2 CLASS(VoretEffectsSettingsTab) EXTENDS(VoretTab)
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3 METHOD(VoretEffectsSettingsTab, fill, void(entity))
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4 ATTRIB(VoretEffectsSettingsTab, title, string, "Effects")
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5 ATTRIB(VoretEffectsSettingsTab, intendedWidth, float, 0.9)
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6 ATTRIB(VoretEffectsSettingsTab, rows, float, 20)
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7 ATTRIB(VoretEffectsSettingsTab, columns, float, 6.5)
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8 ENDCLASS(VoretEffectsSettingsTab)
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9 entity makeVoretEffectsSettingsTab();
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12 #ifdef IMPLEMENTATION
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13 entity makeVoretEffectsSettingsTab()
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16 me = spawnVoretEffectsSettingsTab();
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17 me.configureDialog(me);
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21 float someShadowCvarIsEnabled(entity box)
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23 if(cvar("r_shadow_realtime_dlight"))
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24 if(cvar("r_shadow_realtime_dlight_shadows"))
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26 if(cvar("r_shadow_realtime_world"))
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27 if(cvar("r_shadow_realtime_world_shadows"))
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32 void fillVoretEffectsSettingsTab(entity me)
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37 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Quality preset:"));
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38 n = 5 + 2 * !!cvar("developer");
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39 if(cvar("developer"))
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40 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("OMG!", '1 0 1', "exec effects-omg.cfg", 0));
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41 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Low", '0 0 0', "exec effects-low.cfg", 0));
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42 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Medium", '0 0 0', "exec effects-med.cfg", 0));
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43 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Normal", '0 0 0', "exec effects-normal.cfg", 0));
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44 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("High", '0 0 0', "exec effects-high.cfg", 0));
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45 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Ultra", '0 0 0', "exec effects-ultra.cfg", 0));
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46 if(cvar("developer"))
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47 me.TD(me, 1, 5.5 / n, e = makeVoretCommandButton("Ultimate", '0 0 0', "exec effects-ultimate.cfg", 0));
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51 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Geometry detail:"));
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52 me.TD(me, 1, 2, e = makeVoretTextSlider("r_subdivisions_tolerance"));
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53 e.addValue(e, "Lowest", "16");
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54 e.addValue(e, "Low", "8");
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55 e.addValue(e, "Normal", "4");
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56 e.addValue(e, "Good", "3");
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57 e.addValue(e, "Best", "2");
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58 e.addValue(e, "Insane", "1");
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59 e.configureVoretTextSliderValues(e);
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62 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Texture quality:"));
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63 me.TD(me, 1, 2, e = makeVoretTextSlider("gl_picmip"));
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64 if(cvar("developer"))
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65 e.addValue(e, "Leet", "1337");
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66 e.addValue(e, "Lowest", "4");
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67 e.addValue(e, "Low", "3");
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68 e.addValue(e, "Normal", "2");
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69 e.addValue(e, "Good", "1");
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70 e.addValue(e, "Best", "0");
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71 e.configureVoretTextSliderValues(e);
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73 me.TDempty(me, 0.2);
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74 me.TD(me, 1, 2.8, e = makeVoretCheckBox(1, "r_picmipworld", "Reduce model texture quality only"));
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75 setDependent(e, "gl_picmip", 0.5, -0.5);
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78 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Particle quality:"));
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79 me.TD(me, 1, 2, e = makeVoretSlider(0.1, 1.0, 0.05, "cl_particles_quality"));
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81 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Particle dist.:"));
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82 me.TD(me, 1, 2, e = makeVoretSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
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84 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "cl_particles_rain", "Weather"));
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85 makeMulti(e, "cl_particles_snow");
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88 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "cl_decals", "Decals"));
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89 me.TD(me, 1, 3, e = makeVoretCheckBox(0, "cl_decals_models", "On models"));
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90 setDependent(e, "cl_decals", 1, 1);
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92 me.TDempty(me, 0.2);
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93 me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Distance:"));
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94 setDependent(e, "cl_decals", 1, 1);
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95 me.TD(me, 1, 2, e = makeVoretSlider(200, 500, 20, "r_drawdecals_drawdistance"));
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96 setDependent(e, "cl_decals", 1, 1);
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98 me.TDempty(me, 0.2);
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99 me.TD(me, 1, 0.8, e = makeVoretTextLabel(0, "Time:"));
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100 setDependent(e, "cl_decals", 1, 1);
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101 me.TD(me, 1, 2, e = makeVoretSlider(1, 20, 1, "cl_decals_time"));
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102 setDependent(e, "cl_decals", 1, 1);
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104 me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
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105 me.TD(me, 1, 2, e = makeVoretCheckBox(1, "mod_q3bsp_nolightmaps", "Use lightmaps"));
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106 me.TD(me, 1, 1.9, e = makeVoretCheckBox(0, "r_glsl_deluxemapping", "Deluxe mapping"));
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107 setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
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108 me.TD(me, 1, 0.7, e = makeVoretCheckBox(0, "r_shadow_gloss", "Gloss"));
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109 setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
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111 me.TD(me, 1, 1.5, e = makeVoretCheckBox(0, "r_glsl_offsetmapping", "Offset mapping"));
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112 setDependent(e, "vid_gl20", 1, 1);
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113 me.TD(me, 1, 1.9, e = makeVoretCheckBox(0, "r_glsl_offsetmapping_reliefmapping", "Relief mapping"));
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114 setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
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116 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_water", "Reflections:"));
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117 setDependent(e, "vid_gl20", 1, 1);
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118 me.TD(me, 1, 2, e = makeVoretTextSlider("r_water_resolutionmultiplier"));
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119 e.addValue(e, "Blurred", "0.25");
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120 e.addValue(e, "Good", "0.5");
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121 e.addValue(e, "Sharp", "1");
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122 e.configureVoretTextSliderValues(e);
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123 setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
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126 me.TD(me, 1, 3, e = makeVoretRadioButton(1, string_null, string_null, "No dynamic lighting"));
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128 me.TD(me, 1, 3, e = makeVoretRadioButton(1, "gl_flashblend", string_null, "Flash blend approximation"));
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130 me.TD(me, 1, 2, e = makeVoretRadioButton(1, "r_shadow_realtime_dlight", string_null, "Realtime dynamic lighting"));
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131 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_dlight_shadows", "Shadows"));
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132 setDependent(e, "r_shadow_realtime_dlight", 1, 1);
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134 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_shadow_realtime_world", "Realtime world lighting"));
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135 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_realtime_world_shadows", "Shadows"));
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136 setDependent(e, "r_shadow_realtime_world", 1, 1);
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138 me.TDempty(me, 0.2);
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139 me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));
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140 setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);
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141 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_shadow_shadowmapping", "Soft shadows"));
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142 setDependentWeird(e, someShadowCvarIsEnabled);
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144 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_coronas", "Coronas"));
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145 me.TDempty(me, 0.2);
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146 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_coronas_occlusionquery", "Use Occlusion Queries"));
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147 setDependent(e, "r_coronas", 1, 1);
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149 me.TD(me, 1, 2, e = makeVoretCheckBox(0, "r_bloom", "High Dynamic Range (HDR)"));
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150 setDependent(e, "r_hdr", 0, 0);
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151 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_hdr_irisadaptation", "Iris adaptation"));
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153 me.TDempty(me, 0.2);
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154 me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Bloom:"));
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155 me.TD(me, 1, 2, e = makeVoretSlider(1, 3, 0.1, "r_bloom_brighten"));
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156 setDependentOR(e, "r_bloom", 1, 1, "r_hdr", 1, 1);
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159 s = makeVoretSlider(0.1, 1, 0.1, "r_motionblur");
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160 me.TD(me, 1, 1, e = makeVoretSliderCheckBox(0, 1, s, "Motion blur:"));
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161 if(s.value != e.savedValue)
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162 e.savedValue = 0.5; // default
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163 me.TD(me, 1, 2, s);
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165 me.TD(me, 1, 1, e = makeVoretCheckBoxEx(1.5, 0, "hud_cartoon", "Cartoon lines"));
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166 me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Content blur"));
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167 me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_saturation", "Armor saturation"));
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169 me.gotoRC(me, me.rows - 1, 0);
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170 me.TD(me, 1, me.columns, makeVoretCommandButton("Apply immediately", '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
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