2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
26 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
27 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
28 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
29 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
30 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
31 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
32 qboolean allowcheats = false;
34 extern qboolean host_shuttingdown;
42 void Host_Quit_f (void)
45 Con_Printf("shutting down already!\n");
55 void Host_Status_f (void)
58 int seconds, minutes, hours = 0, j, players;
59 void (*print) (const char *fmt, ...);
61 if (cmd_source == src_command)
63 // if running a client, try to send over network so the client's status report parser will see the report
64 if (cls.state == ca_connected)
66 Cmd_ForwardToServer ();
72 print = SV_ClientPrintf;
77 for (players = 0, j = 0;j < svs.maxclients;j++)
78 if (svs.clients[j].active)
80 print ("host: %s\n", Cvar_VariableString ("hostname"));
81 print ("version: %s build %s\n", gamename, buildstring);
82 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
83 print ("map: %s\n", sv.name);
84 print ("timing: %s\n", Host_TimingReport());
85 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
86 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
90 seconds = (int)(realtime - client->connecttime);
91 minutes = seconds / 60;
94 seconds -= (minutes * 60);
97 minutes -= (hours * 60);
101 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
102 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
111 Sets client to godmode
114 void Host_God_f (void)
118 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
122 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
123 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
124 SV_ClientPrint("godmode OFF\n");
126 SV_ClientPrint("godmode ON\n");
129 void Host_Notarget_f (void)
133 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
137 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
138 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
139 SV_ClientPrint("notarget OFF\n");
141 SV_ClientPrint("notarget ON\n");
144 qboolean noclip_anglehack;
146 void Host_Noclip_f (void)
150 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
154 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
156 noclip_anglehack = true;
157 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
158 SV_ClientPrint("noclip ON\n");
162 noclip_anglehack = false;
163 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
164 SV_ClientPrint("noclip OFF\n");
172 Sets client to flymode
175 void Host_Fly_f (void)
179 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
183 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
185 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
186 SV_ClientPrint("flymode ON\n");
190 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
191 SV_ClientPrint("flymode OFF\n");
202 void Host_Pings_f (void); // called by Host_Ping_f
203 void Host_Ping_f (void)
207 void (*print) (const char *fmt, ...);
209 if (cmd_source == src_command)
211 // if running a client, try to send over network so the client's ping report parser will see the report
212 if (cls.state == ca_connected)
214 Cmd_ForwardToServer ();
220 print = SV_ClientPrintf;
225 print("Client ping times:\n");
226 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
230 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
233 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
234 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
239 ===============================================================================
243 ===============================================================================
247 ======================
252 command from the console. Active clients are kicked off.
253 ======================
255 void Host_Map_f (void)
257 char level[MAX_QPATH];
261 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
265 cls.demonum = -1; // stop demo loop in case this fails
268 Host_ShutdownServer();
273 svs.serverflags = 0; // haven't completed an episode yet
274 allowcheats = sv_cheats.integer != 0;
275 strlcpy(level, Cmd_Argv(1), sizeof(level));
276 SV_SpawnServer(level);
277 if (sv.active && cls.state == ca_disconnected)
278 CL_EstablishConnection("local:1");
285 Goes to a new map, taking all clients along
288 void Host_Changelevel_f (void)
290 char level[MAX_QPATH];
294 Con_Print("changelevel <levelname> : continue game on a new level\n");
307 SV_SaveSpawnparms ();
309 allowcheats = sv_cheats.integer != 0;
310 strlcpy(level, Cmd_Argv(1), sizeof(level));
311 SV_SpawnServer(level);
312 if (sv.active && cls.state == ca_disconnected)
313 CL_EstablishConnection("local:1");
320 Restarts the current server for a dead player
323 void Host_Restart_f (void)
325 char mapname[MAX_QPATH];
329 Con_Print("restart : restart current level\n");
334 Con_Print("Only the server may restart\n");
341 allowcheats = sv_cheats.integer != 0;
342 strlcpy(mapname, sv.name, sizeof(mapname));
343 SV_SpawnServer(mapname);
344 if (sv.active && cls.state == ca_disconnected)
345 CL_EstablishConnection("local:1");
352 This command causes the client to wait for the signon messages again.
353 This is sent just before a server changes levels
356 void Host_Reconnect_f (void)
359 // if not connected, reconnect to the most recent server
362 // if we have connected to a server recently, the userinfo
363 // will still contain its IP address, so get the address...
364 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
366 CL_EstablishConnection(temp);
368 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
371 // if connected, do something based on protocol
372 if (cls.protocol == PROTOCOL_QUAKEWORLD)
374 // quakeworld can just re-login
375 if (cls.qw_downloadmemory) // don't change when downloading
380 if (cls.state == ca_connected && cls.signon < SIGNONS)
382 Con_Printf("reconnecting...\n");
383 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
384 MSG_WriteString(&cls.netcon->message, "new");
389 // netquake uses reconnect on level changes (silly)
392 Con_Print("reconnect : wait for signon messages again\n");
397 Con_Print("reconnect: no signon, ignoring reconnect\n");
400 cls.signon = 0; // need new connection messages
405 =====================
408 User command to connect to server
409 =====================
411 void Host_Connect_f (void)
415 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
418 CL_EstablishConnection(Cmd_Argv(1));
423 ===============================================================================
427 ===============================================================================
430 #define SAVEGAME_VERSION 5
437 void Host_Savegame_f (void)
439 char name[MAX_QPATH];
442 char comment[SAVEGAME_COMMENT_LENGTH+1];
446 Con_Print("Can't save - no server running.\n");
452 // singleplayer checks
455 Con_Print("Can't save in intermission.\n");
459 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
461 Con_Print("Can't savegame with a dead player\n");
466 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
470 Con_Print("save <savename> : save a game\n");
474 if (strstr(Cmd_Argv(1), ".."))
476 Con_Print("Relative pathnames are not allowed.\n");
480 strlcpy (name, Cmd_Argv(1), sizeof (name));
481 FS_DefaultExtension (name, ".sav", sizeof (name));
483 Con_Printf("Saving game to %s...\n", name);
484 f = FS_Open (name, "wb", false, false);
487 Con_Print("ERROR: couldn't open.\n");
493 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
495 memset(comment, 0, sizeof(comment));
496 sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
497 // convert space to _ to make stdio happy
498 // LordHavoc: convert control characters to _ as well
499 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
500 if (comment[i] <= ' ')
502 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
504 FS_Printf(f, "%s\n", comment);
505 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
506 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
507 FS_Printf(f, "%d\n", current_skill);
508 FS_Printf(f, "%s\n", sv.name);
509 FS_Printf(f, "%f\n",sv.time);
511 // write the light styles
512 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
514 if (sv.lightstyles[i][0])
515 FS_Printf(f, "%s\n", sv.lightstyles[i]);
520 PRVM_ED_WriteGlobals (f);
521 for (i=0 ; i<prog->num_edicts ; i++)
522 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
527 Con_Print("done.\n");
536 void Host_Loadgame_f (void)
538 char filename[MAX_QPATH];
539 char mapname[MAX_QPATH];
549 float spawn_parms[NUM_SPAWN_PARMS];
553 Con_Print("load <savename> : load a game\n");
557 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
558 FS_DefaultExtension (filename, ".sav", sizeof (filename));
560 Con_Printf("Loading game from %s...\n", filename);
562 cls.demonum = -1; // stop demo loop in case this fails
564 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
567 Con_Print("ERROR: couldn't open.\n");
572 COM_ParseToken_Simple(&t, false, false);
573 version = atoi(com_token);
574 if (version != SAVEGAME_VERSION)
577 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
582 COM_ParseToken_Simple(&t, false, false);
584 for (i = 0;i < NUM_SPAWN_PARMS;i++)
586 COM_ParseToken_Simple(&t, false, false);
587 spawn_parms[i] = atof(com_token);
590 COM_ParseToken_Simple(&t, false, false);
591 // this silliness is so we can load 1.06 save files, which have float skill values
592 current_skill = (int)(atof(com_token) + 0.5);
593 Cvar_SetValue ("skill", (float)current_skill);
596 COM_ParseToken_Simple(&t, false, false);
597 strlcpy (mapname, com_token, sizeof(mapname));
600 COM_ParseToken_Simple(&t, false, false);
601 time = atof(com_token);
603 allowcheats = sv_cheats.integer != 0;
605 SV_SpawnServer (mapname);
609 Con_Print("Couldn't load map\n");
612 sv.paused = true; // pause until all clients connect
615 // load the light styles
617 for (i = 0;i < MAX_LIGHTSTYLES;i++)
621 COM_ParseToken_Simple(&t, false, false);
622 // if this is a 64 lightstyle savegame produced by Quake, stop now
623 // we have to check this because darkplaces saves 256 lightstyle savegames
624 if (com_token[0] == '{')
629 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
632 // now skip everything before the first opening brace
633 // (this is for forward compatibility, so that older versions (at
634 // least ones with this fix) can load savegames with extra data before the
635 // first brace, as might be produced by a later engine version)
639 COM_ParseToken_Simple(&t, false, false);
640 if (com_token[0] == '{')
647 // load the edicts out of the savegame file
654 while (COM_ParseToken_Simple(&t, false, false))
655 if (!strcmp(com_token, "}"))
657 if (!COM_ParseToken_Simple(&start, false, false))
662 if (strcmp(com_token,"{"))
665 Host_Error ("First token isn't a brace");
670 // parse the global vars
671 PRVM_ED_ParseGlobals (start);
676 if (entnum >= MAX_EDICTS)
679 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
681 while (entnum >= prog->max_edicts)
682 PRVM_MEM_IncreaseEdicts();
683 ent = PRVM_EDICT_NUM(entnum);
684 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
685 ent->priv.server->free = false;
686 PRVM_ED_ParseEdict (start, ent);
688 // link it into the bsp tree
689 if (!ent->priv.server->free)
690 SV_LinkEdict (ent, false);
697 prog->num_edicts = entnum;
700 for (i = 0;i < NUM_SPAWN_PARMS;i++)
701 svs.clients[0].spawn_parms[i] = spawn_parms[i];
705 // make sure we're connected to loopback
706 if (sv.active && cls.state == ca_disconnected)
707 CL_EstablishConnection("local:1");
710 //============================================================================
713 ======================
715 ======================
717 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
718 void Host_Name_f (void)
721 qboolean valid_colors;
722 char newName[sizeof(host_client->name)];
724 if (Cmd_Argc () == 1)
726 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
730 if (Cmd_Argc () == 2)
731 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
733 strlcpy (newName, Cmd_Args(), sizeof (newName));
735 if (cmd_source == src_command)
737 Cvar_Set ("_cl_name", newName);
741 if (realtime < host_client->nametime)
743 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
747 host_client->nametime = realtime + 5;
749 // point the string back at updateclient->name to keep it safe
750 strlcpy (host_client->name, newName, sizeof (host_client->name));
752 for (i = 0, j = 0;host_client->name[i];i++)
753 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
754 host_client->name[j++] = host_client->name[i];
755 host_client->name[j] = 0;
757 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
758 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
761 l = strlen(host_client->name);
762 if(l < sizeof(host_client->name) - 1)
764 // duplicate the color tag to escape it
765 host_client->name[i] = STRING_COLOR_TAG;
766 host_client->name[i+1] = 0;
767 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
771 // remove the last character to fix the color code
772 host_client->name[l-1] = 0;
773 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
777 // find the last color tag offset and decide if we need to add a reset tag
778 for (i = 0, j = -1;host_client->name[i];i++)
780 if (host_client->name[i] == STRING_COLOR_TAG)
782 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
785 // if this happens to be a reset tag then we don't need one
786 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
791 if (host_client->name[i+1] == STRING_COLOR_TAG)
798 // does not end in the default color string, so add it
799 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
800 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
802 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
803 if (strcmp(host_client->old_name, host_client->name))
805 if (host_client->spawned)
806 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
807 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
808 // send notification to all clients
809 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
810 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
811 MSG_WriteString (&sv.reliable_datagram, host_client->name);
812 SV_WriteNetnameIntoDemo(host_client);
817 ======================
819 ======================
821 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
822 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
823 void Host_Playermodel_f (void)
826 char newPath[sizeof(host_client->playermodel)];
828 if (Cmd_Argc () == 1)
830 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
834 if (Cmd_Argc () == 2)
835 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
837 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
839 for (i = 0, j = 0;newPath[i];i++)
840 if (newPath[i] != '\r' && newPath[i] != '\n')
841 newPath[j++] = newPath[i];
844 if (cmd_source == src_command)
846 Cvar_Set ("_cl_playermodel", newPath);
851 if (realtime < host_client->nametime)
853 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
857 host_client->nametime = realtime + 5;
860 // point the string back at updateclient->name to keep it safe
861 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
862 if( prog->fieldoffsets.playermodel >= 0 )
863 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
864 if (strcmp(host_client->old_model, host_client->playermodel))
866 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
867 /*// send notification to all clients
868 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
869 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
870 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
875 ======================
877 ======================
879 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
880 void Host_Playerskin_f (void)
883 char newPath[sizeof(host_client->playerskin)];
885 if (Cmd_Argc () == 1)
887 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
891 if (Cmd_Argc () == 2)
892 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
894 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
896 for (i = 0, j = 0;newPath[i];i++)
897 if (newPath[i] != '\r' && newPath[i] != '\n')
898 newPath[j++] = newPath[i];
901 if (cmd_source == src_command)
903 Cvar_Set ("_cl_playerskin", newPath);
908 if (realtime < host_client->nametime)
910 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
914 host_client->nametime = realtime + 5;
917 // point the string back at updateclient->name to keep it safe
918 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
919 if( prog->fieldoffsets.playerskin >= 0 )
920 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
921 if (strcmp(host_client->old_skin, host_client->playerskin))
923 //if (host_client->spawned)
924 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
925 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
926 /*// send notification to all clients
927 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
928 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
929 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
933 void Host_Version_f (void)
935 Con_Printf("Version: %s build %s\n", gamename, buildstring);
938 void Host_Say(qboolean teamonly)
944 // LordHavoc: long say messages
946 qboolean fromServer = false;
948 if (cmd_source == src_command)
950 if (cls.state == ca_dedicated)
957 Cmd_ForwardToServer ();
965 if (!teamplay.integer)
975 // note this uses the chat prefix \001
976 if (!fromServer && !teamonly)
977 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
978 else if (!fromServer && teamonly)
979 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
980 else if(*(sv_adminnick.string))
981 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
983 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
984 p2 = text + strlen(text);
985 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
987 if (p2[-1] == '\"' && quoted)
992 strlcat(text, "\n", sizeof(text));
994 // note: save is not a valid edict if fromServer is true
996 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
997 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
998 SV_ClientPrint(text);
1001 if (cls.state == ca_dedicated)
1002 Con_Print(&text[1]);
1006 void Host_Say_f(void)
1012 void Host_Say_Team_f(void)
1018 void Host_Tell_f(void)
1020 const char *playername_start = NULL;
1021 size_t playername_length = 0;
1022 int playernumber = 0;
1025 const char *p1, *p2;
1026 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1027 qboolean fromServer = false;
1029 if (cmd_source == src_command)
1031 if (cls.state == ca_dedicated)
1035 Cmd_ForwardToServer ();
1040 if (Cmd_Argc () < 2)
1043 // note this uses the chat prefix \001
1045 sprintf (text, "\001%s tells you: ", host_client->name);
1046 else if(*(sv_adminnick.string))
1047 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1049 sprintf (text, "\001<%s tells you> ", hostname.string);
1052 p2 = p1 + strlen(p1);
1053 // remove the target name
1054 while (p1 < p2 && *p1 == ' ')
1059 while (p1 < p2 && *p1 == ' ')
1061 while (p1 < p2 && isdigit(*p1))
1063 playernumber = playernumber * 10 + (*p1 - '0');
1071 playername_start = p1;
1072 while (p1 < p2 && *p1 != '"')
1074 playername_length = p1 - playername_start;
1080 playername_start = p1;
1081 while (p1 < p2 && *p1 != ' ')
1083 playername_length = p1 - playername_start;
1085 while (p1 < p2 && *p1 == ' ')
1087 if(playername_start)
1089 // set playernumber to the right client
1091 if(playername_length >= sizeof(namebuf))
1094 Con_Print("Host_Tell: too long player name/ID\n");
1096 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1099 memcpy(namebuf, playername_start, playername_length);
1100 namebuf[playername_length] = 0;
1101 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1103 if (!svs.clients[playernumber].active)
1105 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1109 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1112 Con_Print("Host_Tell: invalid player name/ID\n");
1114 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1117 // remove trailing newlines
1118 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1120 // remove quotes if present
1126 else if (fromServer)
1127 Con_Print("Host_Tell: missing end quote\n");
1129 SV_ClientPrint("Host_Tell: missing end quote\n");
1131 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1134 return; // empty say
1135 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1141 host_client = svs.clients + playernumber;
1142 SV_ClientPrint(text);
1152 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1153 void Host_Color(int changetop, int changebottom)
1155 int top, bottom, playercolor;
1157 // get top and bottom either from the provided values or the current values
1158 // (allows changing only top or bottom, or both at once)
1159 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1160 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1164 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1170 playercolor = top*16 + bottom;
1172 if (cmd_source == src_command)
1174 Cvar_SetValueQuick(&cl_color, playercolor);
1178 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1181 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1183 Con_DPrint("Calling SV_ChangeTeam\n");
1184 prog->globals.server->time = sv.time;
1185 prog->globals.generic[OFS_PARM0] = playercolor;
1186 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1187 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1192 if (host_client->edict)
1194 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1195 val->_float = playercolor;
1196 host_client->edict->fields.server->team = bottom + 1;
1198 host_client->colors = playercolor;
1199 if (host_client->old_colors != host_client->colors)
1201 host_client->old_colors = host_client->colors;
1202 // send notification to all clients
1203 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1204 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1205 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1210 void Host_Color_f(void)
1214 if (Cmd_Argc() == 1)
1216 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1217 Con_Print("color <0-15> [0-15]\n");
1221 if (Cmd_Argc() == 2)
1222 top = bottom = atoi(Cmd_Argv(1));
1225 top = atoi(Cmd_Argv(1));
1226 bottom = atoi(Cmd_Argv(2));
1228 Host_Color(top, bottom);
1231 void Host_TopColor_f(void)
1233 if (Cmd_Argc() == 1)
1235 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1236 Con_Print("topcolor <0-15>\n");
1240 Host_Color(atoi(Cmd_Argv(1)), -1);
1243 void Host_BottomColor_f(void)
1245 if (Cmd_Argc() == 1)
1247 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1248 Con_Print("bottomcolor <0-15>\n");
1252 Host_Color(-1, atoi(Cmd_Argv(1)));
1255 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1256 void Host_Rate_f(void)
1260 if (Cmd_Argc() != 2)
1262 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1263 Con_Print("rate <bytespersecond>\n");
1267 rate = atoi(Cmd_Argv(1));
1269 if (cmd_source == src_command)
1271 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1275 host_client->rate = rate;
1283 void Host_Kill_f (void)
1285 if (host_client->edict->fields.server->health <= 0)
1287 SV_ClientPrint("Can't suicide -- already dead!\n");
1291 prog->globals.server->time = sv.time;
1292 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1293 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1302 void Host_Pause_f (void)
1304 if (!pausable.integer)
1305 SV_ClientPrint("Pause not allowed.\n");
1309 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1310 // send notification to all clients
1311 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1312 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1317 ======================
1319 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1320 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1321 ======================
1323 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1324 static void Host_PModel_f (void)
1329 if (Cmd_Argc () == 1)
1331 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1334 i = atoi(Cmd_Argv(1));
1336 if (cmd_source == src_command)
1338 if (cl_pmodel.integer == i)
1340 Cvar_SetValue ("_cl_pmodel", i);
1341 if (cls.state == ca_connected)
1342 Cmd_ForwardToServer ();
1346 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1350 //===========================================================================
1358 void Host_PreSpawn_f (void)
1360 if (host_client->spawned)
1362 Con_Print("prespawn not valid -- already spawned\n");
1366 if (host_client->netconnection)
1368 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1369 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1370 MSG_WriteByte (&host_client->netconnection->message, 2);
1371 host_client->sendsignon = 0; // enable unlimited sends again
1374 // reset the name change timer because the client will send name soon
1375 host_client->nametime = 0;
1383 void Host_Spawn_f (void)
1387 int stats[MAX_CL_STATS];
1389 if (host_client->spawned)
1391 Con_Print("Spawn not valid -- already spawned\n");
1395 // reset name change timer again because they might want to change name
1396 // again in the first 5 seconds after connecting
1397 host_client->nametime = 0;
1399 // LordHavoc: moved this above the QC calls at FrikaC's request
1400 // LordHavoc: commented this out
1401 //if (host_client->netconnection)
1402 // SZ_Clear (&host_client->netconnection->message);
1404 // run the entrance script
1407 // loaded games are fully initialized already
1408 if (prog->funcoffsets.RestoreGame)
1410 Con_DPrint("Calling RestoreGame\n");
1411 prog->globals.server->time = sv.time;
1412 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1413 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1418 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1420 // copy spawn parms out of the client_t
1421 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1422 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1424 // call the spawn function
1425 host_client->clientconnectcalled = true;
1426 prog->globals.server->time = sv.time;
1427 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1428 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1430 if (cls.state == ca_dedicated)
1431 Con_Printf("%s connected\n", host_client->name);
1433 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1436 if (!host_client->netconnection)
1439 // send time of update
1440 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1441 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1443 // send all current names, colors, and frag counts
1444 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1446 if (!client->active)
1448 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1449 MSG_WriteByte (&host_client->netconnection->message, i);
1450 MSG_WriteString (&host_client->netconnection->message, client->name);
1451 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1452 MSG_WriteByte (&host_client->netconnection->message, i);
1453 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1454 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1455 MSG_WriteByte (&host_client->netconnection->message, i);
1456 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1459 // send all current light styles
1460 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1462 if (sv.lightstyles[i][0])
1464 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1465 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1466 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1471 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1472 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1473 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1475 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1476 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1477 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1479 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1480 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1481 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1483 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1484 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1485 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1488 // Never send a roll angle, because savegames can catch the server
1489 // in a state where it is expecting the client to correct the angle
1490 // and it won't happen if the game was just loaded, so you wind up
1491 // with a permanent head tilt
1494 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1495 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1496 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1497 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1501 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1502 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1503 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1504 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1507 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1509 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1510 MSG_WriteByte (&host_client->netconnection->message, 3);
1518 void Host_Begin_f (void)
1520 host_client->spawned = true;
1522 // LordHavoc: note: this code also exists in SV_DropClient
1526 for (i = 0;i < svs.maxclients;i++)
1527 if (svs.clients[i].active && !svs.clients[i].spawned)
1529 if (i == svs.maxclients)
1531 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1532 sv.paused = sv.loadgame = false; // we're basically done with loading now
1537 //===========================================================================
1544 Kicks a user off of the server
1547 void Host_Kick_f (void)
1550 const char *message = NULL;
1553 qboolean byNumber = false;
1561 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1563 i = (int)(atof(Cmd_Argv(2)) - 1);
1564 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1570 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1572 if (!host_client->active)
1574 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1579 if (i < svs.maxclients)
1581 if (cmd_source == src_command)
1583 if (cls.state == ca_dedicated)
1586 who = cl_name.string;
1591 // can't kick yourself!
1592 if (host_client == save)
1597 message = Cmd_Args();
1598 COM_ParseToken_Simple(&message, false, false);
1601 message++; // skip the #
1602 while (*message == ' ') // skip white space
1604 message += strlen(Cmd_Argv(2)); // skip the number
1606 while (*message && *message == ' ')
1610 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1612 SV_ClientPrintf("Kicked by %s\n", who);
1613 SV_DropClient (false); // kicked
1621 ===============================================================================
1625 ===============================================================================
1633 void Host_Give_f (void)
1641 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1646 v = atoi (Cmd_Argv(2));
1660 // MED 01/04/97 added hipnotic give stuff
1661 if (gamemode == GAME_HIPNOTIC)
1666 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1668 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1670 else if (t[0] == '9')
1671 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1672 else if (t[0] == '0')
1673 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1674 else if (t[0] >= '2')
1675 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1680 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1685 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1688 host_client->edict->fields.server->ammo_shells = v;
1691 if (gamemode == GAME_ROGUE)
1693 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1696 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1697 host_client->edict->fields.server->ammo_nails = v;
1702 host_client->edict->fields.server->ammo_nails = v;
1706 if (gamemode == GAME_ROGUE)
1708 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1712 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1713 host_client->edict->fields.server->ammo_nails = v;
1718 if (gamemode == GAME_ROGUE)
1720 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1724 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1725 host_client->edict->fields.server->ammo_rockets = v;
1730 host_client->edict->fields.server->ammo_rockets = v;
1734 if (gamemode == GAME_ROGUE)
1736 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1740 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1741 host_client->edict->fields.server->ammo_rockets = v;
1746 host_client->edict->fields.server->health = v;
1749 if (gamemode == GAME_ROGUE)
1751 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1755 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1756 host_client->edict->fields.server->ammo_cells = v;
1761 host_client->edict->fields.server->ammo_cells = v;
1765 if (gamemode == GAME_ROGUE)
1767 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1771 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1772 host_client->edict->fields.server->ammo_cells = v;
1779 prvm_edict_t *FindViewthing (void)
1784 for (i=0 ; i<prog->num_edicts ; i++)
1786 e = PRVM_EDICT_NUM(i);
1787 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1790 Con_Print("No viewthing on map\n");
1799 void Host_Viewmodel_f (void)
1808 e = FindViewthing ();
1813 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1814 if (!m || !m->loaded || !m->Draw)
1816 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1820 e->fields.server->frame = 0;
1821 cl.model_precache[(int)e->fields.server->modelindex] = m;
1829 void Host_Viewframe_f (void)
1839 e = FindViewthing ();
1843 m = cl.model_precache[(int)e->fields.server->modelindex];
1845 f = atoi(Cmd_Argv(1));
1846 if (f >= m->numframes)
1849 e->fields.server->frame = f;
1853 void PrintFrameName (model_t *m, int frame)
1856 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1858 Con_Printf("frame %i\n", frame);
1866 void Host_Viewnext_f (void)
1875 e = FindViewthing ();
1879 m = cl.model_precache[(int)e->fields.server->modelindex];
1881 e->fields.server->frame = e->fields.server->frame + 1;
1882 if (e->fields.server->frame >= m->numframes)
1883 e->fields.server->frame = m->numframes - 1;
1885 PrintFrameName (m, (int)e->fields.server->frame);
1893 void Host_Viewprev_f (void)
1902 e = FindViewthing ();
1907 m = cl.model_precache[(int)e->fields.server->modelindex];
1909 e->fields.server->frame = e->fields.server->frame - 1;
1910 if (e->fields.server->frame < 0)
1911 e->fields.server->frame = 0;
1913 PrintFrameName (m, (int)e->fields.server->frame);
1917 ===============================================================================
1921 ===============================================================================
1930 void Host_Startdemos_f (void)
1934 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1940 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1943 Con_Printf("%i demo(s) in loop\n", c);
1945 for (i=1 ; i<c+1 ; i++)
1946 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1948 // LordHavoc: clear the remaining slots
1949 for (;i <= MAX_DEMOS;i++)
1950 cls.demos[i-1][0] = 0;
1952 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1966 Return to looping demos
1969 void Host_Demos_f (void)
1971 if (cls.state == ca_dedicated)
1973 if (cls.demonum == -1)
1983 Return to looping demos
1986 void Host_Stopdemo_f (void)
1988 if (!cls.demoplayback)
1991 Host_ShutdownServer ();
1994 void Host_SendCvar_f (void)
1998 const char *cvarname;
2003 cvarname = Cmd_Argv(1);
2004 if (cls.state == ca_connected)
2006 c = Cvar_FindVar(cvarname);
2007 // LordHavoc: if there is no such cvar or if it is private, send a
2008 // reply indicating that it has no value
2009 if(!c || (c->flags & CVAR_PRIVATE))
2010 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2012 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2015 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2019 if (cls.state != ca_dedicated)
2023 for(;i<svs.maxclients;i++)
2024 if(svs.clients[i].active && svs.clients[i].netconnection)
2026 host_client = &svs.clients[i];
2027 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2032 static void MaxPlayers_f(void)
2036 if (Cmd_Argc() != 2)
2038 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2044 Con_Print("maxplayers can not be changed while a server is running.\n");
2048 n = atoi(Cmd_Argv(1));
2049 n = bound(1, n, MAX_SCOREBOARD);
2050 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2053 Mem_Free(svs.clients);
2055 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2057 Cvar_Set ("deathmatch", "0");
2059 Cvar_Set ("deathmatch", "1");
2062 //=============================================================================
2064 // QuakeWorld commands
2067 =====================
2070 Send the rest of the command line over as
2071 an unconnected command.
2072 =====================
2074 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2078 lhnetsocket_t *mysocket;
2080 if (!rcon_password.string || !rcon_password.string[0])
2082 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2086 for (i = 0;rcon_password.string[i];i++)
2088 if (rcon_password.string[i] <= ' ')
2090 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2096 to = cls.netcon->peeraddress;
2099 if (!rcon_address.string[0])
2101 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2104 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2106 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2109 // simply put together the rcon packet and send it
2110 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2115 ====================
2118 user <name or userid>
2120 Dump userdata / masterdata for a user
2121 ====================
2123 void Host_User_f (void) // credit: taken from QuakeWorld
2128 if (Cmd_Argc() != 2)
2130 Con_Printf ("Usage: user <username / userid>\n");
2134 uid = atoi(Cmd_Argv(1));
2136 for (i = 0;i < cl.maxclients;i++)
2138 if (!cl.scores[i].name[0])
2140 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2142 InfoString_Print(cl.scores[i].qw_userinfo);
2146 Con_Printf ("User not in server.\n");
2150 ====================
2153 Dump userids for all current players
2154 ====================
2156 void Host_Users_f (void) // credit: taken from QuakeWorld
2162 Con_Printf ("userid frags name\n");
2163 Con_Printf ("------ ----- ----\n");
2164 for (i = 0;i < cl.maxclients;i++)
2166 if (cl.scores[i].name[0])
2168 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2173 Con_Printf ("%i total users\n", c);
2178 Host_FullServerinfo_f
2180 Sent by server when serverinfo changes
2183 // TODO: shouldn't this be a cvar instead?
2184 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2187 if (Cmd_Argc() != 2)
2189 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2193 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2194 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2195 cl.qw_teamplay = atoi(temp);
2202 Allow clients to change userinfo
2206 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2213 if (Cmd_Argc() != 2)
2215 Con_Printf ("fullinfo <complete info string>\n");
2225 while (*s && *s != '\\')
2231 Con_Printf ("MISSING VALUE\n");
2237 while (*s && *s != '\\')
2244 CL_SetInfo(key, value, false, false, false, false);
2252 Allow clients to change userinfo
2255 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2257 if (Cmd_Argc() == 1)
2259 InfoString_Print(cls.userinfo);
2262 if (Cmd_Argc() != 3)
2264 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2267 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2271 ====================
2274 packet <destination> <contents>
2276 Contents allows \n escape character
2277 ====================
2279 void Host_Packet_f (void) // credit: taken from QuakeWorld
2285 lhnetaddress_t address;
2286 lhnetsocket_t *mysocket;
2288 if (Cmd_Argc() != 3)
2290 Con_Printf ("packet <destination> <contents>\n");
2294 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2296 Con_Printf ("Bad address\n");
2302 send[0] = send[1] = send[2] = send[3] = 0xff;
2304 l = (int)strlen (in);
2305 for (i=0 ; i<l ; i++)
2307 if (out >= send + sizeof(send) - 1)
2309 if (in[i] == '\\' && in[i+1] == 'n')
2314 else if (in[i] == '\\' && in[i+1] == '0')
2319 else if (in[i] == '\\' && in[i+1] == 't')
2324 else if (in[i] == '\\' && in[i+1] == 'r')
2329 else if (in[i] == '\\' && in[i+1] == '"')
2338 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2340 NetConn_Write(mysocket, send, out - send, &address);
2344 ====================
2347 Send back ping and packet loss update for all current players to this player
2348 ====================
2350 void Host_Pings_f (void)
2352 int i, j, ping, packetloss;
2355 if (!host_client->netconnection)
2358 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2360 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2361 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2363 for (i = 0;i < svs.maxclients;i++)
2366 if (svs.clients[i].netconnection)
2367 for (j = 0;j < NETGRAPH_PACKETS;j++)
2368 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2370 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2371 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2372 ping = bound(0, ping, 9999);
2373 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2375 // send qw_svc_updateping and qw_svc_updatepl messages
2376 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2377 MSG_WriteShort(&host_client->netconnection->message, ping);
2378 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2379 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2383 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2384 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2385 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2388 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2389 MSG_WriteString(&host_client->netconnection->message, "\n");
2392 void Host_PingPLReport_f(void)
2396 if (l > cl.maxclients)
2398 for (i = 0;i < l;i++)
2400 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2401 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2405 //=============================================================================
2412 void Host_InitCommands (void)
2414 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2416 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2417 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2418 if (gamemode == GAME_NEHAHRA)
2420 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2421 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2422 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2423 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2424 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2428 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2429 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2430 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2431 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2432 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2434 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2435 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2436 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2437 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2438 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2439 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2440 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2441 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2442 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2443 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2444 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2445 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2446 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2447 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2448 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2450 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2451 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2452 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2454 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2455 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2456 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2457 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2459 Cvar_RegisterVariable (&cl_name);
2460 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2461 Cvar_RegisterVariable (&cl_color);
2462 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2463 Cvar_RegisterVariable (&cl_rate);
2464 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2465 if (gamemode == GAME_NEHAHRA)
2467 Cvar_RegisterVariable (&cl_pmodel);
2468 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2471 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2472 Cvar_RegisterVariable (&cl_playermodel);
2473 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2474 Cvar_RegisterVariable (&cl_playerskin);
2475 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2477 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2478 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2479 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2480 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2482 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2484 Cvar_RegisterVariable (&rcon_password);
2485 Cvar_RegisterVariable (&rcon_address);
2486 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2487 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2488 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2489 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2490 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2491 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2492 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2493 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2494 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2496 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2497 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2499 Cvar_RegisterVariable (&team);
2500 Cvar_RegisterVariable (&skin);
2501 Cvar_RegisterVariable (&noaim);
2503 Cvar_RegisterVariable(&sv_cheats);
2504 Cvar_RegisterVariable(&sv_adminnick);