2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Transfusion_Episode_f (void);
38 void M_Menu_Transfusion_Skill_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Options_f (void);
44 void M_Menu_Options_Effects_f (void);
45 void M_Menu_Options_Graphics_f (void);
46 void M_Menu_Options_ColorControl_f (void);
47 void M_Menu_Keys_f (void);
48 void M_Menu_Reset_f (void);
49 void M_Menu_Video_f (void);
50 void M_Menu_Help_f (void);
51 void M_Menu_Credits_f (void);
52 void M_Menu_Quit_f (void);
53 void M_Menu_LanConfig_f (void);
54 void M_Menu_GameOptions_f (void);
55 void M_Menu_ServerList_f (void);
57 void M_Main_Draw (void);
58 void M_SinglePlayer_Draw (void);
59 void M_Transfusion_Episode_Draw (void);
60 void M_Transfusion_Skill_Draw (void);
61 void M_Load_Draw (void);
62 void M_Save_Draw (void);
63 void M_MultiPlayer_Draw (void);
64 void M_Setup_Draw (void);
65 void M_Options_Draw (void);
66 void M_Options_Effects_Draw (void);
67 void M_Options_Graphics_Draw (void);
68 void M_Options_ColorControl_Draw (void);
69 void M_Keys_Draw (void);
70 void M_Reset_Draw (void);
71 void M_Video_Draw (void);
72 void M_Help_Draw (void);
73 void M_Credits_Draw (void);
74 void M_Quit_Draw (void);
75 void M_LanConfig_Draw (void);
76 void M_GameOptions_Draw (void);
77 void M_ServerList_Draw (void);
79 void M_Main_Key (int key, char ascii);
80 void M_SinglePlayer_Key (int key, char ascii);
81 void M_Transfusion_Episode_Key (int key, char ascii);
82 void M_Transfusion_Skill_Key (int key, char ascii);
83 void M_Load_Key (int key, char ascii);
84 void M_Save_Key (int key, char ascii);
85 void M_MultiPlayer_Key (int key, char ascii);
86 void M_Setup_Key (int key, char ascii);
87 void M_Options_Key (int key, char ascii);
88 void M_Options_Effects_Key (int key, char ascii);
89 void M_Options_Graphics_Key (int key, char ascii);
90 void M_Options_ColorControl_Key (int key, char ascii);
91 void M_Keys_Key (int key, char ascii);
92 void M_Reset_Key (int key, char ascii);
93 void M_Video_Key (int key, char ascii);
94 void M_Help_Key (int key, char ascii);
95 void M_Credits_Key (int key, char ascii);
96 void M_Quit_Key (int key, char ascii);
97 void M_LanConfig_Key (int key, char ascii);
98 void M_GameOptions_Key (int key, char ascii);
99 void M_ServerList_Key (int key, char ascii);
101 qboolean m_entersound; // play after drawing a frame, so caching
102 // won't disrupt the sound
104 char m_return_reason [32];
106 void M_Update_Return_Reason(char *s)
108 strlcpy(m_return_reason, s, sizeof(m_return_reason));
110 Con_Printf("%s\n", s);
113 #define StartingGame (m_multiplayer_cursor == 1)
114 #define JoiningGame (m_multiplayer_cursor == 0)
117 #define NumberOfNehahraDemos 34
122 } nehahrademonames_t;
124 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
126 {"intro", "Prologue"},
127 {"genf", "The Beginning"},
128 {"genlab", "A Doomed Project"},
129 {"nehcre", "The New Recruits"},
130 {"maxneh", "Breakthrough"},
131 {"maxchar", "Renewal and Duty"},
132 {"crisis", "Worlds Collide"},
133 {"postcris", "Darkening Skies"},
134 {"hearing", "The Hearing"},
135 {"getjack", "On a Mexican Radio"},
136 {"prelude", "Honor and Justice"},
137 {"abase", "A Message Sent"},
138 {"effect", "The Other Side"},
139 {"uhoh", "Missing in Action"},
140 {"prepare", "The Response"},
141 {"vision", "Farsighted Eyes"},
142 {"maxturns", "Enter the Immortal"},
143 {"backlot", "Separate Ways"},
144 {"maxside", "The Ancient Runes"},
145 {"counter", "The New Initiative"},
146 {"warprep", "Ghosts to the World"},
147 {"counter1", "A Fate Worse Than Death"},
148 {"counter2", "Friendly Fire"},
149 {"counter3", "Minor Setback"},
150 {"madmax", "Scores to Settle"},
151 {"quake", "One Man"},
152 {"cthmm", "Shattered Masks"},
153 {"shades", "Deal with the Dead"},
154 {"gophil", "An Unlikely Hero"},
155 {"cstrike", "War in Hell"},
156 {"shubset", "The Conspiracy"},
157 {"shubdie", "Even Death May Die"},
158 {"newranks", "An Empty Throne"},
159 {"seal", "The Seal is Broken"}
162 float menu_x, menu_y, menu_width, menu_height;
164 void M_Background(int width, int height)
166 menu_width = bound(1, width, vid_conwidth.integer);
167 menu_height = bound(1, height, vid_conheight.integer);
168 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
169 menu_y = (vid_conheight.integer - menu_height) * 0.5;
170 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
171 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
178 Draws one solid graphics character
181 void M_DrawCharacter (float cx, float cy, int num)
186 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 void M_Print(float cx, float cy, const char *str)
191 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
194 void M_PrintRed (float cx, float cy, const char *str)
196 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
199 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
202 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
204 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
207 void M_DrawPic (float cx, float cy, char *picname)
209 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
212 qbyte identityTable[256];
213 qbyte translationTable[256];
215 void M_BuildTranslationTable(int top, int bottom)
218 qbyte *dest, *source;
220 for (j = 0; j < 256; j++)
221 identityTable[j] = j;
222 dest = translationTable;
223 source = identityTable;
224 memcpy (dest, source, 256);
226 // LordHavoc: corrected skin color ranges
227 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
228 memcpy (dest + TOP_RANGE, source + top, 16);
230 for (j=0 ; j<16 ; j++)
231 dest[TOP_RANGE+j] = source[top+15-j];
233 // LordHavoc: corrected skin color ranges
234 if (bottom < 128 || (bottom >= 224 && bottom < 240))
235 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
237 for (j=0 ; j<16 ; j++)
238 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 void M_DrawTextBox (float x, float y, float width, float height)
250 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
251 for (n = 0; n < height; n++)
254 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
256 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
263 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
264 for (n = 0; n < height; n++)
268 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
270 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
272 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
279 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
280 for (n = 0; n < height; n++)
283 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
285 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
288 //=============================================================================
290 //int m_save_demonum;
297 void M_ToggleMenu_f (void)
301 if (key_dest != key_menu || m_state != m_main)
312 void M_Demo_Draw (void)
316 M_Background(320, 200);
318 for (i = 0;i < NumberOfNehahraDemos;i++)
319 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
322 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
326 void M_Menu_Demos_f (void)
333 void M_Demo_Key (int k, char ascii)
342 S_LocalSound ("sound/misc/menu2.wav");
345 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
350 S_LocalSound ("sound/misc/menu1.wav");
353 demo_cursor = NumberOfNehahraDemos-1;
358 S_LocalSound ("sound/misc/menu1.wav");
360 if (demo_cursor >= NumberOfNehahraDemos)
366 //=============================================================================
371 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
373 void M_Menu_Main_f (void)
375 if (gamemode == GAME_NEHAHRA)
377 if (NehGameType == TYPE_DEMO)
379 else if (NehGameType == TYPE_GAME)
384 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
386 else if (gamemode == GAME_TRANSFUSION) {
387 if (sv.active && !cl.intermission && cl.islocalgame)
396 if (key_dest != key_menu)
398 m_save_demonum = cls.demonum;
408 void M_Main_Draw (void)
413 if (gamemode == GAME_TRANSFUSION) {
415 M_Background(640, 480);
416 p = Draw_CachePic ("gfx/tb-transfusion", false);
417 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
419 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
420 for (y1 = 1; y1 <= 8; y1++)
422 if (MAIN_ITEMS == 7 && y1 == 4)
424 M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
427 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
428 y3 = m_main_cursor + 2;
430 y3 = m_main_cursor + 1;
431 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
435 M_Background(320, 200);
436 M_DrawPic (16, 4, "gfx/qplaque.lmp");
437 p = Draw_CachePic ("gfx/ttl_main.lmp", false);
438 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
440 if (gamemode == GAME_NEHAHRA)
442 if (NehGameType == TYPE_BOTH)
443 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
444 else if (NehGameType == TYPE_GAME)
445 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
447 M_DrawPic (72, 32, "gfx/demomenu.lmp");
450 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
452 f = (int)(realtime * 10)%6;
454 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
458 void M_Main_Key (int key, char ascii)
465 //cls.demonum = m_save_demonum;
466 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
471 S_LocalSound ("sound/misc/menu1.wav");
472 if (++m_main_cursor >= MAIN_ITEMS)
477 S_LocalSound ("sound/misc/menu1.wav");
478 if (--m_main_cursor < 0)
479 m_main_cursor = MAIN_ITEMS - 1;
485 if (gamemode == GAME_NEHAHRA)
490 switch (m_main_cursor)
493 M_Menu_SinglePlayer_f ();
501 M_Menu_MultiPlayer_f ();
511 Cbuf_AddText ("disconnect\n");
512 Cbuf_AddText ("playdemo endcred\n");
521 switch (m_main_cursor)
524 M_Menu_SinglePlayer_f ();
528 M_Menu_MultiPlayer_f ();
538 Cbuf_AddText ("disconnect\n");
539 Cbuf_AddText ("playdemo endcred\n");
548 switch (m_main_cursor)
557 Cbuf_AddText ("disconnect\n");
558 Cbuf_AddText ("playdemo endcred\n");
572 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
574 switch (m_main_cursor)
577 M_Menu_SinglePlayer_f ();
581 M_Menu_MultiPlayer_f ();
600 else if (gamemode == GAME_TRANSFUSION) {
603 switch (m_main_cursor)
606 M_Menu_Transfusion_Episode_f ();
610 M_Menu_MultiPlayer_f ();
636 switch (m_main_cursor)
639 M_Menu_Transfusion_Episode_f ();
643 M_Menu_MultiPlayer_f ();
674 switch (m_main_cursor)
677 M_Menu_SinglePlayer_f ();
681 M_Menu_MultiPlayer_f ();
700 //=============================================================================
701 /* SINGLE PLAYER MENU */
703 int m_singleplayer_cursor;
704 #define SINGLEPLAYER_ITEMS 3
707 void M_Menu_SinglePlayer_f (void)
710 m_state = m_singleplayer;
715 void M_SinglePlayer_Draw (void)
719 M_Background(320, 200);
721 M_DrawPic (16, 4, "gfx/qplaque.lmp");
722 p = Draw_CachePic ("gfx/ttl_sgl.lmp", false);
724 // Some mods don't have a single player mode
725 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
729 M_DrawTextBox (60, 8 * 8, 23, 4);
730 if (gamemode == GAME_NEXUIZ)
731 M_Print(95, 10 * 8, "Nexuiz is for");
732 else if (gamemode == GAME_GOODVSBAD2)
733 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
734 else // if (gamemode == GAME_BATTLEMECH)
735 M_Print(95, 10 * 8, "Battlemech is for");
736 M_Print(83, 11 * 8, "multiplayer play only");
742 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
743 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
745 f = (int)(realtime * 10)%6;
747 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
752 void M_SinglePlayer_Key (int key, char ascii)
754 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
756 if (key == K_ESCAPE || key == K_ENTER)
768 S_LocalSound ("sound/misc/menu1.wav");
769 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
770 m_singleplayer_cursor = 0;
774 S_LocalSound ("sound/misc/menu1.wav");
775 if (--m_singleplayer_cursor < 0)
776 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
782 switch (m_singleplayer_cursor)
787 Cbuf_AddText ("disconnect\n");
788 Cbuf_AddText ("maxplayers 1\n");
789 Cbuf_AddText ("deathmatch 0\n");
790 Cbuf_AddText ("coop 0\n");
791 if (gamemode == GAME_TRANSFUSION)
794 M_Menu_Transfusion_Episode_f ();
797 Cbuf_AddText ("startmap_sp\n");
811 //=============================================================================
814 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
816 #define MAX_SAVEGAMES 12
817 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
818 int loadable[MAX_SAVEGAMES];
820 void M_ScanSaves (void)
823 char name[MAX_OSPATH];
824 char buf[SAVEGAME_COMMENT_LENGTH + 256];
829 for (i=0 ; i<MAX_SAVEGAMES ; i++)
831 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
833 sprintf (name, "s%i.sav", (int)i);
834 f = FS_Open (name, "rb", false, false);
837 // read enough to get the comment
838 len = FS_Read(f, buf, sizeof(buf) - 1);
839 buf[sizeof(buf) - 1] = 0;
842 COM_ParseToken(&t, false);
843 version = atoi(com_token);
845 COM_ParseToken(&t, false);
846 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
848 // change _ back to space
849 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850 if (m_filenames[i][j] == '_')
851 m_filenames[i][j] = ' ';
857 void M_Menu_Load_f (void)
866 void M_Menu_Save_f (void)
881 void M_Load_Draw (void)
886 M_Background(320, 200);
888 p = Draw_CachePic ("gfx/p_load.lmp", false);
889 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp" );
891 for (i=0 ; i< MAX_SAVEGAMES; i++)
892 M_Print(16, 32 + 8*i, m_filenames[i]);
895 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
899 void M_Save_Draw (void)
904 M_Background(320, 200);
906 p = Draw_CachePic ("gfx/p_save.lmp", false);
907 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
909 for (i=0 ; i<MAX_SAVEGAMES ; i++)
910 M_Print(16, 32 + 8*i, m_filenames[i]);
913 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
917 void M_Load_Key (int k, char ascii)
922 if (gamemode == GAME_TRANSFUSION)
925 M_Menu_SinglePlayer_f ();
929 S_LocalSound ("sound/misc/menu2.wav");
930 if (!loadable[load_cursor])
935 // issue the load command
936 Cbuf_AddText (va ("load s%i\n", load_cursor) );
941 S_LocalSound ("sound/misc/menu1.wav");
944 load_cursor = MAX_SAVEGAMES-1;
949 S_LocalSound ("sound/misc/menu1.wav");
951 if (load_cursor >= MAX_SAVEGAMES)
958 void M_Save_Key (int k, char ascii)
963 if (gamemode == GAME_TRANSFUSION)
966 M_Menu_SinglePlayer_f ();
972 Cbuf_AddText (va("save s%i\n", load_cursor));
977 S_LocalSound ("sound/misc/menu1.wav");
980 load_cursor = MAX_SAVEGAMES-1;
985 S_LocalSound ("sound/misc/menu1.wav");
987 if (load_cursor >= MAX_SAVEGAMES)
993 //=============================================================================
994 /* Transfusion Single Player Episode Menu */
996 int m_episode_cursor;
997 #define EPISODE_ITEMS 6
999 void M_Menu_Transfusion_Episode_f (void)
1001 m_entersound = true;
1002 m_state = m_transfusion_episode;
1003 key_dest = key_menu;
1006 void M_Transfusion_Episode_Draw (void)
1010 M_Background(640, 480);
1012 p = Draw_CachePic ("gfx/tb-episodes", false);
1013 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1014 for (y = 0; y < EPISODE_ITEMS; y++){
1015 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1018 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1021 void M_Transfusion_Episode_Key (int key, char ascii)
1030 S_LocalSound ("sound/misc/menu1.wav");
1032 if (m_episode_cursor >= EPISODE_ITEMS)
1033 m_episode_cursor = 0;
1037 S_LocalSound ("sound/misc/menu1.wav");
1039 if (m_episode_cursor < 0)
1040 m_episode_cursor = EPISODE_ITEMS - 1;
1044 Cbuf_AddText ("deathmatch 0\n");
1045 m_entersound = true;
1046 M_Menu_Transfusion_Skill_f ();
1050 //=============================================================================
1051 /* Transfusion Single Player Skill Menu */
1053 int m_skill_cursor = 2;
1054 #define SKILL_ITEMS 5
1056 void M_Menu_Transfusion_Skill_f (void)
1058 m_entersound = true;
1059 m_state = m_transfusion_skill;
1060 key_dest = key_menu;
1063 void M_Transfusion_Skill_Draw (void)
1067 M_Background(640, 480);
1069 p = Draw_CachePic ("gfx/tb-difficulty", false);
1070 M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1072 for (y = 0; y < SKILL_ITEMS; y++)
1074 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1076 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1079 void M_Transfusion_Skill_Key (int key, char ascii)
1084 M_Menu_Transfusion_Episode_f ();
1088 S_LocalSound ("sound/misc/menu1.wav");
1090 if (m_skill_cursor >= SKILL_ITEMS)
1095 S_LocalSound ("sound/misc/menu1.wav");
1097 if (m_skill_cursor < 0)
1098 m_skill_cursor = SKILL_ITEMS - 1;
1102 m_entersound = true;
1103 switch (m_skill_cursor)
1106 Cbuf_AddText ("skill 1\n");
1109 Cbuf_AddText ("skill 2\n");
1112 Cbuf_AddText ("skill 3\n");
1115 Cbuf_AddText ("skill 4\n");
1118 Cbuf_AddText ("skill 5\n");
1121 key_dest = key_game;
1123 Cbuf_AddText ("disconnect\n");
1124 Cbuf_AddText ("maxplayers 1\n");
1125 Cbuf_AddText ("deathmatch 0\n");
1126 Cbuf_AddText ("coop 0\n");
1127 switch (m_episode_cursor)
1130 Cbuf_AddText ("map e1m1\n");
1133 Cbuf_AddText ("map e2m1\n");
1136 Cbuf_AddText ("map e3m1\n");
1139 Cbuf_AddText ("map e4m1\n");
1142 Cbuf_AddText ("map e6m1\n");
1145 Cbuf_AddText ("map cp01\n");
1150 //=============================================================================
1151 /* MULTIPLAYER MENU */
1153 int m_multiplayer_cursor;
1154 #define MULTIPLAYER_ITEMS 3
1157 void M_Menu_MultiPlayer_f (void)
1159 key_dest = key_menu;
1160 m_state = m_multiplayer;
1161 m_entersound = true;
1165 void M_MultiPlayer_Draw (void)
1170 if (gamemode == GAME_TRANSFUSION)
1172 M_Background(640, 480);
1173 p = Draw_CachePic ("gfx/tb-online", false);
1174 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1175 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1176 M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1177 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1180 M_Background(320, 200);
1182 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1183 p = Draw_CachePic ("gfx/p_multi.lmp", false);
1184 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1185 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
1187 f = (int)(realtime * 10)%6;
1189 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1193 void M_MultiPlayer_Key (int key, char ascii)
1202 S_LocalSound ("sound/misc/menu1.wav");
1203 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1204 m_multiplayer_cursor = 0;
1208 S_LocalSound ("sound/misc/menu1.wav");
1209 if (--m_multiplayer_cursor < 0)
1210 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1214 m_entersound = true;
1215 switch (m_multiplayer_cursor)
1219 M_Menu_LanConfig_f ();
1229 //=============================================================================
1232 int setup_cursor = 4;
1233 int setup_cursor_table[] = {40, 64, 88, 124, 140};
1235 char setup_myname[32];
1237 int setup_oldbottom;
1243 #define NUM_SETUP_CMDS 5
1245 void M_Menu_Setup_f (void)
1247 key_dest = key_menu;
1249 m_entersound = true;
1250 strcpy(setup_myname, cl_name.string);
1251 setup_top = setup_oldtop = cl_color.integer >> 4;
1252 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1253 setup_rate = cl_rate.integer;
1256 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1257 static qbyte *menuplyr_pixels;
1258 static unsigned int *menuplyr_translated;
1260 typedef struct ratetable_s
1267 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1268 static ratetable_t setup_ratetable[] =
1271 {1500, "28.8 mediocre"},
1272 {2000, "28.8 good"},
1273 {2500, "33.6 mediocre"},
1274 {3000, "33.6 good"},
1276 {4000, "56k mediocre"},
1277 {4500, "56k adequate"},
1280 {15000, "128k ISDN"},
1281 {25000, "broadband"}
1284 static int setup_rateindex(int rate)
1287 for (i = 0;i < RATES;i++)
1288 if (setup_ratetable[i].rate > setup_rate)
1290 return bound(1, i, RATES) - 1;
1293 void M_Setup_Draw (void)
1298 M_Background(320, 200);
1300 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1301 p = Draw_CachePic ("gfx/p_multi.lmp", false);
1302 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1304 M_Print(64, 40, "Your name");
1305 M_DrawTextBox (160, 32, 16, 1);
1306 M_Print(168, 40, setup_myname);
1308 if (gamemode != GAME_GOODVSBAD2)
1310 M_Print(64, 64, "Shirt color");
1311 M_Print(64, 88, "Pants color");
1314 M_Print(64, 124-8, "Network speed limit");
1315 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1317 M_DrawTextBox (64, 140-8, 14, 1);
1318 M_Print(72, 140, "Accept Changes");
1320 // LordHavoc: rewrote this code greatly
1324 menuplyr_load = false;
1326 menuplyr_bottom = -1;
1327 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1329 data = LoadLMP (f, 0, 0, true);
1330 menuplyr_width = image_width;
1331 menuplyr_height = image_height;
1333 menuplyr_pixels = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height);
1334 menuplyr_translated = Mem_Alloc(cl_mempool, menuplyr_width * menuplyr_height * 4);
1335 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1340 if (menuplyr_pixels)
1342 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1344 menuplyr_top = setup_top;
1345 menuplyr_bottom = setup_bottom;
1346 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1347 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1348 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1349 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1351 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1352 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1355 if (setup_cursor == 0)
1356 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1358 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1362 void M_Setup_Key (int k, char ascii)
1369 M_Menu_MultiPlayer_f ();
1373 S_LocalSound ("sound/misc/menu1.wav");
1375 if (setup_cursor < 0)
1376 setup_cursor = NUM_SETUP_CMDS-1;
1380 S_LocalSound ("sound/misc/menu1.wav");
1382 if (setup_cursor >= NUM_SETUP_CMDS)
1387 if (setup_cursor < 1)
1389 S_LocalSound ("sound/misc/menu3.wav");
1390 if (setup_cursor == 1)
1391 setup_top = setup_top - 1;
1392 if (setup_cursor == 2)
1393 setup_bottom = setup_bottom - 1;
1394 if (setup_cursor == 3)
1396 l = setup_rateindex(setup_rate) - 1;
1399 setup_rate = setup_ratetable[l].rate;
1403 if (setup_cursor < 1)
1406 S_LocalSound ("sound/misc/menu3.wav");
1407 if (setup_cursor == 1)
1408 setup_top = setup_top + 1;
1409 if (setup_cursor == 2)
1410 setup_bottom = setup_bottom + 1;
1411 if (setup_cursor == 3)
1413 l = setup_rateindex(setup_rate) + 1;
1416 setup_rate = setup_ratetable[l].rate;
1421 if (setup_cursor == 0)
1424 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1427 // setup_cursor == 4 (Accept changes)
1428 if (strcmp(cl_name.string, setup_myname) != 0)
1429 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1430 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1431 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1432 if (setup_rate != setup_oldrate)
1433 Cbuf_AddText(va("rate %i\n", setup_rate));
1435 m_entersound = true;
1436 M_Menu_MultiPlayer_f ();
1440 if (setup_cursor == 0)
1442 if (strlen(setup_myname))
1443 setup_myname[strlen(setup_myname)-1] = 0;
1448 if (ascii < 32 || ascii > 126)
1450 if (setup_cursor == 0)
1452 l = (int)strlen(setup_myname);
1455 setup_myname[l+1] = 0;
1456 setup_myname[l] = ascii;
1465 if (setup_bottom > 15)
1467 if (setup_bottom < 0)
1471 //=============================================================================
1474 #define SLIDER_RANGE 10
1476 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1481 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1482 M_DrawCharacter (x-8, y, 128);
1483 for (i = 0;i < SLIDER_RANGE;i++)
1484 M_DrawCharacter (x + i*8, y, 129);
1485 M_DrawCharacter (x+i*8, y, 130);
1486 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1487 if (fabs((int)num - num) < 0.01)
1488 sprintf(text, "%i", (int)num);
1490 sprintf(text, "%.2f", num);
1491 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1494 void M_DrawCheckbox (int x, int y, int on)
1497 M_Print(x, y, "on");
1499 M_Print(x, y, "off");
1503 #define OPTIONS_ITEMS 39
1507 void M_Menu_Options_f (void)
1509 key_dest = key_menu;
1510 m_state = m_options;
1511 m_entersound = true;
1514 extern cvar_t slowmo;
1515 extern dllhandle_t jpeg_dll;
1516 extern cvar_t gl_texture_anisotropy;
1517 extern cvar_t r_textshadow;
1519 void M_Menu_Options_AdjustSliders (int dir)
1522 S_LocalSound ("sound/misc/menu3.wav");
1525 if (options_cursor == optnum++)
1526 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1527 else if (options_cursor == optnum++)
1528 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1529 else if (options_cursor == optnum++)
1530 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1531 else if (options_cursor == optnum++)
1532 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1533 else if (options_cursor == optnum++)
1534 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1535 else if (options_cursor == optnum++)
1536 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1537 else if (options_cursor == optnum++)
1538 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1539 else if (options_cursor == optnum++)
1540 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1541 else if (options_cursor == optnum++)
1542 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1543 else if (options_cursor == optnum++)
1544 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1545 else if (options_cursor == optnum++)
1546 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1547 else if (options_cursor == optnum++)
1548 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1549 else if (options_cursor == optnum++)
1550 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1551 else if (options_cursor == optnum++)
1552 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1553 else if (options_cursor == optnum++)
1554 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1555 else if (options_cursor == optnum++)
1556 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1557 else if (options_cursor == optnum++)
1558 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1559 else if (options_cursor == optnum++)
1560 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1561 else if (options_cursor == optnum++)
1562 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1563 else if (options_cursor == optnum++)
1564 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1565 else if (options_cursor == optnum++)
1566 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1567 else if (options_cursor == optnum++)
1568 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1569 else if (options_cursor == optnum++)
1570 Cvar_SetValueQuick (&showfps, !showfps.integer);
1571 else if (options_cursor == optnum++)
1572 Cvar_SetValueQuick (&showtime, !showtime.integer);
1573 else if (options_cursor == optnum++)
1574 Cvar_SetValueQuick (&showdate, !showdate.integer);
1575 else if (options_cursor == optnum++)
1577 if (cl_forwardspeed.value > 200)
1579 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1580 Cvar_SetValueQuick (&cl_backspeed, 200);
1584 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1585 Cvar_SetValueQuick (&cl_backspeed, 400);
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&freelook, !freelook.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1606 void M_Options_PrintCommand(char *s, int enabled)
1610 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1611 M_ItemPrint(0, opty, s, enabled);
1617 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1621 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1622 M_ItemPrint(0, opty, s, enabled);
1623 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1629 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1633 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1634 M_ItemPrint(0, opty, s, enabled);
1635 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1641 void M_Options_Draw (void)
1646 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1648 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1649 p = Draw_CachePic("gfx/p_option.lmp", false);
1650 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1653 optcursor = options_cursor;
1654 visible = (menu_height - 32) / 8;
1655 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1657 M_Options_PrintCommand( "Customize controls", true);
1658 M_Options_PrintCommand( " Go to console", true);
1659 M_Options_PrintCommand( " Reset to defaults", true);
1660 M_Options_PrintCommand( " Video", true);
1661 M_Options_PrintCommand( " Effects", true);
1662 M_Options_PrintCommand( " Graphics", true);
1663 M_Options_PrintCommand( " Color Control", true);
1664 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1665 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1666 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1667 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1668 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1669 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1670 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1671 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1672 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1673 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1674 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1675 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1676 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1677 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1678 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1679 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1680 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1681 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1682 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1683 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1684 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1685 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1686 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1687 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1688 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1689 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1690 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1691 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1692 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1693 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1694 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1695 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1699 void M_Options_Key (int k, char ascii)
1708 m_entersound = true;
1709 switch (options_cursor)
1716 key_dest = key_game;
1717 Con_ToggleConsole_f ();
1726 M_Menu_Options_Effects_f ();
1729 M_Menu_Options_Graphics_f ();
1732 M_Menu_Options_ColorControl_f ();
1735 M_Menu_Options_AdjustSliders (1);
1741 S_LocalSound ("sound/misc/menu1.wav");
1743 if (options_cursor < 0)
1744 options_cursor = OPTIONS_ITEMS-1;
1748 S_LocalSound ("sound/misc/menu1.wav");
1750 if (options_cursor >= OPTIONS_ITEMS)
1755 M_Menu_Options_AdjustSliders (-1);
1759 M_Menu_Options_AdjustSliders (1);
1764 #define OPTIONS_EFFECTS_ITEMS 36
1766 int options_effects_cursor;
1768 void M_Menu_Options_Effects_f (void)
1770 key_dest = key_menu;
1771 m_state = m_options_effects;
1772 m_entersound = true;
1776 extern cvar_t r_detailtextures;
1777 extern cvar_t cl_stainmaps;
1778 extern cvar_t cl_stainmaps_clearonload;
1779 extern cvar_t r_explosionclip;
1780 extern cvar_t r_modellights;
1781 extern cvar_t r_coronas;
1782 extern cvar_t gl_flashblend;
1783 extern cvar_t cl_beams_polygon;
1784 extern cvar_t cl_beams_relative;
1785 extern cvar_t cl_beams_lightatend;
1786 extern cvar_t r_lightningbeam_thickness;
1787 extern cvar_t r_lightningbeam_scroll;
1788 extern cvar_t r_lightningbeam_repeatdistance;
1789 extern cvar_t r_lightningbeam_color_red;
1790 extern cvar_t r_lightningbeam_color_green;
1791 extern cvar_t r_lightningbeam_color_blue;
1792 extern cvar_t r_lightningbeam_qmbtexture;
1794 void M_Menu_Options_Effects_AdjustSliders (int dir)
1797 S_LocalSound ("sound/misc/menu3.wav");
1800 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1801 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1802 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1803 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1804 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1805 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1838 void M_Options_Effects_Draw (void)
1843 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1845 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1846 p = Draw_CachePic("gfx/p_option.lmp", false);
1847 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1849 optcursor = options_effects_cursor;
1851 visible = (menu_height - 32) / 8;
1852 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1854 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1855 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1856 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1857 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1858 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1859 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1860 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1861 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1862 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1863 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1864 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1865 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1866 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1867 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1868 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1869 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1870 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1871 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1872 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1873 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1874 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1875 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1876 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1877 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1878 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1879 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1880 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1881 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1882 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1883 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1884 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1885 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1893 void M_Options_Effects_Key (int k, char ascii)
1898 M_Menu_Options_f ();
1902 M_Menu_Options_Effects_AdjustSliders (1);
1906 S_LocalSound ("sound/misc/menu1.wav");
1907 options_effects_cursor--;
1908 if (options_effects_cursor < 0)
1909 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1913 S_LocalSound ("sound/misc/menu1.wav");
1914 options_effects_cursor++;
1915 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916 options_effects_cursor = 0;
1920 M_Menu_Options_Effects_AdjustSliders (-1);
1924 M_Menu_Options_Effects_AdjustSliders (1);
1930 #define OPTIONS_GRAPHICS_ITEMS 14
1932 int options_graphics_cursor;
1934 void M_Menu_Options_Graphics_f (void)
1936 key_dest = key_menu;
1937 m_state = m_options_graphics;
1938 m_entersound = true;
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_dlightshadows;
1946 extern cvar_t r_shadow_realtime_world_lightmaps;
1947 extern cvar_t r_shadow_realtime_world_shadows;
1948 extern cvar_t r_bloom;
1949 extern cvar_t r_bloom_intensity;
1950 extern cvar_t r_bloom_power;
1951 extern cvar_t r_bloom_blur;
1952 extern cvar_t r_bloom_resolution;
1953 extern cvar_t gl_picmip;
1955 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1958 S_LocalSound ("sound/misc/menu3.wav");
1962 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1963 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1964 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1965 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1966 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1967 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1968 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
1975 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1979 void M_Options_Graphics_Draw (void)
1984 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1986 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1987 p = Draw_CachePic("gfx/p_option.lmp", false);
1988 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1990 optcursor = options_graphics_cursor;
1992 visible = (menu_height - 32) / 8;
1993 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1995 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1996 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
1997 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1998 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
1999 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2000 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2001 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2002 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2003 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2004 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2005 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2006 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2007 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2008 M_Options_PrintCommand( " Restart Renderer", true);
2012 void M_Options_Graphics_Key (int k, char ascii)
2017 M_Menu_Options_f ();
2021 M_Menu_Options_Graphics_AdjustSliders (1);
2025 S_LocalSound ("sound/misc/menu1.wav");
2026 options_graphics_cursor--;
2027 if (options_graphics_cursor < 0)
2028 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2032 S_LocalSound ("sound/misc/menu1.wav");
2033 options_graphics_cursor++;
2034 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2035 options_graphics_cursor = 0;
2039 M_Menu_Options_Graphics_AdjustSliders (-1);
2043 M_Menu_Options_Graphics_AdjustSliders (1);
2049 #define OPTIONS_COLORCONTROL_ITEMS 18
2051 int options_colorcontrol_cursor;
2053 // intensity value to match up to 50% dither to 'correct' quake
2054 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2056 void M_Menu_Options_ColorControl_f (void)
2058 key_dest = key_menu;
2059 m_state = m_options_colorcontrol;
2060 m_entersound = true;
2064 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2068 S_LocalSound ("sound/misc/menu3.wav");
2071 if (options_colorcontrol_cursor == optnum++)
2072 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2073 else if (options_colorcontrol_cursor == optnum++)
2075 Cvar_SetValueQuick (&v_color_enable, 0);
2076 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2078 else if (options_colorcontrol_cursor == optnum++)
2080 Cvar_SetValueQuick (&v_color_enable, 0);
2081 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2083 else if (options_colorcontrol_cursor == optnum++)
2085 Cvar_SetValueQuick (&v_color_enable, 0);
2086 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2088 else if (options_colorcontrol_cursor == optnum++)
2090 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2092 else if (options_colorcontrol_cursor == optnum++)
2094 Cvar_SetValueQuick (&v_color_enable, 1);
2095 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2097 else if (options_colorcontrol_cursor == optnum++)
2099 Cvar_SetValueQuick (&v_color_enable, 1);
2100 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2102 else if (options_colorcontrol_cursor == optnum++)
2104 Cvar_SetValueQuick (&v_color_enable, 1);
2105 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2107 else if (options_colorcontrol_cursor == optnum++)
2109 Cvar_SetValueQuick (&v_color_enable, 1);
2110 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2111 Cvar_SetValueQuick (&v_color_black_r, f);
2112 Cvar_SetValueQuick (&v_color_black_g, f);
2113 Cvar_SetValueQuick (&v_color_black_b, f);
2115 else if (options_colorcontrol_cursor == optnum++)
2117 Cvar_SetValueQuick (&v_color_enable, 1);
2118 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2120 else if (options_colorcontrol_cursor == optnum++)
2122 Cvar_SetValueQuick (&v_color_enable, 1);
2123 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2125 else if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_color_enable, 1);
2128 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 1);
2133 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2134 Cvar_SetValueQuick (&v_color_grey_r, f);
2135 Cvar_SetValueQuick (&v_color_grey_g, f);
2136 Cvar_SetValueQuick (&v_color_grey_b, f);
2138 else if (options_colorcontrol_cursor == optnum++)
2140 Cvar_SetValueQuick (&v_color_enable, 1);
2141 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2143 else if (options_colorcontrol_cursor == optnum++)
2145 Cvar_SetValueQuick (&v_color_enable, 1);
2146 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2148 else if (options_colorcontrol_cursor == optnum++)
2150 Cvar_SetValueQuick (&v_color_enable, 1);
2151 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, 1);
2156 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2157 Cvar_SetValueQuick (&v_color_white_r, f);
2158 Cvar_SetValueQuick (&v_color_white_g, f);
2159 Cvar_SetValueQuick (&v_color_white_b, f);
2163 void M_Options_ColorControl_Draw (void)
2166 float x, c, s, t, u, v;
2169 M_Background(320, 256);
2171 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2172 p = Draw_CachePic("gfx/p_option.lmp", false);
2173 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
2175 optcursor = options_colorcontrol_cursor;
2177 visible = (menu_height - 32) / 8;
2178 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2180 M_Options_PrintCommand( " Reset to defaults", true);
2181 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2182 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2183 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2184 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2185 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2186 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2187 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2188 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2189 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2190 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2191 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2192 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2193 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2194 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2195 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2196 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2197 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2200 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2201 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2202 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2203 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2204 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2205 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2206 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2207 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2208 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2209 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2210 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2212 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2213 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2214 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2219 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2220 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2221 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2223 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2224 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2225 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2227 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2228 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2229 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2231 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2232 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2233 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2237 void M_Options_ColorControl_Key (int k, char ascii)
2242 M_Menu_Options_f ();
2246 m_entersound = true;
2247 switch (options_colorcontrol_cursor)
2250 Cvar_SetValueQuick(&v_hwgamma, 1);
2251 Cvar_SetValueQuick(&v_gamma, 1);
2252 Cvar_SetValueQuick(&v_contrast, 1);
2253 Cvar_SetValueQuick(&v_brightness, 0);
2254 Cvar_SetValueQuick(&v_color_enable, 0);
2255 Cvar_SetValueQuick(&v_color_black_r, 0);
2256 Cvar_SetValueQuick(&v_color_black_g, 0);
2257 Cvar_SetValueQuick(&v_color_black_b, 0);
2258 Cvar_SetValueQuick(&v_color_grey_r, 0);
2259 Cvar_SetValueQuick(&v_color_grey_g, 0);
2260 Cvar_SetValueQuick(&v_color_grey_b, 0);
2261 Cvar_SetValueQuick(&v_color_white_r, 1);
2262 Cvar_SetValueQuick(&v_color_white_g, 1);
2263 Cvar_SetValueQuick(&v_color_white_b, 1);
2266 M_Menu_Options_ColorControl_AdjustSliders (1);
2272 S_LocalSound ("sound/misc/menu1.wav");
2273 options_colorcontrol_cursor--;
2274 if (options_colorcontrol_cursor < 0)
2275 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2279 S_LocalSound ("sound/misc/menu1.wav");
2280 options_colorcontrol_cursor++;
2281 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2282 options_colorcontrol_cursor = 0;
2286 M_Menu_Options_ColorControl_AdjustSliders (-1);
2290 M_Menu_Options_ColorControl_AdjustSliders (1);
2296 //=============================================================================
2299 char *quakebindnames[][2] =
2301 {"+attack", "attack"},
2302 {"impulse 10", "next weapon"},
2303 {"impulse 12", "previous weapon"},
2304 {"+jump", "jump / swim up"},
2305 {"+forward", "walk forward"},
2306 {"+back", "backpedal"},
2307 {"+left", "turn left"},
2308 {"+right", "turn right"},
2310 {"+moveleft", "step left"},
2311 {"+moveright", "step right"},
2312 {"+strafe", "sidestep"},
2313 {"+lookup", "look up"},
2314 {"+lookdown", "look down"},
2315 {"centerview", "center view"},
2316 {"+mlook", "mouse look"},
2317 {"+klook", "keyboard look"},
2318 {"+moveup", "swim up"},
2319 {"+movedown", "swim down"}
2322 char *transfusionbindnames[][2] =
2324 {"", "Movement"}, // Movement commands
2325 {"+forward", "walk forward"},
2326 {"+back", "backpedal"},
2327 {"+left", "turn left"},
2328 {"+right", "turn right"},
2329 {"+moveleft", "step left"},
2330 {"+moveright", "step right"},
2331 {"+jump", "jump / swim up"},
2332 {"+movedown", "swim down"},
2333 {"", "Combat"}, // Combat commands
2334 {"impulse 1", "Pitch Fork"},
2335 {"impulse 2", "Flare Gun"},
2336 {"impulse 3", "Shotgun"},
2337 {"impulse 4", "Machine Gun"},
2338 {"impulse 5", "Incinerator"},
2339 {"impulse 6", "Bombs (TNT)"},
2340 {"impulse 35", "Proximity Bomb"},
2341 {"impulse 36", "Remote Detonator"},
2342 {"impulse 7", "Aerosol Can"},
2343 {"impulse 8", "Tesla Cannon"},
2344 {"impulse 9", "Life Leech"},
2345 {"impulse 10", "Voodoo Doll"},
2346 {"impulse 21", "next weapon"},
2347 {"impulse 22", "previous weapon"},
2348 {"+attack", "attack"},
2349 {"+button3", "altfire"},
2350 {"", "Inventory"}, // Inventory commands
2351 {"impulse 40", "Dr.'s Bag"},
2352 {"impulse 41", "Crystal Ball"},
2353 {"impulse 42", "Beast Vision"},
2354 {"impulse 43", "Jump Boots"},
2355 {"impulse 23", "next item"},
2356 {"impulse 24", "previous item"},
2357 {"impulse 25", "use item"},
2358 {"", "Misc"}, // Misc commands
2359 {"+button4", "use"},
2360 {"impulse 50", "add bot (red)"},
2361 {"impulse 51", "add bot (blue)"},
2362 {"impulse 52", "kick a bot"},
2363 {"impulse 26", "next armor type"},
2364 {"impulse 27", "identify player"},
2365 {"impulse 55", "voting menu"},
2366 {"impulse 56", "observer mode"},
2367 {"", "Taunts"}, // Taunts
2368 {"impulse 70", "taunt 0"},
2369 {"impulse 71", "taunt 1"},
2370 {"impulse 72", "taunt 2"},
2371 {"impulse 73", "taunt 3"},
2372 {"impulse 74", "taunt 4"},
2373 {"impulse 75", "taunt 5"},
2374 {"impulse 76", "taunt 6"},
2375 {"impulse 77", "taunt 7"},
2376 {"impulse 78", "taunt 8"},
2377 {"impulse 79", "taunt 9"}
2380 char *goodvsbad2bindnames[][2] =
2382 {"impulse 69", "Power 1"},
2383 {"impulse 70", "Power 2"},
2384 {"impulse 71", "Power 3"},
2385 {"+jump", "jump / swim up"},
2386 {"+forward", "walk forward"},
2387 {"+back", "backpedal"},
2388 {"+left", "turn left"},
2389 {"+right", "turn right"},
2391 {"+moveleft", "step left"},
2392 {"+moveright", "step right"},
2393 {"+strafe", "sidestep"},
2394 {"+lookup", "look up"},
2395 {"+lookdown", "look down"},
2396 {"centerview", "center view"},
2397 {"+mlook", "mouse look"},
2398 {"kill", "kill yourself"},
2399 {"+moveup", "swim up"},
2400 {"+movedown", "swim down"}
2404 char *(*bindnames)[2];
2407 typedef struct binditem_s
2409 char *command, *description;
2410 struct binditem_s *next;
2414 typedef struct bindcategory_s
2418 struct bindcategory_s *next;
2422 bindcategory_t *bindcategories = NULL;
2424 void M_ClearBinds (void)
2426 for (c = bindcategories;c;c = cnext)
2429 for (b = c->binds;b;b = bnext)
2436 bindcategories = NULL;
2439 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2441 for (b = &c->binds;*b;*b = &(*b)->next);
2442 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2443 *b->command = (char *)((*b) + 1);
2444 *b->description = *b->command + strlen(command) + 1;
2445 strcpy(*b->command, command);
2446 strcpy(*b->description, description);
2449 void M_AddBind (char *category, char *command, char *description)
2451 for (c = &bindcategories;*c;c = &(*c)->next)
2453 if (!strcmp(category, (*c)->name))
2455 M_AddBindToCategory(*c, command, description);
2459 *c = Z_Alloc(sizeof(bindcategory_t));
2460 M_AddBindToCategory(*c, command, description);
2463 void M_DefaultBinds (void)
2466 M_AddBind("movement", "+jump", "jump / swim up");
2467 M_AddBind("movement", "+forward", "walk forward");
2468 M_AddBind("movement", "+back", "backpedal");
2469 M_AddBind("movement", "+left", "turn left");
2470 M_AddBind("movement", "+right", "turn right");
2471 M_AddBind("movement", "+speed", "run");
2472 M_AddBind("movement", "+moveleft", "step left");
2473 M_AddBind("movement", "+moveright", "step right");
2474 M_AddBind("movement", "+strafe", "sidestep");
2475 M_AddBind("movement", "+lookup", "look up");
2476 M_AddBind("movement", "+lookdown", "look down");
2477 M_AddBind("movement", "centerview", "center view");
2478 M_AddBind("movement", "+mlook", "mouse look");
2479 M_AddBind("movement", "+klook", "keyboard look");
2480 M_AddBind("movement", "+moveup", "swim up");
2481 M_AddBind("movement", "+movedown", "swim down");
2482 M_AddBind("weapons", "+attack", "attack");
2483 M_AddBind("weapons", "impulse 10", "next weapon");
2484 M_AddBind("weapons", "impulse 12", "previous weapon");
2485 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2486 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2487 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2488 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2489 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2490 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2491 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2492 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2500 void M_Menu_Keys_f (void)
2502 key_dest = key_menu;
2504 m_entersound = true;
2509 void M_FindKeysForCommand (const char *command, int *keys)
2515 for (j = 0;j < NUMKEYS;j++)
2520 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2522 b = keybindings[0][j];
2525 if (!strcmp (b, command) )
2528 if (count == NUMKEYS)
2534 void M_UnbindCommand (char *command)
2539 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2541 b = keybindings[0][j];
2544 if (!strcmp (b, command))
2545 Key_SetBinding (j, 0, "");
2550 void M_Keys_Draw (void)
2556 char keystring[1024];
2558 M_Background(320, 48 + 8 * numcommands);
2560 p = Draw_CachePic ("gfx/ttl_cstm.lmp", false);
2561 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2564 M_Print(12, 32, "Press a key or button for this action");
2566 M_Print(18, 32, "Enter to change, backspace to clear");
2568 // search for known bindings
2569 for (i=0 ; i<numcommands ; i++)
2573 // If there's no command, it's just a section
2574 if (bindnames[i][0][0] == '\0')
2576 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2577 M_PrintRed (16, y, bindnames[i][1]);
2581 M_Print(16, y, bindnames[i][1]);
2583 M_FindKeysForCommand (bindnames[i][0], keys);
2585 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2587 strcpy(keystring, "???");
2591 for (j = 0;j < NUMKEYS;j++)
2596 strcat(keystring, " or ");
2597 strcat(keystring, Key_KeynumToString (keys[j]));
2601 M_Print(150, y, keystring);
2605 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2607 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2611 void M_Keys_Key (int k, char ascii)
2618 S_LocalSound ("sound/misc/menu1.wav");
2623 else //if (k != '`')
2625 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2626 Cbuf_InsertText (cmd);
2636 M_Menu_Options_f ();
2641 S_LocalSound ("sound/misc/menu1.wav");
2645 if (keys_cursor < 0)
2646 keys_cursor = numcommands-1;
2648 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2653 S_LocalSound ("sound/misc/menu1.wav");
2657 if (keys_cursor >= numcommands)
2660 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2663 case K_ENTER: // go into bind mode
2664 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2665 S_LocalSound ("sound/misc/menu2.wav");
2666 if (keys[NUMKEYS - 1] != -1)
2667 M_UnbindCommand (bindnames[keys_cursor][0]);
2671 case K_BACKSPACE: // delete bindings
2672 case K_DEL: // delete bindings
2673 S_LocalSound ("sound/misc/menu2.wav");
2674 M_UnbindCommand (bindnames[keys_cursor][0]);
2679 void M_Menu_Reset_f (void)
2681 key_dest = key_menu;
2683 m_entersound = true;
2687 void M_Reset_Key (int key, char ascii)
2693 Cbuf_AddText ("exec default.cfg\n");
2694 // no break here since we also exit the menu
2699 m_state = m_options;
2700 m_entersound = true;
2708 void M_Reset_Draw (void)
2710 int lines = 2, linelength = 20;
2711 M_Background(linelength * 8 + 16, lines * 8 + 16);
2712 M_DrawTextBox(0, 0, linelength, lines);
2713 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2714 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2717 //=============================================================================
2720 #define VIDEO_ITEMS 5
2722 int video_cursor = 0;
2723 int video_cursor_table[] = {56, 68, 80, 100, 130};
2724 // note: if modes are added to the beginning of this list, update the
2725 // video_resolution = x; in M_Menu_Video_f below
2726 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2727 // this is the number of the 640x480 mode in the list
2729 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2730 int video_resolution;
2733 void M_Menu_Video_f (void)
2735 key_dest = key_menu;
2737 m_entersound = true;
2739 // Look for the current resolution
2740 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2742 if (video_resolutions[video_resolution][0] == vid.width &&
2743 video_resolutions[video_resolution][1] == vid.height)
2747 // Default to VID_640 if we didn't find it
2748 if (video_resolution == VID_RES_COUNT)
2750 // may need to update this number if mode list changes
2751 video_resolution = VID_640;
2752 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2753 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2758 void M_Video_Draw (void)
2763 M_Background(320, 200);
2765 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2766 p = Draw_CachePic("gfx/vidmodes.lmp", false);
2767 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2770 M_Print(16, video_cursor_table[0], " Resolution");
2771 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2772 M_Print(220, video_cursor_table[0], string);
2775 M_Print(16, video_cursor_table[1], " Bits per pixel");
2776 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2779 M_Print(16, video_cursor_table[2], " Fullscreen");
2780 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2783 M_Print(220, video_cursor_table[3], "Apply");
2786 M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable);
2787 M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2790 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2794 void M_Menu_Video_AdjustSliders (int dir)
2796 S_LocalSound ("sound/misc/menu3.wav");
2798 switch (video_cursor)
2803 int new_resolution = video_resolution + dir;
2804 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2805 video_resolution = VID_RES_COUNT - 1;
2806 else if (new_resolution > VID_RES_COUNT - 1)
2807 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2809 video_resolution = new_resolution;
2811 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2812 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2818 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2821 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2825 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2831 void M_Video_Key (int key, char ascii)
2836 // vid_shared.c has a copy of the current video config. We restore it
2837 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2838 Cvar_SetValueQuick(&vid_width, vid.width);
2839 Cvar_SetValueQuick(&vid_height, vid.height);
2840 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2842 S_LocalSound ("sound/misc/menu1.wav");
2843 M_Menu_Options_f ();
2847 m_entersound = true;
2848 switch (video_cursor)
2851 Cbuf_AddText ("vid_restart\n");
2852 M_Menu_Options_f ();
2855 M_Menu_Video_AdjustSliders (1);
2860 S_LocalSound ("sound/misc/menu1.wav");
2862 if (video_cursor < 0)
2863 video_cursor = VIDEO_ITEMS-1;
2867 S_LocalSound ("sound/misc/menu1.wav");
2869 if (video_cursor >= VIDEO_ITEMS)
2874 M_Menu_Video_AdjustSliders (-1);
2878 M_Menu_Video_AdjustSliders (1);
2883 //=============================================================================
2887 #define NUM_HELP_PAGES 6
2890 void M_Menu_Help_f (void)
2892 key_dest = key_menu;
2894 m_entersound = true;
2900 void M_Help_Draw (void)
2902 M_Background(320, 200);
2903 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2907 void M_Help_Key (int key, char ascii)
2917 m_entersound = true;
2918 if (++help_page >= NUM_HELP_PAGES)
2924 m_entersound = true;
2925 if (--help_page < 0)
2926 help_page = NUM_HELP_PAGES-1;
2932 //=============================================================================
2935 void M_Menu_Credits_f (void)
2937 key_dest = key_menu;
2938 m_state = m_credits;
2939 m_entersound = true;
2944 void M_Credits_Draw (void)
2946 M_Background(640, 480);
2947 DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2948 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2949 DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2950 DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2954 void M_Credits_Key (int key, char ascii)
2959 //=============================================================================
2962 char *m_quit_message[9];
2963 int m_quit_prevstate;
2964 qboolean wasInMenus;
2967 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2969 m_quit_message[0] = line1;
2970 m_quit_message[1] = line2;
2971 m_quit_message[2] = line3;
2972 m_quit_message[3] = line4;
2973 m_quit_message[4] = line5;
2974 m_quit_message[5] = line6;
2975 m_quit_message[6] = line7;
2976 m_quit_message[7] = line8;
2977 m_quit_message[8] = NULL;
2981 int M_ChooseQuitMessage(int request)
2989 case GAME_DEFEATINDETAIL2:
2990 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2991 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2992 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2993 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2994 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2995 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2996 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2997 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2999 case GAME_GOODVSBAD2:
3000 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3001 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3002 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3003 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3004 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3005 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3006 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3007 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3008 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3009 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3010 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3011 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3013 case GAME_BATTLEMECH:
3014 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3015 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3016 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3017 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3018 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3019 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3020 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3022 case GAME_OPENQUARTZ:
3023 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3024 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3025 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3026 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3029 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3030 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3031 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3032 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3038 void M_Menu_Quit_f (void)
3041 if (m_state == m_quit)
3043 wasInMenus = (key_dest == key_menu);
3044 key_dest = key_menu;
3045 m_quit_prevstate = m_state;
3047 m_entersound = true;
3048 // count how many there are
3049 for (n = 0;M_ChooseQuitMessage(n);n++);
3051 M_ChooseQuitMessage(rand() % n);
3055 void M_Quit_Key (int key, char ascii)
3064 m_state = m_quit_prevstate;
3065 m_entersound = true;
3069 key_dest = key_game;
3084 void M_Quit_Draw (void)
3086 int i, l, linelength, firstline, lastline, lines;
3087 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3089 if ((l = (int)strlen(m_quit_message[i])))
3099 lines = (lastline - firstline) + 1;
3100 M_Background(linelength * 8 + 16, lines * 8 + 16);
3101 M_DrawTextBox(0, 0, linelength, lines);
3102 for (i = 0, l = firstline;i < lines;i++, l++)
3103 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3106 //=============================================================================
3107 /* LAN CONFIG MENU */
3109 int lanConfig_cursor = -1;
3110 int lanConfig_cursor_table [] = {56, 76, 112};
3111 #define NUM_LANCONFIG_CMDS 3
3114 char lanConfig_portname[6];
3115 char lanConfig_joinname[22];
3117 void M_Menu_LanConfig_f (void)
3119 key_dest = key_menu;
3120 m_state = m_lanconfig;
3121 m_entersound = true;
3122 if (lanConfig_cursor == -1)
3125 lanConfig_cursor = 1;
3128 lanConfig_cursor = 1;
3129 lanConfig_port = 26000;
3130 sprintf(lanConfig_portname, "%u", lanConfig_port);
3132 M_Update_Return_Reason("");
3136 void M_LanConfig_Draw (void)
3143 M_Background(320, 200);
3145 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3146 p = Draw_CachePic ("gfx/p_multi.lmp", false);
3147 basex = (320-p->width)/2;
3148 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
3151 startJoin = "New Game";
3153 startJoin = "Join Game";
3154 protocol = "TCP/IP";
3155 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3158 M_Print(basex, lanConfig_cursor_table[0], "Port");
3159 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3160 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3164 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3165 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3166 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3167 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3171 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3172 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3175 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3177 if (lanConfig_cursor == 0)
3178 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3180 if (lanConfig_cursor == 2)
3181 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3183 if (*m_return_reason)
3184 M_Print(basex, 168, m_return_reason);
3188 void M_LanConfig_Key (int key, char ascii)
3195 M_Menu_MultiPlayer_f ();
3199 S_LocalSound ("sound/misc/menu1.wav");
3201 if (lanConfig_cursor < 0)
3202 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3206 S_LocalSound ("sound/misc/menu1.wav");
3208 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3209 lanConfig_cursor = 0;
3213 if (lanConfig_cursor == 0)
3216 m_entersound = true;
3218 Cbuf_AddText ("stopdemo\n");
3220 Cvar_SetValue("port", lanConfig_port);
3222 if (lanConfig_cursor == 1)
3226 M_Menu_GameOptions_f ();
3229 M_Menu_ServerList_f();
3233 if (lanConfig_cursor == 2)
3234 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3238 if (lanConfig_cursor == 0)
3240 if (strlen(lanConfig_portname))
3241 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3244 if (lanConfig_cursor == 2)
3246 if (strlen(lanConfig_joinname))
3247 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3252 if (ascii < 32 || ascii > 126)
3255 if (lanConfig_cursor == 2)
3257 l = (int)strlen(lanConfig_joinname);
3260 lanConfig_joinname[l+1] = 0;
3261 lanConfig_joinname[l] = ascii;
3265 if (ascii < '0' || ascii > '9')
3267 if (lanConfig_cursor == 0)
3269 l = (int)strlen(lanConfig_portname);
3272 lanConfig_portname[l+1] = 0;
3273 lanConfig_portname[l] = ascii;
3278 if (StartingGame && lanConfig_cursor == 2)
3280 if (key == K_UPARROW)
3281 lanConfig_cursor = 1;
3283 lanConfig_cursor = 0;
3286 l = atoi(lanConfig_portname);
3289 sprintf(lanConfig_portname, "%u", lanConfig_port);
3292 //=============================================================================
3293 /* GAME OPTIONS MENU */
3312 episode_t *episodes;
3317 level_t quakelevels[] =
3319 {"start", "Entrance"}, // 0
3321 {"e1m1", "Slipgate Complex"}, // 1
3322 {"e1m2", "Castle of the Damned"},
3323 {"e1m3", "The Necropolis"},
3324 {"e1m4", "The Grisly Grotto"},
3325 {"e1m5", "Gloom Keep"},
3326 {"e1m6", "The Door To Chthon"},
3327 {"e1m7", "The House of Chthon"},
3328 {"e1m8", "Ziggurat Vertigo"},
3330 {"e2m1", "The Installation"}, // 9
3331 {"e2m2", "Ogre Citadel"},
3332 {"e2m3", "Crypt of Decay"},
3333 {"e2m4", "The Ebon Fortress"},
3334 {"e2m5", "The Wizard's Manse"},
3335 {"e2m6", "The Dismal Oubliette"},
3336 {"e2m7", "Underearth"},
3338 {"e3m1", "Termination Central"}, // 16
3339 {"e3m2", "The Vaults of Zin"},
3340 {"e3m3", "The Tomb of Terror"},
3341 {"e3m4", "Satan's Dark Delight"},
3342 {"e3m5", "Wind Tunnels"},
3343 {"e3m6", "Chambers of Torment"},
3344 {"e3m7", "The Haunted Halls"},
3346 {"e4m1", "The Sewage System"}, // 23
3347 {"e4m2", "The Tower of Despair"},
3348 {"e4m3", "The Elder God Shrine"},
3349 {"e4m4", "The Palace of Hate"},
3350 {"e4m5", "Hell's Atrium"},
3351 {"e4m6", "The Pain Maze"},
3352 {"e4m7", "Azure Agony"},
3353 {"e4m8", "The Nameless City"},
3355 {"end", "Shub-Niggurath's Pit"}, // 31
3357 {"dm1", "Place of Two Deaths"}, // 32
3358 {"dm2", "Claustrophobopolis"},
3359 {"dm3", "The Abandoned Base"},
3360 {"dm4", "The Bad Place"},
3361 {"dm5", "The Cistern"},
3362 {"dm6", "The Dark Zone"}
3365 episode_t quakeepisodes[] =
3367 {"Welcome to Quake", 0, 1},
3368 {"Doomed Dimension", 1, 8},
3369 {"Realm of Black Magic", 9, 7},
3370 {"Netherworld", 16, 7},
3371 {"The Elder World", 23, 8},
3372 {"Final Level", 31, 1},
3373 {"Deathmatch Arena", 32, 6}
3376 //MED 01/06/97 added hipnotic levels
3377 level_t hipnoticlevels[] =
3379 {"start", "Command HQ"}, // 0
3381 {"hip1m1", "The Pumping Station"}, // 1
3382 {"hip1m2", "Storage Facility"},
3383 {"hip1m3", "The Lost Mine"},
3384 {"hip1m4", "Research Facility"},
3385 {"hip1m5", "Military Complex"},
3387 {"hip2m1", "Ancient Realms"}, // 6
3388 {"hip2m2", "The Black Cathedral"},
3389 {"hip2m3", "The Catacombs"},
3390 {"hip2m4", "The Crypt"},
3391 {"hip2m5", "Mortum's Keep"},
3392 {"hip2m6", "The Gremlin's Domain"},
3394 {"hip3m1", "Tur Torment"}, // 12
3395 {"hip3m2", "Pandemonium"},
3396 {"hip3m3", "Limbo"},
3397 {"hip3m4", "The Gauntlet"},
3399 {"hipend", "Armagon's Lair"}, // 16
3401 {"hipdm1", "The Edge of Oblivion"} // 17
3404 //MED 01/06/97 added hipnotic episodes
3405 episode_t hipnoticepisodes[] =
3407 {"Scourge of Armagon", 0, 1},
3408 {"Fortress of the Dead", 1, 5},
3409 {"Dominion of Darkness", 6, 6},
3410 {"The Rift", 12, 4},
3411 {"Final Level", 16, 1},
3412 {"Deathmatch Arena", 17, 1}
3415 //PGM 01/07/97 added rogue levels
3416 //PGM 03/02/97 added dmatch level
3417 level_t roguelevels[] =
3419 {"start", "Split Decision"},
3420 {"r1m1", "Deviant's Domain"},
3421 {"r1m2", "Dread Portal"},
3422 {"r1m3", "Judgement Call"},
3423 {"r1m4", "Cave of Death"},
3424 {"r1m5", "Towers of Wrath"},
3425 {"r1m6", "Temple of Pain"},
3426 {"r1m7", "Tomb of the Overlord"},
3427 {"r2m1", "Tempus Fugit"},
3428 {"r2m2", "Elemental Fury I"},
3429 {"r2m3", "Elemental Fury II"},
3430 {"r2m4", "Curse of Osiris"},
3431 {"r2m5", "Wizard's Keep"},
3432 {"r2m6", "Blood Sacrifice"},
3433 {"r2m7", "Last Bastion"},
3434 {"r2m8", "Source of Evil"},
3435 {"ctf1", "Division of Change"}
3438 //PGM 01/07/97 added rogue episodes
3439 //PGM 03/02/97 added dmatch episode
3440 episode_t rogueepisodes[] =
3442 {"Introduction", 0, 1},
3443 {"Hell's Fortress", 1, 7},
3444 {"Corridors of Time", 8, 8},
3445 {"Deathmatch Arena", 16, 1}
3448 level_t nehahralevels[] =
3450 {"nehstart", "Welcome to Nehahra"},
3451 {"neh1m1", "Forge City1: Slipgates"},
3452 {"neh1m2", "Forge City2: Boiler"},
3453 {"neh1m3", "Forge City3: Escape"},
3454 {"neh1m4", "Grind Core"},
3455 {"neh1m5", "Industrial Silence"},
3456 {"neh1m6", "Locked-Up Anger"},
3457 {"neh1m7", "Wanderer of the Wastes"},
3458 {"neh1m8", "Artemis System Net"},
3459 {"neh1m9", "To the Death"},
3460 {"neh2m1", "The Gates of Ghoro"},
3461 {"neh2m2", "Sacred Trinity"},
3462 {"neh2m3", "Realm of the Ancients"},
3463 {"neh2m4", "Temple of the Ancients"},
3464 {"neh2m5", "Dreams Made Flesh"},
3465 {"neh2m6", "Your Last Cup of Sorrow"},
3466 {"nehsec", "Ogre's Bane"},
3467 {"nehahra", "Nehahra's Den"},
3468 {"nehend", "Quintessence"}
3471 episode_t nehahraepisodes[] =
3473 {"Welcome to Nehahra", 0, 1},
3474 {"The Fall of Forge", 1, 9},
3475 {"The Outlands", 10, 7},
3476 {"Dimension of the Lost", 17, 2}
3479 // Map list for Transfusion
3480 level_t transfusionlevels[] =
3482 {"e1m1", "Cradle to Grave"},
3483 {"e1m2", "Wrong Side of the Tracks"},
3484 {"e1m3", "Phantom Express"},
3485 {"e1m4", "Dark Carnival"},
3486 {"e1m5", "Hallowed Grounds"},
3487 {"e1m6", "The Great Temple"},
3488 {"e1m7", "Altar of Stone"},
3489 {"e1m8", "House of Horrors"},
3491 {"e2m1", "Shipwrecked"},
3492 {"e2m2", "The Lumber Mill"},
3493 {"e2m3", "Rest for the Wicked"},
3494 {"e2m4", "The Overlooked Hotel"},
3495 {"e2m5", "The Haunting"},
3496 {"e2m6", "The Cold Rush"},
3497 {"e2m7", "Bowels of the Earth"},
3498 {"e2m8", "The Lair of Shial"},
3499 {"e2m9", "Thin Ice"},
3501 {"e3m1", "Ghost Town"},
3502 {"e3m2", "The Siege"},
3503 {"e3m3", "Raw Sewage"},
3504 {"e3m4", "The Sick Ward"},
3505 {"e3m5", "Spare Parts"},
3506 {"e3m6", "Monster Bait"},
3507 {"e3m7", "The Pit of Cerberus"},
3508 {"e3m8", "Catacombs"},
3510 {"e4m1", "Butchery Loves Company"},
3511 {"e4m2", "Breeding Grounds"},
3512 {"e4m3", "Charnel House"},
3513 {"e4m4", "Crystal Lake"},
3514 {"e4m5", "Fire and Brimstone"},
3515 {"e4m6", "The Ganglion Depths"},
3516 {"e4m7", "In the Flesh"},
3517 {"e4m8", "The Hall of the Epiphany"},
3518 {"e4m9", "Mall of the Dead"},
3520 {"bb1", "The Stronghold"},
3521 {"bb2", "Winter Wonderland"},
3523 {"bb4", "The Tower"},
3525 {"bb6", "Twin Fortress"},
3527 {"bb8", "Fun With Heads"},
3528 {"dm1", "Monolith Building 11"},
3532 {"e6m1", "Welcome to Your Life"},
3533 {"e6m2", "They Are Here"},
3534 {"e6m3", "Public Storage"},
3535 {"e6m4", "Aqueducts"},
3536 {"e6m5", "The Ruined Temple"},
3537 {"e6m6", "Forbidden Rituals"},
3538 {"e6m7", "The Dungeon"},
3539 {"e6m8", "Beauty and the Beast"},
3540 {"e6m9", "Forgotten Catacombs"},
3542 {"cp01", "Boat Docks"},
3543 {"cp02", "Old Opera House"},
3544 {"cp03", "Gothic Library"},
3545 {"cp04", "Lost Monastery"},
3546 {"cp05", "Steamboat"},
3547 {"cp06", "Graveyard"},
3548 {"cp07", "Mountain Pass"},
3549 {"cp08", "Abysmal Mine"},
3551 {"cps1", "Boggy Creek"},
3553 {"cpbb01", "Crypt of Despair"},
3554 {"cpbb02", "Pits of Blood"},
3555 {"cpbb03", "Unholy Cathedral"},
3556 {"cpbb04", "Deadly Inspirations"},
3558 {"b2a15", "Area 15 (B2)"},
3559 {"b2bodies", "BB_Bodies (B2)"},
3560 {"b2cabana", "BB_Cabana"},
3561 {"b2power", "BB_Power"},
3562 {"barena", "Blood Arena"},
3563 {"bkeep", "Blood Keep"},
3564 {"bstar", "Brown Star"},
3565 {"crypt", "The Crypt"},
3567 {"bb3_2k1", "Bodies Infusion"},
3568 {"captasao", "Captasao"},
3569 {"curandero", "Curandero"},
3570 {"dcamp", "DeathCamp"},
3571 {"highnoon", "HighNoon"},
3572 {"qbb1", "The Confluence"},
3573 {"qbb2", "KathartiK"},
3574 {"qbb3", "Caleb's Woodland Retreat"},
3577 {"dranzbb6", "Black Coffee"},
3578 {"fragm", "Frag'M"},
3580 {"qe1m7", "The House of Chthon"},
3581 {"qdm1", "Place of Two Deaths"},
3582 {"qdm4", "The Bad Place"},
3583 {"qdm5", "The Cistern"},
3584 {"qmorbias", "DM-Morbias"},
3585 {"simple", "Dead Simple"}
3588 episode_t transfusionepisodes[] =
3590 {"The Way of All Flesh", 0, 8},
3591 {"Even Death May Die", 8, 9},
3592 {"Farewell to Arms", 17, 8},
3593 {"Dead Reckoning", 25, 9},
3594 {"BloodBath", 34, 11},
3595 {"Post Mortem", 45, 9},
3596 {"Cryptic Passage", 54, 10},
3597 {"Cryptic BloodBath", 64, 4},
3599 {"Transfusion", 76, 9},
3600 {"Conversions", 85, 9}
3603 level_t goodvsbad2levels[] =
3605 {"rts", "Many Paths"}, // 0
3606 {"chess", "Chess, Scott Hess"}, // 1
3607 {"dot", "Big Wall"},
3608 {"city2", "The Big City"},
3609 {"bwall", "0 G like Psychic TV"},
3610 {"snow", "Wireframed"},
3611 {"telep", "Infinite Falling"},
3612 {"faces", "Facing Bases"},
3613 {"island", "Adventure Islands"},
3616 episode_t goodvsbad2episodes[] =
3618 {"Levels? Bevels!", 0, 8},
3621 level_t battlemechlevels[] =
3623 {"start", "Parking Level"},
3624 {"dm1", "Hot Dump"}, // 1
3625 {"dm2", "The Pits"},
3626 {"dm3", "Dimber Died"},
3627 {"dm4", "Fire in the Hole"},
3628 {"dm5", "Clubhouses"},
3629 {"dm6", "Army go Underground"},
3632 episode_t battlemechepisodes[] =
3634 {"Time for Battle", 0, 7},
3637 level_t openquartzlevels[] =
3639 {"start", "Welcome to Openquartz"},
3641 {"void1", "The center of nowhere"}, // 1
3642 {"void2", "The place with no name"},
3643 {"void3", "The lost supply base"},
3644 {"void4", "Past the outer limits"},
3645 {"void5", "Into the nonexistance"},
3646 {"void6", "Void walk"},
3648 {"vtest", "Warp Central"},
3649 {"box", "The deathmatch box"},
3650 {"bunkers", "Void command"},
3651 {"house", "House of chaos"},
3652 {"office", "Overnight office kill"},
3653 {"am1", "The nameless chambers"},
3656 episode_t openquartzepisodes[] =
3658 {"Single Player", 0, 1},
3659 {"Void Deathmatch", 1, 6},
3663 level_t defeatindetail2levels[] =
3665 {"atac3", "River Crossing"},
3666 {"atac4", "Canyon Chaos"},
3667 {"atac7", "Desert Stormer"},
3670 episode_t defeatindetail2episodes[] =
3672 {"ATAC Campaign", 0, 3},
3675 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3676 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3677 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3678 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3679 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3680 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3681 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3682 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3683 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3684 gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3689 gamelevels_t *notregistered;
3690 gamelevels_t *registered;
3694 gameinfo_t gamelist[] =
3696 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3697 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3698 {GAME_ROGUE, &roguegame, &roguegame},
3699 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3700 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3701 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3702 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3703 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3704 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3705 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3708 gamelevels_t *lookupgameinfo(void)
3711 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3712 if (registered.integer)
3713 return gamelist[i].registered;
3715 return gamelist[i].notregistered;
3721 qboolean m_serverInfoMessage = false;
3722 double m_serverInfoMessageTime;
3724 void M_Menu_GameOptions_f (void)
3726 key_dest = key_menu;
3727 m_state = m_gameoptions;
3728 m_entersound = true;
3729 if (maxplayers == 0)
3730 maxplayers = svs.maxclients;
3732 maxplayers = min(8, MAX_SCOREBOARD);
3736 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3737 #define NUM_GAMEOPTIONS 12
3738 int gameoptions_cursor;
3740 void M_GameOptions_Draw (void)
3746 M_Background(320, 200);
3748 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3749 p = Draw_CachePic ("gfx/p_multi.lmp", false);
3750 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3752 M_DrawTextBox (152, 32, 10, 1);
3753 M_Print(160, 40, "begin game");
3755 M_Print(0, 56, " Max players");
3756 M_Print(160, 56, va("%i", maxplayers) );
3758 if (gamemode != GAME_GOODVSBAD2)
3760 M_Print(0, 64, " Game Type");
3761 if (gamemode == GAME_TRANSFUSION)
3763 if (!coop.integer && !deathmatch.integer)
3764 Cvar_SetValue("deathmatch", 1);
3765 if (deathmatch.integer == 0)
3766 M_Print(160, 64, "Cooperative");
3767 else if (deathmatch.integer == 2)
3768 M_Print(160, 64, "Capture the Flag");
3770 M_Print(160, 64, "Blood Bath");
3772 else if (gamemode == GAME_BATTLEMECH)
3774 if (!deathmatch.integer)
3775 Cvar_SetValue("deathmatch", 1);
3776 if (deathmatch.integer == 2)
3777 M_Print(160, 64, "Rambo Match");
3779 M_Print(160, 64, "Deathmatch");
3783 if (!coop.integer && !deathmatch.integer)
3784 Cvar_SetValue("deathmatch", 1);
3786 M_Print(160, 64, "Cooperative");
3788 M_Print(160, 64, "Deathmatch");
3791 M_Print(0, 72, " Teamplay");
3792 if (gamemode == GAME_ROGUE)
3796 switch((int)teamplay.integer)
3798 case 1: msg = "No Friendly Fire"; break;
3799 case 2: msg = "Friendly Fire"; break;
3800 case 3: msg = "Tag"; break;
3801 case 4: msg = "Capture the Flag"; break;
3802 case 5: msg = "One Flag CTF"; break;
3803 case 6: msg = "Three Team CTF"; break;
3804 default: msg = "Off"; break;
3806 M_Print(160, 72, msg);
3812 switch (teamplay.integer)
3814 case 0: msg = "Off"; break;
3815 case 2: msg = "Friendly Fire"; break;
3816 default: msg = "No Friendly Fire"; break;
3818 M_Print(160, 72, msg);
3820 M_Print(0, 80, " Skill");
3821 if (gamemode == GAME_TRANSFUSION)
3823 if (skill.integer == 1)
3824 M_Print(160, 80, "Still Kicking");
3825 else if (skill.integer == 2)
3826 M_Print(160, 80, "Pink On The Inside");
3827 else if (skill.integer == 3)
3828 M_Print(160, 80, "Lightly Broiled");
3829 else if (skill.integer == 4)
3830 M_Print(160, 80, "Well Done");
3832 M_Print(160, 80, "Extra Crispy");
3836 if (skill.integer == 0)
3837 M_Print(160, 80, "Easy difficulty");
3838 else if (skill.integer == 1)
3839 M_Print(160, 80, "Normal difficulty");
3840 else if (skill.integer == 2)
3841 M_Print(160, 80, "Hard difficulty");
3843 M_Print(160, 80, "Nightmare difficulty");
3845 M_Print(0, 88, " Frag Limit");
3846 if (fraglimit.integer == 0)
3847 M_Print(160, 88, "none");
3849 M_Print(160, 88, va("%i frags", fraglimit.integer));
3851 M_Print(0, 96, " Time Limit");
3852 if (timelimit.integer == 0)
3853 M_Print(160, 96, "none");
3855 M_Print(160, 96, va("%i minutes", timelimit.integer));
3858 M_Print(0, 104, " Public server");
3859 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3861 M_Print(0, 112, " Server maxrate");
3862 M_Print(160, 112, va("%i", sv_maxrate.integer));
3864 M_Print(0, 128, " Server name");
3865 M_DrawTextBox (0, 132, 38, 1);
3866 M_Print(8, 140, hostname.string);
3868 g = lookupgameinfo();
3870 if (gamemode != GAME_GOODVSBAD2)
3872 M_Print(0, 160, " Episode");
3873 M_Print(160, 160, g->episodes[startepisode].description);
3876 M_Print(0, 168, " Level");
3877 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3878 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3881 if (gameoptions_cursor == 9)
3882 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3884 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3886 if (m_serverInfoMessage)
3888 if ((realtime - m_serverInfoMessageTime) < 5.0)
3891 M_DrawTextBox (x, 138, 24, 4);
3893 M_Print(x, 146, " More than 64 players?? ");
3894 M_Print(x, 154, " First, question your ");
3895 M_Print(x, 162, " sanity, then email ");
3896 M_Print(x, 170, " havoc@telefragged.com ");
3899 m_serverInfoMessage = false;
3904 void M_NetStart_Change (int dir)
3909 switch (gameoptions_cursor)
3913 if (maxplayers > MAX_SCOREBOARD)
3915 maxplayers = MAX_SCOREBOARD;
3916 m_serverInfoMessage = true;
3917 m_serverInfoMessageTime = realtime;
3924 if (gamemode == GAME_GOODVSBAD2)
3926 if (gamemode == GAME_TRANSFUSION)
3928 switch (deathmatch.integer)
3930 // From Cooperative to BloodBath
3932 Cvar_SetValueQuick (&coop, 0);
3933 Cvar_SetValueQuick (&deathmatch, 1);
3936 // From BloodBath to CTF
3938 Cvar_SetValueQuick (&coop, 0);
3939 Cvar_SetValueQuick (&deathmatch, 2);
3942 // From CTF to Cooperative
3945 Cvar_SetValueQuick (&coop, 1);
3946 Cvar_SetValueQuick (&deathmatch, 0);
3949 else if (gamemode == GAME_BATTLEMECH)
3951 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3952 Cvar_SetValueQuick (&deathmatch, 0);
3953 else // changing from Deathmatch to Rambo
3954 Cvar_SetValueQuick (&deathmatch, 2);
3958 if (deathmatch.integer) // changing from deathmatch to coop
3960 Cvar_SetValueQuick (&coop, 1);
3961 Cvar_SetValueQuick (&deathmatch, 0);
3963 else // changing from coop to deathmatch
3965 Cvar_SetValueQuick (&coop, 0);
3966 Cvar_SetValueQuick (&deathmatch, 1);
3972 if (gamemode == GAME_GOODVSBAD2)
3974 if (gamemode == GAME_ROGUE)
3979 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3980 if (teamplay.integer > count)
3981 Cvar_SetValueQuick (&teamplay, 0);
3982 else if (teamplay.integer < 0)
3983 Cvar_SetValueQuick (&teamplay, count);
3987 if (gamemode == GAME_GOODVSBAD2)
3989 Cvar_SetValueQuick (&skill, skill.integer + dir);
3990 if (gamemode == GAME_TRANSFUSION)
3992 if (skill.integer > 5)
3993 Cvar_SetValueQuick (&skill, 1);
3994 if (skill.integer < 1)
3995 Cvar_SetValueQuick (&skill, 5);
3999 if (skill.integer > 3)
4000 Cvar_SetValueQuick (&skill, 0);
4001 if (skill.integer < 0)
4002 Cvar_SetValueQuick (&skill, 3);
4007 if (gamemode == GAME_GOODVSBAD2)
4009 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4010 if (fraglimit.integer > 100)
4011 Cvar_SetValueQuick (&fraglimit, 0);
4012 if (fraglimit.integer < 0)
4013 Cvar_SetValueQuick (&fraglimit, 100);
4017 if (gamemode == GAME_GOODVSBAD2)
4019 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4020 if (timelimit.value > 60)
4021 Cvar_SetValueQuick (&timelimit, 0);
4022 if (timelimit.value < 0)
4023 Cvar_SetValueQuick (&timelimit, 60);
4027 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4031 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4032 if (sv_maxrate.integer > NET_MAXRATE)
4033 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4034 if (sv_maxrate.integer < NET_MINRATE)
4035 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4042 if (gamemode == GAME_GOODVSBAD2)
4044 startepisode += dir;
4045 g = lookupgameinfo();
4047 if (startepisode < 0)
4048 startepisode = g->numepisodes - 1;
4050 if (startepisode >= g->numepisodes)
4058 g = lookupgameinfo();
4061 startlevel = g->episodes[startepisode].levels - 1;
4063 if (startlevel >= g->episodes[startepisode].levels)
4069 void M_GameOptions_Key (int key, char ascii)
4073 char hostnamebuf[128];
4078 M_Menu_MultiPlayer_f ();
4082 S_LocalSound ("sound/misc/menu1.wav");
4083 gameoptions_cursor--;
4084 if (gameoptions_cursor < 0)
4085 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4089 S_LocalSound ("sound/misc/menu1.wav");
4090 gameoptions_cursor++;
4091 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4092 gameoptions_cursor = 0;
4096 if (gameoptions_cursor == 0)
4098 S_LocalSound ("sound/misc/menu3.wav");
4099 M_NetStart_Change (-1);
4103 if (gameoptions_cursor == 0)
4105 S_LocalSound ("sound/misc/menu3.wav");
4106 M_NetStart_Change (1);
4110 S_LocalSound ("sound/misc/menu2.wav");
4111 if (gameoptions_cursor == 0)
4114 Cbuf_AddText ("disconnect\n");
4115 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4117 g = lookupgameinfo();
4118 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4122 M_NetStart_Change (1);
4126 if (gameoptions_cursor == 9)
4128 l = (int)strlen(hostname.string);
4132 memcpy(hostnamebuf, hostname.string, l);
4134 Cvar_Set("hostname", hostnamebuf);
4140 if (ascii < 32 || ascii > 126)
4142 if (gameoptions_cursor == 9)
4144 l = (int)strlen(hostname.string);
4147 memcpy(hostnamebuf, hostname.string, l);
4148 hostnamebuf[l] = ascii;
4149 hostnamebuf[l+1] = 0;
4150 Cvar_Set("hostname", hostnamebuf);
4156 //=============================================================================
4161 void M_Menu_ServerList_f (void)
4163 key_dest = key_menu;
4165 m_entersound = true;
4167 M_Update_Return_Reason("");
4172 void M_ServerList_Draw (void)
4174 int n, y, visible, start, end;
4178 // use as much vertical space as available
4179 if (gamemode == GAME_TRANSFUSION)
4180 M_Background(640, vid_conheight.integer - 80);
4182 M_Background(640, vid_conheight.integer);
4183 // scroll the list as the cursor moves
4184 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4185 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4186 if (*m_return_reason)
4187 M_Print(16, menu_height - 8, m_return_reason);
4189 visible = (menu_height - 16 - y) / 8 / 2;
4190 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4191 end = min(start + visible, serverlist_viewcount);
4193 p = Draw_CachePic("gfx/p_multi.lmp", false);
4194 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
4197 for (n = start;n < end;n++)
4199 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4200 M_Print(0, y, serverlist_viewlist[n]->line1);y += 8;
4201 M_Print(0, y, serverlist_viewlist[n]->line2);y += 8;
4204 else if (realtime - masterquerytime < 3)
4206 if (masterquerycount)
4207 M_Print(0, y, "No servers found");
4209 M_Print(0, y, "No master servers found (network problem?)");
4214 void M_ServerList_Key(int k, char ascii)
4219 M_Menu_LanConfig_f();
4228 S_LocalSound ("sound/misc/menu1.wav");
4230 if (slist_cursor < 0)
4231 slist_cursor = serverlist_viewcount - 1;
4236 S_LocalSound ("sound/misc/menu1.wav");
4238 if (slist_cursor >= serverlist_viewcount)
4243 S_LocalSound ("sound/misc/menu2.wav");
4244 if (serverlist_viewcount)
4245 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4254 //=============================================================================
4255 /* Menu Subsystem */
4257 void M_Keydown(int key, char ascii);
4259 void M_ToggleMenu_f(void);
4260 void M_Shutdown(void);
4264 menuplyr_load = true;
4265 menuplyr_pixels = NULL;
4267 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4268 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4269 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4270 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4271 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4272 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4273 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4274 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4275 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4276 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4277 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4278 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4279 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4280 Cmd_AddCommand ("help", M_Menu_Help_f);
4281 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4282 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4283 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4284 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4286 if (gamemode == GAME_TRANSFUSION)
4288 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4289 bindnames = transfusionbindnames;
4291 else if (gamemode == GAME_GOODVSBAD2)
4293 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4294 bindnames = goodvsbad2bindnames;
4298 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4299 bindnames = quakebindnames;
4302 // Make sure "keys_cursor" doesn't start on a section in the binding list
4304 while (bindnames[keys_cursor][0][0] == '\0')
4308 // Only sections? There may be a problem somewhere...
4309 if (keys_cursor >= numcommands)
4310 Sys_Error ("M_Init: The key binding list only contains sections");
4314 if (gamemode == GAME_NEHAHRA)
4316 if (FS_FileExists("maps/neh1m4.bsp"))
4318 if (FS_FileExists("hearing.dem"))
4320 Con_Print("Nehahra movie and game detected.\n");
4321 NehGameType = TYPE_BOTH;
4325 Con_Print("Nehahra game detected.\n");
4326 NehGameType = TYPE_GAME;
4331 if (FS_FileExists("hearing.dem"))
4333 Con_Print("Nehahra movie detected.\n");
4334 NehGameType = TYPE_DEMO;
4338 Con_Print("Nehahra not found.\n");
4339 NehGameType = TYPE_GAME; // could just complain, but...
4347 if (key_dest != key_menu)
4350 if (m_state == m_none)
4366 case m_singleplayer:
4367 M_SinglePlayer_Draw ();
4370 case m_transfusion_episode:
4371 M_Transfusion_Episode_Draw ();
4374 case m_transfusion_skill:
4375 M_Transfusion_Skill_Draw ();
4387 M_MultiPlayer_Draw ();
4398 case m_options_effects:
4399 M_Options_Effects_Draw ();
4402 case m_options_graphics:
4403 M_Options_Graphics_Draw ();
4406 case m_options_colorcontrol:
4407 M_Options_ColorControl_Draw ();
4435 M_LanConfig_Draw ();
4439 M_GameOptions_Draw ();
4443 M_ServerList_Draw ();
4447 if (gamemode == GAME_TRANSFUSION) {
4448 if (m_state != m_credits) {
4450 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4452 scale_y_repeat = vid_conheight.integer * 2;
4453 g = (int)(realtime * 64)%96;
4454 scale_y_rate = (float)(g+1) / 96;
4455 top_offset = (g+12)/12;
4456 p = Draw_CachePic (va("gfx/blooddrip%i", top_offset), false);
4457 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4458 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4459 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4460 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4461 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4462 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4463 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4464 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4465 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4466 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4467 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4468 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4469 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4471 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4478 S_LocalSound ("sound/misc/menu2.wav");
4479 m_entersound = false;
4486 void M_Keydown (int key, char ascii)
4494 M_Main_Key (key, ascii);
4498 M_Demo_Key (key, ascii);
4501 case m_singleplayer:
4502 M_SinglePlayer_Key (key, ascii);
4505 case m_transfusion_episode:
4506 M_Transfusion_Episode_Key (key, ascii);
4509 case m_transfusion_skill:
4510 M_Transfusion_Skill_Key (key, ascii);
4514 M_Load_Key (key, ascii);
4518 M_Save_Key (key, ascii);
4522 M_MultiPlayer_Key (key, ascii);
4526 M_Setup_Key (key, ascii);
4530 M_Options_Key (key, ascii);
4533 case m_options_effects:
4534 M_Options_Effects_Key (key, ascii);
4537 case m_options_graphics:
4538 M_Options_Graphics_Key (key, ascii);
4541 case m_options_colorcontrol:
4542 M_Options_ColorControl_Key (key, ascii);
4546 M_Keys_Key (key, ascii);
4550 M_Reset_Key (key, ascii);
4555 M_Video_Key (key, ascii);
4559 M_Help_Key (key, ascii);
4563 M_Credits_Key (key, ascii);
4567 M_Quit_Key (key, ascii);
4571 M_LanConfig_Key (key, ascii);
4575 M_GameOptions_Key (key, ascii);
4579 M_ServerList_Key (key, ascii);
4584 void M_Shutdown(void)
4587 key_dest = key_game;
4590 void M_Restart(void)
4594 //============================================================================
4595 // Menu prog handling
4596 mfunction_t *PRVM_ED_FindFunction(const char *);
4598 #define M_F_INIT "m_init"
4599 #define M_F_KEYDOWN "m_keydown"
4600 #define M_F_DRAW "m_draw"
4601 // normal menu names (rest)
4602 #define M_F_TOGGLE "m_toggle"
4603 #define M_F_SHUTDOWN "m_shutdown"
4605 static char *m_required_func[] = {
4614 qboolean m_displayed;
4617 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4619 static func_t m_draw, m_keydown;
4621 void MR_SetRouting (qboolean forceold);
4623 void MP_Error(const char *format, ...)
4625 static qboolean processingError = false;
4626 char errorstring[4096];
4629 va_start (argptr, format);
4630 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4632 Con_Printf( "Menu_Error: %s\n", errorstring );
4634 if( !processingError ) {
4635 processingError = true;
4637 processingError = false;
4639 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4642 // fall back to the normal menu
4645 Con_Print("Falling back to normal menu\n");
4647 key_dest = key_game;
4649 // init the normal menu now -> this will also correct the menu router pointers
4650 MR_SetRouting (TRUE);
4652 Host_AbortCurrentFrame();
4655 void MP_Keydown (int key, char ascii)
4658 PRVM_SetProg(PRVM_MENUPROG);
4661 *prog->time = realtime;
4664 prog->globals.generic[OFS_PARM0] = (float) key;
4665 prog->globals.generic[OFS_PARM1] = (float) ascii;
4666 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4674 PRVM_SetProg(PRVM_MENUPROG);
4677 *prog->time = realtime;
4679 PRVM_ExecuteProgram(m_draw,"");
4684 void MP_ToggleMenu_f (void)
4687 PRVM_SetProg(PRVM_MENUPROG);
4690 *prog->time = realtime;
4693 m_displayed = !m_displayed;
4695 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4697 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4699 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4705 void MP_Shutdown (void)
4708 PRVM_SetProg(PRVM_MENUPROG);
4711 *prog->time = realtime;
4713 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4716 key_dest = key_game;
4718 // AK not using this cause Im not sure whether this is useful at all instead :
4724 void MP_Fallback (void)
4728 key_dest = key_game;
4730 // init the normal menu now -> this will also correct the menu router pointers
4731 MR_SetRouting (TRUE);
4737 PRVM_InitProg(PRVM_MENUPROG);
4739 prog->headercrc = M_PROGHEADER_CRC;
4740 prog->edictprivate_size = 0; // no private struct used
4741 prog->name = M_NAME;
4742 prog->num_edicts = 1;
4743 prog->limit_edicts = M_MAX_EDICTS;
4744 prog->extensionstring = vm_m_extensions;
4745 prog->builtins = vm_m_builtins;
4746 prog->numbuiltins = vm_m_numbuiltins;
4747 prog->init_cmd = VM_M_Cmd_Init;
4748 prog->reset_cmd = VM_M_Cmd_Reset;
4749 prog->error_cmd = MP_Error;
4751 // allocate the mempools
4752 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4754 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4756 // set m_draw and m_keydown
4757 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4758 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4761 m_displayed = false;
4765 *prog->time = realtime;
4767 // call the prog init
4768 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4773 void MP_Restart(void)
4778 //============================================================================
4781 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4783 void MR_SetRouting(qboolean forceold)
4785 static qboolean m_init = FALSE, mp_init = FALSE;
4787 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4788 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4790 // set menu router function pointers
4791 MR_Keydown = M_Keydown;
4793 MR_ToggleMenu_f = M_ToggleMenu_f;
4794 MR_Shutdown = M_Shutdown;
4807 // set menu router function pointers
4808 MR_Keydown = MP_Keydown;
4810 MR_ToggleMenu_f = MP_ToggleMenu_f;
4811 MR_Shutdown = MP_Shutdown;
4823 void MR_Restart(void)
4826 MR_SetRouting (FALSE);
4829 void Call_MR_ToggleMenu_f(void)
4836 void MR_Init_Commands(void)
4838 // set router console commands
4839 Cvar_RegisterVariable (&forceqmenu);
4840 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4841 if (gamemode == GAME_NETHERWORLD)
4842 Cmd_AddCommand ("menu_fallback", MP_Fallback); //Force to old-style menu
4843 Cmd_AddCommand ("menu_restart",MR_Restart);
4844 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4849 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4850 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4851 if(COM_CheckParm("-forceqmenu"))
4852 Cvar_SetValueQuick(&forceqmenu,1);
4853 // use -useqmenu for debugging proposes, cause it starts
4854 // the normal quake menu only the first time
4855 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4856 if(COM_CheckParm("-useqmenu"))
4857 MR_SetRouting (TRUE);
4859 MR_SetRouting (FALSE);