2 CLASS(VoretGametypeButton) EXTENDS(RadioButton)
\r
3 METHOD(VoretGametypeButton, configureVoretGametypeButton, void(entity, float, string, string))
\r
4 METHOD(VoretGametypeButton, setChecked, void(entity, float))
\r
5 ATTRIB(VoretGametypeButton, fontSize, float, SKINFONTSIZE_NORMAL)
\r
6 ATTRIB(VoretGametypeButton, image, string, SKINGFX_BUTTON_BIG)
\r
7 ATTRIB(VoretGametypeButton, color, vector, SKINCOLOR_BUTTON_N)
\r
8 ATTRIB(VoretGametypeButton, colorC, vector, SKINCOLOR_BUTTON_C)
\r
9 ATTRIB(VoretGametypeButton, colorF, vector, SKINCOLOR_BUTTON_F)
\r
10 ATTRIB(VoretGametypeButton, colorD, vector, SKINCOLOR_BUTTON_D)
\r
11 ATTRIB(VoretGametypeButton, srcMulti, float, 1)
\r
12 ATTRIB(VoretGametypeButton, useDownAsChecked, float, 1)
\r
14 ATTRIB(VoretGametypeButton, cvarName, string, string_null)
\r
15 METHOD(VoretGametypeButton, loadCvars, void(entity))
\r
16 METHOD(VoretGametypeButton, saveCvars, void(entity))
\r
18 ATTRIB(VoretGametypeButton, alpha, float, SKINALPHA_TEXT)
\r
19 ATTRIB(VoretGametypeButton, disabledAlpha, float, SKINALPHA_DISABLED)
\r
20 ENDCLASS(VoretGametypeButton)
\r
21 entity makeVoretGametypeButton(float, string, string);
\r
24 #ifdef IMPLEMENTATION
\r
25 void GameTypeButton_Click(entity me, entity other);
\r
26 entity makeVoretGametypeButton(float theGroup, string theCvar, string theText)
\r
29 me = spawnVoretGametypeButton();
\r
30 me.configureVoretGametypeButton(me, theGroup, theCvar, theText);
\r
33 void configureVoretGametypeButtonVoretGametypeButton(entity me, float theGroup, string theCvar, string theText)
\r
37 me.cvarName = theCvar;
\r
38 me.tooltip = getZonedTooltipForIdentifier(theCvar);
\r
41 me.configureRadioButton(me, theText, me.fontSize, me.image, theGroup, 0);
\r
43 me.onClick = GameTypeButton_Click;
\r
44 me.onClickEntity = NULL;
\r
46 void setCheckedVoretGametypeButton(entity me, float val)
\r
48 if(val != me.checked)
\r
54 void loadCvarsVoretGametypeButton(entity me)
\r
59 me.checked = cvar(me.cvarName);
\r
61 void saveCvarsVoretGametypeButton(entity me)
\r
66 cvar_set(me.cvarName, ftos(me.checked));
\r
68 void GameTypeButton_Click(entity me, entity other)
\r
70 RadioButton_Click(me, other);
\r
71 me.parent.gameTypeChangeNotify(me.parent);
\r