5 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
6 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
7 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
8 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
9 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
10 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
11 float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
12 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
13 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
14 float AI_STATUS_JETPACK_FLYING = 512;
15 float AI_STATUS_JETPACK_LANDING = 1024;
17 .float isbot; // true if this client is actually a bot
22 float autoskill_nextthink;
24 // havocbot_keyboardskill // keyboard movement
25 .float bot_moveskill; // moving technique
26 .float bot_dodgeskill; // dodging
28 .float bot_pingskill; // ping offset
30 .float bot_weaponskill; // weapon usage skill (combos, e.g.)
31 .float bot_aggresskill; // aggressivity, controls "think before fire" behaviour
32 .float bot_rangepreference; // weapon choice offset for range (>0 = prefer long range earlier "sniper", <0 = prefer short range "spammer")
34 .float bot_aimskill; // aim accuracy
35 .float bot_offsetskill; // aim breakage
36 .float bot_mouseskill; // mouse "speed"
38 .float bot_thinkskill; // target choice
39 .float bot_aiskill; // strategy choice
41 .float bot_vorethinkpred; // vore decision time for predators
42 .float bot_vorethinkprey; // vore decision time for prey
43 .float bot_vorefear; // vore fear choice
44 .float bot_voreteamheal; // vore teamheal choice
46 .float totalfrags_lastcheck;
48 // Custom weapon priorities
49 float bot_custom_weapon;
50 float bot_distance_far;
51 float bot_distance_close;
53 float bot_weapons_far[WEP_MAXCOUNT];
54 float bot_weapons_mid[WEP_MAXCOUNT];
55 float bot_weapons_close[WEP_MAXCOUNT];
62 .string netname_freeme;
63 .string playermodel_freeme;
64 .string playerskin_freeme;
69 .float bot_preferredcolors;
72 .float bot_dodgerating;
75 .float bot_pickupbasevalue;
77 .float bot_strategytime;
79 .float bot_forced_team;
80 .float bot_config_loaded;
82 float bot_strategytoken_taken;
83 entity bot_strategytoken;
85 float botframe_spawnedwaypoints;
86 float botframe_nextthink;
87 float botframe_nextdangertime;
88 float bot_cvar_nextthink;
89 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
98 void bot_setnameandstuff();
99 void bot_custom_weapon_priority_setup();
101 void bot_relinkplayerlist();
102 void bot_clientdisconnect();
103 void bot_clientconnect();
104 void bot_removefromlargestteam();
105 void bot_removenewest();
106 void autoskill(float factor);
107 void bot_serverframe();
110 .float(entity player, entity item) bot_pickupevalfunc;
118 void() havocbot_setupbot;
120 float c1, c2, c3, c4;
121 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other);
122 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);