2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
31 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
37 extern cvar_t v_glslgamma;
39 //=============================================================================
40 /* Support Routines */
42 #define FONT_FILESIZE 13468
43 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
44 static cachepic_t cachepics[MAX_CACHED_PICS];
45 static int numcachepics;
47 static rtexturepool_t *drawtexturepool;
49 static const unsigned char concharimage[FONT_FILESIZE] =
54 static rtexture_t *draw_generateconchars(void)
61 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
63 for (i = 0;i < 8192;i++)
65 random = lhrandom (0.0,1.0);
66 data[i*4+3] = data[i*4+0];
67 data[i*4+2] = 83 + (unsigned char)(random * 64);
68 data[i*4+1] = 71 + (unsigned char)(random * 32);
69 data[i*4+0] = 23 + (unsigned char)(random * 16);
72 for (i = 8192;i < 32768;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 95 + (unsigned char)(random * 64);
77 data[i*4+1] = 95 + (unsigned char)(random * 64);
78 data[i*4+0] = 95 + (unsigned char)(random * 64);
81 for (i = 32768;i < 40960;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 83 + (unsigned char)(random * 64);
86 data[i*4+1] = 71 + (unsigned char)(random * 32);
87 data[i*4+0] = 23 + (unsigned char)(random * 16);
90 for (i = 40960;i < 65536;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 96 + (unsigned char)(random * 64);
95 data[i*4+1] = 43 + (unsigned char)(random * 32);
96 data[i*4+0] = 27 + (unsigned char)(random * 32);
100 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
103 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
108 static rtexture_t *draw_generateditherpattern(void)
111 unsigned char pixels[8][8];
112 for (y = 0;y < 8;y++)
113 for (x = 0;x < 8;x++)
114 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
115 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
118 typedef struct embeddedpic_s
127 static const embeddedpic_t embeddedpics[] =
130 "gfx/prydoncursor001", 16, 16,
149 "ui/mousepointer", 16, 16,
168 "gfx/crosshair1", 16, 16,
187 "gfx/crosshair2", 16, 16,
206 "gfx/crosshair3", 16, 16,
225 "gfx/crosshair4", 16, 16,
244 "gfx/crosshair5", 8, 8,
255 "gfx/crosshair6", 2, 2,
260 "gfx/crosshair7", 16, 16,
281 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
283 const embeddedpic_t *p;
284 for (p = embeddedpics;p->name;p++)
285 if (!strcmp(name, p->name))
286 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
287 if (!strcmp(name, "gfx/conchars"))
288 return draw_generateconchars();
289 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
290 return draw_generateditherpattern();
292 Con_Printf("Draw_CachePic: failed to load %s\n", name);
293 return r_texture_notexture;
302 // FIXME: move this to client somehow
303 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
306 unsigned char *pixels;
309 unsigned char *lmpdata;
310 char lmpname[MAX_QPATH];
312 // check whether the picture has already been cached
313 crc = CRC_Block((unsigned char *)path, strlen(path));
314 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
316 if (!strcmp (path, pic->name))
319 if (numcachepics == MAX_CACHED_PICS)
321 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
322 // FIXME: support NULL in callers?
323 return cachepics; // return the first one
325 pic = cachepics + (numcachepics++);
326 strlcpy (pic->name, path, sizeof(pic->name));
328 pic->chain = cachepichash[hashkey];
329 cachepichash[hashkey] = pic;
331 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
332 pic->tex = CL_GetDynTexture( path );
333 // if so, set the width/height, too
335 pic->width = R_TextureWidth(pic->tex);
336 pic->height = R_TextureHeight(pic->tex);
337 // we're done now (early-out)
341 pic->texflags = TEXF_ALPHA;
342 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
343 pic->texflags |= TEXF_CLAMP;
344 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
345 pic->texflags |= TEXF_COMPRESS;
347 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
349 // load a high quality image from disk if possible
350 pixels = loadimagepixelsbgra(path, false, true);
351 if (pixels == NULL && !strncmp(path, "gfx/", 4))
352 pixels = loadimagepixelsbgra(path+4, false, true);
355 pic->width = image_width;
356 pic->height = image_height;
358 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
362 pic->autoload = false;
363 // never compress the fallback images
364 pic->texflags &= ~TEXF_COMPRESS;
367 // now read the low quality version (wad or lmp file), and take the pic
368 // size from that even if we don't upload the texture, this way the pics
369 // show up the right size in the menu even if they were replaced with
370 // higher or lower resolution versions
371 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
372 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
374 if (developer_loading.integer)
375 Con_Printf("loading lump \"%s\"\n", path);
379 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
380 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
381 // if no high quality replacement image was found, upload the original low quality texture
383 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
387 else if ((lmpdata = W_GetLumpName (path + 4)))
389 if (developer_loading.integer)
390 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
392 if (!strcmp(path, "gfx/conchars"))
394 // conchars is a raw image and with color 0 as transparent instead of 255
397 // if no high quality replacement image was found, upload the original low quality texture
399 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
403 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
404 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
405 // if no high quality replacement image was found, upload the original low quality texture
407 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
416 else if (pic->tex == NULL)
418 // if it's not found on disk, generate an image
419 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
420 pic->width = R_TextureWidth(pic->tex);
421 pic->height = R_TextureHeight(pic->tex);
427 cachepic_t *Draw_CachePic (const char *path)
429 return Draw_CachePic_Flags (path, 0);
434 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
436 if (pic->autoload && !pic->tex)
438 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
439 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
440 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
441 if (pic->tex == NULL)
442 pic->tex = draw_generatepic(pic->name, true);
444 pic->lastusedframe = draw_frame;
448 void Draw_Frame(void)
452 static double nextpurgetime;
454 if (nextpurgetime > realtime)
456 nextpurgetime = realtime + 0.05;
457 purgeframe = draw_frame - 1;
458 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
460 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
462 R_FreeTexture(pic->tex);
469 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
474 crc = CRC_Block((unsigned char *)picname, strlen(picname));
475 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
476 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
477 if (!strcmp (picname, pic->name))
482 if (pic->tex && pic->width == width && pic->height == height)
484 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
492 if (numcachepics == MAX_CACHED_PICS)
494 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
495 // FIXME: support NULL in callers?
496 return cachepics; // return the first one
498 pic = cachepics + (numcachepics++);
499 strlcpy (pic->name, picname, sizeof(pic->name));
501 pic->chain = cachepichash[hashkey];
502 cachepichash[hashkey] = pic;
507 pic->height = height;
509 R_FreeTexture(pic->tex);
510 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
514 void Draw_FreePic(const char *picname)
519 // this doesn't really free the pic, but does free it's texture
520 crc = CRC_Block((unsigned char *)picname, strlen(picname));
521 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
522 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
524 if (!strcmp (picname, pic->name) && pic->tex)
526 R_FreeTexture(pic->tex);
535 extern int con_linewidth; // to force rewrapping
536 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
539 float maxwidth, scale;
540 char widthfile[MAX_QPATH];
542 fs_offset_t widthbufsize;
544 if(override || !fnt->texpath[0])
545 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
547 if(drawtexturepool == NULL)
548 return; // before gl_draw_start, so will be loaded later
552 // clear freetype font
553 Font_UnloadFont(fnt->ft2);
558 if(fnt->req_face != -1)
560 if(!Font_LoadFont(fnt->texpath, fnt))
561 Con_Printf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
564 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
565 if(fnt->tex == r_texture_notexture)
567 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
568 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
571 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
573 // unspecified width == 1 (base width)
574 for(i = 1; i < 256; ++i)
575 fnt->width_of[i] = 1;
578 // FIXME load "name.width", if it fails, fill all with 1
579 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
581 float extraspacing = 0;
582 const char *p = widthbuf;
587 if(!COM_ParseToken_Simple(&p, false, false))
605 fnt->width_of[ch++] = atof(com_token) + extraspacing;
608 if(!strcmp(com_token, "extraspacing"))
610 if(!COM_ParseToken_Simple(&p, false, false))
612 extraspacing = atof(com_token);
614 else if(!strcmp(com_token, "scale"))
616 if(!COM_ParseToken_Simple(&p, false, false))
618 scale = atof(com_token);
622 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
623 if(!COM_ParseToken_Simple(&p, false, false))
633 maxwidth = fnt->width_of[1];
634 for(i = 2; i < 256; ++i)
635 maxwidth = max(maxwidth, fnt->width_of[i]);
636 fnt->maxwidth = maxwidth;
638 // fix up maxwidth for overlap
639 fnt->maxwidth *= scale;
642 if(fnt == FONT_CONSOLE)
643 con_linewidth = -1; // rewrap console in next frame
646 static dp_font_t *FindFont(const char *title)
649 for(i = 0; i < MAX_FONTS; ++i)
650 if(!strcmp(dp_fonts[i].title, title))
655 static float snap_to_pixel_x(float x, float roundUpAt)
657 float pixelpos = x * vid.width / vid_conwidth.value;
658 int snap = (int) pixelpos;
659 if (pixelpos - snap >= roundUpAt) ++snap;
660 return ((float)snap * vid_conwidth.value / vid.width);
662 x = (int)(x * vid.width / vid_conwidth.value);
663 x = (x * vid_conwidth.value / vid.width);
668 static float snap_to_pixel_y(float y, float roundUpAt)
670 float pixelpos = y * vid.height / vid_conheight.value;
671 int snap = (int) pixelpos;
672 if (pixelpos - snap > roundUpAt) ++snap;
673 return ((float)snap * vid_conheight.value / vid.height);
675 y = (int)(y * vid.height / vid_conheight.value);
676 y = (y * vid_conheight.value / vid.height);
681 static void LoadFont_f(void)
686 const char *filelist, *c, *cm;
687 char mainfont[MAX_QPATH];
691 Con_Printf("Available font commands:\n");
692 for(i = 0; i < MAX_FONTS; ++i)
693 Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
694 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
695 "can specify multiple fonts and faces\n"
696 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
697 "to load face 2 of the font gfx/vera-sans and use face 1\n"
698 "of gfx/fallback as fallback font.\n"
699 "You can also specify a list of font sizes to load, like this:\n"
700 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
701 "In many cases, 8 12 16 24 32 should be a good choice.\n"
705 f = FindFont(Cmd_Argv(1));
708 Con_Printf("font function not found\n");
713 filelist = "gfx/conchars";
715 filelist = Cmd_Argv(2);
717 memset(f->fallbacks, 0, sizeof(f->fallbacks));
718 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
720 // first font is handled "normally"
721 c = strchr(filelist, ':');
722 cm = strchr(filelist, ',');
723 if(c && (!cm || c < cm))
724 f->req_face = atoi(c+1);
731 if(!c || (c - filelist) > MAX_QPATH)
732 strlcpy(mainfont, filelist, sizeof(mainfont));
735 memcpy(mainfont, filelist, c - filelist);
736 mainfont[c - filelist] = 0;
739 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
741 c = strchr(filelist, ',');
747 c = strchr(filelist, ':');
748 cm = strchr(filelist, ',');
749 if(c && (!cm || c < cm))
750 f->fallback_faces[i] = atoi(c+1);
753 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
756 if(!c || (c-filelist) > MAX_QPATH)
758 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
762 memcpy(f->fallbacks[i], filelist, c - filelist);
763 f->fallbacks[i][c - filelist] = 0;
767 // for now: by default load only one size: the default size
769 for(i = 1; i < MAX_FONT_SIZES; ++i)
770 f->req_sizes[i] = -1;
772 // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
775 for(i = 0; i < Cmd_Argc()-3; ++i)
777 sz = atof(Cmd_Argv(i+3));
778 if (IS_NAN(sz)) // do not use crap sizes
780 // now try to scale to our actual size:
782 sn = snap_to_pixel_y(sz, 0.5);
785 sn = sz * vid_height.value / vid_conheight.value;
787 if ( sn - (float)si >= 0.5 )
789 sn = si * vid_conheight.value / vid_height.value;
792 f->req_sizes[i] = sn;
794 f->req_sizes[i] = sz;
797 LoadFont(true, mainfont, f);
805 static void gl_draw_start(void)
808 drawtexturepool = R_AllocTexturePool();
811 memset(cachepichash, 0, sizeof(cachepichash));
815 for(i = 0; i < MAX_FONTS; ++i)
816 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
818 // draw the loading screen so people have something to see in the newly opened window
819 SCR_UpdateLoadingScreen(true);
822 static void gl_draw_shutdown(void)
826 R_FreeTexturePool(&drawtexturepool);
829 memset(cachepichash, 0, sizeof(cachepichash));
832 static void gl_draw_newmap(void)
837 void GL_Draw_Init (void)
840 Cvar_RegisterVariable(&r_textshadow);
841 Cvar_RegisterVariable(&r_textbrightness);
842 Cvar_RegisterVariable(&r_textcontrast);
843 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
844 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
846 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
847 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
848 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
849 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
850 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
851 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
852 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
853 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
854 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
855 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
856 if(!FONT_USER[i].title[0])
857 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
861 void _DrawQ_Setup(void)
863 r_viewport_t viewport;
864 if (r_refdef.draw2dstage)
866 r_refdef.draw2dstage = true;
868 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
869 R_SetViewport(&viewport);
870 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
871 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
872 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
873 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
874 R_EntityMatrix(&identitymatrix);
878 GL_PolygonOffset(0, 0);
882 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
885 static void _DrawQ_ProcessDrawFlag(int flags)
889 if(flags == DRAWFLAG_ADDITIVE)
890 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
891 else if(flags == DRAWFLAG_MODULATE)
892 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
893 else if(flags == DRAWFLAG_2XMODULATE)
894 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
895 else if(flags == DRAWFLAG_SCREEN)
896 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
898 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
901 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
905 _DrawQ_ProcessDrawFlag(flags);
906 GL_Color(red, green, blue, alpha);
908 R_Mesh_VertexPointer(floats, 0, 0);
909 R_Mesh_ColorPointer(NULL, 0, 0);
910 R_Mesh_ResetTextureState();
916 height = pic->height;
917 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
918 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
921 floats[12] = 0.0f;floats[13] = 0.0f;
922 floats[14] = 1.0f;floats[15] = 0.0f;
923 floats[16] = 1.0f;floats[17] = 1.0f;
924 floats[18] = 0.0f;floats[19] = 1.0f;
926 // AK07: lets be texel correct on the corners
928 float horz_offset = 0.5f / pic->width;
929 float vert_offset = 0.5f / pic->height;
931 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
932 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
933 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
934 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
939 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
941 floats[2] = floats[5] = floats[8] = floats[11] = 0;
942 floats[0] = floats[9] = x;
943 floats[1] = floats[4] = y;
944 floats[3] = floats[6] = x + width;
945 floats[7] = floats[10] = y + height;
947 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
950 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
953 float af = DEG2RAD(-angle); // forward
954 float ar = DEG2RAD(-angle + 90); // right
955 float sinaf = sin(af);
956 float cosaf = cos(af);
957 float sinar = sin(ar);
958 float cosar = cos(ar);
960 _DrawQ_ProcessDrawFlag(flags);
961 GL_Color(red, green, blue, alpha);
963 R_Mesh_VertexPointer(floats, 0, 0);
964 R_Mesh_ColorPointer(NULL, 0, 0);
965 R_Mesh_ResetTextureState();
971 height = pic->height;
972 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
973 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
975 floats[12] = 0.0f;floats[13] = 0.0f;
976 floats[14] = 1.0f;floats[15] = 0.0f;
977 floats[16] = 1.0f;floats[17] = 1.0f;
978 floats[18] = 0.0f;floats[19] = 1.0f;
981 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
983 floats[2] = floats[5] = floats[8] = floats[11] = 0;
986 floats[0] = x - cosaf*org_x - cosar*org_y;
987 floats[1] = y - sinaf*org_x - sinar*org_y;
990 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
991 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
994 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
995 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
998 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
999 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1001 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1004 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1008 _DrawQ_ProcessDrawFlag(flags);
1009 GL_Color(red, green, blue, alpha);
1011 R_Mesh_VertexPointer(floats, 0, 0);
1012 R_Mesh_ColorPointer(NULL, 0, 0);
1013 R_Mesh_ResetTextureState();
1014 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1016 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1017 floats[0] = floats[9] = x;
1018 floats[1] = floats[4] = y;
1019 floats[3] = floats[6] = x + width;
1020 floats[7] = floats[10] = y + height;
1022 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1025 /// color tag printing
1026 static const vec4_t string_colors[] =
1029 // LordHavoc: why on earth is cyan before magenta in Quake3?
1030 // LordHavoc: note: Doom3 uses white for [0] and [7]
1031 {0.0, 0.0, 0.0, 1.0}, // black
1032 {1.0, 0.0, 0.0, 1.0}, // red
1033 {0.0, 1.0, 0.0, 1.0}, // green
1034 {1.0, 1.0, 0.0, 1.0}, // yellow
1035 {0.0, 0.0, 1.0, 1.0}, // blue
1036 {0.0, 1.0, 1.0, 1.0}, // cyan
1037 {1.0, 0.0, 1.0, 1.0}, // magenta
1038 {1.0, 1.0, 1.0, 1.0}, // white
1039 // [515]'s BX_COLOREDTEXT extension
1040 {1.0, 1.0, 1.0, 0.5}, // half transparent
1041 {0.5, 0.5, 0.5, 1.0} // half brightness
1042 // Black's color table
1043 //{1.0, 1.0, 1.0, 1.0},
1044 //{1.0, 0.0, 0.0, 1.0},
1045 //{0.0, 1.0, 0.0, 1.0},
1046 //{0.0, 0.0, 1.0, 1.0},
1047 //{1.0, 1.0, 0.0, 1.0},
1048 //{0.0, 1.0, 1.0, 1.0},
1049 //{1.0, 0.0, 1.0, 1.0},
1050 //{0.1, 0.1, 0.1, 1.0}
1053 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1055 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1057 float C = r_textcontrast.value;
1058 float B = r_textbrightness.value;
1059 if (colorindex & 0x10000) // that bit means RGB color
1061 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1062 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1063 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1064 color[3] = (colorindex & 0xf) / 15.0;
1067 Vector4Copy(string_colors[colorindex], color);
1068 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1071 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1072 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1076 float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, float w, float h, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1078 const char *text_start = text;
1079 int colorindex = STRING_COLOR_DEFAULT;
1082 Uchar ch, mapch, nextch;
1083 Uchar prevch = 0; // used for kerning
1088 ft2_font_map_t *fontmap = NULL;
1089 ft2_font_map_t *map = NULL;
1090 ft2_font_map_t *prevmap = NULL;
1091 ft2_font_t *ft2 = fnt->ft2;
1093 qboolean snap = true;
1100 // do this in the end
1104 // find the most fitting size:
1108 map_index = Font_IndexForSize(ft2, h, &w, &h);
1110 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1111 fontmap = Font_MapForIndex(ft2, map_index);
1117 if (!outcolor || *outcolor == -1)
1118 colorindex = STRING_COLOR_DEFAULT;
1120 colorindex = *outcolor;
1122 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1123 // ftbase_x = snap_to_pixel_x(0);
1125 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1127 nextch = ch = u8_getnchar(text, &text, bytes_left);
1128 //i = text - text_start;
1132 x = snap_to_pixel_x(x, 0.4);
1133 if (ch == ' ' && !fontmap)
1135 if(x + fnt->width_of[(int) ' '] * w > maxwidth)
1136 break; // oops, can't draw this
1137 x += fnt->width_of[(int) ' '] * w;
1141 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
1144 ch = *text; // colors are ascii, so no u8_ needed
1145 if (ch <= '9' && ch >= '0') // ^[0-9] found
1147 colorindex = ch - '0';
1152 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1154 // building colorindex...
1155 ch = tolower(text[1]);
1156 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1157 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1158 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1159 else tempcolorindex = 0;
1162 ch = tolower(text[2]);
1163 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1164 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1165 else tempcolorindex = 0;
1168 ch = tolower(text[3]);
1169 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1170 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1171 else tempcolorindex = 0;
1174 colorindex = tempcolorindex | 0xf;
1175 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1183 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1193 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1200 map = ft2_oldstyle_map;
1202 if(x + fnt->width_of[ch] * w > maxwidth)
1203 break; // oops, can't draw this
1204 x += fnt->width_of[ch] * w;
1206 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1208 map = FontMap_FindForChar(fontmap, ch);
1211 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1217 mapch = ch - map->start;
1218 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1220 x += map->glyphs[mapch].advance_x * w;
1229 *outcolor = colorindex;
1234 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1236 int shadow, colorindex = STRING_COLOR_DEFAULT;
1238 float x = startx, y, s, t, u, v, thisw;
1239 float *av, *at, *ac;
1242 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1243 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1244 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1245 Uchar ch, mapch, nextch;
1246 Uchar prevch = 0; // used for kerning
1249 ft2_font_map_t *prevmap = NULL; // the previous map
1250 ft2_font_map_t *map = NULL; // the currently used map
1251 ft2_font_map_t *fontmap = NULL; // the font map for the size
1253 const char *text_start = text;
1255 ft2_font_t *ft2 = fnt->ft2;
1256 qboolean snap = true;
1261 tw = R_TextureWidth(fnt->tex);
1262 th = R_TextureHeight(fnt->tex);
1270 starty -= (fnt->scale - 1) * h * 0.5; // center
1277 map_index = Font_IndexForSize(ft2, h, &w, &h);
1279 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1280 fontmap = Font_MapForIndex(ft2, map_index);
1283 // draw the font at its baseline when using freetype
1285 ftbase_y = h * (4.5/6.0);
1290 _DrawQ_ProcessDrawFlag(flags);
1292 R_Mesh_ColorPointer(color4f, 0, 0);
1293 R_Mesh_ResetTextureState();
1295 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1296 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1297 R_Mesh_VertexPointer(vertex3f, 0, 0);
1298 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1305 //ftbase_x = snap_to_pixel_x(ftbase_x);
1306 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1308 pix_x = vid.width / vid_conwidth.value;
1309 pix_y = vid.height / vid_conheight.value;
1310 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1314 if (!outcolor || *outcolor == -1)
1315 colorindex = STRING_COLOR_DEFAULT;
1317 colorindex = *outcolor;
1319 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1326 x += r_textshadow.value * vid.width / vid_conwidth.value;
1327 y += r_textshadow.value * vid.height / vid_conheight.value;
1330 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1332 nextch = ch = u8_getnchar(text, &text, bytes_left);
1333 //i = text - text_start;
1338 x = snap_to_pixel_x(x, 0.4);
1339 y = snap_to_pixel_y(y, 0.4);
1341 if (ch == ' ' && !fontmap)
1343 x += fnt->width_of[(int) ' '] * w;
1347 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1350 ch = *text; // colors are ascii, so no u8_ needed
1351 if (ch <= '9' && ch >= '0') // ^[0-9] found
1353 colorindex = ch - '0';
1354 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1359 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1361 // building colorindex...
1362 ch = tolower(text[1]);
1363 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1364 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1365 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1366 else tempcolorindex = 0;
1369 ch = tolower(text[2]);
1370 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1371 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1372 else tempcolorindex = 0;
1375 ch = tolower(text[3]);
1376 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1377 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1378 else tempcolorindex = 0;
1381 colorindex = tempcolorindex | 0xf;
1382 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1383 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1384 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1392 else if (ch == STRING_COLOR_TAG)
1402 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1403 // this way we don't need to rebind fnt->tex for every old-style character
1404 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1407 x += pix_x * r_textshadow.value;
1408 y += pix_y * r_textshadow.value;
1410 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1418 if (map != ft2_oldstyle_map)
1422 // switching from freetype to non-freetype rendering
1423 GL_LockArrays(0, batchcount * 4);
1424 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1425 GL_LockArrays(0, 0);
1431 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1432 map = ft2_oldstyle_map;
1436 //num = (unsigned char) text[i];
1437 //thisw = fnt->width_of[num];
1438 thisw = fnt->width_of[ch];
1439 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1440 s = (ch & 15)*0.0625f + (0.5f / tw);
1441 t = (ch >> 4)*0.0625f + (0.5f / th);
1442 u = 0.0625f * thisw - (1.0f / tw);
1443 v = 0.0625f - (1.0f / th);
1444 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1445 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1446 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1447 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1448 at[ 0] = s ; at[ 1] = t ;
1449 at[ 2] = s+u ; at[ 3] = t ;
1450 at[ 4] = s+u ; at[ 5] = t+v ;
1451 at[ 6] = s ; at[ 7] = t+v ;
1452 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1453 av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
1454 av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
1455 av[ 9] = x ; av[10] = y+h ; av[11] = 10;
1460 if (batchcount >= QUADELEMENTS_MAXQUADS)
1462 GL_LockArrays(0, batchcount * 4);
1463 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1464 GL_LockArrays(0, 0);
1472 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1474 // new charmap - need to render
1477 // we need a different character map, render what we currently have:
1478 GL_LockArrays(0, batchcount * 4);
1479 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1480 GL_LockArrays(0, 0);
1487 map = FontMap_FindForChar(fontmap, ch);
1490 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1497 // this shouldn't happen
1502 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1505 mapch = ch - map->start;
1506 thisw = map->glyphs[mapch].advance_x;
1510 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1517 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1518 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1519 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1520 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1521 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1522 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1523 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1524 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1525 av[ 0] = x + w * map->glyphs[mapch].vxmin; av[ 1] = y + h * map->glyphs[mapch].vymin; av[ 2] = 10;
1526 av[ 3] = x + w * map->glyphs[mapch].vxmax; av[ 4] = y + h * map->glyphs[mapch].vymin; av[ 5] = 10;
1527 av[ 6] = x + w * map->glyphs[mapch].vxmax; av[ 7] = y + h * map->glyphs[mapch].vymax; av[ 8] = 10;
1528 av[ 9] = x + w * map->glyphs[mapch].vxmin; av[10] = y + h * map->glyphs[mapch].vymax; av[11] = 10;
1537 if (batchcount >= QUADELEMENTS_MAXQUADS)
1539 GL_LockArrays(0, batchcount * 4);
1540 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1541 GL_LockArrays(0, 0);
1553 x -= pix_x * r_textshadow.value;
1554 y -= pix_y * r_textshadow.value;
1560 GL_LockArrays(0, batchcount * 4);
1561 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1562 GL_LockArrays(0, 0);
1566 *outcolor = colorindex;
1568 // note: this relies on the proper text (not shadow) being drawn last
1572 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1574 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1577 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1579 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1582 float DrawQ_TextWidth_Font_Size(const char *text, float w, float h, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1584 return DrawQ_TextWidth_Font_UntilWidth_Size(text, w, h, &maxlen, ignorecolorcodes, fnt, 1000000000);
1587 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1589 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1592 float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, float w, float h, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1594 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, w, h, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1597 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1599 return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, 0, 0, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
1604 // no ^xrgb management
1605 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1607 int color, numchars = 0;
1608 char *outputend2c = output2c + maxoutchars - 2;
1609 if (!outcolor || *outcolor == -1)
1610 color = STRING_COLOR_DEFAULT;
1614 maxreadchars = 1<<30;
1615 textend = text + maxreadchars;
1616 while (text != textend && *text)
1618 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1620 if (text[1] == STRING_COLOR_TAG)
1622 else if (text[1] >= '0' && text[1] <= '9')
1624 color = text[1] - '0';
1629 if (output2c >= outputend2c)
1631 *output2c++ = *text++;
1632 *output2c++ = color;
1635 output2c[0] = output2c[1] = 0;
1642 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1646 _DrawQ_ProcessDrawFlag(flags);
1648 R_Mesh_VertexPointer(floats, 0, 0);
1649 R_Mesh_ColorPointer(floats + 20, 0, 0);
1650 R_Mesh_ResetTextureState();
1656 height = pic->height;
1657 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1658 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1659 floats[12] = s1;floats[13] = t1;
1660 floats[14] = s2;floats[15] = t2;
1661 floats[16] = s4;floats[17] = t4;
1662 floats[18] = s3;floats[19] = t3;
1665 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1667 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1668 floats[0] = floats[9] = x;
1669 floats[1] = floats[4] = y;
1670 floats[3] = floats[6] = x + width;
1671 floats[7] = floats[10] = y + height;
1672 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1673 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1674 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1675 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1677 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1680 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1682 _DrawQ_ProcessDrawFlag(flags);
1684 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1685 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1686 R_Mesh_ResetTextureState();
1687 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1688 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1690 GL_LockArrays(0, mesh->num_vertices);
1691 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1692 GL_LockArrays(0, 0);
1695 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1699 _DrawQ_ProcessDrawFlag(flags);
1703 qglBegin(GL_LINE_LOOP);
1704 for (num = 0;num < mesh->num_vertices;num++)
1706 if (mesh->data_color4f)
1707 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1708 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1714 //[515]: this is old, delete
1715 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1717 _DrawQ_ProcessDrawFlag(flags);
1719 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1722 //qglLineWidth(width);CHECKGLERROR
1724 GL_Color(r,g,b,alpha);
1727 qglVertex2f(x1, y1);
1728 qglVertex2f(x2, y2);
1733 void DrawQ_SetClipArea(float x, float y, float width, float height)
1738 // We have to convert the con coords into real coords
1739 // OGL uses top to bottom
1740 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1741 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1742 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1743 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1744 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1746 GL_ScissorTest(true);
1749 void DrawQ_ResetClipArea(void)
1752 GL_ScissorTest(false);
1755 void DrawQ_Finish(void)
1757 r_refdef.draw2dstage = false;
1760 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1761 void R_DrawGamma(void)
1764 switch(vid.renderpath)
1766 case RENDERPATH_GL20:
1767 case RENDERPATH_CGGL:
1768 if (vid_usinghwgamma || v_glslgamma.integer)
1771 case RENDERPATH_GL13:
1772 case RENDERPATH_GL11:
1773 if (vid_usinghwgamma)
1777 // all the blends ignore depth
1778 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1779 R_Mesh_ColorPointer(NULL, 0, 0);
1780 R_Mesh_ResetTextureState();
1781 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1783 GL_DepthRange(0, 1);
1784 GL_PolygonOffset(0, 0);
1785 GL_DepthTest(false);
1786 if (v_color_enable.integer)
1788 c[0] = v_color_white_r.value;
1789 c[1] = v_color_white_g.value;
1790 c[2] = v_color_white_b.value;
1793 c[0] = c[1] = c[2] = v_contrast.value;
1794 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1796 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1797 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1799 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1800 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1801 VectorScale(c, 0.5, c);
1804 if (v_color_enable.integer)
1806 c[0] = v_color_black_r.value;
1807 c[1] = v_color_black_g.value;
1808 c[2] = v_color_black_b.value;
1811 c[0] = c[1] = c[2] = v_brightness.value;
1812 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1814 GL_BlendFunc(GL_ONE, GL_ONE);
1815 GL_Color(c[0], c[1], c[2], 1);
1816 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);