2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
28 #include "ft2_fontdefs.h"
34 // this flag indicates that it should be loaded and unloaded on demand
36 // texture flags to upload with
38 // texture may be freed after a while
41 skinframe_t *skinframe;
42 // used for hash lookups
43 struct cachepic_s *chain;
44 // flags - CACHEPICFLAG_NEWPIC for example
51 static mempool_t *fonts_mempool = NULL;
53 cvar_t r_textshadow = {CVAR_CLIENT | CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
54 cvar_t r_textbrightness = {CVAR_CLIENT | CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
55 cvar_t r_textcontrast = {CVAR_CLIENT | CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
57 cvar_t r_font_postprocess_blur = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
58 cvar_t r_font_postprocess_outline = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
59 cvar_t r_font_postprocess_shadow_x = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
60 cvar_t r_font_postprocess_shadow_y = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
61 cvar_t r_font_postprocess_shadow_z = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
62 cvar_t r_font_hinting = {CVAR_CLIENT | CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
63 cvar_t r_font_antialias = {CVAR_CLIENT | CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
64 cvar_t r_nearest_2d = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
65 cvar_t r_nearest_conchars = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
67 //=============================================================================
68 /* Support Routines */
70 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
71 static cachepic_t cachepics[MAX_CACHED_PICS];
72 static int numcachepics;
74 rtexturepool_t *drawtexturepool;
83 // FIXME: move this to client somehow
84 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
90 texflags = TEXF_ALPHA;
91 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
92 texflags |= TEXF_CLAMP;
93 if (cachepicflags & CACHEPICFLAG_MIPMAP)
94 texflags |= TEXF_MIPMAP;
95 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
96 texflags |= TEXF_COMPRESS;
97 if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
98 texflags |= TEXF_FORCENEAREST;
100 // check whether the picture has already been cached
101 crc = CRC_Block((unsigned char *)path, strlen(path));
102 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
103 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
105 if (!strcmp(path, pic->name))
107 // if it was created (or replaced) by Draw_NewPic, just return it
108 if (!(pic->flags & CACHEPICFLAG_NEWPIC))
110 // reload the pic if texflags changed in important ways
111 // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
112 if ((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))
114 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic due to mismatch on flags\n", path, draw_frame);
117 if (!pic->skinframe || !pic->skinframe->base)
119 if (pic->flags & CACHEPICFLAG_FAILONMISSING)
121 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic\n", path, draw_frame);
124 if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
125 pic->autoload = false; // caller is making this pic persistent
128 R_SkinFrame_MarkUsed(pic->skinframe);
129 pic->lastusedframe = draw_frame;
134 if (numcachepics == MAX_CACHED_PICS)
136 Con_DPrintf ("Draw_CachePic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", path, draw_frame);
137 // FIXME: support NULL in callers?
138 return cachepics; // return the first one
140 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: loading pic%s\n", path, draw_frame, (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) ? " notpersist" : "");
141 pic = cachepics + (numcachepics++);
142 memset(pic, 0, sizeof(*pic));
143 strlcpy (pic->name, path, sizeof(pic->name));
145 pic->chain = cachepichash[hashkey];
146 cachepichash[hashkey] = pic;
150 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
152 pic->flags = cachepicflags;
153 pic->texflags = texflags;
154 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) != 0;
155 pic->lastusedframe = draw_frame;
159 // reload image after it was unloaded or texflags changed significantly
160 R_SkinFrame_LoadExternal_SkinFrame(pic->skinframe, pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
164 // load high quality image (this falls back to low quality too)
165 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
168 // get the dimensions of the image we loaded (if it was successful)
169 if (pic->skinframe && pic->skinframe->base)
171 pic->width = R_TextureWidth(pic->skinframe->base);
172 pic->height = R_TextureHeight(pic->skinframe->base);
175 // check for a low quality version of the pic and use its size if possible, to match the stock hud
176 Image_GetStockPicSize(pic->name, &pic->width, &pic->height);
181 cachepic_t *Draw_CachePic (const char *path)
183 return Draw_CachePic_Flags (path, 0); // default to persistent!
186 const char *Draw_GetPicName(cachepic_t *pic)
193 int Draw_GetPicWidth(cachepic_t *pic)
200 int Draw_GetPicHeight(cachepic_t *pic)
207 qboolean Draw_IsPicLoaded(cachepic_t *pic)
211 if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
213 Con_DPrintf("Draw_IsPicLoaded(\"%s\"): Loading external skin\n", pic->name);
214 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
216 // skinframe will only be NULL if the pic was created with CACHEPICFLAG_FAILONMISSING and not found
217 return pic->skinframe != NULL && pic->skinframe->base != NULL;
220 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
224 if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
226 Con_DPrintf("Draw_GetPicTexture(\"%s\"): Loading external skin\n", pic->name);
227 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
229 pic->lastusedframe = draw_frame;
230 return pic->skinframe ? pic->skinframe->base : NULL;
233 void Draw_Frame(void)
237 static double nextpurgetime;
238 if (nextpurgetime > realtime)
240 nextpurgetime = realtime + 0.05;
241 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
243 if (pic->autoload && pic->skinframe && pic->skinframe->base && pic->lastusedframe < draw_frame - 3)
245 Con_DPrintf("Draw_Frame(%i): Unloading \"%s\"\n", draw_frame, pic->name);
246 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
252 cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels_bgra, textype_t textype, int texflags)
257 crc = CRC_Block((unsigned char *)picname, strlen(picname));
258 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
259 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
260 if (!strcmp (picname, pic->name))
265 if (pic->flags & CACHEPICFLAG_NEWPIC && pic->skinframe && pic->skinframe->base && pic->width == width && pic->height == height)
267 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: updating texture\n", picname, draw_frame);
268 R_UpdateTexture(pic->skinframe->base, pixels_bgra, 0, 0, 0, width, height, 1);
269 R_SkinFrame_MarkUsed(pic->skinframe);
270 pic->lastusedframe = draw_frame;
273 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: reloading pic because flags/size changed\n", picname, draw_frame);
277 if (numcachepics == MAX_CACHED_PICS)
279 Con_DPrintf ("Draw_NewPic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", picname, draw_frame);
280 // FIXME: support NULL in callers?
281 return cachepics; // return the first one
283 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: creating new cachepic\n", picname, draw_frame);
284 pic = cachepics + (numcachepics++);
285 memset(pic, 0, sizeof(*pic));
286 strlcpy (pic->name, picname, sizeof(pic->name));
288 pic->chain = cachepichash[hashkey];
289 cachepichash[hashkey] = pic;
292 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
294 pic->autoload = false;
295 pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
296 pic->flags |= (texflags & TEXF_CLAMP) ? 0 : CACHEPICFLAG_NOCLAMP;
297 pic->flags |= (texflags & TEXF_FORCENEAREST) ? CACHEPICFLAG_NEAREST : 0;
299 pic->height = height;
300 pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags | TEXF_FORCE_RELOAD, pixels_bgra, width, height, 0, 0, 0, vid.sRGB2D);
301 pic->lastusedframe = draw_frame;
305 void Draw_FreePic(const char *picname)
310 // this doesn't really free the pic, but does free its texture
311 crc = CRC_Block((unsigned char *)picname, strlen(picname));
312 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
313 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
315 if (!strcmp (picname, pic->name) && pic->skinframe)
317 Con_DPrintf("Draw_FreePic(\"%s\"): frame %i: freeing pic\n", picname, draw_frame);
318 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
324 static float snap_to_pixel_x(float x, float roundUpAt);
325 extern int con_linewidth; // to force rewrapping
326 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
330 char widthfile[MAX_QPATH];
332 fs_offset_t widthbufsize;
334 if(override || !fnt->texpath[0])
336 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
337 // load the cvars when the font is FIRST loader
338 fnt->settings.scale = scale;
339 fnt->settings.voffset = voffset;
340 fnt->settings.antialias = r_font_antialias.integer;
341 fnt->settings.hinting = r_font_hinting.integer;
342 fnt->settings.outline = r_font_postprocess_outline.value;
343 fnt->settings.blur = r_font_postprocess_blur.value;
344 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
345 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
346 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
349 if (fnt->settings.scale <= 0)
350 fnt->settings.scale = 1;
352 if(drawtexturepool == NULL)
353 return; // before gl_draw_start, so will be loaded later
357 // clear freetype font
358 Font_UnloadFont(fnt->ft2);
363 if(fnt->req_face != -1)
365 if(!Font_LoadFont(fnt->texpath, fnt))
366 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
369 fnt->pic = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
370 if(!Draw_IsPicLoaded(fnt->pic))
372 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
374 if (!fnt->fallbacks[i][0])
376 fnt->pic = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
377 if(Draw_IsPicLoaded(fnt->pic))
380 if(!Draw_IsPicLoaded(fnt->pic))
382 fnt->pic = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0));
383 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
386 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
389 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
391 // unspecified width == 1 (base width)
392 for(ch = 0; ch < 256; ++ch)
393 fnt->width_of[ch] = 1;
395 // FIXME load "name.width", if it fails, fill all with 1
396 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
398 float extraspacing = 0;
399 const char *p = widthbuf;
404 if(!COM_ParseToken_Simple(&p, false, false, true))
422 fnt->width_of[ch] = atof(com_token) + extraspacing;
426 if(!strcmp(com_token, "extraspacing"))
428 if(!COM_ParseToken_Simple(&p, false, false, true))
430 extraspacing = atof(com_token);
432 else if(!strcmp(com_token, "scale"))
434 if(!COM_ParseToken_Simple(&p, false, false, true))
436 fnt->settings.scale = atof(com_token);
440 Con_DPrintf("Warning: skipped unknown font property %s\n", com_token);
441 if(!COM_ParseToken_Simple(&p, false, false, true))
453 for (i = 0; i < MAX_FONT_SIZES; ++i)
455 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
458 for(ch = 0; ch < 256; ++ch)
459 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
463 maxwidth = fnt->width_of[0];
464 for(i = 1; i < 256; ++i)
465 maxwidth = max(maxwidth, fnt->width_of[i]);
466 fnt->maxwidth = maxwidth;
468 // fix up maxwidth for overlap
469 fnt->maxwidth *= fnt->settings.scale;
471 if(fnt == FONT_CONSOLE)
472 con_linewidth = -1; // rewrap console in next frame
475 extern cvar_t developer_font;
476 dp_font_t *FindFont(const char *title, qboolean allocate_new)
481 for(i = 0; i < dp_fonts.maxsize; ++i)
482 if(!strcmp(dp_fonts.f[i].title, title))
483 return &dp_fonts.f[i];
484 // if not found - try allocate
487 // find any font with empty title
488 for(i = 0; i < dp_fonts.maxsize; ++i)
490 if(!strcmp(dp_fonts.f[i].title, ""))
492 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
493 return &dp_fonts.f[i];
496 // if no any 'free' fonts - expand buffer
497 oldsize = dp_fonts.maxsize;
498 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
499 if (developer_font.integer)
500 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
501 dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
502 // relink ft2 structures
503 for(i = 0; i < oldsize; ++i)
504 if (dp_fonts.f[i].ft2)
505 dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
506 // register a font in first expanded slot
507 strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
508 return &dp_fonts.f[oldsize];
513 static float snap_to_pixel_x(float x, float roundUpAt)
515 float pixelpos = x * vid.width / vid_conwidth.value;
516 int snap = (int) pixelpos;
517 if (pixelpos - snap >= roundUpAt) ++snap;
518 return ((float)snap * vid_conwidth.value / vid.width);
520 x = (int)(x * vid.width / vid_conwidth.value);
521 x = (x * vid_conwidth.value / vid.width);
526 static float snap_to_pixel_y(float y, float roundUpAt)
528 float pixelpos = y * vid.height / vid_conheight.value;
529 int snap = (int) pixelpos;
530 if (pixelpos - snap > roundUpAt) ++snap;
531 return ((float)snap * vid_conheight.value / vid.height);
533 y = (int)(y * vid.height / vid_conheight.value);
534 y = (y * vid_conheight.value / vid.height);
539 static void LoadFont_f(cmd_state_t *cmd)
543 const char *filelist, *c, *cm;
544 float sz, scale, voffset;
545 char mainfont[MAX_QPATH];
547 if(Cmd_Argc(cmd) < 2)
549 Con_Printf("Available font commands:\n");
550 for(i = 0; i < dp_fonts.maxsize; ++i)
551 if (dp_fonts.f[i].title[0])
552 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
553 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
554 "can specify multiple fonts and faces\n"
555 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
556 "to load face 2 of the font gfx/vera-sans and use face 1\n"
557 "of gfx/fallback as fallback font.\n"
558 "You can also specify a list of font sizes to load, like this:\n"
559 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
560 "In many cases, 8 12 16 24 32 should be a good choice.\n"
562 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
563 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
567 f = FindFont(Cmd_Argv(cmd, 1), true);
570 Con_Printf("font function not found\n");
574 if(Cmd_Argc(cmd) < 3)
575 filelist = "gfx/conchars";
577 filelist = Cmd_Argv(cmd, 2);
579 memset(f->fallbacks, 0, sizeof(f->fallbacks));
580 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
582 // first font is handled "normally"
583 c = strchr(filelist, ':');
584 cm = strchr(filelist, ',');
585 if(c && (!cm || c < cm))
586 f->req_face = atoi(c+1);
593 if(!c || (c - filelist) > MAX_QPATH)
594 strlcpy(mainfont, filelist, sizeof(mainfont));
597 memcpy(mainfont, filelist, c - filelist);
598 mainfont[c - filelist] = 0;
601 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
603 c = strchr(filelist, ',');
609 c = strchr(filelist, ':');
610 cm = strchr(filelist, ',');
611 if(c && (!cm || c < cm))
612 f->fallback_faces[i] = atoi(c+1);
615 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
618 if(!c || (c-filelist) > MAX_QPATH)
620 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
624 memcpy(f->fallbacks[i], filelist, c - filelist);
625 f->fallbacks[i][c - filelist] = 0;
629 // for now: by default load only one size: the default size
631 for(i = 1; i < MAX_FONT_SIZES; ++i)
632 f->req_sizes[i] = -1;
636 if(Cmd_Argc(cmd) >= 4)
638 for(sizes = 0, i = 3; i < Cmd_Argc(cmd); ++i)
641 if (!strcmp(Cmd_Argv(cmd, i), "scale"))
644 if (i < Cmd_Argc(cmd))
645 scale = atof(Cmd_Argv(cmd, i));
648 if (!strcmp(Cmd_Argv(cmd, i), "voffset"))
651 if (i < Cmd_Argc(cmd))
652 voffset = atof(Cmd_Argv(cmd, i));
657 continue; // no slot for other sizes
659 // parse one of sizes
660 sz = atof(Cmd_Argv(cmd, i));
661 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
663 // search for duplicated sizes
665 for (j=0; j<sizes; j++)
666 if (f->req_sizes[j] == sz)
669 continue; // sz already in req_sizes, don't add it again
671 if (sizes == MAX_FONT_SIZES)
673 Con_Warnf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
677 f->req_sizes[sizes] = sz;
683 LoadFont(true, mainfont, f, scale, voffset);
691 static void gl_draw_start(void)
695 drawtexturepool = R_AllocTexturePool();
698 memset(cachepichash, 0, sizeof(cachepichash));
702 // load default font textures
703 for(i = 0; i < dp_fonts.maxsize; ++i)
704 if (dp_fonts.f[i].title[0])
705 LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
708 static void gl_draw_shutdown(void)
712 R_FreeTexturePool(&drawtexturepool);
715 memset(cachepichash, 0, sizeof(cachepichash));
718 static void gl_draw_newmap(void)
723 // mark all of the persistent pics so they are not purged...
724 for (i = 0; i < numcachepics; i++)
726 cachepic_t *pic = cachepics + i;
727 if (!pic->autoload && pic->skinframe)
728 R_SkinFrame_MarkUsed(pic->skinframe);
732 void GL_Draw_Init (void)
736 Cvar_RegisterVariable(&r_font_postprocess_blur);
737 Cvar_RegisterVariable(&r_font_postprocess_outline);
738 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
739 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
740 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
741 Cvar_RegisterVariable(&r_font_hinting);
742 Cvar_RegisterVariable(&r_font_antialias);
743 Cvar_RegisterVariable(&r_textshadow);
744 Cvar_RegisterVariable(&r_textbrightness);
745 Cvar_RegisterVariable(&r_textcontrast);
746 Cvar_RegisterVariable(&r_nearest_2d);
747 Cvar_RegisterVariable(&r_nearest_conchars);
749 // allocate fonts storage
750 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
751 dp_fonts.maxsize = MAX_FONTS;
752 dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
753 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
755 // assign starting font names
756 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
757 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
758 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
759 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
760 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
761 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
762 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
763 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
764 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
765 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
766 if(!FONT_USER(i)->title[0])
767 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
769 Cmd_AddCommand(&cmd_client, "loadfont", LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
770 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
773 void DrawQ_Start(void)
775 r_refdef.draw2dstage = 1;
776 R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
779 qboolean r_draw2d_force = false;
781 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
783 dp_model_t *mod = CL_Mesh_UI();
787 pic = Draw_CachePic("white");
788 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
789 Draw_GetPicTexture(pic);
793 height = pic->height;
794 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
795 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
796 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
797 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
798 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y + height, 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
799 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
800 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
803 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
805 float af = DEG2RAD(-angle); // forward
806 float ar = DEG2RAD(-angle + 90); // right
807 float sinaf = sin(af);
808 float cosaf = cos(af);
809 float sinar = sin(ar);
810 float cosar = cos(ar);
811 dp_model_t *mod = CL_Mesh_UI();
815 pic = Draw_CachePic("white");
816 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
817 Draw_GetPicTexture(pic);
821 height = pic->height;
822 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
823 e0 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf * org_x - cosar * org_y , y - sinaf * org_x - sinar * org_y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
824 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) - cosar * org_y , y + sinaf * (width - org_x) - sinar * org_y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
825 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) + cosar * (height - org_y), y + sinaf * (width - org_x) + sinar * (height - org_y), 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
826 e3 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf * org_x + cosar * (height - org_y), y - sinaf * org_x + sinar * (height - org_y), 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
827 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
828 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
831 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
833 DrawQ_Pic(x, y, Draw_CachePic("white"), width, height, red, green, blue, alpha, flags);
836 /// color tag printing
837 static const vec4_t string_colors[] =
840 // LadyHavoc: why on earth is cyan before magenta in Quake3?
841 // LadyHavoc: note: Doom3 uses white for [0] and [7]
842 {0.0, 0.0, 0.0, 1.0}, // black
843 {1.0, 0.0, 0.0, 1.0}, // red
844 {0.0, 1.0, 0.0, 1.0}, // green
845 {1.0, 1.0, 0.0, 1.0}, // yellow
846 {0.0, 0.0, 1.0, 1.0}, // blue
847 {0.0, 1.0, 1.0, 1.0}, // cyan
848 {1.0, 0.0, 1.0, 1.0}, // magenta
849 {1.0, 1.0, 1.0, 1.0}, // white
850 // [515]'s BX_COLOREDTEXT extension
851 {1.0, 1.0, 1.0, 0.5}, // half transparent
852 {0.5, 0.5, 0.5, 1.0} // half brightness
853 // Black's color table
854 //{1.0, 1.0, 1.0, 1.0},
855 //{1.0, 0.0, 0.0, 1.0},
856 //{0.0, 1.0, 0.0, 1.0},
857 //{0.0, 0.0, 1.0, 1.0},
858 //{1.0, 1.0, 0.0, 1.0},
859 //{0.0, 1.0, 1.0, 1.0},
860 //{1.0, 0.0, 1.0, 1.0},
861 //{0.1, 0.1, 0.1, 1.0}
864 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
866 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
868 float C = r_textcontrast.value;
869 float B = r_textbrightness.value;
870 if (colorindex & 0x10000) // that bit means RGB color
872 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
873 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
874 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
875 color[3] = (colorindex & 0xf) / 15.0;
878 Vector4Copy(string_colors[colorindex], color);
879 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
882 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
883 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
887 // NOTE: this function always draws exactly one character if maxwidth <= 0
888 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
890 const char *text_start = text;
891 int colorindex = STRING_COLOR_DEFAULT;
894 Uchar ch, mapch, nextch;
895 Uchar prevch = 0; // used for kerning
900 ft2_font_map_t *fontmap = NULL;
901 ft2_font_map_t *map = NULL;
902 //ft2_font_map_t *prevmap = NULL;
903 ft2_font_t *ft2 = fnt->ft2;
905 qboolean snap = true;
906 qboolean least_one = false;
907 float dw; // display w
908 //float dh; // display h
909 const float *width_of;
916 // do this in the end
917 w *= fnt->settings.scale;
918 h *= fnt->settings.scale;
920 // find the most fitting size:
924 map_index = Font_IndexForSize(ft2, h, &w, &h);
926 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
927 fontmap = Font_MapForIndex(ft2, map_index);
936 if (!outcolor || *outcolor == -1)
937 colorindex = STRING_COLOR_DEFAULT;
939 colorindex = *outcolor;
941 // maxwidth /= fnt->scale; // w and h are multiplied by it already
942 // ftbase_x = snap_to_pixel_x(0);
947 maxwidth = -maxwidth;
951 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
954 width_of = fontmap->width_of;
956 width_of = fnt->width_of;
959 while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
962 nextch = ch = u8_getnchar(text, &text, bytes_left);
963 i = text - text_start;
966 if (ch == ' ' && !fontmap)
968 if(!least_one || i0) // never skip the first character
969 if(x + width_of[(int) ' '] * dw > maxwidth)
972 break; // oops, can't draw this
974 x += width_of[(int) ' '] * dw;
977 // i points to the char after ^
978 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
980 ch = *text; // colors are ascii, so no u8_ needed
981 if (ch <= '9' && ch >= '0') // ^[0-9] found
983 colorindex = ch - '0';
988 // i points to the char after ^...
989 // i+3 points to 3 in ^x123
990 // i+3 == *maxlen would mean that char is missing
991 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
993 // building colorindex...
994 ch = tolower(text[1]);
995 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
996 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
997 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
998 else tempcolorindex = 0;
1001 ch = tolower(text[2]);
1002 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1003 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1004 else tempcolorindex = 0;
1007 ch = tolower(text[3]);
1008 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1009 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1010 else tempcolorindex = 0;
1013 colorindex = tempcolorindex | 0xf;
1014 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1022 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1031 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1038 map = ft2_oldstyle_map;
1040 if(!least_one || i0) // never skip the first character
1041 if(x + width_of[ch] * dw > maxwidth)
1044 break; // oops, can't draw this
1046 x += width_of[ch] * dw;
1048 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1050 map = FontMap_FindForChar(fontmap, ch);
1053 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1059 mapch = ch - map->start;
1060 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1062 x += map->glyphs[mapch].advance_x * dw;
1071 *outcolor = colorindex;
1076 float DrawQ_Color[4];
1077 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1079 int shadow, colorindex = STRING_COLOR_DEFAULT;
1081 float x = startx, y, s, t, u, v, thisw;
1082 Uchar ch, mapch, nextch;
1083 Uchar prevch = 0; // used for kerning
1086 //ft2_font_map_t *prevmap = NULL; // the previous map
1087 ft2_font_map_t *map = NULL; // the currently used map
1088 ft2_font_map_t *fontmap = NULL; // the font map for the size
1090 const char *text_start = text;
1092 ft2_font_t *ft2 = fnt->ft2;
1093 qboolean snap = true;
1097 const float *width_of;
1098 dp_model_t *mod = CL_Mesh_UI();
1099 msurface_t *surf = NULL;
1102 tw = Draw_GetPicWidth(fnt->pic);
1103 th = Draw_GetPicHeight(fnt->pic);
1111 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1112 w *= fnt->settings.scale;
1113 h *= fnt->settings.scale;
1118 map_index = Font_IndexForSize(ft2, h, &w, &h);
1120 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1121 fontmap = Font_MapForIndex(ft2, map_index);
1127 // draw the font at its baseline when using freetype
1129 ftbase_y = dh * (4.5/6.0);
1134 if(!r_draw2d.integer && !r_draw2d_force)
1135 return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
1137 //ftbase_x = snap_to_pixel_x(ftbase_x);
1140 startx = snap_to_pixel_x(startx, 0.4);
1141 starty = snap_to_pixel_y(starty, 0.4);
1142 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1145 pix_x = vid.width / vid_conwidth.value;
1146 pix_y = vid.height / vid_conheight.value;
1149 width_of = fontmap->width_of;
1151 width_of = fnt->width_of;
1153 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1158 if (!outcolor || *outcolor == -1)
1159 colorindex = STRING_COLOR_DEFAULT;
1161 colorindex = *outcolor;
1163 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1170 x += r_textshadow.value * vid.width / vid_conwidth.value;
1171 y += r_textshadow.value * vid.height / vid_conheight.value;
1174 while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
1176 nextch = ch = u8_getnchar(text, &text, bytes_left);
1177 i = text - text_start;
1180 if (ch == ' ' && !fontmap)
1182 x += width_of[(int) ' '] * dw;
1185 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1187 ch = *text; // colors are ascii, so no u8_ needed
1188 if (ch <= '9' && ch >= '0') // ^[0-9] found
1190 colorindex = ch - '0';
1191 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1196 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1198 // building colorindex...
1199 ch = tolower(text[1]);
1200 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1201 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1202 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1203 else tempcolorindex = 0;
1206 ch = tolower(text[2]);
1207 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1208 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1209 else tempcolorindex = 0;
1212 ch = tolower(text[3]);
1213 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1214 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1215 else tempcolorindex = 0;
1218 colorindex = tempcolorindex | 0xf;
1219 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1220 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1221 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1229 else if (ch == STRING_COLOR_TAG)
1238 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1239 // this way we don't need to rebind fnt->tex for every old-style character
1240 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1243 x += 1.0/pix_x * r_textshadow.value;
1244 y += 1.0/pix_y * r_textshadow.value;
1246 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1253 map = ft2_oldstyle_map;
1255 //num = (unsigned char) text[i];
1256 //thisw = fnt->width_of[num];
1257 thisw = fnt->width_of[ch];
1258 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1259 if (r_nearest_conchars.integer)
1261 s = (ch & 15)*0.0625f;
1262 t = (ch >> 4)*0.0625f;
1263 u = 0.0625f * thisw;
1268 s = (ch & 15)*0.0625f + (0.5f / tw);
1269 t = (ch >> 4)*0.0625f + (0.5f / th);
1270 u = 0.0625f * thisw - (1.0f / tw);
1271 v = 0.0625f - (1.0f / th);
1273 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, fnt->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1274 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 10, 0, 0, -1, s , t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1275 e1 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y , 10, 0, 0, -1, s+u, t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1276 e2 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y+dh, 10, 0, 0, -1, s+u, t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1277 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y+dh, 10, 0, 0, -1, s , t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1278 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1279 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1280 x += width_of[ch] * dw;
1282 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1285 map = FontMap_FindForChar(fontmap, ch);
1288 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1295 // this shouldn't happen
1302 mapch = ch - map->start;
1303 thisw = map->glyphs[mapch].advance_x;
1307 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1314 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, map->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1315 e0 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1316 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1317 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1318 e3 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1319 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1320 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1332 x -= 1.0/pix_x * r_textshadow.value;
1333 y -= 1.0/pix_y * r_textshadow.value;
1339 *outcolor = colorindex;
1341 // note: this relies on the proper text (not shadow) being drawn last
1345 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1347 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1350 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1352 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1355 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1357 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1360 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1362 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1367 // no ^xrgb management
1368 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1370 int color, numchars = 0;
1371 char *outputend2c = output2c + maxoutchars - 2;
1372 if (!outcolor || *outcolor == -1)
1373 color = STRING_COLOR_DEFAULT;
1377 maxreadchars = 1<<30;
1378 textend = text + maxreadchars;
1379 while (text != textend && *text)
1381 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1383 if (text[1] == STRING_COLOR_TAG)
1385 else if (text[1] >= '0' && text[1] <= '9')
1387 color = text[1] - '0';
1392 if (output2c >= outputend2c)
1394 *output2c++ = *text++;
1395 *output2c++ = color;
1398 output2c[0] = output2c[1] = 0;
1405 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1407 dp_model_t *mod = CL_Mesh_UI();
1411 pic = Draw_CachePic("white");
1412 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
1413 Draw_GetPicTexture(pic);
1417 height = pic->height;
1418 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1419 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, s1, t1, 0, 0, r1, g1, b1, a1);
1420 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, s2, t2, 0, 0, r2, g2, b2, a2);
1421 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, s4, t4, 0, 0, r4, g4, b4, a4);
1422 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y + height, 0, 0, 0, -1, s3, t3, 0, 0, r3, g3, b3, a3);
1423 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1424 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1427 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1429 dp_model_t *mod = CL_Mesh_UI();
1432 float offsetx, offsety;
1433 // width is measured in real pixels
1434 if (fabs(x2 - x1) > fabs(y2 - y1))
1437 offsety = 0.5f * width * vid_conheight.value / vid.height;
1441 offsetx = 0.5f * width * vid_conwidth.value / vid.width;
1444 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1445 e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1446 e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1447 e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1448 e3 = Mod_Mesh_IndexForVertex(mod, surf, x1 + offsetx, y1 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1449 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1450 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1453 void DrawQ_SetClipArea(float x, float y, float width, float height)
1458 // We have to convert the con coords into real coords
1459 // OGL uses bottom to top (origin is in bottom left)
1460 ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
1461 iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
1462 iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
1463 ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
1464 switch(vid.renderpath)
1466 case RENDERPATH_GL32:
1467 case RENDERPATH_GLES2:
1468 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1472 GL_ScissorTest(true);
1475 void DrawQ_ResetClipArea(void)
1478 GL_ScissorTest(false);
1481 void DrawQ_Finish(void)
1484 r_refdef.draw2dstage = 0;
1487 void DrawQ_RecalcView(void)
1490 if(r_refdef.draw2dstage)
1491 r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
1494 void DrawQ_FlushUI(void)
1496 dp_model_t *mod = CL_Mesh_UI();
1497 if (mod->num_surfaces == 0)
1500 if (!r_draw2d.integer && !r_draw2d_force)
1502 Mod_Mesh_Reset(mod);
1506 // this is roughly equivalent to R_Q1BSP_Draw, so the UI can use full material feature set
1507 r_refdef.view.colorscale = 1;
1508 r_textureframe++; // used only by R_GetCurrentTexture
1509 GL_DepthMask(false);
1511 Mod_Mesh_Finalize(mod);
1512 R_DrawModelSurfaces(&cl_meshentities[MESH_UI].render, false, false, false, false, false, true);
1514 Mod_Mesh_Reset(mod);