1 $aseconvert models/mapobjects/spotlamp/spotlamp_x.ase
5 $aseconvert models/weapons2/machinegun/machinegun.ase -weapon
6 $aseconvert models/weapons2/bfg/bfg.ase -weapon
7 $aseconvert models/weapons2/railgun/railgun.ase -weapon
8 $aseconvert models/weapons2/shotgun/shotgun.ase -weapon
10 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
11 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
12 $aseconvert models/weapons2/meshes/grapple.ase -weapon
13 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
14 $aseconvert models/weapons2/meshes/lightning.ase -weapon
15 $aseconvert models/weapons2/meshes/plasma.ase -weapon
16 $aseconvert models/weapons2/meshes/railgun.ase -weapon
17 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
18 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
19 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
22 $aseconvert models/mapobjects/chain1.ase
23 $aseconvert models/mapobjects/chain2.ase
24 $aseconvert models/mapobjects/chain3.ase
25 $aseconvert models/mapobjects/chain4.ase
29 $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
30 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
31 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
32 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
33 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
34 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
35 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
36 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
37 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
38 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
39 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
43 // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
44 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
45 $aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1
46 $aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1
50 $aseconvert models/powerups/ammo/backpack.ase
52 $aseconvert models/weapons2/meshes/assault.ase -weapon
53 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
54 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
55 $aseconvert models/weapons2/meshes/grapple.ase -weapon
56 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
57 $aseconvert models/weapons2/meshes/lightning.ase -weapon
58 $aseconvert models/weapons2/meshes/plasma.ase -weapon
59 $aseconvert models/weapons2/meshes/railgun.ase -weapon
60 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
61 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
62 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
64 $aseconvert models/mapobjects/arenalogo.ase
69 $modelname sprites/balloon
71 $spritebase -8 -8 16 16
72 $spriteshader sprites/balloon3.tga
75 $modelname sprites/plasma
77 $spritebase -16 -16 32 32
78 $spriteshader sprites/plasma1.tga
79 $spriteshader sprites/plasma2.tga
83 // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
85 $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
86 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
87 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
88 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
89 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
90 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
91 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
92 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
93 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
94 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
95 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
100 $modelname models/weaphits/bullet
113 $modelname models/weaphits/ring01
126 $modelname models/weaphits/ring02
139 $modelname models/weaphits/boomgra
152 $modelname models/weaphits/boom01
165 $modelname models/weaphits/boom02
178 $modelname models/weaphits/boom03
191 $modelname models/weaphits/boom04
204 $modelname models/weaphits/boom05
220 $aseconvert models/powerups/points/small.ase
221 $aseconvert models/powerups/points/medium.ase
222 $aseconvert models/powerups/points/large.ase
227 $aseconvert models\powerups\ammo\bfgam.ASE
228 $aseconvert models\powerups\ammo\bfgam_1.ASE
229 $aseconvert models\powerups\ammo\bouncyam.ASE
230 $aseconvert models\powerups\ammo\bouncyam_1.ASE
231 $aseconvert models\powerups\ammo\carbineam.ASE
232 $aseconvert models\powerups\ammo\carbineam_1.ASE
233 $aseconvert models\powerups\ammo\flameam.ASE
234 $aseconvert models\powerups\ammo\flameam_1.ASE
235 $aseconvert models\powerups\ammo\grenadeam.ASE
236 $aseconvert models\powerups\ammo\grenadeam_1.ASE
237 $aseconvert models\powerups\ammo\lightningam.ASE
238 $aseconvert models\powerups\ammo\lightningam_1.ASE
239 $aseconvert models\powerups\ammo\machinegunam.ASE
240 $aseconvert models\powerups\ammo\machinegunam_1.ASE
241 $aseconvert models\powerups\ammo\plasmaam.ASE
242 $aseconvert models\powerups\ammo\plasmaam_1.ASE
243 $aseconvert models\powerups\ammo\railgunam.ASE
244 $aseconvert models\powerups\ammo\railgunam_1.ASE
245 $aseconvert models\powerups\ammo\rocketam.ASE
246 $aseconvert models\powerups\ammo\rocketam_1.ASE
247 $aseconvert models\powerups\ammo\shotgunam.ASE
248 $aseconvert models\powerups\ammo\shotgunam_1.ASE
250 $aseconvert models/powerups/ammo/backpack.ase
255 $modelname models/ammo/plasma/plasma
256 $cd models/ammo/plasma
261 $modelname models/ammo/laser/laser
262 $cd models/ammo/laser
267 $modelname models/ammo/rocket/rocket
268 $cd models/ammo/rocket
274 $aseconvert models/ammo/grenade1.ase
275 $aseconvert models/explosions/smoke2.ase
280 $aseconvert models/mapobjects/ceilinglamp1.ase
281 $aseconvert models/mapobjects/ceilinglamp2.ase
282 $aseconvert models/mapobjects/chain1.ase
283 $aseconvert models/mapobjects/chain2.ase
284 $aseconvert models/mapobjects/chain3.ase
285 $aseconvert models/mapobjects/chain4.ase
286 $aseconvert models/mapobjects/crux.ase
287 $aseconvert models/mapobjects/floorlamp1.ase
288 $aseconvert models/mapobjects/floorlamp2.ase
289 $aseconvert models/mapobjects/hook.ase
290 $aseconvert models/mapobjects/impale.ase
291 $aseconvert models/mapobjects/standinglamp1.ase
292 $aseconvert models/mapobjects/standinglamp2.ase
293 $aseconvert models/mapobjects/standinglamp3.ase
294 $aseconvert models/mapobjects/walllamp1.ase
295 $aseconvert models/mapobjects/walllamp2.ase
296 $aseconvert models/mapobjects/walllamp3.ase
302 $aseconvert models/objects/dmspot.ase -origin 0 0 24
303 $aseconvert models/objects/box01.ase
308 $aseconvert models/weapons2/meshes/assault.ase -weapon
309 $aseconvert models/weapons2/meshes/bfg.ase -weapon
310 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
311 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
312 $aseconvert models/weapons2/meshes/grapple.ase -weapon
313 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
314 $aseconvert models/weapons2/meshes/lightning.ase -weapon
315 $aseconvert models/weapons2/meshes/plasma.ase -weapon
316 $aseconvert models/weapons2/meshes/railgun.ase -weapon
317 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
318 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
319 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
324 $modelname models/weaphits/blood
326 $spritebase -16 -16 32 32
327 $spriteshader models/weaphits/blood201.tga
328 $spriteshader models/weaphits/blood202.tga
329 $spriteshader models/weaphits/blood203.tga
330 $spriteshader models/weaphits/blood204.tga
331 $spriteshader models/weaphits/blood205.tga
337 $modelname models/ammo/plasma/plasma
338 $cd models/ammo/plasma
343 $modelname models/ammo/laser/laser
344 $cd models/ammo/laser
350 $modelname models/ammo/rocket/rocket
351 $cd models/ammo/rocket
360 $modelname models/weaphits/bullet
373 $modelname models/weaphits/ring01
386 $modelname models/weaphits/ring02
399 $modelname models/weaphits/boomgra
412 $modelname models/weaphits/boom01
425 $modelname models/weaphits/boom02
438 $modelname models/weaphits/boom03
451 $modelname models/weaphits/boom04
464 $modelname models/weaphits/boom05
481 $aseconvert models/powerups/armor/armor_red.ase
482 $aseconvert models/powerups/armor/armor_yel.ase
483 $aseconvert models/powerups/armor/armor_grn.ase
484 $aseconvert models/powerups/armor/shard.ase
485 $aseconvert models/powerups/armor/shard_sphere.ase
486 $aseconvert models/powerups/armor/shard_sphere_1.ase
491 $aseconvert models/powerups/health/small.ase
492 $aseconvert models/powerups/health/small_1.ase
493 $aseconvert models/powerups/health/medium.ase
494 $aseconvert models/powerups/health/medium_1.ase
495 $aseconvert models/powerups/health/large.ase
496 $aseconvert models/powerups/health/large_1.ase
497 $aseconvert models/powerups/health/mega.ase
498 $aseconvert models/powerups/health/mega_1.ase
503 $aseconvert models/powerups/holdable/ringodeth.ase
504 $aseconvert models/powerups/holdable/medkit.ase
505 $aseconvert models/powerups/holdable/teleporter.ase
510 $aseconvert models/powerups/instant/enviro.ase
511 $aseconvert models/powerups/instant/enviro_1.ase
512 $aseconvert models/powerups/instant/enviro_ring.ase
513 $aseconvert models/powerups/instant/enviro_ring_1.ase
514 $aseconvert models/powerups/instant/flight.ase
515 $aseconvert models/powerups/instant/flight_1.ase
516 $aseconvert models/powerups/instant/flight_ring.ase
517 $aseconvert models/powerups/instant/flight_ring_1.ase
518 $aseconvert models/powerups/instant/haste.ase
519 $aseconvert models/powerups/instant/haste_1.ase
520 $aseconvert models/powerups/instant/haste_ring.ase
521 $aseconvert models/powerups/instant/haste_ring_1.ase
522 $aseconvert models/powerups/instant/invis.ase
523 $aseconvert models/powerups/instant/invis_1.ase
524 $aseconvert models/powerups/instant/invis_ring.ase
525 $aseconvert models/powerups/instant/invis_ring_1.ase
526 $aseconvert models/powerups/instant/scan.ase
527 $aseconvert models/powerups/instant/scan_1.ase
528 $aseconvert models/powerups/instant/scan_ring.ase
529 $aseconvert models/powerups/instant/scan_ring_1.ase
530 $aseconvert models/powerups/instant/quad.ase
531 $aseconvert models/powerups/instant/quad_1.ase
532 $aseconvert models/powerups/instant/quad_ring.ase
533 $aseconvert models/powerups/instant/quad_ring_1.ase
534 $aseconvert models/powerups/instant/regen.ase
535 $aseconvert models/powerups/instant/regen_1.ase
536 $aseconvert models/powerups/instant/regen_ring.ase
537 $aseconvert models/powerups/instant/regen_ring_1.ase
544 $maps test_box test_items mirror mirror2