2 CLASS(VoretEffectsSettingsTab) EXTENDS(VoretTab)
\r
3 METHOD(VoretEffectsSettingsTab, fill, void(entity))
\r
4 ATTRIB(VoretEffectsSettingsTab, title, string, "Effects")
\r
5 ATTRIB(VoretEffectsSettingsTab, intendedWidth, float, 0.9)
\r
6 ATTRIB(VoretEffectsSettingsTab, rows, float, 20)
\r
7 ATTRIB(VoretEffectsSettingsTab, columns, float, 6.5)
\r
8 ENDCLASS(VoretEffectsSettingsTab)
\r
9 entity makeVoretEffectsSettingsTab();
\r
12 #ifdef IMPLEMENTATION
\r
13 entity makeVoretEffectsSettingsTab()
\r
16 me = spawnVoretEffectsSettingsTab();
\r
17 me.configureDialog(me);
\r
21 float someShadowCvarIsEnabled(entity box)
\r
23 if(cvar("r_shadow_realtime_dlight"))
\r
24 if(cvar("r_shadow_realtime_dlight_shadows"))
\r
26 if(cvar("r_shadow_realtime_world"))
\r
27 if(cvar("r_shadow_realtime_world_shadows"))
\r
32 void fillVoretEffectsSettingsTab(entity me)
\r
37 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Quality preset:"));
\r
38 n = 5 + 2 * !!cvar("developer");
\r
39 if(cvar("developer"))
\r
40 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("OMG!", '1 0 1', "exec effects-omg.cfg", 0));
\r
41 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Low", '0 0 0', "exec effects-low.cfg", 0));
\r
42 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Medium", '0 0 0', "exec effects-med.cfg", 0));
\r
43 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Normal", '0 0 0', "exec effects-normal.cfg", 0));
\r
44 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("High", '0 0 0', "exec effects-high.cfg", 0));
\r
45 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Ultra", '0 0 0', "exec effects-ultra.cfg", 0));
\r
46 if(cvar("developer"))
\r
47 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Ultimate", '0 0 0', "exec effects-ultimate.cfg", 0));
\r
51 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Geometry detail:"));
\r
52 me.TD(me, 1, 2, e = makeVoretTextSlider("r_subdivisions_tolerance"));
\r
53 e.addValue(e, "Lowest", "16");
\r
54 e.addValue(e, "Low", "8");
\r
55 e.addValue(e, "Normal", "4");
\r
56 e.addValue(e, "Good", "3");
\r
57 e.addValue(e, "Best", "2");
\r
58 e.addValue(e, "Insane", "1");
\r
59 e.configureVoretTextSliderValues(e);
\r
61 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Antialiasing:"));
\r
62 me.TD(me, 1, 2, e = makeVoretTextSlider("vid_samples"));
\r
63 e.addValue(e, "Disabled", "1");
\r
64 e.addValue(e, "2x", "2");
\r
65 e.addValue(e, "4x", "4");
\r
66 e.configureVoretTextSliderValues(e);
\r
69 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Texture quality:"));
\r
70 me.TD(me, 1, 2, e = makeVoretTextSlider("gl_picmip"));
\r
71 if(cvar("developer"))
\r
72 e.addValue(e, "Leet", "1337");
\r
73 e.addValue(e, "Lowest", "4");
\r
74 e.addValue(e, "Low", "3");
\r
75 e.addValue(e, "Normal", "2");
\r
76 e.addValue(e, "Good", "1");
\r
77 e.addValue(e, "Best", "0");
\r
78 e.configureVoretTextSliderValues(e);
\r
80 me.TDempty(me, 0.2);
\r
81 me.TD(me, 1, 2.8, e = makeVoretCheckBox(1, "r_picmipworld", "Reduce model texture quality only"));
\r
82 setDependent(e, "gl_picmip", 0.5, -0.5);
\r
84 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Anisotropy:"));
\r
85 me.TD(me, 1, 2, e = makeVoretTextSlider("gl_texture_anisotropy"));
\r
86 e.addValue(e, "Disabled", "1");
\r
87 e.addValue(e, "2x", "2");
\r
88 e.addValue(e, "4x", "4");
\r
89 e.addValue(e, "8x", "8");
\r
90 e.addValue(e, "16x", "16");
\r
91 e.configureVoretTextSliderValues(e);
\r
94 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Particle quality:"));
\r
95 me.TD(me, 1, 2, e = makeVoretSlider(0.1, 1.0, 0.05, "cl_particles_quality"));
\r
97 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Particle dist.:"));
\r
98 me.TD(me, 1, 2, e = makeVoretSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
\r
101 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "cl_decals", "Decals"));
\r
103 me.TDempty(me, 0.2);
\r
104 me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Distance:"));
\r
105 setDependent(e, "cl_decals", 1, 1);
\r
106 me.TD(me, 1, 2, e = makeVoretSlider(200, 500, 20, "r_drawdecals_drawdistance"));
\r
107 setDependent(e, "cl_decals", 1, 1);
\r
109 me.TDempty(me, 0.2);
\r
110 me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Time:"));
\r
111 setDependent(e, "cl_decals", 1, 1);
\r
112 me.TD(me, 1, 2, e = makeVoretSlider(1, 20, 1, "cl_decals_time"));
\r
113 setDependent(e, "cl_decals", 1, 1);
\r
115 me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
\r
116 me.TD(me, 1, 2, e = makeVoretCheckBox(1, "mod_q3bsp_nolightmaps", "Use lightmaps"));
\r
117 me.TD(me, 1, 1.9, e = makeVoretCheckBox(0, "r_glsl_deluxemapping", "Deluxe mapping"));
\r
118 setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
\r
119 me.TD(me, 1, 0.7, e = makeVoretCheckBox(0, "r_shadow_gloss", "Gloss"));
\r
120 setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
\r
122 me.TD(me, 1, 1.5, e = makeVoretCheckBox(0, "r_glsl_offsetmapping", "Offset mapping"));
\r
123 setDependent(e, "vid_gl20", 1, 1);
\r
124 me.TD(me, 1, 1.9, e = makeVoretCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));
\r
125 setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
\r
127 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_water", "Reflections: *"));
\r
128 setDependent(e, "vid_gl20", 1, 1);
\r
129 me.TD(me, 1, 2, e = makeVoretTextSlider("r_water_resolutionmultiplier"));
\r
130 e.addValue(e, "Blurred", "0.25");
\r
131 e.addValue(e, "Good", "0.5");
\r
132 e.addValue(e, "Sharp", "1");
\r
133 e.configureVoretTextSliderValues(e);
\r
134 setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
\r
136 me.TDempty(me, 0.2);
\r
137 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "* may heavily reduce performance"));
\r
140 me.TD(me, 1, 3, e = makeVoretRadioButton(1, string_null, string_null, "No dynamic lighting"));
\r
142 me.TD(me, 1, 3, e = makeVoretRadioButton(1, "gl_flashblend", string_null, "Flash blend approximation"));
\r
144 me.TD(me, 1, 2, e = makeVoretRadioButton(1, "r_shadow_realtime_dlight", string_null, "Realtime dynamic lighting"));
\r
145 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Shadows"));
\r
146 setDependent(e, "r_shadow_realtime_dlight", 1, 1);
\r
148 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_shadow_realtime_world", "Realtime world lighting"));
\r
149 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "Shadows"));
\r
150 setDependent(e, "r_shadow_realtime_world", 1, 1);
\r
152 me.TDempty(me, 0.2);
\r
153 me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));
\r
154 setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
\r
155 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_shadowmapping", "Soft shadows"));
\r
156 setDependentWeird(e, someShadowCvarIsEnabled);
\r
158 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));
\r
159 me.TDempty(me, 0.2);
\r
160 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Use Occlusion Queries"));
\r
161 setDependent(e, "r_coronas", 1, 1);
\r
163 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_bloom", "Bloom"));
\r
164 setDependent(e, "r_hdr", 0, 0);
\r
165 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_hdr", "High Dynamic Range (HDR)"));
\r
167 me.TDempty(me, 0.2);
\r
168 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Intensity:"));
\r
169 me.TD(me, 1, 2, e = makeVoretSlider(2, 6, 0.1, "r_bloom_brighten"));
\r
170 setDependentOR(e, "r_bloom", 1, 1, "r_hdr", 1, 1);
\r
173 s = makeVoretSlider(0.1, 1, 0.1, "r_motionblur");
\r
174 me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, s, "Motion blur:"));
\r
175 if(s.value != e.savedValue)
\r
176 e.savedValue = 0.5; // default
\r
177 me.TD(me, 1, 2, s);
\r
179 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_postprocessing", "Damage & Water blur"));
\r
181 me.gotoRC(me, me.rows - 1, 0);
\r
182 me.TD(me, 1, me.columns, makeVoretCommandButton("Apply immediately", '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
\r