2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // r_surf.c: surface-related refresh code
28 cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
29 cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
30 cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
31 cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
32 cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
33 cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
34 extern cvar_t vid_sRGB;
40 Combine and scale multiple lightmaps into the 8.8 format in blocklights
43 void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
45 int smax, tmax, i, size, size3, maps, l;
47 unsigned char *lightmap, *out, *stain;
48 dp_model_t *model = ent->model;
50 unsigned char *templight;
52 smax = (surface->lightmapinfo->extents[0]>>4)+1;
53 tmax = (surface->lightmapinfo->extents[1]>>4)+1;
57 r_refdef.stats.lightmapupdatepixels += size;
58 r_refdef.stats.lightmapupdates++;
60 if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
62 cl.buildlightmapmemorysize = size*sizeof(int[3]);
63 if (cl.buildlightmapmemory)
64 Mem_Free(cl.buildlightmapmemory);
65 cl.buildlightmapmemory = (unsigned char *) Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
68 // these both point at the same buffer, templight is only used for final
69 // processing and can replace the intblocklights data as it goes
70 intblocklights = (int *)cl.buildlightmapmemory;
71 templight = (unsigned char *)cl.buildlightmapmemory;
73 // update cached lighting info
74 model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = false;
76 lightmap = surface->lightmapinfo->samples;
78 // set to full bright if no light data
80 if (!model->brushq1.lightdata)
82 for (i = 0;i < size3;i++)
88 memset(bl, 0, size3*sizeof(*bl));
90 // add all the lightmaps
92 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3)
93 for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
94 bl[i] += lightmap[i] * scale;
97 stain = surface->lightmapinfo->stainsamples;
100 // the >> 16 shift adjusts down 8 bits to account for the stainmap
101 // scaling, and remaps the 0-65536 (2x overbright) to 0-256, it will
102 // be doubled during rendering to achieve 2x overbright
103 // (0 = 0.0, 128 = 1.0, 256 = 2.0)
106 for (i = 0;i < size;i++, bl += 3, stain += 3, out += 4)
108 l = (bl[0] * stain[0]) >> 16;out[2] = min(l, 255);
109 l = (bl[1] * stain[1]) >> 16;out[1] = min(l, 255);
110 l = (bl[2] * stain[2]) >> 16;out[0] = min(l, 255);
116 for (i = 0;i < size;i++, bl += 3, out += 4)
118 l = bl[0] >> 8;out[2] = min(l, 255);
119 l = bl[1] >> 8;out[1] = min(l, 255);
120 l = bl[2] >> 8;out[0] = min(l, 255);
125 if(vid_sRGB.integer && !vid.sRGBcapable3D)
126 Image_MakesRGBColorsFromLinear(templight, templight, size);
127 R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1);
129 // update the surface's deluxemap if it has one
130 if (surface->deluxemaptexture != r_texture_blanknormalmap)
133 unsigned char *normalmap = surface->lightmapinfo->nmapsamples;
134 lightmap = surface->lightmapinfo->samples;
135 // clear to no normalmap
137 memset(bl, 0, size3*sizeof(*bl));
138 // add all the normalmaps
139 if (lightmap && normalmap)
141 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3, normalmap += size3)
143 for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size;i++)
145 // add the normalmap with weighting proportional to the style's lightmap intensity
146 l = (int)(VectorLength(lightmap + i*3) * scale);
147 bl[i*3+0] += ((int)normalmap[i*3+0] - 128) * l;
148 bl[i*3+1] += ((int)normalmap[i*3+1] - 128) * l;
149 bl[i*3+2] += ((int)normalmap[i*3+2] - 128) * l;
155 // we simply renormalize the weighted normals to get a valid deluxemap
156 for (i = 0;i < size;i++, bl += 3, out += 4)
160 l = (int)(n[0] * 128 + 128);out[2] = bound(0, l, 255);
161 l = (int)(n[1] * 128 + 128);out[1] = bound(0, l, 255);
162 l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255);
165 R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1);
169 void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8])
171 float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2;
172 msurface_t *surface, *endsurface;
173 int i, s, t, smax, tmax, smax3, impacts, impactt, stained;
177 maxdist = radius * radius;
178 invradius = 1.0f / radius;
183 ndist = PlaneDiff(origin, node->plane);
186 node = node->children[0];
191 node = node->children[1];
195 dist2 = ndist * ndist;
196 maxdist3 = maxdist - dist2;
198 if (node->plane->type < 3)
200 VectorCopy(origin, impact);
201 impact[node->plane->type] -= ndist;
205 impact[0] = origin[0] - node->plane->normal[0] * ndist;
206 impact[1] = origin[1] - node->plane->normal[1] * ndist;
207 impact[2] = origin[2] - node->plane->normal[2] * ndist;
210 for (surface = model->data_surfaces + node->firstsurface, endsurface = surface + node->numsurfaces;surface < endsurface;surface++)
212 if (surface->lightmapinfo->stainsamples)
214 smax = (surface->lightmapinfo->extents[0] >> 4) + 1;
215 tmax = (surface->lightmapinfo->extents[1] >> 4) + 1;
217 impacts = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0]);
218 impactt = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1]);
220 s = bound(0, impacts, smax * 16) - impacts;
221 t = bound(0, impactt, tmax * 16) - impactt;
222 i = (int)(s * s + t * t + dist2);
223 if ((i > maxdist) || (smax > (int)(sizeof(sdtable)/sizeof(sdtable[0])))) // smax overflow fix from Andreas Dehmel
226 // reduce calculations
227 for (s = 0, i = impacts; s < smax; s++, i -= 16)
228 sdtable[s] = i * i + dist2;
230 bl = surface->lightmapinfo->stainsamples;
235 for (t = 0;t < tmax;t++, i -= 16)
238 // make sure some part of it is visible on this line
241 maxdist2 = maxdist - td;
242 for (s = 0;s < smax;s++)
244 if (sdtable[s] < maxdist2)
246 ratio = lhrandom(0.0f, 1.0f);
247 a = (fcolor[3] + ratio * fcolor[7]) * (1.0f - sqrt(sdtable[s] + td) * invradius);
248 if (a >= (1.0f / 64.0f))
252 bl[0] = (unsigned char) ((float) bl[0] + a * ((fcolor[0] + ratio * fcolor[4]) - (float) bl[0]));
253 bl[1] = (unsigned char) ((float) bl[1] + a * ((fcolor[1] + ratio * fcolor[5]) - (float) bl[1]));
254 bl[2] = (unsigned char) ((float) bl[2] + a * ((fcolor[2] + ratio * fcolor[6]) - (float) bl[2]));
264 // force lightmap upload
266 model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = true;
270 if (node->children[0]->plane)
272 if (node->children[1]->plane)
274 R_StainNode(node->children[0], model, origin, radius, fcolor);
275 node = node->children[1];
280 node = node->children[0];
284 else if (node->children[1]->plane)
286 node = node->children[1];
291 void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
295 entity_render_t *ent;
298 if (r_refdef.scene.worldmodel == NULL || !r_refdef.scene.worldmodel->brush.data_nodes || !r_refdef.scene.worldmodel->brushq1.lightdata)
303 fcolor[3] = ca1 * (1.0f / 64.0f);
304 fcolor[4] = cr2 - cr1;
305 fcolor[5] = cg2 - cg1;
306 fcolor[6] = cb2 - cb1;
307 fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f);
309 R_StainNode(r_refdef.scene.worldmodel->brush.data_nodes + r_refdef.scene.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.scene.worldmodel, origin, radius, fcolor);
311 // look for embedded bmodels
312 for (n = 0;n < cl.num_brushmodel_entities;n++)
314 ent = &cl.entities[cl.brushmodel_entities[n]].render;
316 if (model && model->name[0] == '*')
318 if (model->brush.data_nodes)
320 Matrix4x4_Transform(&ent->inversematrix, origin, org);
321 R_StainNode(model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, model, org, radius, fcolor);
329 =============================================================
333 =============================================================
336 static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
338 // due to the hacky nature of this function's parameters, this is never
339 // called with a batch, so numsurfaces is always 1, and the surfacelist
340 // contains only a leaf number for coloring purposes
341 const mportal_t *portal = (mportal_t *)ent;
345 float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
347 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
350 GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
352 GL_CullFace(GL_NONE);
353 R_EntityMatrix(&identitymatrix);
355 numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
357 // R_Mesh_ResetTextureState();
359 isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex);
361 i = surfacelist[0] >> 1;
362 GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_refdef.view.colorscale,
363 ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_refdef.view.colorscale,
364 ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_refdef.view.colorscale,
365 isvis ? 0.125f : 0.03125f);
366 for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
367 VectorCopy(portal->points[i].position, v);
368 R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL);
369 R_SetupShader_Generic_NoTexture(false, false);
370 R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
373 // LordHavoc: this is just a nice debugging tool, very slow
374 void R_DrawPortals(void)
379 dp_model_t *model = r_refdef.scene.worldmodel;
382 for (leafnum = 0;leafnum < r_refdef.scene.worldmodel->brush.num_leafs;leafnum++)
384 if (r_refdef.viewcache.world_leafvisible[leafnum])
386 //for (portalnum = 0, portal = model->brush.data_portals;portalnum < model->brush.num_portals;portalnum++, portal++)
387 for (portal = r_refdef.scene.worldmodel->brush.data_leafs[leafnum].portals;portal;portal = portal->next)
389 if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
390 if (!R_CullBox(portal->mins, portal->maxs))
393 for (i = 0;i < portal->numpoints;i++)
394 VectorAdd(center, portal->points[i].position, center);
395 f = ixtable[portal->numpoints];
396 VectorScale(center, f, center);
397 R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
404 static void R_View_WorldVisibility_CullSurfaces(void)
407 int surfaceindexstart;
409 unsigned char *surfacevisible;
410 msurface_t *surfaces;
411 dp_model_t *model = r_refdef.scene.worldmodel;
414 if (r_trippy.integer)
416 if (r_usesurfaceculling.integer < 1)
418 surfaceindexstart = model->firstmodelsurface;
419 surfaceindexend = surfaceindexstart + model->nummodelsurfaces;
420 surfaces = model->data_surfaces;
421 surfacevisible = r_refdef.viewcache.world_surfacevisible;
422 for (surfaceindex = surfaceindexstart;surfaceindex < surfaceindexend;surfaceindex++)
423 if (surfacevisible[surfaceindex] && R_CullBox(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs))
424 surfacevisible[surfaceindex] = 0;
427 void R_View_WorldVisibility(qboolean forcenovis)
432 dp_model_t *model = r_refdef.scene.worldmodel;
437 if (r_refdef.view.usecustompvs)
439 // clear the visible surface and leaf flags arrays
440 memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces);
441 memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs);
442 r_refdef.viewcache.world_novis = false;
444 // simply cull each marked leaf to the frustum (view pyramid)
445 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
447 // if leaf is in current pvs and on the screen, mark its surfaces
448 if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
450 r_refdef.stats.world_leafs++;
451 r_refdef.viewcache.world_leafvisible[j] = true;
452 if (leaf->numleafsurfaces)
453 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
454 r_refdef.viewcache.world_surfacevisible[*mark] = true;
457 R_View_WorldVisibility_CullSurfaces();
461 // if possible find the leaf the view origin is in
462 viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL;
463 // if possible fetch the visible cluster bits
464 if (!r_lockpvs.integer && model->brush.FatPVS)
465 model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false);
467 if (!r_lockvisibility.integer)
469 // clear the visible surface and leaf flags arrays
470 memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces);
471 memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs);
473 r_refdef.viewcache.world_novis = false;
475 // if floating around in the void (no pvs data available, and no
476 // portals available), simply use all on-screen leafs.
477 if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || r_trippy.integer)
479 // no visibility method: (used when floating around in the void)
480 // simply cull each leaf to the frustum (view pyramid)
481 // similar to quake's RecursiveWorldNode but without cache misses
482 r_refdef.viewcache.world_novis = true;
483 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
485 if (leaf->clusterindex < 0)
487 // if leaf is in current pvs and on the screen, mark its surfaces
488 if (!R_CullBox(leaf->mins, leaf->maxs))
490 r_refdef.stats.world_leafs++;
491 r_refdef.viewcache.world_leafvisible[j] = true;
492 if (leaf->numleafsurfaces)
493 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
494 r_refdef.viewcache.world_surfacevisible[*mark] = true;
498 // just check if each leaf in the PVS is on screen
499 // (unless portal culling is enabled)
500 else if (!model->brush.data_portals || r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer))
503 // simply check if each leaf is in the Potentially Visible Set,
504 // and cull to frustum (view pyramid)
505 // similar to quake's RecursiveWorldNode but without cache misses
506 for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
508 if (leaf->clusterindex < 0)
510 // if leaf is in current pvs and on the screen, mark its surfaces
511 if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
513 r_refdef.stats.world_leafs++;
514 r_refdef.viewcache.world_leafvisible[j] = true;
515 if (leaf->numleafsurfaces)
516 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
517 r_refdef.viewcache.world_surfacevisible[*mark] = true;
521 // if desired use a recursive portal flow, culling each portal to
522 // frustum and checking if the leaf the portal leads to is in the pvs
527 mleaf_t *leafstack[8192];
528 // simple-frustum portal method:
529 // follows portals leading outward from viewleaf, does not venture
530 // offscreen or into leafs that are not visible, faster than
531 // Quake's RecursiveWorldNode and vastly better in unvised maps,
532 // often culls some surfaces that pvs alone would miss
533 // (such as a room in pvs that is hidden behind a wall, but the
534 // passage leading to the room is off-screen)
535 leafstack[0] = viewleaf;
539 leaf = leafstack[--leafstackpos];
540 if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs])
542 if (leaf->clusterindex < 0)
544 r_refdef.stats.world_leafs++;
545 r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
546 // mark any surfaces bounding this leaf
547 if (leaf->numleafsurfaces)
548 for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
549 r_refdef.viewcache.world_surfacevisible[*mark] = true;
550 // follow portals into other leafs
552 // if viewer is behind portal (portal faces outward into the scene)
553 // and the portal polygon's bounding box is on the screen
554 // and the leaf has not been visited yet
555 // and the leaf is visible in the pvs
556 // (the first two checks won't cause as many cache misses as the leaf checks)
557 for (p = leaf->portals;p;p = p->next)
559 r_refdef.stats.world_portals++;
560 if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1)
561 && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]
562 && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)
563 && !R_CullBox(p->mins, p->maxs)
564 && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
565 leafstack[leafstackpos++] = p->past;
571 R_View_WorldVisibility_CullSurfaces();
574 void R_Q1BSP_DrawSky(entity_render_t *ent)
576 if (ent->model == NULL)
578 if (ent == r_refdef.scene.worldentity)
579 R_DrawWorldSurfaces(true, true, false, false, false);
581 R_DrawModelSurfaces(ent, true, true, false, false, false);
584 extern void R_Water_AddWaterPlane(msurface_t *surface, int entno);
585 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
587 int i, j, n, flagsmask;
588 dp_model_t *model = ent->model;
589 msurface_t *surfaces;
593 if (ent == r_refdef.scene.worldentity)
594 RSurf_ActiveWorldEntity();
596 RSurf_ActiveModelEntity(ent, true, false, false);
598 surfaces = model->data_surfaces;
599 flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA;
601 // add visible surfaces to draw list
602 if (ent == r_refdef.scene.worldentity)
604 for (i = 0;i < model->nummodelsurfaces;i++)
606 j = model->sortedmodelsurfaces[i];
607 if (r_refdef.viewcache.world_surfacevisible[j])
608 if (surfaces[j].texture->basematerialflags & flagsmask)
609 R_Water_AddWaterPlane(surfaces + j, 0);
614 if(ent->entitynumber >= MAX_EDICTS) // && CL_VM_TransformView(ent->entitynumber - MAX_EDICTS, NULL, NULL, NULL))
615 n = ent->entitynumber;
618 for (i = 0;i < model->nummodelsurfaces;i++)
620 j = model->sortedmodelsurfaces[i];
621 if (surfaces[j].texture->basematerialflags & flagsmask)
622 R_Water_AddWaterPlane(surfaces + j, n);
625 rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
628 void R_Q1BSP_Draw(entity_render_t *ent)
630 dp_model_t *model = ent->model;
633 if (ent == r_refdef.scene.worldentity)
634 R_DrawWorldSurfaces(false, true, false, false, false);
636 R_DrawModelSurfaces(ent, false, true, false, false, false);
639 void R_Q1BSP_DrawDepth(entity_render_t *ent)
641 dp_model_t *model = ent->model;
644 GL_ColorMask(0,0,0,0);
647 GL_BlendFunc(GL_ONE, GL_ZERO);
649 // R_Mesh_ResetTextureState();
650 R_SetupShader_DepthOrShadow(false);
651 if (ent == r_refdef.scene.worldentity)
652 R_DrawWorldSurfaces(false, false, true, false, false);
654 R_DrawModelSurfaces(ent, false, false, true, false, false);
655 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
658 void R_Q1BSP_DrawDebug(entity_render_t *ent)
660 if (ent->model == NULL)
662 if (ent == r_refdef.scene.worldentity)
663 R_DrawWorldSurfaces(false, false, false, true, false);
665 R_DrawModelSurfaces(ent, false, false, false, true, false);
668 void R_Q1BSP_DrawPrepass(entity_render_t *ent)
670 dp_model_t *model = ent->model;
673 if (ent == r_refdef.scene.worldentity)
674 R_DrawWorldSurfaces(false, true, false, false, true);
676 R_DrawModelSurfaces(ent, false, true, false, false, true);
679 typedef struct r_q1bsp_getlightinfo_s
682 vec3_t relativelightorigin;
685 unsigned char *outleafpvs;
687 unsigned char *visitingleafpvs;
689 unsigned char *outsurfacepvs;
690 unsigned char *tempsurfacepvs;
691 unsigned char *outshadowtrispvs;
692 unsigned char *outlighttrispvs;
698 const unsigned char *pvs;
699 qboolean svbsp_active;
700 qboolean svbsp_insertoccluder;
701 int numfrustumplanes;
702 const mplane_t *frustumplanes;
704 r_q1bsp_getlightinfo_t;
706 #define GETLIGHTINFO_MAXNODESTACK 4096
708 static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboolean skipsurfaces)
711 mnode_t *nodestack[GETLIGHTINFO_MAXNODESTACK];
712 int nodestackpos = 0;
719 const msurface_t *surface;
720 const msurface_t *surfaces = info->model->data_surfaces;
722 int leafsurfaceindex;
724 int triangleindex, t;
725 int currentmaterialflags;
731 qboolean frontsidecasting = r_shadow_frontsidecasting.integer != 0;
732 qboolean svbspactive = info->svbsp_active;
733 qboolean svbspinsertoccluder = info->svbsp_insertoccluder;
734 const int *leafsurfaceindices;
738 static float points[128][3];
739 // push the root node onto our nodestack
740 nodestack[nodestackpos++] = info->model->brush.data_nodes;
741 // we'll be done when the nodestack is empty
744 // get a node from the stack to process
745 node = nodestack[--nodestackpos];
746 // is it a node or a leaf?
752 if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
756 if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes))
759 // axial planes can be processed much more quickly
763 if (info->lightmins[plane->type] > plane->dist)
764 nodestack[nodestackpos++] = node->children[0];
765 else if (info->lightmaxs[plane->type] < plane->dist)
766 nodestack[nodestackpos++] = node->children[1];
769 // recurse front side first because the svbsp building prefers it
770 if (info->relativelightorigin[plane->type] >= plane->dist)
772 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
773 nodestack[nodestackpos++] = node->children[0];
774 nodestack[nodestackpos++] = node->children[1];
778 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
779 nodestack[nodestackpos++] = node->children[1];
780 nodestack[nodestackpos++] = node->children[0];
787 sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane);
791 continue; // ERROR: NAN bounding box!
793 nodestack[nodestackpos++] = node->children[0];
796 nodestack[nodestackpos++] = node->children[1];
799 // recurse front side first because the svbsp building prefers it
800 if (PlaneDist(info->relativelightorigin, plane) >= 0)
802 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
803 nodestack[nodestackpos++] = node->children[0];
804 nodestack[nodestackpos++] = node->children[1];
808 if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
809 nodestack[nodestackpos++] = node->children[1];
810 nodestack[nodestackpos++] = node->children[0];
819 leaf = (mleaf_t *)node;
821 if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
825 if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
829 if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
835 // we can occlusion test the leaf by checking if all of its portals
836 // are occluded (unless the light is in this leaf - but that was
837 // already handled by the caller)
838 for (portal = leaf->portals;portal;portal = portal->next)
840 for (i = 0;i < portal->numpoints;i++)
841 VectorCopy(portal->points[i].position, points[i]);
842 if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2)
845 if (leaf->portals && portal == NULL)
846 continue; // no portals of this leaf visible
849 // add this leaf to the reduced light bounds
850 info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
851 info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
852 info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
853 info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
854 info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
855 info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
857 // mark this leaf as being visible to the light
858 if (info->outleafpvs)
860 int leafindex = leaf - info->model->brush.data_leafs;
861 if (!CHECKPVSBIT(info->outleafpvs, leafindex))
863 SETPVSBIT(info->outleafpvs, leafindex);
864 info->outleaflist[info->outnumleafs++] = leafindex;
868 // when using BIH, we skip the surfaces here
872 // iterate the surfaces linked by this leaf and check their triangles
873 leafsurfaceindices = leaf->firstleafsurface;
874 numleafsurfaces = leaf->numleafsurfaces;
875 if (svbspinsertoccluder)
877 for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++)
879 surfaceindex = leafsurfaceindices[leafsurfaceindex];
880 if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
882 SETPVSBIT(info->outsurfacepvs, surfaceindex);
883 surface = surfaces + surfaceindex;
884 if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
886 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
887 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
890 insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
891 for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
893 v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
894 v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
895 v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
896 VectorCopy(v[0], v2[0]);
897 VectorCopy(v[1], v2[1]);
898 VectorCopy(v[2], v2[2]);
899 if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
900 SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
906 for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++)
908 surfaceindex = leafsurfaceindices[leafsurfaceindex];
909 if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
911 SETPVSBIT(info->outsurfacepvs, surfaceindex);
912 surface = surfaces + surfaceindex;
913 if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
916 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
917 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
918 insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
919 for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
921 v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
922 v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
923 v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
924 VectorCopy(v[0], v2[0]);
925 VectorCopy(v[1], v2[1]);
926 VectorCopy(v[2], v2[2]);
927 if (!insidebox && !TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
929 if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
931 // we don't omit triangles from lighting even if they are
932 // backfacing, because when using shadowmapping they are often
933 // not fully occluded on the horizon of an edge
934 SETPVSBIT(info->outlighttrispvs, t);
938 if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
940 // if the material is double sided we
941 // can't cull by direction
942 SETPVSBIT(info->outshadowtrispvs, t);
944 else if (frontsidecasting)
946 // front side casting occludes backfaces,
947 // so they are completely useless as both
948 // casters and lit polygons
949 if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
950 SETPVSBIT(info->outshadowtrispvs, t);
954 // back side casting does not occlude
955 // anything so we can't cull lit polygons
956 if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
957 SETPVSBIT(info->outshadowtrispvs, t);
962 info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
969 static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, const bih_t *bih)
978 int currentmaterialflags;
984 int nodestack[GETLIGHTINFO_MAXNODESTACK];
985 int nodestackpos = 0;
986 // note: because the BSP leafs are not in the BIH tree, the _BSP function
987 // must be called to mark leafs visible for entity culling...
988 // we start at the root node
989 nodestack[nodestackpos++] = bih->rootnode;
990 // we'll be done when the stack is empty
993 // pop one off the stack to process
994 nodenum = nodestack[--nodestackpos];
996 node = bih->nodes + nodenum;
997 if (node->type == BIH_UNORDERED)
999 for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++)
1001 leaf = bih->leafs + node->children[nodeleafindex];
1002 if (leaf->type != BIH_RENDERTRIANGLE)
1005 if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
1009 if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
1012 surfaceindex = leaf->surfaceindex;
1013 surface = info->model->data_surfaces + surfaceindex;
1014 currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
1015 castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
1016 t = leaf->itemindex + surface->num_firstshadowmeshtriangle - surface->num_firsttriangle;
1017 e = info->model->brush.shadowmesh->element3i + t * 3;
1018 v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
1019 v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
1020 v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
1021 VectorCopy(v[0], v2[0]);
1022 VectorCopy(v[1], v2[1]);
1023 VectorCopy(v[2], v2[2]);
1024 if (info->svbsp_insertoccluder)
1027 SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
1030 if (info->svbsp_active && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
1032 // we don't occlude triangles from lighting even
1033 // if they are backfacing, because when using
1034 // shadowmapping they are often not fully occluded
1035 // on the horizon of an edge
1036 SETPVSBIT(info->outlighttrispvs, t);
1039 if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
1041 // if the material is double sided we
1042 // can't cull by direction
1043 SETPVSBIT(info->outshadowtrispvs, t);
1045 else if (r_shadow_frontsidecasting.integer)
1047 // front side casting occludes backfaces,
1048 // so they are completely useless as both
1049 // casters and lit polygons
1050 if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
1051 SETPVSBIT(info->outshadowtrispvs, t);
1055 // back side casting does not occlude
1056 // anything so we can't cull lit polygons
1057 if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
1058 SETPVSBIT(info->outshadowtrispvs, t);
1061 if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
1063 SETPVSBIT(info->outsurfacepvs, surfaceindex);
1064 info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
1070 axis = node->type - BIH_SPLITX;
1072 if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
1076 if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes))
1079 if (info->lightmins[axis] <= node->backmax)
1081 if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK)
1082 nodestack[nodestackpos++] = node->front;
1083 nodestack[nodestackpos++] = node->back;
1086 else if (info->lightmaxs[axis] >= node->frontmin)
1088 nodestack[nodestackpos++] = node->front;
1092 continue; // light falls between children, nothing here
1097 static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp)
1099 extern cvar_t r_shadow_usebihculling;
1103 VectorCopy(info->relativelightorigin, origin);
1104 r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<12);
1105 r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
1106 info->svbsp_active = true;
1107 info->svbsp_insertoccluder = true;
1110 SVBSP_Init(&r_svbsp, origin, r_svbsp.maxnodes, r_svbsp.nodes);
1111 R_Q1BSP_RecursiveGetLightInfo_BSP(info, false);
1112 // if that failed, retry with more nodes
1113 if (r_svbsp.ranoutofnodes)
1115 // an upper limit is imposed
1116 if (r_svbsp.maxnodes >= 2<<22)
1118 r_svbsp.maxnodes *= 2;
1119 r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
1120 //Mem_Free(r_svbsp.nodes);
1121 //r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
1126 // now clear the visibility arrays because we need to redo it
1127 info->outnumleafs = 0;
1128 info->outnumsurfaces = 0;
1129 memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3);
1130 memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
1131 if (info->model->brush.shadowmesh)
1132 memset(info->outshadowtrispvs, 0, (info->model->brush.shadowmesh->numtriangles + 7) >> 3);
1134 memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
1135 memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
1138 info->svbsp_active = false;
1140 // we HAVE to mark the leaf the light is in as lit, because portals are
1141 // irrelevant to a leaf that the light source is inside of
1142 // (and they are all facing away, too)
1144 mnode_t *node = info->model->brush.data_nodes;
1147 node = node->children[(node->plane->type < 3 ? info->relativelightorigin[node->plane->type] : DotProduct(info->relativelightorigin,node->plane->normal)) < node->plane->dist];
1148 leaf = (mleaf_t *)node;
1149 info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
1150 info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
1151 info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
1152 info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
1153 info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
1154 info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
1155 if (info->outleafpvs)
1157 int leafindex = leaf - info->model->brush.data_leafs;
1158 if (!CHECKPVSBIT(info->outleafpvs, leafindex))
1160 SETPVSBIT(info->outleafpvs, leafindex);
1161 info->outleaflist[info->outnumleafs++] = leafindex;
1166 info->svbsp_insertoccluder = false;
1167 // use BIH culling on single leaf maps (generally this only happens if running a model as a map), otherwise use BSP culling to make use of vis data
1168 if (r_shadow_usebihculling.integer > 0 && (r_shadow_usebihculling.integer == 2 || info->model->brush.num_leafs == 1) && info->model->render_bih.leafs != NULL)
1170 R_Q1BSP_RecursiveGetLightInfo_BSP(info, true);
1171 R_Q1BSP_RecursiveGetLightInfo_BIH(info, &info->model->render_bih);
1174 R_Q1BSP_RecursiveGetLightInfo_BSP(info, false);
1175 // we're using temporary framedata memory, so this pointer will be invalid soon, clear it
1176 r_svbsp.nodes = NULL;
1177 if (developer_extra.integer && use_svbsp)
1179 Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
1180 Con_DPrintf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected);
1181 Con_DPrintf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected);
1185 static msurface_t *r_q1bsp_getlightinfo_surfaces;
1187 int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
1191 const msurface_t *as = r_q1bsp_getlightinfo_surfaces + a;
1192 const msurface_t *bs = r_q1bsp_getlightinfo_surfaces + b;
1193 if (as->texture < bs->texture)
1195 if (as->texture > bs->texture)
1200 extern cvar_t r_shadow_sortsurfaces;
1202 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes)
1204 r_q1bsp_getlightinfo_t info;
1205 VectorCopy(relativelightorigin, info.relativelightorigin);
1206 info.lightradius = lightradius;
1207 info.lightmins[0] = info.relativelightorigin[0] - info.lightradius;
1208 info.lightmins[1] = info.relativelightorigin[1] - info.lightradius;
1209 info.lightmins[2] = info.relativelightorigin[2] - info.lightradius;
1210 info.lightmaxs[0] = info.relativelightorigin[0] + info.lightradius;
1211 info.lightmaxs[1] = info.relativelightorigin[1] + info.lightradius;
1212 info.lightmaxs[2] = info.relativelightorigin[2] + info.lightradius;
1213 if (ent->model == NULL)
1215 VectorCopy(info.lightmins, outmins);
1216 VectorCopy(info.lightmaxs, outmaxs);
1217 *outnumleafspointer = 0;
1218 *outnumsurfacespointer = 0;
1221 info.model = ent->model;
1222 info.outleaflist = outleaflist;
1223 info.outleafpvs = outleafpvs;
1224 info.outnumleafs = 0;
1225 info.visitingleafpvs = visitingleafpvs;
1226 info.outsurfacelist = outsurfacelist;
1227 info.outsurfacepvs = outsurfacepvs;
1228 info.outshadowtrispvs = outshadowtrispvs;
1229 info.outlighttrispvs = outlighttrispvs;
1230 info.outnumsurfaces = 0;
1231 info.numfrustumplanes = numfrustumplanes;
1232 info.frustumplanes = frustumplanes;
1233 VectorCopy(info.relativelightorigin, info.outmins);
1234 VectorCopy(info.relativelightorigin, info.outmaxs);
1235 memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
1236 memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
1237 memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
1238 if (info.model->brush.shadowmesh)
1239 memset(outshadowtrispvs, 0, (info.model->brush.shadowmesh->numtriangles + 7) >> 3);
1241 memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
1242 memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
1243 if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer)
1244 info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
1247 RSurf_ActiveWorldEntity();
1249 if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
1251 // use portal recursion for exact light volume culling, and exact surface checking
1252 Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
1254 else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals)
1256 // use portal recursion for exact light volume culling, but not the expensive exact surface checking
1257 Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
1261 // recurse the bsp tree, checking leafs and surfaces for visibility
1262 // optionally using svbsp for exact culling of compiled lights
1263 // (or if the user enables dlight svbsp culling, which is mostly for
1264 // debugging not actual use)
1265 R_Q1BSP_CallRecursiveGetLightInfo(&info, (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0);
1268 rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
1270 // limit combined leaf box to light boundaries
1271 outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
1272 outmins[1] = max(info.outmins[1] - 1, info.lightmins[1]);
1273 outmins[2] = max(info.outmins[2] - 1, info.lightmins[2]);
1274 outmaxs[0] = min(info.outmaxs[0] + 1, info.lightmaxs[0]);
1275 outmaxs[1] = min(info.outmaxs[1] + 1, info.lightmaxs[1]);
1276 outmaxs[2] = min(info.outmaxs[2] + 1, info.lightmaxs[2]);
1278 *outnumleafspointer = info.outnumleafs;
1279 *outnumsurfacespointer = info.outnumsurfaces;
1281 // now sort surfaces by texture for faster rendering
1282 r_q1bsp_getlightinfo_surfaces = info.model->data_surfaces;
1283 if (r_shadow_sortsurfaces.integer)
1284 qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc);
1287 void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
1289 dp_model_t *model = ent->model;
1290 msurface_t *surface;
1291 int surfacelistindex;
1292 float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value;
1293 // if triangle neighbors are disabled, shadowvolumes are disabled
1294 if (!model->brush.shadowmesh->neighbor3i)
1296 r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
1297 R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
1298 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
1300 surface = model->data_surfaces + surfacelist[surfacelistindex];
1301 if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW)
1303 R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
1305 R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
1306 r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true);
1309 extern cvar_t r_polygonoffset_submodel_factor;
1310 extern cvar_t r_polygonoffset_submodel_offset;
1311 void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
1313 dp_model_t *model = ent->model;
1314 const msurface_t *surface;
1315 int modelsurfacelistindex;
1316 float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value;
1317 // check the box in modelspace, it was already checked in worldspace
1318 if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
1320 R_FrameData_SetMark();
1321 if (ent->model->brush.submodel)
1322 GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value);
1323 if (model->brush.shadowmesh)
1325 // if triangle neighbors are disabled, shadowvolumes are disabled
1326 if (!model->brush.shadowmesh->neighbor3i)
1328 R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
1329 for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
1331 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1332 if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW)
1334 R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
1336 R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
1340 // if triangle neighbors are disabled, shadowvolumes are disabled
1341 if (!model->surfmesh.data_neighbor3i)
1343 projectdistance = lightradius + model->radius*2;
1344 R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles);
1345 // identify lit faces within the bounding box
1346 for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
1348 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1349 rsurface.texture = R_GetCurrentTexture(surface->texture);
1350 if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
1352 R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.modelvertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
1354 R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.modelvertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
1356 if (ent->model->brush.submodel)
1357 GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset);
1358 R_FrameData_ReturnToMark();
1361 void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
1363 dp_model_t *model = ent->model;
1364 msurface_t *surface;
1365 int surfacelistindex;
1366 int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0;
1368 if (!model->brush.shadowmesh)
1370 r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
1371 R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles);
1372 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
1374 surface = model->data_surfaces + surfacelist[surfacelistindex];
1375 sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals);
1377 R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist);
1378 r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true);
1379 r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks;
1382 r_shadow_compilingrtlight->static_shadowmap_casters &= ~(1 << i);
1385 #define RSURF_MAX_BATCHSURFACES 8192
1387 static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
1389 void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs)
1391 dp_model_t *model = ent->model;
1392 const msurface_t *surface;
1393 int modelsurfacelistindex, batchnumsurfaces;
1394 // check the box in modelspace, it was already checked in worldspace
1395 if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
1397 R_FrameData_SetMark();
1398 // identify lit faces within the bounding box
1399 for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
1401 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1402 if (surfacesides && !(surfacesides[modelsurfacelistindex] && (1 << side)))
1404 rsurface.texture = R_GetCurrentTexture(surface->texture);
1405 if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
1407 if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
1409 r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
1410 r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
1411 batchsurfacelist[0] = surface;
1412 batchnumsurfaces = 1;
1413 while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES)
1415 surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
1416 if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side)))
1418 if (surface->texture != batchsurfacelist[0]->texture)
1420 if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
1422 r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
1423 r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
1424 batchsurfacelist[batchnumsurfaces++] = surface;
1426 --modelsurfacelistindex;
1427 GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
1428 RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX, batchnumsurfaces, batchsurfacelist);
1429 if (rsurface.batchvertex3fbuffer)
1430 R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3fbuffer);
1432 R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer);
1435 R_FrameData_ReturnToMark();
1438 #define BATCHSIZE 1024
1440 static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
1442 int i, j, endsurface;
1444 const msurface_t *surface;
1445 R_FrameData_SetMark();
1446 // note: in practice this never actually receives batches
1447 R_Shadow_RenderMode_Begin();
1448 R_Shadow_RenderMode_ActiveLight(rtlight);
1449 R_Shadow_RenderMode_Lighting(false, true, false);
1450 R_Shadow_SetupEntityLight(ent);
1451 for (i = 0;i < numsurfaces;i = j)
1454 surface = rsurface.modelsurfaces + surfacelist[i];
1455 t = surface->texture;
1456 rsurface.texture = R_GetCurrentTexture(t);
1457 endsurface = min(j + BATCHSIZE, numsurfaces);
1458 for (j = i;j < endsurface;j++)
1460 surface = rsurface.modelsurfaces + surfacelist[j];
1461 if (t != surface->texture)
1463 R_Shadow_RenderLighting(1, &surface);
1466 R_Shadow_RenderMode_End();
1467 R_FrameData_ReturnToMark();
1470 extern qboolean r_shadow_usingdeferredprepass;
1471 void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs)
1473 dp_model_t *model = ent->model;
1474 const msurface_t *surface;
1475 int i, k, kend, l, endsurface, batchnumsurfaces, texturenumsurfaces;
1476 const msurface_t **texturesurfacelist;
1479 R_FrameData_SetMark();
1480 // this is a double loop because non-visible surface skipping has to be
1481 // fast, and even if this is not the world model (and hence no visibility
1482 // checking) the input surface list and batch buffer are different formats
1483 // so some processing is necessary. (luckily models have few surfaces)
1484 for (i = 0;i < numsurfaces;)
1486 batchnumsurfaces = 0;
1487 endsurface = min(i + RSURF_MAX_BATCHSURFACES, numsurfaces);
1488 if (ent == r_refdef.scene.worldentity)
1490 for (;i < endsurface;i++)
1491 if (r_refdef.viewcache.world_surfacevisible[surfacelist[i]])
1492 batchsurfacelist[batchnumsurfaces++] = model->data_surfaces + surfacelist[i];
1496 for (;i < endsurface;i++)
1497 batchsurfacelist[batchnumsurfaces++] = model->data_surfaces + surfacelist[i];
1499 if (!batchnumsurfaces)
1501 for (k = 0;k < batchnumsurfaces;k = kend)
1503 surface = batchsurfacelist[k];
1504 tex = surface->texture;
1505 rsurface.texture = R_GetCurrentTexture(tex);
1506 // gather surfaces into a batch range
1507 for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
1509 // now figure out what to do with this particular range of surfaces
1510 // VorteX: added MATERIALFLAG_NORTLIGHT
1511 if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL)
1513 if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
1515 if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
1517 vec3_t tempcenter, center;
1518 for (l = k;l < kend;l++)
1520 surface = batchsurfacelist[l];
1521 tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
1522 tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
1523 tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
1524 Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
1525 R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
1529 if (r_shadow_usingdeferredprepass)
1531 texturenumsurfaces = kend - k;
1532 texturesurfacelist = batchsurfacelist + k;
1533 R_Shadow_RenderLighting(texturenumsurfaces, texturesurfacelist);
1536 R_FrameData_ReturnToMark();
1540 void R_ReplaceWorldTexture (void)
1545 const char *r, *newt;
1546 skinframe_t *skinframe;
1547 if (!r_refdef.scene.worldmodel)
1549 Con_Printf("There is no worldmodel\n");
1552 m = r_refdef.scene.worldmodel;
1556 Con_Print("r_replacemaptexture <texname> <newtexname> - replaces texture\n");
1557 Con_Print("r_replacemaptexture <texname> - switch back to default texture\n");
1560 if(!cl.islocalgame || !cl.worldmodel)
1562 Con_Print("This command works only in singleplayer\n");
1569 for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
1571 if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
1573 if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true)))
1575 // t->skinframes[0] = skinframe;
1576 t->currentskinframe = skinframe;
1577 t->currentskinframe = skinframe;
1578 Con_Printf("%s replaced with %s\n", r, newt);
1582 Con_Printf("%s was not found\n", newt);
1590 void R_ListWorldTextures (void)
1595 if (!r_refdef.scene.worldmodel)
1597 Con_Printf("There is no worldmodel\n");
1600 m = r_refdef.scene.worldmodel;
1602 Con_Print("Worldmodel textures :\n");
1603 for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
1604 if (t->numskinframes)
1605 Con_Printf("%s\n", t->name);
1609 static void gl_surf_start(void)
1613 static void gl_surf_shutdown(void)
1617 static void gl_surf_newmap(void)
1622 void GL_Surf_Init(void)
1625 Cvar_RegisterVariable(&r_ambient);
1626 Cvar_RegisterVariable(&r_lockpvs);
1627 Cvar_RegisterVariable(&r_lockvisibility);
1628 Cvar_RegisterVariable(&r_useportalculling);
1629 Cvar_RegisterVariable(&r_usesurfaceculling);
1630 Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
1632 Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");
1633 Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map");
1635 //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);