2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
28 #include "ft2_fontdefs.h"
34 // this flag indicates that it should be loaded and unloaded on demand
36 // texture flags to upload with
38 // texture may be freed after a while
41 skinframe_t *skinframe;
42 // used for hash lookups
43 struct cachepic_s *chain;
44 // flags - CACHEPICFLAG_NEWPIC for example
51 static mempool_t *fonts_mempool = NULL;
53 cvar_t r_textshadow = {CVAR_CLIENT | CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
54 cvar_t r_textbrightness = {CVAR_CLIENT | CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
55 cvar_t r_textcontrast = {CVAR_CLIENT | CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
57 cvar_t r_font_postprocess_blur = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
58 cvar_t r_font_postprocess_outline = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
59 cvar_t r_font_postprocess_shadow_x = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
60 cvar_t r_font_postprocess_shadow_y = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
61 cvar_t r_font_postprocess_shadow_z = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
62 cvar_t r_font_hinting = {CVAR_CLIENT | CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
63 cvar_t r_font_antialias = {CVAR_CLIENT | CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
64 cvar_t r_nearest_2d = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
65 cvar_t r_nearest_conchars = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
67 //=============================================================================
68 /* Support Routines */
70 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
71 static cachepic_t cachepics[MAX_CACHED_PICS];
72 static int numcachepics;
74 rtexturepool_t *drawtexturepool;
83 // FIXME: move this to client somehow
84 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
90 texflags = TEXF_ALPHA;
91 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
92 texflags |= TEXF_CLAMP;
93 if (cachepicflags & CACHEPICFLAG_MIPMAP)
94 texflags |= TEXF_MIPMAP;
95 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
96 texflags |= TEXF_COMPRESS;
97 if (cachepicflags & CACHEPICFLAG_LINEAR)
98 texflags |= TEXF_FORCELINEAR;
99 else if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
100 texflags |= TEXF_FORCENEAREST;
102 // check whether the picture has already been cached
103 crc = CRC_Block((unsigned char *)path, strlen(path));
104 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
105 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
107 if (!strcmp(path, pic->name))
109 // if it was created (or replaced) by Draw_NewPic, just return it
110 if (!(pic->flags & CACHEPICFLAG_NEWPIC))
112 // reload the pic if texflags changed in important ways
113 // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
114 if ((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))
116 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic due to mismatch on flags\n", path, draw_frame);
119 if (!pic->skinframe || !pic->skinframe->base)
121 if (pic->flags & CACHEPICFLAG_FAILONMISSING)
123 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic\n", path, draw_frame);
126 if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
127 pic->autoload = false; // caller is making this pic persistent
130 R_SkinFrame_MarkUsed(pic->skinframe);
131 pic->lastusedframe = draw_frame;
136 if (numcachepics == MAX_CACHED_PICS)
138 Con_DPrintf ("Draw_CachePic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", path, draw_frame);
139 // FIXME: support NULL in callers?
140 return cachepics; // return the first one
142 Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: loading pic%s\n", path, draw_frame, (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) ? " notpersist" : "");
143 pic = cachepics + (numcachepics++);
144 memset(pic, 0, sizeof(*pic));
145 strlcpy (pic->name, path, sizeof(pic->name));
147 pic->chain = cachepichash[hashkey];
148 cachepichash[hashkey] = pic;
152 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
154 pic->flags = cachepicflags;
155 pic->texflags = texflags;
156 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) != 0;
157 pic->lastusedframe = draw_frame;
161 // reload image after it was unloaded or texflags changed significantly
162 R_SkinFrame_LoadExternal_SkinFrame(pic->skinframe, pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
166 // load high quality image (this falls back to low quality too)
167 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
170 // get the dimensions of the image we loaded (if it was successful)
171 if (pic->skinframe && pic->skinframe->base)
173 pic->width = R_TextureWidth(pic->skinframe->base);
174 pic->height = R_TextureHeight(pic->skinframe->base);
177 // check for a low quality version of the pic and use its size if possible, to match the stock hud
178 Image_GetStockPicSize(pic->name, &pic->width, &pic->height);
183 cachepic_t *Draw_CachePic (const char *path)
185 return Draw_CachePic_Flags (path, 0); // default to persistent!
188 const char *Draw_GetPicName(cachepic_t *pic)
195 int Draw_GetPicWidth(cachepic_t *pic)
202 int Draw_GetPicHeight(cachepic_t *pic)
209 qboolean Draw_IsPicLoaded(cachepic_t *pic)
213 if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
215 Con_DPrintf("Draw_IsPicLoaded(\"%s\"): Loading external skin\n", pic->name);
216 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
218 // skinframe will only be NULL if the pic was created with CACHEPICFLAG_FAILONMISSING and not found
219 return pic->skinframe != NULL && pic->skinframe->base != NULL;
222 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
226 if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
228 Con_DPrintf("Draw_GetPicTexture(\"%s\"): Loading external skin\n", pic->name);
229 pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
231 pic->lastusedframe = draw_frame;
232 return pic->skinframe ? pic->skinframe->base : NULL;
235 void Draw_Frame(void)
239 static double nextpurgetime;
240 if (nextpurgetime > host.realtime)
242 nextpurgetime = host.realtime + 0.05;
243 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
245 if (pic->autoload && pic->skinframe && pic->skinframe->base && pic->lastusedframe < draw_frame - 3)
247 Con_DPrintf("Draw_Frame(%i): Unloading \"%s\"\n", draw_frame, pic->name);
248 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
254 cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels_bgra, textype_t textype, int texflags)
259 crc = CRC_Block((unsigned char *)picname, strlen(picname));
260 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
261 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
262 if (!strcmp (picname, pic->name))
267 if (pic->flags & CACHEPICFLAG_NEWPIC && pic->skinframe && pic->skinframe->base && pic->width == width && pic->height == height)
269 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: updating texture\n", picname, draw_frame);
270 R_UpdateTexture(pic->skinframe->base, pixels_bgra, 0, 0, 0, width, height, 1);
271 R_SkinFrame_MarkUsed(pic->skinframe);
272 pic->lastusedframe = draw_frame;
275 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: reloading pic because flags/size changed\n", picname, draw_frame);
279 if (numcachepics == MAX_CACHED_PICS)
281 Con_DPrintf ("Draw_NewPic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", picname, draw_frame);
282 // FIXME: support NULL in callers?
283 return cachepics; // return the first one
285 Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: creating new cachepic\n", picname, draw_frame);
286 pic = cachepics + (numcachepics++);
287 memset(pic, 0, sizeof(*pic));
288 strlcpy (pic->name, picname, sizeof(pic->name));
290 pic->chain = cachepichash[hashkey];
291 cachepichash[hashkey] = pic;
294 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
296 pic->autoload = false;
297 pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
298 pic->flags |= (texflags & TEXF_CLAMP) ? 0 : CACHEPICFLAG_NOCLAMP;
299 pic->flags |= (texflags & TEXF_FORCENEAREST) ? CACHEPICFLAG_NEAREST : 0;
301 pic->height = height;
302 pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags | TEXF_FORCE_RELOAD, pixels_bgra, width, height, 0, 0, 0, vid.sRGB2D);
303 pic->lastusedframe = draw_frame;
307 void Draw_FreePic(const char *picname)
312 // this doesn't really free the pic, but does free its texture
313 crc = CRC_Block((unsigned char *)picname, strlen(picname));
314 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
317 if (!strcmp (picname, pic->name) && pic->skinframe)
319 Con_DPrintf("Draw_FreePic(\"%s\"): frame %i: freeing pic\n", picname, draw_frame);
320 R_SkinFrame_PurgeSkinFrame(pic->skinframe);
326 static float snap_to_pixel_x(float x, float roundUpAt);
327 extern int con_linewidth; // to force rewrapping
328 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
332 char widthfile[MAX_QPATH];
334 fs_offset_t widthbufsize;
336 if(override || !fnt->texpath[0])
338 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
339 // load the cvars when the font is FIRST loader
340 fnt->settings.scale = scale;
341 fnt->settings.voffset = voffset;
342 fnt->settings.antialias = r_font_antialias.integer;
343 fnt->settings.hinting = r_font_hinting.integer;
344 fnt->settings.outline = r_font_postprocess_outline.value;
345 fnt->settings.blur = r_font_postprocess_blur.value;
346 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
347 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
348 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
351 if (fnt->settings.scale <= 0)
352 fnt->settings.scale = 1;
354 if(drawtexturepool == NULL)
355 return; // before gl_draw_start, so will be loaded later
359 // clear freetype font
360 Font_UnloadFont(fnt->ft2);
365 if(fnt->req_face != -1)
367 if(!Font_LoadFont(fnt->texpath, fnt))
368 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
371 fnt->pic = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
372 if(!Draw_IsPicLoaded(fnt->pic))
374 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
376 if (!fnt->fallbacks[i][0])
378 fnt->pic = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
379 if(Draw_IsPicLoaded(fnt->pic))
382 if(!Draw_IsPicLoaded(fnt->pic))
384 fnt->pic = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0));
385 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
388 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
391 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
393 // unspecified width == 1 (base width)
394 for(ch = 0; ch < 256; ++ch)
395 fnt->width_of[ch] = 1;
397 // FIXME load "name.width", if it fails, fill all with 1
398 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
400 float extraspacing = 0;
401 const char *p = widthbuf;
406 if(!COM_ParseToken_Simple(&p, false, false, true))
424 fnt->width_of[ch] = atof(com_token) + extraspacing;
428 if(!strcmp(com_token, "extraspacing"))
430 if(!COM_ParseToken_Simple(&p, false, false, true))
432 extraspacing = atof(com_token);
434 else if(!strcmp(com_token, "scale"))
436 if(!COM_ParseToken_Simple(&p, false, false, true))
438 fnt->settings.scale = atof(com_token);
442 Con_DPrintf("Warning: skipped unknown font property %s\n", com_token);
443 if(!COM_ParseToken_Simple(&p, false, false, true))
455 for (i = 0; i < MAX_FONT_SIZES; ++i)
457 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
460 for(ch = 0; ch < 256; ++ch)
461 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
465 maxwidth = fnt->width_of[0];
466 for(i = 1; i < 256; ++i)
467 maxwidth = max(maxwidth, fnt->width_of[i]);
468 fnt->maxwidth = maxwidth;
470 // fix up maxwidth for overlap
471 fnt->maxwidth *= fnt->settings.scale;
473 if(fnt == FONT_CONSOLE)
474 con_linewidth = -1; // rewrap console in next frame
477 extern cvar_t developer_font;
478 dp_font_t *FindFont(const char *title, qboolean allocate_new)
483 for(i = 0; i < dp_fonts.maxsize; ++i)
484 if(!strcmp(dp_fonts.f[i].title, title))
485 return &dp_fonts.f[i];
486 // if not found - try allocate
489 // find any font with empty title
490 for(i = 0; i < dp_fonts.maxsize; ++i)
492 if(!strcmp(dp_fonts.f[i].title, ""))
494 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
495 return &dp_fonts.f[i];
498 // if no any 'free' fonts - expand buffer
499 oldsize = dp_fonts.maxsize;
500 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
501 if (developer_font.integer)
502 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
503 dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
504 // relink ft2 structures
505 for(i = 0; i < oldsize; ++i)
506 if (dp_fonts.f[i].ft2)
507 dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
508 // register a font in first expanded slot
509 strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
510 return &dp_fonts.f[oldsize];
515 static float snap_to_pixel_x(float x, float roundUpAt)
517 float pixelpos = x * vid.width / vid_conwidth.value;
518 int snap = (int) pixelpos;
519 if (pixelpos - snap >= roundUpAt) ++snap;
520 return ((float)snap * vid_conwidth.value / vid.width);
522 x = (int)(x * vid.width / vid_conwidth.value);
523 x = (x * vid_conwidth.value / vid.width);
528 static float snap_to_pixel_y(float y, float roundUpAt)
530 float pixelpos = y * vid.height / vid_conheight.value;
531 int snap = (int) pixelpos;
532 if (pixelpos - snap > roundUpAt) ++snap;
533 return ((float)snap * vid_conheight.value / vid.height);
535 y = (int)(y * vid.height / vid_conheight.value);
536 y = (y * vid_conheight.value / vid.height);
541 static void LoadFont_f(cmd_state_t *cmd)
545 const char *filelist, *c, *cm;
546 float sz, scale, voffset;
547 char mainfont[MAX_QPATH];
549 if(Cmd_Argc(cmd) < 2)
551 Con_Printf("Available font commands:\n");
552 for(i = 0; i < dp_fonts.maxsize; ++i)
553 if (dp_fonts.f[i].title[0])
554 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
555 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
556 "can specify multiple fonts and faces\n"
557 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
558 "to load face 2 of the font gfx/vera-sans and use face 1\n"
559 "of gfx/fallback as fallback font.\n"
560 "You can also specify a list of font sizes to load, like this:\n"
561 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
562 "In many cases, 8 12 16 24 32 should be a good choice.\n"
564 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
565 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
569 f = FindFont(Cmd_Argv(cmd, 1), true);
572 Con_Printf("font function not found\n");
576 if(Cmd_Argc(cmd) < 3)
577 filelist = "gfx/conchars";
579 filelist = Cmd_Argv(cmd, 2);
581 memset(f->fallbacks, 0, sizeof(f->fallbacks));
582 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
584 // first font is handled "normally"
585 c = strchr(filelist, ':');
586 cm = strchr(filelist, ',');
587 if(c && (!cm || c < cm))
588 f->req_face = atoi(c+1);
595 if(!c || (c - filelist) > MAX_QPATH)
596 strlcpy(mainfont, filelist, sizeof(mainfont));
599 memcpy(mainfont, filelist, c - filelist);
600 mainfont[c - filelist] = 0;
603 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
605 c = strchr(filelist, ',');
611 c = strchr(filelist, ':');
612 cm = strchr(filelist, ',');
613 if(c && (!cm || c < cm))
614 f->fallback_faces[i] = atoi(c+1);
617 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
620 if(!c || (c-filelist) > MAX_QPATH)
622 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
626 memcpy(f->fallbacks[i], filelist, c - filelist);
627 f->fallbacks[i][c - filelist] = 0;
631 // for now: by default load only one size: the default size
633 for(i = 1; i < MAX_FONT_SIZES; ++i)
634 f->req_sizes[i] = -1;
638 if(Cmd_Argc(cmd) >= 4)
640 for(sizes = 0, i = 3; i < Cmd_Argc(cmd); ++i)
643 if (!strcmp(Cmd_Argv(cmd, i), "scale"))
646 if (i < Cmd_Argc(cmd))
647 scale = atof(Cmd_Argv(cmd, i));
650 if (!strcmp(Cmd_Argv(cmd, i), "voffset"))
653 if (i < Cmd_Argc(cmd))
654 voffset = atof(Cmd_Argv(cmd, i));
659 continue; // no slot for other sizes
661 // parse one of sizes
662 sz = atof(Cmd_Argv(cmd, i));
663 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
665 // search for duplicated sizes
667 for (j=0; j<sizes; j++)
668 if (f->req_sizes[j] == sz)
671 continue; // sz already in req_sizes, don't add it again
673 if (sizes == MAX_FONT_SIZES)
675 Con_Printf(CON_WARN "Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
679 f->req_sizes[sizes] = sz;
685 LoadFont(true, mainfont, f, scale, voffset);
693 static void gl_draw_start(void)
697 drawtexturepool = R_AllocTexturePool();
700 memset(cachepichash, 0, sizeof(cachepichash));
704 // load default font textures
705 for(i = 0; i < dp_fonts.maxsize; ++i)
706 if (dp_fonts.f[i].title[0])
707 LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
710 static void gl_draw_shutdown(void)
714 R_FreeTexturePool(&drawtexturepool);
717 memset(cachepichash, 0, sizeof(cachepichash));
720 static void gl_draw_newmap(void)
725 // mark all of the persistent pics so they are not purged...
726 for (i = 0; i < numcachepics; i++)
728 cachepic_t *pic = cachepics + i;
729 if (!pic->autoload && pic->skinframe)
730 R_SkinFrame_MarkUsed(pic->skinframe);
734 void GL_Draw_Init (void)
738 Cvar_RegisterVariable(&r_font_postprocess_blur);
739 Cvar_RegisterVariable(&r_font_postprocess_outline);
740 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
741 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
742 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
743 Cvar_RegisterVariable(&r_font_hinting);
744 Cvar_RegisterVariable(&r_font_antialias);
745 Cvar_RegisterVariable(&r_textshadow);
746 Cvar_RegisterVariable(&r_textbrightness);
747 Cvar_RegisterVariable(&r_textcontrast);
748 Cvar_RegisterVariable(&r_nearest_2d);
749 Cvar_RegisterVariable(&r_nearest_conchars);
751 // allocate fonts storage
752 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
753 dp_fonts.maxsize = MAX_FONTS;
754 dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
755 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
757 // assign starting font names
758 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
759 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
760 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
761 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
762 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
763 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
764 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
765 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
766 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
767 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
768 if(!FONT_USER(i)->title[0])
769 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
771 Cmd_AddCommand(CMD_CLIENT, "loadfont", LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
772 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
775 void DrawQ_Start(void)
777 r_refdef.draw2dstage = 1;
778 R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
781 qboolean r_draw2d_force = false;
783 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
785 dp_model_t *mod = CL_Mesh_UI();
789 pic = Draw_CachePic("white");
790 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
791 Draw_GetPicTexture(pic);
795 height = pic->height;
796 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
797 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
798 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
799 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
800 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y + height, 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
801 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
802 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
805 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
807 float af = DEG2RAD(-angle); // forward
808 float ar = DEG2RAD(-angle + 90); // right
809 float sinaf = sin(af);
810 float cosaf = cos(af);
811 float sinar = sin(ar);
812 float cosar = cos(ar);
813 dp_model_t *mod = CL_Mesh_UI();
817 pic = Draw_CachePic("white");
818 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
819 Draw_GetPicTexture(pic);
823 height = pic->height;
824 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
825 e0 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf * org_x - cosar * org_y , y - sinaf * org_x - sinar * org_y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
826 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) - cosar * org_y , y + sinaf * (width - org_x) - sinar * org_y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
827 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) + cosar * (height - org_y), y + sinaf * (width - org_x) + sinar * (height - org_y), 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
828 e3 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf * org_x + cosar * (height - org_y), y - sinaf * org_x + sinar * (height - org_y), 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
829 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
830 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
833 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
835 DrawQ_Pic(x, y, Draw_CachePic("white"), width, height, red, green, blue, alpha, flags);
838 /// color tag printing
839 static const vec4_t string_colors[] =
842 // LadyHavoc: why on earth is cyan before magenta in Quake3?
843 // LadyHavoc: note: Doom3 uses white for [0] and [7]
844 {0.0, 0.0, 0.0, 1.0}, // black
845 {1.0, 0.0, 0.0, 1.0}, // red
846 {0.0, 1.0, 0.0, 1.0}, // green
847 {1.0, 1.0, 0.0, 1.0}, // yellow
848 {0.0, 0.0, 1.0, 1.0}, // blue
849 {0.0, 1.0, 1.0, 1.0}, // cyan
850 {1.0, 0.0, 1.0, 1.0}, // magenta
851 {1.0, 1.0, 1.0, 1.0}, // white
852 // [515]'s BX_COLOREDTEXT extension
853 {1.0, 1.0, 1.0, 0.5}, // half transparent
854 {0.5, 0.5, 0.5, 1.0} // half brightness
855 // Black's color table
856 //{1.0, 1.0, 1.0, 1.0},
857 //{1.0, 0.0, 0.0, 1.0},
858 //{0.0, 1.0, 0.0, 1.0},
859 //{0.0, 0.0, 1.0, 1.0},
860 //{1.0, 1.0, 0.0, 1.0},
861 //{0.0, 1.0, 1.0, 1.0},
862 //{1.0, 0.0, 1.0, 1.0},
863 //{0.1, 0.1, 0.1, 1.0}
866 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
868 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
870 float C = r_textcontrast.value;
871 float B = r_textbrightness.value;
872 if (colorindex & 0x10000) // that bit means RGB color
874 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
875 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
876 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
877 color[3] = (colorindex & 0xf) / 15.0;
880 Vector4Copy(string_colors[colorindex], color);
881 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
884 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
885 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
889 // returns a colorindex (format 0x1RGBA) if str is a valid RGB string
890 // returns 0 otherwise
891 static int RGBstring_to_colorindex(const char *str)
894 int ind = 0x0001 << 4;
896 if (*str <= '9' && *str >= '0')
901 if (ch >= 'a' && ch <= 'f')
908 } while(!(ind & 0x10000));
909 return ind | 0xf; // add costant alpha value
912 // NOTE: this function always draws exactly one character if maxwidth <= 0
913 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
915 const char *text_start = text;
919 Uchar ch, mapch, nextch;
920 Uchar prevch = 0; // used for kerning
924 ft2_font_map_t *fontmap = NULL;
925 ft2_font_map_t *map = NULL;
926 //ft2_font_map_t *prevmap = NULL;
927 ft2_font_t *ft2 = fnt->ft2;
929 qboolean snap = true;
930 qboolean least_one = false;
931 float dw; // display w
932 //float dh; // display h
933 const float *width_of;
940 // do this in the end
941 w *= fnt->settings.scale;
942 h *= fnt->settings.scale;
944 // find the most fitting size:
948 map_index = Font_IndexForSize(ft2, h, &w, &h);
950 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
951 fontmap = Font_MapForIndex(ft2, map_index);
960 if (!outcolor || *outcolor == -1)
961 colorindex = STRING_COLOR_DEFAULT;
963 colorindex = *outcolor;
965 // maxwidth /= fnt->scale; // w and h are multiplied by it already
966 // ftbase_x = snap_to_pixel_x(0);
971 maxwidth = -maxwidth;
975 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
978 width_of = fontmap->width_of;
980 width_of = fnt->width_of;
983 while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
986 nextch = ch = u8_getnchar(text, &text, bytes_left);
987 i = text - text_start;
990 if (ch == ' ' && !fontmap)
992 if(!least_one || i0) // never skip the first character
993 if(x + width_of[(int) ' '] * dw > maxwidth)
996 break; // oops, can't draw this
998 x += width_of[(int) ' '] * dw;
1001 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1003 ch = *text; // colors are ascii, so no u8_ needed
1004 if (ch <= '9' && ch >= '0') // ^[0-9] found
1006 colorindex = ch - '0';
1011 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1013 const char *text_p = &text[1];
1014 int tempcolorindex = RGBstring_to_colorindex(text_p);
1017 colorindex = tempcolorindex;
1023 else if (ch == STRING_COLOR_TAG) // ^^ found
1032 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1039 map = ft2_oldstyle_map;
1041 if(!least_one || i0) // never skip the first character
1042 if(x + width_of[ch] * dw > maxwidth)
1045 break; // oops, can't draw this
1047 x += width_of[ch] * dw;
1049 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1051 map = FontMap_FindForChar(fontmap, ch);
1054 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1060 mapch = ch - map->start;
1061 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1063 x += map->glyphs[mapch].advance_x * dw;
1072 *outcolor = colorindex;
1077 float DrawQ_Color[4];
1078 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1080 int shadow, colorindex = STRING_COLOR_DEFAULT;
1082 float x = startx, y, s, t, u, v, thisw;
1083 Uchar ch, mapch, nextch;
1084 Uchar prevch = 0; // used for kerning
1086 //ft2_font_map_t *prevmap = NULL; // the previous map
1087 ft2_font_map_t *map = NULL; // the currently used map
1088 ft2_font_map_t *fontmap = NULL; // the font map for the size
1090 const char *text_start = text;
1092 ft2_font_t *ft2 = fnt->ft2;
1093 qboolean snap = true;
1097 const float *width_of;
1098 dp_model_t *mod = CL_Mesh_UI();
1099 msurface_t *surf = NULL;
1102 tw = Draw_GetPicWidth(fnt->pic);
1103 th = Draw_GetPicHeight(fnt->pic);
1111 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1112 w *= fnt->settings.scale;
1113 h *= fnt->settings.scale;
1118 map_index = Font_IndexForSize(ft2, h, &w, &h);
1120 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1121 fontmap = Font_MapForIndex(ft2, map_index);
1127 // draw the font at its baseline when using freetype
1129 ftbase_y = dh * (4.5/6.0);
1134 if(!r_draw2d.integer && !r_draw2d_force)
1135 return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
1137 //ftbase_x = snap_to_pixel_x(ftbase_x);
1140 startx = snap_to_pixel_x(startx, 0.4);
1141 starty = snap_to_pixel_y(starty, 0.4);
1142 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1145 pix_x = vid.width / vid_conwidth.value;
1146 pix_y = vid.height / vid_conheight.value;
1149 width_of = fontmap->width_of;
1151 width_of = fnt->width_of;
1153 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1158 if (!outcolor || *outcolor == -1)
1159 colorindex = STRING_COLOR_DEFAULT;
1161 colorindex = *outcolor;
1163 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1170 x += r_textshadow.value * vid.width / vid_conwidth.value;
1171 y += r_textshadow.value * vid.height / vid_conheight.value;
1174 while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
1176 nextch = ch = u8_getnchar(text, &text, bytes_left);
1177 i = text - text_start;
1180 if (ch == ' ' && !fontmap)
1182 x += width_of[(int) ' '] * dw;
1185 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1187 ch = *text; // colors are ascii, so no u8_ needed
1188 if (ch <= '9' && ch >= '0') // ^[0-9] found
1190 colorindex = ch - '0';
1191 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1196 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1198 const char *text_p = &text[1];
1199 int tempcolorindex = RGBstring_to_colorindex(text_p);
1202 colorindex = tempcolorindex;
1203 DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1209 else if (ch == STRING_COLOR_TAG)
1218 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1219 // this way we don't need to rebind fnt->tex for every old-style character
1220 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1223 x += 1.0/pix_x * r_textshadow.value;
1224 y += 1.0/pix_y * r_textshadow.value;
1226 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1233 map = ft2_oldstyle_map;
1235 //num = (unsigned char) text[i];
1236 //thisw = fnt->width_of[num];
1237 thisw = fnt->width_of[ch];
1238 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1239 if (r_nearest_conchars.integer)
1241 s = (ch & 15)*0.0625f;
1242 t = (ch >> 4)*0.0625f;
1243 u = 0.0625f * thisw;
1248 s = (ch & 15)*0.0625f + (0.5f / tw);
1249 t = (ch >> 4)*0.0625f + (0.5f / th);
1250 u = 0.0625f * thisw - (1.0f / tw);
1251 v = 0.0625f - (1.0f / th);
1253 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, fnt->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1254 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 10, 0, 0, -1, s , t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1255 e1 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y , 10, 0, 0, -1, s+u, t , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1256 e2 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y+dh, 10, 0, 0, -1, s+u, t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1257 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y+dh, 10, 0, 0, -1, s , t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1258 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1259 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1260 x += width_of[ch] * dw;
1262 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1265 map = FontMap_FindForChar(fontmap, ch);
1268 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1275 // this shouldn't happen
1282 mapch = ch - map->start;
1283 thisw = map->glyphs[mapch].advance_x;
1287 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1294 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, map->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1295 e0 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1296 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1297 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1298 e3 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
1299 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1300 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1312 x -= 1.0/pix_x * r_textshadow.value;
1313 y -= 1.0/pix_y * r_textshadow.value;
1319 *outcolor = colorindex;
1321 // note: this relies on the proper text (not shadow) being drawn last
1325 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1327 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1330 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1332 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1335 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1337 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1340 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1342 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1347 // no ^xrgb management
1348 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1350 int color, numchars = 0;
1351 char *outputend2c = output2c + maxoutchars - 2;
1352 if (!outcolor || *outcolor == -1)
1353 color = STRING_COLOR_DEFAULT;
1357 maxreadchars = 1<<30;
1358 textend = text + maxreadchars;
1359 while (text != textend && *text)
1361 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1363 if (text[1] == STRING_COLOR_TAG)
1365 else if (text[1] >= '0' && text[1] <= '9')
1367 color = text[1] - '0';
1372 if (output2c >= outputend2c)
1374 *output2c++ = *text++;
1375 *output2c++ = color;
1378 output2c[0] = output2c[1] = 0;
1385 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1387 dp_model_t *mod = CL_Mesh_UI();
1391 pic = Draw_CachePic("white");
1392 // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
1393 Draw_GetPicTexture(pic);
1397 height = pic->height;
1398 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1399 e0 = Mod_Mesh_IndexForVertex(mod, surf, x , y , 0, 0, 0, -1, s1, t1, 0, 0, r1, g1, b1, a1);
1400 e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y , 0, 0, 0, -1, s2, t2, 0, 0, r2, g2, b2, a2);
1401 e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, s4, t4, 0, 0, r4, g4, b4, a4);
1402 e3 = Mod_Mesh_IndexForVertex(mod, surf, x , y + height, 0, 0, 0, -1, s3, t3, 0, 0, r3, g3, b3, a3);
1403 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1404 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1407 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1409 dp_model_t *mod = CL_Mesh_UI();
1412 float offsetx, offsety;
1413 // width is measured in real pixels
1414 if (fabs(x2 - x1) > fabs(y2 - y1))
1417 offsety = 0.5f * width * vid_conheight.value / vid.height;
1421 offsetx = 0.5f * width * vid_conwidth.value / vid.width;
1424 surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW), true);
1425 e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1426 e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1427 e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1428 e3 = Mod_Mesh_IndexForVertex(mod, surf, x1 + offsetx, y1 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
1429 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
1430 Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
1433 void DrawQ_SetClipArea(float x, float y, float width, float height)
1438 // We have to convert the con coords into real coords
1439 // OGL uses bottom to top (origin is in bottom left)
1440 ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
1441 iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
1442 iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
1443 ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
1444 switch(vid.renderpath)
1446 case RENDERPATH_GL32:
1447 case RENDERPATH_GLES2:
1448 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1452 GL_ScissorTest(true);
1455 void DrawQ_ResetClipArea(void)
1458 GL_ScissorTest(false);
1461 void DrawQ_Finish(void)
1464 r_refdef.draw2dstage = 0;
1467 void DrawQ_RecalcView(void)
1470 if(r_refdef.draw2dstage)
1471 r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
1474 void DrawQ_FlushUI(void)
1476 dp_model_t *mod = CL_Mesh_UI();
1477 if (mod->num_surfaces == 0)
1480 if (!r_draw2d.integer && !r_draw2d_force)
1482 Mod_Mesh_Reset(mod);
1486 // this is roughly equivalent to R_Mod_Draw, so the UI can use full material feature set
1487 r_refdef.view.colorscale = 1;
1488 r_textureframe++; // used only by R_GetCurrentTexture
1489 GL_DepthMask(false);
1491 Mod_Mesh_Finalize(mod);
1492 R_DrawModelSurfaces(&cl_meshentities[MESH_UI].render, false, false, false, false, false, true);
1494 Mod_Mesh_Reset(mod);