4 Copyright (C) 2003 Mathieu Olivier
5 Copyright (C) 1999,2000 contributors of the QuakeForge project
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to:
21 Free Software Foundation, Inc.
22 59 Temple Place - Suite 330
23 Boston, MA 02111-1307, USA
36 # include <sys/stat.h>
46 // use syscalls instead of f* functions
47 #define FS_USESYSCALLS
49 // Win32 requires us to add O_BINARY, but the other OSes don't have it
59 All of Quake's data access is through a hierchal file system, but the contents
60 of the file system can be transparently merged from several sources.
62 The "base directory" is the path to the directory holding the quake.exe and
63 all game directories. The sys_* files pass this to host_init in
64 quakeparms_t->basedir. This can be overridden with the "-basedir" command
65 line parm to allow code debugging in a different directory. The base
66 directory is only used during filesystem initialization.
68 The "game directory" is the first tree on the search path and directory that
69 all generated files (savegames, screenshots, demos, config files) will be
70 saved to. This can be overridden with the "-game" command line parameter.
71 The game directory can never be changed while quake is executing. This is a
72 precacution against having a malicious server instruct clients to write files
73 over areas they shouldn't.
79 =============================================================================
83 =============================================================================
86 // Magic numbers of a ZIP file (big-endian format)
87 #define ZIP_DATA_HEADER 0x504B0304 // "PK\3\4"
88 #define ZIP_CDIR_HEADER 0x504B0102 // "PK\1\2"
89 #define ZIP_END_HEADER 0x504B0506 // "PK\5\6"
91 // Other constants for ZIP files
92 #define ZIP_MAX_COMMENTS_SIZE ((unsigned short)0xFFFF)
93 #define ZIP_END_CDIR_SIZE 22
94 #define ZIP_CDIR_CHUNK_BASE_SIZE 46
95 #define ZIP_LOCAL_CHUNK_BASE_SIZE 30
97 // Zlib constants (from zlib.h)
98 #define Z_SYNC_FLUSH 2
101 #define Z_STREAM_END 1
102 #define ZLIB_VERSION "1.1.4"
106 =============================================================================
110 =============================================================================
113 // Zlib stream (from zlib.h)
114 // Warning: some pointers we don't use directly have
115 // been cast to "void*" for a matter of simplicity
118 qbyte *next_in; // next input byte
119 unsigned int avail_in; // number of bytes available at next_in
120 unsigned long total_in; // total nb of input bytes read so far
122 qbyte *next_out; // next output byte should be put there
123 unsigned int avail_out; // remaining free space at next_out
124 unsigned long total_out; // total nb of bytes output so far
126 char *msg; // last error message, NULL if no error
127 void *state; // not visible by applications
129 void *zalloc; // used to allocate the internal state
130 void *zfree; // used to free the internal state
131 void *opaque; // private data object passed to zalloc and zfree
133 int data_type; // best guess about the data type: ascii or binary
134 unsigned long adler; // adler32 value of the uncompressed data
135 unsigned long reserved; // reserved for future use
139 // Our own file structure on top of FILE
143 FS_FLAG_PACKED = (1 << 0), // inside a package (PAK or PK3)
144 FS_FLAG_DEFLATED = (1 << 1) // file is compressed using the deflate algorithm (PK3 only)
147 #define ZBUFF_SIZE 1024
151 size_t real_length; // length of the uncompressed file
152 size_t in_ind, in_max; // input buffer index and counter
153 size_t in_position; // position in the compressed file
154 size_t out_ind, out_max; // output buffer index and counter
155 size_t out_position; // how many bytes did we uncompress until now?
156 qbyte input [ZBUFF_SIZE];
157 qbyte output [ZBUFF_SIZE];
163 #ifdef FS_USESYSCALLS
168 size_t length; // file size on disk (PACKED only)
169 size_t offset; // offset into a package (PACKED only)
170 size_t position; // current position in the file (PACKED only)
171 ztoolkit_t* z; // used for inflating (DEFLATED only)
175 // ------ PK3 files on disk ------ //
177 // You can get the complete ZIP format description from PKWARE website
181 unsigned int signature;
182 unsigned short disknum;
183 unsigned short cdir_disknum; // number of the disk with the start of the central directory
184 unsigned short localentries; // number of entries in the central directory on this disk
185 unsigned short nbentries; // total number of entries in the central directory on this disk
186 unsigned int cdir_size; // size of the central directory
187 unsigned int cdir_offset; // with respect to the starting disk number
188 unsigned short comment_size;
189 } pk3_endOfCentralDir_t;
192 // ------ PAK files on disk ------ //
196 int filepos, filelen;
207 // Packages in memory
211 FILE_FLAG_TRUEOFFS = (1 << 0), // the offset in packfile_t is the true contents offset
212 FILE_FLAG_DEFLATED = (1 << 1) // file compressed using the deflate algorithm
217 char name [MAX_QPATH];
220 size_t packsize; // size in the package
221 size_t realsize; // real file size (uncompressed)
224 typedef struct pack_s
226 char filename [MAX_OSPATH];
227 #ifdef FS_USESYSCALLS
232 int ignorecase; // PK3 ignores case
240 // Search paths for files (including packages)
241 typedef struct searchpath_s
243 // only one of filename / pack will be used
244 char filename[MAX_OSPATH];
246 struct searchpath_s *next;
251 =============================================================================
255 =============================================================================
261 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
262 size_t offset, size_t packsize,
263 size_t realsize, file_flags_t flags);
267 =============================================================================
271 =============================================================================
274 mempool_t *fs_mempool;
275 mempool_t *pak_mempool;
279 pack_t *packlist = NULL;
281 searchpath_t *fs_searchpaths = NULL;
283 #define MAX_FILES_IN_PACK 65536
285 char fs_gamedir[MAX_OSPATH];
286 char fs_basedir[MAX_OSPATH];
288 qboolean fs_modified; // set true if using non-id files
292 =============================================================================
294 PRIVATE FUNCTIONS - PK3 HANDLING
296 =============================================================================
299 // Functions exported from zlib
301 # define ZEXPORT WINAPI
306 static int (ZEXPORT *qz_inflate) (z_stream* strm, int flush);
307 static int (ZEXPORT *qz_inflateEnd) (z_stream* strm);
308 static int (ZEXPORT *qz_inflateInit2_) (z_stream* strm, int windowBits, const char *version, int stream_size);
309 static int (ZEXPORT *qz_inflateReset) (z_stream* strm);
311 #define qz_inflateInit2(strm, windowBits) \
312 qz_inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
314 static dllfunction_t zlibfuncs[] =
316 {"inflate", (void **) &qz_inflate},
317 {"inflateEnd", (void **) &qz_inflateEnd},
318 {"inflateInit2_", (void **) &qz_inflateInit2_},
319 {"inflateReset", (void **) &qz_inflateReset},
323 // Handle for Zlib DLL
324 static dllhandle_t zlib_dll = NULL;
334 void PK3_CloseLibrary (void)
336 Sys_UnloadLibrary (&zlib_dll);
344 Try to load the Zlib DLL
347 qboolean PK3_OpenLibrary (void)
356 dllname = "zlib.dll";
362 if (! Sys_LoadLibrary (dllname, &zlib_dll, zlibfuncs))
364 Con_Printf ("Compressed files support disabled\n");
368 Con_Printf ("Compressed files support enabled\n");
375 PK3_GetEndOfCentralDir
377 Extract the end of the central directory from a PK3 package
380 #ifdef FS_USESYSCALLS
381 qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
383 qboolean PK3_GetEndOfCentralDir (const char *packfile, FILE *packhandle, pk3_endOfCentralDir_t *eocd)
386 long filesize, maxsize;
390 // Get the package size
391 #ifdef FS_USESYSCALLS
392 filesize = lseek (packhandle, 0, SEEK_END);
394 fseek (packhandle, 0, SEEK_END);
395 filesize = ftell(packhandle);
397 if (filesize < ZIP_END_CDIR_SIZE)
400 // Load the end of the file in memory
401 if (filesize < ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE)
404 maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
405 buffer = Mem_Alloc (tempmempool, maxsize);
406 #ifdef FS_USESYSCALLS
407 lseek (packhandle, filesize - maxsize, SEEK_SET);
408 if (read (packhandle, buffer, maxsize) != (ssize_t) maxsize)
410 fseek (packhandle, filesize - maxsize, SEEK_SET);
411 if (fread (buffer, 1, maxsize, packhandle) != (size_t) maxsize)
418 // Look for the end of central dir signature around the end of the file
419 maxsize -= ZIP_END_CDIR_SIZE;
420 ptr = &buffer[maxsize];
422 while (BuffBigLong (ptr) != ZIP_END_HEADER)
434 memcpy (eocd, ptr, ZIP_END_CDIR_SIZE);
435 eocd->signature = LittleLong (eocd->signature);
436 eocd->disknum = LittleShort (eocd->disknum);
437 eocd->cdir_disknum = LittleShort (eocd->cdir_disknum);
438 eocd->localentries = LittleShort (eocd->localentries);
439 eocd->nbentries = LittleShort (eocd->nbentries);
440 eocd->cdir_size = LittleLong (eocd->cdir_size);
441 eocd->cdir_offset = LittleLong (eocd->cdir_offset);
442 eocd->comment_size = LittleShort (eocd->comment_size);
454 Extract the file list from a PK3 file
457 int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
459 qbyte *central_dir, *ptr;
463 // Load the central directory in memory
464 central_dir = Mem_Alloc (tempmempool, eocd->cdir_size);
465 #ifdef FS_USESYSCALLS
466 lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
467 read (pack->handle, central_dir, eocd->cdir_size);
469 fseek (pack->handle, eocd->cdir_offset, SEEK_SET);
470 fread (central_dir, 1, eocd->cdir_size, pack->handle);
473 // Extract the files properties
474 // The parsing is done "by hand" because some fields have variable sizes and
475 // the constant part isn't 4-bytes aligned, which makes the use of structs difficult
476 remaining = eocd->cdir_size;
479 for (ind = 0; ind < eocd->nbentries; ind++)
481 size_t namesize, count;
483 // Checking the remaining size
484 if (remaining < ZIP_CDIR_CHUNK_BASE_SIZE)
486 Mem_Free (central_dir);
489 remaining -= ZIP_CDIR_CHUNK_BASE_SIZE;
492 if (BuffBigLong (ptr) != ZIP_CDIR_HEADER)
494 Mem_Free (central_dir);
498 namesize = BuffLittleShort (&ptr[28]); // filename length
500 // Check encryption, compression, and attributes
501 // 1st uint8 : general purpose bit flag
502 // Check bits 0 (encryption), 3 (data descriptor after the file), and 5 (compressed patched data (?))
503 // 2nd uint8 : external file attributes
504 // Check bits 3 (file is a directory) and 5 (file is a volume (?))
505 if ((ptr[8] & 0x29) == 0 && (ptr[38] & 0x18) == 0)
507 // Still enough bytes for the name?
508 if ((size_t) remaining < namesize || namesize >= sizeof (*pack->files))
510 Mem_Free (central_dir);
514 // WinZip doesn't use the "directory" attribute, so we need to check the name directly
515 if (ptr[ZIP_CDIR_CHUNK_BASE_SIZE + namesize - 1] != '/')
517 char filename [sizeof (pack->files[0].name)];
518 size_t offset, packsize, realsize;
521 // Extract the name (strip it if necessary)
522 if (namesize >= sizeof (filename))
523 namesize = sizeof (filename) - 1;
524 memcpy (filename, &ptr[ZIP_CDIR_CHUNK_BASE_SIZE], namesize);
525 filename[namesize] = '\0';
527 if (BuffLittleShort (&ptr[10]))
528 flags = FILE_FLAG_DEFLATED;
531 offset = BuffLittleLong (&ptr[42]);
532 packsize = BuffLittleLong (&ptr[20]);
533 realsize = BuffLittleLong (&ptr[24]);
534 FS_AddFileToPack (filename, pack, offset, packsize, realsize, flags);
538 // Skip the name, additionnal field, and comment
539 // 1er uint16 : extra field length
540 // 2eme uint16 : file comment length
541 count = namesize + BuffLittleShort (&ptr[30]) + BuffLittleShort (&ptr[32]);
542 ptr += ZIP_CDIR_CHUNK_BASE_SIZE + count;
546 Mem_Free (central_dir);
547 return pack->numfiles;
555 Create a package entry associated with a PK3 file
558 pack_t *FS_LoadPackPK3 (const char *packfile)
560 #ifdef FS_USESYSCALLS
565 pk3_endOfCentralDir_t eocd;
569 #ifdef FS_USESYSCALLS
570 packhandle = open (packfile, O_RDONLY | O_BINARY);
574 packhandle = fopen (packfile, "rb");
579 if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
580 Sys_Error ("%s is not a PK3 file", packfile);
582 // Multi-volume ZIP archives are NOT allowed
583 if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
584 Sys_Error ("%s is a multi-volume ZIP archive", packfile);
586 // We only need to do this test if MAX_FILES_IN_PACK is lesser than 65535
587 // since eocd.nbentries is an unsigned 16 bits integer
588 #if MAX_FILES_IN_PACK < 65535
589 if (eocd.nbentries > MAX_FILES_IN_PACK)
590 Sys_Error ("%s contains too many files (%hu)", packfile, eocd.nbentries);
593 // Create a package structure in memory
594 pack = Mem_Alloc (pak_mempool, sizeof (pack_t));
595 pack->ignorecase = true; // PK3 ignores case
596 strlcpy (pack->filename, packfile, sizeof (pack->filename));
597 pack->handle = packhandle;
598 pack->numfiles = eocd.nbentries;
599 pack->mempool = Mem_AllocPool (packfile, 0, NULL);
600 pack->files = Mem_Alloc (pack->mempool, eocd.nbentries * sizeof(packfile_t));
601 pack->next = packlist;
604 real_nb_files = PK3_BuildFileList (pack, &eocd);
605 if (real_nb_files <= 0)
606 Sys_Error ("%s is not a valid PK3 file", packfile);
608 Con_Printf("Added packfile %s (%i files)\n", packfile, real_nb_files);
615 PK3_GetTrueFileOffset
617 Find where the true file data offset is
620 void PK3_GetTrueFileOffset (packfile_t *file, pack_t *pack)
622 qbyte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
626 if (file->flags & FILE_FLAG_TRUEOFFS)
629 // Load the local file description
630 #ifdef FS_USESYSCALLS
631 lseek (pack->handle, file->offset, SEEK_SET);
632 count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
634 fseek (pack->handle, file->offset, SEEK_SET);
635 count = fread (buffer, 1, ZIP_LOCAL_CHUNK_BASE_SIZE, pack->handle);
637 if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
638 Sys_Error ("Can't retrieve file %s in package %s", file->name, pack->filename);
640 // Skip name and extra field
641 file->offset += BuffLittleShort (&buffer[26]) + BuffLittleShort (&buffer[28]) + ZIP_LOCAL_CHUNK_BASE_SIZE;
643 file->flags |= FILE_FLAG_TRUEOFFS;
648 =============================================================================
650 OTHER PRIVATE FUNCTIONS
652 =============================================================================
660 Add a file to the list of files contained into a package
663 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
664 size_t offset, size_t packsize,
665 size_t realsize, file_flags_t flags)
667 int (*strcmp_funct) (const char* str1, const char* str2);
668 int left, right, middle;
671 strcmp_funct = pack->ignorecase ? strcasecmp : strcmp;
673 // Look for the slot we should put that file into (binary search)
675 right = pack->numfiles - 1;
676 while (left <= right)
680 middle = (left + right) / 2;
681 diff = strcmp_funct (pack->files[middle].name, name);
683 // If we found the file, there's a problem
685 Sys_Error ("Package %s contains the file %s several times\n",
686 pack->filename, name);
688 // If we're too far in the list
695 // We have to move the right of the list by one slot to free the one we need
696 file = &pack->files[left];
697 memmove (file + 1, file, (pack->numfiles - left) * sizeof (*file));
700 strlcpy (file->name, name, sizeof (file->name));
701 file->offset = offset;
702 file->packsize = packsize;
703 file->realsize = realsize;
714 Only used for FS_Open.
717 void FS_CreatePath (char *path)
721 for (ofs = path+1 ; *ofs ; ofs++)
723 if (*ofs == '/' || *ofs == '\\')
725 // create the directory
741 void FS_Path_f (void)
745 Con_Print("Current search path:\n");
746 for (s=fs_searchpaths ; s ; s=s->next)
750 Con_Printf("%s (%i files)\n", s->pack->filename, s->pack->numfiles);
753 Con_Printf("%s\n", s->filename);
762 Takes an explicit (not game tree related) path to a pak file.
764 Loads the header and directory, adding the files at the beginning
765 of the list so they override previous pack files.
768 pack_t *FS_LoadPackPAK (const char *packfile)
770 dpackheader_t header;
772 #ifdef FS_USESYSCALLS
778 dpackfile_t *info; // temporary alloc, allowing huge pack directories
780 #ifdef FS_USESYSCALLS
781 packhandle = open (packfile, O_RDONLY | O_BINARY);
784 read (packhandle, (void *)&header, sizeof(header));
786 packhandle = fopen (packfile, "rb");
789 fread ((void *)&header, 1, sizeof(header), packhandle);
791 if (memcmp(header.id, "PACK", 4))
792 Sys_Error ("%s is not a packfile", packfile);
793 header.dirofs = LittleLong (header.dirofs);
794 header.dirlen = LittleLong (header.dirlen);
796 if (header.dirlen % sizeof(dpackfile_t))
797 Sys_Error ("%s has an invalid directory size", packfile);
799 numpackfiles = header.dirlen / sizeof(dpackfile_t);
801 if (numpackfiles > MAX_FILES_IN_PACK)
802 Sys_Error ("%s has %i files", packfile, numpackfiles);
804 pack = Mem_Alloc(pak_mempool, sizeof (pack_t));
805 pack->ignorecase = false; // PAK is case sensitive
806 strlcpy (pack->filename, packfile, sizeof (pack->filename));
807 pack->handle = packhandle;
809 pack->mempool = Mem_AllocPool(packfile, 0, NULL);
810 pack->files = Mem_Alloc(pack->mempool, numpackfiles * sizeof(packfile_t));
811 pack->next = packlist;
814 info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
815 #ifdef FS_USESYSCALLS
816 lseek (packhandle, header.dirofs, SEEK_SET);
817 read (packhandle, (void *)info, header.dirlen);
819 fseek (packhandle, header.dirofs, SEEK_SET);
820 fread ((void *)info, 1, header.dirlen, packhandle);
823 // parse the directory
824 for (i = 0;i < numpackfiles;i++)
826 size_t offset = LittleLong (info[i].filepos);
827 size_t size = LittleLong (info[i].filelen);
829 FS_AddFileToPack (info[i].name, pack, offset, size, size, FILE_FLAG_TRUEOFFS);
834 Con_Printf("Added packfile %s (%i files)\n", packfile, numpackfiles);
843 Sets fs_gamedir, adds the directory to the head of the path,
844 then loads and adds pak1.pak pak2.pak ...
847 void FS_AddGameDirectory (char *dir)
849 stringlist_t *list, *current;
850 searchpath_t *search;
852 char pakfile[MAX_OSPATH];
854 strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
856 list = listdirectory(dir);
858 // add any PAK package in the directory
859 for (current = list;current;current = current->next)
861 if (matchpattern(current->text, "*.pak", true))
863 snprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
864 pak = FS_LoadPackPAK (pakfile);
867 search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
869 search->next = fs_searchpaths;
870 fs_searchpaths = search;
873 Con_Printf("unable to load pak \"%s\"\n", pakfile);
877 // add any PK3 package in the director
878 for (current = list;current;current = current->next)
880 if (matchpattern(current->text, "*.pk3", true))
882 snprintf (pakfile, sizeof (pakfile), "%s/%s", dir, current->text);
883 pak = FS_LoadPackPK3 (pakfile);
886 search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
888 search->next = fs_searchpaths;
889 fs_searchpaths = search;
892 Con_Printf("unable to load pak \"%s\"\n", pakfile);
897 // Add the directory to the search path
898 // (unpacked files have the priority over packed files)
899 search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
900 strlcpy (search->filename, dir, sizeof (search->filename));
901 search->next = fs_searchpaths;
902 fs_searchpaths = search;
911 char *FS_FileExtension (const char *in)
913 static char exten[8];
914 const char *slash, *backslash, *colon, *dot, *separator;
917 slash = strrchr(in, '/');
918 backslash = strrchr(in, '\\');
919 colon = strrchr(in, ':');
920 dot = strrchr(in, '.');
922 if (separator < backslash)
923 separator = backslash;
924 if (separator < colon)
926 if (dot == NULL || dot < separator)
929 for (i = 0;i < 7 && dot[i];i++)
944 searchpath_t *search;
946 fs_mempool = Mem_AllocPool("file management", 0, NULL);
947 pak_mempool = Mem_AllocPool("paks", 0, NULL);
949 Cvar_RegisterVariable (&scr_screenshot_name);
951 Cmd_AddCommand ("path", FS_Path_f);
952 Cmd_AddCommand ("dir", FS_Dir_f);
953 Cmd_AddCommand ("ls", FS_Ls_f);
955 strcpy(fs_basedir, ".");
956 strcpy(fs_gamedir, ".");
961 // Overrides the system supplied base directory (under GAMENAME)
962 // COMMANDLINEOPTION: Filesystem: -basedir <path> chooses what base directory the game data is in, inside this there should be a data directory for the game (for example id1)
963 i = COM_CheckParm ("-basedir");
964 if (i && i < com_argc-1)
966 strlcpy (fs_basedir, com_argv[i+1], sizeof (fs_basedir));
967 i = strlen (fs_basedir);
968 if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/'))
972 // -path <dir or packfile> [<dir or packfile>] ...
973 // Fully specifies the exact search path, overriding the generated one
974 // COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
975 i = COM_CheckParm ("-path");
979 while (++i < com_argc)
981 if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
984 search = Mem_Alloc(pak_mempool, sizeof(searchpath_t));
985 if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
987 search->pack = FS_LoadPackPAK (com_argv[i]);
989 Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
991 else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
993 search->pack = FS_LoadPackPK3 (com_argv[i]);
995 Sys_Error ("Couldn't load packfile: %s", com_argv[i]);
998 strlcpy (search->filename, com_argv[i], sizeof (search->filename));
999 search->next = fs_searchpaths;
1000 fs_searchpaths = search;
1005 // start up with GAMENAME by default (id1)
1006 strlcpy (com_modname, GAMENAME, sizeof (com_modname));
1007 FS_AddGameDirectory (va("%s/"GAMENAME, fs_basedir));
1008 Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
1010 // add the game-specific path, if any
1014 strlcpy (com_modname, gamedirname, sizeof (com_modname));
1015 FS_AddGameDirectory (va("%s/%s", fs_basedir, gamedirname));
1019 // Adds basedir/gamedir as an override game
1020 // LordHavoc: now supports multiple -game directories
1021 for (i = 1;i < com_argc;i++)
1025 if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
1029 strlcpy (com_modname, com_argv[i], sizeof (com_modname));
1030 FS_AddGameDirectory (va("%s/%s", fs_basedir, com_argv[i]));
1031 Cvar_SetQuick (&scr_screenshot_name, com_modname);
1038 ====================
1041 Internal function used to create a qfile_t and open the relevant file on disk
1042 ====================
1044 static qfile_t* FS_SysOpen (const char* filepath, const char* mode)
1048 file = Mem_Alloc (fs_mempool, sizeof (*file));
1049 memset (file, 0, sizeof (*file));
1051 #ifdef FS_USESYSCALLS
1052 if (strchr(mode, 'r'))
1053 file->stream = open (filepath, O_RDONLY | O_BINARY);
1054 else if (strchr(mode, 'w'))
1055 file->stream = open (filepath, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, 0666);
1056 else if (strchr(mode, 'a'))
1057 file->stream = open (filepath, O_RDWR | O_BINARY | O_CREAT | O_APPEND, 0666);
1060 if (file->stream < 0)
1066 file->stream = fopen (filepath, mode);
1083 qfile_t *FS_OpenRead (const char *path, int offs, int len)
1087 file = FS_SysOpen (path, "rb");
1090 Sys_Error ("Couldn't open %s", path);
1095 if (offs < 0 || len < 0)
1097 // We set fs_filesize here for normal files
1098 #ifdef FS_USESYSCALLS
1099 fs_filesize = lseek (file->stream, 0, SEEK_END);
1100 lseek (file->stream, 0, SEEK_SET);
1102 fseek (file->stream, 0, SEEK_END);
1103 fs_filesize = ftell (file->stream);
1104 fseek (file->stream, 0, SEEK_SET);
1110 #ifdef FS_USESYSCALLS
1111 lseek (file->stream, offs, SEEK_SET);
1113 fseek (file->stream, offs, SEEK_SET);
1116 file->flags |= FS_FLAG_PACKED;
1118 file->offset = offs;
1127 ====================
1130 Look for a file in the packages and in the filesystem
1132 Return the searchpath where the file was found (or NULL)
1133 and the file index in the package if relevant
1134 ====================
1136 static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
1138 searchpath_t *search;
1141 // search through the path, one element at a time
1142 for (search = fs_searchpaths;search;search = search->next)
1144 // is the element a pak file?
1147 int (*strcmp_funct) (const char* str1, const char* str2);
1148 int left, right, middle;
1151 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
1153 // Look for the file (binary search)
1155 right = pak->numfiles - 1;
1156 while (left <= right)
1160 middle = (left + right) / 2;
1161 diff = strcmp_funct (pak->files[middle].name, name);
1167 Sys_Printf("FS_FindFile: %s in %s\n",
1168 pak->files[middle].name, pak->filename);
1175 // If we're too far in the list
1184 char netpath[MAX_OSPATH];
1185 snprintf(netpath, sizeof(netpath), "%s/%s", search->filename, name);
1186 if (FS_SysFileExists (netpath))
1189 Sys_Printf("FS_FindFile: %s\n", netpath);
1199 Sys_Printf("FS_FindFile: can't find %s\n", name);
1211 If the requested file is inside a packfile, a new qfile_t* will be opened
1217 qfile_t *FS_FOpenFile (const char *filename, qboolean quiet)
1219 searchpath_t *search;
1220 packfile_t *packfile;
1224 search = FS_FindFile (filename, &i, quiet);
1233 // Found in the filesystem?
1236 char netpath[MAX_OSPATH];
1237 snprintf(netpath, sizeof(netpath), "%s/%s", search->filename, filename);
1238 return FS_OpenRead(netpath, -1, -1);
1241 // So, we found it in a package...
1242 packfile = &search->pack->files[i];
1244 // If we don't have the true offset, get it now
1245 if (! (packfile->flags & FILE_FLAG_TRUEOFFS))
1246 PK3_GetTrueFileOffset (packfile, search->pack);
1248 // No Zlib DLL = no compressed files
1249 if (!zlib_dll && (packfile->flags & FILE_FLAG_DEFLATED))
1251 Con_Printf("WARNING: can't open the compressed file %s\n"
1252 "You need the Zlib DLL to use compressed files\n",
1258 // open a new file in the pakfile
1259 file = FS_OpenRead (search->pack->filename, packfile->offset, packfile->packsize);
1260 fs_filesize = packfile->realsize;
1262 if (packfile->flags & FILE_FLAG_DEFLATED)
1266 file->flags |= FS_FLAG_DEFLATED;
1268 // We need some more variables
1269 ztk = Mem_Alloc (fs_mempool, sizeof (*file->z));
1271 ztk->real_length = packfile->realsize;
1273 // Initialize zlib stream
1274 ztk->zstream.next_in = ztk->input;
1275 ztk->zstream.avail_in = 0;
1277 /* From Zlib's "unzip.c":
1279 * windowBits is passed < 0 to tell that there is no zlib header.
1280 * Note that in this case inflate *requires* an extra "dummy" byte
1281 * after the compressed stream in order to complete decompression and
1282 * return Z_STREAM_END.
1283 * In unzip, i don't wait absolutely Z_STREAM_END because I known the
1284 * size of both compressed and uncompressed data
1286 if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
1287 Sys_Error ("inflate init error (file: %s)", filename);
1289 ztk->zstream.next_out = ztk->output;
1290 ztk->zstream.avail_out = sizeof (ztk->output);
1300 =============================================================================
1302 MAIN PUBLIC FUNCTIONS
1304 =============================================================================
1308 ====================
1311 Open a file. The syntax is the same as fopen
1312 ====================
1314 qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet)
1316 // If the file is opened in "write" or "append" mode
1317 if (strchr (mode, 'w') || strchr (mode, 'a'))
1319 char real_path [MAX_OSPATH];
1321 // Open the file on disk directly
1322 snprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
1324 // Create directories up to the file
1325 FS_CreatePath (real_path);
1327 return FS_SysOpen (real_path, mode);
1330 // Else, we look at the various search paths
1331 return FS_FOpenFile (filepath, quiet);
1336 ====================
1340 ====================
1342 int FS_Close (qfile_t* file)
1344 #ifdef FS_USESYSCALLS
1345 if (close (file->stream))
1347 if (fclose (file->stream))
1353 qz_inflateEnd (&file->z->zstream);
1363 ====================
1366 Write "datasize" bytes into a file
1367 ====================
1369 size_t FS_Write (qfile_t* file, const void* data, size_t datasize)
1371 #ifdef FS_USESYSCALLS
1372 return write (file->stream, data, datasize);
1374 return fwrite (data, 1, datasize, file->stream);
1380 ====================
1383 Read up to "buffersize" bytes from a file
1384 ====================
1386 size_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
1391 // Quick path for unpacked files
1392 if (! (file->flags & FS_FLAG_PACKED))
1393 #ifdef FS_USESYSCALLS
1394 return read (file->stream, buffer, buffersize);
1396 return fread (buffer, 1, buffersize, file->stream);
1399 // If the file isn't compressed
1400 if (! (file->flags & FS_FLAG_DEFLATED))
1402 // We must take care to not read after the end of the file
1403 count = file->length - file->position;
1404 if (buffersize > count)
1407 #ifdef FS_USESYSCALLS
1408 nb = read (file->stream, buffer, buffersize);
1410 nb = fread (buffer, 1, buffersize, file->stream);
1413 file->position += nb;
1417 // If the file is compressed, it's more complicated...
1420 // First, we copy as many bytes as we can from "output"
1421 if (ztk->out_ind < ztk->out_max)
1423 count = ztk->out_max - ztk->out_ind;
1425 nb = (buffersize > count) ? count : buffersize;
1426 memcpy (buffer, &ztk->output[ztk->out_ind], nb);
1428 file->position += nb;
1433 // We cycle through a few operations until we have inflated enough data
1434 while (nb < buffersize)
1436 // NOTE: at this point, "output" should always be empty
1438 // If "input" is also empty, we need to fill it
1439 if (ztk->in_ind == ztk->in_max)
1443 // If we are at the end of the file
1444 if (ztk->out_position == ztk->real_length)
1447 remain = file->length - ztk->in_position;
1448 count = (remain > sizeof (ztk->input)) ? sizeof (ztk->input) : remain;
1449 #ifdef FS_USESYSCALLS
1450 read (file->stream, ztk->input, count);
1452 fread (ztk->input, 1, count, file->stream);
1455 // Update indexes and counters
1457 ztk->in_max = count;
1458 ztk->in_position += count;
1461 // Now that we are sure we have compressed data available, we need to determine
1462 // if it's better to inflate it in "output" or directly in "buffer" (we are in this
1463 // case if we still need more bytes than "output" can contain)
1465 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
1466 ztk->zstream.avail_in = ztk->in_max - ztk->in_ind;
1468 // If output will be able to contain at least 1 more byte than the data we need
1469 if (buffersize - nb < sizeof (ztk->output))
1473 // Inflate the data in "output"
1474 ztk->zstream.next_out = ztk->output;
1475 ztk->zstream.avail_out = sizeof (ztk->output);
1476 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1477 if (error != Z_OK && error != Z_STREAM_END)
1478 Sys_Error ("Can't inflate file");
1479 ztk->in_ind = ztk->in_max - ztk->zstream.avail_in;
1480 ztk->out_max = sizeof (ztk->output) - ztk->zstream.avail_out;
1481 ztk->out_position += ztk->out_max;
1483 // Copy the requested data in "buffer" (as much as we can)
1484 count = (buffersize - nb > ztk->out_max) ? ztk->out_max : buffersize - nb;
1485 memcpy (&((qbyte*)buffer)[nb], ztk->output, count);
1486 ztk->out_ind = count;
1489 // Else, we inflate directly in "buffer"
1494 // Inflate the data in "buffer"
1495 ztk->zstream.next_out = &((qbyte*)buffer)[nb];
1496 ztk->zstream.avail_out = buffersize - nb;
1497 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
1498 if (error != Z_OK && error != Z_STREAM_END)
1499 Sys_Error ("Can't inflate file");
1500 ztk->in_ind = ztk->in_max - ztk->zstream.avail_in;
1502 // Invalidate the output data (for FS_Seek)
1506 // How much data did it inflate?
1507 count = buffersize - nb - ztk->zstream.avail_out;
1508 ztk->out_position += count;
1512 file->position += count;
1520 ====================
1523 Flush the file output stream
1524 ====================
1526 int FS_Flush (qfile_t* file)
1528 #ifdef FS_USESYSCALLS
1531 return fflush (file->stream);
1537 ====================
1540 Print a string into a file
1541 ====================
1543 int FS_Print(qfile_t* file, const char *msg)
1545 return FS_Write(file, msg, strlen(msg));
1549 ====================
1552 Print a string into a file
1553 ====================
1555 int FS_Printf(qfile_t* file, const char* format, ...)
1560 va_start (args, format);
1561 result = FS_VPrintf(file, format, args);
1569 ====================
1572 Print a string into a file
1573 ====================
1575 int FS_VPrintf(qfile_t* file, const char* format, va_list ap)
1577 #ifdef FS_USESYSCALLS
1580 char tempstring[1024];
1581 len = vsnprintf (tempstring, sizeof(tempstring), format, ap);
1582 if (len >= sizeof(tempstring))
1585 char *temp = Mem_Alloc(tempmempool, len + 1);
1586 len = vsnprintf (temp, len + 1, format, ap);
1587 result = write (file->stream, temp, len);
1592 return write (file->stream, tempstring, len);
1595 return vfprintf (file->stream, format, ap);
1601 ====================
1604 Get the next character of a file
1605 ====================
1607 int FS_Getc (qfile_t* file)
1611 if (FS_Read (file, &c, 1) != 1)
1619 ====================
1622 Move the position index in a file
1623 ====================
1625 int FS_Seek (qfile_t* file, long offset, int whence)
1627 // Quick path for unpacked files
1628 if (! (file->flags & FS_FLAG_PACKED))
1629 #ifdef FS_USESYSCALLS
1630 return lseek (file->stream, offset, whence);
1632 return fseek (file->stream, offset, whence);
1635 // Seeking in compressed files is more a hack than anything else,
1636 // but we need to support it, so here it is.
1637 if (file->flags & FS_FLAG_DEFLATED)
1639 ztoolkit_t *ztk = file->z;
1640 qbyte buffer [sizeof (ztk->output)]; // it's big to force inflating into buffer directly
1645 offset += file->position;
1652 offset += ztk->real_length;
1658 if (offset < 0 || offset > (long) ztk->real_length)
1661 // If we need to go back in the file
1662 if (offset <= (long) file->position)
1664 // If we still have the data we need in the output buffer
1665 if (file->position - offset <= ztk->out_ind)
1667 ztk->out_ind -= file->position - offset;
1668 file->position = offset;
1672 // Else, we restart from the beginning of the file
1675 ztk->in_position = 0;
1678 ztk->out_position = 0;
1680 #ifdef FS_USESYSCALLS
1681 lseek (file->stream, file->offset, SEEK_SET);
1683 fseek (file->stream, file->offset, SEEK_SET);
1686 // Reset the Zlib stream
1687 ztk->zstream.next_in = ztk->input;
1688 ztk->zstream.avail_in = 0;
1689 qz_inflateReset (&ztk->zstream);
1692 // Skip all data until we reach the requested offset
1693 while ((long) file->position < offset)
1695 size_t diff = offset - file->position;
1698 count = (diff > sizeof (buffer)) ? sizeof (buffer) : diff;
1699 len = FS_Read (file, buffer, count);
1707 // Packed files receive a special treatment too, because
1708 // we need to make sure it doesn't go outside of the file
1712 offset += file->position;
1719 offset += file->length;
1725 if (offset < 0 || offset > (long) file->length)
1728 #ifdef FS_USESYSCALLS
1729 if (lseek (file->stream, file->offset + offset, SEEK_SET) == -1)
1732 if (fseek (file->stream, file->offset + offset, SEEK_SET) == -1)
1735 file->position = offset;
1741 ====================
1744 Give the current position in a file
1745 ====================
1747 long FS_Tell (qfile_t* file)
1749 if (file->flags & FS_FLAG_PACKED)
1750 return file->position;
1752 #ifdef FS_USESYSCALLS
1753 return lseek (file->stream, 0, SEEK_CUR);
1755 return ftell (file->stream);
1761 ====================
1764 Extract a line from a file
1765 ====================
1767 char* FS_Gets (qfile_t* file, char* buffer, int buffersize)
1771 // Quick path for unpacked files
1772 #ifndef FS_USESYSCALLS
1773 if (! (file->flags & FS_FLAG_PACKED))
1774 return fgets (buffer, buffersize, file->stream);
1777 for (ind = 0; ind < (size_t) buffersize - 1; ind++)
1779 int c = FS_Getc (file);
1794 buffer[ind + 1] = '\0';
1803 buffer[buffersize - 1] = '\0';
1812 Dynamic length version of fgets. DO NOT free the buffer.
1815 char *FS_Getline (qfile_t *file)
1817 static int size = 256;
1818 static char *buf = 0;
1823 buf = Mem_Alloc (fs_mempool, size);
1825 if (!FS_Gets (file, buf, size))
1829 while (buf[len - 1] != '\n' && buf[len - 1] != '\r')
1831 t = Mem_Alloc (fs_mempool, size + 256);
1832 memcpy(t, buf, size);
1836 if (!FS_Gets (file, buf + len, size - len))
1840 while ((len = strlen(buf)) && (buf[len - 1] == '\n' || buf[len - 1] == '\r'))
1847 ====================
1850 Extract a line from a file
1851 ====================
1853 // FIXME: remove this function?
1854 int FS_Eof (qfile_t* file)
1856 if (file->flags & FS_FLAG_PACKED)
1858 if (file->flags & FS_FLAG_DEFLATED)
1859 return (file->position == file->z->real_length);
1861 return (file->position == file->length);
1864 #ifdef FS_USESYSCALLS
1865 Sys_Error("FS_Eof: not implemented using syscalls\n");
1868 return feof (file->stream);
1877 Filename are relative to the quake directory.
1878 Always appends a 0 byte.
1881 qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet)
1886 // look for it in the filesystem or pack files
1887 h = FS_Open (path, "rb", quiet);
1891 buf = Mem_Alloc(pool, fs_filesize+1);
1893 Sys_Error ("FS_LoadFile: not enough available memory for %s (size %i)", path, fs_filesize);
1895 ((qbyte *)buf)[fs_filesize] = 0;
1897 FS_Read (h, buf, fs_filesize);
1908 The filename will be prefixed by the current game directory
1911 qboolean FS_WriteFile (const char *filename, void *data, int len)
1915 handle = FS_Open (filename, "wb", false);
1918 Con_Printf("FS_WriteFile: failed on %s\n", filename);
1922 Con_DPrintf("FS_WriteFile: %s\n", filename);
1923 FS_Write (handle, data, len);
1930 =============================================================================
1932 OTHERS PUBLIC FUNCTIONS
1934 =============================================================================
1942 void FS_StripExtension (const char *in, char *out, size_t size_out)
1949 while (*in && size_out > 1)
1953 else if (*in == '/' || *in == '\\' || *in == ':')
1970 void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
1974 // if path doesn't have a .EXT, append extension
1975 // (extension should include the .)
1976 src = path + strlen(path) - 1;
1978 while (*src != '/' && src != path)
1981 return; // it has an extension
1985 strlcat (path, extension, size_path);
1993 Look for a file in the packages and in the filesystem
1996 qboolean FS_FileExists (const char *filename)
1998 return (FS_FindFile (filename, NULL, true) != NULL);
2006 Look for a file in the filesystem only
2009 qboolean FS_SysFileExists (const char *path)
2014 f = fopen (path, "rb");
2025 if (stat (path,&buf) == -1)
2032 void FS_mkdir (const char *path)
2045 Allocate and fill a search structure with information on matching filenames.
2048 fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
2051 searchpath_t *searchpath;
2053 int i, basepathlength, numfiles, numchars;
2054 stringlist_t *dir, *dirfile, *liststart, *listcurrent, *listtemp;
2055 const char *slash, *backslash, *colon, *separator;
2057 char netpath[MAX_OSPATH];
2058 char temp[MAX_OSPATH];
2060 while(!strncmp(pattern, "./", 2))
2062 while(!strncmp(pattern, ".\\", 2))
2069 slash = strrchr(pattern, '/');
2070 backslash = strrchr(pattern, '\\');
2071 colon = strrchr(pattern, ':');
2072 separator = pattern;
2073 if (separator < slash)
2075 if (separator < backslash)
2076 separator = backslash;
2077 if (separator < colon)
2079 basepathlength = separator - pattern;
2080 basepath = Mem_Alloc (tempmempool, basepathlength + 1);
2082 memcpy(basepath, pattern, basepathlength);
2083 basepath[basepathlength] = 0;
2085 // search through the path, one element at a time
2086 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
2088 // is the element a pak file?
2089 if (searchpath->pack)
2091 // look through all the pak file elements
2092 pak = searchpath->pack;
2093 for (i = 0;i < pak->numfiles;i++)
2095 strcpy(temp, pak->files[i].name);
2098 if (matchpattern(temp, (char *)pattern, true))
2100 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2101 if (!strcmp(listtemp->text, temp))
2103 if (listtemp == NULL)
2105 listcurrent = stringlistappend(listcurrent, temp);
2106 if (liststart == NULL)
2107 liststart = listcurrent;
2109 Sys_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
2112 // strip off one path element at a time until empty
2113 // this way directories are added to the listing if they match the pattern
2114 slash = strrchr(temp, '/');
2115 backslash = strrchr(temp, '\\');
2116 colon = strrchr(temp, ':');
2118 if (separator < slash)
2120 if (separator < backslash)
2121 separator = backslash;
2122 if (separator < colon)
2124 *((char *)separator) = 0;
2130 // get a directory listing and look at each name
2131 snprintf(netpath, sizeof (netpath), "%s/%s", searchpath->filename, basepath);
2132 if ((dir = listdirectory(netpath)))
2134 for (dirfile = dir;dirfile;dirfile = dirfile->next)
2136 snprintf(temp, sizeof(temp), "%s/%s", basepath, dirfile->text);
2137 if (matchpattern(temp, (char *)pattern, true))
2139 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2140 if (!strcmp(listtemp->text, temp))
2142 if (listtemp == NULL)
2144 listcurrent = stringlistappend(listcurrent, temp);
2145 if (liststart == NULL)
2146 liststart = listcurrent;
2148 Sys_Printf("SearchDirFile: %s\n", temp);
2159 liststart = stringlistsort(liststart);
2162 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2165 numchars += strlen(listtemp->text) + 1;
2167 search = Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
2168 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
2169 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
2170 search->numfilenames = numfiles;
2173 for (listtemp = liststart;listtemp;listtemp = listtemp->next)
2175 search->filenames[numfiles] = search->filenamesbuffer + numchars;
2176 strcpy(search->filenames[numfiles], listtemp->text);
2178 numchars += strlen(listtemp->text) + 1;
2181 stringlistfree(liststart);
2188 void FS_FreeSearch(fssearch_t *search)
2193 extern int con_linewidth;
2194 int FS_ListDirectory(const char *pattern, int oneperline)
2205 search = FS_Search(pattern, true, true);
2208 numfiles = search->numfilenames;
2211 // FIXME: the names could be added to one column list and then
2212 // gradually shifted into the next column if they fit, and then the
2213 // next to make a compact variable width listing but it's a lot more
2215 // find width for columns
2217 for (i = 0;i < numfiles;i++)
2219 l = strlen(search->filenames[i]);
2220 if (columnwidth < l)
2223 // count the spacing character
2225 // calculate number of columns
2226 numcolumns = con_linewidth / columnwidth;
2227 // don't bother with the column printing if it's only one column
2228 if (numcolumns >= 2)
2230 numlines = (numfiles + numcolumns - 1) / numcolumns;
2231 for (i = 0;i < numlines;i++)
2234 for (k = 0;k < numcolumns;k++)
2236 l = i * numcolumns + k;
2239 name = search->filenames[l];
2240 for (j = 0;name[j] && j < (int)sizeof(linebuf) - 1;j++)
2241 linebuf[linebufpos++] = name[j];
2242 // space out name unless it's the last on the line
2243 if (k < (numcolumns - 1) && l < (numfiles - 1))
2244 for (;j < columnwidth && j < (int)sizeof(linebuf) - 1;j++)
2245 linebuf[linebufpos++] = ' ';
2248 linebuf[linebufpos] = 0;
2249 Con_Printf("%s\n", linebuf);
2256 for (i = 0;i < numfiles;i++)
2257 Con_Printf("%s\n", search->filenames[i]);
2258 FS_FreeSearch(search);
2262 static void FS_ListDirectoryCmd (const char* cmdname, int oneperline)
2264 const char *pattern;
2267 Con_Printf("usage:\n%s [path/pattern]\n", cmdname);
2270 if (Cmd_Argc() == 2)
2271 pattern = Cmd_Argv(1);
2274 if (!FS_ListDirectory(pattern, oneperline))
2275 Con_Print("No files found.\n");
2280 FS_ListDirectoryCmd("dir", true);
2285 FS_ListDirectoryCmd("ls", false);