1 textures/common/antiportal
12 textures/common/areaportal
16 surfaceparm nolightmap
18 surfaceparm structural
21 surfaceparm areaportal
27 surfaceparm nolightmap
31 textures/common/forcecaulk
34 surfaceparm nolightmap
36 surfaceparm structural
43 surfaceparm nolightmap
48 surfaceparm playerclip
51 textures/common/clusterportal
55 surfaceparm nolightmap
59 surfaceparm clusterportal
62 textures/common/cushion
67 surfaceparm nolightmap
73 textures/common/donotenter
80 surfaceparm donotenter
86 //textures/common/energypad
88 // qer_editorimage textures/sfx/bluegoal.tga
89 // surfaceparm nolightmap
92 // map textures//bluegoal.tga
93 // blendFunc GL_ONE GL_SRC_ALPHA
95 // tcMod turb 0 0.25 0 0.05
99 textures/common/full_clip // silly shader, use weapclip instead
103 surfaceparm playerclip
106 textures/common/hint // should NOT use surfaceparm hint.. strange but true
112 surfaceparm structural
115 surfaceparm hint // ydnar: yes it should.
118 textures/common/hintskip
125 surfaceparm structural
129 textures/common/invisible // solid, transparent polygons, casts shadows
132 surfaceparm nolightmap
136 textures/common/mirror1
138 qer_editorimage textures/common/mirror1.tga
139 surfaceparm nolightmap
142 map textures/common/mirror1.tga
143 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
148 textures/common/mirror2
150 qer_editorimage textures/common/qer_mirror.tga
151 surfaceparm nolightmap
154 map textures/common/mirror1.tga
155 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
159 map textures/sfx/mirror.tga
160 blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
164 textures/common/missileclip
170 //surfaceparm nonsolid
171 surfaceparm playerclip
175 textures/common/nodraw
178 surfaceparm nolightmap
184 textures/common/nodrawnonsolid
187 surfaceparm nolightmap
191 textures/common/nodrop
196 surfaceparm nolightmap
204 textures/common/noimpact
206 qer_editorimage textures/common/nolightmap.tga
210 surfaceparm nolightmap
216 textures/common/nolightmap
218 surfaceparm nolightmap
221 textures/common/origin
225 surfaceparm nolightmap
238 surfaceparm structural
242 textures/common/portal
244 qer_editorimage textures/common/qer_portal.tga
245 surfaceparm nolightmap
248 map textures/common/mirror1.tga
249 tcMod turb 0 0.25 0 0.05
250 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
255 textures/common/slick
259 surfaceparm nolightmap
265 textures/common/terrain
269 surfaceparm nolightmap
273 textures/common/terrain2
276 qer_editorimage textures/common/terrain.tga
280 surfaceparm nolightmap
283 textures/common/timportal
285 qer_editorimage textures/common/qer_portal.tga
287 surfaceparm nolightmap
289 map textures/common/portal.tga
290 tcMod turb 0 0.25 0 0.05
291 blendFunc GL_ONE GL_SRC_ALPHA
296 textures/common/trigger
303 textures/common/weapclip
307 surfaceparm nolightmap
312 textures/common/metalclip
316 surfaceparm nolightmap
321 surfaceparm playerclip
322 surfaceparm metalsteps
325 textures/common/botclip
329 surfaceparm nolightmap
338 // ydnar q3map lightgrid bounds
340 // the min/max bounds of brushes with this shader in a map
341 // will define the bounds of the map's lightgrid (model lighting)
342 // note: make it as small as possible around player space
343 // to minimize bsp size and compile time
346 textures/common/lightgrid
350 surfaceparm nolightmap
355 surfaceparm lightgrid
358 textures/common/warpzone
360 surfaceparm nolightmap
361 // surfaceparm nonsolid // no, it must be solid like trigger
365 map textures/common/warpzone/trans.tga // fully transparent
369 dp_refract 1 1 1 1 // makes the camera render like a refraction
372 textures/common/camera
375 map textures/common/warpzone/trans.tga // fully transparent