2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
33 void Host_Quit_f (void)
44 void Host_Status_f (void)
47 int seconds, minutes, hours = 0, j, players;
48 void (*print) (const char *fmt, ...);
50 if (cmd_source == src_command)
54 Cmd_ForwardToServer ();
60 print = SV_ClientPrintf;
62 for (players = 0, j = 0;j < svs.maxclients;j++)
63 if (svs.clients[j].active)
65 print ("host: %s\n", Cvar_VariableString ("hostname"));
66 print ("version: %s build %s\n", gamename, buildstring);
67 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
68 print ("map: %s\n", sv.name);
69 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
70 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
74 seconds = (int)(realtime - client->connecttime);
75 minutes = seconds / 60;
78 seconds -= (minutes * 60);
81 minutes -= (hours * 60);
85 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
86 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
95 Sets client to godmode
98 void Host_God_f (void)
100 if (cmd_source == src_command)
102 Cmd_ForwardToServer ();
108 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
112 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
113 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
114 SV_ClientPrint("godmode OFF\n");
116 SV_ClientPrint("godmode ON\n");
119 void Host_Notarget_f (void)
121 if (cmd_source == src_command)
123 Cmd_ForwardToServer ();
129 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
133 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
134 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
135 SV_ClientPrint("notarget OFF\n");
137 SV_ClientPrint("notarget ON\n");
140 qboolean noclip_anglehack;
142 void Host_Noclip_f (void)
144 if (cmd_source == src_command)
146 Cmd_ForwardToServer ();
152 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
156 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
158 noclip_anglehack = true;
159 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160 SV_ClientPrint("noclip ON\n");
164 noclip_anglehack = false;
165 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166 SV_ClientPrint("noclip OFF\n");
174 Sets client to flymode
177 void Host_Fly_f (void)
179 if (cmd_source == src_command)
181 Cmd_ForwardToServer ();
187 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
191 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
193 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
194 SV_ClientPrint("flymode ON\n");
198 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
199 SV_ClientPrint("flymode OFF\n");
210 void Host_Ping_f (void)
214 void (*print) (const char *fmt, ...);
216 if (cmd_source == src_command)
220 Cmd_ForwardToServer ();
226 print = SV_ClientPrintf;
228 print("Client ping times:\n");
229 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
233 print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
238 ===============================================================================
242 ===============================================================================
246 ======================
251 command from the console. Active clients are kicked off.
252 ======================
254 void Host_Map_f (void)
256 char level[MAX_QPATH];
260 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
264 if (cmd_source != src_command)
267 cls.demonum = -1; // stop demo loop in case this fails
270 Host_ShutdownServer(false);
272 // remove console or menu
274 key_consoleactive = 0;
276 svs.serverflags = 0; // haven't completed an episode yet
277 allowcheats = sv_cheats.integer != 0;
278 strcpy(level, Cmd_Argv(1));
279 SV_SpawnServer(level);
280 if (sv.active && cls.state == ca_disconnected)
283 CL_EstablishConnection("local:1");
292 Goes to a new map, taking all clients along
295 void Host_Changelevel_f (void)
297 char level[MAX_QPATH];
301 Con_Print("changelevel <levelname> : continue game on a new level\n");
309 if (cls.demoplayback)
311 Con_Print("Only the server may changelevel\n");
314 if (cmd_source != src_command)
317 // remove console or menu
319 key_consoleactive = 0;
322 SV_SaveSpawnparms ();
324 allowcheats = sv_cheats.integer != 0;
325 strcpy(level, Cmd_Argv(1));
326 SV_SpawnServer(level);
327 if (sv.active && cls.state == ca_disconnected)
330 CL_EstablishConnection("local:1");
339 Restarts the current server for a dead player
342 void Host_Restart_f (void)
344 char mapname[MAX_QPATH];
348 Con_Print("restart : restart current level\n");
351 if (!sv.active || cls.demoplayback)
353 Con_Print("Only the server may restart\n");
356 if (cmd_source != src_command)
359 // remove console or menu
361 key_consoleactive = 0;
363 allowcheats = sv_cheats.integer != 0;
364 strcpy(mapname, sv.name);
365 SV_SpawnServer(mapname);
366 if (sv.active && cls.state == ca_disconnected)
369 CL_EstablishConnection("local:1");
378 This command causes the client to wait for the signon messages again.
379 This is sent just before a server changes levels
382 void Host_Reconnect_f (void)
384 if (cmd_source == src_command)
386 Con_Print("reconnect is not valid from the console\n");
391 Con_Print("reconnect : wait for signon messages again\n");
396 //Con_Print("reconnect: no signon, ignoring reconnect\n");
399 cls.signon = 0; // need new connection messages
403 =====================
406 User command to connect to server
407 =====================
409 void Host_Connect_f (void)
413 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
418 CL_EstablishConnection(Cmd_Argv(1));
421 CL_EstablishConnection(Cmd_Argv(1));
427 ===============================================================================
431 ===============================================================================
434 #define SAVEGAME_VERSION 5
440 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
443 void Host_SavegameComment (char *text)
448 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
450 // LordHavoc: added min() to prevent overflow
451 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
452 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
453 memcpy (text+22, kills, strlen(kills));
454 // convert space to _ to make stdio happy
455 // LordHavoc: convert control characters to _ as well
456 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
459 text[SAVEGAME_COMMENT_LENGTH] = '\0';
468 void Host_Savegame_f (void)
470 char name[MAX_QPATH];
473 char comment[SAVEGAME_COMMENT_LENGTH+1];
475 if (cmd_source != src_command)
478 if (cls.state != ca_connected || !sv.active)
480 Con_Print("Not playing a local game.\n");
486 Con_Print("Can't save in intermission.\n");
490 for (i = 0;i < svs.maxclients;i++)
492 if (svs.clients[i].active)
496 Con_Print("Can't save multiplayer games.\n");
499 if (svs.clients[i].edict->fields.server->deadflag)
501 Con_Print("Can't savegame with a dead player\n");
509 Con_Print("save <savename> : save a game\n");
513 if (strstr(Cmd_Argv(1), ".."))
515 Con_Print("Relative pathnames are not allowed.\n");
519 strlcpy (name, Cmd_Argv(1), sizeof (name));
520 FS_DefaultExtension (name, ".sav", sizeof (name));
522 Con_Printf("Saving game to %s...\n", name);
523 f = FS_Open (name, "wb", false, false);
526 Con_Print("ERROR: couldn't open.\n");
530 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
531 Host_SavegameComment (comment);
532 FS_Printf(f, "%s\n", comment);
533 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
534 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
535 FS_Printf(f, "%d\n", current_skill);
536 FS_Printf(f, "%s\n", sv.name);
537 FS_Printf(f, "%f\n",sv.time);
539 // write the light styles
540 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
542 if (sv.lightstyles[i][0])
543 FS_Printf(f, "%s\n", sv.lightstyles[i]);
550 PRVM_ED_WriteGlobals (f);
551 for (i=0 ; i<prog->num_edicts ; i++)
552 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
557 Con_Print("done.\n");
566 void Host_Loadgame_f (void)
568 char filename[MAX_QPATH];
569 char mapname[MAX_QPATH];
578 float spawn_parms[NUM_SPAWN_PARMS];
580 if (cmd_source != src_command)
585 Con_Print("load <savename> : load a game\n");
589 strcpy (filename, Cmd_Argv(1));
590 FS_DefaultExtension (filename, ".sav", sizeof (filename));
592 Con_Printf("Loading game from %s...\n", filename);
594 cls.demonum = -1; // stop demo loop in case this fails
596 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
599 Con_Print("ERROR: couldn't open.\n");
604 COM_ParseToken(&t, false);
605 version = atoi(com_token);
606 if (version != SAVEGAME_VERSION)
609 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
614 // this is a little hard to parse, as : is a separator in COM_ParseToken,
615 // so use the console parser instead
616 COM_ParseTokenConsole(&t);
618 for (i = 0;i < NUM_SPAWN_PARMS;i++)
620 COM_ParseToken(&t, false);
621 spawn_parms[i] = atof(com_token);
624 COM_ParseToken(&t, false);
625 // this silliness is so we can load 1.06 save files, which have float skill values
626 current_skill = (int)(atof(com_token) + 0.5);
627 Cvar_SetValue ("skill", (float)current_skill);
630 COM_ParseToken(&t, false);
631 strcpy (mapname, com_token);
634 COM_ParseToken(&t, false);
635 time = atof(com_token);
637 allowcheats = sv_cheats.integer != 0;
639 SV_SpawnServer (mapname);
643 Con_Print("Couldn't load map\n");
646 sv.paused = true; // pause until all clients connect
649 // load the light styles
651 for (i = 0;i < MAX_LIGHTSTYLES;i++)
654 COM_ParseToken(&t, false);
655 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
658 // load the edicts out of the savegame file
665 while (COM_ParseToken(&t, false))
666 if (!strcmp(com_token, "}"))
668 if (!COM_ParseToken(&start, false))
673 if (strcmp(com_token,"{"))
676 Host_Error ("First token isn't a brace");
681 // parse the global vars
682 PRVM_ED_ParseGlobals (start);
687 if (entnum >= MAX_EDICTS)
690 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
692 while (entnum >= prog->max_edicts)
693 //SV_IncreaseEdicts();
694 PRVM_MEM_IncreaseEdicts();
695 ent = PRVM_EDICT_NUM(entnum);
696 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
697 ent->priv.server->free = false;
698 PRVM_ED_ParseEdict (start, ent);
700 // link it into the bsp tree
701 if (!ent->priv.server->free)
702 SV_LinkEdict (ent, false);
708 prog->num_edicts = entnum;
711 for (i = 0;i < NUM_SPAWN_PARMS;i++)
712 svs.clients[0].spawn_parms[i] = spawn_parms[i];
714 // make sure we're connected to loopback
715 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
716 CL_EstablishConnection("local:1");
721 //============================================================================
724 ======================
726 ======================
728 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
729 void Host_Name_f (void)
732 char newName[sizeof(host_client->name)];
734 if (Cmd_Argc () == 1)
736 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
740 if (Cmd_Argc () == 2)
741 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
743 strlcpy (newName, Cmd_Args(), sizeof (newName));
745 for (i = 0, j = 0;newName[i];i++)
746 if (newName[i] != '\r' && newName[i] != '\n')
747 newName[j++] = newName[i];
750 if (cmd_source == src_command)
752 Cvar_Set ("_cl_name", newName);
753 if (cls.state == ca_connected)
754 Cmd_ForwardToServer ();
758 if (sv.time < host_client->nametime)
760 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
764 host_client->nametime = sv.time + 5;
766 // point the string back at updateclient->name to keep it safe
767 strlcpy (host_client->name, newName, sizeof (host_client->name));
768 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
769 if (strcmp(host_client->old_name, host_client->name))
771 if (host_client->spawned)
772 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
773 strcpy(host_client->old_name, host_client->name);
774 // send notification to all clients
775 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
776 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
777 MSG_WriteString (&sv.reliable_datagram, host_client->name);
782 ======================
784 ======================
786 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
787 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
788 void Host_Playermodel_f (void)
791 char newPath[sizeof(host_client->playermodel)];
793 if (Cmd_Argc () == 1)
795 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
799 if (Cmd_Argc () == 2)
800 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
802 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
804 for (i = 0, j = 0;newPath[i];i++)
805 if (newPath[i] != '\r' && newPath[i] != '\n')
806 newPath[j++] = newPath[i];
809 if (cmd_source == src_command)
811 Cvar_Set ("_cl_playermodel", newPath);
812 if (cls.state == ca_connected)
813 Cmd_ForwardToServer ();
818 if (sv.time < host_client->nametime)
820 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
824 host_client->nametime = sv.time + 5;
827 // point the string back at updateclient->name to keep it safe
828 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
829 if( eval_playermodel )
830 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
831 if (strcmp(host_client->old_model, host_client->playermodel))
833 strcpy(host_client->old_model, host_client->playermodel);
834 /*// send notification to all clients
835 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
836 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
837 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
842 ======================
844 ======================
846 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
847 void Host_Playerskin_f (void)
850 char newPath[sizeof(host_client->playerskin)];
852 if (Cmd_Argc () == 1)
854 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
858 if (Cmd_Argc () == 2)
859 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
861 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
863 for (i = 0, j = 0;newPath[i];i++)
864 if (newPath[i] != '\r' && newPath[i] != '\n')
865 newPath[j++] = newPath[i];
868 if (cmd_source == src_command)
870 Cvar_Set ("_cl_playerskin", newPath);
871 if (cls.state == ca_connected)
872 Cmd_ForwardToServer ();
877 if (sv.time < host_client->nametime)
879 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
883 host_client->nametime = sv.time + 5;
886 // point the string back at updateclient->name to keep it safe
887 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
888 if( eval_playerskin )
889 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
890 if (strcmp(host_client->old_skin, host_client->playerskin))
892 if (host_client->spawned)
893 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
894 strcpy(host_client->old_skin, host_client->playerskin);
895 /*// send notification to all clients
896 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
897 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
898 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
902 void Host_Version_f (void)
904 Con_Printf("Version: %s build %s\n", gamename, buildstring);
907 void Host_Say(qboolean teamonly)
913 // LordHavoc: long say messages
915 qboolean fromServer = false;
917 if (cmd_source == src_command)
919 if (cls.state == ca_dedicated)
926 Cmd_ForwardToServer ();
934 if (!teamplay.integer)
937 // turn on color set 1
946 dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
948 dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
949 p2 = text + strlen(text);
950 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
952 if (p2[-1] == '\"' && quoted)
957 strlcat(text, "\n", sizeof(text));
959 // note: save is not a valid edict if fromServer is true
961 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
962 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
963 SV_ClientPrint(text);
966 if (cls.state == ca_dedicated)
971 void Host_Say_f(void)
977 void Host_Say_Team_f(void)
983 void Host_Tell_f(void)
988 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
989 qboolean fromServer = false;
991 if (cmd_source == src_command)
993 if (cls.state == ca_dedicated)
997 Cmd_ForwardToServer ();
1002 if (Cmd_Argc () < 3)
1006 sprintf (text, "%s: ", host_client->name);
1008 sprintf (text, "<%s> ", hostname.string);
1011 p2 = p1 + strlen(p1);
1012 // remove the target name
1013 while (p1 < p2 && *p1 != ' ')
1015 while (p1 < p2 && *p1 == ' ')
1017 // remove trailing newlines
1018 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1020 // remove quotes if present
1026 else if (fromServer)
1027 Con_Print("Host_Tell: missing end quote\n");
1029 SV_ClientPrint("Host_Tell: missing end quote\n");
1031 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1033 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1039 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1040 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1041 SV_ClientPrint(text);
1051 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1052 void Host_Color_f(void)
1057 func_t SV_ChangeTeam;
1059 if (Cmd_Argc() == 1)
1061 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1062 Con_Print("color <0-15> [0-15]\n");
1066 if (Cmd_Argc() == 2)
1067 top = bottom = atoi(Cmd_Argv(1));
1070 top = atoi(Cmd_Argv(1));
1071 bottom = atoi(Cmd_Argv(2));
1075 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1079 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1083 playercolor = top*16 + bottom;
1085 if (cmd_source == src_command)
1087 Cvar_SetValue ("_cl_color", playercolor);
1088 if (cls.state == ca_connected)
1089 Cmd_ForwardToServer ();
1093 if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1095 Con_DPrint("Calling SV_ChangeTeam\n");
1096 prog->globals.server->time = sv.time;
1097 prog->globals.generic[OFS_PARM0] = playercolor;
1098 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1099 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1104 if (host_client->edict)
1106 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1107 val->_float = playercolor;
1108 host_client->edict->fields.server->team = bottom + 1;
1110 host_client->colors = playercolor;
1111 if (host_client->old_colors != host_client->colors)
1113 host_client->old_colors = host_client->colors;
1114 // send notification to all clients
1115 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1116 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1117 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1122 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1123 void Host_Rate_f(void)
1127 if (Cmd_Argc() != 2)
1129 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1130 Con_Print("rate <500-25000>\n");
1134 rate = atoi(Cmd_Argv(1));
1136 if (cmd_source == src_command)
1138 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1139 if (cls.state == ca_connected)
1140 Cmd_ForwardToServer ();
1144 host_client->rate = rate;
1152 void Host_Kill_f (void)
1154 if (cmd_source == src_command)
1156 Cmd_ForwardToServer ();
1160 if (host_client->edict->fields.server->health <= 0)
1162 SV_ClientPrint("Can't suicide -- already dead!\n");
1166 prog->globals.server->time = sv.time;
1167 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1168 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1177 void Host_Pause_f (void)
1180 if (cmd_source == src_command)
1182 Cmd_ForwardToServer ();
1185 if (!pausable.integer)
1186 SV_ClientPrint("Pause not allowed.\n");
1190 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1191 // send notification to all clients
1192 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1193 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1198 ======================
1200 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1201 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1202 ======================
1204 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1205 static void Host_PModel_f (void)
1210 if (Cmd_Argc () == 1)
1212 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1215 i = atoi(Cmd_Argv(1));
1217 if (cmd_source == src_command)
1219 if (cl_pmodel.integer == i)
1221 Cvar_SetValue ("_cl_pmodel", i);
1222 if (cls.state == ca_connected)
1223 Cmd_ForwardToServer ();
1227 if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1231 //===========================================================================
1239 void Host_PreSpawn_f (void)
1241 if (cmd_source == src_command)
1243 Con_Print("prespawn is not valid from the console\n");
1247 if (host_client->spawned)
1249 Con_Print("prespawn not valid -- already spawned\n");
1253 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1254 MSG_WriteByte (&host_client->message, svc_signonnum);
1255 MSG_WriteByte (&host_client->message, 2);
1256 host_client->sendsignon = true;
1258 // reset the name change timer because the client will send name soon
1259 host_client->nametime = 0;
1267 void Host_Spawn_f (void)
1273 int stats[MAX_CL_STATS];
1275 if (cmd_source == src_command)
1277 Con_Print("spawn is not valid from the console\n");
1281 if (host_client->spawned)
1283 Con_Print("Spawn not valid -- already spawned\n");
1287 // reset name change timer again because they might want to change name
1288 // again in the first 5 seconds after connecting
1289 host_client->nametime = 0;
1291 // LordHavoc: moved this above the QC calls at FrikaC's request
1292 // send all current names, colors, and frag counts
1293 SZ_Clear (&host_client->message);
1295 // run the entrance script
1298 // loaded games are fully initialized already
1299 // if this is the last client to be connected, unpause
1302 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1303 if ((RestoreGame = (func_t)(f - prog->functions)))
1305 Con_DPrint("Calling RestoreGame\n");
1306 prog->globals.server->time = sv.time;
1307 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1308 PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1313 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1315 // copy spawn parms out of the client_t
1316 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1317 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1319 // call the spawn function
1320 host_client->clientconnectcalled = true;
1321 prog->globals.server->time = sv.time;
1322 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1323 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1325 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1326 Con_Printf("%s entered the game\n", host_client->name);
1328 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1332 // send time of update
1333 MSG_WriteByte (&host_client->message, svc_time);
1334 MSG_WriteFloat (&host_client->message, sv.time);
1336 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1338 if (!client->active)
1340 MSG_WriteByte (&host_client->message, svc_updatename);
1341 MSG_WriteByte (&host_client->message, i);
1342 MSG_WriteString (&host_client->message, client->name);
1343 MSG_WriteByte (&host_client->message, svc_updatefrags);
1344 MSG_WriteByte (&host_client->message, i);
1345 MSG_WriteShort (&host_client->message, client->frags);
1346 MSG_WriteByte (&host_client->message, svc_updatecolors);
1347 MSG_WriteByte (&host_client->message, i);
1348 MSG_WriteByte (&host_client->message, client->colors);
1351 // send all current light styles
1352 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1354 if (sv.lightstyles[i][0])
1356 MSG_WriteByte (&host_client->message, svc_lightstyle);
1357 MSG_WriteByte (&host_client->message, (char)i);
1358 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1363 MSG_WriteByte (&host_client->message, svc_updatestat);
1364 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1365 MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
1367 MSG_WriteByte (&host_client->message, svc_updatestat);
1368 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1369 MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
1371 MSG_WriteByte (&host_client->message, svc_updatestat);
1372 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1373 MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
1375 MSG_WriteByte (&host_client->message, svc_updatestat);
1376 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1377 MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
1380 // Never send a roll angle, because savegames can catch the server
1381 // in a state where it is expecting the client to correct the angle
1382 // and it won't happen if the game was just loaded, so you wind up
1383 // with a permanent head tilt
1384 MSG_WriteByte (&host_client->message, svc_setangle);
1385 MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
1386 MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
1387 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1389 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1391 MSG_WriteByte (&host_client->message, svc_signonnum);
1392 MSG_WriteByte (&host_client->message, 3);
1393 host_client->sendsignon = true;
1401 void Host_Begin_f (void)
1403 if (cmd_source == src_command)
1405 Con_Print("begin is not valid from the console\n");
1409 host_client->spawned = true;
1412 //===========================================================================
1419 Kicks a user off of the server
1422 void Host_Kick_f (void)
1425 const char *message = NULL;
1428 qboolean byNumber = false;
1430 if (cmd_source != src_command || !sv.active)
1436 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1438 i = atof(Cmd_Argv(2)) - 1;
1439 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1445 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1447 if (!host_client->active)
1449 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1454 if (i < svs.maxclients)
1456 if (cmd_source == src_command)
1458 if (cls.state == ca_dedicated)
1461 who = cl_name.string;
1466 // can't kick yourself!
1467 if (host_client == save)
1472 message = Cmd_Args();
1473 COM_ParseToken(&message, false);
1476 message++; // skip the #
1477 while (*message == ' ') // skip white space
1479 message += strlen(Cmd_Argv(2)); // skip the number
1481 while (*message && *message == ' ')
1485 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1487 SV_ClientPrintf("Kicked by %s\n", who);
1488 SV_DropClient (false); // kicked
1496 ===============================================================================
1500 ===============================================================================
1508 void Host_Give_f (void)
1514 if (cmd_source == src_command)
1516 Cmd_ForwardToServer ();
1522 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1527 v = atoi (Cmd_Argv(2));
1541 // MED 01/04/97 added hipnotic give stuff
1542 if (gamemode == GAME_HIPNOTIC)
1547 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1549 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1551 else if (t[0] == '9')
1552 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1553 else if (t[0] == '0')
1554 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1555 else if (t[0] >= '2')
1556 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1561 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1566 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1569 host_client->edict->fields.server->ammo_shells = v;
1572 if (gamemode == GAME_ROGUE)
1574 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1577 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1578 host_client->edict->fields.server->ammo_nails = v;
1583 host_client->edict->fields.server->ammo_nails = v;
1587 if (gamemode == GAME_ROGUE)
1589 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1593 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1594 host_client->edict->fields.server->ammo_nails = v;
1599 if (gamemode == GAME_ROGUE)
1601 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1605 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1606 host_client->edict->fields.server->ammo_rockets = v;
1611 host_client->edict->fields.server->ammo_rockets = v;
1615 if (gamemode == GAME_ROGUE)
1617 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1621 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1622 host_client->edict->fields.server->ammo_rockets = v;
1627 host_client->edict->fields.server->health = v;
1630 if (gamemode == GAME_ROGUE)
1632 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1636 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1637 host_client->edict->fields.server->ammo_cells = v;
1642 host_client->edict->fields.server->ammo_cells = v;
1646 if (gamemode == GAME_ROGUE)
1648 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1652 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1653 host_client->edict->fields.server->ammo_cells = v;
1660 prvm_edict_t *FindViewthing (void)
1665 for (i=0 ; i<prog->num_edicts ; i++)
1667 e = PRVM_EDICT_NUM(i);
1668 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1671 Con_Print("No viewthing on map\n");
1680 void Host_Viewmodel_f (void)
1689 e = FindViewthing ();
1694 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1695 if (!m || !m->loaded || !m->Draw)
1697 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1701 e->fields.server->frame = 0;
1702 cl.model_precache[(int)e->fields.server->modelindex] = m;
1710 void Host_Viewframe_f (void)
1720 e = FindViewthing ();
1724 m = cl.model_precache[(int)e->fields.server->modelindex];
1726 f = atoi(Cmd_Argv(1));
1727 if (f >= m->numframes)
1730 e->fields.server->frame = f;
1734 void PrintFrameName (model_t *m, int frame)
1737 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1739 Con_Printf("frame %i\n", frame);
1747 void Host_Viewnext_f (void)
1756 e = FindViewthing ();
1760 m = cl.model_precache[(int)e->fields.server->modelindex];
1762 e->fields.server->frame = e->fields.server->frame + 1;
1763 if (e->fields.server->frame >= m->numframes)
1764 e->fields.server->frame = m->numframes - 1;
1766 PrintFrameName (m, e->fields.server->frame);
1774 void Host_Viewprev_f (void)
1783 e = FindViewthing ();
1788 m = cl.model_precache[(int)e->fields.server->modelindex];
1790 e->fields.server->frame = e->fields.server->frame - 1;
1791 if (e->fields.server->frame < 0)
1792 e->fields.server->frame = 0;
1794 PrintFrameName (m, e->fields.server->frame);
1798 ===============================================================================
1802 ===============================================================================
1811 void Host_Startdemos_f (void)
1815 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1821 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1824 Con_Printf("%i demo(s) in loop\n", c);
1826 for (i=1 ; i<c+1 ; i++)
1827 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1829 // LordHavoc: clear the remaining slots
1830 for (;i <= MAX_DEMOS;i++)
1831 cls.demos[i-1][0] = 0;
1833 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1847 Return to looping demos
1850 void Host_Demos_f (void)
1852 if (cls.state == ca_dedicated)
1854 if (cls.demonum == -1)
1864 Return to looping demos
1867 void Host_Stopdemo_f (void)
1869 if (!cls.demoplayback)
1872 Host_ShutdownServer (false);
1875 static void MaxPlayers_f(void)
1879 if (Cmd_Argc() != 2)
1881 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1887 Con_Print("maxplayers can not be changed while a server is running.\n");
1891 n = atoi(Cmd_Argv(1));
1892 n = bound(1, n, MAX_SCOREBOARD);
1893 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1896 Mem_Free(svs.clients);
1898 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1900 Cvar_Set ("deathmatch", "0");
1902 Cvar_Set ("deathmatch", "1");
1905 //=============================================================================
1912 void Host_InitCommands (void)
1914 Cmd_AddCommand ("status", Host_Status_f);
1915 Cmd_AddCommand ("quit", Host_Quit_f);
1916 if (gamemode == GAME_NEHAHRA)
1918 Cmd_AddCommand ("max", Host_God_f);
1919 Cmd_AddCommand ("monster", Host_Notarget_f);
1920 Cmd_AddCommand ("scrag", Host_Fly_f);
1921 Cmd_AddCommand ("wraith", Host_Noclip_f);
1922 Cmd_AddCommand ("gimme", Host_Give_f);
1926 Cmd_AddCommand ("god", Host_God_f);
1927 Cmd_AddCommand ("notarget", Host_Notarget_f);
1928 Cmd_AddCommand ("fly", Host_Fly_f);
1929 Cmd_AddCommand ("noclip", Host_Noclip_f);
1930 Cmd_AddCommand ("give", Host_Give_f);
1932 Cmd_AddCommand ("map", Host_Map_f);
1933 Cmd_AddCommand ("restart", Host_Restart_f);
1934 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1935 Cmd_AddCommand ("connect", Host_Connect_f);
1936 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1937 Cmd_AddCommand ("version", Host_Version_f);
1938 Cmd_AddCommand ("say", Host_Say_f);
1939 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1940 Cmd_AddCommand ("tell", Host_Tell_f);
1941 Cmd_AddCommand ("kill", Host_Kill_f);
1942 Cmd_AddCommand ("pause", Host_Pause_f);
1943 Cmd_AddCommand ("kick", Host_Kick_f);
1944 Cmd_AddCommand ("ping", Host_Ping_f);
1945 Cmd_AddCommand ("load", Host_Loadgame_f);
1946 Cmd_AddCommand ("save", Host_Savegame_f);
1948 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1949 Cmd_AddCommand ("demos", Host_Demos_f);
1950 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1952 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1953 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1954 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1955 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1957 Cvar_RegisterVariable (&cl_name);
1958 Cmd_AddCommand ("name", Host_Name_f);
1959 Cvar_RegisterVariable (&cl_color);
1960 Cmd_AddCommand ("color", Host_Color_f);
1961 Cvar_RegisterVariable (&cl_rate);
1962 Cmd_AddCommand ("rate", Host_Rate_f);
1963 if (gamemode == GAME_NEHAHRA)
1965 Cvar_RegisterVariable (&cl_pmodel);
1966 Cmd_AddCommand ("pmodel", Host_PModel_f);
1969 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1970 Cvar_RegisterVariable (&cl_playermodel);
1971 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1972 Cvar_RegisterVariable (&cl_playerskin);
1973 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1975 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1976 Cmd_AddCommand ("spawn", Host_Spawn_f);
1977 Cmd_AddCommand ("begin", Host_Begin_f);
1978 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1980 Cvar_RegisterVariable(&sv_cheats);