2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include <OpenGLES/ES2/gl.h>
28 #include <SDL_opengles2.h>
30 // used in R_SetupShader_Generic calls, not actually passed to GL
32 #define GL_MODULATE 0x2100
33 #define GL_DECAL 0x2101
38 // disable data conversion warnings
41 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
42 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
43 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
44 //#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
45 //#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
46 //#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
47 //#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
48 //#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
49 //#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
50 //#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
51 //#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
55 //====================================================
63 // for platforms (wgl) that do not use GLAPIENTRY
65 #define GLAPIENTRY APIENTRY
71 typedef unsigned int GLenum;
72 typedef unsigned char GLboolean;
73 typedef unsigned int GLbitfield;
76 typedef signed char GLbyte;
78 typedef short GLshort;
82 typedef unsigned char GLubyte;
84 typedef unsigned short GLushort;
86 typedef unsigned int GLuint;
89 // single precision float
90 typedef float GLfloat;
91 // single precision float in [0,1]
92 typedef float GLclampf;
93 // double precision float
94 typedef double GLdouble;
95 // double precision float in [0,1]
96 typedef double GLclampd;
97 // int whose size is the same as a pointer (?)
98 typedef ptrdiff_t GLintptrARB;
99 // int whose size is the same as a pointer (?)
100 typedef ptrdiff_t GLsizeiptrARB;
102 #define GL_STEREO 0x0C33
104 #define GL_MODELVIEW 0x1700
105 #define GL_PROJECTION 0x1701
106 #define GL_TEXTURE 0x1702
107 #define GL_MATRIX_MODE 0x0BA0
108 #define GL_MODELVIEW_MATRIX 0x0BA6
109 #define GL_PROJECTION_MATRIX 0x0BA7
110 #define GL_TEXTURE_MATRIX 0x0BA8
112 #define GL_DONT_CARE 0x1100
113 #define GL_FASTEST 0x1101
114 #define GL_NICEST 0x1102
116 #define GL_DEPTH_TEST 0x0B71
118 #define GL_CULL_FACE 0x0B44
120 #define GL_BLEND 0x0BE2
121 #define GL_ALPHA_TEST 0x0BC0
125 #define GL_SRC_COLOR 0x0300
126 #define GL_ONE_MINUS_SRC_COLOR 0x0301
127 #define GL_DST_COLOR 0x0306
128 #define GL_ONE_MINUS_DST_COLOR 0x0307
129 #define GL_SRC_ALPHA 0x0302
130 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
131 #define GL_DST_ALPHA 0x0304
132 #define GL_ONE_MINUS_DST_ALPHA 0x0305
133 #define GL_SRC_ALPHA_SATURATE 0x0308
134 #define GL_CONSTANT_COLOR 0x8001
135 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
136 #define GL_CONSTANT_ALPHA 0x8003
137 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
139 #define GL_TEXTURE_ENV 0x2300
140 #define GL_TEXTURE_ENV_MODE 0x2200
141 #define GL_TEXTURE_1D 0x0DE0
142 #define GL_TEXTURE_2D 0x0DE1
143 #define GL_TEXTURE_WRAP_S 0x2802
144 #define GL_TEXTURE_WRAP_T 0x2803
145 #define GL_TEXTURE_WRAP_R 0x8072
146 #define GL_TEXTURE_BORDER_COLOR 0x1004
147 #define GL_TEXTURE_MAG_FILTER 0x2800
148 #define GL_TEXTURE_MIN_FILTER 0x2801
149 #define GL_PACK_ALIGNMENT 0x0D05
150 #define GL_UNPACK_ALIGNMENT 0x0CF5
151 #define GL_TEXTURE_BINDING_1D 0x8068
152 #define GL_TEXTURE_BINDING_2D 0x8069
153 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
154 #define GL_TEXTURE_MIN_LOD 0x813A
155 #define GL_TEXTURE_MAX_LOD 0x813B
156 #define GL_TEXTURE_BASE_LEVEL 0x813C
157 #define GL_TEXTURE_MAX_LEVEL 0x813D
159 #define GL_NEAREST 0x2600
160 #define GL_LINEAR 0x2601
161 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
162 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
163 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
164 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
166 #define GL_LINE 0x1B01
167 #define GL_FILL 0x1B02
169 #define GL_ADD 0x0104
170 #define GL_DECAL 0x2101
171 #define GL_MODULATE 0x2100
173 #define GL_REPEAT 0x2901
174 #define GL_CLAMP 0x2900
176 #define GL_POINTS 0x0000
177 #define GL_LINES 0x0001
178 #define GL_LINE_LOOP 0x0002
179 #define GL_LINE_STRIP 0x0003
180 #define GL_TRIANGLES 0x0004
181 #define GL_TRIANGLE_STRIP 0x0005
182 #define GL_TRIANGLE_FAN 0x0006
183 #define GL_QUADS 0x0007
184 #define GL_QUAD_STRIP 0x0008
185 #define GL_POLYGON 0x0009
190 #define GL_BYTE 0x1400
191 #define GL_UNSIGNED_BYTE 0x1401
192 #define GL_SHORT 0x1402
193 #define GL_UNSIGNED_SHORT 0x1403
194 #define GL_INT 0x1404
195 #define GL_UNSIGNED_INT 0x1405
196 #define GL_FLOAT 0x1406
197 #define GL_DOUBLE 0x140A
198 #define GL_2_BYTES 0x1407
199 #define GL_3_BYTES 0x1408
200 #define GL_4_BYTES 0x1409
202 #define GL_VERTEX_ARRAY 0x8074
203 #define GL_NORMAL_ARRAY 0x8075
204 #define GL_COLOR_ARRAY 0x8076
205 //#define GL_INDEX_ARRAY 0x8077
206 #define GL_TEXTURE_COORD_ARRAY 0x8078
207 //#define GL_EDGE_FLAG_ARRAY 0x8079
210 #define GL_FRONT_LEFT 0x0400
211 #define GL_FRONT_RIGHT 0x0401
212 #define GL_BACK_LEFT 0x0402
213 #define GL_BACK_RIGHT 0x0403
214 #define GL_FRONT 0x0404
215 #define GL_BACK 0x0405
216 #define GL_LEFT 0x0406
217 #define GL_RIGHT 0x0407
218 #define GL_FRONT_AND_BACK 0x0408
219 #define GL_AUX0 0x0409
220 #define GL_AUX1 0x040A
221 #define GL_AUX2 0x040B
222 #define GL_AUX3 0x040C
224 #define GL_VENDOR 0x1F00
225 #define GL_RENDERER 0x1F01
226 #define GL_VERSION 0x1F02
227 #define GL_EXTENSIONS 0x1F03
229 #define GL_NO_ERROR 0x0
230 #define GL_INVALID_VALUE 0x0501
231 #define GL_INVALID_ENUM 0x0500
232 #define GL_INVALID_OPERATION 0x0502
233 #define GL_STACK_OVERFLOW 0x0503
234 #define GL_STACK_UNDERFLOW 0x0504
235 #define GL_OUT_OF_MEMORY 0x0505
237 #define GL_DITHER 0x0BD0
238 #define GL_ALPHA 0x1906
239 #define GL_RGB 0x1907
240 #define GL_RGBA 0x1908
242 #define GL_MAX_TEXTURE_SIZE 0x0D33
244 #define GL_NEVER 0x0200
245 #define GL_LESS 0x0201
246 #define GL_EQUAL 0x0202
247 #define GL_LEQUAL 0x0203
248 #define GL_GREATER 0x0204
249 #define GL_NOTEQUAL 0x0205
250 #define GL_GEQUAL 0x0206
251 #define GL_ALWAYS 0x0207
252 #define GL_DEPTH_TEST 0x0B71
254 #define GL_RED_SCALE 0x0D14
255 #define GL_GREEN_SCALE 0x0D18
256 #define GL_BLUE_SCALE 0x0D1A
257 #define GL_ALPHA_SCALE 0x0D1C
259 #define GL_DEPTH_BUFFER_BIT 0x00000100
260 #define GL_ACCUM_BUFFER_BIT 0x00000200
261 #define GL_STENCIL_BUFFER_BIT 0x00000400
262 #define GL_COLOR_BUFFER_BIT 0x00004000
264 #define GL_STENCIL_TEST 0x0B90
265 #define GL_KEEP 0x1E00
266 #define GL_REPLACE 0x1E01
267 #define GL_INCR 0x1E02
268 #define GL_DECR 0x1E03
270 #define GL_POLYGON_OFFSET_FACTOR 0x8038
271 #define GL_POLYGON_OFFSET_UNITS 0x2A00
272 #define GL_POLYGON_OFFSET_POINT 0x2A01
273 #define GL_POLYGON_OFFSET_LINE 0x2A02
274 #define GL_POLYGON_OFFSET_FILL 0x8037
276 #define GL_POINT_SMOOTH 0x0B10
277 #define GL_LINE_SMOOTH 0x0B20
278 #define GL_POLYGON_SMOOTH 0x0B41
280 #define GL_POLYGON_STIPPLE 0x0B42
282 #define GL_CLIP_PLANE0 0x3000
283 #define GL_CLIP_PLANE1 0x3001
284 #define GL_CLIP_PLANE2 0x3002
285 #define GL_CLIP_PLANE3 0x3003
286 #define GL_CLIP_PLANE4 0x3004
287 #define GL_CLIP_PLANE5 0x3005
289 #define GL_DEPTH_COMPONENT 0x1902
290 #define GL_VIEWPORT 0x0BA2
291 #define GL_DRAW_BUFFER 0x0C01
292 #define GL_READ_BUFFER 0x0C02
293 #define GL_LUMINANCE 0x1909
294 #define GL_INTENSITY 0x8049
298 //GL_EXT_texture_filter_anisotropic
299 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
300 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
301 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
304 // GL_ARB_depth_texture
305 #ifndef GL_DEPTH_COMPONENT32_ARB
306 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
307 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
308 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
309 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
310 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
314 #ifndef GL_TEXTURE_COMPARE_MODE_ARB
315 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
316 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
317 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
320 // GL_ARB_multitexture
321 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
322 #ifndef GL_ACTIVE_TEXTURE
323 #define GL_ACTIVE_TEXTURE 0x84E0
324 #define GL_MAX_TEXTURE_UNITS 0x84E2
325 #define GL_TEXTURE0 0x84C0
326 #define GL_TEXTURE1 0x84C1
327 #define GL_TEXTURE2 0x84C2
328 #define GL_TEXTURE3 0x84C3
329 #define GL_TEXTURE4 0x84C4
330 #define GL_TEXTURE5 0x84C5
331 #define GL_TEXTURE6 0x84C6
332 #define GL_TEXTURE7 0x84C7
333 #define GL_TEXTURE8 0x84C8
334 #define GL_TEXTURE9 0x84C9
335 #define GL_TEXTURE10 0x84CA
336 #define GL_TEXTURE11 0x84CB
337 #define GL_TEXTURE12 0x84CC
338 #define GL_TEXTURE13 0x84CD
339 #define GL_TEXTURE14 0x84CE
340 #define GL_TEXTURE15 0x84CF
341 #define GL_TEXTURE16 0x84D0
342 #define GL_TEXTURE17 0x84D1
343 #define GL_TEXTURE18 0x84D2
344 #define GL_TEXTURE19 0x84D3
345 #define GL_TEXTURE20 0x84D4
346 #define GL_TEXTURE21 0x84D5
347 #define GL_TEXTURE22 0x84D6
348 #define GL_TEXTURE23 0x84D7
349 #define GL_TEXTURE24 0x84D8
350 #define GL_TEXTURE25 0x84D9
351 #define GL_TEXTURE26 0x84DA
352 #define GL_TEXTURE27 0x84DB
353 #define GL_TEXTURE28 0x84DC
354 #define GL_TEXTURE29 0x84DD
355 #define GL_TEXTURE30 0x84DE
356 #define GL_TEXTURE31 0x84DF
359 // GL_ARB_texture_env_combine
361 #define GL_COMBINE 0x8570
362 #define GL_COMBINE_RGB 0x8571
363 #define GL_COMBINE_ALPHA 0x8572
364 #define GL_SOURCE0_RGB 0x8580
365 #define GL_SOURCE1_RGB 0x8581
366 #define GL_SOURCE2_RGB 0x8582
367 #define GL_SOURCE0_ALPHA 0x8588
368 #define GL_SOURCE1_ALPHA 0x8589
369 #define GL_SOURCE2_ALPHA 0x858A
370 #define GL_OPERAND0_RGB 0x8590
371 #define GL_OPERAND1_RGB 0x8591
372 #define GL_OPERAND2_RGB 0x8592
373 #define GL_OPERAND0_ALPHA 0x8598
374 #define GL_OPERAND1_ALPHA 0x8599
375 #define GL_OPERAND2_ALPHA 0x859A
376 #define GL_RGB_SCALE 0x8573
377 #define GL_ADD_SIGNED 0x8574
378 #define GL_INTERPOLATE 0x8575
379 #define GL_SUBTRACT 0x84E7
380 #define GL_CONSTANT 0x8576
381 #define GL_PRIMARY_COLOR 0x8577
382 #define GL_PREVIOUS 0x8578
385 #ifndef GL_MAX_ELEMENTS_VERTICES
386 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
388 #ifndef GL_MAX_ELEMENTS_INDICES
389 #define GL_MAX_ELEMENTS_INDICES 0x80E9
393 #ifndef GL_TEXTURE_3D
394 #define GL_PACK_SKIP_IMAGES 0x806B
395 #define GL_PACK_IMAGE_HEIGHT 0x806C
396 #define GL_UNPACK_SKIP_IMAGES 0x806D
397 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
398 #define GL_TEXTURE_3D 0x806F
399 #define GL_PROXY_TEXTURE_3D 0x8070
400 #define GL_TEXTURE_DEPTH 0x8071
401 #define GL_TEXTURE_WRAP_R 0x8072
402 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
403 #define GL_TEXTURE_BINDING_3D 0x806A
404 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
405 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
406 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
409 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
410 #define GL_NORMAL_MAP 0x8511
411 #define GL_REFLECTION_MAP 0x8512
412 #define GL_TEXTURE_CUBE_MAP 0x8513
413 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
414 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
415 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
416 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
417 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
418 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
419 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
420 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
421 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
424 #ifndef GL_DEPTH_COMPONENT16_ARB
425 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
426 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
427 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
428 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
429 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
432 #ifndef GL_SCISSOR_TEST
433 #define GL_SCISSOR_TEST 0x0C11
434 #define GL_SCISSOR_BOX 0x0C10
437 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
438 #ifndef GL_CLAMP_TO_EDGE
439 #define GL_CLAMP_TO_EDGE 0x812F
442 //GL_EXT_blend_minmax
444 #define GL_FUNC_ADD 0x8006 // also supplied by GL_blend_subtract
445 #define GL_MIN 0x8007
446 #define GL_MAX 0x8008
447 #define GL_BLEND_EQUATION 0x8009 // also supplied by GL_blend_subtract
448 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
451 //GL_EXT_blend_subtract
452 #ifndef GL_FUNC_SUBTRACT
453 #define GL_FUNC_SUBTRACT 0x800A
454 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
455 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
458 //GL_ARB_texture_non_power_of_two
460 //GL_ARB_vertex_buffer_object
461 #ifndef GL_ARRAY_BUFFER
462 #define GL_ARRAY_BUFFER 0x8892
463 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
464 #define GL_ARRAY_BUFFER_BINDING 0x8894
465 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
466 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
467 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
468 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
469 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
470 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
471 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
472 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
473 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
474 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
475 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
476 #define GL_STREAM_DRAW 0x88E0
477 #define GL_STREAM_READ 0x88E1
478 #define GL_STREAM_COPY 0x88E2
479 #define GL_STATIC_DRAW 0x88E4
480 #define GL_STATIC_READ 0x88E5
481 #define GL_STATIC_COPY 0x88E6
482 #define GL_DYNAMIC_DRAW 0x88E8
483 #define GL_DYNAMIC_READ 0x88E9
484 #define GL_DYNAMIC_COPY 0x88EA
485 #define GL_READ_ONLY 0x88B8
486 #define GL_WRITE_ONLY 0x88B9
487 #define GL_READ_WRITE 0x88BA
488 #define GL_BUFFER_SIZE 0x8764
489 #define GL_BUFFER_USAGE 0x8765
490 #define GL_BUFFER_ACCESS 0x88BB
491 #define GL_BUFFER_MAPPED 0x88BC
492 #define GL_BUFFER_MAP_POINTER 0x88BD
494 extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
495 extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
496 extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
497 extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
498 extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
499 extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
500 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
501 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
503 //GL_ARB_framebuffer_object
504 // (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
505 #ifndef GL_FRAMEBUFFER
506 #define GL_FRAMEBUFFER 0x8D40
507 #define GL_READ_FRAMEBUFFER 0x8CA8
508 #define GL_DRAW_FRAMEBUFFER 0x8CA9
509 #define GL_RENDERBUFFER 0x8D41
510 #define GL_STENCIL_INDEX1 0x8D46
511 #define GL_STENCIL_INDEX4 0x8D47
512 #define GL_STENCIL_INDEX8 0x8D48
513 #define GL_STENCIL_INDEX16 0x8D49
514 #define GL_RENDERBUFFER_WIDTH 0x8D42
515 #define GL_RENDERBUFFER_HEIGHT 0x8D43
516 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
517 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
518 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
519 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
520 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
521 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
522 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
523 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
524 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
525 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
526 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
527 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
528 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
529 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
530 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
531 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
532 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
533 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
534 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
535 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
536 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
537 #define GL_SRGB 0x8C40
538 #define GL_UNSIGNED_NORMALIZED 0x8C17
539 #define GL_FRAMEBUFFER_DEFAULT 0x8218
540 #define GL_INDEX 0x8222
541 #define GL_COLOR_ATTACHMENT0 0x8CE0
542 #define GL_COLOR_ATTACHMENT1 0x8CE1
543 #define GL_COLOR_ATTACHMENT2 0x8CE2
544 #define GL_COLOR_ATTACHMENT3 0x8CE3
545 #define GL_COLOR_ATTACHMENT4 0x8CE4
546 #define GL_COLOR_ATTACHMENT5 0x8CE5
547 #define GL_COLOR_ATTACHMENT6 0x8CE6
548 #define GL_COLOR_ATTACHMENT7 0x8CE7
549 #define GL_COLOR_ATTACHMENT8 0x8CE8
550 #define GL_COLOR_ATTACHMENT9 0x8CE9
551 #define GL_COLOR_ATTACHMENT10 0x8CEA
552 #define GL_COLOR_ATTACHMENT11 0x8CEB
553 #define GL_COLOR_ATTACHMENT12 0x8CEC
554 #define GL_COLOR_ATTACHMENT13 0x8CED
555 #define GL_COLOR_ATTACHMENT14 0x8CEE
556 #define GL_COLOR_ATTACHMENT15 0x8CEF
557 #define GL_DEPTH_ATTACHMENT 0x8D00
558 #define GL_STENCIL_ATTACHMENT 0x8D20
559 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
560 #define GL_MAX_SAMPLES 0x8D57
561 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
562 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
563 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
564 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
565 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
566 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
567 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
568 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
569 #define GL_FRAMEBUFFER_BINDING 0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
570 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
571 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
572 #define GL_RENDERBUFFER_BINDING 0x8CA7
573 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
574 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
575 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
576 #define GL_DEPTH_STENCIL 0x84F9
577 #define GL_UNSIGNED_INT_24_8 0x84FA
578 #define GL_DEPTH24_STENCIL8 0x88F0
579 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
581 extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
582 extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
583 extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
584 extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
585 extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
586 extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
587 extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
588 extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
589 extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
590 extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
591 extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
592 extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
593 extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
594 extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
595 extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
596 extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
597 extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
598 extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
599 extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
600 extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
602 // GL_ARB_draw_buffers
603 #ifndef GL_MAX_DRAW_BUFFERS_ARB
604 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
605 #define GL_DRAW_BUFFER0_ARB 0x8825
606 #define GL_DRAW_BUFFER1_ARB 0x8826
607 #define GL_DRAW_BUFFER2_ARB 0x8827
608 #define GL_DRAW_BUFFER3_ARB 0x8828
609 #define GL_DRAW_BUFFER4_ARB 0x8829
610 #define GL_DRAW_BUFFER5_ARB 0x882A
611 #define GL_DRAW_BUFFER6_ARB 0x882B
612 #define GL_DRAW_BUFFER7_ARB 0x882C
613 #define GL_DRAW_BUFFER8_ARB 0x882D
614 #define GL_DRAW_BUFFER9_ARB 0x882E
615 #define GL_DRAW_BUFFER10_ARB 0x882F
616 #define GL_DRAW_BUFFER11_ARB 0x8830
617 #define GL_DRAW_BUFFER12_ARB 0x8831
618 #define GL_DRAW_BUFFER13_ARB 0x8832
619 #define GL_DRAW_BUFFER14_ARB 0x8833
620 #define GL_DRAW_BUFFER15_ARB 0x8834
622 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
624 // GL_ARB_texture_float
625 #ifndef GL_RGBA32F_ARB
626 #define GL_RGBA32F_ARB 0x8814
627 #define GL_RGB32F_ARB 0x8815
628 #define GL_ALPHA32F_ARB 0x8816
629 #define GL_INTENSITY32F_ARB 0x8817
630 #define GL_LUMINANCE32F_ARB 0x8818
631 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
632 #define GL_RGBA16F_ARB 0x881A
633 #define GL_RGB16F_ARB 0x881B
634 #define GL_ALPHA16F_ARB 0x881C
635 #define GL_INTENSITY16F_ARB 0x881D
636 #define GL_LUMINANCE16F_ARB 0x881E
637 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
640 // GL_ARB_half_float_pixel
641 #ifndef GL_HALF_FLOAT_ARB
642 typedef unsigned short GLhalfARB;
643 #define GL_HALF_FLOAT_ARB 0x140B
646 // GL_EXT_texture_sRGB
648 #define GL_SRGB_EXT 0x8C40
649 #define GL_SRGB8_EXT 0x8C41
650 #define GL_SRGB_ALPHA_EXT 0x8C42
651 #define GL_SRGB8_ALPHA8_EXT 0x8C43
652 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
653 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
654 #define GL_SLUMINANCE_EXT 0x8C46
655 #define GL_SLUMINANCE8_EXT 0x8C47
656 #define GL_COMPRESSED_SRGB_EXT 0x8C48
657 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
658 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
659 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
660 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
661 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
662 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
663 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
666 // GL_ARB_uniform_buffer_object
667 #ifndef GL_UNIFORM_BUFFER
668 #define GL_UNIFORM_BUFFER 0x8A11
669 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
670 #define GL_UNIFORM_BUFFER_START 0x8A29
671 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
672 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
673 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
674 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
675 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
676 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
677 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
678 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
679 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
680 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
681 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
682 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
683 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
684 #define GL_UNIFORM_TYPE 0x8A37
685 #define GL_UNIFORM_SIZE 0x8A38
686 #define GL_UNIFORM_NAME_LENGTH 0x8A39
687 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
688 #define GL_UNIFORM_OFFSET 0x8A3B
689 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
690 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
691 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
692 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
693 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
694 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
695 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
696 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
697 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
698 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
699 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
700 #define GL_INVALID_INDEX 0xFFFFFFFFu
702 extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
703 extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
704 extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
705 extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
706 extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
707 extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
708 extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
709 extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
710 extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
711 extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
713 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
715 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
717 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
719 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
720 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
722 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
723 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
724 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
725 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
726 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
728 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
729 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
730 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
731 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
733 extern GLenum (GLAPIENTRY *qglGetError)(void);
734 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
735 extern void (GLAPIENTRY *qglFinish)(void);
736 extern void (GLAPIENTRY *qglFlush)(void);
738 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
739 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
740 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
741 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
742 extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
743 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
745 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
746 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
747 extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
749 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
751 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
753 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
754 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
755 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
756 extern void (GLAPIENTRY *qglClearStencil)(GLint s);
758 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
759 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
760 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
761 extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
762 extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
763 extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
764 extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
765 extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
766 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
768 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
769 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
770 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
771 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
772 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
773 //extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
774 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
775 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
777 //extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
778 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
779 //extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
780 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
781 //extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
782 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
783 //extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
784 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
786 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
787 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
789 //extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
790 //extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
792 //[515]: added on 29.07.2005
793 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
795 // GL 2.0 shader objects
796 #ifndef GL_PROGRAM_OBJECT
797 // 1-byte character string
800 extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
801 extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
802 //extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
803 extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
804 extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
805 extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
806 extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
807 extern GLuint (GLAPIENTRY *qglCreateProgram)(void);
808 extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
809 extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
810 extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
811 extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
812 extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
813 extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
814 extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
815 extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
816 extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
817 extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
818 extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
819 extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
820 extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
821 extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
822 extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
823 extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
824 extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
825 extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
826 extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
827 extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
828 extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
829 extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
830 extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
831 extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
832 extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
833 extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
834 extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
835 extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
836 extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
837 extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
838 extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
839 extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
840 extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
841 extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
842 #ifndef GL_PROGRAM_OBJECT
843 #define GL_PROGRAM_OBJECT 0x8B40
844 #define GL_DELETE_STATUS 0x8B80
845 #define GL_COMPILE_STATUS 0x8B81
846 #define GL_LINK_STATUS 0x8B82
847 #define GL_VALIDATE_STATUS 0x8B83
848 #define GL_INFO_LOG_LENGTH 0x8B84
849 #define GL_ATTACHED_SHADERS 0x8B85
850 #define GL_ACTIVE_UNIFORMS 0x8B86
851 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
852 #define GL_SHADER_SOURCE_LENGTH 0x8B88
853 #define GL_SHADER_OBJECT 0x8B48
854 #define GL_SHADER_TYPE 0x8B4F
855 #define GL_FLOAT 0x1406
856 #define GL_FLOAT_VEC2 0x8B50
857 #define GL_FLOAT_VEC3 0x8B51
858 #define GL_FLOAT_VEC4 0x8B52
859 #define GL_INT 0x1404
860 #define GL_INT_VEC2 0x8B53
861 #define GL_INT_VEC3 0x8B54
862 #define GL_INT_VEC4 0x8B55
863 #define GL_BOOL 0x8B56
864 #define GL_BOOL_VEC2 0x8B57
865 #define GL_BOOL_VEC3 0x8B58
866 #define GL_BOOL_VEC4 0x8B59
867 #define GL_FLOAT_MAT2 0x8B5A
868 #define GL_FLOAT_MAT3 0x8B5B
869 #define GL_FLOAT_MAT4 0x8B5C
870 #define GL_SAMPLER_1D 0x8B5D
871 #define GL_SAMPLER_2D 0x8B5E
872 #define GL_SAMPLER_3D 0x8B5F
873 #define GL_SAMPLER_CUBE 0x8B60
874 #define GL_SAMPLER_1D_SHADOW 0x8B61
875 #define GL_SAMPLER_2D_SHADOW 0x8B62
876 #define GL_SAMPLER_2D_RECT 0x8B63
877 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
880 // GL 2.0 vertex shader
881 extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
882 extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
883 extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
884 extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
885 extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
886 extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
887 extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
888 extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
889 extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
890 extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
891 extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
892 extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
893 extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
894 extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
895 extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
896 extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
897 extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
898 extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
899 extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
900 extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
901 extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
902 extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
903 extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
904 extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
905 extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
906 extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
907 extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
908 extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
909 extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
910 extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
911 extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
912 extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
913 extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
914 extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
915 extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
916 extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
917 extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
918 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
919 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
920 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
921 extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
922 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
923 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
924 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
925 extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
926 extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
927 extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
928 #ifndef GL_VERTEX_SHADER
929 #define GL_VERTEX_SHADER 0x8B31
930 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
931 #define GL_MAX_VARYING_FLOATS 0x8B4B
932 #define GL_MAX_VERTEX_ATTRIBS 0x8869
933 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
934 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
935 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
936 #define GL_MAX_TEXTURE_COORDS 0x8871
937 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
938 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
939 #define GL_ACTIVE_ATTRIBUTES 0x8B89
940 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
941 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
942 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
943 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
944 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
945 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
946 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
947 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
948 #define GL_FLOAT 0x1406
949 #define GL_FLOAT_VEC2 0x8B50
950 #define GL_FLOAT_VEC3 0x8B51
951 #define GL_FLOAT_VEC4 0x8B52
952 #define GL_FLOAT_MAT2 0x8B5A
953 #define GL_FLOAT_MAT3 0x8B5B
954 #define GL_FLOAT_MAT4 0x8B5C
957 // GL 2.0 fragment shader
958 #ifndef GL_FRAGMENT_SHADER
959 #define GL_FRAGMENT_SHADER 0x8B30
960 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
961 #define GL_MAX_TEXTURE_COORDS 0x8871
962 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
963 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
966 // GL 2.0 shading language 100
967 #ifndef GL_SHADING_LANGUAGE_VERSION
968 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
971 // GL_ARB_texture_compression
972 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
973 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
974 //extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
975 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
976 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
977 //extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
978 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
979 #ifndef GL_COMPRESSED_RGB_ARB
980 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
981 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
982 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
983 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
984 #define GL_COMPRESSED_RGB_ARB 0x84ED
985 #define GL_COMPRESSED_RGBA_ARB 0x84EE
986 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
987 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
988 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
989 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
990 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
993 // GL_EXT_texture_compression_s3tc
994 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
995 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
996 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
997 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
998 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
1001 // GL_ARB_occlusion_query
1002 extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
1003 extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
1004 extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
1005 extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
1006 extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
1007 extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
1008 extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
1009 extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
1010 #ifndef GL_SAMPLES_PASSED_ARB
1011 #define GL_SAMPLES_PASSED_ARB 0x8914
1012 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1013 #define GL_CURRENT_QUERY_ARB 0x8865
1014 #define GL_QUERY_RESULT_ARB 0x8866
1015 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1018 // GL_ARB_query_buffer_object
1019 #ifndef GL_QUERY_BUFFER_ARB
1020 #define GL_QUERY_BUFFER_ARB 0x9192
1021 #define GL_QUERY_BUFFER_BINDING_ARB 0x9193
1022 #define GL_QUERY_RESULT_NO_WAIT_ARB 0x9194
1023 #define GL_QUERY_BUFFER_BARRIER_BIT_ARB 0x00008000
1027 #define GL_BGR 0x80E0
1030 #define GL_BGRA 0x80E1
1032 //GL_AMD_texture_texture4
1034 //GL_ARB_texture_gather
1036 //GL_ARB_multisample
1037 #define GL_MULTISAMPLE_ARB 0x809D
1038 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1039 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1040 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1041 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1042 #define GL_SAMPLES_ARB 0x80A9
1043 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1044 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1045 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1046 extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
1048 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
1050 //GL_EXT_packed_depth_stencil
1051 #define GL_DEPTH_STENCIL_EXT 0x84F9
1052 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
1053 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
1055 //GL_EXT_blend_func_separate
1056 #ifndef GL_BLEND_DST_RGB
1057 #define GL_BLEND_DST_RGB 0x80C8
1058 #define GL_BLEND_SRC_RGB 0x80C9
1059 #define GL_BLEND_DST_ALPHA 0x80CA
1060 #define GL_BLEND_SRC_ALPHA 0x80CB
1062 extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
1070 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = glGetError();if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1072 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);gl_errornumber = qglGetError ? qglGetError() : 0;if (gl_errornumber) GL_PrintError(gl_errornumber, __FILE__, __LINE__);}}
1074 extern int gl_errornumber;
1075 void GL_PrintError(int errornumber, const char *filename, int linenumber);
1077 #define CHECKGLERROR
1081 #define qglIsBufferARB glIsBuffer
1082 #define qglIsEnabled glIsEnabled
1083 #define qglIsFramebufferEXT glIsFramebuffer
1084 //#define qglIsQueryARB glIsQuery
1085 #define qglIsRenderbufferEXT glIsRenderbuffer
1086 //#define qglUnmapBufferARB glUnmapBuffer
1087 #define qglCheckFramebufferStatus glCheckFramebufferStatus
1088 #define qglGetError glGetError
1089 #define qglCreateProgram glCreateProgram
1090 #define qglCreateShader glCreateShader
1091 //#define qglGetHandleARB glGetHandle
1092 #define qglGetAttribLocation glGetAttribLocation
1093 #define qglGetUniformLocation glGetUniformLocation
1094 //#define qglMapBufferARB glMapBuffer
1095 #define qglGetString glGetString
1096 //#define qglActiveStencilFaceEXT glActiveStencilFace
1097 #define qglActiveTexture glActiveTexture
1098 #define qglAttachShader glAttachShader
1099 //#define qglBeginQueryARB glBeginQuery
1100 #define qglBindAttribLocation glBindAttribLocation
1101 //#define qglBindFragDataLocation glBindFragDataLocation
1102 #define qglBindBufferARB glBindBuffer
1103 #define qglBindFramebuffer glBindFramebuffer
1104 #define qglBindRenderbuffer glBindRenderbuffer
1105 #define qglBindTexture glBindTexture
1106 #define qglBlendEquationEXT glBlendEquation
1107 #define qglBlendFunc glBlendFunc
1108 #define qglBlendFuncSeparate glBlendFuncSeparate
1109 #define qglBufferDataARB glBufferData
1110 #define qglBufferSubDataARB glBufferSubData
1111 #define qglClear glClear
1112 #define qglClearColor glClearColor
1113 #define qglClearDepthf glClearDepthf
1114 #define qglClearStencil glClearStencil
1115 #define qglColorMask glColorMask
1116 #define qglCompileShader glCompileShader
1117 #define qglCompressedTexImage2DARB glCompressedTexImage2D
1118 #define qglCompressedTexImage3DARB glCompressedTexImage3D
1119 #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
1120 #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
1121 #define qglCopyTexImage2D glCopyTexImage2D
1122 #define qglCopyTexSubImage2D glCopyTexSubImage2D
1123 #define qglCopyTexSubImage3D glCopyTexSubImage3D
1124 #define qglCullFace glCullFace
1125 #define qglDeleteBuffersARB glDeleteBuffers
1126 #define qglDeleteFramebuffers glDeleteFramebuffers
1127 #define qglDeleteProgram glDeleteProgram
1128 #define qglDeleteShader glDeleteShader
1129 //#define qglDeleteQueriesARB glDeleteQueries
1130 #define qglDeleteRenderbuffers glDeleteRenderbuffers
1131 #define qglDeleteTextures glDeleteTextures
1132 #define qglDepthFunc glDepthFunc
1133 #define qglDepthMask glDepthMask
1134 #define qglDepthRangef glDepthRangef
1135 #define qglDetachShader glDetachShader
1136 #define qglDisable glDisable
1137 #define qglDisableVertexAttribArray glDisableVertexAttribArray
1138 #define qglDrawArrays glDrawArrays
1139 //#define qglDrawBuffer glDrawBuffer
1140 //#define qglDrawBuffersARB glDrawBuffers
1141 #define qglDrawElements glDrawElements
1142 //#define qglDrawRangeElements glDrawRangeElements
1143 #define qglEnable glEnable
1144 #define qglEnableVertexAttribArray glEnableVertexAttribArray
1145 //#define qglEndQueryARB glEndQuery
1146 #define qglFinish glFinish
1147 #define qglFlush glFlush
1148 #define qglFramebufferRenderbuffer glFramebufferRenderbuffer
1149 #define qglFramebufferTexture2D glFramebufferTexture2D
1150 #define qglFramebufferTexture3DEXT glFramebufferTexture3D
1151 #define qglGenBuffersARB glGenBuffers
1152 #define qglGenFramebuffers glGenFramebuffers
1153 //#define qglGenQueriesARB glGenQueries
1154 #define qglGenRenderbuffers glGenRenderbuffers
1155 #define qglGenTextures glGenTextures
1156 #define qglGenerateMipmapEXT glGenerateMipmap
1157 #define qglGetActiveAttrib glGetActiveAttrib
1158 #define qglGetActiveUniform glGetActiveUniform
1159 #define qglGetAttachedShaders glGetAttachedShaders
1160 #define qglGetBooleanv glGetBooleanv
1161 //#define qglGetCompressedTexImageARB glGetCompressedTexImage
1162 #define qglGetDoublev glGetDoublev
1163 #define qglGetFloatv glGetFloatv
1164 #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
1165 #define qglGetProgramInfoLog glGetProgramInfoLog
1166 #define qglGetShaderInfoLog glGetShaderInfoLog
1167 #define qglGetIntegerv glGetIntegerv
1168 #define qglGetShaderiv glGetShaderiv
1169 #define qglGetProgramiv glGetProgramiv
1170 //#define qglGetQueryObjectivARB glGetQueryObjectiv
1171 //#define qglGetQueryObjectuivARB glGetQueryObjectuiv
1172 //#define qglGetQueryivARB glGetQueryiv
1173 #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
1174 #define qglGetShaderSource glGetShaderSource
1175 #define qglGetTexImage glGetTexImage
1176 #define qglGetTexLevelParameterfv glGetTexLevelParameterfv
1177 #define qglGetTexLevelParameteriv glGetTexLevelParameteriv
1178 #define qglGetTexParameterfv glGetTexParameterfv
1179 #define qglGetTexParameteriv glGetTexParameteriv
1180 #define qglGetUniformfv glGetUniformfv
1181 #define qglGetUniformiv glGetUniformiv
1182 #define qglHint glHint
1183 #define qglLinkProgram glLinkProgram
1184 #define qglPixelStorei glPixelStorei
1185 #define qglPointSize glPointSize
1186 //#define qglPolygonMode glPolygonMode
1187 #define qglPolygonOffset glPolygonOffset
1188 //#define qglPolygonStipple glPolygonStipple
1189 #define qglReadBuffer glReadBuffer
1190 #define qglReadPixels glReadPixels
1191 #define qglRenderbufferStorage glRenderbufferStorage
1192 #define qglScissor glScissor
1193 #define qglShaderSource glShaderSource
1194 #define qglStencilFunc glStencilFunc
1195 #define qglStencilFuncSeparate glStencilFuncSeparate
1196 #define qglStencilMask glStencilMask
1197 #define qglStencilOp glStencilOp
1198 #define qglStencilOpSeparate glStencilOpSeparate
1199 #define qglTexImage2D glTexImage2D
1200 #define qglTexImage3D glTexImage3D
1201 #define qglTexParameterf glTexParameterf
1202 #define qglTexParameterfv glTexParameterfv
1203 #define qglTexParameteri glTexParameteri
1204 #define qglTexSubImage2D glTexSubImage2D
1205 #define qglTexSubImage3D glTexSubImage3D
1206 #define qglUniform1f glUniform1f
1207 #define qglUniform1fv glUniform1fv
1208 #define qglUniform1i glUniform1i
1209 #define qglUniform1iv glUniform1iv
1210 #define qglUniform2f glUniform2f
1211 #define qglUniform2fv glUniform2fv
1212 #define qglUniform2i glUniform2i
1213 #define qglUniform2iv glUniform2iv
1214 #define qglUniform3f glUniform3f
1215 #define qglUniform3fv glUniform3fv
1216 #define qglUniform3i glUniform3i
1217 #define qglUniform3iv glUniform3iv
1218 #define qglUniform4f glUniform4f
1219 #define qglUniform4fv glUniform4fv
1220 #define qglUniform4i glUniform4i
1221 #define qglUniform4iv glUniform4iv
1222 #define qglUniformMatrix2fv glUniformMatrix2fv
1223 #define qglUniformMatrix3fv glUniformMatrix3fv
1224 #define qglUniformMatrix4fv glUniformMatrix4fv
1225 #define qglUseProgram glUseProgram
1226 #define qglValidateProgram glValidateProgram
1227 #define qglVertexAttribPointer glVertexAttribPointer
1228 #define qglViewport glViewport
1229 #define qglVertexAttrib1f glVertexAttrib1f
1230 //#define qglVertexAttrib1s glVertexAttrib1s
1231 //#define qglVertexAttrib1d glVertexAttrib1d
1232 #define qglVertexAttrib2f glVertexAttrib2f
1233 //#define qglVertexAttrib2s glVertexAttrib2s
1234 //#define qglVertexAttrib2d glVertexAttrib2d
1235 #define qglVertexAttrib3f glVertexAttrib3f
1236 //#define qglVertexAttrib3s glVertexAttrib3s
1237 //#define qglVertexAttrib3d glVertexAttrib3d
1238 #define qglVertexAttrib4f glVertexAttrib4f
1239 //#define qglVertexAttrib4s glVertexAttrib4s
1240 //#define qglVertexAttrib4d glVertexAttrib4d
1241 //#define qglVertexAttrib4Nub glVertexAttrib4Nub
1242 #define qglVertexAttrib1fv glVertexAttrib1fv
1243 //#define qglVertexAttrib1sv glVertexAttrib1sv
1244 //#define qglVertexAttrib1dv glVertexAttrib1dv
1245 #define qglVertexAttrib2fv glVertexAttrib2fv
1246 //#define qglVertexAttrib2sv glVertexAttrib2sv
1247 //#define qglVertexAttrib2dv glVertexAttrib2dv
1248 #define qglVertexAttrib3fv glVertexAttrib3fv
1249 //#define qglVertexAttrib3sv glVertexAttrib3sv
1250 //#define qglVertexAttrib3dv glVertexAttrib3dv
1251 #define qglVertexAttrib4fv glVertexAttrib4fv
1252 //#define qglVertexAttrib4sv glVertexAttrib4sv
1253 //#define qglVertexAttrib4dv glVertexAttrib4dv
1254 //#define qglVertexAttrib4iv glVertexAttrib4iv
1255 //#define qglVertexAttrib4bv glVertexAttrib4bv
1256 //#define qglVertexAttrib4ubv glVertexAttrib4ubv
1257 //#define qglVertexAttrib4usv glVertexAttrib4usv
1258 //#define qglVertexAttrib4uiv glVertexAttrib4uiv
1259 //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
1260 //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
1261 //#define qglVertexAttrib4Niv glVertexAttrib4Niv
1262 //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
1263 //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
1264 //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
1265 //#define qglGetVertexAttribdv glGetVertexAttribdv
1266 #define qglGetVertexAttribfv glGetVertexAttribfv
1267 #define qglGetVertexAttribiv glGetVertexAttribiv
1268 #define qglGetVertexAttribPointerv glGetVertexAttribPointerv