2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
39 void Host_Quit_f (void)
50 void Host_Status_f (void)
53 int seconds, minutes, hours = 0, j, players;
54 void (*print) (const char *fmt, ...);
56 if (cmd_source == src_command)
58 // if running a client, try to send over network so the client's status report parser will see the report
59 if (cls.state == ca_connected)
61 Cmd_ForwardToServer ();
67 print = SV_ClientPrintf;
72 for (players = 0, j = 0;j < svs.maxclients;j++)
73 if (svs.clients[j].active)
75 print ("host: %s\n", Cvar_VariableString ("hostname"));
76 print ("version: %s build %s\n", gamename, buildstring);
77 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78 print ("map: %s\n", sv.name);
79 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
80 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84 seconds = (int)(realtime - client->connecttime);
85 minutes = seconds / 60;
88 seconds -= (minutes * 60);
91 minutes -= (hours * 60);
95 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
96 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
105 Sets client to godmode
108 void Host_God_f (void)
112 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
116 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118 SV_ClientPrint("godmode OFF\n");
120 SV_ClientPrint("godmode ON\n");
123 void Host_Notarget_f (void)
127 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
131 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133 SV_ClientPrint("notarget OFF\n");
135 SV_ClientPrint("notarget ON\n");
138 qboolean noclip_anglehack;
140 void Host_Noclip_f (void)
144 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
148 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
150 noclip_anglehack = true;
151 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152 SV_ClientPrint("noclip ON\n");
156 noclip_anglehack = false;
157 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158 SV_ClientPrint("noclip OFF\n");
166 Sets client to flymode
169 void Host_Fly_f (void)
173 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
177 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
179 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180 SV_ClientPrint("flymode ON\n");
184 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185 SV_ClientPrint("flymode OFF\n");
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
201 void (*print) (const char *fmt, ...);
203 if (cmd_source == src_command)
205 // if running a client, try to send over network so the client's ping report parser will see the report
206 if (cls.state == ca_connected)
208 Cmd_ForwardToServer ();
214 print = SV_ClientPrintf;
219 print("Client ping times:\n");
220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
224 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
227 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
232 ===============================================================================
236 ===============================================================================
240 ======================
245 command from the console. Active clients are kicked off.
246 ======================
248 void Host_Map_f (void)
250 char level[MAX_QPATH];
254 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
258 cls.demonum = -1; // stop demo loop in case this fails
261 Host_ShutdownServer();
266 svs.serverflags = 0; // haven't completed an episode yet
267 allowcheats = sv_cheats.integer != 0;
268 strlcpy(level, Cmd_Argv(1), sizeof(level));
269 SV_SpawnServer(level);
270 if (sv.active && cls.state == ca_disconnected)
271 CL_EstablishConnection("local:1");
273 #ifdef AUTODEMO_BROKEN
274 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
275 if (cl_autodemo.integer && !cls.demorecording)
277 char demofile[MAX_OSPATH];
279 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
281 Con_Printf ("Recording to %s.\n", demofile);
283 cls.demofile = FS_Open (demofile, "wb", false, false);
287 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
290 Con_Print ("ERROR: couldn't open.\n");
292 cls.demorecording = true;
301 Goes to a new map, taking all clients along
304 void Host_Changelevel_f (void)
306 char level[MAX_QPATH];
310 Con_Print("changelevel <levelname> : continue game on a new level\n");
323 SV_SaveSpawnparms ();
325 allowcheats = sv_cheats.integer != 0;
326 strlcpy(level, Cmd_Argv(1), sizeof(level));
327 SV_SpawnServer(level);
328 if (sv.active && cls.state == ca_disconnected)
329 CL_EstablishConnection("local:1");
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
345 Con_Print("restart : restart current level\n");
350 Con_Print("Only the server may restart\n");
357 allowcheats = sv_cheats.integer != 0;
358 strlcpy(mapname, sv.name, sizeof(mapname));
359 SV_SpawnServer(mapname);
360 if (sv.active && cls.state == ca_disconnected)
361 CL_EstablishConnection("local:1");
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
372 void Host_Reconnect_f (void)
375 // if not connected, reconnect to the most recent server
378 // if we have connected to a server recently, the userinfo
379 // will still contain its IP address, so get the address...
380 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
382 CL_EstablishConnection(temp);
384 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
387 // if connected, do something based on protocol
388 if (cls.protocol == PROTOCOL_QUAKEWORLD)
390 // quakeworld can just re-login
391 if (cls.qw_downloadmemory) // don't change when downloading
396 if (cls.state == ca_connected && cls.signon < SIGNONS)
398 Con_Printf("reconnecting...\n");
399 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
400 MSG_WriteString(&cls.netcon->message, "new");
405 // netquake uses reconnect on level changes (silly)
408 Con_Print("reconnect : wait for signon messages again\n");
413 Con_Print("reconnect: no signon, ignoring reconnect\n");
416 cls.signon = 0; // need new connection messages
421 =====================
424 User command to connect to server
425 =====================
427 void Host_Connect_f (void)
431 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
434 CL_EstablishConnection(Cmd_Argv(1));
439 ===============================================================================
443 ===============================================================================
446 #define SAVEGAME_VERSION 5
452 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
455 void Host_SavegameComment (char *text)
460 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
462 // LordHavoc: added min() to prevent overflow
463 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
464 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
465 memcpy (text+22, kills, strlen(kills));
466 // convert space to _ to make stdio happy
467 // LordHavoc: convert control characters to _ as well
468 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
471 text[SAVEGAME_COMMENT_LENGTH] = '\0';
480 void Host_Savegame_f (void)
482 char name[MAX_QPATH];
485 char comment[SAVEGAME_COMMENT_LENGTH+1];
487 if (cls.state != ca_connected || !sv.active)
489 Con_Print("Not playing a local game.\n");
495 Con_Print("Can't save in intermission.\n");
499 for (i = 0;i < svs.maxclients;i++)
501 if (svs.clients[i].active)
505 Con_Print("Can't save multiplayer games.\n");
508 if (svs.clients[i].edict->fields.server->deadflag)
510 Con_Print("Can't savegame with a dead player\n");
518 Con_Print("save <savename> : save a game\n");
522 if (strstr(Cmd_Argv(1), ".."))
524 Con_Print("Relative pathnames are not allowed.\n");
528 strlcpy (name, Cmd_Argv(1), sizeof (name));
529 FS_DefaultExtension (name, ".sav", sizeof (name));
531 Con_Printf("Saving game to %s...\n", name);
532 f = FS_Open (name, "wb", false, false);
535 Con_Print("ERROR: couldn't open.\n");
539 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
540 Host_SavegameComment (comment);
541 FS_Printf(f, "%s\n", comment);
542 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
543 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
544 FS_Printf(f, "%d\n", current_skill);
545 FS_Printf(f, "%s\n", sv.name);
546 FS_Printf(f, "%f\n",sv.time);
548 // write the light styles
549 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
551 if (sv.lightstyles[i][0])
552 FS_Printf(f, "%s\n", sv.lightstyles[i]);
559 PRVM_ED_WriteGlobals (f);
560 for (i=0 ; i<prog->num_edicts ; i++)
561 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
566 Con_Print("done.\n");
575 void Host_Loadgame_f (void)
577 char filename[MAX_QPATH];
578 char mapname[MAX_QPATH];
588 float spawn_parms[NUM_SPAWN_PARMS];
592 Con_Print("load <savename> : load a game\n");
596 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
597 FS_DefaultExtension (filename, ".sav", sizeof (filename));
599 Con_Printf("Loading game from %s...\n", filename);
601 cls.demonum = -1; // stop demo loop in case this fails
603 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
606 Con_Print("ERROR: couldn't open.\n");
611 COM_ParseTokenConsole(&t);
612 version = atoi(com_token);
613 if (version != SAVEGAME_VERSION)
616 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
621 // this is a little hard to parse, as : is a separator in COM_ParseToken,
622 // so use the console parser instead
623 COM_ParseTokenConsole(&t);
625 for (i = 0;i < NUM_SPAWN_PARMS;i++)
627 COM_ParseTokenConsole(&t);
628 spawn_parms[i] = atof(com_token);
631 COM_ParseTokenConsole(&t);
632 // this silliness is so we can load 1.06 save files, which have float skill values
633 current_skill = (int)(atof(com_token) + 0.5);
634 Cvar_SetValue ("skill", (float)current_skill);
637 COM_ParseTokenConsole(&t);
638 strlcpy (mapname, com_token, sizeof(mapname));
641 COM_ParseTokenConsole(&t);
642 time = atof(com_token);
644 allowcheats = sv_cheats.integer != 0;
646 SV_SpawnServer (mapname);
650 Con_Print("Couldn't load map\n");
653 sv.paused = true; // pause until all clients connect
656 // load the light styles
658 for (i = 0;i < MAX_LIGHTSTYLES;i++)
662 COM_ParseTokenConsole(&t);
663 // if this is a 64 lightstyle savegame produced by Quake, stop now
664 // we have to check this because darkplaces saves 256 lightstyle savegames
665 if (com_token[0] == '{')
670 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
673 // now skip everything before the first opening brace
674 // (this is for forward compatibility, so that older versions (at
675 // least ones with this fix) can load savegames with extra data before the
676 // first brace, as might be produced by a later engine version)
680 COM_ParseTokenConsole(&t);
681 if (com_token[0] == '{')
688 // load the edicts out of the savegame file
695 while (COM_ParseTokenConsole(&t))
696 if (!strcmp(com_token, "}"))
698 if (!COM_ParseTokenConsole(&start))
703 if (strcmp(com_token,"{"))
706 Host_Error ("First token isn't a brace");
711 // parse the global vars
712 PRVM_ED_ParseGlobals (start);
717 if (entnum >= MAX_EDICTS)
720 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
722 while (entnum >= prog->max_edicts)
723 //SV_IncreaseEdicts();
724 PRVM_MEM_IncreaseEdicts();
725 ent = PRVM_EDICT_NUM(entnum);
726 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
727 ent->priv.server->free = false;
728 PRVM_ED_ParseEdict (start, ent);
730 // link it into the bsp tree
731 if (!ent->priv.server->free)
732 SV_LinkEdict (ent, false);
739 prog->num_edicts = entnum;
742 for (i = 0;i < NUM_SPAWN_PARMS;i++)
743 svs.clients[0].spawn_parms[i] = spawn_parms[i];
747 // make sure we're connected to loopback
748 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
749 CL_EstablishConnection("local:1");
752 //============================================================================
755 ======================
757 ======================
759 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
760 void Host_Name_f (void)
763 char newName[sizeof(host_client->name)];
765 if (Cmd_Argc () == 1)
767 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
771 if (Cmd_Argc () == 2)
772 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
774 strlcpy (newName, Cmd_Args(), sizeof (newName));
776 for (i = 0, j = 0;newName[i];i++)
777 if (newName[i] != '\r' && newName[i] != '\n')
778 newName[j++] = newName[i];
781 if (cmd_source == src_command)
783 Cvar_Set ("_cl_name", newName);
784 CL_SetInfo("name", newName, true, false, false, false);
788 if (sv.time < host_client->nametime)
790 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
794 host_client->nametime = sv.time + 5;
796 // point the string back at updateclient->name to keep it safe
797 strlcpy (host_client->name, newName, sizeof (host_client->name));
798 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
799 if (strcmp(host_client->old_name, host_client->name))
801 if (host_client->spawned)
802 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
803 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
804 // send notification to all clients
805 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
806 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
807 MSG_WriteString (&sv.reliable_datagram, host_client->name);
812 ======================
814 ======================
816 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
817 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
818 void Host_Playermodel_f (void)
821 char newPath[sizeof(host_client->playermodel)];
823 if (Cmd_Argc () == 1)
825 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
829 if (Cmd_Argc () == 2)
830 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
832 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
834 for (i = 0, j = 0;newPath[i];i++)
835 if (newPath[i] != '\r' && newPath[i] != '\n')
836 newPath[j++] = newPath[i];
839 if (cmd_source == src_command)
841 Cvar_Set ("_cl_playermodel", newPath);
842 CL_SetInfo("playermodel", newPath, true, false, false, false);
847 if (sv.time < host_client->nametime)
849 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
853 host_client->nametime = sv.time + 5;
856 // point the string back at updateclient->name to keep it safe
857 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
858 if( prog->fieldoffsets.playermodel >= 0 )
859 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
860 if (strcmp(host_client->old_model, host_client->playermodel))
862 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
863 /*// send notification to all clients
864 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
865 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
866 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
871 ======================
873 ======================
875 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
876 void Host_Playerskin_f (void)
879 char newPath[sizeof(host_client->playerskin)];
881 if (Cmd_Argc () == 1)
883 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
887 if (Cmd_Argc () == 2)
888 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
890 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
892 for (i = 0, j = 0;newPath[i];i++)
893 if (newPath[i] != '\r' && newPath[i] != '\n')
894 newPath[j++] = newPath[i];
897 if (cmd_source == src_command)
899 Cvar_Set ("_cl_playerskin", newPath);
900 CL_SetInfo("playerskin", newPath, true, false, false, false);
905 if (sv.time < host_client->nametime)
907 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
911 host_client->nametime = sv.time + 5;
914 // point the string back at updateclient->name to keep it safe
915 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
916 if( prog->fieldoffsets.playerskin >= 0 )
917 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
918 if (strcmp(host_client->old_skin, host_client->playerskin))
920 //if (host_client->spawned)
921 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
922 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
923 /*// send notification to all clients
924 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
925 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
926 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
930 void Host_Version_f (void)
932 Con_Printf("Version: %s build %s\n", gamename, buildstring);
935 void Host_Say(qboolean teamonly)
941 // LordHavoc: long say messages
943 qboolean fromServer = false;
945 if (cmd_source == src_command)
947 if (cls.state == ca_dedicated)
954 Cmd_ForwardToServer ();
962 if (!teamplay.integer)
972 // note this uses the chat prefix \001
974 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
975 else if(*(sv_adminnick.string))
976 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
978 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
979 p2 = text + strlen(text);
980 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
982 if (p2[-1] == '\"' && quoted)
987 strlcat(text, "\n", sizeof(text));
989 // note: save is not a valid edict if fromServer is true
991 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
992 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
993 SV_ClientPrint(text);
996 if (cls.state == ca_dedicated)
1001 void Host_Say_f(void)
1007 void Host_Say_Team_f(void)
1013 void Host_Tell_f(void)
1015 const char *playername_start = NULL;
1016 size_t playername_length = 0;
1017 int playernumber = 0;
1020 const char *p1, *p2;
1021 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1022 qboolean fromServer = false;
1024 if (cmd_source == src_command)
1026 if (cls.state == ca_dedicated)
1030 Cmd_ForwardToServer ();
1035 if (Cmd_Argc () < 2)
1038 // note this uses the chat prefix \001
1040 sprintf (text, "\001%s tells you: ", host_client->name);
1041 else if(*(sv_adminnick.string))
1042 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1044 sprintf (text, "\001<%s tells you> ", hostname.string);
1047 p2 = p1 + strlen(p1);
1048 // remove the target name
1049 while (p1 < p2 && *p1 == ' ')
1054 while (p1 < p2 && *p1 == ' ')
1056 while (p1 < p2 && isdigit(*p1))
1058 playernumber = playernumber * 10 + (*p1 - '0');
1066 playername_start = p1;
1067 while (p1 < p2 && *p1 != '"')
1069 playername_length = p1 - playername_start;
1075 playername_start = p1;
1076 while (p1 < p2 && *p1 != ' ')
1078 playername_length = p1 - playername_start;
1080 while (p1 < p2 && *p1 == ' ')
1082 if(playername_start)
1084 // set playernumber to the right client
1086 if(playername_length >= sizeof(namebuf))
1089 Con_Print("Host_Tell: too long player name/ID\n");
1091 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1094 memcpy(namebuf, playername_start, playername_length);
1095 namebuf[playername_length] = 0;
1096 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1098 if (!svs.clients[playernumber].active)
1100 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1104 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1107 Con_Print("Host_Tell: invalid player name/ID\n");
1109 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1112 // remove trailing newlines
1113 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1115 // remove quotes if present
1121 else if (fromServer)
1122 Con_Print("Host_Tell: missing end quote\n");
1124 SV_ClientPrint("Host_Tell: missing end quote\n");
1126 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1129 return; // empty say
1130 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1136 host_client = svs.clients + playernumber;
1137 SV_ClientPrint(text);
1147 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1148 void Host_Color(int changetop, int changebottom)
1150 int top, bottom, playercolor;
1152 // get top and bottom either from the provided values or the current values
1153 // (allows changing only top or bottom, or both at once)
1154 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1155 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1159 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1165 playercolor = top*16 + bottom;
1167 if (cmd_source == src_command)
1169 Cvar_SetValueQuick(&cl_color, playercolor);
1171 CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1172 if (changebottom >= 0)
1173 CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1174 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1176 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1177 MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1182 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1185 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1187 Con_DPrint("Calling SV_ChangeTeam\n");
1188 prog->globals.server->time = sv.time;
1189 prog->globals.generic[OFS_PARM0] = playercolor;
1190 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1191 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1196 if (host_client->edict)
1198 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1199 val->_float = playercolor;
1200 host_client->edict->fields.server->team = bottom + 1;
1202 host_client->colors = playercolor;
1203 if (host_client->old_colors != host_client->colors)
1205 host_client->old_colors = host_client->colors;
1206 // send notification to all clients
1207 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1208 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1209 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1214 void Host_Color_f(void)
1218 if (Cmd_Argc() == 1)
1220 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1221 Con_Print("color <0-15> [0-15]\n");
1225 if (Cmd_Argc() == 2)
1226 top = bottom = atoi(Cmd_Argv(1));
1229 top = atoi(Cmd_Argv(1));
1230 bottom = atoi(Cmd_Argv(2));
1232 Host_Color(top, bottom);
1235 void Host_TopColor_f(void)
1237 if (Cmd_Argc() == 1)
1239 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1240 Con_Print("topcolor <0-15>\n");
1244 Host_Color(atoi(Cmd_Argv(1)), -1);
1247 void Host_BottomColor_f(void)
1249 if (Cmd_Argc() == 1)
1251 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1252 Con_Print("bottomcolor <0-15>\n");
1256 Host_Color(-1, atoi(Cmd_Argv(1)));
1259 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1260 void Host_Rate_f(void)
1264 if (Cmd_Argc() != 2)
1266 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1267 Con_Print("rate <bytespersecond>\n");
1271 rate = atoi(Cmd_Argv(1));
1273 if (cmd_source == src_command)
1275 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1276 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1280 host_client->rate = rate;
1288 void Host_Kill_f (void)
1290 if (host_client->edict->fields.server->health <= 0)
1292 SV_ClientPrint("Can't suicide -- already dead!\n");
1296 prog->globals.server->time = sv.time;
1297 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1298 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1307 void Host_Pause_f (void)
1309 if (!pausable.integer)
1310 SV_ClientPrint("Pause not allowed.\n");
1314 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1315 // send notification to all clients
1316 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1317 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1322 ======================
1324 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1325 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1326 ======================
1328 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1329 static void Host_PModel_f (void)
1334 if (Cmd_Argc () == 1)
1336 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1339 i = atoi(Cmd_Argv(1));
1341 if (cmd_source == src_command)
1343 if (cl_pmodel.integer == i)
1345 Cvar_SetValue ("_cl_pmodel", i);
1346 if (cls.state == ca_connected)
1347 Cmd_ForwardToServer ();
1351 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1355 //===========================================================================
1363 void Host_PreSpawn_f (void)
1365 if (host_client->spawned)
1367 Con_Print("prespawn not valid -- already spawned\n");
1371 if (host_client->netconnection)
1373 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1374 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1375 MSG_WriteByte (&host_client->netconnection->message, 2);
1378 // reset the name change timer because the client will send name soon
1379 host_client->nametime = 0;
1387 void Host_Spawn_f (void)
1391 int stats[MAX_CL_STATS];
1393 if (host_client->spawned)
1395 Con_Print("Spawn not valid -- already spawned\n");
1399 // reset name change timer again because they might want to change name
1400 // again in the first 5 seconds after connecting
1401 host_client->nametime = 0;
1403 // LordHavoc: moved this above the QC calls at FrikaC's request
1404 // LordHavoc: commented this out
1405 //if (host_client->netconnection)
1406 // SZ_Clear (&host_client->netconnection->message);
1408 // run the entrance script
1411 // loaded games are fully initialized already
1412 // if this is the last client to be connected, unpause
1415 if (prog->funcoffsets.RestoreGame)
1417 Con_DPrint("Calling RestoreGame\n");
1418 prog->globals.server->time = sv.time;
1419 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1420 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1425 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1427 // copy spawn parms out of the client_t
1428 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1429 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1431 // call the spawn function
1432 host_client->clientconnectcalled = true;
1433 prog->globals.server->time = sv.time;
1434 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1435 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1437 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1438 Con_Printf("%s entered the game\n", host_client->name);
1440 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1443 if (!host_client->netconnection)
1446 // send time of update
1447 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1448 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1450 // send all current names, colors, and frag counts
1451 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1453 if (!client->active)
1455 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1456 MSG_WriteByte (&host_client->netconnection->message, i);
1457 MSG_WriteString (&host_client->netconnection->message, client->name);
1458 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1459 MSG_WriteByte (&host_client->netconnection->message, i);
1460 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1461 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1462 MSG_WriteByte (&host_client->netconnection->message, i);
1463 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1466 // send all current light styles
1467 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1469 if (sv.lightstyles[i][0])
1471 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1472 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1473 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1478 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1479 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1480 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1482 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1483 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1484 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1486 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1487 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1488 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1490 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1491 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1492 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1495 // Never send a roll angle, because savegames can catch the server
1496 // in a state where it is expecting the client to correct the angle
1497 // and it won't happen if the game was just loaded, so you wind up
1498 // with a permanent head tilt
1501 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1502 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1503 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1504 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1505 sv.loadgame = false; // we're basically done with loading now
1509 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1510 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1511 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1512 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1515 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1517 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1518 MSG_WriteByte (&host_client->netconnection->message, 3);
1526 void Host_Begin_f (void)
1528 host_client->spawned = true;
1531 //===========================================================================
1538 Kicks a user off of the server
1541 void Host_Kick_f (void)
1544 const char *message = NULL;
1547 qboolean byNumber = false;
1555 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1557 i = (int)(atof(Cmd_Argv(2)) - 1);
1558 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1564 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1566 if (!host_client->active)
1568 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1573 if (i < svs.maxclients)
1575 if (cmd_source == src_command)
1577 if (cls.state == ca_dedicated)
1580 who = cl_name.string;
1585 // can't kick yourself!
1586 if (host_client == save)
1591 message = Cmd_Args();
1592 COM_ParseTokenConsole(&message);
1595 message++; // skip the #
1596 while (*message == ' ') // skip white space
1598 message += strlen(Cmd_Argv(2)); // skip the number
1600 while (*message && *message == ' ')
1604 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1606 SV_ClientPrintf("Kicked by %s\n", who);
1607 SV_DropClient (false); // kicked
1615 ===============================================================================
1619 ===============================================================================
1627 void Host_Give_f (void)
1635 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1640 v = atoi (Cmd_Argv(2));
1654 // MED 01/04/97 added hipnotic give stuff
1655 if (gamemode == GAME_HIPNOTIC)
1660 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1662 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1664 else if (t[0] == '9')
1665 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1666 else if (t[0] == '0')
1667 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1668 else if (t[0] >= '2')
1669 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1674 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1679 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1682 host_client->edict->fields.server->ammo_shells = v;
1685 if (gamemode == GAME_ROGUE)
1687 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1690 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1691 host_client->edict->fields.server->ammo_nails = v;
1696 host_client->edict->fields.server->ammo_nails = v;
1700 if (gamemode == GAME_ROGUE)
1702 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1706 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1707 host_client->edict->fields.server->ammo_nails = v;
1712 if (gamemode == GAME_ROGUE)
1714 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1718 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1719 host_client->edict->fields.server->ammo_rockets = v;
1724 host_client->edict->fields.server->ammo_rockets = v;
1728 if (gamemode == GAME_ROGUE)
1730 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1734 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1735 host_client->edict->fields.server->ammo_rockets = v;
1740 host_client->edict->fields.server->health = v;
1743 if (gamemode == GAME_ROGUE)
1745 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1749 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1750 host_client->edict->fields.server->ammo_cells = v;
1755 host_client->edict->fields.server->ammo_cells = v;
1759 if (gamemode == GAME_ROGUE)
1761 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1765 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1766 host_client->edict->fields.server->ammo_cells = v;
1773 prvm_edict_t *FindViewthing (void)
1778 for (i=0 ; i<prog->num_edicts ; i++)
1780 e = PRVM_EDICT_NUM(i);
1781 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1784 Con_Print("No viewthing on map\n");
1793 void Host_Viewmodel_f (void)
1802 e = FindViewthing ();
1807 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1808 if (!m || !m->loaded || !m->Draw)
1810 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1814 e->fields.server->frame = 0;
1815 cl.model_precache[(int)e->fields.server->modelindex] = m;
1823 void Host_Viewframe_f (void)
1833 e = FindViewthing ();
1837 m = cl.model_precache[(int)e->fields.server->modelindex];
1839 f = atoi(Cmd_Argv(1));
1840 if (f >= m->numframes)
1843 e->fields.server->frame = f;
1847 void PrintFrameName (model_t *m, int frame)
1850 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1852 Con_Printf("frame %i\n", frame);
1860 void Host_Viewnext_f (void)
1869 e = FindViewthing ();
1873 m = cl.model_precache[(int)e->fields.server->modelindex];
1875 e->fields.server->frame = e->fields.server->frame + 1;
1876 if (e->fields.server->frame >= m->numframes)
1877 e->fields.server->frame = m->numframes - 1;
1879 PrintFrameName (m, (int)e->fields.server->frame);
1887 void Host_Viewprev_f (void)
1896 e = FindViewthing ();
1901 m = cl.model_precache[(int)e->fields.server->modelindex];
1903 e->fields.server->frame = e->fields.server->frame - 1;
1904 if (e->fields.server->frame < 0)
1905 e->fields.server->frame = 0;
1907 PrintFrameName (m, (int)e->fields.server->frame);
1911 ===============================================================================
1915 ===============================================================================
1924 void Host_Startdemos_f (void)
1928 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1934 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1937 Con_Printf("%i demo(s) in loop\n", c);
1939 for (i=1 ; i<c+1 ; i++)
1940 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1942 // LordHavoc: clear the remaining slots
1943 for (;i <= MAX_DEMOS;i++)
1944 cls.demos[i-1][0] = 0;
1946 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1960 Return to looping demos
1963 void Host_Demos_f (void)
1965 if (cls.state == ca_dedicated)
1967 if (cls.demonum == -1)
1977 Return to looping demos
1980 void Host_Stopdemo_f (void)
1982 if (!cls.demoplayback)
1985 Host_ShutdownServer ();
1988 void Host_SendCvar_f (void)
1996 if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
1998 if (cls.state != ca_dedicated)
1999 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
2000 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2004 if (cls.state != ca_dedicated)
2008 for(;i<svs.maxclients;i++)
2009 if(svs.clients[i].active && svs.clients[i].netconnection)
2011 host_client = &svs.clients[i];
2012 Host_ClientCommands(va("sendcvar %s\n", c->name));
2017 static void MaxPlayers_f(void)
2021 if (Cmd_Argc() != 2)
2023 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2029 Con_Print("maxplayers can not be changed while a server is running.\n");
2033 n = atoi(Cmd_Argv(1));
2034 n = bound(1, n, MAX_SCOREBOARD);
2035 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2038 Mem_Free(svs.clients);
2040 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2042 Cvar_Set ("deathmatch", "0");
2044 Cvar_Set ("deathmatch", "1");
2047 //=============================================================================
2049 // QuakeWorld commands
2052 =====================
2055 Send the rest of the command line over as
2056 an unconnected command.
2057 =====================
2059 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2063 lhnetsocket_t *mysocket;
2065 if (!rcon_password.string || !rcon_password.string[0])
2067 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2071 for (i = 0;rcon_password.string[i];i++)
2073 if (rcon_password.string[i] <= ' ')
2075 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2081 to = cls.netcon->peeraddress;
2084 if (!rcon_address.string[0])
2086 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2089 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2091 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2094 // simply put together the rcon packet and send it
2095 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2100 ====================
2103 user <name or userid>
2105 Dump userdata / masterdata for a user
2106 ====================
2108 void Host_User_f (void) // credit: taken from QuakeWorld
2113 if (Cmd_Argc() != 2)
2115 Con_Printf ("Usage: user <username / userid>\n");
2119 uid = atoi(Cmd_Argv(1));
2121 for (i = 0;i < cl.maxclients;i++)
2123 if (!cl.scores[i].name[0])
2125 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2127 InfoString_Print(cl.scores[i].qw_userinfo);
2131 Con_Printf ("User not in server.\n");
2135 ====================
2138 Dump userids for all current players
2139 ====================
2141 void Host_Users_f (void) // credit: taken from QuakeWorld
2147 Con_Printf ("userid frags name\n");
2148 Con_Printf ("------ ----- ----\n");
2149 for (i = 0;i < cl.maxclients;i++)
2151 if (cl.scores[i].name[0])
2153 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2158 Con_Printf ("%i total users\n", c);
2163 Host_FullServerinfo_f
2165 Sent by server when serverinfo changes
2168 // TODO: shouldn't this be a cvar instead?
2169 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2172 if (Cmd_Argc() != 2)
2174 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2178 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2179 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2180 cl.qw_teamplay = atoi(temp);
2187 Allow clients to change userinfo
2191 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2198 if (Cmd_Argc() != 2)
2200 Con_Printf ("fullinfo <complete info string>\n");
2210 while (*s && *s != '\\')
2216 Con_Printf ("MISSING VALUE\n");
2222 while (*s && *s != '\\')
2229 CL_SetInfo(key, value, false, false, false, false);
2237 Allow clients to change userinfo
2240 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2242 if (Cmd_Argc() == 1)
2244 InfoString_Print(cls.userinfo);
2247 if (Cmd_Argc() != 3)
2249 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2252 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2256 ====================
2259 packet <destination> <contents>
2261 Contents allows \n escape character
2262 ====================
2264 void Host_Packet_f (void) // credit: taken from QuakeWorld
2270 lhnetaddress_t address;
2271 lhnetsocket_t *mysocket;
2273 if (Cmd_Argc() != 3)
2275 Con_Printf ("packet <destination> <contents>\n");
2279 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2281 Con_Printf ("Bad address\n");
2287 send[0] = send[1] = send[2] = send[3] = 0xff;
2289 l = (int)strlen (in);
2290 for (i=0 ; i<l ; i++)
2292 if (out >= send + sizeof(send) - 1)
2294 if (in[i] == '\\' && in[i+1] == 'n')
2299 else if (in[i] == '\\' && in[i+1] == '0')
2304 else if (in[i] == '\\' && in[i+1] == 't')
2309 else if (in[i] == '\\' && in[i+1] == 'r')
2314 else if (in[i] == '\\' && in[i+1] == '"')
2323 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2325 NetConn_Write(mysocket, send, out - send, &address);
2329 ====================
2332 Send back ping and packet loss update for all current players to this player
2333 ====================
2335 void Host_Pings_f (void)
2337 int i, j, ping, packetloss;
2340 if (!host_client->netconnection)
2343 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2345 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2346 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2348 for (i = 0;i < svs.maxclients;i++)
2351 if (svs.clients[i].netconnection)
2352 for (j = 0;j < 100;j++)
2353 packetloss += svs.clients[i].netconnection->packetlost[j];
2354 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2355 ping = bound(0, ping, 9999);
2356 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2358 // send qw_svc_updateping and qw_svc_updatepl messages
2359 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2360 MSG_WriteShort(&host_client->netconnection->message, ping);
2361 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2362 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2366 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2367 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2368 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2371 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2372 MSG_WriteString(&host_client->netconnection->message, "\n");
2375 void Host_PingPLReport_f(void)
2379 if (l > cl.maxclients)
2381 for (i = 0;i < l;i++)
2383 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2384 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2388 //=============================================================================
2395 void Host_InitCommands (void)
2397 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2399 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2400 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2401 if (gamemode == GAME_NEHAHRA)
2403 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2404 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2405 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2406 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2407 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2411 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2412 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2413 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2414 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2415 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2417 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2418 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2419 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2420 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2421 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2422 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2423 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2424 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2425 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2426 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2427 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2428 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2429 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2430 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2431 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2433 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2434 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2435 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2437 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2438 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2439 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2440 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2442 Cvar_RegisterVariable (&cl_name);
2443 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2444 Cvar_RegisterVariable (&cl_color);
2445 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2446 Cvar_RegisterVariable (&cl_rate);
2447 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2448 if (gamemode == GAME_NEHAHRA)
2450 Cvar_RegisterVariable (&cl_pmodel);
2451 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2454 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2455 Cvar_RegisterVariable (&cl_playermodel);
2456 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2457 Cvar_RegisterVariable (&cl_playerskin);
2458 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2460 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2461 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2462 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2463 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2465 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
2467 Cvar_RegisterVariable (&rcon_password);
2468 Cvar_RegisterVariable (&rcon_address);
2469 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2470 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2471 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2472 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2473 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2474 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2475 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2476 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2477 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2479 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2480 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2482 Cvar_RegisterVariable (&team);
2483 Cvar_RegisterVariable (&skin);
2484 Cvar_RegisterVariable (&noaim);
2486 Cvar_RegisterVariable(&sv_cheats);
2487 Cvar_RegisterVariable(&sv_adminnick);