1 var void remove(entity e);
\r
2 void objerror(string s);
\r
4 .vector dropped_origin;
\r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
7 void crosshair_trace(entity pl)
\r
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
12 void WarpZone_crosshair_trace(entity pl)
\r
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
\r
18 void() spawnpoint_use;
\r
19 float race_GetTime(float pos);
\r
20 string race_GetName(float pos);
\r
21 string race_PlaceName(float pos);
\r
22 string GetMapname();
\r
23 string ColoredTeamName(float t);
\r
25 string admin_name(void)
\r
27 if(cvar_string("sv_adminnick") != "")
\r
28 return cvar_string("sv_adminnick");
\r
30 return "SERVER ADMIN";
\r
33 float DistributeEvenly_amount;
\r
34 float DistributeEvenly_totalweight;
\r
35 void DistributeEvenly_Init(float amount, float totalweight)
\r
37 if (DistributeEvenly_amount)
\r
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
\r
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
\r
42 if (totalweight == 0)
\r
43 DistributeEvenly_amount = 0;
\r
45 DistributeEvenly_amount = amount;
\r
46 DistributeEvenly_totalweight = totalweight;
\r
48 float DistributeEvenly_Get(float weight)
\r
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
\r
54 DistributeEvenly_totalweight -= weight;
\r
55 DistributeEvenly_amount -= f;
\r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
\r
62 string STR_PLAYER = "player";
\r
63 string STR_SPECTATOR = "spectator";
\r
64 string STR_OBSERVER = "observer";
\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
\r
79 // copies a string to a tempstring (so one can strunzone it)
\r
80 string strcat1(string s) = #115; // FRIK_FILE
\r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
\r
87 local float nPlayerHealth = rint(enPlayer.health);
\r
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
\r
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
\r
90 local float nPlayerPing = rint(enPlayer.ping);
\r
91 local string strPlayerPingColor;
\r
92 local string strMessage;
\r
93 if(nPlayerPing >= 150)
\r
94 strPlayerPingColor = "^1";
\r
96 strPlayerPingColor = "^2";
\r
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
\r
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
\r
101 if(cvar("sv_fragmessage_information_ping")) {
\r
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
\r
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
\r
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
\r
106 if(cvar("sv_fragmessage_information_handicap"))
\r
107 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
108 if(nPlayerHandicap <= 1)
\r
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
\r
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
112 else if not(nPlayerHandicap <= 1)
\r
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
115 strMessage = strcat(strMessage, "^7)");
\r
116 } else if(cvar("sv_fragmessage_information_handicap")) {
\r
117 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
118 if(nPlayerHandicap <= 1)
\r
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
\r
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
122 else if(nPlayerHandicap > 1)
\r
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
127 void bcenterprint(string s)
\r
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
\r
131 FOR_EACH_PLAYER(head)
\r
132 if (clienttype(head) == CLIENTTYPE_REAL)
\r
133 centerprint(head, s);
\r
136 void GameLogEcho(string s)
\r
141 if (cvar("sv_eventlog_files"))
\r
145 logfile_open = TRUE;
\r
146 matches = cvar("sv_eventlog_files_counter") + 1;
\r
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
\r
148 fn = ftos(matches);
\r
149 if (strlen(fn) < 8)
\r
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
\r
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
\r
152 logfile = fopen(fn, FILE_APPEND);
\r
153 fputs(logfile, ":logversion:3\n");
\r
157 if (cvar("sv_eventlog_files_timestamps"))
\r
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
\r
160 fputs(logfile, strcat(s, "\n"));
\r
163 if (cvar("sv_eventlog_console"))
\r
172 // will be opened later
\r
175 void GameLogClose()
\r
177 if (logfile_open && logfile >= 0)
\r
184 vector PL_VIEW_OFS;
\r
187 vector PL_CROUCH_VIEW_OFS;
\r
188 vector PL_CROUCH_MIN;
\r
189 vector PL_CROUCH_MAX;
\r
191 float spawnpoint_nag;
\r
192 void relocate_spawnpoint()
\r
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
\r
195 PL_MIN = stov(cvar_string("sv_player_mins"));
\r
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
\r
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
\r
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
\r
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
\r
201 // nudge off the floor
\r
202 setorigin(self, self.origin + '0 0 1');
\r
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
\r
205 if (trace_startsolid)
\r
209 self.mins = PL_MIN;
\r
210 self.maxs = PL_MAX;
\r
211 if (!move_out_of_solid(self))
\r
212 objerror("could not get out of solid at all!");
\r
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
\r
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
\r
215 print(" ", ftos(self.origin_y - o_y));
\r
216 print(" ", ftos(self.origin_z - o_z), "'\n");
\r
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
\r
219 if (!spawnpoint_nag)
\r
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
\r
221 spawnpoint_nag = 1;
\r
225 setorigin(self, o);
\r
226 self.mins = self.maxs = '0 0 0';
\r
227 objerror("player spawn point in solid, mapper sucks!\n");
\r
232 if (cvar("g_spawnpoints_autodrop"))
\r
234 setsize(self, PL_MIN, PL_MAX);
\r
238 self.use = spawnpoint_use;
\r
239 self.team_saved = self.team;
\r
243 if (have_team_spawns != 0)
\r
245 have_team_spawns = 1;
\r
247 if (cvar("r_showbboxes"))
\r
249 // show where spawnpoints point at too
\r
250 makevectors(self.angles);
\r
253 e.classname = "info_player_foo";
\r
254 setorigin(e, self.origin + v_forward * 24);
\r
255 setsize(e, '-8 -8 -8', '8 8 8');
\r
256 e.solid = SOLID_TRIGGER;
\r
260 #define strstr strstrofs
\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
\r
265 // BE CONSTANT OR strzoneD!
\r
266 float strstr(string haystack, string needle, float offset)
\r
270 len = strlen(needle);
\r
271 endpos = strlen(haystack) - len;
\r
272 while(offset <= endpos)
\r
274 found = substring(haystack, offset, len);
\r
275 if(found == needle)
\r
277 offset = offset + 1;
\r
283 float NUM_NEAREST_ENTITIES = 4;
\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
\r
285 float nearest_length[NUM_NEAREST_ENTITIES];
\r
286 entity findnearest(vector point, .string field, string value, vector axismod)
\r
297 localhead = find(world, field, value);
\r
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
\r
301 dist = localhead.oldorigin;
\r
303 dist = localhead.origin;
\r
304 dist = dist - point;
\r
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
\r
308 for (i = 0; i < num_nearest; ++i)
\r
310 if (len < nearest_length[i])
\r
314 // now i tells us where to insert at
\r
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
\r
316 if (i < NUM_NEAREST_ENTITIES)
\r
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
\r
320 nearest_length[j + 1] = nearest_length[j];
\r
321 nearest_entity[j + 1] = nearest_entity[j];
\r
323 nearest_length[i] = len;
\r
324 nearest_entity[i] = localhead;
\r
325 if (num_nearest < NUM_NEAREST_ENTITIES)
\r
326 num_nearest = num_nearest + 1;
\r
329 localhead = find(localhead, field, value);
\r
332 // now use the first one from our list that we can see
\r
333 for (i = 0; i < num_nearest; ++i)
\r
335 traceline(point, nearest_entity[i].origin, TRUE, world);
\r
336 if (trace_fraction == 1)
\r
340 dprint("Nearest point (");
\r
341 dprint(nearest_entity[0].netname);
\r
342 dprint(") is not visible, using a visible one.\n");
\r
344 return nearest_entity[i];
\r
348 if (num_nearest == 0)
\r
351 dprint("Not seeing any location point, using nearest as fallback.\n");
\r
353 dprint("Candidates were: ");
\r
354 for(j = 0; j < num_nearest; ++j)
\r
358 dprint(nearest_entity[j].netname);
\r
363 return nearest_entity[0];
\r
366 void spawnfunc_target_location()
\r
368 self.classname = "target_location";
\r
369 // location name in netname
\r
370 // eventually support: count, teamgame selectors, line of sight?
\r
373 void spawnfunc_info_location()
\r
375 self.classname = "target_location";
\r
376 self.message = self.netname;
\r
379 string NearestLocation(vector p)
\r
384 loc = findnearest(p, classname, "target_location", '1 1 1');
\r
391 loc = findnearest(p, target, "###item###", '1 1 4');
\r
398 string formatmessage(string msg)
\r
405 string replacement;
\r
409 WarpZone_crosshair_trace(self);
\r
410 cursor = trace_endpos;
\r
411 cursor_ent = trace_ent;
\r
415 break; // too many replacements
\r
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
\r
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
\r
432 replacement = substring(msg, p, 2);
\r
433 escape = substring(msg, p + 1, 1);
\r
437 else if (escape == "\\")
\r
438 replacement = "\\";
\r
439 else if (escape == "n")
\r
440 replacement = "\n";
\r
441 else if (escape == "a")
\r
442 replacement = ftos(floor(self.armorvalue));
\r
443 else if (escape == "h")
\r
444 replacement = ftos(floor(self.health));
\r
445 else if (escape == "l")
\r
446 replacement = NearestLocation(self.origin);
\r
447 else if (escape == "y")
\r
448 replacement = NearestLocation(cursor);
\r
449 else if (escape == "d")
\r
450 replacement = NearestLocation(self.death_origin);
\r
451 else if (escape == "w") {
\r
455 wep = self.switchweapon;
\r
458 replacement = W_Name(wep);
\r
459 } else if (escape == "W") {
\r
460 replacement = "batteries"; // ;)
\r
461 } else if (escape == "x") {
\r
462 replacement = cursor_ent.netname;
\r
463 if (!replacement || !cursor_ent)
\r
464 replacement = "nothing";
\r
465 } else if (escape == "p") {
\r
466 if (self.last_selected_player)
\r
467 replacement = self.last_selected_player.netname;
\r
469 replacement = "(nobody)";
\r
470 } else if (escape == "s")
\r
471 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
\r
472 else if (escape == "S")
\r
473 replacement = ftos(vlen(self.velocity));
\r
474 else if (escape == "v") {
\r
475 float weapon_number;
\r
476 local entity stats;
\r
478 if(self.classname == "spectator")
\r
479 stats = self.enemy;
\r
483 weapon_number = stats.weapon;
\r
485 if (!weapon_number)
\r
486 weapon_number = stats.switchweapon;
\r
488 if (!weapon_number)
\r
489 weapon_number = stats.cnt;
\r
491 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
\r
492 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
\r
494 replacement = "~"; // or something to indicate NULL, not available
\r
497 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
\r
498 p = p + strlen(replacement);
\r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
\r
504 return (value == 0) ? FALSE : TRUE;
\r
512 0: sends the request
\r
513 >0: receives a cvar from name=argv(f) value=argv(f+1)
\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)
\r
520 strunzone(self.field);
\r
521 self.field = string_null;
\r
525 if (thisname == name)
\r
528 strunzone(self.field);
\r
529 self.field = strzone(argv(f + 1));
\r
533 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
\r
537 GetCvars_handleString(thisname, f, field, name);
\r
538 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
\r
539 if (thisname == name)
\r
542 s = func(strcat1(self.field));
\r
543 if (s != self.field)
\r
545 strunzone(self.field);
\r
546 self.field = strzone(s);
\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
\r
557 if (thisname == name)
\r
558 self.field = stof(argv(f + 1));
\r
561 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
\r
570 if (thisname == name)
\r
574 self.field = stof(argv(f + 1));
\r
583 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
586 string W_FixWeaponOrder_ForceComplete(string s);
\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);
\r
588 float w_getbestweapon(entity e);
\r
589 void GetCvars(float f)
\r
593 s = strcat1(argv(f));
\r
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
\r
595 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
\r
596 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
\r
597 GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");
\r
598 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
\r
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
\r
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
\r
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
\r
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
\r
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
\r
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
\r
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
\r
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
\r
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
\r
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
\r
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
\r
610 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
\r
611 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
\r
612 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
\r
613 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
\r
614 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
\r
615 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
\r
616 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
\r
617 GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");
\r
618 GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");
\r
619 GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");
\r
620 GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");
\r
622 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
\r
623 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
\r
625 #ifdef ALLOW_FORCEMODELS
\r
626 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
\r
627 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");
\r
629 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
\r
631 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
\r
634 if (s == "cl_weaponpriority")
\r
635 self.switchweapon = w_getbestweapon(self);
\r
639 float fexists(string f)
\r
642 fh = fopen(f, FILE_READ);
\r
649 void backtrace(string msg)
\r
652 dev = cvar("developer");
\r
653 war = cvar("prvm_backtraceforwarnings");
\r
654 cvar_set("developer", "1");
\r
655 cvar_set("prvm_backtraceforwarnings", "1");
\r
657 print("--- CUT HERE ---\nWARNING: ");
\r
660 remove(world); // isn't there any better way to cause a backtrace?
\r
661 print("\n--- CUT UNTIL HERE ---\n");
\r
662 cvar_set("developer", ftos(dev));
\r
663 cvar_set("prvm_backtraceforwarnings", ftos(war));
\r
666 string Team_ColorCode(float teamid)
\r
668 if (teamid == COLOR_TEAM1)
\r
670 else if (teamid == COLOR_TEAM2)
\r
672 else if (teamid == COLOR_TEAM3)
\r
674 else if (teamid == COLOR_TEAM4)
\r
680 string Team_ColorName(float t)
\r
682 // fixme: Search for team entities and get their .netname's!
\r
683 if (t == COLOR_TEAM1)
\r
685 if (t == COLOR_TEAM2)
\r
687 if (t == COLOR_TEAM3)
\r
689 if (t == COLOR_TEAM4)
\r
694 string Team_ColorNameLowerCase(float t)
\r
696 // fixme: Search for team entities and get their .netname's!
\r
697 if (t == COLOR_TEAM1)
\r
699 if (t == COLOR_TEAM2)
\r
701 if (t == COLOR_TEAM3)
\r
703 if (t == COLOR_TEAM4)
\r
708 float ColourToNumber(string team_colour)
\r
710 if (team_colour == "red")
\r
711 return COLOR_TEAM1;
\r
713 if (team_colour == "blue")
\r
714 return COLOR_TEAM2;
\r
716 if (team_colour == "yellow")
\r
717 return COLOR_TEAM3;
\r
719 if (team_colour == "pink")
\r
720 return COLOR_TEAM4;
\r
722 if (team_colour == "auto")
\r
728 float NumberToTeamNumber(float number)
\r
731 return COLOR_TEAM1;
\r
734 return COLOR_TEAM2;
\r
737 return COLOR_TEAM3;
\r
740 return COLOR_TEAM4;
\r
745 #define CENTERPRIO_POINT 1
\r
746 #define CENTERPRIO_SPAM 2
\r
747 #define CENTERPRIO_VOTE 4
\r
748 #define CENTERPRIO_NORMAL 5
\r
749 #define CENTERPRIO_SHIELDING 7
\r
750 #define CENTERPRIO_MAPVOTE 9
\r
751 #define CENTERPRIO_IDLEKICK 50
\r
752 #define CENTERPRIO_ADMIN 99
\r
753 .float centerprint_priority;
\r
754 .float centerprint_expires;
\r
755 void centerprint_atprio(entity e, float prio, string s)
\r
757 if (intermission_running)
\r
758 if (prio < CENTERPRIO_MAPVOTE)
\r
760 if (time > e.centerprint_expires)
\r
761 e.centerprint_priority = 0;
\r
762 if (prio >= e.centerprint_priority)
\r
764 e.centerprint_priority = prio;
\r
765 if (timeoutStatus == 2)
\r
766 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
\r
768 e.centerprint_expires = time + e.cvar_scr_centertime;
\r
769 centerprint_builtin(e, s);
\r
772 void centerprint_expire(entity e, float prio)
\r
774 if (prio == e.centerprint_priority)
\r
776 e.centerprint_priority = 0;
\r
777 centerprint_builtin(e, "");
\r
780 void centerprint(entity e, string s)
\r
782 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
\r
785 // decolorizes and team colors the player name when needed
\r
786 string playername(entity p)
\r
789 if (teams_matter && !intermission_running && p.classname == "player")
\r
791 t = Team_ColorCode(p.team);
\r
792 return strcat(t, strdecolorize(p.netname));
\r
798 vector randompos(vector m1, vector m2)
\r
802 v_x = m2_x * random() + m1_x;
\r
803 v_y = m2_y * random() + m1_y;
\r
804 v_z = m2_z * random() + m1_z;
\r
808 float g_pickup_fuel;
\r
809 float g_pickup_fuel_jetpack;
\r
810 float g_pickup_fuel_max;
\r
811 float g_pickup_armorsmall;
\r
812 float g_pickup_armorsmall_max;
\r
813 float g_pickup_armormedium;
\r
814 float g_pickup_armormedium_max;
\r
815 float g_pickup_armorbig;
\r
816 float g_pickup_armorbig_max;
\r
817 float g_pickup_armorlarge;
\r
818 float g_pickup_armorlarge_max;
\r
819 float g_pickup_healthsmall;
\r
820 float g_pickup_healthsmall_max;
\r
821 float g_pickup_healthmedium;
\r
822 float g_pickup_healthmedium_max;
\r
823 float g_pickup_healthlarge;
\r
824 float g_pickup_healthlarge_max;
\r
825 float g_pickup_healthmega;
\r
826 float g_pickup_healthmega_max;
\r
827 float g_weaponspeedfactor;
\r
828 float g_weaponratefactor;
\r
829 float g_weapondamagefactor;
\r
830 float g_weaponforcefactor;
\r
831 float g_weaponspreadfactor;
\r
833 float start_weapons;
\r
835 float start_ammo_fuel;
\r
836 float start_health;
\r
837 float start_armorvalue;
\r
838 float warmup_start_weapons;
\r
839 float warmup_start_ammo_fuel;
\r
840 float warmup_start_health;
\r
841 float warmup_start_armorvalue;
\r
842 float g_weapon_stay;
\r
843 float g_ghost_items;
\r
845 entity get_weaponinfo(float w);
\r
847 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
\r
849 var float i = weaponinfo.weapon;
\r
854 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
\r
856 if (t < 0) // "default" weapon selection
\r
858 if(g_rpg) // no start weapons in RPG by default
\r
861 t = (i == WEP_GRABBER);
\r
867 void readplayerstartcvars()
\r
872 // initialize starting values for players
\r
875 start_health = cvar("g_balance_health_start");
\r
876 start_armorvalue = cvar("g_balance_armor_start");
\r
880 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
\r
881 start_health = cvar("g_lms_start_health");
\r
882 start_armorvalue = cvar("g_lms_start_armor");
\r
884 else if (cvar("g_use_ammunition"))
\r
886 start_ammo_fuel = cvar("g_start_ammo_fuel");
\r
890 start_ammo_fuel = cvar("g_pickup_fuel_max");
\r
891 start_items |= IT_UNLIMITED_AMMO;
\r
894 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
896 e = get_weaponinfo(i);
\r
897 if(want_weapon("g_start_weapon_", e, FALSE))
\r
899 start_weapons |= e.weapons;
\r
900 weapon_action(e.weapon, WR_PRECACHE);
\r
906 warmup_start_ammo_fuel = start_ammo_fuel;
\r
907 warmup_start_health = start_health;
\r
908 warmup_start_armorvalue = start_armorvalue;
\r
909 warmup_start_weapons = start_weapons;
\r
911 if (cvar("g_use_ammunition"))
\r
913 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
\r
915 warmup_start_health = cvar("g_warmup_start_health");
\r
916 warmup_start_armorvalue = cvar("g_warmup_start_armor");
\r
917 warmup_start_weapons = 0;
\r
918 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
920 e = get_weaponinfo(i);
\r
921 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
\r
923 warmup_start_weapons |= e.weapons;
\r
924 weapon_action(e.weapon, WR_PRECACHE);
\r
931 start_items |= IT_FUEL_REGEN;
\r
932 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
933 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
937 start_items |= IT_JETPACK;
\r
939 if (g_weapon_stay == 2)
\r
941 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
\r
942 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
\r
945 start_ammo_fuel = max(0, start_ammo_fuel);
\r
947 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
\r
951 float g_bugrigs_planar_movement;
\r
952 float g_bugrigs_planar_movement_car_jumping;
\r
953 float g_bugrigs_reverse_spinning;
\r
954 float g_bugrigs_reverse_speeding;
\r
955 float g_bugrigs_reverse_stopping;
\r
956 float g_bugrigs_air_steering;
\r
957 float g_bugrigs_angle_smoothing;
\r
958 float g_bugrigs_friction_floor;
\r
959 float g_bugrigs_friction_brake;
\r
960 float g_bugrigs_friction_air;
\r
961 float g_bugrigs_accel;
\r
962 float g_bugrigs_speed_ref;
\r
963 float g_bugrigs_speed_pow;
\r
964 float g_bugrigs_steer;
\r
966 float g_touchexplode;
\r
967 float g_touchexplode_radius;
\r
968 float g_touchexplode_damage;
\r
969 float g_touchexplode_edgedamage;
\r
970 float g_touchexplode_force;
\r
972 float sv_autotaunt;
\r
975 float sv_pitch_min;
\r
976 float sv_pitch_max;
\r
977 float sv_pitch_fixyaw;
\r
979 float sv_accuracy_data_share;
\r
981 void readlevelcvars(void)
\r
983 g_bugrigs = cvar("g_bugrigs");
\r
984 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
\r
985 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
\r
986 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
\r
987 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
\r
988 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
\r
989 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
\r
990 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
\r
991 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
\r
992 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
\r
993 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
\r
994 g_bugrigs_accel = cvar("g_bugrigs_accel");
\r
995 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
\r
996 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
\r
997 g_bugrigs_steer = cvar("g_bugrigs_steer");
\r
999 g_touchexplode = cvar("g_touchexplode");
\r
1000 g_touchexplode_radius = cvar("g_touchexplode_radius");
\r
1001 g_touchexplode_damage = cvar("g_touchexplode_damage");
\r
1002 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
\r
1003 g_touchexplode_force = cvar("g_touchexplode_force");
\r
1005 #ifdef ALLOW_FORCEMODELS
\r
1006 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
\r
1009 sv_clones = cvar("sv_clones");
\r
1010 sv_gentle = cvar("sv_gentle");
\r
1011 sv_foginterval = cvar("sv_foginterval");
\r
1012 g_cloaked = cvar("g_cloaked");
\r
1013 g_jump_grunt = cvar("g_jump_grunt");
\r
1014 g_footsteps = cvar("g_footsteps");
\r
1015 g_jetpack = cvar("g_jetpack");
\r
1016 g_midair = cvar("g_midair");
\r
1017 g_norecoil = cvar("g_norecoil");
\r
1018 g_vampire = cvar("g_vampire");
\r
1019 g_bloodloss = cvar("g_bloodloss");
\r
1020 g_balance_vore_swallow_limit = bound(1, cvar("g_balance_vore_swallow_limit"), 9); // may only range between 1 and 9
\r
1021 sv_maxidle = cvar("sv_maxidle");
\r
1022 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
\r
1023 sv_pogostick = cvar("sv_pogostick");
\r
1024 sv_doublejump = cvar("sv_doublejump");
\r
1025 g_ctf_reverse = cvar("g_ctf_reverse");
\r
1026 sv_autotaunt = cvar("sv_autotaunt");
\r
1027 sv_taunt = cvar("sv_taunt");
\r
1029 inWarmupStage = cvar("g_warmup");
\r
1030 g_warmup_limit = cvar("g_warmup_limit");
\r
1031 g_warmup_allguns = cvar("g_warmup_allguns");
\r
1032 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
\r
1034 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
\r
1035 inWarmupStage = 0; // these modes cannot work together, sorry
\r
1037 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
\r
1038 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
\r
1039 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
\r
1040 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
\r
1041 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
\r
1042 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
\r
1043 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
\r
1044 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
\r
1045 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
\r
1046 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
\r
1047 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
\r
1048 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
\r
1050 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
\r
1051 g_weaponratefactor = cvar("g_weaponratefactor");
\r
1052 g_weapondamagefactor = cvar("g_weapondamagefactor");
\r
1053 g_weaponforcefactor = cvar("g_weaponforcefactor");
\r
1054 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
\r
1056 g_pickup_fuel = cvar("g_pickup_fuel");
\r
1057 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
\r
1058 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
\r
1059 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
\r
1060 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
\r
1061 g_pickup_armormedium = cvar("g_pickup_armormedium");
\r
1062 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
\r
1063 g_pickup_armorbig = cvar("g_pickup_armorbig");
\r
1064 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
\r
1065 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
\r
1066 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
\r
1067 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
\r
1068 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
\r
1069 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
\r
1070 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
\r
1071 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
\r
1072 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
\r
1073 g_pickup_healthmega = cvar("g_pickup_healthmega");
\r
1074 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
\r
1076 g_weapon_stay = cvar("g_weapon_stay");
\r
1078 if (!g_weapon_stay && (cvar("deathmatch") == 2))
\r
1079 g_weapon_stay = 1;
\r
1081 g_ghost_items = cvar("g_ghost_items");
\r
1083 if(g_ghost_items >= 1)
\r
1084 g_ghost_items = 0.25; // default alpha value
\r
1086 if not(inWarmupStage && !g_ca)
\r
1087 game_starttime = cvar("g_start_delay");
\r
1089 sv_pitch_min = cvar("sv_pitch_min");
\r
1090 sv_pitch_max = cvar("sv_pitch_max");
\r
1091 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
\r
1093 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
\r
1095 readplayerstartcvars();
\r
1099 // TODO sound pack system
\r
1102 string precache_sound_builtin (string s) = #19;
\r
1103 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1104 string precache_sound(string s)
\r
1106 return precache_sound_builtin(strcat(soundpack, s));
\r
1108 void play2(entity e, string filename)
\r
1110 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
\r
1112 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1114 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
\r
1118 // Sound functions
\r
1119 string precache_sound (string s) = #19;
\r
1120 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1121 float precache_sound_index (string s) = #19;
\r
1123 #define SND_VOLUME 1
\r
1124 #define SND_ATTENUATION 2
\r
1125 #define SND_LARGEENTITY 8
\r
1126 #define SND_LARGESOUND 16
\r
1128 float sound_allowed(float dest, entity e)
\r
1130 // sounds from world may always pass
\r
1133 if (e.classname == "body")
\r
1135 if (e.owner && e.owner != e)
\r
1140 // sounds to self may always pass
\r
1141 if (dest == MSG_ONE)
\r
1142 if (e == msg_entity)
\r
1144 // sounds by players can be removed
\r
1145 if (cvar("bot_sound_monopoly"))
\r
1146 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1148 // anything else may pass
\r
1152 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1154 if (!sound_allowed(MSG_BROADCAST, e))
\r
1156 sound_builtin(e, chan, samp, vol, atten);
\r
1158 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
\r
1162 if (!sound_allowed(dest, e))
\r
1165 entno = num_for_edict(e);
\r
1166 idx = precache_sound_index(samp);
\r
1171 atten = floor(atten * 64);
\r
1172 vol = floor(vol * 255);
\r
1175 sflags |= SND_VOLUME;
\r
1177 sflags |= SND_ATTENUATION;
\r
1178 if (entno >= 8192)
\r
1179 sflags |= SND_LARGEENTITY;
\r
1181 sflags |= SND_LARGESOUND;
\r
1183 WriteByte(dest, SVC_SOUND);
\r
1184 WriteByte(dest, sflags);
\r
1185 if (sflags & SND_VOLUME)
\r
1186 WriteByte(dest, vol);
\r
1187 if (sflags & SND_ATTENUATION)
\r
1188 WriteByte(dest, atten);
\r
1189 if (sflags & SND_LARGEENTITY)
\r
1191 WriteShort(dest, entno);
\r
1192 WriteByte(dest, chan);
\r
1196 WriteShort(dest, entno * 8 + chan);
\r
1198 if (sflags & SND_LARGESOUND)
\r
1199 WriteShort(dest, idx);
\r
1201 WriteByte(dest, idx);
\r
1203 WriteCoord(dest, o_x);
\r
1204 WriteCoord(dest, o_y);
\r
1205 WriteCoord(dest, o_z);
\r
1207 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
\r
1211 if (!sound_allowed(dest, e))
\r
1214 o = e.origin + 0.5 * (e.mins + e.maxs);
\r
1215 soundtoat(dest, e, o, chan, samp, vol, atten);
\r
1217 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
\r
1219 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
\r
1221 void stopsoundto(float dest, entity e, float chan)
\r
1225 if (!sound_allowed(dest, e))
\r
1228 entno = num_for_edict(e);
\r
1230 if (entno >= 8192)
\r
1232 float idx, sflags;
\r
1233 idx = precache_sound_index("misc/null.wav");
\r
1234 sflags = SND_LARGEENTITY;
\r
1236 sflags |= SND_LARGESOUND;
\r
1237 WriteByte(dest, SVC_SOUND);
\r
1238 WriteByte(dest, sflags);
\r
1239 WriteShort(dest, entno);
\r
1240 WriteByte(dest, chan);
\r
1241 if (sflags & SND_LARGESOUND)
\r
1242 WriteShort(dest, idx);
\r
1244 WriteByte(dest, idx);
\r
1245 WriteCoord(dest, e.origin_x);
\r
1246 WriteCoord(dest, e.origin_y);
\r
1247 WriteCoord(dest, e.origin_z);
\r
1251 WriteByte(dest, SVC_STOPSOUND);
\r
1252 WriteShort(dest, entno * 8 + chan);
\r
1255 void stopsound(entity e, float chan)
\r
1257 if (!sound_allowed(MSG_BROADCAST, e))
\r
1260 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
\r
1261 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
\r
1264 void play2(entity e, string filename)
\r
1266 //stuffcmd(e, strcat("play2 ", filename, "\n"));
\r
1267 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1270 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
\r
1274 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
\r
1276 float spamsound(entity e, float chan, string samp, float vol, float atten)
\r
1278 if (!sound_allowed(MSG_BROADCAST, e))
\r
1281 if (time > e.spamtime)
\r
1283 e.spamtime = time;
\r
1284 sound(e, chan, samp, vol, atten);
\r
1290 void play2team(float t, string filename)
\r
1292 local entity head;
\r
1294 if (cvar("bot_sound_monopoly"))
\r
1297 FOR_EACH_REALPLAYER(head)
\r
1299 if (head.team == t)
\r
1300 play2(head, filename);
\r
1304 void play2all(string samp)
\r
1306 if (cvar("bot_sound_monopoly"))
\r
1309 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
\r
1312 void PrecachePlayerSounds(string f);
\r
1313 void precache_all_models(string pattern)
\r
1315 float globhandle, i, n;
\r
1318 globhandle = search_begin(pattern, TRUE, FALSE);
\r
1319 if (globhandle < 0)
\r
1321 n = search_getsize(globhandle);
\r
1322 for (i = 0; i < n; ++i)
\r
1324 //print(search_getfilename(globhandle, i), "\n");
\r
1325 f = search_getfilename(globhandle, i);
\r
1326 precache_model(f);
\r
1327 PrecachePlayerSounds(strcat(f, ".sounds"));
\r
1329 search_end(globhandle);
\r
1334 // gamemode related things
\r
1335 precache_model ("models/misc/chatbubble.spr");
\r
1337 // used by the waypoint editor
\r
1338 precache_model ("models/rune.mdl");
\r
1340 #ifdef TTURRETS_ENABLED
\r
1341 if (cvar("g_turrets"))
\r
1342 turrets_precash();
\r
1345 // Precache all player models if desired
\r
1346 if (cvar("sv_precacheplayermodels"))
\r
1348 PrecachePlayerSounds("sound/player/default.sounds");
\r
1349 precache_all_models("models/player/*.zym");
\r
1350 precache_all_models("models/player/*.dpm");
\r
1351 precache_all_models("models/player/*.md3");
\r
1352 precache_all_models("models/player/*.psk");
\r
1353 precache_all_models("models/player/*.iqm");
\r
1354 //precache_model("models/player/vixen.zym");
\r
1357 if (cvar("sv_defaultcharacter"))
\r
1360 s = cvar_string("sv_defaultplayermodel_red");
\r
1363 precache_model(s);
\r
1364 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1366 s = cvar_string("sv_defaultplayermodel_blue");
\r
1369 precache_model(s);
\r
1370 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1372 s = cvar_string("sv_defaultplayermodel_yellow");
\r
1375 precache_model(s);
\r
1376 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1378 s = cvar_string("sv_defaultplayermodel_pink");
\r
1381 precache_model(s);
\r
1382 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1384 s = cvar_string("sv_defaultplayermodel");
\r
1387 precache_model(s);
\r
1388 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1394 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
\r
1395 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
\r
1398 // gore and miscellaneous sounds
\r
1399 //precache_sound ("misc/h2ohit.wav");
\r
1400 precache_model ("models/grabber.md3");
\r
1401 precache_sound ("misc/armorimpact.wav");
\r
1402 precache_sound ("misc/bodyimpact1.wav");
\r
1403 precache_sound ("misc/bodyimpact2.wav");
\r
1404 precache_sound ("misc/gib.wav");
\r
1405 precache_sound ("misc/gib_splat01.wav");
\r
1406 precache_sound ("misc/gib_splat02.wav");
\r
1407 precache_sound ("misc/gib_splat03.wav");
\r
1408 precache_sound ("misc/gib_splat04.wav");
\r
1409 precache_sound ("misc/hit.wav");
\r
1410 precache_sound ("misc/typehit.wav");
\r
1411 precache_sound ("misc/unavailable.wav");
\r
1412 precache_sound ("misc/forbidden.wav");
\r
1413 precache_sound ("misc/beep.wav");
\r
1414 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
\r
1415 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
\r
1416 precache_sound ("misc/null.wav");
\r
1417 precache_sound ("misc/spawn.wav");
\r
1418 precache_sound ("misc/talk.wav");
\r
1419 precache_sound ("misc/teleport.wav");
\r
1420 precache_sound ("misc/poweroff.wav");
\r
1421 precache_sound ("player/lava.wav");
\r
1422 precache_sound ("player/slime.wav");
\r
1423 precache_sound ("player/digest.wav");
\r
1424 precache_sound ("misc/health_regen.wav");
\r
1425 precache_sound ("misc/armor_regen.wav");
\r
1428 precache_sound ("misc/jetpack_fly.wav");
\r
1430 precache_model ("models/sprites/0.spr32");
\r
1431 precache_model ("models/sprites/1.spr32");
\r
1432 precache_model ("models/sprites/2.spr32");
\r
1433 precache_model ("models/sprites/3.spr32");
\r
1434 precache_model ("models/sprites/4.spr32");
\r
1435 precache_model ("models/sprites/5.spr32");
\r
1436 precache_model ("models/sprites/6.spr32");
\r
1437 precache_model ("models/sprites/7.spr32");
\r
1438 precache_model ("models/sprites/8.spr32");
\r
1439 precache_model ("models/sprites/9.spr32");
\r
1440 precache_model ("models/sprites/10.spr32");
\r
1442 // common weapon precaches
\r
1443 precache_sound ("weapons/weapon_switch.wav");
\r
1444 precache_sound ("weapons/weaponpickup.wav");
\r
1445 precache_sound ("weapons/grabber_fire.wav"); // grabber
\r
1446 precache_sound ("weapons/grabber_altfire.wav"); // grabber
\r
1447 precache_sound ("weapons/grabber_impact.wav"); // grabber
\r
1450 for(i = 0; i < 8; i += 1)
\r
1451 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));
\r
1453 if (cvar("sv_precacheweapons"))
\r
1455 //precache weapon models/sounds
\r
1458 while (wep <= WEP_LAST)
\r
1460 weapon_action(wep, WR_PRECACHE);
\r
1465 precache_model("models/elaser.mdl");
\r
1466 precache_model("models/laser.mdl");
\r
1467 precache_model("models/ebomb.mdl");
\r
1470 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
\r
1472 if (!self.noise && self.music) // quake 3 uses the music field
\r
1473 self.noise = self.music;
\r
1475 // plays music for the level if there is any
\r
1478 precache_sound (self.noise);
\r
1479 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
\r
1484 // sorry, but using \ in macros breaks line numbers
\r
1485 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
\r
1486 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
\r
1487 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
\r
1489 // WARNING: this kills the trace globals
\r
1490 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
\r
1491 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
\r
1493 #define INITPRIO_FIRST 0
\r
1494 #define INITPRIO_GAMETYPE 0
\r
1495 #define INITPRIO_GAMETYPE_FALLBACK 1
\r
1496 #define INITPRIO_CVARS 5
\r
1497 #define INITPRIO_FINDTARGET 10
\r
1498 #define INITPRIO_DROPTOFLOOR 20
\r
1499 #define INITPRIO_SETLOCATION 90
\r
1500 #define INITPRIO_LINKDOORS 91
\r
1501 #define INITPRIO_LAST 99
\r
1503 .void(void) initialize_entity;
\r
1504 .float initialize_entity_order;
\r
1505 .entity initialize_entity_next;
\r
1506 entity initialize_entity_first;
\r
1508 void make_safe_for_remove(entity e)
\r
1510 if (e.initialize_entity)
\r
1513 for (ent = initialize_entity_first; ent; )
\r
1515 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
\r
1517 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
\r
1518 // skip it in linked list
\r
1521 prev.initialize_entity_next = ent.initialize_entity_next;
\r
1522 ent = prev.initialize_entity_next;
\r
1526 initialize_entity_first = ent.initialize_entity_next;
\r
1527 ent = initialize_entity_first;
\r
1533 ent = ent.initialize_entity_next;
\r
1539 void objerror(string s)
\r
1541 make_safe_for_remove(self);
\r
1542 objerror_builtin(s);
\r
1545 void remove_unsafely(entity e)
\r
1547 remove_builtin(e);
\r
1550 void remove_safely(entity e)
\r
1552 make_safe_for_remove(e);
\r
1553 remove_builtin(e);
\r
1556 void InitializeEntity(entity e, void(void) func, float order)
\r
1560 if (!e || e.initialize_entity)
\r
1562 // make a proxy initializer entity
\r
1566 e.classname = "initialize_entity";
\r
1570 e.initialize_entity = func;
\r
1571 e.initialize_entity_order = order;
\r
1573 cur = initialize_entity_first;
\r
1576 if (!cur || cur.initialize_entity_order > order)
\r
1578 // insert between prev and cur
\r
1580 prev.initialize_entity_next = e;
\r
1582 initialize_entity_first = e;
\r
1583 e.initialize_entity_next = cur;
\r
1587 cur = cur.initialize_entity_next;
\r
1590 void InitializeEntitiesRun()
\r
1592 entity startoflist;
\r
1593 startoflist = initialize_entity_first;
\r
1594 initialize_entity_first = world;
\r
1595 for (self = startoflist; self; )
\r
1598 var void(void) func;
\r
1599 e = self.initialize_entity_next;
\r
1600 func = self.initialize_entity;
\r
1601 self.initialize_entity_order = 0;
\r
1602 self.initialize_entity = func_null;
\r
1603 self.initialize_entity_next = world;
\r
1604 if (self.classname == "initialize_entity")
\r
1607 e_old = self.enemy;
\r
1608 remove_builtin(self);
\r
1611 //dprint("Delayed initialization: ", self.classname, "\n");
\r
1617 .float uncustomizeentityforclient_set;
\r
1618 .void(void) uncustomizeentityforclient;
\r
1619 void(void) SUB_Nullpointer = #0;
\r
1620 void UncustomizeEntitiesRun()
\r
1624 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
\r
1625 self.uncustomizeentityforclient();
\r
1628 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
\r
1630 e.customizeentityforclient = customizer;
\r
1631 e.uncustomizeentityforclient = uncustomizer;
\r
1632 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
\r
1635 .float nottargeted;
\r
1636 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
\r
1638 void() SUB_Remove;
\r
1639 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
\r
1643 if (e.classname == "")
\r
1644 e.classname = "net_linked";
\r
1646 if (e.model == "" || self.modelindex == 0)
\r
1650 setmodel(e, "null");
\r
1651 setsize(e, mi, ma);
\r
1654 e.SendEntity = sendfunc;
\r
1655 e.SendFlags = 0xFFFFFF;
\r
1658 e.effects |= EF_NODEPTHTEST;
\r
1662 e.nextthink = time + dt;
\r
1663 e.think = SUB_Remove;
\r
1667 void adaptor_think2touch()
\r
1676 void adaptor_think2use()
\r
1681 activator = world;
\r
1688 // deferred dropping
\r
1689 void DropToFloor_Handler()
\r
1691 droptofloor_builtin();
\r
1692 self.dropped_origin = self.origin;
\r
1695 void droptofloor()
\r
1697 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
\r
1702 float trace_hits_box_a0, trace_hits_box_a1;
\r
1704 float trace_hits_box_1d(float end, float thmi, float thma)
\r
1708 // just check if x is in range
\r
1716 // do the trace with respect to x
\r
1717 // 0 -> end has to stay in thmi -> thma
\r
1718 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
\r
1719 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
\r
1720 if (trace_hits_box_a0 > trace_hits_box_a1)
\r
1726 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
\r
1731 // now it is a trace from 0 to end
\r
1733 trace_hits_box_a0 = 0;
\r
1734 trace_hits_box_a1 = 1;
\r
1736 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
\r
1738 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
\r
1740 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
\r
1746 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
\r
1748 return trace_hits_box(start, end, thmi - ma, thma - mi);
\r
1751 float SUB_NoImpactCheck()
\r
1753 // zero hitcontents = this is not the real impact, but either the
\r
1754 // mirror-impact of something hitting the projectile instead of the
\r
1755 // projectile hitting the something, or a touchareagrid one. Neither of
\r
1756 // these stop the projectile from moving, so...
\r
1757 if(trace_dphitcontents == 0)
\r
1759 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
\r
1762 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1764 if (other == world && self.size != '0 0 0')
\r
1767 tic = self.velocity * sys_frametime;
\r
1768 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
\r
1769 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
\r
1770 if (trace_fraction >= 1)
\r
1772 dprint("Odd... did not hit...?\n");
\r
1774 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1776 dprint("Detected and prevented the sky-grapple bug.\n");
\r
1784 #define SUB_OwnerCheck() (other && (other == self.owner))
\r
1786 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
\r
1788 if(SUB_OwnerCheck())
\r
1790 if(SUB_NoImpactCheck())
\r
1795 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
\r
1796 UpdateCSQCProjectileNextFrame(self);
\r
1799 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
\r
1801 float MAX_IPBAN_URIS = 16;
\r
1803 float URI_GET_DISCARD = 0;
\r
1804 float URI_GET_IPBAN = 1;
\r
1805 float URI_GET_IPBAN_END = 16;
\r
1807 void URI_Get_Callback(float id, float status, string data)
\r
1809 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
\r
1811 dprint("\nEnd of data.\n");
\r
1813 if (id == URI_GET_DISCARD)
\r
1817 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
\r
1819 // online ban list
\r
1820 OnlineBanList_URI_Get_Callback(id, status, data);
\r
1824 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
\r
1828 void print_to(entity e, string s)
\r
1831 sprint(e, strcat(s, "\n"));
\r
1836 string getrecords(float page) // 50 records per page
\r
1850 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1852 if (MapInfo_Get_ByID(i))
\r
1854 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
\r
1857 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
\r
1858 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
\r
1866 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1868 if (MapInfo_Get_ByID(i))
\r
1870 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
\r
1873 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
\r
1874 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1882 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1884 if (MapInfo_Get_ByID(i))
\r
1886 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
\r
1889 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
\r
1890 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1896 MapInfo_ClearTemps();
\r
1898 if (s == "" && page == 0)
\r
1899 return "No records are available on this server.\n";
\r
1904 string getrankings()
\r
1915 map = GetMapname();
\r
1917 for (i = 1; i <= RANKINGS_CNT; ++i)
\r
1919 t = race_GetTime(i);
\r
1922 n = race_GetName(i);
\r
1923 p = race_PlaceName(i);
\r
1924 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
\r
1927 MapInfo_ClearTemps();
\r
1930 return strcat("No records are available for the map: ", map, "\n");
\r
1932 return strcat("Records for ", map, ":\n", s);
\r
1935 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
\r
1938 vector start, org, delta, end, enddown, mstart;
\r
1940 m = e.dphitcontentsmask;
\r
1941 e.dphitcontentsmask = goodcontents | badcontents;
\r
1944 delta = world.maxs - world.mins;
\r
1946 for (i = 0; i < attempts; ++i)
\r
1948 start_x = org_x + random() * delta_x;
\r
1949 start_y = org_y + random() * delta_y;
\r
1950 start_z = org_z + random() * delta_z;
\r
1952 // rule 1: start inside world bounds, and outside
\r
1953 // solid, and don't start from somewhere where you can
\r
1954 // fall down to evil
\r
1955 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1956 if (trace_fraction >= 1)
\r
1958 if (trace_startsolid)
\r
1960 if (trace_dphitcontents & badcontents)
\r
1962 if (trace_dphitq3surfaceflags & badsurfaceflags)
\r
1965 // rule 2: if we are too high, lower the point
\r
1966 if (trace_fraction * delta_z > maxaboveground)
\r
1967 start = trace_endpos + '0 0 1' * maxaboveground;
\r
1968 enddown = trace_endpos;
\r
1970 // rule 3: make sure we aren't outside the map. This only works
\r
1971 // for somewhat well formed maps. A good rule of thumb is that
\r
1972 // the map should have a convex outside hull.
\r
1973 // these can be traceLINES as we already verified the starting box
\r
1974 mstart = start + 0.5 * (e.mins + e.maxs);
\r
1975 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1976 if (trace_fraction >= 1)
\r
1978 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1979 if (trace_fraction >= 1)
\r
1981 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1982 if (trace_fraction >= 1)
\r
1984 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1985 if (trace_fraction >= 1)
\r
1987 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1988 if (trace_fraction >= 1)
\r
1991 // find a random vector to "look at"
\r
1992 end_x = org_x + random() * delta_x;
\r
1993 end_y = org_y + random() * delta_y;
\r
1994 end_z = org_z + random() * delta_z;
\r
1995 end = start + normalize(end - start) * vlen(delta);
\r
1997 // rule 4: start TO end must not be too short
\r
1998 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
\r
1999 if (trace_startsolid)
\r
2001 if (trace_fraction < minviewdistance / vlen(delta))
\r
2004 // rule 5: don't want to look at sky
\r
2005 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
\r
2008 // rule 6: we must not end up in trigger_hurt
\r
2009 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
\r
2011 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
\r
2018 e.dphitcontentsmask = m;
\r
2022 setorigin(e, start);
\r
2023 e.angles = vectoangles(end - start);
\r
2024 dprint("Needed ", ftos(i + 1), " attempts\n");
\r
2031 float zcurveparticles_effectno;
\r
2032 vector zcurveparticles_start;
\r
2033 float zcurveparticles_spd;
\r
2035 void endzcurveparticles()
\r
2037 if(zcurveparticles_effectno)
\r
2040 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
\r
2042 zcurveparticles_effectno = 0;
\r
2045 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
\r
2047 spd = bound(0, floor(spd / 16), 32767);
\r
2048 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
\r
2050 endzcurveparticles();
\r
2051 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
\r
2052 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
\r
2053 WriteShort(MSG_BROADCAST, effectno);
\r
2054 WriteCoord(MSG_BROADCAST, start_x);
\r
2055 WriteCoord(MSG_BROADCAST, start_y);
\r
2056 WriteCoord(MSG_BROADCAST, start_z);
\r
2057 zcurveparticles_effectno = effectno;
\r
2058 zcurveparticles_start = start;
\r
2061 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
\r
2062 WriteCoord(MSG_BROADCAST, end_x);
\r
2063 WriteCoord(MSG_BROADCAST, end_y);
\r
2064 WriteCoord(MSG_BROADCAST, end_z);
\r
2065 WriteCoord(MSG_BROADCAST, end_dz);
\r
2066 zcurveparticles_spd = spd;
\r
2069 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
\r
2072 vector vecxy, velxy;
\r
2074 vecxy = end - start;
\r
2079 if (vlen(velxy) < 0.000001 * fabs(vel_z))
\r
2081 endzcurveparticles();
\r
2082 trailparticles(world, effectno, start, end);
\r
2086 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
\r
2087 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
\r
2090 string GetGametype(); // g_world.qc
\r
2091 void write_recordmarker(entity pl, float tstart, float dt)
\r
2093 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
\r
2095 // also write a marker into demo files for demotc-race-record-extractor to find
\r
2098 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
\r
2099 " ", ftos(tstart), " ", ftos(dt), "\n"));
\r
2102 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
\r
2104 switch(self.owner.cvar_cl_gunalign)
\r
2115 if(allowcenter) // 2: allow center handedness
\r
2128 if(allowcenter) // 2: allow center handedness
\r
2144 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
\r
2149 if (cvar("g_shootfromeye"))
\r
2153 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2161 else if (cvar("g_shootfromcenter"))
\r
2165 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2173 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
\r
2183 else if (cvar("g_shootfromclient"))
\r
2185 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
\r
2192 void attach_sameorigin(entity e, entity to, string tag)
\r
2194 vector org, t_forward, t_left, t_up, e_forward, e_up;
\r
2195 vector org0, ang0;
\r
2201 org = e.origin - gettaginfo(to, gettagindex(to, tag));
\r
2202 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
\r
2203 t_forward = v_forward * tagscale;
\r
2204 t_left = v_right * -tagscale;
\r
2205 t_up = v_up * tagscale;
\r
2207 e.origin_x = org * t_forward;
\r
2208 e.origin_y = org * t_left;
\r
2209 e.origin_z = org * t_up;
\r
2211 // current forward and up directions
\r
2212 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2213 e.angles = AnglesTransform_FromVAngles(e.angles);
\r
2215 e.angles = AnglesTransform_FromAngles(e.angles);
\r
2216 fixedmakevectors(e.angles);
\r
2218 // untransform forward, up!
\r
2219 e_forward_x = v_forward * t_forward;
\r
2220 e_forward_y = v_forward * t_left;
\r
2221 e_forward_z = v_forward * t_up;
\r
2222 e_up_x = v_up * t_forward;
\r
2223 e_up_y = v_up * t_left;
\r
2224 e_up_z = v_up * t_up;
\r
2226 e.angles = fixedvectoangles2(e_forward, e_up);
\r
2227 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2228 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2230 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2232 setattachment(e, to, tag);
\r
2233 setorigin(e, e.origin);
\r
2236 void detach_sameorigin(entity e)
\r
2239 org = gettaginfo(e, 0);
\r
2240 e.angles = fixedvectoangles2(v_forward, v_up);
\r
2241 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2242 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2244 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2245 setorigin(e, org);
\r
2246 setattachment(e, world, "");
\r
2247 setorigin(e, e.origin);
\r
2250 void follow_sameorigin(entity e, entity to)
\r
2252 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
\r
2253 e.aiment = to; // make the hole follow bmodel
\r
2254 e.punchangle = to.angles; // the original angles of bmodel
\r
2255 e.view_ofs = e.origin - to.origin; // relative origin
\r
2256 e.v_angle = e.angles - to.angles; // relative angles
\r
2259 void unfollow_sameorigin(entity e)
\r
2261 e.movetype = MOVETYPE_NONE;
\r
2264 entity gettaginfo_relative_ent;
\r
2265 vector gettaginfo_relative(entity e, float tag)
\r
2267 if (!gettaginfo_relative_ent)
\r
2269 gettaginfo_relative_ent = spawn();
\r
2270 gettaginfo_relative_ent.effects = EF_NODRAW;
\r
2272 gettaginfo_relative_ent.model = e.model;
\r
2273 gettaginfo_relative_ent.modelindex = e.modelindex;
\r
2274 gettaginfo_relative_ent.frame = e.frame;
\r
2275 return gettaginfo(gettaginfo_relative_ent, tag);
\r
2278 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
\r
2282 if (pl.soundentity.cnt & p)
\r
2284 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
\r
2285 pl.soundentity.cnt |= p;
\r
2288 void SoundEntity_StopSound(entity pl, float chan)
\r
2292 if (pl.soundentity.cnt & p)
\r
2294 stopsoundto(MSG_ALL, pl.soundentity, chan);
\r
2295 pl.soundentity.cnt &~= p;
\r
2299 void SoundEntity_Attach(entity pl)
\r
2301 pl.soundentity = spawn();
\r
2302 pl.soundentity.classname = "soundentity";
\r
2303 pl.soundentity.owner = pl;
\r
2304 setattachment(pl.soundentity, pl, "");
\r
2305 setmodel(pl.soundentity, "null");
\r
2308 void SoundEntity_Detach(entity pl)
\r
2311 for (i = 0; i <= 7; ++i)
\r
2312 SoundEntity_StopSound(pl, i);
\r
2316 float ParseCommandPlayerSlotTarget_firsttoken;
\r
2317 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
\r
2325 ParseCommandPlayerSlotTarget_firsttoken = -1;
\r
2329 if (substring(argv(idx), 0, 1) == "#")
\r
2331 s = substring(argv(idx), 1, -1);
\r
2339 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2340 if (s == ftos(stof(s)))
\r
2342 e = edict_num(stof(s));
\r
2343 if (e.flags & FL_CLIENT)
\r
2349 // it must be a nick name
\r
2352 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2355 FOR_EACH_CLIENT(head)
\r
2356 if (head.netname == s)
\r
2364 s = strdecolorize(s);
\r
2366 FOR_EACH_CLIENT(head)
\r
2367 if (strdecolorize(head.netname) == s)
\r
2382 float modeleffect_SendEntity(entity to, float sf)
\r
2385 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
\r
2388 if(self.velocity != '0 0 0')
\r
2390 if(self.angles != '0 0 0')
\r
2392 if(self.avelocity != '0 0 0')
\r
2395 WriteByte(MSG_ENTITY, f);
\r
2396 WriteShort(MSG_ENTITY, self.modelindex);
\r
2397 WriteByte(MSG_ENTITY, self.skin);
\r
2398 WriteByte(MSG_ENTITY, self.frame);
\r
2399 WriteCoord(MSG_ENTITY, self.origin_x);
\r
2400 WriteCoord(MSG_ENTITY, self.origin_y);
\r
2401 WriteCoord(MSG_ENTITY, self.origin_z);
\r
2404 WriteCoord(MSG_ENTITY, self.velocity_x);
\r
2405 WriteCoord(MSG_ENTITY, self.velocity_y);
\r
2406 WriteCoord(MSG_ENTITY, self.velocity_z);
\r
2410 WriteCoord(MSG_ENTITY, self.angles_x);
\r
2411 WriteCoord(MSG_ENTITY, self.angles_y);
\r
2412 WriteCoord(MSG_ENTITY, self.angles_z);
\r
2416 WriteCoord(MSG_ENTITY, self.avelocity_x);
\r
2417 WriteCoord(MSG_ENTITY, self.avelocity_y);
\r
2418 WriteCoord(MSG_ENTITY, self.avelocity_z);
\r
2420 WriteShort(MSG_ENTITY, self.scale * 256.0);
\r
2421 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
\r
2422 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
\r
2423 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
\r
2424 WriteByte(MSG_ENTITY, self.alpha * 255.0);
\r
2429 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
\r
2434 e.classname = "modeleffect";
\r
2440 e.avelocity = angv;
\r
2442 e.teleport_time = t1;
\r
2446 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2450 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2453 sz = max(e.scale, e.scale2);
\r
2454 setsize(e, e.mins * sz, e.maxs * sz);
\r
2455 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
\r
2458 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
\r
2460 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
\r
2463 float randombit(float bits)
\r
2465 if not(bits & (bits-1)) // this ONLY holds for powers of two!
\r
2474 for(f = 1; f <= bits; f *= 2)
\r
2483 r = (r - 1) / (n - 1);
\r
2490 float randombits(float bits, float k, float error_return)
\r
2494 while(k > 0 && bits != r)
\r
2496 r += randombit(bits - r);
\r
2505 void randombit_test(float bits, float iter)
\r
2509 print(ftos(randombit(bits)), "\n");
\r
2514 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
\r
2516 if(halflifedist > 0)
\r
2517 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
\r
2518 else if(halflifedist < 0)
\r
2519 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
\r
2528 #define cvar_string_normal cvar_string_builtin
\r
2529 #define cvar_normal cvar_builtin
\r
2531 string cvar_string_normal(string n)
\r
2533 if not(cvar_type(n) & 1)
\r
2534 backtrace(strcat("Attempt to access undefined cvar: ", n));
\r
2535 return cvar_string_builtin(n);
\r
2538 float cvar_normal(string n)
\r
2540 return stof(cvar_string_normal(n));
\r
2543 #define cvar_set_normal cvar_set_builtin
\r
2545 void defer_think()
\r
2550 self = self.owner;
\r
2551 oself.think = SUB_Remove;
\r
2552 oself.nextthink = time;
\r
2558 Execute func() after time + fdelay.
\r
2559 self when func is executed = self when defer is called
\r
2561 void defer(float fdelay, void() func)
\r
2568 e.think = defer_think;
\r
2569 e.nextthink = time + fdelay;
\r