2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // host.c -- coordinates spawning and killing of local servers
30 A server can always be started, even if the system started out as a client
33 A client can NOT be started if the system started as a dedicated server.
35 Memory is cleared / released when a server or client begins, not when they end.
39 // how many frames have occurred
40 // (checked by Host_Error and Host_SaveConfig_f)
42 // LordHavoc: set when quit is executed
43 qboolean host_shuttingdown = false;
45 double host_frametime;
46 // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
47 double host_realframetime;
48 // the real time, without any slowmo or clamping
50 // realtime from previous frame
53 // used for -developer commandline parameter, hacky hacky
57 client_t *host_client;
59 jmp_buf host_abortframe;
61 // pretend frames take this amount of time (in seconds), 0 = realtime
62 cvar_t host_framerate = {0, "host_framerate","0"};
63 // shows time used by certain subsystems
64 cvar_t host_speeds = {0, "host_speeds","0"};
65 // LordHavoc: framerate independent slowmo
66 cvar_t slowmo = {0, "slowmo", "1.0"};
67 // LordHavoc: framerate upper cap
68 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000"};
70 // print broadcast messages in dedicated mode
71 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"};
73 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
74 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0"};
75 cvar_t serverprofile = {0, "serverprofile","0"};
77 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
78 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"};
79 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"};
81 cvar_t samelevel = {0, "samelevel","0"};
82 cvar_t noexit = {CVAR_NOTIFY, "noexit","0"};
84 cvar_t developer = {0, "developer","0"};
85 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0"};
87 cvar_t skill = {0, "skill","1"};
88 cvar_t deathmatch = {0, "deathmatch","0"};
89 cvar_t coop = {0, "coop","0"};
91 cvar_t pausable = {0, "pausable","1"};
93 cvar_t temp1 = {0, "temp1","0"};
95 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
96 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
100 Host_AbortCurrentFrame
102 aborts the current host frame and goes on with the next one
105 void Host_AbortCurrentFrame(void)
107 longjmp (host_abortframe, 1);
114 This shuts down both the client and server
117 void Host_Error (const char *error, ...)
119 static char hosterrorstring1[MAX_INPUTLINE];
120 static char hosterrorstring2[MAX_INPUTLINE];
121 static qboolean hosterror = false;
124 va_start (argptr,error);
125 dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
128 Con_Printf("Host_Error: %s\n", hosterrorstring1);
130 // LordHavoc: if crashing very early, or currently shutting down, do
132 if (host_framecount < 3 || host_shuttingdown)
133 Sys_Error ("Host_Error: %s", hosterrorstring1);
136 Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
139 strcpy(hosterrorstring2, hosterrorstring1);
141 CL_Parse_DumpPacket();
145 // print out where the crash happened, if it was caused by QC (and do a cleanup)
149 Host_ShutdownServer (false);
151 if (cls.state == ca_dedicated)
152 Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
159 Host_AbortCurrentFrame();
162 void Host_ServerOptions (void)
169 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
170 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
171 // if no client is in the executable or -dedicated is specified on
172 // commandline, start a dedicated server
173 i = COM_CheckParm ("-dedicated");
174 if (i || !cl_available)
176 cls.state = ca_dedicated;
177 // check for -dedicated specifying how many players
178 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
179 svs.maxclients = atoi (com_argv[i+1]);
180 if (COM_CheckParm ("-listen"))
181 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
182 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
183 Cvar_SetValue("sv_public", 1);
185 else if (cl_available)
187 // client exists and not dedicated, check if -listen is specified
188 cls.state = ca_disconnected;
189 i = COM_CheckParm ("-listen");
192 // default players unless specified
193 if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
194 svs.maxclients = atoi (com_argv[i+1]);
198 // default players in some games, singleplayer in most
199 if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
204 svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
206 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
208 if (svs.maxclients > 1 && !deathmatch.integer)
209 Cvar_SetValueQuick(&deathmatch, 1);
213 =======================
215 ======================
217 void Host_SaveConfig_f(void);
218 void Host_InitLocal (void)
220 Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
222 Cvar_RegisterVariable (&host_framerate);
223 Cvar_RegisterVariable (&host_speeds);
224 Cvar_RegisterVariable (&slowmo);
225 Cvar_RegisterVariable (&cl_maxfps);
227 Cvar_RegisterVariable (&sv_echobprint);
229 Cvar_RegisterVariable (&sys_ticrate);
230 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
231 Cvar_RegisterVariable (&serverprofile);
233 Cvar_RegisterVariable (&fraglimit);
234 Cvar_RegisterVariable (&timelimit);
235 Cvar_RegisterVariable (&teamplay);
236 Cvar_RegisterVariable (&samelevel);
237 Cvar_RegisterVariable (&noexit);
238 Cvar_RegisterVariable (&skill);
239 Cvar_RegisterVariable (&developer);
240 if (forcedeveloper) // make it real now that the cvar is registered
241 Cvar_SetValue("developer", 1);
242 Cvar_RegisterVariable (&developer_entityparsing);
243 Cvar_RegisterVariable (&deathmatch);
244 Cvar_RegisterVariable (&coop);
246 Cvar_RegisterVariable (&pausable);
248 Cvar_RegisterVariable (&temp1);
250 Cvar_RegisterVariable (×tamps);
251 Cvar_RegisterVariable (&timeformat);
259 Writes key bindings and archived cvars to config.cfg
262 void Host_SaveConfig_f(void)
266 // dedicated servers initialize the host but don't parse and set the
268 // LordHavoc: don't save a config if it crashed in startup
269 if (host_framecount >= 3 && cls.state != ca_dedicated)
271 f = FS_Open ("config.cfg", "wb", false, false);
274 Con_Print("Couldn't write config.cfg.\n");
278 Key_WriteBindings (f);
279 Cvar_WriteVariables (f);
290 Sends text across to be displayed
291 FIXME: make this just a stuffed echo?
294 void SV_ClientPrint(const char *msg)
296 MSG_WriteByte(&host_client->message, svc_print);
297 MSG_WriteString(&host_client->message, msg);
304 Sends text across to be displayed
305 FIXME: make this just a stuffed echo?
308 void SV_ClientPrintf(const char *fmt, ...)
311 char msg[MAX_INPUTLINE];
313 va_start(argptr,fmt);
314 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
324 Sends text to all active clients
327 void SV_BroadcastPrint(const char *msg)
332 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
336 MSG_WriteByte(&client->message, svc_print);
337 MSG_WriteString(&client->message, msg);
341 if (sv_echobprint.integer && cls.state == ca_dedicated)
349 Sends text to all active clients
352 void SV_BroadcastPrintf(const char *fmt, ...)
355 char msg[MAX_INPUTLINE];
357 va_start(argptr,fmt);
358 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
361 SV_BroadcastPrint(msg);
368 Send text over to the client to be executed
371 void Host_ClientCommands(const char *fmt, ...)
374 char string[MAX_INPUTLINE];
376 va_start(argptr,fmt);
377 dpvsnprintf(string, sizeof(string), fmt, argptr);
380 MSG_WriteByte(&host_client->message, svc_stufftext);
381 MSG_WriteString(&host_client->message, string);
385 =====================
388 Called when the player is getting totally kicked off the host
389 if (crash = true), don't bother sending signofs
390 =====================
392 void SV_DropClient(qboolean crash)
395 Con_Printf("Client \"%s\" dropped\n", host_client->name);
397 // make sure edict is not corrupt (from a level change for example)
398 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
400 if (host_client->netconnection)
402 // free the client (the body stays around)
405 // LordHavoc: no opportunity for resending, so use unreliable 3 times
406 MSG_WriteByte(&host_client->message, svc_disconnect);
407 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
408 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
409 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
411 // break the net connection
412 NetConn_Close(host_client->netconnection);
413 host_client->netconnection = NULL;
416 // call qc ClientDisconnect function
417 // LordHavoc: don't call QC if server is dead (avoids recursive
418 // Host_Error in some mods when they run out of edicts)
419 if (host_client->clientconnectcalled && sv.active && host_client->edict)
421 // call the prog function for removing a client
422 // this will set the body to a dead frame, among other things
423 int saveSelf = prog->globals.server->self;
424 host_client->clientconnectcalled = false;
425 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
426 PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing");
427 prog->globals.server->self = saveSelf;
430 // remove leaving player from scoreboard
431 //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
432 //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
434 //host_client->edict->fields.server->frags = 0;
435 host_client->name[0] = 0;
436 host_client->colors = 0;
437 host_client->frags = 0;
438 // send notification to all clients
439 // get number of client manually just to make sure we get it right...
440 i = host_client - svs.clients;
441 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
442 MSG_WriteByte (&sv.reliable_datagram, i);
443 MSG_WriteString (&sv.reliable_datagram, host_client->name);
444 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
445 MSG_WriteByte (&sv.reliable_datagram, i);
446 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
447 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
448 MSG_WriteByte (&sv.reliable_datagram, i);
449 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
451 // free the client now
452 if (host_client->entitydatabase)
453 EntityFrame_FreeDatabase(host_client->entitydatabase);
454 if (host_client->entitydatabase4)
455 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
456 if (host_client->entitydatabase5)
457 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
461 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
462 PRVM_ED_ClearEdict(host_client->edict);
465 // clear the client struct (this sets active to false)
466 memset(host_client, 0, sizeof(*host_client));
468 // update server listing on the master because player count changed
469 // (which the master uses for filtering empty/full servers)
470 NetConn_Heartbeat(1);
477 This only happens at the end of a game, not between levels
480 void Host_ShutdownServer(qboolean crash)
484 unsigned char message[4];
486 Con_DPrintf("Host_ShutdownServer\n");
491 NetConn_Heartbeat(2);
492 NetConn_Heartbeat(2);
494 // make sure all the clients know we're disconnecting
498 MSG_WriteByte(&buf, svc_disconnect);
499 count = NetConn_SendToAll(&buf, 5);
501 Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
504 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
505 if (host_client->active)
506 SV_DropClient(crash); // server shutdown
509 NetConn_CloseServerPorts();
515 memset(&sv, 0, sizeof(sv));
516 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
524 This clears all the memory used by both the client and server, but does
525 not reinitialize anything.
528 void Host_ClearMemory (void)
530 Con_DPrint("Clearing memory\n");
534 memset (&sv, 0, sizeof(sv));
535 memset (&cl, 0, sizeof(cl));
539 //============================================================================
545 Returns false if the time is too short to run a frame
548 extern qboolean cl_capturevideo_active;
549 extern double cl_capturevideo_framerate;
550 extern qfile_t *cl_capturevideo_soundfile;
551 qboolean Host_FilterTime (double time)
553 double timecap, timeleft;
556 if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001)
557 Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1));
558 if (slowmo.value < 0)
559 Cvar_SetValue("slowmo", 0);
560 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
561 Cvar_SetValue("host_framerate", 0);
562 if (cl_maxfps.value < 1)
563 Cvar_SetValue("cl_maxfps", 1);
567 // disable time effects during timedemo
568 cl.frametime = host_realframetime = host_frametime = realtime - oldrealtime;
569 oldrealtime = realtime;
573 // check if framerate is too high
574 // default to sys_ticrate (server framerate - presumably low) unless we
575 // have a good reason to run faster
576 timecap = host_framerate.value;
578 timecap = sys_ticrate.value;
579 if (cls.state != ca_dedicated)
581 if (cl_capturevideo_active)
582 timecap = 1.0 / cl_capturevideo_framerate;
583 else if (vid_activewindow)
584 timecap = 1.0 / cl_maxfps.value;
587 timeleft = timecap - (realtime - oldrealtime);
591 if (timeleft * 1000 >= 10)
595 // don't totally hog the CPU
596 // try to hit exactly a steady framerate by not sleeping the full amount
597 msleft = (int)floor(timeleft * 1000);
604 // LordHavoc: copy into host_realframetime as well
605 host_realframetime = host_frametime = realtime - oldrealtime;
606 oldrealtime = realtime;
608 if (cl_capturevideo_active && !cl_capturevideo_soundfile)
609 host_frametime = timecap;
611 // apply slowmo scaling
612 host_frametime *= slowmo.value;
614 // host_framerate overrides all else
615 if (host_framerate.value)
616 host_frametime = host_framerate.value;
618 // never run a frame longer than 1 second
619 if (host_frametime > 1)
622 cl.frametime = host_frametime;
630 Host_GetConsoleCommands
632 Add them exactly as if they had been typed at the console
635 void Host_GetConsoleCommands (void)
641 cmd = Sys_ConsoleInput ();
654 void Host_ServerFrame (void)
656 // never run more than 1 frame per call because multiple frames per call it
657 // does not handle overload gracefully, slowing down is better than a
658 // sudden significant drop in framerate (or worse, freezing until the
659 // problem goes away)
660 int framecount, framelimit = 1;
667 sv.timer += host_realframetime;
670 // run the world state
671 // don't allow simulation to run too fast or too slow or logic glitches can occur
672 for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++)
674 // setup the VM frame
677 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
678 advancetime = min(sv.timer, sys_ticrate.value);
680 advancetime = sys_ticrate.value;
681 sv.timer -= advancetime;
683 // only advance time if not paused
684 // the game also pauses in singleplayer when menu or console is used
685 sv.frametime = advancetime * slowmo.value;
686 if (host_framerate.value)
687 sv.frametime = host_framerate.value;
688 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
691 // set the time and clear the general datagram
694 // check for network packets to the server each world step incase they
695 // come in midframe (particularly if host is running really slow)
696 NetConn_ServerFrame();
698 // move things around and think unless paused
702 // send all messages to the clients
703 SV_SendClientMessages();
705 // send an heartbeat if enough time has passed since the last one
706 NetConn_Heartbeat(0);
708 // end the server VM frame
713 // if we fell behind too many frames just don't worry about it
723 Runs all active servers
726 void _Host_Frame (float time)
728 static double time1 = 0;
729 static double time2 = 0;
730 static double time3 = 0;
731 int pass1, pass2, pass3;
733 if (setjmp(host_abortframe))
734 return; // something bad happened, or the server disconnected
736 // decide the simulation time
737 if (!Host_FilterTime(time))
740 // keep the random time dependent
743 cl.islocalgame = NetConn_IsLocalGame();
745 // get new key events
748 // Collect input into cmd
751 // process console commands
754 // if running the server locally, make intentions now
755 if (cls.state == ca_connected && sv.active)
758 //-------------------
762 //-------------------
764 // check for commands typed to the host
765 Host_GetConsoleCommands();
770 //-------------------
774 //-------------------
776 cl.oldtime = cl.time;
777 cl.time += cl.frametime;
779 NetConn_ClientFrame();
781 if (cls.state == ca_connected)
783 // if running the server remotely, send intentions now after
784 // the incoming messages have been read
795 if (host_speeds.integer)
796 time1 = Sys_DoubleTime();
800 if (host_speeds.integer)
801 time2 = Sys_DoubleTime();
804 S_Update(&r_refdef.viewentitymatrix);
808 if (host_speeds.integer)
810 pass1 = (time1 - time3)*1000000;
811 time3 = Sys_DoubleTime();
812 pass2 = (time2 - time1)*1000000;
813 pass3 = (time3 - time2)*1000000;
814 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
815 pass1+pass2+pass3, pass1, pass2, pass3);
821 void Host_Frame (float time)
824 static double timetotal;
825 static int timecount;
828 if (!serverprofile.integer)
834 time1 = Sys_DoubleTime ();
836 time2 = Sys_DoubleTime ();
838 timetotal += time2 - time1;
841 if (timecount < 1000)
844 m = timetotal*1000/timecount;
848 for (i=0 ; i<svs.maxclients ; i++)
850 if (svs.clients[i].active)
854 Con_Printf("serverprofile: %2i clients %2i msec\n", c, m);
857 //============================================================================
859 qboolean vid_opened = false;
860 void Host_StartVideo(void)
862 if (!vid_opened && cls.state != ca_dedicated)
870 char engineversion[128];
872 qboolean sys_nostdout = false;
874 extern void Render_Init(void);
875 extern void Mathlib_Init(void);
876 extern void FS_Init(void);
877 extern void FS_Shutdown(void);
878 extern void PR_Cmd_Init(void);
879 extern void COM_Init_Commands(void);
880 extern void FS_Init_Commands(void);
881 extern void COM_CheckRegistered(void);
882 extern qboolean host_stuffcmdsrun;
889 void Host_Init (void)
894 // LordHavoc: quake never seeded the random number generator before... heh
897 // used by everything
900 // initialize console and logging
903 // initialize console command/cvar/alias/command execution systems
909 // initialize console window (only used by sys_win.c)
912 // detect gamemode from commandline options or executable name
915 // construct a version string for the corner of the console
916 #if defined(__linux__)
920 #elif defined(__FreeBSD__)
922 #elif defined(__NetBSD__)
924 #elif defined(__OpenBSD__)
926 #elif defined(MACOSX)
931 dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
933 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
934 if (COM_CheckParm("-nostdout"))
937 Con_Printf("%s\n", engineversion);
939 // FIXME: this is evil, but possibly temporary
940 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
941 if (COM_CheckParm("-developer"))
943 forcedeveloper = true;
944 developer.integer = 1;
948 // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name)
951 // initialize various cvars that could not be initialized earlier
952 Memory_Init_Commands();
958 COM_CheckRegistered();
960 // initialize ixtable
971 Host_ServerOptions();
973 if (cls.state != ca_dedicated)
975 Con_Printf("Initializing client\n");
990 // set up the default startmap_sp and startmap_dm aliases (mods can
991 // override these) and then execute the quake.rc startup script
992 if (gamemode == GAME_NEHAHRA)
993 Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n");
994 else if (gamemode == GAME_TRANSFUSION)
995 Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n");
996 else if (gamemode == GAME_NEXUIZ)
997 Cbuf_AddText("alias startmap_sp \"map nexdm01\"\nalias startmap_dm \"map nexdm01\"\nexec quake.rc\n");
998 else if (gamemode == GAME_TEU)
999 Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
1001 Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n");
1004 // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1005 if (!host_stuffcmdsrun)
1007 Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n");
1011 // save console log up to this point to log_file if it was set by configs
1014 // FIXME: put this into some neat design, but the menu should be allowed to crash
1015 // without crashing the whole game, so this should just be a short-time solution
1018 // here comes the not so critical stuff
1019 if (setjmp(host_abortframe)) {
1023 if (cls.state != ca_dedicated)
1028 // check for special benchmark mode
1029 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1030 i = COM_CheckParm("-benchmark");
1031 if (i && i + 1 < com_argc)
1032 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1034 Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1]));
1038 // check for special demo mode
1039 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1040 i = COM_CheckParm("-demo");
1041 if (i && i + 1 < com_argc)
1042 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1044 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1048 // check for special demolooponly mode
1049 // COMMANDLINEOPTION: Client: -demolooponly <demoname> runs a playdemo and quits
1050 i = COM_CheckParm("-demolooponly");
1051 if (i && i + 1 < com_argc)
1052 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1054 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1058 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1059 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1061 Cbuf_AddText("startmap_dm\n");
1065 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1067 if (gamemode == GAME_NEXUIZ)
1068 Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n");
1070 Cbuf_AddText("togglemenu\n");
1074 Con_DPrint("========Initialized=========\n");
1084 FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
1085 to run quit through here before the final handoff to the sys code.
1088 void Host_Shutdown(void)
1090 static qboolean isdown = false;
1094 Con_Print("recursive shutdown\n");
1099 // be quiet while shutting down
1102 // disconnect client from server if active
1105 // shut down local server if active
1106 Host_ShutdownServer (false);
1113 // AK hmm, no PRVM_Shutdown(); yet
1115 CL_Video_Shutdown();
1117 Host_SaveConfig_f();
1119 CDAudio_Shutdown ();
1121 NetConn_Shutdown ();
1124 if (cls.state != ca_dedicated)
1126 R_Modules_Shutdown();