2 .armor { fill:#81f13d }
3 .health { fill:#fd725d }
6 .bullets { fill:#adf085 }
7 .cells { fill:#8be1f7 }
9 .nades { fill:#96bea3 }
10 .plasma { fill:#eda3f1 }
11 .rockets { fill:#eaaf86 }
12 .shells { fill:#9aa3ab }
13 .supercells { fill:#d0f08a }
17 .crylink { fill:#ea6ff9 }
18 .electro { fill:#679ff3 }
19 .fireball { fill:#e39160 }
20 .grenadelauncher { fill:#fd725d }
21 .hagar { fill:#e39160 }
22 .hlac { fill:#e39160 }
24 .hook { fill:#81f13d }
25 .laser { fill:#f7717b }
26 .minelayer { fill:#fd725d }
28 .porto { fill:#679ff3 }
29 .rifle { fill:#e39160 }
30 .rocketlauncher { fill:#e9be57 }
32 .seeker { fill:#f7717b }
33 .shotgun { fill:#8897a4 }
34 .shockwave { fill:#77b38a }
35 .tuba { fill:#e9be57 }
36 .vaporizer { fill:#978ed2 }
37 .vortex { fill:#75c3d5 }
40 .detonator { fill:#e39160 }
41 .invisibility { fill:#679ff3 }
42 .resurrection { fill:#f7717b }
43 .speed { fill:#75c3d5 }
44 .strength { fill:#e39160 }
45 .superweapons { fill:#e9be57 }
46 .xray { fill:#978ed2 }
49 .keepaway { fill:#8aa9c6 }
50 .ball { fill:#8aa9c6 }
53 .nade { fill:#77b38a }
54 .nade_heal { fill:#fd725d }
55 .nade_ice { fill:#75c3d5 }
56 .nade_napalm { fill:#e39160 }
59 .camping { fill:#81f13d }
60 .death { fill:#8aa9c6 }
61 .fall { fill:#fd725d }
62 .lava { fill:#e39160 }
63 .melee { fill:#81f13d }
64 .outofammo { fill:#8aa9c6 }
65 .selfkill { fill:#8aa9c6 }
66 .shootingstar { fill:#e9be57 }
67 .slime { fill:#81f13d }
68 .telefrag { fill:#679ff3 }
69 .void { fill:#679ff3 }
70 .water { fill:#75c3d5 }
73 .newfail { fill:#679ff3 }
74 .newrank { fill:#e9be57 }
75 .newrecord { fill:#fd725d }
76 .newtime { fill:#81f13d }
81 .progressbar { fill:#ffffff }
85 .shadow { fill:#000000; opacity:0.6 }
86 .border_corner { fill:url(common.gradients#border_corner) }
87 .border_default { fill:url(common.gradients#border_default) }
88 .border_fading { fill:url(common.gradients#border_fading) }
89 .border_small { fill:#2f2f2f; opacity:0.7 }
90 .border_highlighted { fill:#ffffff }
93 .current_bg { fill:url(common.gradients#current_bg) }
94 .current_bg_east { fill:url(common.gradients#current_bg_east) }
95 .current_frame { fill:url(common.gradients#current_frame) }
96 .current_frame_east { fill:url(common.gradients#current_frame_east) }
97 .weapon_accuracy { fill:url(common.gradients#weapon_accuracy) }
98 .weapon_ammo { fill:url(common.gradients#weapon_ammo) }
99 .weapon_complainbubble { fill:#ffffff; opacity:0.6 }
102 .blurred { filter:url(common.filters#blurred) }
103 .darkened { filter:url(common.filters#darkened) }
104 .glowing { filter:url(common.filters#glowing) }
105 .shining { filter:url(common.filters#shining) }