1 var void remove(entity e);
\r
2 void objerror(string s);
\r
4 .vector dropped_origin;
\r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
7 void crosshair_trace(entity pl)
\r
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
\r
12 void WarpZone_crosshair_trace(entity pl)
\r
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
\r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
\r
18 void() spawnpoint_use;
\r
19 float race_GetTime(float pos);
\r
20 string race_GetName(float pos);
\r
21 string race_PlaceName(float pos);
\r
22 string GetMapname();
\r
23 string ColoredTeamName(float t);
\r
25 string admin_name(void)
\r
27 if(cvar_string("sv_adminnick") != "")
\r
28 return cvar_string("sv_adminnick");
\r
30 return "SERVER ADMIN";
\r
33 float DistributeEvenly_amount;
\r
34 float DistributeEvenly_totalweight;
\r
35 void DistributeEvenly_Init(float amount, float totalweight)
\r
37 if (DistributeEvenly_amount)
\r
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
\r
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
\r
42 if (totalweight == 0)
\r
43 DistributeEvenly_amount = 0;
\r
45 DistributeEvenly_amount = amount;
\r
46 DistributeEvenly_totalweight = totalweight;
\r
48 float DistributeEvenly_Get(float weight)
\r
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
\r
54 DistributeEvenly_totalweight -= weight;
\r
55 DistributeEvenly_amount -= f;
\r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
\r
62 string STR_PLAYER = "player";
\r
63 string STR_SPECTATOR = "spectator";
\r
64 string STR_OBSERVER = "observer";
\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
\r
79 // copies a string to a tempstring (so one can strunzone it)
\r
80 string strcat1(string s) = #115; // FRIK_FILE
\r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
\r
87 local float nPlayerHealth = rint(enPlayer.health);
\r
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
\r
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
\r
90 local float nPlayerPing = rint(enPlayer.ping);
\r
91 local string strPlayerPingColor;
\r
92 local string strMessage;
\r
93 if(nPlayerPing >= 150)
\r
94 strPlayerPingColor = "^1";
\r
96 strPlayerPingColor = "^2";
\r
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
\r
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
\r
101 if(cvar("sv_fragmessage_information_ping")) {
\r
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
\r
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
\r
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
\r
106 if(cvar("sv_fragmessage_information_handicap"))
\r
107 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
108 if(nPlayerHandicap <= 1)
\r
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
\r
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
112 else if not(nPlayerHandicap <= 1)
\r
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
115 strMessage = strcat(strMessage, "^7)");
\r
116 } else if(cvar("sv_fragmessage_information_handicap")) {
\r
117 if(cvar("sv_fragmessage_information_handicap") == 2)
\r
118 if(nPlayerHandicap <= 1)
\r
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
\r
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
122 else if(nPlayerHandicap > 1)
\r
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
\r
127 void bcenterprint(string s)
\r
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
\r
131 FOR_EACH_PLAYER(head)
\r
132 if (clienttype(head) == CLIENTTYPE_REAL)
\r
133 centerprint(head, s);
\r
136 void GameLogEcho(string s)
\r
141 if (cvar("sv_eventlog_files"))
\r
145 logfile_open = TRUE;
\r
146 matches = cvar("sv_eventlog_files_counter") + 1;
\r
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
\r
148 fn = ftos(matches);
\r
149 if (strlen(fn) < 8)
\r
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
\r
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
\r
152 logfile = fopen(fn, FILE_APPEND);
\r
153 fputs(logfile, ":logversion:3\n");
\r
157 if (cvar("sv_eventlog_files_timestamps"))
\r
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
\r
160 fputs(logfile, strcat(s, "\n"));
\r
163 if (cvar("sv_eventlog_console"))
\r
172 // will be opened later
\r
175 void GameLogClose()
\r
177 if (logfile_open && logfile >= 0)
\r
184 vector PL_VIEW_OFS;
\r
187 vector PL_CROUCH_VIEW_OFS;
\r
188 vector PL_CROUCH_MIN;
\r
189 vector PL_CROUCH_MAX;
\r
191 float spawnpoint_nag;
\r
192 void relocate_spawnpoint()
\r
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
\r
195 PL_MIN = stov(cvar_string("sv_player_mins"));
\r
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
\r
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
\r
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
\r
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
\r
201 // nudge off the floor
\r
202 setorigin(self, self.origin + '0 0 1');
\r
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
\r
205 if (trace_startsolid)
\r
209 self.mins = PL_MIN;
\r
210 self.maxs = PL_MAX;
\r
211 if (!move_out_of_solid(self))
\r
212 objerror("could not get out of solid at all!");
\r
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
\r
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
\r
215 print(" ", ftos(self.origin_y - o_y));
\r
216 print(" ", ftos(self.origin_z - o_z), "'\n");
\r
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
\r
219 if (!spawnpoint_nag)
\r
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
\r
221 spawnpoint_nag = 1;
\r
225 setorigin(self, o);
\r
226 self.mins = self.maxs = '0 0 0';
\r
227 objerror("player spawn point in solid, mapper sucks!\n");
\r
232 if (cvar("g_spawnpoints_autodrop"))
\r
234 setsize(self, PL_MIN, PL_MAX);
\r
238 self.use = spawnpoint_use;
\r
239 self.team_saved = self.team;
\r
243 if (have_team_spawns != 0)
\r
245 have_team_spawns = 1;
\r
247 if (cvar("r_showbboxes"))
\r
249 // show where spawnpoints point at too
\r
250 makevectors(self.angles);
\r
253 e.classname = "info_player_foo";
\r
254 setorigin(e, self.origin + v_forward * 24);
\r
255 setsize(e, '-8 -8 -8', '8 8 8');
\r
256 e.solid = SOLID_TRIGGER;
\r
260 #define strstr strstrofs
\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
\r
265 // BE CONSTANT OR strzoneD!
\r
266 float strstr(string haystack, string needle, float offset)
\r
270 len = strlen(needle);
\r
271 endpos = strlen(haystack) - len;
\r
272 while(offset <= endpos)
\r
274 found = substring(haystack, offset, len);
\r
275 if(found == needle)
\r
277 offset = offset + 1;
\r
283 float NUM_NEAREST_ENTITIES = 4;
\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
\r
285 float nearest_length[NUM_NEAREST_ENTITIES];
\r
286 entity findnearest(vector point, .string field, string value, vector axismod)
\r
297 localhead = find(world, field, value);
\r
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
\r
301 dist = localhead.oldorigin;
\r
303 dist = localhead.origin;
\r
304 dist = dist - point;
\r
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
\r
308 for (i = 0; i < num_nearest; ++i)
\r
310 if (len < nearest_length[i])
\r
314 // now i tells us where to insert at
\r
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
\r
316 if (i < NUM_NEAREST_ENTITIES)
\r
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
\r
320 nearest_length[j + 1] = nearest_length[j];
\r
321 nearest_entity[j + 1] = nearest_entity[j];
\r
323 nearest_length[i] = len;
\r
324 nearest_entity[i] = localhead;
\r
325 if (num_nearest < NUM_NEAREST_ENTITIES)
\r
326 num_nearest = num_nearest + 1;
\r
329 localhead = find(localhead, field, value);
\r
332 // now use the first one from our list that we can see
\r
333 for (i = 0; i < num_nearest; ++i)
\r
335 traceline(point, nearest_entity[i].origin, TRUE, world);
\r
336 if (trace_fraction == 1)
\r
340 dprint("Nearest point (");
\r
341 dprint(nearest_entity[0].netname);
\r
342 dprint(") is not visible, using a visible one.\n");
\r
344 return nearest_entity[i];
\r
348 if (num_nearest == 0)
\r
351 dprint("Not seeing any location point, using nearest as fallback.\n");
\r
353 dprint("Candidates were: ");
\r
354 for(j = 0; j < num_nearest; ++j)
\r
358 dprint(nearest_entity[j].netname);
\r
363 return nearest_entity[0];
\r
366 void spawnfunc_target_location()
\r
368 self.classname = "target_location";
\r
369 // location name in netname
\r
370 // eventually support: count, teamgame selectors, line of sight?
\r
373 void spawnfunc_info_location()
\r
375 self.classname = "target_location";
\r
376 self.message = self.netname;
\r
379 string NearestLocation(vector p)
\r
384 loc = findnearest(p, classname, "target_location", '1 1 1');
\r
391 loc = findnearest(p, target, "###item###", '1 1 4');
\r
398 string formatmessage(string msg)
\r
405 string replacement;
\r
409 WarpZone_crosshair_trace(self);
\r
410 cursor = trace_endpos;
\r
411 cursor_ent = trace_ent;
\r
415 break; // too many replacements
\r
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
\r
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
\r
432 replacement = substring(msg, p, 2);
\r
433 escape = substring(msg, p + 1, 1);
\r
437 else if (escape == "\\")
\r
438 replacement = "\\";
\r
439 else if (escape == "n")
\r
440 replacement = "\n";
\r
441 else if (escape == "a")
\r
442 replacement = ftos(floor(self.armorvalue));
\r
443 else if (escape == "h")
\r
444 replacement = ftos(floor(self.health));
\r
445 else if (escape == "l")
\r
446 replacement = NearestLocation(self.origin);
\r
447 else if (escape == "y")
\r
448 replacement = NearestLocation(cursor);
\r
449 else if (escape == "d")
\r
450 replacement = NearestLocation(self.death_origin);
\r
451 else if (escape == "w") {
\r
455 wep = self.switchweapon;
\r
458 replacement = W_Name(wep);
\r
459 } else if (escape == "W") {
\r
460 replacement = "batteries"; // ;)
\r
461 } else if (escape == "x") {
\r
462 replacement = cursor_ent.netname;
\r
463 if (!replacement || !cursor_ent)
\r
464 replacement = "nothing";
\r
465 } else if (escape == "p") {
\r
466 if (self.last_selected_player)
\r
467 replacement = self.last_selected_player.netname;
\r
469 replacement = "(nobody)";
\r
470 } else if (escape == "s")
\r
471 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
\r
472 else if (escape == "S")
\r
473 replacement = ftos(vlen(self.velocity));
\r
474 else if (escape == "v") {
\r
475 float weapon_number;
\r
476 local entity stats;
\r
478 if(self.classname == "spectator")
\r
479 stats = self.enemy;
\r
483 weapon_number = stats.weapon;
\r
485 if (!weapon_number)
\r
486 weapon_number = stats.switchweapon;
\r
488 if (!weapon_number)
\r
489 weapon_number = stats.cnt;
\r
491 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
\r
492 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
\r
494 replacement = "~"; // or something to indicate NULL, not available
\r
497 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
\r
498 p = p + strlen(replacement);
\r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
\r
504 return (value == 0) ? FALSE : TRUE;
\r
512 0: sends the request
\r
513 >0: receives a cvar from name=argv(f) value=argv(f+1)
\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)
\r
520 strunzone(self.field);
\r
521 self.field = string_null;
\r
525 if (thisname == name)
\r
528 strunzone(self.field);
\r
529 self.field = strzone(argv(f + 1));
\r
533 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
\r
537 GetCvars_handleString(thisname, f, field, name);
\r
538 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
\r
539 if (thisname == name)
\r
542 s = func(strcat1(self.field));
\r
543 if (s != self.field)
\r
545 strunzone(self.field);
\r
546 self.field = strzone(s);
\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
\r
557 if (thisname == name)
\r
558 self.field = stof(argv(f + 1));
\r
561 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
\r
570 if (thisname == name)
\r
574 self.field = stof(argv(f + 1));
\r
583 stuffcmd(self, strcat("sendcvar ", name, "\n"));
\r
586 string W_FixWeaponOrder_ForceComplete(string s);
\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);
\r
588 float w_getbestweapon(entity e);
\r
589 void GetCvars(float f)
\r
593 s = strcat1(argv(f));
\r
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
\r
595 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
\r
596 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
\r
597 GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");
\r
598 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
\r
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
\r
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
\r
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
\r
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
\r
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
\r
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
\r
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
\r
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
\r
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
\r
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
\r
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
\r
610 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
\r
611 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
\r
612 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
\r
613 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
\r
614 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
\r
615 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
\r
616 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
\r
617 GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");
\r
618 GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");
\r
619 GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");
\r
621 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
\r
622 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
\r
624 #ifdef ALLOW_FORCEMODELS
\r
625 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
\r
626 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");
\r
628 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
\r
630 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
\r
633 if (s == "cl_weaponpriority")
\r
634 self.switchweapon = w_getbestweapon(self);
\r
638 float fexists(string f)
\r
641 fh = fopen(f, FILE_READ);
\r
648 void backtrace(string msg)
\r
651 dev = cvar("developer");
\r
652 war = cvar("prvm_backtraceforwarnings");
\r
653 cvar_set("developer", "1");
\r
654 cvar_set("prvm_backtraceforwarnings", "1");
\r
656 print("--- CUT HERE ---\nWARNING: ");
\r
659 remove(world); // isn't there any better way to cause a backtrace?
\r
660 print("\n--- CUT UNTIL HERE ---\n");
\r
661 cvar_set("developer", ftos(dev));
\r
662 cvar_set("prvm_backtraceforwarnings", ftos(war));
\r
665 string Team_ColorCode(float teamid)
\r
667 if (teamid == COLOR_TEAM1)
\r
669 else if (teamid == COLOR_TEAM2)
\r
671 else if (teamid == COLOR_TEAM3)
\r
673 else if (teamid == COLOR_TEAM4)
\r
679 string Team_ColorName(float t)
\r
681 // fixme: Search for team entities and get their .netname's!
\r
682 if (t == COLOR_TEAM1)
\r
684 if (t == COLOR_TEAM2)
\r
686 if (t == COLOR_TEAM3)
\r
688 if (t == COLOR_TEAM4)
\r
693 string Team_ColorNameLowerCase(float t)
\r
695 // fixme: Search for team entities and get their .netname's!
\r
696 if (t == COLOR_TEAM1)
\r
698 if (t == COLOR_TEAM2)
\r
700 if (t == COLOR_TEAM3)
\r
702 if (t == COLOR_TEAM4)
\r
707 float ColourToNumber(string team_colour)
\r
709 if (team_colour == "red")
\r
710 return COLOR_TEAM1;
\r
712 if (team_colour == "blue")
\r
713 return COLOR_TEAM2;
\r
715 if (team_colour == "yellow")
\r
716 return COLOR_TEAM3;
\r
718 if (team_colour == "pink")
\r
719 return COLOR_TEAM4;
\r
721 if (team_colour == "auto")
\r
727 float NumberToTeamNumber(float number)
\r
730 return COLOR_TEAM1;
\r
733 return COLOR_TEAM2;
\r
736 return COLOR_TEAM3;
\r
739 return COLOR_TEAM4;
\r
744 #define CENTERPRIO_POINT 1
\r
745 #define CENTERPRIO_SPAM 2
\r
746 #define CENTERPRIO_VOTE 4
\r
747 #define CENTERPRIO_NORMAL 5
\r
748 #define CENTERPRIO_SHIELDING 7
\r
749 #define CENTERPRIO_MAPVOTE 9
\r
750 #define CENTERPRIO_IDLEKICK 50
\r
751 #define CENTERPRIO_ADMIN 99
\r
752 .float centerprint_priority;
\r
753 .float centerprint_expires;
\r
754 void centerprint_atprio(entity e, float prio, string s)
\r
756 if (intermission_running)
\r
757 if (prio < CENTERPRIO_MAPVOTE)
\r
759 if (time > e.centerprint_expires)
\r
760 e.centerprint_priority = 0;
\r
761 if (prio >= e.centerprint_priority)
\r
763 e.centerprint_priority = prio;
\r
764 if (timeoutStatus == 2)
\r
765 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
\r
767 e.centerprint_expires = time + e.cvar_scr_centertime;
\r
768 centerprint_builtin(e, s);
\r
771 void centerprint_expire(entity e, float prio)
\r
773 if (prio == e.centerprint_priority)
\r
775 e.centerprint_priority = 0;
\r
776 centerprint_builtin(e, "");
\r
779 void centerprint(entity e, string s)
\r
781 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
\r
784 // decolorizes and team colors the player name when needed
\r
785 string playername(entity p)
\r
788 if (teams_matter && !intermission_running && p.classname == "player")
\r
790 t = Team_ColorCode(p.team);
\r
791 return strcat(t, strdecolorize(p.netname));
\r
797 vector randompos(vector m1, vector m2)
\r
801 v_x = m2_x * random() + m1_x;
\r
802 v_y = m2_y * random() + m1_y;
\r
803 v_z = m2_z * random() + m1_z;
\r
807 float g_pickup_fuel;
\r
808 float g_pickup_fuel_jetpack;
\r
809 float g_pickup_fuel_max;
\r
810 float g_pickup_armorsmall;
\r
811 float g_pickup_armorsmall_max;
\r
812 float g_pickup_armormedium;
\r
813 float g_pickup_armormedium_max;
\r
814 float g_pickup_armorbig;
\r
815 float g_pickup_armorbig_max;
\r
816 float g_pickup_armorlarge;
\r
817 float g_pickup_armorlarge_max;
\r
818 float g_pickup_healthsmall;
\r
819 float g_pickup_healthsmall_max;
\r
820 float g_pickup_healthmedium;
\r
821 float g_pickup_healthmedium_max;
\r
822 float g_pickup_healthlarge;
\r
823 float g_pickup_healthlarge_max;
\r
824 float g_pickup_healthmega;
\r
825 float g_pickup_healthmega_max;
\r
826 float g_weaponspeedfactor;
\r
827 float g_weaponratefactor;
\r
828 float g_weapondamagefactor;
\r
829 float g_weaponforcefactor;
\r
830 float g_weaponspreadfactor;
\r
832 float start_weapons;
\r
834 float start_ammo_fuel;
\r
835 float start_health;
\r
836 float start_armorvalue;
\r
837 float warmup_start_weapons;
\r
838 float warmup_start_ammo_fuel;
\r
839 float warmup_start_health;
\r
840 float warmup_start_armorvalue;
\r
841 float g_weapon_stay;
\r
842 float g_ghost_items;
\r
844 entity get_weaponinfo(float w);
\r
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
\r
848 var float i = weaponinfo.weapon;
\r
853 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
\r
855 if (t < 0) // "default" weapon selection
\r
856 t = (i == WEP_GRABBER);
\r
861 void readplayerstartcvars()
\r
866 // initialize starting values for players
\r
869 start_health = cvar("g_balance_health_start");
\r
870 start_armorvalue = cvar("g_balance_armor_start");
\r
874 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
\r
875 start_health = cvar("g_lms_start_health");
\r
876 start_armorvalue = cvar("g_lms_start_armor");
\r
878 else if (cvar("g_use_ammunition"))
\r
880 start_ammo_fuel = cvar("g_start_ammo_fuel");
\r
884 start_ammo_fuel = cvar("g_pickup_fuel_max");
\r
885 start_items |= IT_UNLIMITED_AMMO;
\r
888 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
890 e = get_weaponinfo(i);
\r
891 if(want_weapon("g_start_weapon_", e, FALSE))
\r
893 start_weapons |= e.weapons;
\r
894 weapon_action(e.weapon, WR_PRECACHE);
\r
900 warmup_start_ammo_fuel = start_ammo_fuel;
\r
901 warmup_start_health = start_health;
\r
902 warmup_start_armorvalue = start_armorvalue;
\r
903 warmup_start_weapons = start_weapons;
\r
907 if (cvar("g_use_ammunition"))
\r
909 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
\r
911 warmup_start_health = cvar("g_warmup_start_health");
\r
912 warmup_start_armorvalue = cvar("g_warmup_start_armor");
\r
913 warmup_start_weapons = 0;
\r
914 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
916 e = get_weaponinfo(i);
\r
917 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
\r
919 warmup_start_weapons |= e.weapons;
\r
920 weapon_action(e.weapon, WR_PRECACHE);
\r
928 start_items |= IT_FUEL_REGEN;
\r
929 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
930 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
\r
934 start_items |= IT_JETPACK;
\r
936 if (g_weapon_stay == 2)
\r
938 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
\r
939 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
\r
942 start_ammo_fuel = max(0, start_ammo_fuel);
\r
944 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
\r
948 float g_bugrigs_planar_movement;
\r
949 float g_bugrigs_planar_movement_car_jumping;
\r
950 float g_bugrigs_reverse_spinning;
\r
951 float g_bugrigs_reverse_speeding;
\r
952 float g_bugrigs_reverse_stopping;
\r
953 float g_bugrigs_air_steering;
\r
954 float g_bugrigs_angle_smoothing;
\r
955 float g_bugrigs_friction_floor;
\r
956 float g_bugrigs_friction_brake;
\r
957 float g_bugrigs_friction_air;
\r
958 float g_bugrigs_accel;
\r
959 float g_bugrigs_speed_ref;
\r
960 float g_bugrigs_speed_pow;
\r
961 float g_bugrigs_steer;
\r
963 float g_touchexplode;
\r
964 float g_touchexplode_radius;
\r
965 float g_touchexplode_damage;
\r
966 float g_touchexplode_edgedamage;
\r
967 float g_touchexplode_force;
\r
969 float sv_autotaunt;
\r
972 float sv_pitch_min;
\r
973 float sv_pitch_max;
\r
974 float sv_pitch_fixyaw;
\r
976 float sv_accuracy_data_share;
\r
978 void readlevelcvars(void)
\r
980 g_bugrigs = cvar("g_bugrigs");
\r
981 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
\r
982 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
\r
983 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
\r
984 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
\r
985 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
\r
986 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
\r
987 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
\r
988 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
\r
989 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
\r
990 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
\r
991 g_bugrigs_accel = cvar("g_bugrigs_accel");
\r
992 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
\r
993 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
\r
994 g_bugrigs_steer = cvar("g_bugrigs_steer");
\r
996 g_touchexplode = cvar("g_touchexplode");
\r
997 g_touchexplode_radius = cvar("g_touchexplode_radius");
\r
998 g_touchexplode_damage = cvar("g_touchexplode_damage");
\r
999 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
\r
1000 g_touchexplode_force = cvar("g_touchexplode_force");
\r
1002 #ifdef ALLOW_FORCEMODELS
\r
1003 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
\r
1006 sv_clones = cvar("sv_clones");
\r
1007 sv_gentle = cvar("sv_gentle");
\r
1008 sv_foginterval = cvar("sv_foginterval");
\r
1009 g_cloaked = cvar("g_cloaked");
\r
1010 g_jump_grunt = cvar("g_jump_grunt");
\r
1011 g_footsteps = cvar("g_footsteps");
\r
1012 g_jetpack = cvar("g_jetpack");
\r
1013 g_midair = cvar("g_midair");
\r
1014 g_norecoil = cvar("g_norecoil");
\r
1015 g_vampire = cvar("g_vampire");
\r
1016 g_bloodloss = cvar("g_bloodloss");
\r
1017 sv_maxidle = cvar("sv_maxidle");
\r
1018 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
\r
1019 sv_pogostick = cvar("sv_pogostick");
\r
1020 sv_doublejump = cvar("sv_doublejump");
\r
1021 g_ctf_reverse = cvar("g_ctf_reverse");
\r
1022 sv_autotaunt = cvar("sv_autotaunt");
\r
1023 sv_taunt = cvar("sv_taunt");
\r
1025 inWarmupStage = cvar("g_warmup");
\r
1026 g_warmup_limit = cvar("g_warmup_limit");
\r
1027 g_warmup_allguns = cvar("g_warmup_allguns");
\r
1028 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
\r
1030 if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
\r
1031 inWarmupStage = 0; // these modes cannot work together, sorry
\r
1033 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
\r
1034 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
\r
1035 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
\r
1036 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
\r
1037 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
\r
1038 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
\r
1039 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
\r
1040 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
\r
1041 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
\r
1042 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
\r
1043 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
\r
1044 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
\r
1046 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
\r
1047 g_weaponratefactor = cvar("g_weaponratefactor");
\r
1048 g_weapondamagefactor = cvar("g_weapondamagefactor");
\r
1049 g_weaponforcefactor = cvar("g_weaponforcefactor");
\r
1050 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
\r
1052 g_pickup_fuel = cvar("g_pickup_fuel");
\r
1053 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
\r
1054 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
\r
1055 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
\r
1056 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
\r
1057 g_pickup_armormedium = cvar("g_pickup_armormedium");
\r
1058 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
\r
1059 g_pickup_armorbig = cvar("g_pickup_armorbig");
\r
1060 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
\r
1061 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
\r
1062 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
\r
1063 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
\r
1064 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
\r
1065 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
\r
1066 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
\r
1067 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
\r
1068 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
\r
1069 g_pickup_healthmega = cvar("g_pickup_healthmega");
\r
1070 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
\r
1072 g_weapon_stay = cvar("g_weapon_stay");
\r
1074 if (!g_weapon_stay && (cvar("deathmatch") == 2))
\r
1075 g_weapon_stay = 1;
\r
1077 g_ghost_items = cvar("g_ghost_items");
\r
1079 if(g_ghost_items >= 1)
\r
1080 g_ghost_items = 0.25; // default alpha value
\r
1082 if not(inWarmupStage && !g_ca)
\r
1083 game_starttime = cvar("g_start_delay");
\r
1085 sv_pitch_min = cvar("sv_pitch_min");
\r
1086 sv_pitch_max = cvar("sv_pitch_max");
\r
1087 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
\r
1089 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
\r
1091 readplayerstartcvars();
\r
1095 // TODO sound pack system
\r
1098 string precache_sound_builtin (string s) = #19;
\r
1099 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1100 string precache_sound(string s)
\r
1102 return precache_sound_builtin(strcat(soundpack, s));
\r
1104 void play2(entity e, string filename)
\r
1106 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
\r
1108 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1110 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
\r
1114 // Sound functions
\r
1115 string precache_sound (string s) = #19;
\r
1116 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
\r
1117 float precache_sound_index (string s) = #19;
\r
1119 #define SND_VOLUME 1
\r
1120 #define SND_ATTENUATION 2
\r
1121 #define SND_LARGEENTITY 8
\r
1122 #define SND_LARGESOUND 16
\r
1124 float sound_allowed(float dest, entity e)
\r
1126 // sounds from world may always pass
\r
1129 if (e.classname == "body")
\r
1131 if (e.owner && e.owner != e)
\r
1136 // sounds to self may always pass
\r
1137 if (dest == MSG_ONE)
\r
1138 if (e == msg_entity)
\r
1140 // sounds by players can be removed
\r
1141 if (cvar("bot_sound_monopoly"))
\r
1142 if (clienttype(e) == CLIENTTYPE_REAL)
\r
1144 // anything else may pass
\r
1148 void sound(entity e, float chan, string samp, float vol, float atten)
\r
1150 if (!sound_allowed(MSG_BROADCAST, e))
\r
1152 sound_builtin(e, chan, samp, vol, atten);
\r
1154 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
\r
1158 if (!sound_allowed(dest, e))
\r
1161 entno = num_for_edict(e);
\r
1162 idx = precache_sound_index(samp);
\r
1167 atten = floor(atten * 64);
\r
1168 vol = floor(vol * 255);
\r
1171 sflags |= SND_VOLUME;
\r
1173 sflags |= SND_ATTENUATION;
\r
1174 if (entno >= 8192)
\r
1175 sflags |= SND_LARGEENTITY;
\r
1177 sflags |= SND_LARGESOUND;
\r
1179 WriteByte(dest, SVC_SOUND);
\r
1180 WriteByte(dest, sflags);
\r
1181 if (sflags & SND_VOLUME)
\r
1182 WriteByte(dest, vol);
\r
1183 if (sflags & SND_ATTENUATION)
\r
1184 WriteByte(dest, atten);
\r
1185 if (sflags & SND_LARGEENTITY)
\r
1187 WriteShort(dest, entno);
\r
1188 WriteByte(dest, chan);
\r
1192 WriteShort(dest, entno * 8 + chan);
\r
1194 if (sflags & SND_LARGESOUND)
\r
1195 WriteShort(dest, idx);
\r
1197 WriteByte(dest, idx);
\r
1199 WriteCoord(dest, o_x);
\r
1200 WriteCoord(dest, o_y);
\r
1201 WriteCoord(dest, o_z);
\r
1203 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
\r
1207 if (!sound_allowed(dest, e))
\r
1210 o = e.origin + 0.5 * (e.mins + e.maxs);
\r
1211 soundtoat(dest, e, o, chan, samp, vol, atten);
\r
1213 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
\r
1215 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
\r
1217 void stopsoundto(float dest, entity e, float chan)
\r
1221 if (!sound_allowed(dest, e))
\r
1224 entno = num_for_edict(e);
\r
1226 if (entno >= 8192)
\r
1228 float idx, sflags;
\r
1229 idx = precache_sound_index("misc/null.wav");
\r
1230 sflags = SND_LARGEENTITY;
\r
1232 sflags |= SND_LARGESOUND;
\r
1233 WriteByte(dest, SVC_SOUND);
\r
1234 WriteByte(dest, sflags);
\r
1235 WriteShort(dest, entno);
\r
1236 WriteByte(dest, chan);
\r
1237 if (sflags & SND_LARGESOUND)
\r
1238 WriteShort(dest, idx);
\r
1240 WriteByte(dest, idx);
\r
1241 WriteCoord(dest, e.origin_x);
\r
1242 WriteCoord(dest, e.origin_y);
\r
1243 WriteCoord(dest, e.origin_z);
\r
1247 WriteByte(dest, SVC_STOPSOUND);
\r
1248 WriteShort(dest, entno * 8 + chan);
\r
1251 void stopsound(entity e, float chan)
\r
1253 if (!sound_allowed(MSG_BROADCAST, e))
\r
1256 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
\r
1257 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
\r
1260 void play2(entity e, string filename)
\r
1262 //stuffcmd(e, strcat("play2 ", filename, "\n"));
\r
1264 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
\r
1267 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
\r
1269 float spamsound(entity e, float chan, string samp, float vol, float atten)
\r
1271 if (!sound_allowed(MSG_BROADCAST, e))
\r
1274 if (time > e.spamtime)
\r
1276 e.spamtime = time;
\r
1277 sound(e, chan, samp, vol, atten);
\r
1283 void play2team(float t, string filename)
\r
1285 local entity head;
\r
1287 if (cvar("bot_sound_monopoly"))
\r
1290 FOR_EACH_REALPLAYER(head)
\r
1292 if (head.team == t)
\r
1293 play2(head, filename);
\r
1297 void play2all(string samp)
\r
1299 if (cvar("bot_sound_monopoly"))
\r
1302 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
\r
1305 void PrecachePlayerSounds(string f);
\r
1306 void precache_all_models(string pattern)
\r
1308 float globhandle, i, n;
\r
1311 globhandle = search_begin(pattern, TRUE, FALSE);
\r
1312 if (globhandle < 0)
\r
1314 n = search_getsize(globhandle);
\r
1315 for (i = 0; i < n; ++i)
\r
1317 //print(search_getfilename(globhandle, i), "\n");
\r
1318 f = search_getfilename(globhandle, i);
\r
1319 precache_model(f);
\r
1320 PrecachePlayerSounds(strcat(f, ".sounds"));
\r
1322 search_end(globhandle);
\r
1327 // gamemode related things
\r
1328 precache_model ("models/misc/chatbubble.spr");
\r
1329 precache_model ("models/misc/teambubble.spr");
\r
1331 // used by the waypoint editor
\r
1332 precache_model ("models/rune.mdl");
\r
1334 #ifdef TTURRETS_ENABLED
\r
1335 if (cvar("g_turrets"))
\r
1336 turrets_precash();
\r
1339 // Precache all player models if desired
\r
1340 if (cvar("sv_precacheplayermodels"))
\r
1342 PrecachePlayerSounds("sound/player/default.sounds");
\r
1343 precache_all_models("models/player/*.zym");
\r
1344 precache_all_models("models/player/*.dpm");
\r
1345 precache_all_models("models/player/*.md3");
\r
1346 precache_all_models("models/player/*.psk");
\r
1347 //precache_model("models/player/vixen.zym");
\r
1350 if (cvar("sv_defaultcharacter"))
\r
1353 s = cvar_string("sv_defaultplayermodel_red");
\r
1356 precache_model(s);
\r
1357 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1359 s = cvar_string("sv_defaultplayermodel_blue");
\r
1362 precache_model(s);
\r
1363 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1365 s = cvar_string("sv_defaultplayermodel_yellow");
\r
1368 precache_model(s);
\r
1369 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1371 s = cvar_string("sv_defaultplayermodel_pink");
\r
1374 precache_model(s);
\r
1375 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1377 s = cvar_string("sv_defaultplayermodel");
\r
1380 precache_model(s);
\r
1381 PrecachePlayerSounds(strcat(s, ".sounds"));
\r
1387 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
\r
1388 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
\r
1391 // gore and miscellaneous sounds
\r
1392 //precache_sound ("misc/h2ohit.wav");
\r
1393 precache_model ("models/grabber.md3");
\r
1394 precache_sound ("misc/armorimpact.wav");
\r
1395 precache_sound ("misc/bodyimpact1.wav");
\r
1396 precache_sound ("misc/bodyimpact2.wav");
\r
1397 precache_sound ("misc/gib.wav");
\r
1398 precache_sound ("misc/gib_splat01.wav");
\r
1399 precache_sound ("misc/gib_splat02.wav");
\r
1400 precache_sound ("misc/gib_splat03.wav");
\r
1401 precache_sound ("misc/gib_splat04.wav");
\r
1402 precache_sound ("misc/hit.wav");
\r
1403 precache_sound ("misc/typehit.wav");
\r
1404 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
\r
1405 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
\r
1406 precache_sound ("misc/null.wav");
\r
1407 precache_sound ("misc/spawn.wav");
\r
1408 precache_sound ("misc/talk.wav");
\r
1409 precache_sound ("misc/teleport.wav");
\r
1410 precache_sound ("misc/poweroff.wav");
\r
1411 precache_sound ("player/lava.wav");
\r
1412 precache_sound ("player/slime.wav");
\r
1413 precache_sound ("player/digest.wav");
\r
1416 precache_sound ("misc/jetpack_fly.wav");
\r
1418 precache_model ("models/sprites/0.spr32");
\r
1419 precache_model ("models/sprites/1.spr32");
\r
1420 precache_model ("models/sprites/2.spr32");
\r
1421 precache_model ("models/sprites/3.spr32");
\r
1422 precache_model ("models/sprites/4.spr32");
\r
1423 precache_model ("models/sprites/5.spr32");
\r
1424 precache_model ("models/sprites/6.spr32");
\r
1425 precache_model ("models/sprites/7.spr32");
\r
1426 precache_model ("models/sprites/8.spr32");
\r
1427 precache_model ("models/sprites/9.spr32");
\r
1428 precache_model ("models/sprites/10.spr32");
\r
1430 // common weapon precaches
\r
1431 precache_sound ("weapons/weapon_switch.wav");
\r
1432 precache_sound ("weapons/weaponpickup.wav");
\r
1433 precache_sound ("weapons/unavailable.wav");
\r
1434 precache_sound ("weapons/grabber_fire.wav"); // grabber
\r
1435 precache_sound ("weapons/grabber_impact.wav"); // grabber
\r
1436 precache_sound ("weapons/stomachkick.ogg");
\r
1438 if (cvar("sv_precacheweapons"))
\r
1440 //precache weapon models/sounds
\r
1443 while (wep <= WEP_LAST)
\r
1445 weapon_action(wep, WR_PRECACHE);
\r
1450 precache_model("models/elaser.mdl");
\r
1451 precache_model("models/laser.mdl");
\r
1452 precache_model("models/ebomb.mdl");
\r
1455 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
\r
1457 if (!self.noise && self.music) // quake 3 uses the music field
\r
1458 self.noise = self.music;
\r
1460 // plays music for the level if there is any
\r
1463 precache_sound (self.noise);
\r
1464 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
\r
1469 // sorry, but using \ in macros breaks line numbers
\r
1470 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
\r
1471 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
\r
1472 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
\r
1474 // WARNING: this kills the trace globals
\r
1475 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
\r
1476 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
\r
1478 #define INITPRIO_FIRST 0
\r
1479 #define INITPRIO_GAMETYPE 0
\r
1480 #define INITPRIO_GAMETYPE_FALLBACK 1
\r
1481 #define INITPRIO_CVARS 5
\r
1482 #define INITPRIO_FINDTARGET 10
\r
1483 #define INITPRIO_DROPTOFLOOR 20
\r
1484 #define INITPRIO_SETLOCATION 90
\r
1485 #define INITPRIO_LINKDOORS 91
\r
1486 #define INITPRIO_LAST 99
\r
1488 .void(void) initialize_entity;
\r
1489 .float initialize_entity_order;
\r
1490 .entity initialize_entity_next;
\r
1491 entity initialize_entity_first;
\r
1493 void make_safe_for_remove(entity e)
\r
1495 if (e.initialize_entity)
\r
1498 for (ent = initialize_entity_first; ent; )
\r
1500 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
\r
1502 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
\r
1503 // skip it in linked list
\r
1506 prev.initialize_entity_next = ent.initialize_entity_next;
\r
1507 ent = prev.initialize_entity_next;
\r
1511 initialize_entity_first = ent.initialize_entity_next;
\r
1512 ent = initialize_entity_first;
\r
1518 ent = ent.initialize_entity_next;
\r
1524 void objerror(string s)
\r
1526 make_safe_for_remove(self);
\r
1527 objerror_builtin(s);
\r
1530 void remove_unsafely(entity e)
\r
1532 remove_builtin(e);
\r
1535 void remove_safely(entity e)
\r
1537 make_safe_for_remove(e);
\r
1538 remove_builtin(e);
\r
1541 void InitializeEntity(entity e, void(void) func, float order)
\r
1545 if (!e || e.initialize_entity)
\r
1547 // make a proxy initializer entity
\r
1551 e.classname = "initialize_entity";
\r
1555 e.initialize_entity = func;
\r
1556 e.initialize_entity_order = order;
\r
1558 cur = initialize_entity_first;
\r
1561 if (!cur || cur.initialize_entity_order > order)
\r
1563 // insert between prev and cur
\r
1565 prev.initialize_entity_next = e;
\r
1567 initialize_entity_first = e;
\r
1568 e.initialize_entity_next = cur;
\r
1572 cur = cur.initialize_entity_next;
\r
1575 void InitializeEntitiesRun()
\r
1577 entity startoflist;
\r
1578 startoflist = initialize_entity_first;
\r
1579 initialize_entity_first = world;
\r
1580 for (self = startoflist; self; )
\r
1583 var void(void) func;
\r
1584 e = self.initialize_entity_next;
\r
1585 func = self.initialize_entity;
\r
1586 self.initialize_entity_order = 0;
\r
1587 self.initialize_entity = func_null;
\r
1588 self.initialize_entity_next = world;
\r
1589 if (self.classname == "initialize_entity")
\r
1592 e_old = self.enemy;
\r
1593 remove_builtin(self);
\r
1596 //dprint("Delayed initialization: ", self.classname, "\n");
\r
1602 .float uncustomizeentityforclient_set;
\r
1603 .void(void) uncustomizeentityforclient;
\r
1604 void(void) SUB_Nullpointer = #0;
\r
1605 void UncustomizeEntitiesRun()
\r
1609 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
\r
1610 self.uncustomizeentityforclient();
\r
1613 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
\r
1615 e.customizeentityforclient = customizer;
\r
1616 e.uncustomizeentityforclient = uncustomizer;
\r
1617 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
\r
1620 .float nottargeted;
\r
1621 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
\r
1623 void() SUB_Remove;
\r
1624 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
\r
1628 if (e.classname == "")
\r
1629 e.classname = "net_linked";
\r
1631 if (e.model == "" || self.modelindex == 0)
\r
1635 setmodel(e, "null");
\r
1636 setsize(e, mi, ma);
\r
1639 e.SendEntity = sendfunc;
\r
1640 e.SendFlags = 0xFFFFFF;
\r
1643 e.effects |= EF_NODEPTHTEST;
\r
1647 e.nextthink = time + dt;
\r
1648 e.think = SUB_Remove;
\r
1652 void adaptor_think2touch()
\r
1661 void adaptor_think2use()
\r
1666 activator = world;
\r
1673 // deferred dropping
\r
1674 void DropToFloor_Handler()
\r
1676 droptofloor_builtin();
\r
1677 self.dropped_origin = self.origin;
\r
1680 void droptofloor()
\r
1682 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
\r
1687 float trace_hits_box_a0, trace_hits_box_a1;
\r
1689 float trace_hits_box_1d(float end, float thmi, float thma)
\r
1693 // just check if x is in range
\r
1701 // do the trace with respect to x
\r
1702 // 0 -> end has to stay in thmi -> thma
\r
1703 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
\r
1704 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
\r
1705 if (trace_hits_box_a0 > trace_hits_box_a1)
\r
1711 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
\r
1716 // now it is a trace from 0 to end
\r
1718 trace_hits_box_a0 = 0;
\r
1719 trace_hits_box_a1 = 1;
\r
1721 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
\r
1723 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
\r
1725 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
\r
1731 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
\r
1733 return trace_hits_box(start, end, thmi - ma, thma - mi);
\r
1736 float SUB_NoImpactCheck()
\r
1738 // zero hitcontents = this is not the real impact, but either the
\r
1739 // mirror-impact of something hitting the projectile instead of the
\r
1740 // projectile hitting the something, or a touchareagrid one. Neither of
\r
1741 // these stop the projectile from moving, so...
\r
1742 if(trace_dphitcontents == 0)
\r
1744 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
\r
1747 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1749 if (other == world && self.size != '0 0 0')
\r
1752 tic = self.velocity * sys_frametime;
\r
1753 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
\r
1754 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
\r
1755 if (trace_fraction >= 1)
\r
1757 dprint("Odd... did not hit...?\n");
\r
1759 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
\r
1761 dprint("Detected and prevented the sky-grapple bug.\n");
\r
1769 #define SUB_OwnerCheck() (other && (other == self.owner))
\r
1771 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
\r
1773 if(SUB_OwnerCheck())
\r
1775 if(SUB_NoImpactCheck())
\r
1780 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
\r
1781 UpdateCSQCProjectileNextFrame(self);
\r
1784 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
\r
1786 float MAX_IPBAN_URIS = 16;
\r
1788 float URI_GET_DISCARD = 0;
\r
1789 float URI_GET_IPBAN = 1;
\r
1790 float URI_GET_IPBAN_END = 16;
\r
1792 void URI_Get_Callback(float id, float status, string data)
\r
1794 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
\r
1796 dprint("\nEnd of data.\n");
\r
1798 if (id == URI_GET_DISCARD)
\r
1802 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
\r
1804 // online ban list
\r
1805 OnlineBanList_URI_Get_Callback(id, status, data);
\r
1809 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
\r
1813 void print_to(entity e, string s)
\r
1816 sprint(e, strcat(s, "\n"));
\r
1821 string getrecords(float page) // 50 records per page
\r
1835 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1837 if (MapInfo_Get_ByID(i))
\r
1839 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
\r
1842 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
\r
1843 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
\r
1851 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1853 if (MapInfo_Get_ByID(i))
\r
1855 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
\r
1858 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
\r
1859 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1867 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
\r
1869 if (MapInfo_Get_ByID(i))
\r
1871 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
\r
1874 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
\r
1875 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
\r
1881 MapInfo_ClearTemps();
\r
1883 if (s == "" && page == 0)
\r
1884 return "No records are available on this server.\n";
\r
1889 string getrankings()
\r
1900 map = GetMapname();
\r
1902 for (i = 1; i <= RANKINGS_CNT; ++i)
\r
1904 t = race_GetTime(i);
\r
1907 n = race_GetName(i);
\r
1908 p = race_PlaceName(i);
\r
1909 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
\r
1912 MapInfo_ClearTemps();
\r
1915 return strcat("No records are available for the map: ", map, "\n");
\r
1917 return strcat("Records for ", map, ":\n", s);
\r
1920 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
\r
1923 vector start, org, delta, end, enddown, mstart;
\r
1925 m = e.dphitcontentsmask;
\r
1926 e.dphitcontentsmask = goodcontents | badcontents;
\r
1929 delta = world.maxs - world.mins;
\r
1931 for (i = 0; i < attempts; ++i)
\r
1933 start_x = org_x + random() * delta_x;
\r
1934 start_y = org_y + random() * delta_y;
\r
1935 start_z = org_z + random() * delta_z;
\r
1937 // rule 1: start inside world bounds, and outside
\r
1938 // solid, and don't start from somewhere where you can
\r
1939 // fall down to evil
\r
1940 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1941 if (trace_fraction >= 1)
\r
1943 if (trace_startsolid)
\r
1945 if (trace_dphitcontents & badcontents)
\r
1947 if (trace_dphitq3surfaceflags & badsurfaceflags)
\r
1950 // rule 2: if we are too high, lower the point
\r
1951 if (trace_fraction * delta_z > maxaboveground)
\r
1952 start = trace_endpos + '0 0 1' * maxaboveground;
\r
1953 enddown = trace_endpos;
\r
1955 // rule 3: make sure we aren't outside the map. This only works
\r
1956 // for somewhat well formed maps. A good rule of thumb is that
\r
1957 // the map should have a convex outside hull.
\r
1958 // these can be traceLINES as we already verified the starting box
\r
1959 mstart = start + 0.5 * (e.mins + e.maxs);
\r
1960 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1961 if (trace_fraction >= 1)
\r
1963 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
\r
1964 if (trace_fraction >= 1)
\r
1966 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1967 if (trace_fraction >= 1)
\r
1969 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
\r
1970 if (trace_fraction >= 1)
\r
1972 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
\r
1973 if (trace_fraction >= 1)
\r
1976 // find a random vector to "look at"
\r
1977 end_x = org_x + random() * delta_x;
\r
1978 end_y = org_y + random() * delta_y;
\r
1979 end_z = org_z + random() * delta_z;
\r
1980 end = start + normalize(end - start) * vlen(delta);
\r
1982 // rule 4: start TO end must not be too short
\r
1983 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
\r
1984 if (trace_startsolid)
\r
1986 if (trace_fraction < minviewdistance / vlen(delta))
\r
1989 // rule 5: don't want to look at sky
\r
1990 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
\r
1993 // rule 6: we must not end up in trigger_hurt
\r
1994 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
\r
1996 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
\r
2003 e.dphitcontentsmask = m;
\r
2007 setorigin(e, start);
\r
2008 e.angles = vectoangles(end - start);
\r
2009 dprint("Needed ", ftos(i + 1), " attempts\n");
\r
2016 float zcurveparticles_effectno;
\r
2017 vector zcurveparticles_start;
\r
2018 float zcurveparticles_spd;
\r
2020 void endzcurveparticles()
\r
2022 if(zcurveparticles_effectno)
\r
2025 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
\r
2027 zcurveparticles_effectno = 0;
\r
2030 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
\r
2032 spd = bound(0, floor(spd / 16), 32767);
\r
2033 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
\r
2035 endzcurveparticles();
\r
2036 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
\r
2037 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
\r
2038 WriteShort(MSG_BROADCAST, effectno);
\r
2039 WriteCoord(MSG_BROADCAST, start_x);
\r
2040 WriteCoord(MSG_BROADCAST, start_y);
\r
2041 WriteCoord(MSG_BROADCAST, start_z);
\r
2042 zcurveparticles_effectno = effectno;
\r
2043 zcurveparticles_start = start;
\r
2046 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
\r
2047 WriteCoord(MSG_BROADCAST, end_x);
\r
2048 WriteCoord(MSG_BROADCAST, end_y);
\r
2049 WriteCoord(MSG_BROADCAST, end_z);
\r
2050 WriteCoord(MSG_BROADCAST, end_dz);
\r
2051 zcurveparticles_spd = spd;
\r
2054 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
\r
2057 vector vecxy, velxy;
\r
2059 vecxy = end - start;
\r
2064 if (vlen(velxy) < 0.000001 * fabs(vel_z))
\r
2066 endzcurveparticles();
\r
2067 trailparticles(world, effectno, start, end);
\r
2071 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
\r
2072 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
\r
2075 string GetGametype(); // g_world.qc
\r
2076 void write_recordmarker(entity pl, float tstart, float dt)
\r
2078 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
\r
2080 // also write a marker into demo files for demotc-race-record-extractor to find
\r
2083 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
\r
2084 " ", ftos(tstart), " ", ftos(dt), "\n"));
\r
2087 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
\r
2089 switch(self.owner.cvar_cl_gunalign)
\r
2100 if(allowcenter) // 2: allow center handedness
\r
2113 if(allowcenter) // 2: allow center handedness
\r
2129 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
\r
2134 if (cvar("g_shootfromeye"))
\r
2138 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2146 else if (cvar("g_shootfromcenter"))
\r
2150 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
\r
2158 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
\r
2168 else if (cvar("g_shootfromclient"))
\r
2170 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
\r
2177 void attach_sameorigin(entity e, entity to, string tag)
\r
2179 vector org, t_forward, t_left, t_up, e_forward, e_up;
\r
2180 vector org0, ang0;
\r
2186 org = e.origin - gettaginfo(to, gettagindex(to, tag));
\r
2187 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
\r
2188 t_forward = v_forward * tagscale;
\r
2189 t_left = v_right * -tagscale;
\r
2190 t_up = v_up * tagscale;
\r
2192 e.origin_x = org * t_forward;
\r
2193 e.origin_y = org * t_left;
\r
2194 e.origin_z = org * t_up;
\r
2196 // current forward and up directions
\r
2197 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2198 e.angles = AnglesTransform_FromVAngles(e.angles);
\r
2200 e.angles = AnglesTransform_FromAngles(e.angles);
\r
2201 fixedmakevectors(e.angles);
\r
2203 // untransform forward, up!
\r
2204 e_forward_x = v_forward * t_forward;
\r
2205 e_forward_y = v_forward * t_left;
\r
2206 e_forward_z = v_forward * t_up;
\r
2207 e_up_x = v_up * t_forward;
\r
2208 e_up_y = v_up * t_left;
\r
2209 e_up_z = v_up * t_up;
\r
2211 e.angles = fixedvectoangles2(e_forward, e_up);
\r
2212 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2213 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2215 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2217 setattachment(e, to, tag);
\r
2218 setorigin(e, e.origin);
\r
2221 void detach_sameorigin(entity e)
\r
2224 org = gettaginfo(e, 0);
\r
2225 e.angles = fixedvectoangles2(v_forward, v_up);
\r
2226 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
\r
2227 e.angles = AnglesTransform_ToVAngles(e.angles);
\r
2229 e.angles = AnglesTransform_ToAngles(e.angles);
\r
2230 setorigin(e, org);
\r
2231 setattachment(e, world, "");
\r
2232 setorigin(e, e.origin);
\r
2235 void follow_sameorigin(entity e, entity to)
\r
2237 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
\r
2238 e.aiment = to; // make the hole follow bmodel
\r
2239 e.punchangle = to.angles; // the original angles of bmodel
\r
2240 e.view_ofs = e.origin - to.origin; // relative origin
\r
2241 e.v_angle = e.angles - to.angles; // relative angles
\r
2244 void unfollow_sameorigin(entity e)
\r
2246 e.movetype = MOVETYPE_NONE;
\r
2249 entity gettaginfo_relative_ent;
\r
2250 vector gettaginfo_relative(entity e, float tag)
\r
2252 if (!gettaginfo_relative_ent)
\r
2254 gettaginfo_relative_ent = spawn();
\r
2255 gettaginfo_relative_ent.effects = EF_NODRAW;
\r
2257 gettaginfo_relative_ent.model = e.model;
\r
2258 gettaginfo_relative_ent.modelindex = e.modelindex;
\r
2259 gettaginfo_relative_ent.frame = e.frame;
\r
2260 return gettaginfo(gettaginfo_relative_ent, tag);
\r
2263 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
\r
2267 if (pl.soundentity.cnt & p)
\r
2269 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
\r
2270 pl.soundentity.cnt |= p;
\r
2273 void SoundEntity_StopSound(entity pl, float chan)
\r
2277 if (pl.soundentity.cnt & p)
\r
2279 stopsoundto(MSG_ALL, pl.soundentity, chan);
\r
2280 pl.soundentity.cnt &~= p;
\r
2284 void SoundEntity_Attach(entity pl)
\r
2286 pl.soundentity = spawn();
\r
2287 pl.soundentity.classname = "soundentity";
\r
2288 pl.soundentity.owner = pl;
\r
2289 setattachment(pl.soundentity, pl, "");
\r
2290 setmodel(pl.soundentity, "null");
\r
2293 void SoundEntity_Detach(entity pl)
\r
2296 for (i = 0; i <= 7; ++i)
\r
2297 SoundEntity_StopSound(pl, i);
\r
2301 float ParseCommandPlayerSlotTarget_firsttoken;
\r
2302 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
\r
2310 ParseCommandPlayerSlotTarget_firsttoken = -1;
\r
2314 if (substring(argv(idx), 0, 1) == "#")
\r
2316 s = substring(argv(idx), 1, -1);
\r
2324 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2325 if (s == ftos(stof(s)))
\r
2327 e = edict_num(stof(s));
\r
2328 if (e.flags & FL_CLIENT)
\r
2334 // it must be a nick name
\r
2337 ParseCommandPlayerSlotTarget_firsttoken = idx;
\r
2340 FOR_EACH_CLIENT(head)
\r
2341 if (head.netname == s)
\r
2349 s = strdecolorize(s);
\r
2351 FOR_EACH_CLIENT(head)
\r
2352 if (strdecolorize(head.netname) == s)
\r
2367 float modeleffect_SendEntity(entity to, float sf)
\r
2370 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
\r
2373 if(self.velocity != '0 0 0')
\r
2375 if(self.angles != '0 0 0')
\r
2377 if(self.avelocity != '0 0 0')
\r
2380 WriteByte(MSG_ENTITY, f);
\r
2381 WriteShort(MSG_ENTITY, self.modelindex);
\r
2382 WriteByte(MSG_ENTITY, self.skin);
\r
2383 WriteByte(MSG_ENTITY, self.frame);
\r
2384 WriteCoord(MSG_ENTITY, self.origin_x);
\r
2385 WriteCoord(MSG_ENTITY, self.origin_y);
\r
2386 WriteCoord(MSG_ENTITY, self.origin_z);
\r
2389 WriteCoord(MSG_ENTITY, self.velocity_x);
\r
2390 WriteCoord(MSG_ENTITY, self.velocity_y);
\r
2391 WriteCoord(MSG_ENTITY, self.velocity_z);
\r
2395 WriteCoord(MSG_ENTITY, self.angles_x);
\r
2396 WriteCoord(MSG_ENTITY, self.angles_y);
\r
2397 WriteCoord(MSG_ENTITY, self.angles_z);
\r
2401 WriteCoord(MSG_ENTITY, self.avelocity_x);
\r
2402 WriteCoord(MSG_ENTITY, self.avelocity_y);
\r
2403 WriteCoord(MSG_ENTITY, self.avelocity_z);
\r
2405 WriteShort(MSG_ENTITY, self.scale * 256.0);
\r
2406 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
\r
2407 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
\r
2408 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
\r
2409 WriteByte(MSG_ENTITY, self.alpha * 255.0);
\r
2414 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
\r
2419 e.classname = "modeleffect";
\r
2425 e.avelocity = angv;
\r
2427 e.teleport_time = t1;
\r
2431 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2435 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
\r
2438 sz = max(e.scale, e.scale2);
\r
2439 setsize(e, e.mins * sz, e.maxs * sz);
\r
2440 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
\r
2443 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
\r
2445 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
\r
2448 float randombit(float bits)
\r
2450 if not(bits & (bits-1)) // this ONLY holds for powers of two!
\r
2459 for(f = 1; f <= bits; f *= 2)
\r
2468 r = (r - 1) / (n - 1);
\r
2475 float randombits(float bits, float k, float error_return)
\r
2479 while(k > 0 && bits != r)
\r
2481 r += randombit(bits - r);
\r
2490 void randombit_test(float bits, float iter)
\r
2494 print(ftos(randombit(bits)), "\n");
\r
2499 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
\r
2501 if(halflifedist > 0)
\r
2502 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
\r
2503 else if(halflifedist < 0)
\r
2504 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
\r
2513 #define cvar_string_normal cvar_string_builtin
\r
2514 #define cvar_normal cvar_builtin
\r
2516 string cvar_string_normal(string n)
\r
2518 if not(cvar_type(n) & 1)
\r
2519 backtrace(strcat("Attempt to access undefined cvar: ", n));
\r
2520 return cvar_string_builtin(n);
\r
2523 float cvar_normal(string n)
\r
2525 return stof(cvar_string_normal(n));
\r
2528 #define cvar_set_normal cvar_set_builtin
\r
2530 void defer_think()
\r
2535 self = self.owner;
\r
2536 oself.think = SUB_Remove;
\r
2537 oself.nextthink = time;
\r
2543 Execute func() after time + fdelay.
\r
2544 self when func is executed = self when defer is called
\r
2546 void defer(float fdelay, void() func)
\r
2553 e.think = defer_think;
\r
2554 e.nextthink = time + fdelay;
\r