2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
28 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
30 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
31 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
32 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
34 extern cvar_t v_glslgamma;
36 //=============================================================================
37 /* Support Routines */
39 #define FONT_FILESIZE 13468
40 #define MAX_CACHED_PICS 1024
41 #define CACHEPICHASHSIZE 256
42 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
43 static cachepic_t cachepics[MAX_CACHED_PICS];
44 static int numcachepics;
46 static rtexturepool_t *drawtexturepool;
48 static const unsigned char concharimage[FONT_FILESIZE] =
53 static rtexture_t *draw_generateconchars(void)
56 unsigned char buffer[65536][4], *data = NULL;
59 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
61 for (i = 0;i < 8192;i++)
63 random = lhrandom (0.0,1.0);
64 buffer[i][2] = 83 + (unsigned char)(random * 64);
65 buffer[i][1] = 71 + (unsigned char)(random * 32);
66 buffer[i][0] = 23 + (unsigned char)(random * 16);
67 buffer[i][3] = data[i*4+0];
70 for (i = 8192;i < 32768;i++)
72 random = lhrandom (0.0,1.0);
73 buffer[i][2] = 95 + (unsigned char)(random * 64);
74 buffer[i][1] = 95 + (unsigned char)(random * 64);
75 buffer[i][0] = 95 + (unsigned char)(random * 64);
76 buffer[i][3] = data[i*4+0];
79 for (i = 32768;i < 40960;i++)
81 random = lhrandom (0.0,1.0);
82 buffer[i][2] = 83 + (unsigned char)(random * 64);
83 buffer[i][1] = 71 + (unsigned char)(random * 32);
84 buffer[i][0] = 23 + (unsigned char)(random * 16);
85 buffer[i][3] = data[i*4+0];
88 for (i = 40960;i < 65536;i++)
90 random = lhrandom (0.0,1.0);
91 buffer[i][2] = 96 + (unsigned char)(random * 64);
92 buffer[i][1] = 43 + (unsigned char)(random * 32);
93 buffer[i][0] = 27 + (unsigned char)(random * 32);
94 buffer[i][3] = data[i*4+0];
98 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
102 return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
105 static rtexture_t *draw_generateditherpattern(void)
108 unsigned char pixels[8][8];
109 for (y = 0;y < 8;y++)
110 for (x = 0;x < 8;x++)
111 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
112 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
115 typedef struct embeddedpic_s
124 static const embeddedpic_t embeddedpics[] =
127 "gfx/prydoncursor001", 16, 16,
146 "ui/mousepointer", 16, 16,
165 "gfx/crosshair1", 16, 16,
184 "gfx/crosshair2", 16, 16,
203 "gfx/crosshair3", 16, 16,
222 "gfx/crosshair4", 16, 16,
241 "gfx/crosshair5", 8, 8,
252 "gfx/crosshair6", 2, 2,
257 "gfx/crosshair7", 16, 16,
276 "gfx/editlights/cursor", 16, 16,
295 "gfx/editlights/light", 16, 16,
314 "gfx/editlights/noshadow", 16, 16,
333 "gfx/editlights/selection", 16, 16,
352 "gfx/editlights/cubemaplight", 16, 16,
371 "gfx/editlights/cubemapnoshadowlight", 16, 16,
392 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
394 const embeddedpic_t *p;
395 for (p = embeddedpics;p->name;p++)
396 if (!strcmp(name, p->name))
397 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
398 if (!strcmp(name, "gfx/conchars"))
399 return draw_generateconchars();
400 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
401 return draw_generateditherpattern();
403 Con_Printf("Draw_CachePic: failed to load %s\n", name);
404 return r_texture_notexture;
413 // FIXME: move this to client somehow
414 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
420 unsigned char *lmpdata;
421 char lmpname[MAX_QPATH];
423 // check whether the picture has already been cached
424 crc = CRC_Block((unsigned char *)path, strlen(path));
425 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
426 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
427 if (!strcmp (path, pic->name))
430 if (numcachepics == MAX_CACHED_PICS)
432 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
433 // FIXME: support NULL in callers?
434 return cachepics; // return the first one
436 pic = cachepics + (numcachepics++);
437 strlcpy (pic->name, path, sizeof(pic->name));
439 pic->chain = cachepichash[hashkey];
440 cachepichash[hashkey] = pic;
442 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
443 pic->tex = CL_GetDynTexture( path );
444 // if so, set the width/height, too
446 pic->width = R_TextureWidth(pic->tex);
447 pic->height = R_TextureHeight(pic->tex);
448 // we're done now (early-out)
453 if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
454 flags |= TEXF_PRECACHE;
455 if (!(flags & CACHEPICFLAG_NOCLAMP))
457 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
458 flags |= TEXF_COMPRESS;
460 // load a high quality image from disk if possible
461 pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
462 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
464 // compatibility with older versions which did not require gfx/ prefix
465 pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
467 // if a high quality image was loaded, set the pic's size to match it, just
468 // in case there's no low quality version to get the size from
471 pic->width = R_TextureWidth(pic->tex);
472 pic->height = R_TextureHeight(pic->tex);
475 // now read the low quality version (wad or lmp file), and take the pic
476 // size from that even if we don't upload the texture, this way the pics
477 // show up the right size in the menu even if they were replaced with
478 // higher or lower resolution versions
479 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
480 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
482 if (developer_loading.integer)
483 Con_Printf("loading lump \"%s\"\n", path);
487 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
488 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
489 // if no high quality replacement image was found, upload the original low quality texture
491 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
495 else if ((lmpdata = W_GetLumpName (path + 4)))
497 if (developer_loading.integer)
498 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
500 if (!strcmp(path, "gfx/conchars"))
502 // conchars is a raw image and with color 0 as transparent instead of 255
505 // if no high quality replacement image was found, upload the original low quality texture
507 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
511 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
512 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
513 // if no high quality replacement image was found, upload the original low quality texture
515 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
519 // if it's not found on disk, generate an image
520 if (pic->tex == NULL)
522 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
523 pic->width = R_TextureWidth(pic->tex);
524 pic->height = R_TextureHeight(pic->tex);
530 cachepic_t *Draw_CachePic (const char *path)
532 return Draw_CachePic_Flags (path, 0);
535 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
540 crc = CRC_Block((unsigned char *)picname, strlen(picname));
541 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
542 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
543 if (!strcmp (picname, pic->name))
548 if (pic->tex && pic->width == width && pic->height == height)
550 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
558 if (numcachepics == MAX_CACHED_PICS)
560 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
561 // FIXME: support NULL in callers?
562 return cachepics; // return the first one
564 pic = cachepics + (numcachepics++);
565 strlcpy (pic->name, picname, sizeof(pic->name));
567 pic->chain = cachepichash[hashkey];
568 cachepichash[hashkey] = pic;
573 pic->height = height;
575 R_FreeTexture(pic->tex);
576 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
580 void Draw_FreePic(const char *picname)
585 // this doesn't really free the pic, but does free it's texture
586 crc = CRC_Block((unsigned char *)picname, strlen(picname));
587 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
588 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
590 if (!strcmp (picname, pic->name) && pic->tex)
592 R_FreeTexture(pic->tex);
600 extern int con_linewidth; // to force rewrapping
601 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
604 float maxwidth, scale;
605 char widthfile[MAX_QPATH];
607 fs_offset_t widthbufsize;
609 if(override || !fnt->texpath[0])
610 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
612 if(drawtexturepool == NULL)
613 return; // before gl_draw_start, so will be loaded later
615 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
616 if(fnt->tex == r_texture_notexture)
618 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
619 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
622 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
624 // unspecified width == 1 (base width)
625 for(i = 1; i < 256; ++i)
626 fnt->width_of[i] = 1;
629 // FIXME load "name.width", if it fails, fill all with 1
630 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
632 float extraspacing = 0;
633 const char *p = widthbuf;
638 if(!COM_ParseToken_Simple(&p, false, false))
656 fnt->width_of[ch++] = atof(com_token) + extraspacing;
659 if(!strcmp(com_token, "extraspacing"))
661 if(!COM_ParseToken_Simple(&p, false, false))
663 extraspacing = atof(com_token);
665 else if(!strcmp(com_token, "scale"))
667 if(!COM_ParseToken_Simple(&p, false, false))
669 scale = atof(com_token);
673 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
674 if(!COM_ParseToken_Simple(&p, false, false))
684 maxwidth = fnt->width_of[1];
685 for(i = 2; i < 256; ++i)
686 maxwidth = max(maxwidth, fnt->width_of[i]);
687 fnt->maxwidth = maxwidth;
689 // fix up maxwidth for overlap
690 fnt->maxwidth *= scale;
693 if(fnt == FONT_CONSOLE)
694 con_linewidth = -1; // rewrap console in next frame
697 static dp_font_t *FindFont(const char *title)
700 for(i = 0; i < MAX_FONTS; ++i)
701 if(!strcmp(dp_fonts[i].title, title))
706 static void LoadFont_f(void)
712 Con_Printf("Available font commands:\n");
713 for(i = 0; i < MAX_FONTS; ++i)
714 Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title);
717 f = FindFont(Cmd_Argv(1));
720 Con_Printf("font function not found\n");
723 LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
731 static void gl_draw_start(void)
734 drawtexturepool = R_AllocTexturePool();
737 memset(cachepichash, 0, sizeof(cachepichash));
739 for(i = 0; i < MAX_FONTS; ++i)
740 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
742 // draw the loading screen so people have something to see in the newly opened window
743 SCR_UpdateLoadingScreen(true);
746 static void gl_draw_shutdown(void)
748 R_FreeTexturePool(&drawtexturepool);
751 memset(cachepichash, 0, sizeof(cachepichash));
754 static void gl_draw_newmap(void)
758 void GL_Draw_Init (void)
761 Cvar_RegisterVariable(&r_textshadow);
762 Cvar_RegisterVariable(&r_textbrightness);
763 Cvar_RegisterVariable(&r_textcontrast);
764 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
765 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
767 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
768 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
769 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
770 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
771 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
772 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
773 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
774 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
775 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
776 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
777 if(!FONT_USER[i].title[0])
778 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
781 void _DrawQ_Setup(void)
783 if (r_refdef.draw2dstage)
785 r_refdef.draw2dstage = true;
787 qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
788 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
789 GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
790 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
791 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
792 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
793 R_Mesh_Matrix(&identitymatrix);
797 GL_PolygonOffset(0, 0);
801 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
803 R_SetupGenericShader(true);
806 static void _DrawQ_ProcessDrawFlag(int flags)
810 if(flags == DRAWFLAG_ADDITIVE)
811 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
812 else if(flags == DRAWFLAG_MODULATE)
813 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
814 else if(flags == DRAWFLAG_2XMODULATE)
815 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
817 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
820 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
824 _DrawQ_ProcessDrawFlag(flags);
825 GL_Color(red, green, blue, alpha);
827 R_Mesh_VertexPointer(floats, 0, 0);
828 R_Mesh_ColorPointer(NULL, 0, 0);
829 R_Mesh_ResetTextureState();
830 R_SetupGenericShader(pic != NULL);
836 height = pic->height;
837 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
838 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
841 floats[12] = 0.0f;floats[13] = 0.0f;
842 floats[14] = 1.0f;floats[15] = 0.0f;
843 floats[16] = 1.0f;floats[17] = 1.0f;
844 floats[18] = 0.0f;floats[19] = 1.0f;
846 // AK07: lets be texel correct on the corners
848 float horz_offset = 0.5f / pic->width;
849 float vert_offset = 0.5f / pic->height;
851 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
852 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
853 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
854 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
859 floats[2] = floats[5] = floats[8] = floats[11] = 0;
860 floats[0] = floats[9] = x;
861 floats[1] = floats[4] = y;
862 floats[3] = floats[6] = x + width;
863 floats[7] = floats[10] = y + height;
865 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
868 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
872 _DrawQ_ProcessDrawFlag(flags);
873 GL_Color(red, green, blue, alpha);
875 R_Mesh_VertexPointer(floats, 0, 0);
876 R_Mesh_ColorPointer(NULL, 0, 0);
877 R_Mesh_ResetTextureState();
878 R_SetupGenericShader(false);
880 floats[2] = floats[5] = floats[8] = floats[11] = 0;
881 floats[0] = floats[9] = x;
882 floats[1] = floats[4] = y;
883 floats[3] = floats[6] = x + width;
884 floats[7] = floats[10] = y + height;
886 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
889 // color tag printing
890 static const vec4_t string_colors[] =
893 // LordHavoc: why on earth is cyan before magenta in Quake3?
894 // LordHavoc: note: Doom3 uses white for [0] and [7]
895 {0.0, 0.0, 0.0, 1.0}, // black
896 {1.0, 0.0, 0.0, 1.0}, // red
897 {0.0, 1.0, 0.0, 1.0}, // green
898 {1.0, 1.0, 0.0, 1.0}, // yellow
899 {0.0, 0.0, 1.0, 1.0}, // blue
900 {0.0, 1.0, 1.0, 1.0}, // cyan
901 {1.0, 0.0, 1.0, 1.0}, // magenta
902 {1.0, 1.0, 1.0, 1.0}, // white
903 // [515]'s BX_COLOREDTEXT extension
904 {1.0, 1.0, 1.0, 0.5}, // half transparent
905 {0.5, 0.5, 0.5, 1.0} // half brightness
906 // Black's color table
907 //{1.0, 1.0, 1.0, 1.0},
908 //{1.0, 0.0, 0.0, 1.0},
909 //{0.0, 1.0, 0.0, 1.0},
910 //{0.0, 0.0, 1.0, 1.0},
911 //{1.0, 1.0, 0.0, 1.0},
912 //{0.0, 1.0, 1.0, 1.0},
913 //{1.0, 0.0, 1.0, 1.0},
914 //{0.1, 0.1, 0.1, 1.0}
917 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
919 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
921 float C = r_textcontrast.value;
922 float B = r_textbrightness.value;
923 Vector4Copy(string_colors[colorindex], color);
924 Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a);
927 float shadowalpha = color[0]+color[1]+color[2] * 0.8;
928 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
932 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
934 int num, colorindex = STRING_COLOR_DEFAULT;
941 if (!outcolor || *outcolor == -1)
942 colorindex = STRING_COLOR_DEFAULT;
944 colorindex = *outcolor;
946 maxwidth /= fnt->scale;
948 for (i = 0;i < *maxlen && text[i];i++)
952 if(x + fnt->width_of[' '] > maxwidth)
953 break; // oops, can't draw this
954 x += fnt->width_of[' '];
957 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
959 if (text[i+1] == STRING_COLOR_TAG)
963 else if (text[i+1] >= '0' && text[i+1] <= '9')
965 colorindex = text[i+1] - '0';
970 num = (unsigned char) text[i];
971 if(x + fnt->width_of[num] > maxwidth)
972 break; // oops, can't draw this
973 x += fnt->width_of[num];
979 *outcolor = colorindex;
981 return x * fnt->scale;
984 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
986 int num, shadow, colorindex = STRING_COLOR_DEFAULT;
988 float x = startx, y, s, t, u, v, thisw;
992 float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
993 float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
994 float color4f[QUADELEMENTS_MAXQUADS*4*4];
997 tw = R_TextureWidth(fnt->tex);
998 th = R_TextureHeight(fnt->tex);
1000 starty -= (fnt->scale - 1) * h * 0.5; // center
1007 _DrawQ_ProcessDrawFlag(flags);
1009 R_Mesh_ColorPointer(color4f, 0, 0);
1010 R_Mesh_ResetTextureState();
1011 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1012 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1013 R_Mesh_VertexPointer(vertex3f, 0, 0);
1014 R_SetupGenericShader(true);
1021 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1023 if (!outcolor || *outcolor == -1)
1024 colorindex = STRING_COLOR_DEFAULT;
1026 colorindex = *outcolor;
1027 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1033 x += r_textshadow.value;
1034 y += r_textshadow.value;
1036 for (i = 0;i < maxlen && text[i];i++)
1040 x += fnt->width_of[' '] * w;
1043 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1045 if (text[i+1] == STRING_COLOR_TAG)
1049 else if (text[i+1] >= '0' && text[i+1] <= '9')
1051 colorindex = text[i+1] - '0';
1052 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1057 num = (unsigned char) text[i];
1058 thisw = fnt->width_of[num];
1059 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1060 s = (num & 15)*0.0625f + (0.5f / tw);
1061 t = (num >> 4)*0.0625f + (0.5f / th);
1062 u = 0.0625f * thisw - (1.0f / tw);
1063 v = 0.0625f - (1.0f / th);
1064 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1065 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1066 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1067 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1068 at[ 0] = s ;at[ 1] = t ;
1069 at[ 2] = s+u;at[ 3] = t ;
1070 at[ 4] = s+u;at[ 5] = t+v;
1071 at[ 6] = s ;at[ 7] = t+v;
1072 av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
1073 av[ 3] = x+w*thisw;av[ 4] = y ;av[ 5] = 10;
1074 av[ 6] = x+w*thisw;av[ 7] = y+h;av[ 8] = 10;
1075 av[ 9] = x ;av[10] = y+h;av[11] = 10;
1080 if (batchcount >= QUADELEMENTS_MAXQUADS)
1082 GL_LockArrays(0, batchcount * 4);
1083 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1084 GL_LockArrays(0, 0);
1095 GL_LockArrays(0, batchcount * 4);
1096 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1097 GL_LockArrays(0, 0);
1101 *outcolor = colorindex;
1103 // note: this relies on the proper text (not shadow) being drawn last
1107 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1109 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1112 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1114 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1117 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1119 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1124 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1126 int color, numchars = 0;
1127 char *outputend2c = output2c + maxoutchars - 2;
1128 if (!outcolor || *outcolor == -1)
1129 color = STRING_COLOR_DEFAULT;
1133 maxreadchars = 1<<30;
1134 textend = text + maxreadchars;
1135 while (text != textend && *text)
1137 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1139 if (text[1] == STRING_COLOR_TAG)
1141 else if (text[1] >= '0' && text[1] <= '9')
1143 color = text[1] - '0';
1148 if (output2c >= outputend2c)
1150 *output2c++ = *text++;
1151 *output2c++ = color;
1154 output2c[0] = output2c[1] = 0;
1161 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1165 _DrawQ_ProcessDrawFlag(flags);
1167 R_Mesh_VertexPointer(floats, 0, 0);
1168 R_Mesh_ColorPointer(floats + 20, 0, 0);
1169 R_Mesh_ResetTextureState();
1170 R_SetupGenericShader(pic != NULL);
1176 height = pic->height;
1177 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
1178 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1179 floats[12] = s1;floats[13] = t1;
1180 floats[14] = s2;floats[15] = t2;
1181 floats[16] = s4;floats[17] = t4;
1182 floats[18] = s3;floats[19] = t3;
1185 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1186 floats[0] = floats[9] = x;
1187 floats[1] = floats[4] = y;
1188 floats[3] = floats[6] = x + width;
1189 floats[7] = floats[10] = y + height;
1190 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1191 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1192 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1193 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1195 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
1198 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1200 _DrawQ_ProcessDrawFlag(flags);
1202 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1203 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1204 R_Mesh_ResetTextureState();
1205 R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
1206 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1207 R_SetupGenericShader(mesh->texture != NULL);
1209 GL_LockArrays(0, mesh->num_vertices);
1210 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
1211 GL_LockArrays(0, 0);
1214 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1218 _DrawQ_ProcessDrawFlag(flags);
1222 qglBegin(GL_LINE_LOOP);
1223 for (num = 0;num < mesh->num_vertices;num++)
1225 if (mesh->data_color4f)
1226 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1227 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1233 //[515]: this is old, delete
1234 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1236 _DrawQ_ProcessDrawFlag(flags);
1238 R_SetupGenericShader(false);
1241 qglLineWidth(width);CHECKGLERROR
1243 GL_Color(r,g,b,alpha);
1246 qglVertex2f(x1, y1);
1247 qglVertex2f(x2, y2);
1252 void DrawQ_SetClipArea(float x, float y, float width, float height)
1256 // We have to convert the con coords into real coords
1257 // OGL uses top to bottom
1258 GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
1260 GL_ScissorTest(true);
1263 void DrawQ_ResetClipArea(void)
1266 GL_ScissorTest(false);
1269 void DrawQ_Finish(void)
1271 r_refdef.draw2dstage = false;
1274 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1275 void R_DrawGamma(void)
1278 if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
1280 // all the blends ignore depth
1281 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1282 R_Mesh_ColorPointer(NULL, 0, 0);
1283 R_Mesh_ResetTextureState();
1284 R_SetupGenericShader(false);
1286 GL_DepthRange(0, 1);
1287 GL_PolygonOffset(0, 0);
1288 GL_DepthTest(false);
1289 if (v_color_enable.integer)
1291 c[0] = v_color_white_r.value;
1292 c[1] = v_color_white_g.value;
1293 c[2] = v_color_white_b.value;
1296 c[0] = c[1] = c[2] = v_contrast.value;
1297 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1299 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1300 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1302 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1303 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
1304 VectorScale(c, 0.5, c);
1307 if (v_color_enable.integer)
1309 c[0] = v_color_black_r.value;
1310 c[1] = v_color_black_g.value;
1311 c[2] = v_color_black_b.value;
1314 c[0] = c[1] = c[2] = v_brightness.value;
1315 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1317 GL_BlendFunc(GL_ONE, GL_ONE);
1318 GL_Color(c[0], c[1], c[2], 1);
1319 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);