2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79 default: protocolname = "PROTOCOL_UNKNOWN";break;
81 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82 print ("map: %s\n", sv.name);
83 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
88 seconds = (int)(realtime - client->connecttime);
89 minutes = seconds / 60;
92 seconds -= (minutes * 60);
95 minutes -= (hours * 60);
99 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
109 Sets client to godmode
112 void Host_God_f (void)
114 if (cmd_source == src_command)
116 Cmd_ForwardToServer ();
122 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
126 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127 if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128 SV_ClientPrint("godmode OFF\n");
130 SV_ClientPrint("godmode ON\n");
133 void Host_Notarget_f (void)
135 if (cmd_source == src_command)
137 Cmd_ForwardToServer ();
143 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
147 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148 if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149 SV_ClientPrint("notarget OFF\n");
151 SV_ClientPrint("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
166 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
170 if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
172 noclip_anglehack = true;
173 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174 SV_ClientPrint("noclip ON\n");
178 noclip_anglehack = false;
179 host_client->edict->v->movetype = MOVETYPE_WALK;
180 SV_ClientPrint("noclip OFF\n");
188 Sets client to flymode
191 void Host_Fly_f (void)
193 if (cmd_source == src_command)
195 Cmd_ForwardToServer ();
201 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
205 if (host_client->edict->v->movetype != MOVETYPE_FLY)
207 host_client->edict->v->movetype = MOVETYPE_FLY;
208 SV_ClientPrint("flymode ON\n");
212 host_client->edict->v->movetype = MOVETYPE_WALK;
213 SV_ClientPrint("flymode OFF\n");
224 void Host_Ping_f (void)
230 if (cmd_source == src_command)
232 Cmd_ForwardToServer ();
236 SV_ClientPrint("Client ping times:\n");
237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
242 for (j=0 ; j<NUM_PING_TIMES ; j++)
243 total+=client->ping_times[j];
244 total /= NUM_PING_TIMES;
245 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
250 ===============================================================================
254 ===============================================================================
258 ======================
263 command from the console. Active clients are kicked off.
264 ======================
266 void Host_Map_f (void)
268 char level[MAX_QPATH];
272 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
276 if (cmd_source != src_command)
279 cls.demonum = -1; // stop demo loop in case this fails
282 Host_ShutdownServer(false);
284 // remove console or menu
286 key_consoleactive = 0;
288 svs.serverflags = 0; // haven't completed an episode yet
289 allowcheats = sv_cheats.integer != 0;
290 strcpy(level, Cmd_Argv(1));
291 SV_SpawnServer(level);
292 if (sv.active && cls.state == ca_disconnected)
293 CL_EstablishConnection("local:1");
300 Goes to a new map, taking all clients along
303 void Host_Changelevel_f (void)
305 char level[MAX_QPATH];
309 Con_Print("changelevel <levelname> : continue game on a new level\n");
312 if (!sv.active || cls.demoplayback)
314 Con_Print("Only the server may changelevel\n");
317 if (cmd_source != src_command)
320 // remove console or menu
322 key_consoleactive = 0;
324 SV_SaveSpawnparms ();
325 allowcheats = sv_cheats.integer != 0;
326 strcpy(level, Cmd_Argv(1));
327 SV_SpawnServer(level);
328 if (sv.active && cls.state == ca_disconnected)
329 CL_EstablishConnection("local:1");
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
345 Con_Print("restart : restart current level\n");
348 if (!sv.active || cls.demoplayback)
350 Con_Print("Only the server may restart\n");
353 if (cmd_source != src_command)
356 // remove console or menu
358 key_consoleactive = 0;
360 allowcheats = sv_cheats.integer != 0;
361 strcpy(mapname, sv.name);
362 SV_SpawnServer(mapname);
363 if (sv.active && cls.state == ca_disconnected)
364 CL_EstablishConnection("local:1");
371 This command causes the client to wait for the signon messages again.
372 This is sent just before a server changes levels
375 void Host_Reconnect_f (void)
379 Con_Print("reconnect : wait for signon messages again\n");
384 //Con_Print("reconnect: no signon, ignoring reconnect\n");
387 cls.signon = 0; // need new connection messages
391 =====================
394 User command to connect to server
395 =====================
397 void Host_Connect_f (void)
401 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
404 CL_EstablishConnection(Cmd_Argv(1));
409 ===============================================================================
413 ===============================================================================
416 #define SAVEGAME_VERSION 5
422 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
425 void Host_SavegameComment (char *text)
430 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
432 memcpy (text, cl.levelname, strlen(cl.levelname));
433 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
434 memcpy (text+22, kills, strlen(kills));
435 // convert space to _ to make stdio happy
436 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
439 text[SAVEGAME_COMMENT_LENGTH] = '\0';
448 void Host_Savegame_f (void)
453 char comment[SAVEGAME_COMMENT_LENGTH+1];
455 if (cmd_source != src_command)
458 if (cls.state != ca_connected || !sv.active)
460 Con_Print("Not playing a local game.\n");
466 Con_Print("Can't save in intermission.\n");
470 for (i = 0;i < svs.maxclients;i++)
472 if (svs.clients[i].active)
476 Con_Print("Can't save multiplayer games.\n");
479 if (svs.clients[i].edict->v->deadflag)
481 Con_Print("Can't savegame with a dead player\n");
489 Con_Print("save <savename> : save a game\n");
493 if (strstr(Cmd_Argv(1), ".."))
495 Con_Print("Relative pathnames are not allowed.\n");
499 strlcpy (name, Cmd_Argv(1), sizeof (name));
500 FS_DefaultExtension (name, ".sav", sizeof (name));
502 Con_Printf("Saving game to %s...\n", name);
503 f = FS_Open (name, "wb", false);
506 Con_Print("ERROR: couldn't open.\n");
510 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
511 Host_SavegameComment (comment);
512 FS_Printf(f, "%s\n", comment);
513 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
514 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
515 FS_Printf(f, "%d\n", current_skill);
516 FS_Printf(f, "%s\n", sv.name);
517 FS_Printf(f, "%f\n",sv.time);
519 // write the light styles
520 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
522 if (sv.lightstyles[i])
523 FS_Printf(f, "%s\n", sv.lightstyles[i]);
529 for (i=0 ; i<sv.num_edicts ; i++)
530 ED_Write (f, EDICT_NUM(i));
532 Con_Print("done.\n");
536 extern mempool_t *edictstring_mempool;
543 void Host_Loadgame_f (void)
545 char filename[MAX_QPATH];
546 char mapname[MAX_QPATH];
555 float spawn_parms[NUM_SPAWN_PARMS];
557 if (cmd_source != src_command)
562 Con_Print("load <savename> : load a game\n");
566 strcpy (filename, Cmd_Argv(1));
567 FS_DefaultExtension (filename, ".sav", sizeof (filename));
569 Con_Printf("Loading game from %s...\n", filename);
571 cls.demonum = -1; // stop demo loop in case this fails
573 t = text = FS_LoadFile (filename, tempmempool, false);
576 Con_Print("ERROR: couldn't open.\n");
581 COM_ParseToken(&t, false);
582 version = atoi(com_token);
583 if (version != SAVEGAME_VERSION)
586 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
591 // this is a little hard to parse, as : is a separator in COM_ParseToken,
592 // so use the console parser instead
593 COM_ParseTokenConsole(&t);
595 for (i = 0;i < NUM_SPAWN_PARMS;i++)
597 COM_ParseToken(&t, false);
598 spawn_parms[i] = atof(com_token);
601 COM_ParseToken(&t, false);
602 // this silliness is so we can load 1.06 save files, which have float skill values
603 current_skill = (int)(atof(com_token) + 0.5);
604 Cvar_SetValue ("skill", (float)current_skill);
607 COM_ParseToken(&t, false);
608 strcpy (mapname, com_token);
611 COM_ParseToken(&t, false);
612 time = atof(com_token);
614 allowcheats = sv_cheats.integer != 0;
616 SV_SpawnServer (mapname);
620 Con_Print("Couldn't load map\n");
623 sv.paused = true; // pause until all clients connect
626 // load the light styles
628 for (i = 0;i < MAX_LIGHTSTYLES;i++)
631 COM_ParseToken(&t, false);
632 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(com_token)+1);
633 strcpy (sv.lightstyles[i], com_token);
636 // load the edicts out of the savegame file
642 while (COM_ParseToken(&t, false))
643 if (!strcmp(com_token, "}"))
645 if (!COM_ParseToken(&start, false))
650 if (strcmp(com_token,"{"))
653 Host_Error ("First token isn't a brace");
658 // parse the global vars
659 ED_ParseGlobals (start);
664 if (entnum >= MAX_EDICTS)
667 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
669 while (entnum >= sv.max_edicts)
671 ent = EDICT_NUM(entnum);
672 memset (ent->v, 0, progs->entityfields * 4);
673 ent->e->free = false;
674 ED_ParseEdict (start, ent);
676 // link it into the bsp tree
678 SV_LinkEdict (ent, false);
684 sv.num_edicts = entnum;
687 for (i = 0;i < NUM_SPAWN_PARMS;i++)
688 svs.clients[0].spawn_parms[i] = spawn_parms[i];
690 // make sure we're connected to loopback
691 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
692 CL_EstablishConnection("local:1");
695 //============================================================================
698 ======================
700 ======================
702 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
703 void Host_Name_f (void)
706 char newName[sizeof(host_client->name)];
708 if (Cmd_Argc () == 1)
710 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
714 if (Cmd_Argc () == 2)
715 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
717 strlcpy (newName, Cmd_Args(), sizeof (newName));
719 for (i = 0, j = 0;newName[i];i++)
720 if (newName[i] != '\r' && newName[i] != '\n')
721 newName[j++] = newName[i];
724 if (cmd_source == src_command)
726 Cvar_Set ("_cl_name", newName);
727 if (cls.state == ca_connected)
728 Cmd_ForwardToServer ();
732 if (sv.time < host_client->nametime)
734 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
738 host_client->nametime = sv.time + 5;
740 // point the string back at updateclient->name to keep it safe
741 strlcpy (host_client->name, newName, sizeof (host_client->name));
742 host_client->edict->v->netname = PR_SetString(host_client->name);
743 if (strcmp(host_client->old_name, host_client->name))
745 if (host_client->spawned)
746 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
747 strcpy(host_client->old_name, host_client->name);
748 // send notification to all clients
749 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
750 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
751 MSG_WriteString (&sv.reliable_datagram, host_client->name);
756 ======================
758 ======================
760 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
761 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
762 void Host_Playermodel_f (void)
765 char newPath[sizeof(host_client->playermodel)];
767 if (Cmd_Argc () == 1)
769 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
773 if (Cmd_Argc () == 2)
774 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
776 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
778 for (i = 0, j = 0;newPath[i];i++)
779 if (newPath[i] != '\r' && newPath[i] != '\n')
780 newPath[j++] = newPath[i];
783 if (cmd_source == src_command)
785 Cvar_Set ("_cl_playermodel", newPath);
786 if (cls.state == ca_connected)
787 Cmd_ForwardToServer ();
792 if (sv.time < host_client->nametime)
794 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
798 host_client->nametime = sv.time + 5;
801 // point the string back at updateclient->name to keep it safe
802 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
803 if( eval_playermodel )
804 GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
805 if (strcmp(host_client->old_model, host_client->playermodel))
807 if (host_client->spawned)
808 SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
809 strcpy(host_client->old_model, host_client->playermodel);
810 /*// send notification to all clients
811 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
812 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
813 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
818 ======================
820 ======================
822 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
823 void Host_Playerskin_f (void)
826 char newPath[sizeof(host_client->playerskin)];
828 if (Cmd_Argc () == 1)
830 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
834 if (Cmd_Argc () == 2)
835 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
837 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
839 for (i = 0, j = 0;newPath[i];i++)
840 if (newPath[i] != '\r' && newPath[i] != '\n')
841 newPath[j++] = newPath[i];
844 if (cmd_source == src_command)
846 Cvar_Set ("_cl_playerskin", newPath);
847 if (cls.state == ca_connected)
848 Cmd_ForwardToServer ();
853 if (sv.time < host_client->nametime)
855 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
859 host_client->nametime = sv.time + 5;
862 // point the string back at updateclient->name to keep it safe
863 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
864 if( eval_playerskin )
865 GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
866 if (strcmp(host_client->old_skin, host_client->playerskin))
868 if (host_client->spawned)
869 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
870 strcpy(host_client->old_skin, host_client->playerskin);
871 /*// send notification to all clients
872 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
873 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
874 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
878 void Host_Version_f (void)
880 Con_Printf("Version: %s build %s\n", gamename, buildstring);
883 void Host_Say(qboolean teamonly)
889 // LordHavoc: 256 char say messages
890 unsigned char text[256];
891 qboolean fromServer = false;
893 if (cmd_source == src_command)
895 if (cls.state == ca_dedicated)
902 Cmd_ForwardToServer ();
910 if (!teamplay.integer)
913 // turn on color set 1
922 dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
924 dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
925 p2 = text + strlen(text);
926 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
928 if (p2[-1] == '\"' && quoted)
933 strlcat(text, "\n", sizeof(text));
935 // note: save is not a valid edict if fromServer is true
937 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
938 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
939 SV_ClientPrint(text);
942 //Con_Print(&text[1]);
946 void Host_Say_f(void)
952 void Host_Say_Team_f(void)
958 void Host_Tell_f(void)
963 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
964 qboolean fromServer = false;
966 if (cmd_source == src_command)
968 if (cls.state == ca_dedicated)
972 Cmd_ForwardToServer ();
981 sprintf (text, "%s: ", host_client->name);
983 sprintf (text, "<%s> ", hostname.string);
986 p2 = p1 + strlen(p1);
987 // remove the target name
988 while (p1 < p2 && *p1 != ' ')
990 while (p1 < p2 && *p1 == ' ')
992 // remove trailing newlines
993 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
995 // remove quotes if present
1001 else if (fromServer)
1002 Con_Print("Host_Tell: missing end quote\n");
1004 SV_ClientPrint("Host_Tell: missing end quote\n");
1006 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1008 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1014 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1015 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1016 SV_ClientPrint(text);
1026 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1027 void Host_Color_f(void)
1032 func_t SV_ChangeTeam;
1034 if (Cmd_Argc() == 1)
1036 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1037 Con_Print("color <0-15> [0-15]\n");
1041 if (Cmd_Argc() == 2)
1042 top = bottom = atoi(Cmd_Argv(1));
1045 top = atoi(Cmd_Argv(1));
1046 bottom = atoi(Cmd_Argv(2));
1050 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1054 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1058 playercolor = top*16 + bottom;
1060 if (cmd_source == src_command)
1062 Cvar_SetValue ("_cl_color", playercolor);
1063 if (cls.state == ca_connected)
1064 Cmd_ForwardToServer ();
1068 if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1070 Con_DPrint("Calling SV_ChangeTeam\n");
1071 pr_global_struct->time = sv.time;
1072 pr_globals[OFS_PARM0] = playercolor;
1073 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1074 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1079 if (host_client->edict)
1081 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1082 val->_float = playercolor;
1083 host_client->edict->v->team = bottom + 1;
1085 host_client->colors = playercolor;
1086 if (host_client->old_colors != host_client->colors)
1088 host_client->old_colors = host_client->colors;
1089 // send notification to all clients
1090 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1091 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1092 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1097 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1098 void Host_Rate_f(void)
1102 if (Cmd_Argc() != 2)
1104 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1105 Con_Print("rate <500-25000>\n");
1109 rate = atoi(Cmd_Argv(1));
1111 if (cmd_source == src_command)
1113 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1114 if (cls.state == ca_connected)
1115 Cmd_ForwardToServer ();
1119 host_client->rate = rate;
1127 void Host_Kill_f (void)
1129 if (cmd_source == src_command)
1131 Cmd_ForwardToServer ();
1135 if (host_client->edict->v->health <= 0)
1137 SV_ClientPrint("Can't suicide -- already dead!\n");
1141 pr_global_struct->time = sv.time;
1142 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1143 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1152 void Host_Pause_f (void)
1155 if (cmd_source == src_command)
1157 Cmd_ForwardToServer ();
1160 if (!pausable.integer)
1161 SV_ClientPrint("Pause not allowed.\n");
1165 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1166 // send notification to all clients
1167 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1168 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1173 ======================
1175 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1176 ======================
1178 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1179 static void Host_PModel_f (void)
1184 if (Cmd_Argc () == 1)
1186 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1189 i = atoi(Cmd_Argv(1));
1191 if (cmd_source == src_command)
1193 if (cl_pmodel.integer == i)
1195 Cvar_SetValue ("_cl_pmodel", i);
1196 if (cls.state == ca_connected)
1197 Cmd_ForwardToServer ();
1201 if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1205 //===========================================================================
1213 void Host_PreSpawn_f (void)
1215 if (cmd_source == src_command)
1217 Con_Print("prespawn is not valid from the console\n");
1221 if (host_client->spawned)
1223 Con_Print("prespawn not valid -- already spawned\n");
1227 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1228 MSG_WriteByte (&host_client->message, svc_signonnum);
1229 MSG_WriteByte (&host_client->message, 2);
1230 host_client->sendsignon = true;
1232 // reset the name change timer because the client will send name soon
1233 host_client->nametime = 0;
1241 void Host_Spawn_f (void)
1247 int stats[MAX_CL_STATS];
1249 if (cmd_source == src_command)
1251 Con_Print("spawn is not valid from the console\n");
1255 if (host_client->spawned)
1257 Con_Print("Spawn not valid -- already spawned\n");
1261 // reset name change timer again because they might want to change name
1262 // again in the first 5 seconds after connecting
1263 host_client->nametime = 0;
1265 // LordHavoc: moved this above the QC calls at FrikaC's request
1266 // send all current names, colors, and frag counts
1267 SZ_Clear (&host_client->message);
1269 // run the entrance script
1272 // loaded games are fully initialized already
1273 // if this is the last client to be connected, unpause
1276 if ((f = ED_FindFunction ("RestoreGame")))
1277 if ((RestoreGame = (func_t)(f - pr_functions)))
1279 Con_DPrint("Calling RestoreGame\n");
1280 pr_global_struct->time = sv.time;
1281 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1282 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1288 ED_ClearEdict(host_client->edict);
1290 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1292 // copy spawn parms out of the client_t
1293 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1294 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1296 // call the spawn function
1297 pr_global_struct->time = sv.time;
1298 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1299 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1301 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1302 Con_Printf("%s entered the game\n", host_client->name);
1304 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1308 // send time of update
1309 MSG_WriteByte (&host_client->message, svc_time);
1310 MSG_WriteFloat (&host_client->message, sv.time);
1312 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1314 if (!client->active)
1316 MSG_WriteByte (&host_client->message, svc_updatename);
1317 MSG_WriteByte (&host_client->message, i);
1318 MSG_WriteString (&host_client->message, client->name);
1319 MSG_WriteByte (&host_client->message, svc_updatefrags);
1320 MSG_WriteByte (&host_client->message, i);
1321 MSG_WriteShort (&host_client->message, client->frags);
1322 MSG_WriteByte (&host_client->message, svc_updatecolors);
1323 MSG_WriteByte (&host_client->message, i);
1324 MSG_WriteByte (&host_client->message, client->colors);
1327 // send all current light styles
1328 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1330 MSG_WriteByte (&host_client->message, svc_lightstyle);
1331 MSG_WriteByte (&host_client->message, (char)i);
1332 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1336 MSG_WriteByte (&host_client->message, svc_updatestat);
1337 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1338 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1340 MSG_WriteByte (&host_client->message, svc_updatestat);
1341 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1342 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1344 MSG_WriteByte (&host_client->message, svc_updatestat);
1345 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1346 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1348 MSG_WriteByte (&host_client->message, svc_updatestat);
1349 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1350 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1353 // Never send a roll angle, because savegames can catch the server
1354 // in a state where it is expecting the client to correct the angle
1355 // and it won't happen if the game was just loaded, so you wind up
1356 // with a permanent head tilt
1357 MSG_WriteByte (&host_client->message, svc_setangle);
1358 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1359 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1360 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1362 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1364 MSG_WriteByte (&host_client->message, svc_signonnum);
1365 MSG_WriteByte (&host_client->message, 3);
1366 host_client->sendsignon = true;
1374 void Host_Begin_f (void)
1376 if (cmd_source == src_command)
1378 Con_Print("begin is not valid from the console\n");
1382 host_client->spawned = true;
1385 //===========================================================================
1392 Kicks a user off of the server
1395 void Host_Kick_f (void)
1398 const char *message = NULL;
1401 qboolean byNumber = false;
1403 if (cmd_source != src_command || !sv.active)
1408 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1410 i = atof(Cmd_Argv(2)) - 1;
1411 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1417 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1419 if (!host_client->active)
1421 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1426 if (i < svs.maxclients)
1428 if (cmd_source == src_command)
1430 if (cls.state == ca_dedicated)
1433 who = cl_name.string;
1438 // can't kick yourself!
1439 if (host_client == save)
1444 message = Cmd_Args();
1445 COM_ParseToken(&message, false);
1448 message++; // skip the #
1449 while (*message == ' ') // skip white space
1451 message += strlen(Cmd_Argv(2)); // skip the number
1453 while (*message && *message == ' ')
1457 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1459 SV_ClientPrintf("Kicked by %s\n", who);
1460 SV_DropClient (false); // kicked
1467 ===============================================================================
1471 ===============================================================================
1479 void Host_Give_f (void)
1485 if (cmd_source == src_command)
1487 Cmd_ForwardToServer ();
1493 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1498 v = atoi (Cmd_Argv(2));
1512 // MED 01/04/97 added hipnotic give stuff
1513 if (gamemode == GAME_HIPNOTIC)
1518 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1520 host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1522 else if (t[0] == '9')
1523 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1524 else if (t[0] == '0')
1525 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1526 else if (t[0] >= '2')
1527 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1532 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1537 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1540 host_client->edict->v->ammo_shells = v;
1543 if (gamemode == GAME_ROGUE)
1545 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1548 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1549 host_client->edict->v->ammo_nails = v;
1554 host_client->edict->v->ammo_nails = v;
1558 if (gamemode == GAME_ROGUE)
1560 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1564 if (host_client->edict->v->weapon > IT_LIGHTNING)
1565 host_client->edict->v->ammo_nails = v;
1570 if (gamemode == GAME_ROGUE)
1572 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1576 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1577 host_client->edict->v->ammo_rockets = v;
1582 host_client->edict->v->ammo_rockets = v;
1586 if (gamemode == GAME_ROGUE)
1588 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1592 if (host_client->edict->v->weapon > IT_LIGHTNING)
1593 host_client->edict->v->ammo_rockets = v;
1598 host_client->edict->v->health = v;
1601 if (gamemode == GAME_ROGUE)
1603 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1607 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1608 host_client->edict->v->ammo_cells = v;
1613 host_client->edict->v->ammo_cells = v;
1617 if (gamemode == GAME_ROGUE)
1619 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1623 if (host_client->edict->v->weapon > IT_LIGHTNING)
1624 host_client->edict->v->ammo_cells = v;
1631 edict_t *FindViewthing (void)
1636 for (i=0 ; i<sv.num_edicts ; i++)
1639 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1642 Con_Print("No viewthing on map\n");
1651 void Host_Viewmodel_f (void)
1656 e = FindViewthing ();
1660 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1663 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1668 cl.model_precache[(int)e->v->modelindex] = m;
1676 void Host_Viewframe_f (void)
1682 e = FindViewthing ();
1685 m = cl.model_precache[(int)e->v->modelindex];
1687 f = atoi(Cmd_Argv(1));
1688 if (f >= m->numframes)
1695 void PrintFrameName (model_t *m, int frame)
1698 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1700 Con_Printf("frame %i\n", frame);
1708 void Host_Viewnext_f (void)
1713 e = FindViewthing ();
1716 m = cl.model_precache[(int)e->v->modelindex];
1718 e->v->frame = e->v->frame + 1;
1719 if (e->v->frame >= m->numframes)
1720 e->v->frame = m->numframes - 1;
1722 PrintFrameName (m, e->v->frame);
1730 void Host_Viewprev_f (void)
1735 e = FindViewthing ();
1739 m = cl.model_precache[(int)e->v->modelindex];
1741 e->v->frame = e->v->frame - 1;
1742 if (e->v->frame < 0)
1745 PrintFrameName (m, e->v->frame);
1749 ===============================================================================
1753 ===============================================================================
1762 void Host_Startdemos_f (void)
1766 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1772 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1775 Con_Printf("%i demo(s) in loop\n", c);
1777 for (i=1 ; i<c+1 ; i++)
1778 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1780 // LordHavoc: clear the remaining slots
1781 for (;i <= MAX_DEMOS;i++)
1782 cls.demos[i-1][0] = 0;
1784 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1798 Return to looping demos
1801 void Host_Demos_f (void)
1803 if (cls.state == ca_dedicated)
1805 if (cls.demonum == -1)
1815 Return to looping demos
1818 void Host_Stopdemo_f (void)
1820 if (!cls.demoplayback)
1823 Host_ShutdownServer (false);
1826 static void MaxPlayers_f(void)
1830 if (Cmd_Argc() != 2)
1832 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1838 Con_Print("maxplayers can not be changed while a server is running.\n");
1842 n = atoi(Cmd_Argv(1));
1843 n = bound(1, n, MAX_SCOREBOARD);
1844 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1847 Mem_Free(svs.clients);
1849 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1851 Cvar_Set ("deathmatch", "0");
1853 Cvar_Set ("deathmatch", "1");
1856 //=============================================================================
1863 void Host_InitCommands (void)
1865 Cmd_AddCommand ("status", Host_Status_f);
1866 Cmd_AddCommand ("quit", Host_Quit_f);
1867 if (gamemode == GAME_NEHAHRA)
1869 Cmd_AddCommand ("max", Host_God_f);
1870 Cmd_AddCommand ("monster", Host_Notarget_f);
1871 Cmd_AddCommand ("scrag", Host_Fly_f);
1872 Cmd_AddCommand ("wraith", Host_Noclip_f);
1873 Cmd_AddCommand ("gimme", Host_Give_f);
1877 Cmd_AddCommand ("god", Host_God_f);
1878 Cmd_AddCommand ("notarget", Host_Notarget_f);
1879 Cmd_AddCommand ("fly", Host_Fly_f);
1880 Cmd_AddCommand ("noclip", Host_Noclip_f);
1881 Cmd_AddCommand ("give", Host_Give_f);
1883 Cmd_AddCommand ("map", Host_Map_f);
1884 Cmd_AddCommand ("restart", Host_Restart_f);
1885 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1886 Cmd_AddCommand ("connect", Host_Connect_f);
1887 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1888 Cmd_AddCommand ("version", Host_Version_f);
1889 Cmd_AddCommand ("say", Host_Say_f);
1890 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1891 Cmd_AddCommand ("tell", Host_Tell_f);
1892 Cmd_AddCommand ("kill", Host_Kill_f);
1893 Cmd_AddCommand ("pause", Host_Pause_f);
1894 Cmd_AddCommand ("kick", Host_Kick_f);
1895 Cmd_AddCommand ("ping", Host_Ping_f);
1896 Cmd_AddCommand ("load", Host_Loadgame_f);
1897 Cmd_AddCommand ("save", Host_Savegame_f);
1899 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1900 Cmd_AddCommand ("demos", Host_Demos_f);
1901 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1903 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1904 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1905 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1906 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1908 Cvar_RegisterVariable (&cl_name);
1909 Cmd_AddCommand ("name", Host_Name_f);
1910 Cvar_RegisterVariable (&cl_color);
1911 Cmd_AddCommand ("color", Host_Color_f);
1912 Cvar_RegisterVariable (&cl_rate);
1913 Cmd_AddCommand ("rate", Host_Rate_f);
1914 if (gamemode == GAME_NEHAHRA)
1916 Cvar_RegisterVariable (&cl_pmodel);
1917 Cmd_AddCommand ("pmodel", Host_PModel_f);
1920 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1921 Cvar_RegisterVariable (&cl_playermodel);
1922 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1923 Cvar_RegisterVariable (&cl_playerskin);
1924 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1926 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1927 Cmd_AddCommand ("spawn", Host_Spawn_f);
1928 Cmd_AddCommand ("begin", Host_Begin_f);
1929 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1931 Cvar_RegisterVariable(&sv_cheats);