1 #ifdef REGISTER_WEAPON
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2 REGISTER_WEAPON(GRABBER, w_grabber, IT_FUEL, 0, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, 0, "grabber", "grabber", "Grabber");
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8 .float grabber_refire;
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9 .float grabber_time_grabbered;
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10 .float grabber_time_fueldecrease;
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12 void W_Grabber_Touch2 (void)
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18 void W_Grabber_Attack2()
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20 W_SetupShot (self, TRUE, 0, "weapons/grabber_fire.wav", cvar("g_balance_grabber_secondary_damage"));
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22 WarpZone_traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), FALSE, self, ANTILAG_LATENCY(self));
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24 pointparticles(particleeffectnum("laser_gauntlet"), w_shotorg + w_shotdir * cvar("g_balance_grabber_secondary_radius"), '0 0 0', 1);
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26 if (trace_fraction < 1)
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27 Damage(trace_ent, self, self, cvar("g_balance_grabber_secondary_damage"), WEP_GRABBER | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_grabber_secondary_force") * w_shotdir);
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29 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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30 self.ammo_fuel = self.ammo_fuel - cvar("g_balance_grabber_secondary_ammo");
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33 void spawnfunc_weapon_grabber (void)
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35 weapon_defaultspawnfunc(WEP_GRABBER);
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38 float w_grabber(float req)
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40 if(self.eater.classname == "player") // we can't use weapons while in the stomach
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42 self.grabber_state |= GRABBER_REMOVING;
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46 float grabbered_time_max, grabbered_fuel;
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52 else if (req == WR_THINK)
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54 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_GRABBER))
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56 if(time < self.weapon_delay)
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60 if not(self.grabber_state & GRABBER_WAITING_FOR_RELEASE)
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61 if not(self.grabber_state & GRABBER_FIRING)
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62 if (time > self.grabber_refire)
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63 if (weapon_prepareattack(0, -1))
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65 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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66 self.ammo_fuel = self.ammo_fuel - cvar("g_balance_grabber_primary_ammo");
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67 self.grabber_state |= GRABBER_FIRING;
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68 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_grabber_primary_animtime"), w_ready);
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72 if (self.BUTTON_ATCK2)
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74 if (weapon_prepareattack(1, cvar("g_balance_grabber_secondary_refire")))
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76 W_Grabber_Attack2();
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77 weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_grabber_secondary_animtime"), w_ready);
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83 // if grabbered, no melee attacks, and increase the timer
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84 self.grabber_refire = max(self.grabber_refire, time + cvar("g_balance_grabber_primary_refire"));
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86 // grabber also inhibits health regeneration, but only for 1 second
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87 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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88 self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_pause_fuel_regen"));
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91 if(self.grabber && self.grabber.state == 1)
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93 grabbered_time_max = cvar("g_balance_grabber_primary_grabbered_time_max");
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94 if (grabbered_time_max > 0)
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96 if ( time > self.grabber_time_grabbered + grabbered_time_max )
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97 self.grabber_state |= GRABBER_REMOVING;
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100 grabbered_fuel = cvar("g_balance_grabber_primary_grabbered_fuel");
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101 if (grabbered_fuel > 0)
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103 if ( time > self.grabber_time_fueldecrease )
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105 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
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107 if ( self.ammo_fuel >= (time - self.grabber_time_fueldecrease) * grabbered_fuel )
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109 self.ammo_fuel -= (time - self.grabber_time_fueldecrease) * grabbered_fuel;
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110 self.grabber_time_fueldecrease = time;
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111 // decrease next frame again
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115 self.ammo_fuel = 0;
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116 self.grabber_state |= GRABBER_REMOVING;
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117 W_SwitchWeapon_Force(self, w_getbestweapon(self));
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125 self.grabber_time_grabbered = time;
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126 self.grabber_time_fueldecrease = time + cvar("g_balance_grabber_primary_grabbered_time_free");
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129 if (self.BUTTON_CROUCH)
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131 self.grabber_state &~= GRABBER_PULLING;
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132 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_GRABBER))
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133 self.grabber_state &~= GRABBER_RELEASING;
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135 self.grabber_state |= GRABBER_RELEASING;
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139 self.grabber_state |= GRABBER_PULLING;
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140 self.grabber_state &~= GRABBER_RELEASING;
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142 if (self.BUTTON_ATCK || (!(self.items & IT_JETPACK) && self.BUTTON_GRABBER))
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146 self.grabber_state |= GRABBER_WAITING_FOR_RELEASE;
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150 self.grabber_state |= GRABBER_REMOVING;
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151 self.grabber_state &~= GRABBER_WAITING_FOR_RELEASE;
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155 else if (req == WR_PRECACHE)
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157 precache_model ("models/weapons/g_grabber.md3");
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158 precache_model ("models/weapons/v_grabber.md3");
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159 precache_model ("models/weapons/h_grabber.dpm");
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160 precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc
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161 precache_sound ("weapons/grabber_fire.wav");
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163 else if (req == WR_SETUP)
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165 weapon_setup(WEP_GRABBER);
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166 self.grabber_state &~= GRABBER_WAITING_FOR_RELEASE;
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168 else if (req == WR_CHECKAMMO1)
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171 return self.ammo_fuel > 0;
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173 return self.ammo_fuel >= cvar("g_balance_grabber_primary_ammo");
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175 else if (req == WR_CHECKAMMO2)
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177 return self.ammo_fuel >= cvar("g_balance_grabber_secondary_ammo");
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179 else if (req == WR_SUICIDEMESSAGE)
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180 w_deathtypestring = "did the impossible";
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181 else if (req == WR_KILLMESSAGE)
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182 w_deathtypestring = "has run into #'s paws";
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183 else if (req == WR_RESETPLAYER)
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185 self.grabber_refire = time;
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