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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #ifndef GLQUAKE_H
22 #define GLQUAKE_H
23
24 #ifdef USE_GLES2
25 #ifdef __IPHONEOS__
26 #include <OpenGLES/ES2/gl.h>
27 #else
28 #include <SDL_opengles2.h>
29 #endif
30 // used in R_SetupShader_Generic calls, not actually passed to GL
31 #ifndef GL_MODULATE
32 #define GL_MODULATE                             0x2100
33 #define GL_DECAL                          0x2101
34 #define GL_ADD                            0x0104
35 #endif
36 #endif
37
38 // disable data conversion warnings
39
40 #ifdef _MSC_VER
41 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
42 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
43 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
44 #pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
45 //#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
46 //#pragma warning(disable : 4305)               // LordHavoc: MSVC++ 6 x86, double/float
47 //#pragma warning(disable : 4706)               // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
48 //#pragma warning(disable : 4127)               // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
49 //#pragma warning(disable : 4100)               // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
50 //#pragma warning(disable : 4055)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer   to function pointer
51 //#pragma warning(disable : 4054)               // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer   to data pointer
52 #endif
53
54
55 //====================================================
56
57 #ifndef USE_GLES2
58 // wgl uses APIENTRY
59 #ifndef APIENTRY
60 #define APIENTRY
61 #endif
62
63 // for platforms (wgl) that do not use GLAPIENTRY
64 #ifndef GLAPIENTRY
65 #define GLAPIENTRY APIENTRY
66 #endif
67
68 #ifndef GL_PROJECTION
69 #include <stddef.h>
70
71 typedef unsigned int GLenum;
72 typedef unsigned char GLboolean;
73 typedef unsigned int GLbitfield;
74 typedef void GLvoid;
75 // 1-byte signed
76 typedef signed char GLbyte;
77 // 2-byte signed
78 typedef short GLshort;
79 // 4-byte signed
80 typedef int GLint;
81 // 1-byte unsigned
82 typedef unsigned char GLubyte;
83 // 2-byte unsigned
84 typedef unsigned short GLushort;
85 // 4-byte unsigned
86 typedef unsigned int GLuint;
87 // 4-byte signed
88 typedef int GLsizei;
89 // single precision float
90 typedef float GLfloat;
91 // single precision float in [0,1]
92 typedef float GLclampf;
93 // double precision float
94 typedef double GLdouble;
95 // double precision float in [0,1]
96 typedef double GLclampd;
97 // int whose size is the same as a pointer (?)
98 typedef ptrdiff_t GLintptrARB;
99 // int whose size is the same as a pointer (?)
100 typedef ptrdiff_t GLsizeiptrARB;
101
102 #define GL_MODELVIEW                            0x1700
103 #define GL_PROJECTION                           0x1701
104 #define GL_TEXTURE                              0x1702
105 #define GL_MATRIX_MODE                          0x0BA0
106 #define GL_MODELVIEW_MATRIX                     0x0BA6
107 #define GL_PROJECTION_MATRIX                    0x0BA7
108 #define GL_TEXTURE_MATRIX                       0x0BA8
109
110 #define GL_DONT_CARE                            0x1100
111 #define GL_FASTEST                                      0x1101
112 #define GL_NICEST                                       0x1102
113
114 #define GL_DEPTH_TEST                           0x0B71
115
116 #define GL_CULL_FACE                            0x0B44
117
118 #define GL_BLEND                                0x0BE2
119 #define GL_ALPHA_TEST                   0x0BC0
120
121 #define GL_ZERO                                 0x0
122 #define GL_ONE                                  0x1
123 #define GL_SRC_COLOR                            0x0300
124 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
125 #define GL_DST_COLOR                            0x0306
126 #define GL_ONE_MINUS_DST_COLOR                  0x0307
127 #define GL_SRC_ALPHA                            0x0302
128 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
129 #define GL_DST_ALPHA                            0x0304
130 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
131 #define GL_SRC_ALPHA_SATURATE                   0x0308
132 #define GL_CONSTANT_COLOR                       0x8001
133 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
134 #define GL_CONSTANT_ALPHA                       0x8003
135 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
136
137 #define GL_TEXTURE_ENV                          0x2300
138 #define GL_TEXTURE_ENV_MODE                     0x2200
139 #define GL_TEXTURE_1D                           0x0DE0
140 #define GL_TEXTURE_2D                           0x0DE1
141 #define GL_TEXTURE_WRAP_S                       0x2802
142 #define GL_TEXTURE_WRAP_T                       0x2803
143 #define GL_TEXTURE_WRAP_R                       0x8072
144 #define GL_TEXTURE_BORDER_COLOR                 0x1004
145 #define GL_TEXTURE_MAG_FILTER                   0x2800
146 #define GL_TEXTURE_MIN_FILTER                   0x2801
147 #define GL_PACK_ALIGNMENT                       0x0D05
148 #define GL_UNPACK_ALIGNMENT                     0x0CF5
149 #define GL_TEXTURE_BINDING_1D                   0x8068
150 #define GL_TEXTURE_BINDING_2D                   0x8069
151 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
152 #define GL_TEXTURE_MIN_LOD                      0x813A
153 #define GL_TEXTURE_MAX_LOD                      0x813B
154 #define GL_TEXTURE_BASE_LEVEL                   0x813C
155 #define GL_TEXTURE_MAX_LEVEL                    0x813D
156
157 #define GL_NEAREST                              0x2600
158 #define GL_LINEAR                               0x2601
159 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
160 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
161 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
162 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
163
164 #define GL_LINE                                 0x1B01
165 #define GL_FILL                                 0x1B02
166
167 #define GL_ADD                                  0x0104
168 #define GL_DECAL                                0x2101
169 #define GL_MODULATE                             0x2100
170
171 #define GL_REPEAT                               0x2901
172 #define GL_CLAMP                                0x2900
173
174 #define GL_POINTS                               0x0000
175 #define GL_LINES                                0x0001
176 #define GL_LINE_LOOP                    0x0002
177 #define GL_LINE_STRIP                   0x0003
178 #define GL_TRIANGLES                    0x0004
179 #define GL_TRIANGLE_STRIP               0x0005
180 #define GL_TRIANGLE_FAN                 0x0006
181 #define GL_QUADS                                0x0007
182 #define GL_QUAD_STRIP                   0x0008
183 #define GL_POLYGON                              0x0009
184
185 #define GL_FALSE                                0x0
186 #define GL_TRUE                                 0x1
187
188 #define GL_BYTE                                 0x1400
189 #define GL_UNSIGNED_BYTE                        0x1401
190 #define GL_SHORT                                0x1402
191 #define GL_UNSIGNED_SHORT                       0x1403
192 #define GL_INT                                  0x1404
193 #define GL_UNSIGNED_INT                         0x1405
194 #define GL_FLOAT                                0x1406
195 #define GL_DOUBLE                               0x140A
196 #define GL_2_BYTES                              0x1407
197 #define GL_3_BYTES                              0x1408
198 #define GL_4_BYTES                              0x1409
199
200 #define GL_VERTEX_ARRAY                         0x8074
201 #define GL_NORMAL_ARRAY                         0x8075
202 #define GL_COLOR_ARRAY                          0x8076
203 //#define GL_INDEX_ARRAY                                0x8077
204 #define GL_TEXTURE_COORD_ARRAY                  0x8078
205 //#define GL_EDGE_FLAG_ARRAY                    0x8079
206
207 #define GL_NONE                                 0
208 #define GL_FRONT_LEFT                   0x0400
209 #define GL_FRONT_RIGHT                  0x0401
210 #define GL_BACK_LEFT                    0x0402
211 #define GL_BACK_RIGHT                   0x0403
212 #define GL_FRONT                                0x0404
213 #define GL_BACK                                 0x0405
214 #define GL_LEFT                                 0x0406
215 #define GL_RIGHT                                0x0407
216 #define GL_FRONT_AND_BACK               0x0408
217 #define GL_AUX0                                 0x0409
218 #define GL_AUX1                                 0x040A
219 #define GL_AUX2                                 0x040B
220 #define GL_AUX3                                 0x040C
221
222 #define GL_VENDOR                               0x1F00
223 #define GL_RENDERER                             0x1F01
224 #define GL_VERSION                              0x1F02
225 #define GL_EXTENSIONS                           0x1F03
226
227 #define GL_NO_ERROR                             0x0
228 #define GL_INVALID_VALUE                        0x0501
229 #define GL_INVALID_ENUM                         0x0500
230 #define GL_INVALID_OPERATION                    0x0502
231 #define GL_STACK_OVERFLOW                       0x0503
232 #define GL_STACK_UNDERFLOW                      0x0504
233 #define GL_OUT_OF_MEMORY                        0x0505
234
235 #define GL_DITHER                               0x0BD0
236 #define GL_ALPHA                                0x1906
237 #define GL_RGB                                  0x1907
238 #define GL_RGBA                                 0x1908
239
240 #define GL_MAX_TEXTURE_SIZE                     0x0D33
241
242 #define GL_NEVER                                0x0200
243 #define GL_LESS                                 0x0201
244 #define GL_EQUAL                                0x0202
245 #define GL_LEQUAL                               0x0203
246 #define GL_GREATER                              0x0204
247 #define GL_NOTEQUAL                             0x0205
248 #define GL_GEQUAL                               0x0206
249 #define GL_ALWAYS                               0x0207
250 #define GL_DEPTH_TEST                           0x0B71
251
252 #define GL_RED_SCALE                            0x0D14
253 #define GL_GREEN_SCALE                          0x0D18
254 #define GL_BLUE_SCALE                           0x0D1A
255 #define GL_ALPHA_SCALE                          0x0D1C
256
257 #define GL_DEPTH_BUFFER_BIT                     0x00000100
258 #define GL_ACCUM_BUFFER_BIT                     0x00000200
259 #define GL_STENCIL_BUFFER_BIT                   0x00000400
260 #define GL_COLOR_BUFFER_BIT                     0x00004000
261
262 #define GL_STENCIL_TEST                         0x0B90
263 #define GL_KEEP                                 0x1E00
264 #define GL_REPLACE                              0x1E01
265 #define GL_INCR                                 0x1E02
266 #define GL_DECR                                 0x1E03
267
268 #define GL_POLYGON_OFFSET_FACTOR          0x8038
269 #define GL_POLYGON_OFFSET_UNITS           0x2A00
270 #define GL_POLYGON_OFFSET_POINT           0x2A01
271 #define GL_POLYGON_OFFSET_LINE            0x2A02
272 #define GL_POLYGON_OFFSET_FILL            0x8037
273
274 #define GL_POINT_SMOOTH                         0x0B10
275 #define GL_LINE_SMOOTH                          0x0B20
276 #define GL_POLYGON_SMOOTH                       0x0B41
277
278 #define GL_POLYGON_STIPPLE                0x0B42
279
280 #define GL_CLIP_PLANE0                    0x3000
281 #define GL_CLIP_PLANE1                    0x3001
282 #define GL_CLIP_PLANE2                    0x3002
283 #define GL_CLIP_PLANE3                    0x3003
284 #define GL_CLIP_PLANE4                    0x3004
285 #define GL_CLIP_PLANE5                    0x3005
286
287 #define GL_DEPTH_COMPONENT                0x1902
288 #define GL_VIEWPORT                       0x0BA2
289 #define GL_DRAW_BUFFER                    0x0C01
290 #define GL_READ_BUFFER                    0x0C02
291 #define GL_LUMINANCE                      0x1909
292 #define GL_INTENSITY                      0x8049
293
294 #endif
295
296 //GL_EXT_texture_filter_anisotropic
297 #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
298 #define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
299 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
300 #endif
301
302 // GL_ARB_depth_texture
303 #ifndef GL_DEPTH_COMPONENT32_ARB
304 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
305 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
306 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
307 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
308 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
309 #endif
310
311 // GL_ARB_shadow
312 #ifndef GL_TEXTURE_COMPARE_MODE_ARB
313 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
314 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
315 #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
316 #endif
317
318 // GL_ARB_multitexture
319 extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
320 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
321 extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
322 extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
323 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
324 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
325 #ifndef GL_ACTIVE_TEXTURE
326 #define GL_ACTIVE_TEXTURE                       0x84E0
327 #define GL_CLIENT_ACTIVE_TEXTURE        0x84E1
328 #define GL_MAX_TEXTURE_UNITS            0x84E2
329 #define GL_TEXTURE0                                     0x84C0
330 #define GL_TEXTURE1                                     0x84C1
331 #define GL_TEXTURE2                                     0x84C2
332 #define GL_TEXTURE3                                     0x84C3
333 #define GL_TEXTURE4                                     0x84C4
334 #define GL_TEXTURE5                                     0x84C5
335 #define GL_TEXTURE6                                     0x84C6
336 #define GL_TEXTURE7                                     0x84C7
337 #define GL_TEXTURE8                                     0x84C8
338 #define GL_TEXTURE9                                     0x84C9
339 #define GL_TEXTURE10                            0x84CA
340 #define GL_TEXTURE11                            0x84CB
341 #define GL_TEXTURE12                            0x84CC
342 #define GL_TEXTURE13                            0x84CD
343 #define GL_TEXTURE14                            0x84CE
344 #define GL_TEXTURE15                            0x84CF
345 #define GL_TEXTURE16                            0x84D0
346 #define GL_TEXTURE17                            0x84D1
347 #define GL_TEXTURE18                            0x84D2
348 #define GL_TEXTURE19                            0x84D3
349 #define GL_TEXTURE20                            0x84D4
350 #define GL_TEXTURE21                            0x84D5
351 #define GL_TEXTURE22                            0x84D6
352 #define GL_TEXTURE23                            0x84D7
353 #define GL_TEXTURE24                            0x84D8
354 #define GL_TEXTURE25                            0x84D9
355 #define GL_TEXTURE26                            0x84DA
356 #define GL_TEXTURE27                            0x84DB
357 #define GL_TEXTURE28                            0x84DC
358 #define GL_TEXTURE29                            0x84DD
359 #define GL_TEXTURE30                            0x84DE
360 #define GL_TEXTURE31                            0x84DF
361 #endif
362
363 // GL_ARB_texture_env_combine
364 #ifndef GL_COMBINE
365 #define GL_COMBINE                                      0x8570
366 #define GL_COMBINE_RGB                          0x8571
367 #define GL_COMBINE_ALPHA                        0x8572
368 #define GL_SOURCE0_RGB                          0x8580
369 #define GL_SOURCE1_RGB                          0x8581
370 #define GL_SOURCE2_RGB                          0x8582
371 #define GL_SOURCE0_ALPHA                        0x8588
372 #define GL_SOURCE1_ALPHA                        0x8589
373 #define GL_SOURCE2_ALPHA                        0x858A
374 #define GL_OPERAND0_RGB                         0x8590
375 #define GL_OPERAND1_RGB                         0x8591
376 #define GL_OPERAND2_RGB                         0x8592
377 #define GL_OPERAND0_ALPHA                       0x8598
378 #define GL_OPERAND1_ALPHA                       0x8599
379 #define GL_OPERAND2_ALPHA                       0x859A
380 #define GL_RGB_SCALE                            0x8573
381 #define GL_ADD_SIGNED                           0x8574
382 #define GL_INTERPOLATE                          0x8575
383 #define GL_SUBTRACT                                     0x84E7
384 #define GL_CONSTANT                                     0x8576
385 #define GL_PRIMARY_COLOR                        0x8577
386 #define GL_PREVIOUS                                     0x8578
387 #endif
388
389 #ifndef GL_MAX_ELEMENTS_VERTICES
390 #define GL_MAX_ELEMENTS_VERTICES                0x80E8
391 #endif
392 #ifndef GL_MAX_ELEMENTS_INDICES
393 #define GL_MAX_ELEMENTS_INDICES                 0x80E9
394 #endif
395
396
397 #ifndef GL_TEXTURE_3D
398 #define GL_PACK_SKIP_IMAGES                     0x806B
399 #define GL_PACK_IMAGE_HEIGHT                    0x806C
400 #define GL_UNPACK_SKIP_IMAGES                   0x806D
401 #define GL_UNPACK_IMAGE_HEIGHT                  0x806E
402 #define GL_TEXTURE_3D                           0x806F
403 #define GL_PROXY_TEXTURE_3D                     0x8070
404 #define GL_TEXTURE_DEPTH                        0x8071
405 #define GL_TEXTURE_WRAP_R                       0x8072
406 #define GL_MAX_3D_TEXTURE_SIZE                  0x8073
407 #define GL_TEXTURE_BINDING_3D                   0x806A
408 extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
409 extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
410 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
411 #endif
412
413 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
414 #define GL_NORMAL_MAP                       0x8511
415 #define GL_REFLECTION_MAP                   0x8512
416 #define GL_TEXTURE_CUBE_MAP                 0x8513
417 #define GL_TEXTURE_BINDING_CUBE_MAP         0x8514
418 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X     0x8515
419 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X     0x8516
420 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y     0x8517
421 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y     0x8518
422 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z     0x8519
423 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z     0x851A
424 #define GL_PROXY_TEXTURE_CUBE_MAP           0x851B
425 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
426 #endif
427
428 #ifndef GL_DEPTH_COMPONENT16_ARB
429 #define GL_DEPTH_COMPONENT16_ARB       0x81A5
430 #define GL_DEPTH_COMPONENT24_ARB       0x81A6
431 #define GL_DEPTH_COMPONENT32_ARB       0x81A7
432 #define GL_TEXTURE_DEPTH_SIZE_ARB      0x884A
433 #define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
434 #endif
435
436 #ifndef GL_SCISSOR_TEST
437 #define GL_SCISSOR_TEST                         0x0C11
438 #define GL_SCISSOR_BOX                          0x0C10
439 #endif
440
441 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
442 #ifndef GL_CLAMP_TO_EDGE
443 #define GL_CLAMP_TO_EDGE 0x812F
444 #endif
445
446 //GL_ATI_separate_stencil
447 #ifndef GL_STENCIL_BACK_FUNC
448 #define GL_STENCIL_BACK_FUNC              0x8800
449 #define GL_STENCIL_BACK_FAIL              0x8801
450 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
451 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
452 #endif
453 extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
454 extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
455
456 //GL_EXT_stencil_two_side
457 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
458 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
459 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
460
461 //GL_EXT_blend_minmax
462 #ifndef GL_FUNC_ADD
463 #define GL_FUNC_ADD                   0x8006 // also supplied by GL_blend_subtract
464 #define GL_MIN                        0x8007
465 #define GL_MAX                        0x8008
466 #define GL_BLEND_EQUATION             0x8009 // also supplied by GL_blend_subtract
467 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
468 #endif
469
470 //GL_EXT_blend_subtract
471 #ifndef GL_FUNC_SUBTRACT
472 #define GL_FUNC_SUBTRACT              0x800A
473 #define GL_FUNC_REVERSE_SUBTRACT      0x800B
474 extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
475 #endif
476
477 //GL_ARB_texture_non_power_of_two
478
479 //GL_ARB_vertex_buffer_object
480 #ifndef GL_ARRAY_BUFFER
481 #define GL_ARRAY_BUFFER               0x8892
482 #define GL_ELEMENT_ARRAY_BUFFER       0x8893
483 #define GL_ARRAY_BUFFER_BINDING       0x8894
484 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
485 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
486 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
487 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
488 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
489 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
490 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
491 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
492 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
493 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
494 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
495 #define GL_STREAM_DRAW                0x88E0
496 #define GL_STREAM_READ                0x88E1
497 #define GL_STREAM_COPY                0x88E2
498 #define GL_STATIC_DRAW                0x88E4
499 #define GL_STATIC_READ                0x88E5
500 #define GL_STATIC_COPY                0x88E6
501 #define GL_DYNAMIC_DRAW               0x88E8
502 #define GL_DYNAMIC_READ               0x88E9
503 #define GL_DYNAMIC_COPY               0x88EA
504 #define GL_READ_ONLY                  0x88B8
505 #define GL_WRITE_ONLY                 0x88B9
506 #define GL_READ_WRITE                 0x88BA
507 #define GL_BUFFER_SIZE                0x8764
508 #define GL_BUFFER_USAGE               0x8765
509 #define GL_BUFFER_ACCESS              0x88BB
510 #define GL_BUFFER_MAPPED              0x88BC
511 #define GL_BUFFER_MAP_POINTER         0x88BD
512 #endif
513 extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
514 extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
515 extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
516 extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
517 extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
518 extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
519 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
520 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
521
522 //GL_EXT_framebuffer_object
523 #ifndef GL_FRAMEBUFFER
524 #define GL_FRAMEBUFFER                                   0x8D40
525 #define GL_RENDERBUFFER                                  0x8D41
526 #define GL_STENCIL_INDEX1                                0x8D46
527 #define GL_STENCIL_INDEX4                                0x8D47
528 #define GL_STENCIL_INDEX8                                0x8D48
529 #define GL_STENCIL_INDEX16                               0x8D49
530 #define GL_RENDERBUFFER_WIDTH                            0x8D42
531 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
532 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
533 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
534 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
535 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
536 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
537 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
538 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
539 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
540 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
541 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
542 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
543 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET     0x8CD4
544 #define GL_COLOR_ATTACHMENT0                             0x8CE0
545 #define GL_COLOR_ATTACHMENT1                             0x8CE1
546 #define GL_COLOR_ATTACHMENT2                             0x8CE2
547 #define GL_COLOR_ATTACHMENT3                             0x8CE3
548 #define GL_COLOR_ATTACHMENT4                             0x8CE4
549 #define GL_COLOR_ATTACHMENT5                             0x8CE5
550 #define GL_COLOR_ATTACHMENT6                             0x8CE6
551 #define GL_COLOR_ATTACHMENT7                             0x8CE7
552 #define GL_COLOR_ATTACHMENT8                             0x8CE8
553 #define GL_COLOR_ATTACHMENT9                             0x8CE9
554 #define GL_COLOR_ATTACHMENT10                            0x8CEA
555 #define GL_COLOR_ATTACHMENT11                            0x8CEB
556 #define GL_COLOR_ATTACHMENT12                            0x8CEC
557 #define GL_COLOR_ATTACHMENT13                            0x8CED
558 #define GL_COLOR_ATTACHMENT14                            0x8CEE
559 #define GL_COLOR_ATTACHMENT15                            0x8CEF
560 #define GL_DEPTH_ATTACHMENT                              0x8D00
561 #define GL_STENCIL_ATTACHMENT                            0x8D20
562 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
563 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
564 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
565 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
566 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS                0x8CDA
567 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER            0x8CDB
568 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER            0x8CDC
569 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
570 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
571 #define GL_RENDERBUFFER_BINDING                          0x8CA7
572 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
573 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
574 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
575 #endif
576 extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
577 extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
578 extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
579 extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
580 extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
581 extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
582 extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
583 extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
584 extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
585 extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
586 extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
587 //extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
588 extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
589 extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
590 extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
591 extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
592 extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
593
594 // GL_ARB_draw_buffers
595 #ifndef GL_MAX_DRAW_BUFFERS_ARB
596 #define GL_MAX_DRAW_BUFFERS_ARB                              0x8824
597 #define GL_DRAW_BUFFER0_ARB                                  0x8825
598 #define GL_DRAW_BUFFER1_ARB                                  0x8826
599 #define GL_DRAW_BUFFER2_ARB                                  0x8827
600 #define GL_DRAW_BUFFER3_ARB                                  0x8828
601 #define GL_DRAW_BUFFER4_ARB                                  0x8829
602 #define GL_DRAW_BUFFER5_ARB                                  0x882A
603 #define GL_DRAW_BUFFER6_ARB                                  0x882B
604 #define GL_DRAW_BUFFER7_ARB                                  0x882C
605 #define GL_DRAW_BUFFER8_ARB                                  0x882D
606 #define GL_DRAW_BUFFER9_ARB                                  0x882E
607 #define GL_DRAW_BUFFER10_ARB                                 0x882F
608 #define GL_DRAW_BUFFER11_ARB                                 0x8830
609 #define GL_DRAW_BUFFER12_ARB                                 0x8831
610 #define GL_DRAW_BUFFER13_ARB                                 0x8832
611 #define GL_DRAW_BUFFER14_ARB                                 0x8833
612 #define GL_DRAW_BUFFER15_ARB                                 0x8834
613 #endif
614 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
615
616 // GL_ARB_texture_float
617 #ifndef GL_RGBA32F_ARB
618 #define GL_RGBA32F_ARB                                       0x8814
619 #define GL_RGB32F_ARB                                        0x8815
620 #define GL_ALPHA32F_ARB                                      0x8816
621 #define GL_INTENSITY32F_ARB                                  0x8817
622 #define GL_LUMINANCE32F_ARB                                  0x8818
623 #define GL_LUMINANCE_ALPHA32F_ARB                            0x8819
624 #define GL_RGBA16F_ARB                                       0x881A
625 #define GL_RGB16F_ARB                                        0x881B
626 #define GL_ALPHA16F_ARB                                      0x881C
627 #define GL_INTENSITY16F_ARB                                  0x881D
628 #define GL_LUMINANCE16F_ARB                                  0x881E
629 #define GL_LUMINANCE_ALPHA16F_ARB                            0x881F
630 #endif
631
632 // GL_EXT_texture_sRGB
633 #ifndef GL_SRGB_EXT
634 #define GL_SRGB_EXT                                          0x8C40
635 #define GL_SRGB8_EXT                                         0x8C41
636 #define GL_SRGB_ALPHA_EXT                                    0x8C42
637 #define GL_SRGB8_ALPHA8_EXT                                  0x8C43
638 #define GL_SLUMINANCE_ALPHA_EXT                              0x8C44
639 #define GL_SLUMINANCE8_ALPHA8_EXT                            0x8C45
640 #define GL_SLUMINANCE_EXT                                    0x8C46
641 #define GL_SLUMINANCE8_EXT                                   0x8C47
642 #define GL_COMPRESSED_SRGB_EXT                               0x8C48
643 #define GL_COMPRESSED_SRGB_ALPHA_EXT                         0x8C49
644 #define GL_COMPRESSED_SLUMINANCE_EXT                         0x8C4A
645 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                   0x8C4B
646 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                     0x8C4C
647 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT               0x8C4D
648 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT               0x8C4E
649 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT               0x8C4F
650 #endif
651
652 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
653
654 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
655
656 extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
657
658 extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
659 extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
660 extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
661
662 extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
663 extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
664 extern void (GLAPIENTRY *qglEnable)(GLenum cap);
665 extern void (GLAPIENTRY *qglDisable)(GLenum cap);
666 extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
667
668 extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
669 extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
670
671 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
672 extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
673 extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
674 extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
675
676 extern GLenum (GLAPIENTRY *qglGetError)(void);
677 extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
678 extern void (GLAPIENTRY *qglFinish)(void);
679 extern void (GLAPIENTRY *qglFlush)(void);
680
681 extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
682 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
683 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
684 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
685 extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
686 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
687
688 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
689 extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
690 extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
691 extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
692 extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
693 extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
694 extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
695 extern void (GLAPIENTRY *qglArrayElement)(GLint i);
696
697 extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
698 extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
699 extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
700 extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
701 extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
702 extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
703 extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
704 extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
705 extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
706 extern void (GLAPIENTRY *qglBegin)(GLenum mode);
707 extern void (GLAPIENTRY *qglEnd)(void);
708
709 extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
710 //extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
711 //extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
712 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
713 //extern void (GLAPIENTRY *qglPushMatrix)(void);
714 //extern void (GLAPIENTRY *qglPopMatrix)(void);
715 extern void (GLAPIENTRY *qglLoadIdentity)(void);
716 //extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
717 extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
718 //extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
719 //extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
720 //extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
721 //extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
722 //extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
723 //extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
724 //extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
725 //extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
726
727 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
728
729 extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
730 extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
731 extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
732 extern void (GLAPIENTRY *qglClearStencil)(GLint s);
733
734 extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
735 extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
736 extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
737 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
738 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
739 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
740 extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
741 extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
742 extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
743 extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
744 extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
745 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
746
747 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
748 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
749 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
750 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
751 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
752 //extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
753 //extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
754 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
755
756 //extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
757 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
758 //extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
759 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
760 //extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
761 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
762 //extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
763 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
764
765 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
766 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
767
768 //extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
769 //extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
770
771 //[515]: added on 29.07.2005
772 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
773 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
774
775 // GL 2.0 shader objects
776 #ifndef GL_PROGRAM_OBJECT
777 // 1-byte character string
778 typedef char GLchar;
779 #endif
780 extern void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
781 extern void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
782 //extern GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
783 extern void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
784 extern GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
785 extern void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
786 extern void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
787 extern GLuint (GLAPIENTRY *qglCreateProgram)(void);
788 extern void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
789 extern void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
790 extern void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
791 extern void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
792 extern void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
793 extern void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
794 extern void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
795 extern void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
796 extern void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
797 extern void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
798 extern void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
799 extern void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
800 extern void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
801 extern void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
802 extern void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
803 extern void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
804 extern void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
805 extern void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
806 extern void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
807 extern void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
808 extern void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
809 extern void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
810 extern void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
811 extern void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
812 extern void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
813 extern void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
814 extern void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
815 extern void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
816 extern GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
817 extern void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
818 extern void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
819 extern void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
820 extern void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
821 extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
822 #ifndef GL_PROGRAM_OBJECT
823 #define GL_PROGRAM_OBJECT                                       0x8B40
824 #define GL_DELETE_STATUS                                        0x8B80
825 #define GL_COMPILE_STATUS                                       0x8B81
826 #define GL_LINK_STATUS                                          0x8B82
827 #define GL_VALIDATE_STATUS                                      0x8B83
828 #define GL_INFO_LOG_LENGTH                                      0x8B84
829 #define GL_ATTACHED_SHADERS                                     0x8B85
830 #define GL_ACTIVE_UNIFORMS                                      0x8B86
831 #define GL_ACTIVE_UNIFORM_MAX_LENGTH            0x8B87
832 #define GL_SHADER_SOURCE_LENGTH                         0x8B88
833 #define GL_SHADER_OBJECT                                        0x8B48
834 #define GL_SHADER_TYPE                                          0x8B4F
835 #define GL_FLOAT                                                        0x1406
836 #define GL_FLOAT_VEC2                                           0x8B50
837 #define GL_FLOAT_VEC3                                           0x8B51
838 #define GL_FLOAT_VEC4                                           0x8B52
839 #define GL_INT                                                          0x1404
840 #define GL_INT_VEC2                                                     0x8B53
841 #define GL_INT_VEC3                                                     0x8B54
842 #define GL_INT_VEC4                                                     0x8B55
843 #define GL_BOOL                                                         0x8B56
844 #define GL_BOOL_VEC2                                            0x8B57
845 #define GL_BOOL_VEC3                                            0x8B58
846 #define GL_BOOL_VEC4                                            0x8B59
847 #define GL_FLOAT_MAT2                                           0x8B5A
848 #define GL_FLOAT_MAT3                                           0x8B5B
849 #define GL_FLOAT_MAT4                                           0x8B5C
850 #define GL_SAMPLER_1D                                           0x8B5D
851 #define GL_SAMPLER_2D                                           0x8B5E
852 #define GL_SAMPLER_3D                                           0x8B5F
853 #define GL_SAMPLER_CUBE                                         0x8B60
854 #define GL_SAMPLER_1D_SHADOW                            0x8B61
855 #define GL_SAMPLER_2D_SHADOW                            0x8B62
856 #define GL_SAMPLER_2D_RECT                                      0x8B63
857 #define GL_SAMPLER_2D_RECT_SHADOW                       0x8B64
858 #endif
859
860 // GL 2.0 vertex shader
861 extern void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
862 extern void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
863 extern void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
864 extern void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
865 extern void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
866 extern void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
867 extern void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
868 extern void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
869 extern void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
870 extern void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
871 extern void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
872 extern void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
873 extern void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
874 extern void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
875 extern void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
876 extern void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
877 extern void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
878 extern void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
879 extern void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
880 extern void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
881 extern void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
882 extern void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
883 extern void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
884 extern void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
885 extern void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
886 extern void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
887 extern void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
888 extern void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
889 extern void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
890 extern void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
891 extern void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
892 extern void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
893 extern void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
894 extern void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
895 extern void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
896 extern void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
897 extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
898 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
899 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
900 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
901 extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
902 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
903 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
904 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
905 extern void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
906 extern void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
907 extern void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
908 #ifndef GL_VERTEX_SHADER
909 #define GL_VERTEX_SHADER                                                0x8B31
910 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                0x8B4A
911 #define GL_MAX_VARYING_FLOATS                                   0x8B4B
912 #define GL_MAX_VERTEX_ATTRIBS                                   0x8869
913 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
914 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS               0x8B4C
915 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS             0x8B4D
916 #define GL_MAX_TEXTURE_COORDS                                   0x8871
917 #define GL_VERTEX_PROGRAM_POINT_SIZE                    0x8642
918 #define GL_VERTEX_PROGRAM_TWO_SIDE                              0x8643
919 #define GL_ACTIVE_ATTRIBUTES                                    0x8B89
920 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                  0x8B8A
921 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                  0x8622
922 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                             0x8623
923 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                   0x8624
924 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                             0x8625
925 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED               0x886A
926 #define GL_CURRENT_VERTEX_ATTRIB                                0x8626
927 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                  0x8645
928 #define GL_FLOAT                                                                0x1406
929 #define GL_FLOAT_VEC2                                                   0x8B50
930 #define GL_FLOAT_VEC3                                                   0x8B51
931 #define GL_FLOAT_VEC4                                                   0x8B52
932 #define GL_FLOAT_MAT2                                                   0x8B5A
933 #define GL_FLOAT_MAT3                                                   0x8B5B
934 #define GL_FLOAT_MAT4                                                   0x8B5C
935 #endif
936
937 // GL 2.0 fragment shader
938 #ifndef GL_FRAGMENT_SHADER
939 #define GL_FRAGMENT_SHADER                                              0x8B30
940 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS              0x8B49
941 #define GL_MAX_TEXTURE_COORDS                                   0x8871
942 #define GL_MAX_TEXTURE_IMAGE_UNITS                              0x8872
943 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT              0x8B8B
944 #endif
945
946 // GL 2.0 shading language 100
947 #ifndef GL_SHADING_LANGUAGE_VERSION
948 #define GL_SHADING_LANGUAGE_VERSION                             0x8B8C
949 #endif
950
951 // GL_ARB_texture_compression
952 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
953 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
954 //extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
955 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
956 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
957 //extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
958 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
959 #ifndef GL_COMPRESSED_RGB_ARB
960 #define GL_COMPRESSED_ALPHA_ARB                                         0x84E9
961 #define GL_COMPRESSED_LUMINANCE_ARB                                     0x84EA
962 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                       0x84EB
963 #define GL_COMPRESSED_INTENSITY_ARB                                     0x84EC
964 #define GL_COMPRESSED_RGB_ARB                                           0x84ED
965 #define GL_COMPRESSED_RGBA_ARB                                          0x84EE
966 #define GL_TEXTURE_COMPRESSION_HINT_ARB                         0x84EF
967 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB            0x86A0
968 #define GL_TEXTURE_COMPRESSED_ARB                                       0x86A1
969 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB           0x86A2
970 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB                       0x86A3
971 #endif
972
973 // GL_EXT_texture_compression_s3tc
974 #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
975 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                   0x83F0
976 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                  0x83F1
977 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                  0x83F2
978 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                  0x83F3
979 #endif
980
981 // GL_ARB_occlusion_query
982 extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
983 extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
984 extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
985 extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
986 extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
987 extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
988 extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
989 extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
990 #ifndef GL_SAMPLES_PASSED_ARB
991 #define GL_SAMPLES_PASSED_ARB                             0x8914
992 #define GL_QUERY_COUNTER_BITS_ARB                         0x8864
993 #define GL_CURRENT_QUERY_ARB                              0x8865
994 #define GL_QUERY_RESULT_ARB                               0x8866
995 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
996 #endif
997
998 // GL_EXT_bgr
999 #define GL_BGR                                  0x80E0
1000
1001 // GL_EXT_bgra
1002 #define GL_BGRA                                 0x80E1
1003
1004 //GL_AMD_texture_texture4
1005
1006 //GL_ARB_texture_gather
1007
1008 //GL_ARB_multisample
1009 #define GL_MULTISAMPLE_ARB              0x809D
1010 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1011 #define GL_SAMPLE_ALPHA_TO_ONE_ARB      0x809F
1012 #define GL_SAMPLE_COVERAGE_ARB          0x80A0
1013 #define GL_SAMPLE_BUFFERS_ARB           0x80A8
1014 #define GL_SAMPLES_ARB                  0x80A9
1015 #define GL_SAMPLE_COVERAGE_VALUE_ARB    0x80AA
1016 #define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
1017 #define GL_MULTISAMPLE_BIT_ARB          0x20000000
1018 extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
1019
1020 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
1021 #endif
1022
1023 #define DEBUGGL
1024
1025 #ifdef DEBUGGL
1026 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
1027 extern int errornumber;
1028 void GL_PrintError(int errornumber, const char *filename, int linenumber);
1029 #else
1030 #define CHECKGLERROR
1031 #endif
1032
1033 #ifdef USE_GLES2
1034 #define qglIsBufferARB glIsBuffer
1035 #define qglIsEnabled glIsEnabled
1036 #define qglIsFramebufferEXT glIsFramebuffer
1037 //#define qglIsQueryARB glIsQuery
1038 #define qglIsRenderbufferEXT glIsRenderbuffer
1039 //#define qglUnmapBufferARB glUnmapBuffer
1040 #define qglCheckFramebufferStatusEXT glCheckFramebufferStatus
1041 #define qglGetError glGetError
1042 #define qglCreateProgram glCreateProgram
1043 #define qglCreateShader glCreateShader
1044 //#define qglGetHandleARB glGetHandle
1045 #define qglGetAttribLocation glGetAttribLocation
1046 #define qglGetUniformLocation glGetUniformLocation
1047 //#define qglMapBufferARB glMapBuffer
1048 #define qglGetString glGetString
1049 //#define qglActiveStencilFaceEXT glActiveStencilFace
1050 #define qglActiveTexture glActiveTexture
1051 #define qglAlphaFunc glAlphaFunc
1052 #define qglArrayElement glArrayElement
1053 #define qglAttachShader glAttachShader
1054 //#define qglBegin glBegin
1055 //#define qglBeginQueryARB glBeginQuery
1056 #define qglBindAttribLocation glBindAttribLocation
1057 //#define qglBindFragDataLocation glBindFragDataLocation
1058 #define qglBindBufferARB glBindBuffer
1059 #define qglBindFramebufferEXT glBindFramebuffer
1060 #define qglBindRenderbufferEXT glBindRenderbuffer
1061 #define qglBindTexture glBindTexture
1062 #define qglBlendEquationEXT glBlendEquation
1063 #define qglBlendFunc glBlendFunc
1064 #define qglBufferDataARB glBufferData
1065 #define qglBufferSubDataARB glBufferSubData
1066 #define qglClear glClear
1067 #define qglClearColor glClearColor
1068 #define qglClearDepthf glClearDepthf
1069 #define qglClearStencil glClearStencil
1070 #define qglClientActiveTexture glClientActiveTexture
1071 #define qglColor4f glColor4f
1072 #define qglColor4ub glColor4ub
1073 #define qglColorMask glColorMask
1074 #define qglColorPointer glColorPointer
1075 #define qglCompileShader glCompileShader
1076 #define qglCompressedTexImage2DARB glCompressedTexImage2D
1077 #define qglCompressedTexImage3DARB glCompressedTexImage3D
1078 #define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
1079 #define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
1080 #define qglCopyTexImage2D glCopyTexImage2D
1081 #define qglCopyTexSubImage2D glCopyTexSubImage2D
1082 #define qglCopyTexSubImage3D glCopyTexSubImage3D
1083 #define qglCullFace glCullFace
1084 #define qglDeleteBuffersARB glDeleteBuffers
1085 #define qglDeleteFramebuffersEXT glDeleteFramebuffers
1086 #define qglDeleteProgram glDeleteProgram
1087 #define qglDeleteShader glDeleteShader
1088 //#define qglDeleteQueriesARB glDeleteQueries
1089 #define qglDeleteRenderbuffersEXT glDeleteRenderbuffers
1090 #define qglDeleteTextures glDeleteTextures
1091 #define qglDepthFunc glDepthFunc
1092 #define qglDepthMask glDepthMask
1093 #define qglDepthRangef glDepthRangef
1094 #define qglDetachShader glDetachShader
1095 #define qglDisable glDisable
1096 #define qglDisableClientState glDisableClientState
1097 #define qglDisableVertexAttribArray glDisableVertexAttribArray
1098 #define qglDrawArrays glDrawArrays
1099 //#define qglDrawBuffer glDrawBuffer
1100 //#define qglDrawBuffersARB glDrawBuffers
1101 #define qglDrawElements glDrawElements
1102 //#define qglDrawRangeElements glDrawRangeElements
1103 #define qglEnable glEnable
1104 #define qglEnableClientState glEnableClientState
1105 #define qglEnableVertexAttribArray glEnableVertexAttribArray
1106 //#define qglEnd glEnd
1107 //#define qglEndQueryARB glEndQuery
1108 #define qglFinish glFinish
1109 #define qglFlush glFlush
1110 #define qglFramebufferRenderbufferEXT glFramebufferRenderbuffer
1111 #define qglFramebufferTexture2DEXT glFramebufferTexture2D
1112 #define qglFramebufferTexture3DEXT glFramebufferTexture3D
1113 #define qglGenBuffersARB glGenBuffers
1114 #define qglGenFramebuffersEXT glGenFramebuffers
1115 //#define qglGenQueriesARB glGenQueries
1116 #define qglGenRenderbuffersEXT glGenRenderbuffers
1117 #define qglGenTextures glGenTextures
1118 #define qglGenerateMipmapEXT glGenerateMipmap
1119 #define qglGetActiveAttrib glGetActiveAttrib
1120 #define qglGetActiveUniform glGetActiveUniform
1121 #define qglGetAttachedShaders glGetAttachedShaders
1122 #define qglGetBooleanv glGetBooleanv
1123 //#define qglGetCompressedTexImageARB glGetCompressedTexImage
1124 #define qglGetDoublev glGetDoublev
1125 #define qglGetFloatv glGetFloatv
1126 #define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
1127 #define qglGetProgramInfoLog glGetProgramInfoLog
1128 #define qglGetShaderInfoLog glGetShaderInfoLog
1129 #define qglGetIntegerv glGetIntegerv
1130 #define qglGetShaderiv glGetShaderiv
1131 #define qglGetProgramiv glGetProgramiv
1132 //#define qglGetQueryObjectivARB glGetQueryObjectiv
1133 //#define qglGetQueryObjectuivARB glGetQueryObjectuiv
1134 //#define qglGetQueryivARB glGetQueryiv
1135 #define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
1136 #define qglGetShaderSource glGetShaderSource
1137 #define qglGetTexImage glGetTexImage
1138 #define qglGetTexLevelParameterfv glGetTexLevelParameterfv
1139 #define qglGetTexLevelParameteriv glGetTexLevelParameteriv
1140 #define qglGetTexParameterfv glGetTexParameterfv
1141 #define qglGetTexParameteriv glGetTexParameteriv
1142 #define qglGetUniformfv glGetUniformfv
1143 #define qglGetUniformiv glGetUniformiv
1144 #define qglHint glHint
1145 #define qglLineWidth glLineWidth
1146 #define qglLinkProgram glLinkProgram
1147 #define qglLoadIdentity glLoadIdentity
1148 #define qglLoadMatrixf glLoadMatrixf
1149 #define qglMatrixMode glMatrixMode
1150 #define qglMultiTexCoord1f glMultiTexCoord1f
1151 #define qglMultiTexCoord2f glMultiTexCoord2f
1152 #define qglMultiTexCoord3f glMultiTexCoord3f
1153 #define qglMultiTexCoord4f glMultiTexCoord4f
1154 #define qglNormalPointer glNormalPointer
1155 #define qglPixelStorei glPixelStorei
1156 #define qglPointSize glPointSize
1157 //#define qglPolygonMode glPolygonMode
1158 #define qglPolygonOffset glPolygonOffset
1159 //#define qglPolygonStipple glPolygonStipple
1160 #define qglReadBuffer glReadBuffer
1161 #define qglReadPixels glReadPixels
1162 #define qglRenderbufferStorageEXT glRenderbufferStorage
1163 #define qglScissor glScissor
1164 #define qglShaderSource glShaderSource
1165 #define qglStencilFunc glStencilFunc
1166 #define qglStencilFuncSeparate glStencilFuncSeparate
1167 #define qglStencilMask glStencilMask
1168 #define qglStencilOp glStencilOp
1169 #define qglStencilOpSeparate glStencilOpSeparate
1170 #define qglTexCoord1f glTexCoord1f
1171 #define qglTexCoord2f glTexCoord2f
1172 #define qglTexCoord3f glTexCoord3f
1173 #define qglTexCoord4f glTexCoord4f
1174 #define qglTexCoordPointer glTexCoordPointer
1175 #define qglTexEnvf glTexEnvf
1176 #define qglTexEnvfv glTexEnvfv
1177 #define qglTexEnvi glTexEnvi
1178 #define qglTexImage2D glTexImage2D
1179 #define qglTexImage3D glTexImage3D
1180 #define qglTexParameterf glTexParameterf
1181 #define qglTexParameterfv glTexParameterfv
1182 #define qglTexParameteri glTexParameteri
1183 #define qglTexSubImage2D glTexSubImage2D
1184 #define qglTexSubImage3D glTexSubImage3D
1185 #define qglUniform1f glUniform1f
1186 #define qglUniform1fv glUniform1fv
1187 #define qglUniform1i glUniform1i
1188 #define qglUniform1iv glUniform1iv
1189 #define qglUniform2f glUniform2f
1190 #define qglUniform2fv glUniform2fv
1191 #define qglUniform2i glUniform2i
1192 #define qglUniform2iv glUniform2iv
1193 #define qglUniform3f glUniform3f
1194 #define qglUniform3fv glUniform3fv
1195 #define qglUniform3i glUniform3i
1196 #define qglUniform3iv glUniform3iv
1197 #define qglUniform4f glUniform4f
1198 #define qglUniform4fv glUniform4fv
1199 #define qglUniform4i glUniform4i
1200 #define qglUniform4iv glUniform4iv
1201 #define qglUniformMatrix2fv glUniformMatrix2fv
1202 #define qglUniformMatrix3fv glUniformMatrix3fv
1203 #define qglUniformMatrix4fv glUniformMatrix4fv
1204 #define qglUseProgram glUseProgram
1205 #define qglValidateProgram glValidateProgram
1206 #define qglVertex2f glVertex2f
1207 #define qglVertex3f glVertex3f
1208 #define qglVertex4f glVertex4f
1209 #define qglVertexAttribPointer glVertexAttribPointer
1210 #define qglVertexPointer glVertexPointer
1211 #define qglViewport glViewport
1212 #define qglVertexAttrib1f glVertexAttrib1f
1213 //#define qglVertexAttrib1s glVertexAttrib1s
1214 //#define qglVertexAttrib1d glVertexAttrib1d
1215 #define qglVertexAttrib2f glVertexAttrib2f
1216 //#define qglVertexAttrib2s glVertexAttrib2s
1217 //#define qglVertexAttrib2d glVertexAttrib2d
1218 #define qglVertexAttrib3f glVertexAttrib3f
1219 //#define qglVertexAttrib3s glVertexAttrib3s
1220 //#define qglVertexAttrib3d glVertexAttrib3d
1221 #define qglVertexAttrib4f glVertexAttrib4f
1222 //#define qglVertexAttrib4s glVertexAttrib4s
1223 //#define qglVertexAttrib4d glVertexAttrib4d
1224 //#define qglVertexAttrib4Nub glVertexAttrib4Nub
1225 #define qglVertexAttrib1fv glVertexAttrib1fv
1226 //#define qglVertexAttrib1sv glVertexAttrib1sv
1227 //#define qglVertexAttrib1dv glVertexAttrib1dv
1228 #define qglVertexAttrib2fv glVertexAttrib2fv
1229 //#define qglVertexAttrib2sv glVertexAttrib2sv
1230 //#define qglVertexAttrib2dv glVertexAttrib2dv
1231 #define qglVertexAttrib3fv glVertexAttrib3fv
1232 //#define qglVertexAttrib3sv glVertexAttrib3sv
1233 //#define qglVertexAttrib3dv glVertexAttrib3dv
1234 #define qglVertexAttrib4fv glVertexAttrib4fv
1235 //#define qglVertexAttrib4sv glVertexAttrib4sv
1236 //#define qglVertexAttrib4dv glVertexAttrib4dv
1237 //#define qglVertexAttrib4iv glVertexAttrib4iv
1238 //#define qglVertexAttrib4bv glVertexAttrib4bv
1239 //#define qglVertexAttrib4ubv glVertexAttrib4ubv
1240 //#define qglVertexAttrib4usv glVertexAttrib4usv
1241 //#define qglVertexAttrib4uiv glVertexAttrib4uiv
1242 //#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
1243 //#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
1244 //#define qglVertexAttrib4Niv glVertexAttrib4Niv
1245 //#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
1246 //#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
1247 //#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
1248 //#define qglGetVertexAttribdv glGetVertexAttribdv
1249 #define qglGetVertexAttribfv glGetVertexAttribfv
1250 #define qglGetVertexAttribiv glGetVertexAttribiv
1251 #define qglGetVertexAttribPointerv glGetVertexAttribPointerv
1252 #endif
1253
1254 #endif
1255