2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
37 extern qboolean host_shuttingdown;
38 extern cvar_t developer_entityparsing;
46 void Host_Quit_f (void)
49 Con_Printf("shutting down already!\n");
59 void Host_Status_f (void)
62 int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
63 void (*print) (const char *fmt, ...);
66 if (cmd_source == src_command)
68 // if running a client, try to send over network so the client's status report parser will see the report
69 if (cls.state == ca_connected)
71 Cmd_ForwardToServer ();
77 print = SV_ClientPrintf;
85 if (strcmp(Cmd_Argv(1), "1") == 0)
87 else if (strcmp(Cmd_Argv(1), "2") == 0)
91 for (players = 0, i = 0;i < svs.maxclients;i++)
92 if (svs.clients[i].active)
94 print ("host: %s\n", Cvar_VariableString ("hostname"));
95 print ("version: %s build %s\n", gamename, buildstring);
96 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
97 print ("map: %s\n", sv.name);
98 print ("timing: %s\n", Host_TimingReport());
99 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
102 print ("^2IP %%pl ping time frags no name\n");
104 print ("^5IP no name\n");
106 for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
113 if (in == 0 || in == 1)
115 seconds = (int)(realtime - client->connecttime);
116 minutes = seconds / 60;
119 seconds -= (minutes * 60);
120 hours = minutes / 60;
122 minutes -= (hours * 60);
128 if (client->netconnection)
129 for (j = 0;j < NETGRAPH_PACKETS;j++)
130 if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
132 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
133 ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
136 if(sv_status_privacy.integer && cmd_source != src_command)
137 strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
139 strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
141 if (in == 0) // default layout
143 print ("#%-3u ", i+1);
144 print ("%-16.16s ", client->name);
145 print ("%3i ", client->frags);
146 print ("%2i:%02i:%02i\n ", hours, minutes, seconds);
149 else if (in == 1) // extended layout
151 k%2 ? print("^3") : print("^7");
152 print ("%-21s ", ip);
153 print ("%2i ", packetloss);
154 print ("%4i ", ping);
155 print ("%2i:%02i:%02i ", hours, minutes, seconds);
156 print ("%4i ", client->frags);
157 print ("#%-3u ", i+1);
158 print ("^7%s\n", client->name);
160 else if (in == 2) // reduced layout
162 k%2 ? print("^3") : print("^7");
163 print ("%-21s ", ip);
164 print ("#%-3u ", i+1);
165 print ("^7%s\n", client->name);
175 Sets client to godmode
178 void Host_God_f (void)
182 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
186 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
187 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
188 SV_ClientPrint("godmode OFF\n");
190 SV_ClientPrint("godmode ON\n");
193 void Host_Notarget_f (void)
197 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
201 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
202 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
203 SV_ClientPrint("notarget OFF\n");
205 SV_ClientPrint("notarget ON\n");
208 qboolean noclip_anglehack;
210 void Host_Noclip_f (void)
214 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
218 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
220 noclip_anglehack = true;
221 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
222 SV_ClientPrint("noclip ON\n");
226 noclip_anglehack = false;
227 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
228 SV_ClientPrint("noclip OFF\n");
236 Sets client to flymode
239 void Host_Fly_f (void)
243 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
247 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
249 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
250 SV_ClientPrint("flymode ON\n");
254 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
255 SV_ClientPrint("flymode OFF\n");
266 void Host_Pings_f (void); // called by Host_Ping_f
267 void Host_Ping_f (void)
271 void (*print) (const char *fmt, ...);
273 if (cmd_source == src_command)
275 // if running a client, try to send over network so the client's ping report parser will see the report
276 if (cls.state == ca_connected)
278 Cmd_ForwardToServer ();
284 print = SV_ClientPrintf;
289 print("Client ping times:\n");
290 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
294 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
297 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
298 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
303 ===============================================================================
307 ===============================================================================
311 ======================
316 command from the console. Active clients are kicked off.
317 ======================
319 void Host_Map_f (void)
321 char level[MAX_QPATH];
325 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
329 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
330 if (gamemode == GAME_DELUXEQUAKE)
331 Cvar_Set("warpmark", "");
333 cls.demonum = -1; // stop demo loop in case this fails
336 Host_ShutdownServer();
341 svs.serverflags = 0; // haven't completed an episode yet
342 allowcheats = sv_cheats.integer != 0;
343 strlcpy(level, Cmd_Argv(1), sizeof(level));
344 SV_SpawnServer(level);
345 if (sv.active && cls.state == ca_disconnected)
346 CL_EstablishConnection("local:1");
353 Goes to a new map, taking all clients along
356 void Host_Changelevel_f (void)
358 char level[MAX_QPATH];
362 Con_Print("changelevel <levelname> : continue game on a new level\n");
375 SV_SaveSpawnparms ();
377 allowcheats = sv_cheats.integer != 0;
378 strlcpy(level, Cmd_Argv(1), sizeof(level));
379 SV_SpawnServer(level);
380 if (sv.active && cls.state == ca_disconnected)
381 CL_EstablishConnection("local:1");
388 Restarts the current server for a dead player
391 void Host_Restart_f (void)
393 char mapname[MAX_QPATH];
397 Con_Print("restart : restart current level\n");
402 Con_Print("Only the server may restart\n");
409 allowcheats = sv_cheats.integer != 0;
410 strlcpy(mapname, sv.name, sizeof(mapname));
411 SV_SpawnServer(mapname);
412 if (sv.active && cls.state == ca_disconnected)
413 CL_EstablishConnection("local:1");
420 This command causes the client to wait for the signon messages again.
421 This is sent just before a server changes levels
424 void Host_Reconnect_f (void)
427 // if not connected, reconnect to the most recent server
430 // if we have connected to a server recently, the userinfo
431 // will still contain its IP address, so get the address...
432 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
434 CL_EstablishConnection(temp);
436 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
439 // if connected, do something based on protocol
440 if (cls.protocol == PROTOCOL_QUAKEWORLD)
442 // quakeworld can just re-login
443 if (cls.qw_downloadmemory) // don't change when downloading
448 if (cls.state == ca_connected && cls.signon < SIGNONS)
450 Con_Printf("reconnecting...\n");
451 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
452 MSG_WriteString(&cls.netcon->message, "new");
457 // netquake uses reconnect on level changes (silly)
460 Con_Print("reconnect : wait for signon messages again\n");
465 Con_Print("reconnect: no signon, ignoring reconnect\n");
468 cls.signon = 0; // need new connection messages
473 =====================
476 User command to connect to server
477 =====================
479 void Host_Connect_f (void)
483 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
486 CL_EstablishConnection(Cmd_Argv(1));
491 ===============================================================================
495 ===============================================================================
498 #define SAVEGAME_VERSION 5
500 void Host_Savegame_to (const char *name)
503 int i, lightstyles = 64;
504 char comment[SAVEGAME_COMMENT_LENGTH+1];
507 // first we have to figure out if this can be saved in 64 lightstyles
508 // (for Quake compatibility)
509 for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
510 if (sv.lightstyles[i][0])
513 isserver = !strcmp(PRVM_NAME, "server");
515 Con_Printf("Saving game to %s...\n", name);
516 f = FS_OpenRealFile(name, "wb", false);
519 Con_Print("ERROR: couldn't open.\n");
523 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
525 memset(comment, 0, sizeof(comment));
527 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
529 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
530 // convert space to _ to make stdio happy
531 // LordHavoc: convert control characters to _ as well
532 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
533 if (ISWHITESPACEORCONTROL(comment[i]))
535 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
537 FS_Printf(f, "%s\n", comment);
540 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
541 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
542 FS_Printf(f, "%d\n", current_skill);
543 FS_Printf(f, "%s\n", sv.name);
544 FS_Printf(f, "%f\n",sv.time);
548 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
549 FS_Printf(f, "(dummy)\n");
550 FS_Printf(f, "%d\n", 0);
551 FS_Printf(f, "%s\n", "(dummy)");
552 FS_Printf(f, "%f\n", realtime);
555 // write the light styles
556 for (i=0 ; i<lightstyles ; i++)
558 if (isserver && sv.lightstyles[i][0])
559 FS_Printf(f, "%s\n", sv.lightstyles[i]);
564 PRVM_ED_WriteGlobals (f);
565 for (i=0 ; i<prog->num_edicts ; i++)
567 FS_Printf(f,"// edict %d\n", i);
568 //Con_Printf("edict %d...\n", i);
569 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
574 FS_Printf(f,"// DarkPlaces extended savegame\n");
575 // darkplaces extension - extra lightstyles, support for color lightstyles
576 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
577 if (isserver && sv.lightstyles[i][0])
578 FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
580 // darkplaces extension - model precaches
581 for (i=1 ; i<MAX_MODELS ; i++)
582 if (sv.model_precache[i][0])
583 FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
585 // darkplaces extension - sound precaches
586 for (i=1 ; i<MAX_SOUNDS ; i++)
587 if (sv.sound_precache[i][0])
588 FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
593 Con_Print("done.\n");
601 void Host_Savegame_f (void)
603 char name[MAX_QPATH];
607 Con_Print("Can't save - no server running.\n");
613 // singleplayer checks
616 Con_Print("Can't save in intermission.\n");
620 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
622 Con_Print("Can't savegame with a dead player\n");
627 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
631 Con_Print("save <savename> : save a game\n");
635 if (strstr(Cmd_Argv(1), ".."))
637 Con_Print("Relative pathnames are not allowed.\n");
641 strlcpy (name, Cmd_Argv(1), sizeof (name));
642 FS_DefaultExtension (name, ".sav", sizeof (name));
645 Host_Savegame_to(name);
655 void Host_Loadgame_f (void)
657 char filename[MAX_QPATH];
658 char mapname[MAX_QPATH];
668 float spawn_parms[NUM_SPAWN_PARMS];
672 Con_Print("load <savename> : load a game\n");
676 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
677 FS_DefaultExtension (filename, ".sav", sizeof (filename));
679 Con_Printf("Loading game from %s...\n", filename);
681 // stop playing demos
682 if (cls.demoplayback)
688 cls.demonum = -1; // stop demo loop in case this fails
690 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
693 Con_Print("ERROR: couldn't open.\n");
697 if(developer_entityparsing.integer)
698 Con_Printf("Host_Loadgame_f: loading version\n");
701 COM_ParseToken_Simple(&t, false, false);
702 version = atoi(com_token);
703 if (version != SAVEGAME_VERSION)
706 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
710 if(developer_entityparsing.integer)
711 Con_Printf("Host_Loadgame_f: loading description\n");
714 COM_ParseToken_Simple(&t, false, false);
716 for (i = 0;i < NUM_SPAWN_PARMS;i++)
718 COM_ParseToken_Simple(&t, false, false);
719 spawn_parms[i] = atof(com_token);
722 COM_ParseToken_Simple(&t, false, false);
723 // this silliness is so we can load 1.06 save files, which have float skill values
724 current_skill = (int)(atof(com_token) + 0.5);
725 Cvar_SetValue ("skill", (float)current_skill);
727 if(developer_entityparsing.integer)
728 Con_Printf("Host_Loadgame_f: loading mapname\n");
731 COM_ParseToken_Simple(&t, false, false);
732 strlcpy (mapname, com_token, sizeof(mapname));
734 if(developer_entityparsing.integer)
735 Con_Printf("Host_Loadgame_f: loading time\n");
738 COM_ParseToken_Simple(&t, false, false);
739 time = atof(com_token);
741 allowcheats = sv_cheats.integer != 0;
743 if(developer_entityparsing.integer)
744 Con_Printf("Host_Loadgame_f: spawning server\n");
746 SV_SpawnServer (mapname);
750 Con_Print("Couldn't load map\n");
753 sv.paused = true; // pause until all clients connect
756 if(developer_entityparsing.integer)
757 Con_Printf("Host_Loadgame_f: loading light styles\n");
759 // load the light styles
765 for (i = 0;i < MAX_LIGHTSTYLES;i++)
769 COM_ParseToken_Simple(&t, false, false);
770 // if this is a 64 lightstyle savegame produced by Quake, stop now
771 // we have to check this because darkplaces may save more than 64
772 if (com_token[0] == '{')
777 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
780 if(developer_entityparsing.integer)
781 Con_Printf("Host_Loadgame_f: skipping until globals\n");
783 // now skip everything before the first opening brace
784 // (this is for forward compatibility, so that older versions (at
785 // least ones with this fix) can load savegames with extra data before the
786 // first brace, as might be produced by a later engine version)
790 if (!COM_ParseToken_Simple(&t, false, false))
792 if (com_token[0] == '{')
799 // load the edicts out of the savegame file
804 while (COM_ParseToken_Simple(&t, false, false))
805 if (!strcmp(com_token, "}"))
807 if (!COM_ParseToken_Simple(&start, false, false))
812 if (strcmp(com_token,"{"))
815 Host_Error ("First token isn't a brace");
820 if(developer_entityparsing.integer)
821 Con_Printf("Host_Loadgame_f: loading globals\n");
823 // parse the global vars
824 PRVM_ED_ParseGlobals (start);
829 if (entnum >= MAX_EDICTS)
832 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
834 while (entnum >= prog->max_edicts)
835 PRVM_MEM_IncreaseEdicts();
836 ent = PRVM_EDICT_NUM(entnum);
837 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
838 ent->priv.server->free = false;
840 if(developer_entityparsing.integer)
841 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
843 PRVM_ED_ParseEdict (start, ent);
845 // link it into the bsp tree
846 if (!ent->priv.server->free)
847 SV_LinkEdict (ent, false);
854 prog->num_edicts = entnum;
857 for (i = 0;i < NUM_SPAWN_PARMS;i++)
858 svs.clients[0].spawn_parms[i] = spawn_parms[i];
860 if(developer_entityparsing.integer)
861 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
863 // read extended data if present
864 // the extended data is stored inside a /* */ comment block, which the
865 // parser intentionally skips, so we have to check for it manually here
868 while (*end == '\r' || *end == '\n')
870 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
872 if(developer_entityparsing.integer)
873 Con_Printf("Host_Loadgame_f: loading extended data\n");
875 Con_Printf("Loading extended DarkPlaces savegame\n");
877 memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
878 memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
879 memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
880 while (COM_ParseToken_Simple(&t, false, false))
882 if (!strcmp(com_token, "sv.lightstyles"))
884 COM_ParseToken_Simple(&t, false, false);
886 COM_ParseToken_Simple(&t, false, false);
887 if (i >= 0 && i < MAX_LIGHTSTYLES)
888 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
890 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
892 else if (!strcmp(com_token, "sv.model_precache"))
894 COM_ParseToken_Simple(&t, false, false);
896 COM_ParseToken_Simple(&t, false, false);
897 if (i >= 0 && i < MAX_MODELS)
899 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
900 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
903 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
905 else if (!strcmp(com_token, "sv.sound_precache"))
907 COM_ParseToken_Simple(&t, false, false);
909 COM_ParseToken_Simple(&t, false, false);
910 if (i >= 0 && i < MAX_SOUNDS)
911 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
913 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
915 // skip any trailing text or unrecognized commands
916 while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
923 if(developer_entityparsing.integer)
924 Con_Printf("Host_Loadgame_f: finished\n");
928 // make sure we're connected to loopback
929 if (sv.active && cls.state == ca_disconnected)
930 CL_EstablishConnection("local:1");
933 //============================================================================
936 ======================
938 ======================
940 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
941 void Host_Name_f (void)
944 qboolean valid_colors;
945 char newName[sizeof(host_client->name)];
947 if (Cmd_Argc () == 1)
949 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
953 if (Cmd_Argc () == 2)
954 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
956 strlcpy (newName, Cmd_Args(), sizeof (newName));
958 if (cmd_source == src_command)
960 Cvar_Set ("_cl_name", newName);
964 if (realtime < host_client->nametime)
966 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
970 host_client->nametime = realtime + 5;
972 // point the string back at updateclient->name to keep it safe
973 strlcpy (host_client->name, newName, sizeof (host_client->name));
975 for (i = 0, j = 0;host_client->name[i];i++)
976 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
977 host_client->name[j++] = host_client->name[i];
978 host_client->name[j] = 0;
980 if(host_client->name[0] == 1 || host_client->name[0] == 2)
981 // may interfere with chat area, and will needlessly beep; so let's add a ^7
983 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
984 host_client->name[sizeof(host_client->name) - 1] = 0;
985 host_client->name[0] = STRING_COLOR_TAG;
986 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
989 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
990 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
993 l = strlen(host_client->name);
994 if(l < sizeof(host_client->name) - 1)
996 // duplicate the color tag to escape it
997 host_client->name[i] = STRING_COLOR_TAG;
998 host_client->name[i+1] = 0;
999 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
1003 // remove the last character to fix the color code
1004 host_client->name[l-1] = 0;
1005 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
1009 // find the last color tag offset and decide if we need to add a reset tag
1010 for (i = 0, j = -1;host_client->name[i];i++)
1012 if (host_client->name[i] == STRING_COLOR_TAG)
1014 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
1017 // if this happens to be a reset tag then we don't need one
1018 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
1023 if (host_client->name[i+1] == STRING_COLOR_RGB_DEFAULT && isxdigit(host_client->name[i+2]) && isxdigit(host_client->name[i+3]) && isxdigit(host_client->name[i+4]))
1029 if (host_client->name[i+1] == STRING_COLOR_TAG)
1036 // does not end in the default color string, so add it
1037 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
1038 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
1040 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1041 if (strcmp(host_client->old_name, host_client->name))
1043 if (host_client->spawned)
1044 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1045 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1046 // send notification to all clients
1047 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1048 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1049 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1050 SV_WriteNetnameIntoDemo(host_client);
1055 ======================
1057 ======================
1059 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
1060 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
1061 void Host_Playermodel_f (void)
1064 char newPath[sizeof(host_client->playermodel)];
1066 if (Cmd_Argc () == 1)
1068 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1072 if (Cmd_Argc () == 2)
1073 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1075 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1077 for (i = 0, j = 0;newPath[i];i++)
1078 if (newPath[i] != '\r' && newPath[i] != '\n')
1079 newPath[j++] = newPath[i];
1082 if (cmd_source == src_command)
1084 Cvar_Set ("_cl_playermodel", newPath);
1089 if (realtime < host_client->nametime)
1091 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1095 host_client->nametime = realtime + 5;
1098 // point the string back at updateclient->name to keep it safe
1099 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1100 if( prog->fieldoffsets.playermodel >= 0 )
1101 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1102 if (strcmp(host_client->old_model, host_client->playermodel))
1104 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1105 /*// send notification to all clients
1106 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1107 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1108 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1113 ======================
1115 ======================
1117 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
1118 void Host_Playerskin_f (void)
1121 char newPath[sizeof(host_client->playerskin)];
1123 if (Cmd_Argc () == 1)
1125 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1129 if (Cmd_Argc () == 2)
1130 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1132 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1134 for (i = 0, j = 0;newPath[i];i++)
1135 if (newPath[i] != '\r' && newPath[i] != '\n')
1136 newPath[j++] = newPath[i];
1139 if (cmd_source == src_command)
1141 Cvar_Set ("_cl_playerskin", newPath);
1146 if (realtime < host_client->nametime)
1148 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1152 host_client->nametime = realtime + 5;
1155 // point the string back at updateclient->name to keep it safe
1156 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1157 if( prog->fieldoffsets.playerskin >= 0 )
1158 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1159 if (strcmp(host_client->old_skin, host_client->playerskin))
1161 //if (host_client->spawned)
1162 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1163 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1164 /*// send notification to all clients
1165 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1166 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1167 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1171 void Host_Version_f (void)
1173 Con_Printf("Version: %s build %s\n", gamename, buildstring);
1176 void Host_Say(qboolean teamonly)
1182 // LordHavoc: long say messages
1184 qboolean fromServer = false;
1186 if (cmd_source == src_command)
1188 if (cls.state == ca_dedicated)
1195 Cmd_ForwardToServer ();
1200 if (Cmd_Argc () < 2)
1203 if (!teamplay.integer)
1213 // note this uses the chat prefix \001
1214 if (!fromServer && !teamonly)
1215 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1216 else if (!fromServer && teamonly)
1217 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1218 else if(*(sv_adminnick.string))
1219 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1221 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1222 p2 = text + strlen(text);
1223 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1225 if (p2[-1] == '\"' && quoted)
1230 strlcat(text, "\n", sizeof(text));
1232 // note: save is not a valid edict if fromServer is true
1234 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1235 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1236 SV_ClientPrint(text);
1239 if (cls.state == ca_dedicated)
1240 Con_Print(&text[1]);
1244 void Host_Say_f(void)
1250 void Host_Say_Team_f(void)
1256 void Host_Tell_f(void)
1258 const char *playername_start = NULL;
1259 size_t playername_length = 0;
1260 int playernumber = 0;
1263 const char *p1, *p2;
1264 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1265 qboolean fromServer = false;
1267 if (cmd_source == src_command)
1269 if (cls.state == ca_dedicated)
1273 Cmd_ForwardToServer ();
1278 if (Cmd_Argc () < 2)
1281 // note this uses the chat prefix \001
1283 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1284 else if(*(sv_adminnick.string))
1285 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1287 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1290 p2 = p1 + strlen(p1);
1291 // remove the target name
1292 while (p1 < p2 && *p1 == ' ')
1297 while (p1 < p2 && *p1 == ' ')
1299 while (p1 < p2 && isdigit(*p1))
1301 playernumber = playernumber * 10 + (*p1 - '0');
1309 playername_start = p1;
1310 while (p1 < p2 && *p1 != '"')
1312 playername_length = p1 - playername_start;
1318 playername_start = p1;
1319 while (p1 < p2 && *p1 != ' ')
1321 playername_length = p1 - playername_start;
1323 while (p1 < p2 && *p1 == ' ')
1325 if(playername_start)
1327 // set playernumber to the right client
1329 if(playername_length >= sizeof(namebuf))
1332 Con_Print("Host_Tell: too long player name/ID\n");
1334 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1337 memcpy(namebuf, playername_start, playername_length);
1338 namebuf[playername_length] = 0;
1339 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1341 if (!svs.clients[playernumber].active)
1343 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1347 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1350 Con_Print("Host_Tell: invalid player name/ID\n");
1352 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1355 // remove trailing newlines
1356 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1358 // remove quotes if present
1364 else if (fromServer)
1365 Con_Print("Host_Tell: missing end quote\n");
1367 SV_ClientPrint("Host_Tell: missing end quote\n");
1369 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1372 return; // empty say
1373 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1379 host_client = svs.clients + playernumber;
1380 SV_ClientPrint(text);
1390 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1391 void Host_Color(int changetop, int changebottom)
1393 int top, bottom, playercolor;
1395 // get top and bottom either from the provided values or the current values
1396 // (allows changing only top or bottom, or both at once)
1397 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1398 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1402 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1408 playercolor = top*16 + bottom;
1410 if (cmd_source == src_command)
1412 Cvar_SetValueQuick(&cl_color, playercolor);
1416 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1419 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1421 Con_DPrint("Calling SV_ChangeTeam\n");
1422 prog->globals.server->time = sv.time;
1423 prog->globals.generic[OFS_PARM0] = playercolor;
1424 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1425 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1430 if (host_client->edict)
1432 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1433 val->_float = playercolor;
1434 host_client->edict->fields.server->team = bottom + 1;
1436 host_client->colors = playercolor;
1437 if (host_client->old_colors != host_client->colors)
1439 host_client->old_colors = host_client->colors;
1440 // send notification to all clients
1441 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1442 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1443 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1448 void Host_Color_f(void)
1452 if (Cmd_Argc() == 1)
1454 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1455 Con_Print("color <0-15> [0-15]\n");
1459 if (Cmd_Argc() == 2)
1460 top = bottom = atoi(Cmd_Argv(1));
1463 top = atoi(Cmd_Argv(1));
1464 bottom = atoi(Cmd_Argv(2));
1466 Host_Color(top, bottom);
1469 void Host_TopColor_f(void)
1471 if (Cmd_Argc() == 1)
1473 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1474 Con_Print("topcolor <0-15>\n");
1478 Host_Color(atoi(Cmd_Argv(1)), -1);
1481 void Host_BottomColor_f(void)
1483 if (Cmd_Argc() == 1)
1485 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1486 Con_Print("bottomcolor <0-15>\n");
1490 Host_Color(-1, atoi(Cmd_Argv(1)));
1493 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1494 void Host_Rate_f(void)
1498 if (Cmd_Argc() != 2)
1500 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1501 Con_Print("rate <bytespersecond>\n");
1505 rate = atoi(Cmd_Argv(1));
1507 if (cmd_source == src_command)
1509 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1513 host_client->rate = rate;
1521 void Host_Kill_f (void)
1523 if (host_client->edict->fields.server->health <= 0)
1525 SV_ClientPrint("Can't suicide -- already dead!\n");
1529 prog->globals.server->time = sv.time;
1530 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1531 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1540 void Host_Pause_f (void)
1542 if (!pausable.integer)
1543 SV_ClientPrint("Pause not allowed.\n");
1547 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1548 // send notification to all clients
1549 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1550 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1555 ======================
1557 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1558 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1559 ======================
1561 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1562 static void Host_PModel_f (void)
1567 if (Cmd_Argc () == 1)
1569 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1572 i = atoi(Cmd_Argv(1));
1574 if (cmd_source == src_command)
1576 if (cl_pmodel.integer == i)
1578 Cvar_SetValue ("_cl_pmodel", i);
1579 if (cls.state == ca_connected)
1580 Cmd_ForwardToServer ();
1584 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1588 //===========================================================================
1596 void Host_PreSpawn_f (void)
1598 if (host_client->spawned)
1600 Con_Print("prespawn not valid -- already spawned\n");
1604 if (host_client->netconnection)
1606 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1607 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1608 MSG_WriteByte (&host_client->netconnection->message, 2);
1609 host_client->sendsignon = 0; // enable unlimited sends again
1612 // reset the name change timer because the client will send name soon
1613 host_client->nametime = 0;
1621 void Host_Spawn_f (void)
1625 int stats[MAX_CL_STATS];
1627 if (host_client->spawned)
1629 Con_Print("Spawn not valid -- already spawned\n");
1633 // reset name change timer again because they might want to change name
1634 // again in the first 5 seconds after connecting
1635 host_client->nametime = 0;
1637 // LordHavoc: moved this above the QC calls at FrikaC's request
1638 // LordHavoc: commented this out
1639 //if (host_client->netconnection)
1640 // SZ_Clear (&host_client->netconnection->message);
1642 // run the entrance script
1645 // loaded games are fully initialized already
1646 if (prog->funcoffsets.RestoreGame)
1648 Con_DPrint("Calling RestoreGame\n");
1649 prog->globals.server->time = sv.time;
1650 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1651 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1656 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1658 // copy spawn parms out of the client_t
1659 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1660 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1662 // call the spawn function
1663 host_client->clientconnectcalled = true;
1664 prog->globals.server->time = sv.time;
1665 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1666 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1668 if (cls.state == ca_dedicated)
1669 Con_Printf("%s connected\n", host_client->name);
1671 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1674 if (!host_client->netconnection)
1677 // send time of update
1678 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1679 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1681 // send all current names, colors, and frag counts
1682 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1684 if (!client->active)
1686 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1687 MSG_WriteByte (&host_client->netconnection->message, i);
1688 MSG_WriteString (&host_client->netconnection->message, client->name);
1689 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1690 MSG_WriteByte (&host_client->netconnection->message, i);
1691 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1692 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1693 MSG_WriteByte (&host_client->netconnection->message, i);
1694 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1697 // send all current light styles
1698 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1700 if (sv.lightstyles[i][0])
1702 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1703 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1704 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1709 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1710 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1711 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1713 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1714 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1715 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1717 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1718 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1719 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1721 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1722 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1723 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1726 // Never send a roll angle, because savegames can catch the server
1727 // in a state where it is expecting the client to correct the angle
1728 // and it won't happen if the game was just loaded, so you wind up
1729 // with a permanent head tilt
1732 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1733 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1734 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1735 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1739 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1740 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1741 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1742 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1745 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1747 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1748 MSG_WriteByte (&host_client->netconnection->message, 3);
1756 void Host_Begin_f (void)
1758 host_client->spawned = true;
1760 // LordHavoc: note: this code also exists in SV_DropClient
1764 for (i = 0;i < svs.maxclients;i++)
1765 if (svs.clients[i].active && !svs.clients[i].spawned)
1767 if (i == svs.maxclients)
1769 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1770 sv.paused = sv.loadgame = false; // we're basically done with loading now
1775 //===========================================================================
1782 Kicks a user off of the server
1785 void Host_Kick_f (void)
1788 const char *message = NULL;
1791 qboolean byNumber = false;
1799 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1801 i = (int)(atof(Cmd_Argv(2)) - 1);
1802 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1808 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1810 if (!host_client->active)
1812 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1817 if (i < svs.maxclients)
1819 if (cmd_source == src_command)
1821 if (cls.state == ca_dedicated)
1824 who = cl_name.string;
1829 // can't kick yourself!
1830 if (host_client == save)
1835 message = Cmd_Args();
1836 COM_ParseToken_Simple(&message, false, false);
1839 message++; // skip the #
1840 while (*message == ' ') // skip white space
1842 message += strlen(Cmd_Argv(2)); // skip the number
1844 while (*message && *message == ' ')
1848 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1850 SV_ClientPrintf("Kicked by %s\n", who);
1851 SV_DropClient (false); // kicked
1859 ===============================================================================
1863 ===============================================================================
1871 void Host_Give_f (void)
1879 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1884 v = atoi (Cmd_Argv(2));
1898 // MED 01/04/97 added hipnotic give stuff
1899 if (gamemode == GAME_HIPNOTIC)
1904 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1906 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1908 else if (t[0] == '9')
1909 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1910 else if (t[0] == '0')
1911 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1912 else if (t[0] >= '2')
1913 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1918 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1923 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1926 host_client->edict->fields.server->ammo_shells = v;
1929 if (gamemode == GAME_ROGUE)
1931 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1934 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1935 host_client->edict->fields.server->ammo_nails = v;
1940 host_client->edict->fields.server->ammo_nails = v;
1944 if (gamemode == GAME_ROGUE)
1946 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1950 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1951 host_client->edict->fields.server->ammo_nails = v;
1956 if (gamemode == GAME_ROGUE)
1958 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1962 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1963 host_client->edict->fields.server->ammo_rockets = v;
1968 host_client->edict->fields.server->ammo_rockets = v;
1972 if (gamemode == GAME_ROGUE)
1974 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1978 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1979 host_client->edict->fields.server->ammo_rockets = v;
1984 host_client->edict->fields.server->health = v;
1987 if (gamemode == GAME_ROGUE)
1989 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1993 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1994 host_client->edict->fields.server->ammo_cells = v;
1999 host_client->edict->fields.server->ammo_cells = v;
2003 if (gamemode == GAME_ROGUE)
2005 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
2009 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
2010 host_client->edict->fields.server->ammo_cells = v;
2017 prvm_edict_t *FindViewthing (void)
2022 for (i=0 ; i<prog->num_edicts ; i++)
2024 e = PRVM_EDICT_NUM(i);
2025 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
2028 Con_Print("No viewthing on map\n");
2037 void Host_Viewmodel_f (void)
2046 e = FindViewthing ();
2051 m = Mod_ForName (Cmd_Argv(1), false, true, false);
2052 if (!m || !m->loaded || !m->Draw)
2054 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
2058 e->fields.server->frame = 0;
2059 cl.model_precache[(int)e->fields.server->modelindex] = m;
2067 void Host_Viewframe_f (void)
2077 e = FindViewthing ();
2081 m = cl.model_precache[(int)e->fields.server->modelindex];
2083 f = atoi(Cmd_Argv(1));
2084 if (f >= m->numframes)
2087 e->fields.server->frame = f;
2091 void PrintFrameName (dp_model_t *m, int frame)
2094 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2096 Con_Printf("frame %i\n", frame);
2104 void Host_Viewnext_f (void)
2113 e = FindViewthing ();
2117 m = cl.model_precache[(int)e->fields.server->modelindex];
2119 e->fields.server->frame = e->fields.server->frame + 1;
2120 if (e->fields.server->frame >= m->numframes)
2121 e->fields.server->frame = m->numframes - 1;
2123 PrintFrameName (m, (int)e->fields.server->frame);
2131 void Host_Viewprev_f (void)
2140 e = FindViewthing ();
2145 m = cl.model_precache[(int)e->fields.server->modelindex];
2147 e->fields.server->frame = e->fields.server->frame - 1;
2148 if (e->fields.server->frame < 0)
2149 e->fields.server->frame = 0;
2151 PrintFrameName (m, (int)e->fields.server->frame);
2155 ===============================================================================
2159 ===============================================================================
2168 void Host_Startdemos_f (void)
2172 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2178 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2181 Con_DPrintf("%i demo(s) in loop\n", c);
2183 for (i=1 ; i<c+1 ; i++)
2184 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2186 // LordHavoc: clear the remaining slots
2187 for (;i <= MAX_DEMOS;i++)
2188 cls.demos[i-1][0] = 0;
2190 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2204 Return to looping demos
2207 void Host_Demos_f (void)
2209 if (cls.state == ca_dedicated)
2211 if (cls.demonum == -1)
2221 Return to looping demos
2224 void Host_Stopdemo_f (void)
2226 if (!cls.demoplayback)
2229 Host_ShutdownServer ();
2232 void Host_SendCvar_f (void)
2236 const char *cvarname;
2241 cvarname = Cmd_Argv(1);
2242 if (cls.state == ca_connected)
2244 c = Cvar_FindVar(cvarname);
2245 // LordHavoc: if there is no such cvar or if it is private, send a
2246 // reply indicating that it has no value
2247 if(!c || (c->flags & CVAR_PRIVATE))
2248 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2250 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2253 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2257 if (cls.state != ca_dedicated)
2261 for(;i<svs.maxclients;i++)
2262 if(svs.clients[i].active && svs.clients[i].netconnection)
2264 host_client = &svs.clients[i];
2265 Host_ClientCommands("sendcvar %s\n", cvarname);
2270 static void MaxPlayers_f(void)
2274 if (Cmd_Argc() != 2)
2276 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2282 Con_Print("maxplayers can not be changed while a server is running.\n");
2286 n = atoi(Cmd_Argv(1));
2287 n = bound(1, n, MAX_SCOREBOARD);
2288 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2291 Mem_Free(svs.clients);
2293 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2295 Cvar_Set ("deathmatch", "0");
2297 Cvar_Set ("deathmatch", "1");
2300 //=============================================================================
2302 // QuakeWorld commands
2305 =====================
2308 Send the rest of the command line over as
2309 an unconnected command.
2310 =====================
2312 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2316 lhnetsocket_t *mysocket;
2318 if (!rcon_password.string || !rcon_password.string[0])
2320 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2324 for (i = 0;rcon_password.string[i];i++)
2326 if (ISWHITESPACE(rcon_password.string[i]))
2328 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2334 to = cls.netcon->peeraddress;
2337 if (!rcon_address.string[0])
2339 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2342 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2344 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2347 // simply put together the rcon packet and send it
2348 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2353 ====================
2356 user <name or userid>
2358 Dump userdata / masterdata for a user
2359 ====================
2361 void Host_User_f (void) // credit: taken from QuakeWorld
2366 if (Cmd_Argc() != 2)
2368 Con_Printf ("Usage: user <username / userid>\n");
2372 uid = atoi(Cmd_Argv(1));
2374 for (i = 0;i < cl.maxclients;i++)
2376 if (!cl.scores[i].name[0])
2378 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2380 InfoString_Print(cl.scores[i].qw_userinfo);
2384 Con_Printf ("User not in server.\n");
2388 ====================
2391 Dump userids for all current players
2392 ====================
2394 void Host_Users_f (void) // credit: taken from QuakeWorld
2400 Con_Printf ("userid frags name\n");
2401 Con_Printf ("------ ----- ----\n");
2402 for (i = 0;i < cl.maxclients;i++)
2404 if (cl.scores[i].name[0])
2406 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2411 Con_Printf ("%i total users\n", c);
2416 Host_FullServerinfo_f
2418 Sent by server when serverinfo changes
2421 // TODO: shouldn't this be a cvar instead?
2422 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2425 if (Cmd_Argc() != 2)
2427 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2431 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2432 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2433 cl.qw_teamplay = atoi(temp);
2440 Allow clients to change userinfo
2444 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2451 if (Cmd_Argc() != 2)
2453 Con_Printf ("fullinfo <complete info string>\n");
2463 while (*s && *s != '\\')
2469 Con_Printf ("MISSING VALUE\n");
2475 while (*s && *s != '\\')
2482 CL_SetInfo(key, value, false, false, false, false);
2490 Allow clients to change userinfo
2493 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2495 if (Cmd_Argc() == 1)
2497 InfoString_Print(cls.userinfo);
2500 if (Cmd_Argc() != 3)
2502 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2505 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2509 ====================
2512 packet <destination> <contents>
2514 Contents allows \n escape character
2515 ====================
2517 void Host_Packet_f (void) // credit: taken from QuakeWorld
2523 lhnetaddress_t address;
2524 lhnetsocket_t *mysocket;
2526 if (Cmd_Argc() != 3)
2528 Con_Printf ("packet <destination> <contents>\n");
2532 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2534 Con_Printf ("Bad address\n");
2540 send[0] = send[1] = send[2] = send[3] = 0xff;
2542 l = (int)strlen (in);
2543 for (i=0 ; i<l ; i++)
2545 if (out >= send + sizeof(send) - 1)
2547 if (in[i] == '\\' && in[i+1] == 'n')
2552 else if (in[i] == '\\' && in[i+1] == '0')
2557 else if (in[i] == '\\' && in[i+1] == 't')
2562 else if (in[i] == '\\' && in[i+1] == 'r')
2567 else if (in[i] == '\\' && in[i+1] == '"')
2576 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2578 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2580 NetConn_Write(mysocket, send, out - send, &address);
2584 ====================
2587 Send back ping and packet loss update for all current players to this player
2588 ====================
2590 void Host_Pings_f (void)
2592 int i, j, ping, packetloss;
2595 if (!host_client->netconnection)
2598 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2600 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2601 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2603 for (i = 0;i < svs.maxclients;i++)
2606 if (svs.clients[i].netconnection)
2607 for (j = 0;j < NETGRAPH_PACKETS;j++)
2608 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2610 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2611 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2612 ping = bound(0, ping, 9999);
2613 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2615 // send qw_svc_updateping and qw_svc_updatepl messages
2616 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2617 MSG_WriteShort(&host_client->netconnection->message, ping);
2618 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2619 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2623 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2624 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2625 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2628 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2629 MSG_WriteString(&host_client->netconnection->message, "\n");
2632 void Host_PingPLReport_f(void)
2636 if (l > cl.maxclients)
2638 for (i = 0;i < l;i++)
2640 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2641 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2645 //=============================================================================
2652 void Host_InitCommands (void)
2654 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2656 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2657 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2658 if (gamemode == GAME_NEHAHRA)
2660 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2661 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2662 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2663 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2664 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2668 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2669 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2670 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2671 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2672 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2674 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2675 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2676 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2677 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2678 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2679 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2680 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2681 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2682 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2683 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2684 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2685 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2686 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2687 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2688 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2690 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2691 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2692 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2694 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2695 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2696 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2697 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2699 Cvar_RegisterVariable (&cl_name);
2700 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2701 Cvar_RegisterVariable (&cl_color);
2702 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2703 Cvar_RegisterVariable (&cl_rate);
2704 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2705 if (gamemode == GAME_NEHAHRA)
2707 Cvar_RegisterVariable (&cl_pmodel);
2708 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2711 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2712 Cvar_RegisterVariable (&cl_playermodel);
2713 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2714 Cvar_RegisterVariable (&cl_playerskin);
2715 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2717 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2718 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2719 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2720 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2722 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2724 Cvar_RegisterVariable (&rcon_password);
2725 Cvar_RegisterVariable (&rcon_address);
2726 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2727 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2728 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2729 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2730 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2731 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2732 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2733 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2734 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2736 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2737 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2739 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2740 Cvar_RegisterVariable (&r_fixtrans_auto);
2742 Cvar_RegisterVariable (&team);
2743 Cvar_RegisterVariable (&skin);
2744 Cvar_RegisterVariable (&noaim);
2746 Cvar_RegisterVariable(&sv_cheats);
2747 Cvar_RegisterVariable(&sv_adminnick);
2748 Cvar_RegisterVariable(&sv_status_privacy);
2751 void Host_NoOperation_f(void)