2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static int NehGameType;
33 enum m_state_e m_state;
34 char m_return_reason[32];
36 void M_Menu_Main_f (void);
37 void M_Menu_SinglePlayer_f (void);
38 void M_Menu_Transfusion_Episode_f (void);
39 void M_Menu_Transfusion_Skill_f (void);
40 void M_Menu_Load_f (void);
41 void M_Menu_Save_f (void);
42 void M_Menu_MultiPlayer_f (void);
43 void M_Menu_Setup_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Options_Graphics_f (void);
47 void M_Menu_Options_ColorControl_f (void);
48 void M_Menu_Keys_f (void);
49 void M_Menu_Reset_f (void);
50 void M_Menu_Video_f (void);
51 void M_Menu_Help_f (void);
52 void M_Menu_Credits_f (void);
53 void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
58 static void M_Main_Draw (void);
59 static void M_SinglePlayer_Draw (void);
60 static void M_Transfusion_Episode_Draw (void);
61 static void M_Transfusion_Skill_Draw (void);
62 static void M_Load_Draw (void);
63 static void M_Save_Draw (void);
64 static void M_MultiPlayer_Draw (void);
65 static void M_Setup_Draw (void);
66 static void M_Options_Draw (void);
67 static void M_Options_Effects_Draw (void);
68 static void M_Options_Graphics_Draw (void);
69 static void M_Options_ColorControl_Draw (void);
70 static void M_Keys_Draw (void);
71 static void M_Reset_Draw (void);
72 static void M_Video_Draw (void);
73 static void M_Help_Draw (void);
74 static void M_Credits_Draw (void);
75 static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
80 static void M_Main_Key (int key, char ascii);
81 static void M_SinglePlayer_Key (int key, char ascii);
82 static void M_Transfusion_Episode_Key (int key, char ascii);
83 static void M_Transfusion_Skill_Key (int key, char ascii);
84 static void M_Load_Key (int key, char ascii);
85 static void M_Save_Key (int key, char ascii);
86 static void M_MultiPlayer_Key (int key, char ascii);
87 static void M_Setup_Key (int key, char ascii);
88 static void M_Options_Key (int key, char ascii);
89 static void M_Options_Effects_Key (int key, char ascii);
90 static void M_Options_Graphics_Key (int key, char ascii);
91 static void M_Options_ColorControl_Key (int key, char ascii);
92 static void M_Keys_Key (int key, char ascii);
93 static void M_Reset_Key (int key, char ascii);
94 static void M_Video_Key (int key, char ascii);
95 static void M_Help_Key (int key, char ascii);
96 static void M_Credits_Key (int key, char ascii);
97 static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
102 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
104 void M_Update_Return_Reason(char *s)
106 strlcpy(m_return_reason, s, sizeof(m_return_reason));
108 Con_Printf("%s\n", s);
111 #define StartingGame (m_multiplayer_cursor == 1)
112 #define JoiningGame (m_multiplayer_cursor == 0)
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
120 } nehahrademonames_t;
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
124 {"intro", "Prologue"},
125 {"genf", "The Beginning"},
126 {"genlab", "A Doomed Project"},
127 {"nehcre", "The New Recruits"},
128 {"maxneh", "Breakthrough"},
129 {"maxchar", "Renewal and Duty"},
130 {"crisis", "Worlds Collide"},
131 {"postcris", "Darkening Skies"},
132 {"hearing", "The Hearing"},
133 {"getjack", "On a Mexican Radio"},
134 {"prelude", "Honor and Justice"},
135 {"abase", "A Message Sent"},
136 {"effect", "The Other Side"},
137 {"uhoh", "Missing in Action"},
138 {"prepare", "The Response"},
139 {"vision", "Farsighted Eyes"},
140 {"maxturns", "Enter the Immortal"},
141 {"backlot", "Separate Ways"},
142 {"maxside", "The Ancient Runes"},
143 {"counter", "The New Initiative"},
144 {"warprep", "Ghosts to the World"},
145 {"counter1", "A Fate Worse Than Death"},
146 {"counter2", "Friendly Fire"},
147 {"counter3", "Minor Setback"},
148 {"madmax", "Scores to Settle"},
149 {"quake", "One Man"},
150 {"cthmm", "Shattered Masks"},
151 {"shades", "Deal with the Dead"},
152 {"gophil", "An Unlikely Hero"},
153 {"cstrike", "War in Hell"},
154 {"shubset", "The Conspiracy"},
155 {"shubdie", "Even Death May Die"},
156 {"newranks", "An Empty Throne"},
157 {"seal", "The Seal is Broken"}
160 static float menu_x, menu_y, menu_width, menu_height;
162 static void M_Background(int width, int height)
164 menu_width = bound(1, width, vid_conwidth.integer);
165 menu_height = bound(1, height, vid_conheight.integer);
166 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167 menu_y = (vid_conheight.integer - menu_height) * 0.5;
168 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 Draws one solid graphics character
179 static void M_DrawCharacter (float cx, float cy, int num)
184 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 static void M_PrintColored(float cx, float cy, const char *str)
189 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 static void M_Print(float cx, float cy, const char *str)
194 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 static void M_PrintRed(float cx, float cy, const char *str)
199 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 static void M_DrawPic(float cx, float cy, const char *picname)
212 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
218 static void M_BuildTranslationTable(int top, int bottom)
221 unsigned char *dest, *source;
223 for (j = 0; j < 256; j++)
224 identityTable[j] = j;
225 dest = translationTable;
226 source = identityTable;
227 memcpy (dest, source, 256);
229 // LordHavoc: corrected skin color ranges
230 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
231 memcpy (dest + TOP_RANGE, source + top, 16);
233 for (j=0 ; j<16 ; j++)
234 dest[TOP_RANGE+j] = source[top+15-j];
236 // LordHavoc: corrected skin color ranges
237 if (bottom < 128 || (bottom >= 224 && bottom < 240))
238 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
240 for (j=0 ; j<16 ; j++)
241 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 static void M_DrawTextBox(float x, float y, float width, float height)
252 M_DrawPic (cx, cy, "gfx/box_tl");
253 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_ml");
258 M_DrawPic (cx, cy+8, "gfx/box_bl");
265 M_DrawPic (cx, cy, "gfx/box_tm");
266 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mm2");
272 M_DrawPic (cx, cy, "gfx/box_mm");
274 M_DrawPic (cx, cy+8, "gfx/box_bm");
281 M_DrawPic (cx, cy, "gfx/box_tr");
282 for (n = 0; n < height; n++)
285 M_DrawPic (cx, cy, "gfx/box_mr");
287 M_DrawPic (cx, cy+8, "gfx/box_br");
290 //=============================================================================
292 //int m_save_demonum;
299 void M_ToggleMenu_f (void)
303 if (key_dest != key_menu || m_state != m_main)
313 static int demo_cursor;
314 static void M_Demo_Draw (void)
318 M_Background(320, 200);
320 for (i = 0;i < NumberOfNehahraDemos;i++)
321 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
324 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
328 void M_Menu_Demos_f (void)
336 static void M_Demo_Key (int k, char ascii)
345 S_LocalSound ("sound/misc/menu2.wav");
348 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
353 S_LocalSound ("sound/misc/menu1.wav");
356 demo_cursor = NumberOfNehahraDemos-1;
361 S_LocalSound ("sound/misc/menu1.wav");
363 if (demo_cursor >= NumberOfNehahraDemos)
369 //=============================================================================
372 static int m_main_cursor;
374 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
377 void M_Menu_Main_f (void)
379 if (gamemode == GAME_NEHAHRA)
381 if (NehGameType == TYPE_DEMO)
383 else if (NehGameType == TYPE_GAME)
388 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
390 else if (gamemode == GAME_TRANSFUSION) {
391 if (sv.active && !cl.intermission && cl.islocalgame)
396 else if (gamemode == GAME_NEXUIZ) {
403 if (key_dest != key_menu)
405 m_save_demonum = cls.demonum;
415 static void M_Main_Draw (void)
420 if (gamemode == GAME_TRANSFUSION) {
422 M_Background(640, 480);
423 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
424 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
426 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
427 for (y1 = 1; y1 <= 8; y1++)
429 if (MAIN_ITEMS == 7 && y1 == 4)
431 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
434 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
435 y3 = m_main_cursor + 2;
437 y3 = m_main_cursor + 1;
438 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
441 else if (gamemode == GAME_NEXUIZ)
443 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
445 M_Print ((640/2)-92, (480/3), "You may consider adding");
446 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
447 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
448 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
449 M_Print (640/2 - 48, 480/2 + 8, "Quit");
450 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
453 M_Background(320, 200);
454 M_DrawPic (16, 4, "gfx/qplaque");
455 p = Draw_CachePic ("gfx/ttl_main", true);
456 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
458 if (gamemode == GAME_NEHAHRA)
460 if (NehGameType == TYPE_BOTH)
461 M_DrawPic (72, 32, "gfx/mainmenu");
462 else if (NehGameType == TYPE_GAME)
463 M_DrawPic (72, 32, "gfx/gamemenu");
465 M_DrawPic (72, 32, "gfx/demomenu");
468 M_DrawPic (72, 32, "gfx/mainmenu");
470 f = (int)(realtime * 10)%6;
472 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
476 static void M_Main_Key (int key, char ascii)
483 //cls.demonum = m_save_demonum;
484 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
489 S_LocalSound ("sound/misc/menu1.wav");
490 if (++m_main_cursor >= MAIN_ITEMS)
495 S_LocalSound ("sound/misc/menu1.wav");
496 if (--m_main_cursor < 0)
497 m_main_cursor = MAIN_ITEMS - 1;
503 if (gamemode == GAME_NEHAHRA)
508 switch (m_main_cursor)
511 M_Menu_SinglePlayer_f ();
519 M_Menu_MultiPlayer_f ();
529 Cbuf_AddText ("disconnect\n");
530 Cbuf_AddText ("playdemo endcred\n");
539 switch (m_main_cursor)
542 M_Menu_SinglePlayer_f ();
546 M_Menu_MultiPlayer_f ();
556 Cbuf_AddText ("disconnect\n");
557 Cbuf_AddText ("playdemo endcred\n");
566 switch (m_main_cursor)
575 Cbuf_AddText ("disconnect\n");
576 Cbuf_AddText ("playdemo endcred\n");
590 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
592 switch (m_main_cursor)
595 M_Menu_SinglePlayer_f ();
599 M_Menu_MultiPlayer_f ();
618 else if (gamemode == GAME_TRANSFUSION) {
621 switch (m_main_cursor)
624 M_Menu_Transfusion_Episode_f ();
628 M_Menu_MultiPlayer_f ();
654 switch (m_main_cursor)
657 M_Menu_Transfusion_Episode_f ();
661 M_Menu_MultiPlayer_f ();
690 else if (gamemode == GAME_NEXUIZ) {
691 switch (m_main_cursor)
694 if (cls.state == ca_connected)
699 Con_ToggleConsole_f ();
708 switch (m_main_cursor)
711 M_Menu_SinglePlayer_f ();
715 M_Menu_MultiPlayer_f ();
734 //=============================================================================
735 /* SINGLE PLAYER MENU */
737 static int m_singleplayer_cursor;
738 #define SINGLEPLAYER_ITEMS 3
741 void M_Menu_SinglePlayer_f (void)
744 m_state = m_singleplayer;
749 static void M_SinglePlayer_Draw (void)
753 M_Background(320, 200);
755 M_DrawPic (16, 4, "gfx/qplaque");
756 p = Draw_CachePic ("gfx/ttl_sgl", true);
758 // Some mods don't have a single player mode
759 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
761 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
763 M_DrawTextBox (60, 8 * 8, 23, 4);
764 if (gamemode == GAME_GOODVSBAD2)
765 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766 else // if (gamemode == GAME_BATTLEMECH)
767 M_Print(95, 10 * 8, "Battlemech is for");
768 M_Print(83, 11 * 8, "multiplayer play only");
774 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775 M_DrawPic (72, 32, "gfx/sp_menu");
777 f = (int)(realtime * 10)%6;
779 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
784 static void M_SinglePlayer_Key (int key, char ascii)
786 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
788 if (key == K_ESCAPE || key == K_ENTER)
800 S_LocalSound ("sound/misc/menu1.wav");
801 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802 m_singleplayer_cursor = 0;
806 S_LocalSound ("sound/misc/menu1.wav");
807 if (--m_singleplayer_cursor < 0)
808 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
814 switch (m_singleplayer_cursor)
819 Cbuf_AddText ("disconnect\n");
820 Cbuf_AddText ("maxplayers 1\n");
821 Cbuf_AddText ("deathmatch 0\n");
822 Cbuf_AddText ("coop 0\n");
823 if (gamemode == GAME_TRANSFUSION)
826 M_Menu_Transfusion_Episode_f ();
829 Cbuf_AddText ("startmap_sp\n");
843 //=============================================================================
846 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
848 #define MAX_SAVEGAMES 12
849 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
850 static int loadable[MAX_SAVEGAMES];
852 static void M_ScanSaves (void)
855 char name[MAX_OSPATH];
856 char buf[SAVEGAME_COMMENT_LENGTH + 256];
861 for (i=0 ; i<MAX_SAVEGAMES ; i++)
863 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
865 sprintf (name, "s%i.sav", (int)i);
866 f = FS_Open (name, "rb", false, false);
869 // read enough to get the comment
870 len = FS_Read(f, buf, sizeof(buf) - 1);
871 buf[sizeof(buf) - 1] = 0;
874 COM_ParseToken(&t, false);
875 version = atoi(com_token);
877 COM_ParseToken(&t, false);
878 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880 // change _ back to space
881 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
882 if (m_filenames[i][j] == '_')
883 m_filenames[i][j] = ' ';
889 void M_Menu_Load_f (void)
898 void M_Menu_Save_f (void)
913 static void M_Load_Draw (void)
918 M_Background(320, 200);
920 p = Draw_CachePic ("gfx/p_load", true);
921 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
923 for (i=0 ; i< MAX_SAVEGAMES; i++)
924 M_Print(16, 32 + 8*i, m_filenames[i]);
927 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
931 static void M_Save_Draw (void)
936 M_Background(320, 200);
938 p = Draw_CachePic ("gfx/p_save", true);
939 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
941 for (i=0 ; i<MAX_SAVEGAMES ; i++)
942 M_Print(16, 32 + 8*i, m_filenames[i]);
945 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
949 static void M_Load_Key (int k, char ascii)
954 if (gamemode == GAME_TRANSFUSION)
957 M_Menu_SinglePlayer_f ();
961 S_LocalSound ("sound/misc/menu2.wav");
962 if (!loadable[load_cursor])
967 // issue the load command
968 Cbuf_AddText (va ("load s%i\n", load_cursor) );
973 S_LocalSound ("sound/misc/menu1.wav");
976 load_cursor = MAX_SAVEGAMES-1;
981 S_LocalSound ("sound/misc/menu1.wav");
983 if (load_cursor >= MAX_SAVEGAMES)
990 static void M_Save_Key (int k, char ascii)
995 if (gamemode == GAME_TRANSFUSION)
998 M_Menu_SinglePlayer_f ();
1003 key_dest = key_game;
1004 Cbuf_AddText (va("save s%i\n", load_cursor));
1009 S_LocalSound ("sound/misc/menu1.wav");
1011 if (load_cursor < 0)
1012 load_cursor = MAX_SAVEGAMES-1;
1017 S_LocalSound ("sound/misc/menu1.wav");
1019 if (load_cursor >= MAX_SAVEGAMES)
1025 //=============================================================================
1026 /* Transfusion Single Player Episode Menu */
1028 static int m_episode_cursor;
1029 #define EPISODE_ITEMS 6
1031 void M_Menu_Transfusion_Episode_f (void)
1033 m_entersound = true;
1034 m_state = m_transfusion_episode;
1035 key_dest = key_menu;
1038 static void M_Transfusion_Episode_Draw (void)
1042 M_Background(640, 480);
1044 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1045 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1046 for (y = 0; y < EPISODE_ITEMS; y++){
1047 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1050 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1053 static void M_Transfusion_Episode_Key (int key, char ascii)
1062 S_LocalSound ("sound/misc/menu1.wav");
1064 if (m_episode_cursor >= EPISODE_ITEMS)
1065 m_episode_cursor = 0;
1069 S_LocalSound ("sound/misc/menu1.wav");
1071 if (m_episode_cursor < 0)
1072 m_episode_cursor = EPISODE_ITEMS - 1;
1076 Cbuf_AddText ("deathmatch 0\n");
1077 m_entersound = true;
1078 M_Menu_Transfusion_Skill_f ();
1082 //=============================================================================
1083 /* Transfusion Single Player Skill Menu */
1085 static int m_skill_cursor = 2;
1086 #define SKILL_ITEMS 5
1088 void M_Menu_Transfusion_Skill_f (void)
1090 m_entersound = true;
1091 m_state = m_transfusion_skill;
1092 key_dest = key_menu;
1095 static void M_Transfusion_Skill_Draw (void)
1099 M_Background(640, 480);
1101 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1102 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1104 for (y = 0; y < SKILL_ITEMS; y++)
1106 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1108 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1111 static void M_Transfusion_Skill_Key (int key, char ascii)
1116 M_Menu_Transfusion_Episode_f ();
1120 S_LocalSound ("sound/misc/menu1.wav");
1122 if (m_skill_cursor >= SKILL_ITEMS)
1127 S_LocalSound ("sound/misc/menu1.wav");
1129 if (m_skill_cursor < 0)
1130 m_skill_cursor = SKILL_ITEMS - 1;
1134 m_entersound = true;
1135 switch (m_skill_cursor)
1138 Cbuf_AddText ("skill 1\n");
1141 Cbuf_AddText ("skill 2\n");
1144 Cbuf_AddText ("skill 3\n");
1147 Cbuf_AddText ("skill 4\n");
1150 Cbuf_AddText ("skill 5\n");
1153 key_dest = key_game;
1155 Cbuf_AddText ("disconnect\n");
1156 Cbuf_AddText ("maxplayers 1\n");
1157 Cbuf_AddText ("deathmatch 0\n");
1158 Cbuf_AddText ("coop 0\n");
1159 switch (m_episode_cursor)
1162 Cbuf_AddText ("map e1m1\n");
1165 Cbuf_AddText ("map e2m1\n");
1168 Cbuf_AddText ("map e3m1\n");
1171 Cbuf_AddText ("map e4m1\n");
1174 Cbuf_AddText ("map e6m1\n");
1177 Cbuf_AddText ("map cp01\n");
1182 //=============================================================================
1183 /* MULTIPLAYER MENU */
1185 static int m_multiplayer_cursor;
1186 #define MULTIPLAYER_ITEMS 3
1189 void M_Menu_MultiPlayer_f (void)
1191 key_dest = key_menu;
1192 m_state = m_multiplayer;
1193 m_entersound = true;
1197 static void M_MultiPlayer_Draw (void)
1202 if (gamemode == GAME_TRANSFUSION)
1204 M_Background(640, 480);
1205 p = Draw_CachePic ("gfx/menu/tb-online", true);
1206 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1207 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1208 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1209 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1212 M_Background(320, 200);
1214 M_DrawPic (16, 4, "gfx/qplaque");
1215 p = Draw_CachePic ("gfx/p_multi", true);
1216 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1217 M_DrawPic (72, 32, "gfx/mp_menu");
1219 f = (int)(realtime * 10)%6;
1221 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1225 static void M_MultiPlayer_Key (int key, char ascii)
1234 S_LocalSound ("sound/misc/menu1.wav");
1235 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1236 m_multiplayer_cursor = 0;
1240 S_LocalSound ("sound/misc/menu1.wav");
1241 if (--m_multiplayer_cursor < 0)
1242 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1246 m_entersound = true;
1247 switch (m_multiplayer_cursor)
1251 M_Menu_LanConfig_f ();
1261 //=============================================================================
1264 static int setup_cursor = 4;
1265 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1267 static char setup_myname[32];
1268 static int setup_oldtop;
1269 static int setup_oldbottom;
1270 static int setup_top;
1271 static int setup_bottom;
1272 static int setup_rate;
1273 static int setup_oldrate;
1275 #define NUM_SETUP_CMDS 5
1277 void M_Menu_Setup_f (void)
1279 key_dest = key_menu;
1281 m_entersound = true;
1282 strcpy(setup_myname, cl_name.string);
1283 setup_top = setup_oldtop = cl_color.integer >> 4;
1284 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1285 setup_rate = cl_rate.integer;
1288 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1289 static unsigned char *menuplyr_pixels;
1290 static unsigned int *menuplyr_translated;
1292 typedef struct ratetable_s
1299 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1300 static ratetable_t setup_ratetable[] =
1303 {1500, "28.8 mediocre"},
1304 {2000, "28.8 good"},
1305 {2500, "33.6 mediocre"},
1306 {3000, "33.6 good"},
1308 {4000, "56k mediocre"},
1309 {4500, "56k adequate"},
1312 {15000, "128k ISDN"},
1313 {25000, "broadband"}
1316 static int setup_rateindex(int rate)
1319 for (i = 0;i < RATES;i++)
1320 if (setup_ratetable[i].rate > setup_rate)
1322 return bound(1, i, RATES) - 1;
1325 static void M_Setup_Draw (void)
1330 M_Background(320, 200);
1332 M_DrawPic (16, 4, "gfx/qplaque");
1333 p = Draw_CachePic ("gfx/p_multi", true);
1334 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1336 M_Print(64, 40, "Your name");
1337 M_DrawTextBox (160, 32, 16, 1);
1338 M_PrintColored(168, 40, setup_myname);
1340 if (gamemode != GAME_GOODVSBAD2)
1342 M_Print(64, 64, "Shirt color");
1343 M_Print(64, 88, "Pants color");
1346 M_Print(64, 124-8, "Network speed limit");
1347 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1349 M_DrawTextBox (64, 140-8, 14, 1);
1350 M_Print(72, 140, "Accept Changes");
1352 // LordHavoc: rewrote this code greatly
1355 unsigned char *data, *f;
1356 fs_offset_t filesize;
1357 menuplyr_load = false;
1359 menuplyr_bottom = -1;
1360 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1362 data = LoadLMP (f, filesize, 0, 0, true);
1363 menuplyr_width = image_width;
1364 menuplyr_height = image_height;
1366 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1367 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1368 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1373 if (menuplyr_pixels)
1375 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1377 menuplyr_top = setup_top;
1378 menuplyr_bottom = setup_bottom;
1379 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1380 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1381 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1382 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1384 M_DrawPic(160, 48, "gfx/bigbox");
1385 M_DrawPic(172, 56, "gfx/menuplyr");
1388 if (setup_cursor == 0)
1389 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1391 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1395 static void M_Setup_Key (int k, char ascii)
1402 M_Menu_MultiPlayer_f ();
1406 S_LocalSound ("sound/misc/menu1.wav");
1408 if (setup_cursor < 0)
1409 setup_cursor = NUM_SETUP_CMDS-1;
1413 S_LocalSound ("sound/misc/menu1.wav");
1415 if (setup_cursor >= NUM_SETUP_CMDS)
1420 if (setup_cursor < 1)
1422 S_LocalSound ("sound/misc/menu3.wav");
1423 if (setup_cursor == 1)
1424 setup_top = setup_top - 1;
1425 if (setup_cursor == 2)
1426 setup_bottom = setup_bottom - 1;
1427 if (setup_cursor == 3)
1429 l = setup_rateindex(setup_rate) - 1;
1432 setup_rate = setup_ratetable[l].rate;
1436 if (setup_cursor < 1)
1439 S_LocalSound ("sound/misc/menu3.wav");
1440 if (setup_cursor == 1)
1441 setup_top = setup_top + 1;
1442 if (setup_cursor == 2)
1443 setup_bottom = setup_bottom + 1;
1444 if (setup_cursor == 3)
1446 l = setup_rateindex(setup_rate) + 1;
1449 setup_rate = setup_ratetable[l].rate;
1454 if (setup_cursor == 0)
1457 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1460 // setup_cursor == 4 (Accept changes)
1461 if (strcmp(cl_name.string, setup_myname) != 0)
1462 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1463 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1464 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1465 if (setup_rate != setup_oldrate)
1466 Cbuf_AddText(va("rate %i\n", setup_rate));
1468 m_entersound = true;
1469 M_Menu_MultiPlayer_f ();
1473 if (setup_cursor == 0)
1475 if (strlen(setup_myname))
1476 setup_myname[strlen(setup_myname)-1] = 0;
1483 if (setup_cursor == 0)
1485 l = (int)strlen(setup_myname);
1488 setup_myname[l+1] = 0;
1489 setup_myname[l] = ascii;
1498 if (setup_bottom > 15)
1500 if (setup_bottom < 0)
1504 //=============================================================================
1507 #define SLIDER_RANGE 10
1509 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1514 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1515 M_DrawCharacter (x-8, y, 128);
1516 for (i = 0;i < SLIDER_RANGE;i++)
1517 M_DrawCharacter (x + i*8, y, 129);
1518 M_DrawCharacter (x+i*8, y, 130);
1519 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1520 if (fabs((int)num - num) < 0.01)
1521 sprintf(text, "%i", (int)num);
1523 sprintf(text, "%.2f", num);
1524 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1527 static void M_DrawCheckbox (int x, int y, int on)
1530 M_Print(x, y, "on");
1532 M_Print(x, y, "off");
1536 #define OPTIONS_ITEMS 40
1538 static int options_cursor;
1540 void M_Menu_Options_f (void)
1542 key_dest = key_menu;
1543 m_state = m_options;
1544 m_entersound = true;
1547 extern cvar_t slowmo;
1548 extern dllhandle_t jpeg_dll;
1549 extern cvar_t gl_texture_anisotropy;
1550 extern cvar_t r_textshadow;
1552 static void M_Menu_Options_AdjustSliders (int dir)
1555 S_LocalSound ("sound/misc/menu3.wav");
1558 if (options_cursor == optnum++)
1559 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1560 else if (options_cursor == optnum++)
1561 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1562 else if (options_cursor == optnum++)
1563 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1564 else if (options_cursor == optnum++)
1565 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1566 else if (options_cursor == optnum++)
1567 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1568 else if (options_cursor == optnum++)
1569 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1570 else if (options_cursor == optnum++)
1571 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1572 else if (options_cursor == optnum++)
1573 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1574 else if (options_cursor == optnum++)
1575 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1576 else if (options_cursor == optnum++)
1577 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1578 else if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&showfps, !showfps.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&showtime, !showtime.integer);
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&showdate, !showdate.integer);
1608 else if (options_cursor == optnum++)
1610 if (cl_forwardspeed.value > 200)
1612 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1613 Cvar_SetValueQuick (&cl_backspeed, 200);
1617 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1618 Cvar_SetValueQuick (&cl_backspeed, 400);
1621 else if (options_cursor == optnum++)
1622 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1623 else if (options_cursor == optnum++)
1624 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1625 else if (options_cursor == optnum++)
1626 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1627 else if (options_cursor == optnum++)
1628 Cvar_SetValueQuick (&freelook, !freelook.integer);
1629 else if (options_cursor == optnum++)
1630 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1631 else if (options_cursor == optnum++)
1632 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1637 static int optcursor;
1639 static void M_Options_PrintCommand(const char *s, int enabled)
1643 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1644 M_ItemPrint(0, opty, s, enabled);
1650 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1654 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1655 M_ItemPrint(0, opty, s, enabled);
1656 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1662 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1666 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667 M_ItemPrint(0, opty, s, enabled);
1668 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1674 static void M_Options_Draw (void)
1679 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1681 M_DrawPic(16, 4, "gfx/qplaque");
1682 p = Draw_CachePic("gfx/p_option", true);
1683 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1686 optcursor = options_cursor;
1687 visible = (int)((menu_height - 32) / 8);
1688 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1690 M_Options_PrintCommand( "Customize controls", true);
1691 M_Options_PrintCommand( " Go to console", true);
1692 M_Options_PrintCommand( " Reset to defaults", true);
1693 M_Options_PrintCommand( " Video", true);
1694 M_Options_PrintCommand( " Effects", true);
1695 M_Options_PrintCommand( " Graphics", true);
1696 M_Options_PrintCommand( " Color Control", true);
1697 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1698 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1699 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1700 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1701 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1702 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1703 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1704 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1705 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1706 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1707 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1708 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1709 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1710 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1711 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1712 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1713 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1714 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1715 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1716 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1717 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1718 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1719 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1720 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1721 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1722 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1723 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1724 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1725 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1726 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1727 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1728 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1732 static void M_Options_Key (int k, char ascii)
1741 m_entersound = true;
1742 switch (options_cursor)
1749 key_dest = key_game;
1750 Con_ToggleConsole_f ();
1759 M_Menu_Options_Effects_f ();
1762 M_Menu_Options_Graphics_f ();
1765 M_Menu_Options_ColorControl_f ();
1768 M_Menu_Options_AdjustSliders (1);
1774 S_LocalSound ("sound/misc/menu1.wav");
1776 if (options_cursor < 0)
1777 options_cursor = OPTIONS_ITEMS-1;
1781 S_LocalSound ("sound/misc/menu1.wav");
1783 if (options_cursor >= OPTIONS_ITEMS)
1788 M_Menu_Options_AdjustSliders (-1);
1792 M_Menu_Options_AdjustSliders (1);
1797 #define OPTIONS_EFFECTS_ITEMS 35
1799 static int options_effects_cursor;
1801 void M_Menu_Options_Effects_f (void)
1803 key_dest = key_menu;
1804 m_state = m_options_effects;
1805 m_entersound = true;
1809 extern cvar_t cl_stainmaps;
1810 extern cvar_t cl_stainmaps_clearonload;
1811 extern cvar_t r_explosionclip;
1812 extern cvar_t r_coronas;
1813 extern cvar_t gl_flashblend;
1814 extern cvar_t cl_beams_polygon;
1815 extern cvar_t cl_beams_relative;
1816 extern cvar_t cl_beams_lightatend;
1817 extern cvar_t r_lightningbeam_thickness;
1818 extern cvar_t r_lightningbeam_scroll;
1819 extern cvar_t r_lightningbeam_repeatdistance;
1820 extern cvar_t r_lightningbeam_color_red;
1821 extern cvar_t r_lightningbeam_color_green;
1822 extern cvar_t r_lightningbeam_color_blue;
1823 extern cvar_t r_lightningbeam_qmbtexture;
1825 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1828 S_LocalSound ("sound/misc/menu3.wav");
1831 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1868 static void M_Options_Effects_Draw (void)
1873 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1875 M_DrawPic(16, 4, "gfx/qplaque");
1876 p = Draw_CachePic("gfx/p_option", true);
1877 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1879 optcursor = options_effects_cursor;
1881 visible = (int)((menu_height - 32) / 8);
1882 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1884 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1885 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1886 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1887 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1888 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1889 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1890 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1891 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1892 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1893 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1894 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1895 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1896 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1897 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1898 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1899 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1900 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1901 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1902 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1903 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1904 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1905 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1906 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1907 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1908 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1909 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1910 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1911 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1912 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1913 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1914 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1915 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1916 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1917 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1918 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1922 static void M_Options_Effects_Key (int k, char ascii)
1927 M_Menu_Options_f ();
1931 M_Menu_Options_Effects_AdjustSliders (1);
1935 S_LocalSound ("sound/misc/menu1.wav");
1936 options_effects_cursor--;
1937 if (options_effects_cursor < 0)
1938 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1942 S_LocalSound ("sound/misc/menu1.wav");
1943 options_effects_cursor++;
1944 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1945 options_effects_cursor = 0;
1949 M_Menu_Options_Effects_AdjustSliders (-1);
1953 M_Menu_Options_Effects_AdjustSliders (1);
1959 #define OPTIONS_GRAPHICS_ITEMS 14
1961 static int options_graphics_cursor;
1963 void M_Menu_Options_Graphics_f (void)
1965 key_dest = key_menu;
1966 m_state = m_options_graphics;
1967 m_entersound = true;
1970 extern cvar_t r_shadow_gloss;
1971 extern cvar_t r_shadow_realtime_dlight;
1972 extern cvar_t r_shadow_realtime_dlight_shadows;
1973 extern cvar_t r_shadow_realtime_world;
1974 extern cvar_t r_shadow_realtime_world_dlightshadows;
1975 extern cvar_t r_shadow_realtime_world_lightmaps;
1976 extern cvar_t r_shadow_realtime_world_shadows;
1977 extern cvar_t r_bloom;
1978 extern cvar_t r_bloom_intensity;
1979 extern cvar_t r_bloom_power;
1980 extern cvar_t r_bloom_blur;
1981 extern cvar_t r_bloom_resolution;
1982 extern cvar_t gl_picmip;
1984 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1987 S_LocalSound ("sound/misc/menu3.wav");
1991 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1992 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1993 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1994 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1995 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1996 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1997 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1998 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1999 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
2000 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
2001 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2002 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2003 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2004 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2008 static void M_Options_Graphics_Draw (void)
2013 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2015 M_DrawPic(16, 4, "gfx/qplaque");
2016 p = Draw_CachePic("gfx/p_option", true);
2017 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2019 optcursor = options_graphics_cursor;
2021 visible = (int)((menu_height - 32) / 8);
2022 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2024 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2025 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2026 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2027 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2028 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2029 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2030 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2031 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2032 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2033 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
2034 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
2035 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2036 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2037 M_Options_PrintCommand( " Restart Renderer", true);
2041 static void M_Options_Graphics_Key (int k, char ascii)
2046 M_Menu_Options_f ();
2050 M_Menu_Options_Graphics_AdjustSliders (1);
2054 S_LocalSound ("sound/misc/menu1.wav");
2055 options_graphics_cursor--;
2056 if (options_graphics_cursor < 0)
2057 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2061 S_LocalSound ("sound/misc/menu1.wav");
2062 options_graphics_cursor++;
2063 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2064 options_graphics_cursor = 0;
2068 M_Menu_Options_Graphics_AdjustSliders (-1);
2072 M_Menu_Options_Graphics_AdjustSliders (1);
2078 #define OPTIONS_COLORCONTROL_ITEMS 18
2080 static int options_colorcontrol_cursor;
2082 // intensity value to match up to 50% dither to 'correct' quake
2083 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
2085 void M_Menu_Options_ColorControl_f (void)
2087 key_dest = key_menu;
2088 m_state = m_options_colorcontrol;
2089 m_entersound = true;
2093 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2097 S_LocalSound ("sound/misc/menu3.wav");
2100 if (options_colorcontrol_cursor == optnum++)
2101 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2102 else if (options_colorcontrol_cursor == optnum++)
2104 Cvar_SetValueQuick (&v_color_enable, 0);
2105 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2107 else if (options_colorcontrol_cursor == optnum++)
2109 Cvar_SetValueQuick (&v_color_enable, 0);
2110 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2112 else if (options_colorcontrol_cursor == optnum++)
2114 Cvar_SetValueQuick (&v_color_enable, 0);
2115 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2117 else if (options_colorcontrol_cursor == optnum++)
2119 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2121 else if (options_colorcontrol_cursor == optnum++)
2123 Cvar_SetValueQuick (&v_color_enable, 1);
2124 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2126 else if (options_colorcontrol_cursor == optnum++)
2128 Cvar_SetValueQuick (&v_color_enable, 1);
2129 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2131 else if (options_colorcontrol_cursor == optnum++)
2133 Cvar_SetValueQuick (&v_color_enable, 1);
2134 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2136 else if (options_colorcontrol_cursor == optnum++)
2138 Cvar_SetValueQuick (&v_color_enable, 1);
2139 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2140 Cvar_SetValueQuick (&v_color_black_r, f);
2141 Cvar_SetValueQuick (&v_color_black_g, f);
2142 Cvar_SetValueQuick (&v_color_black_b, f);
2144 else if (options_colorcontrol_cursor == optnum++)
2146 Cvar_SetValueQuick (&v_color_enable, 1);
2147 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2149 else if (options_colorcontrol_cursor == optnum++)
2151 Cvar_SetValueQuick (&v_color_enable, 1);
2152 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2154 else if (options_colorcontrol_cursor == optnum++)
2156 Cvar_SetValueQuick (&v_color_enable, 1);
2157 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2159 else if (options_colorcontrol_cursor == optnum++)
2161 Cvar_SetValueQuick (&v_color_enable, 1);
2162 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2163 Cvar_SetValueQuick (&v_color_grey_r, f);
2164 Cvar_SetValueQuick (&v_color_grey_g, f);
2165 Cvar_SetValueQuick (&v_color_grey_b, f);
2167 else if (options_colorcontrol_cursor == optnum++)
2169 Cvar_SetValueQuick (&v_color_enable, 1);
2170 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2172 else if (options_colorcontrol_cursor == optnum++)
2174 Cvar_SetValueQuick (&v_color_enable, 1);
2175 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2177 else if (options_colorcontrol_cursor == optnum++)
2179 Cvar_SetValueQuick (&v_color_enable, 1);
2180 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2182 else if (options_colorcontrol_cursor == optnum++)
2184 Cvar_SetValueQuick (&v_color_enable, 1);
2185 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2186 Cvar_SetValueQuick (&v_color_white_r, f);
2187 Cvar_SetValueQuick (&v_color_white_g, f);
2188 Cvar_SetValueQuick (&v_color_white_b, f);
2192 static void M_Options_ColorControl_Draw (void)
2195 float x, c, s, t, u, v;
2196 cachepic_t *p, *dither;
2198 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2200 M_Background(320, 256);
2202 M_DrawPic(16, 4, "gfx/qplaque");
2203 p = Draw_CachePic("gfx/p_option", true);
2204 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2206 optcursor = options_colorcontrol_cursor;
2208 visible = (int)((menu_height - 32) / 8);
2209 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2211 M_Options_PrintCommand( " Reset to defaults", true);
2212 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2213 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2214 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2215 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2216 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2217 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2218 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2219 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2220 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2221 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2222 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2223 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2224 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2225 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2226 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2227 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2228 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2231 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2232 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2233 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2234 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2235 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2236 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2237 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2238 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2239 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2240 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2241 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2243 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2244 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2245 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2250 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2251 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2252 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2254 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2255 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2256 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2258 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2259 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2260 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2262 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2263 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2264 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2268 static void M_Options_ColorControl_Key (int k, char ascii)
2273 M_Menu_Options_f ();
2277 m_entersound = true;
2278 switch (options_colorcontrol_cursor)
2281 Cvar_SetValueQuick(&v_hwgamma, 1);
2282 Cvar_SetValueQuick(&v_gamma, 1);
2283 Cvar_SetValueQuick(&v_contrast, 1);
2284 Cvar_SetValueQuick(&v_brightness, 0);
2285 Cvar_SetValueQuick(&v_color_enable, 0);
2286 Cvar_SetValueQuick(&v_color_black_r, 0);
2287 Cvar_SetValueQuick(&v_color_black_g, 0);
2288 Cvar_SetValueQuick(&v_color_black_b, 0);
2289 Cvar_SetValueQuick(&v_color_grey_r, 0);
2290 Cvar_SetValueQuick(&v_color_grey_g, 0);
2291 Cvar_SetValueQuick(&v_color_grey_b, 0);
2292 Cvar_SetValueQuick(&v_color_white_r, 1);
2293 Cvar_SetValueQuick(&v_color_white_g, 1);
2294 Cvar_SetValueQuick(&v_color_white_b, 1);
2297 M_Menu_Options_ColorControl_AdjustSliders (1);
2303 S_LocalSound ("sound/misc/menu1.wav");
2304 options_colorcontrol_cursor--;
2305 if (options_colorcontrol_cursor < 0)
2306 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2310 S_LocalSound ("sound/misc/menu1.wav");
2311 options_colorcontrol_cursor++;
2312 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2313 options_colorcontrol_cursor = 0;
2317 M_Menu_Options_ColorControl_AdjustSliders (-1);
2321 M_Menu_Options_ColorControl_AdjustSliders (1);
2327 //=============================================================================
2330 static char *quakebindnames[][2] =
2332 {"+attack", "attack"},
2333 {"impulse 10", "next weapon"},
2334 {"impulse 12", "previous weapon"},
2335 {"+jump", "jump / swim up"},
2336 {"+forward", "walk forward"},
2337 {"+back", "backpedal"},
2338 {"+left", "turn left"},
2339 {"+right", "turn right"},
2341 {"+moveleft", "step left"},
2342 {"+moveright", "step right"},
2343 {"+strafe", "sidestep"},
2344 {"+lookup", "look up"},
2345 {"+lookdown", "look down"},
2346 {"centerview", "center view"},
2347 {"+mlook", "mouse look"},
2348 {"+klook", "keyboard look"},
2349 {"+moveup", "swim up"},
2350 {"+movedown", "swim down"}
2353 static char *transfusionbindnames[][2] =
2355 {"", "Movement"}, // Movement commands
2356 {"+forward", "walk forward"},
2357 {"+back", "backpedal"},
2358 {"+left", "turn left"},
2359 {"+right", "turn right"},
2360 {"+moveleft", "step left"},
2361 {"+moveright", "step right"},
2362 {"+jump", "jump / swim up"},
2363 {"+movedown", "swim down"},
2364 {"", "Combat"}, // Combat commands
2365 {"impulse 1", "Pitch Fork"},
2366 {"impulse 2", "Flare Gun"},
2367 {"impulse 3", "Shotgun"},
2368 {"impulse 4", "Machine Gun"},
2369 {"impulse 5", "Incinerator"},
2370 {"impulse 6", "Bombs (TNT)"},
2371 {"impulse 35", "Proximity Bomb"},
2372 {"impulse 36", "Remote Detonator"},
2373 {"impulse 7", "Aerosol Can"},
2374 {"impulse 8", "Tesla Cannon"},
2375 {"impulse 9", "Life Leech"},
2376 {"impulse 10", "Voodoo Doll"},
2377 {"impulse 21", "next weapon"},
2378 {"impulse 22", "previous weapon"},
2379 {"+attack", "attack"},
2380 {"+button3", "altfire"},
2381 {"", "Inventory"}, // Inventory commands
2382 {"impulse 40", "Dr.'s Bag"},
2383 {"impulse 41", "Crystal Ball"},
2384 {"impulse 42", "Beast Vision"},
2385 {"impulse 43", "Jump Boots"},
2386 {"impulse 23", "next item"},
2387 {"impulse 24", "previous item"},
2388 {"impulse 25", "use item"},
2389 {"", "Misc"}, // Misc commands
2390 {"+button4", "use"},
2391 {"impulse 50", "add bot (red)"},
2392 {"impulse 51", "add bot (blue)"},
2393 {"impulse 52", "kick a bot"},
2394 {"impulse 26", "next armor type"},
2395 {"impulse 27", "identify player"},
2396 {"impulse 55", "voting menu"},
2397 {"impulse 56", "observer mode"},
2398 {"", "Taunts"}, // Taunts
2399 {"impulse 70", "taunt 0"},
2400 {"impulse 71", "taunt 1"},
2401 {"impulse 72", "taunt 2"},
2402 {"impulse 73", "taunt 3"},
2403 {"impulse 74", "taunt 4"},
2404 {"impulse 75", "taunt 5"},
2405 {"impulse 76", "taunt 6"},
2406 {"impulse 77", "taunt 7"},
2407 {"impulse 78", "taunt 8"},
2408 {"impulse 79", "taunt 9"}
2411 static char *goodvsbad2bindnames[][2] =
2413 {"impulse 69", "Power 1"},
2414 {"impulse 70", "Power 2"},
2415 {"impulse 71", "Power 3"},
2416 {"+jump", "jump / swim up"},
2417 {"+forward", "walk forward"},
2418 {"+back", "backpedal"},
2419 {"+left", "turn left"},
2420 {"+right", "turn right"},
2422 {"+moveleft", "step left"},
2423 {"+moveright", "step right"},
2424 {"+strafe", "sidestep"},
2425 {"+lookup", "look up"},
2426 {"+lookdown", "look down"},
2427 {"centerview", "center view"},
2428 {"+mlook", "mouse look"},
2429 {"kill", "kill yourself"},
2430 {"+moveup", "swim up"},
2431 {"+movedown", "swim down"}
2434 static int numcommands;
2435 static char *(*bindnames)[2];
2438 typedef struct binditem_s
2440 char *command, *description;
2441 struct binditem_s *next;
2445 typedef struct bindcategory_s
2449 struct bindcategory_s *next;
2453 static bindcategory_t *bindcategories = NULL;
2455 static void M_ClearBinds (void)
2457 for (c = bindcategories;c;c = cnext)
2460 for (b = c->binds;b;b = bnext)
2467 bindcategories = NULL;
2470 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2472 for (b = &c->binds;*b;*b = &(*b)->next);
2473 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2474 *b->command = (char *)((*b) + 1);
2475 *b->description = *b->command + strlen(command) + 1;
2476 strcpy(*b->command, command);
2477 strcpy(*b->description, description);
2480 static void M_AddBind (char *category, char *command, char *description)
2482 for (c = &bindcategories;*c;c = &(*c)->next)
2484 if (!strcmp(category, (*c)->name))
2486 M_AddBindToCategory(*c, command, description);
2490 *c = Z_Alloc(sizeof(bindcategory_t));
2491 M_AddBindToCategory(*c, command, description);
2494 static void M_DefaultBinds (void)
2497 M_AddBind("movement", "+jump", "jump / swim up");
2498 M_AddBind("movement", "+forward", "walk forward");
2499 M_AddBind("movement", "+back", "backpedal");
2500 M_AddBind("movement", "+left", "turn left");
2501 M_AddBind("movement", "+right", "turn right");
2502 M_AddBind("movement", "+speed", "run");
2503 M_AddBind("movement", "+moveleft", "step left");
2504 M_AddBind("movement", "+moveright", "step right");
2505 M_AddBind("movement", "+strafe", "sidestep");
2506 M_AddBind("movement", "+lookup", "look up");
2507 M_AddBind("movement", "+lookdown", "look down");
2508 M_AddBind("movement", "centerview", "center view");
2509 M_AddBind("movement", "+mlook", "mouse look");
2510 M_AddBind("movement", "+klook", "keyboard look");
2511 M_AddBind("movement", "+moveup", "swim up");
2512 M_AddBind("movement", "+movedown", "swim down");
2513 M_AddBind("weapons", "+attack", "attack");
2514 M_AddBind("weapons", "impulse 10", "next weapon");
2515 M_AddBind("weapons", "impulse 12", "previous weapon");
2516 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2517 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2518 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2519 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2520 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2521 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2522 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2523 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2528 static int keys_cursor;
2529 static int bind_grab;
2531 void M_Menu_Keys_f (void)
2533 key_dest = key_menu;
2535 m_entersound = true;
2540 void M_FindKeysForCommand (const char *command, int *keys)
2546 for (j = 0;j < NUMKEYS;j++)
2551 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2553 b = keybindings[0][j];
2556 if (!strcmp (b, command) )
2559 if (count == NUMKEYS)
2565 static void M_UnbindCommand (char *command)
2570 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2572 b = keybindings[0][j];
2575 if (!strcmp (b, command))
2576 Key_SetBinding (j, 0, "");
2581 static void M_Keys_Draw (void)
2587 char keystring[MAX_INPUTLINE];
2589 M_Background(320, 48 + 8 * numcommands);
2591 p = Draw_CachePic ("gfx/ttl_cstm", true);
2592 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2595 M_Print(12, 32, "Press a key or button for this action");
2597 M_Print(18, 32, "Enter to change, backspace to clear");
2599 // search for known bindings
2600 for (i=0 ; i<numcommands ; i++)
2604 // If there's no command, it's just a section
2605 if (bindnames[i][0][0] == '\0')
2607 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2608 M_PrintRed (16, y, bindnames[i][1]);
2612 M_Print(16, y, bindnames[i][1]);
2614 M_FindKeysForCommand (bindnames[i][0], keys);
2616 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2618 strcpy(keystring, "???");
2622 for (j = 0;j < NUMKEYS;j++)
2627 strcat(keystring, " or ");
2628 strcat(keystring, Key_KeynumToString (keys[j]));
2632 M_Print(150, y, keystring);
2636 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2638 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2642 static void M_Keys_Key (int k, char ascii)
2649 S_LocalSound ("sound/misc/menu1.wav");
2654 else //if (k != '`')
2656 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2657 Cbuf_InsertText (cmd);
2667 M_Menu_Options_f ();
2672 S_LocalSound ("sound/misc/menu1.wav");
2676 if (keys_cursor < 0)
2677 keys_cursor = numcommands-1;
2679 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2684 S_LocalSound ("sound/misc/menu1.wav");
2688 if (keys_cursor >= numcommands)
2691 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2694 case K_ENTER: // go into bind mode
2695 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2696 S_LocalSound ("sound/misc/menu2.wav");
2697 if (keys[NUMKEYS - 1] != -1)
2698 M_UnbindCommand (bindnames[keys_cursor][0]);
2702 case K_BACKSPACE: // delete bindings
2703 case K_DEL: // delete bindings
2704 S_LocalSound ("sound/misc/menu2.wav");
2705 M_UnbindCommand (bindnames[keys_cursor][0]);
2710 void M_Menu_Reset_f (void)
2712 key_dest = key_menu;
2714 m_entersound = true;
2718 static void M_Reset_Key (int key, char ascii)
2724 Cbuf_AddText ("exec default.cfg\n");
2725 // no break here since we also exit the menu
2730 m_state = m_options;
2731 m_entersound = true;
2739 static void M_Reset_Draw (void)
2741 int lines = 2, linelength = 20;
2742 M_Background(linelength * 8 + 16, lines * 8 + 16);
2743 M_DrawTextBox(0, 0, linelength, lines);
2744 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2745 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2748 //=============================================================================
2751 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2752 typedef struct video_resolution_s
2756 int conwidth, conheight;
2757 double pixelheight; // pixel aspect
2760 video_resolution_t video_resolutions[] =
2762 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2763 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2764 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2765 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2766 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2767 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2768 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2769 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2770 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2771 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2772 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2773 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2774 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2775 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2776 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2777 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2778 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2779 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2780 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2781 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2782 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2783 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2784 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2785 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2786 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2787 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2788 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2789 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2790 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2791 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2792 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2793 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2794 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2795 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2796 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2797 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2798 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2799 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2800 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2801 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2802 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2803 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2804 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2805 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2806 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2807 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2808 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2809 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2810 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2811 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2812 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2813 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2814 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2815 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2816 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2817 {NULL, 0, 0, 0, 0, 0}
2819 // this is the number of the default mode (640x480) in the list above
2820 #define VID_DEFAULT 3
2821 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2823 #define VIDEO_ITEMS 7
2824 static int video_cursor = 0;
2825 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2826 static int video_resolution;
2828 void M_Menu_Video_f (void)
2832 key_dest = key_menu;
2834 m_entersound = true;
2836 // Look for the closest match to the current resolution
2837 video_resolution = 0;
2838 for (i = 1;i < VID_RES_COUNT;i++)
2840 // if the new mode would be a worse match in width, skip it
2841 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2843 // if it is equal in width, check height
2844 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2846 // if the new mode would be a worse match in height, skip it
2847 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2849 // if it is equal in width and height, check pixel aspect
2850 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2852 // if the new mode would be a worse match in pixel aspect, skip it
2853 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2855 // if it is equal in everything, skip it (prefer earlier modes)
2856 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2858 // better match for width, height, and pixel aspect
2859 video_resolution = i;
2861 else // better match for width and height
2862 video_resolution = i;
2864 else // better match for width
2865 video_resolution = i;
2870 static void M_Video_Draw (void)
2874 M_Background(320, 200);
2876 M_DrawPic(16, 4, "gfx/qplaque");
2877 p = Draw_CachePic("gfx/vidmodes", true);
2878 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2880 // Current Resolution
2881 M_Print(16, video_cursor_table[0], " Current Resolution");
2882 if (vid_supportrefreshrate && vid.fullscreen)
2883 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2885 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2887 // Proposed Resolution
2888 M_Print(16, video_cursor_table[1], " New Resolution");
2889 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2890 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2893 M_Print(16, video_cursor_table[2], " Bits per pixel");
2894 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2897 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2898 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2901 M_Print(16, video_cursor_table[4], " Fullscreen");
2902 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2905 M_Print(220, video_cursor_table[5], "Apply");
2908 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2909 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2912 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2916 static void M_Menu_Video_AdjustSliders (int dir)
2918 S_LocalSound ("sound/misc/menu3.wav");
2920 switch (video_cursor)
2926 for(r = 0;r < VID_RES_COUNT;r++)
2928 video_resolution += dir;
2929 if (video_resolution >= VID_RES_COUNT)
2930 video_resolution = 0;
2931 if (video_resolution < 0)
2932 video_resolution = VID_RES_COUNT - 1;
2933 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2941 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2945 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2948 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2952 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2958 static void M_Video_Key (int key, char ascii)
2963 // vid_shared.c has a copy of the current video config. We restore it
2964 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2965 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2966 if (vid_supportrefreshrate)
2967 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2969 S_LocalSound ("sound/misc/menu1.wav");
2970 M_Menu_Options_f ();
2974 m_entersound = true;
2975 switch (video_cursor)
2978 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2979 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2980 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2981 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2982 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2983 Cbuf_AddText ("vid_restart\n");
2984 M_Menu_Options_f ();
2987 M_Menu_Video_AdjustSliders (1);
2992 S_LocalSound ("sound/misc/menu1.wav");
2994 if (video_cursor < 0)
2995 video_cursor = VIDEO_ITEMS-1;
2999 S_LocalSound ("sound/misc/menu1.wav");
3001 if (video_cursor >= VIDEO_ITEMS)
3006 M_Menu_Video_AdjustSliders (-1);
3010 M_Menu_Video_AdjustSliders (1);
3015 //=============================================================================
3018 static int help_page;
3019 #define NUM_HELP_PAGES 6
3022 void M_Menu_Help_f (void)
3024 key_dest = key_menu;
3026 m_entersound = true;
3032 static void M_Help_Draw (void)
3034 M_Background(320, 200);
3035 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3039 static void M_Help_Key (int key, char ascii)
3049 m_entersound = true;
3050 if (++help_page >= NUM_HELP_PAGES)
3056 m_entersound = true;
3057 if (--help_page < 0)
3058 help_page = NUM_HELP_PAGES-1;
3064 //=============================================================================
3067 void M_Menu_Credits_f (void)
3069 key_dest = key_menu;
3070 m_state = m_credits;
3071 m_entersound = true;
3076 static void M_Credits_Draw (void)
3078 M_Background(640, 480);
3079 M_DrawPic (0, 0, "gfx/creditsmiddle");
3080 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3081 M_DrawPic (0, 0, "gfx/creditstop");
3082 M_DrawPic (0, 433, "gfx/creditsbottom");
3086 static void M_Credits_Key (int key, char ascii)
3091 //=============================================================================
3094 static char *m_quit_message[9];
3095 static int m_quit_prevstate;
3096 static qboolean wasInMenus;
3099 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3101 m_quit_message[0] = line1;
3102 m_quit_message[1] = line2;
3103 m_quit_message[2] = line3;
3104 m_quit_message[3] = line4;
3105 m_quit_message[4] = line5;
3106 m_quit_message[5] = line6;
3107 m_quit_message[6] = line7;
3108 m_quit_message[7] = line8;
3109 m_quit_message[8] = NULL;
3113 static int M_ChooseQuitMessage(int request)
3121 case GAME_DEFEATINDETAIL2:
3122 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3123 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3124 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3125 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3126 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3127 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3128 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3129 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3131 case GAME_GOODVSBAD2:
3132 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3133 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3134 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3135 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3136 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3137 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3138 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3139 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3140 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3141 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3143 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3145 case GAME_BATTLEMECH:
3146 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3147 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3149 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3150 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3154 case GAME_OPENQUARTZ:
3155 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3156 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3158 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3160 case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3161 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3164 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3173 void M_Menu_Quit_f (void)
3176 if (m_state == m_quit)
3178 wasInMenus = (key_dest == key_menu);
3179 key_dest = key_menu;
3180 m_quit_prevstate = m_state;
3182 m_entersound = true;
3183 // count how many there are
3184 for (n = 0;M_ChooseQuitMessage(n);n++);
3186 M_ChooseQuitMessage(rand() % n);
3190 static void M_Quit_Key (int key, char ascii)
3199 m_state = (enum m_state_e)m_quit_prevstate;
3200 m_entersound = true;
3204 key_dest = key_game;
3219 static void M_Quit_Draw (void)
3221 int i, l, linelength, firstline, lastline, lines;
3222 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3224 if ((l = (int)strlen(m_quit_message[i])))
3234 lines = (lastline - firstline) + 1;
3235 M_Background(linelength * 8 + 16, lines * 8 + 16);
3236 if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3237 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3238 for (i = 0, l = firstline;i < lines;i++, l++)
3239 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3242 //=============================================================================
3243 /* LAN CONFIG MENU */
3245 static int lanConfig_cursor = -1;
3246 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3247 #define NUM_LANCONFIG_CMDS 4
3249 static int lanConfig_port;
3250 static char lanConfig_portname[6];
3251 static char lanConfig_joinname[22];
3253 void M_Menu_LanConfig_f (void)
3255 key_dest = key_menu;
3256 m_state = m_lanconfig;
3257 m_entersound = true;
3258 if (lanConfig_cursor == -1)
3261 lanConfig_cursor = 1;
3264 lanConfig_cursor = 1;
3265 lanConfig_port = 26000;
3266 sprintf(lanConfig_portname, "%u", lanConfig_port);
3268 M_Update_Return_Reason("");
3272 static void M_LanConfig_Draw (void)
3279 M_Background(320, 200);
3281 M_DrawPic (16, 4, "gfx/qplaque");
3282 p = Draw_CachePic ("gfx/p_multi", true);
3283 basex = (320-p->width)/2;
3284 M_DrawPic (basex, 4, "gfx/p_multi");
3287 startJoin = "New Game";
3289 startJoin = "Join Game";
3290 protocol = "TCP/IP";
3291 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3294 M_Print(basex, lanConfig_cursor_table[0], "Port");
3295 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3296 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3300 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3301 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3302 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3303 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3304 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3308 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3309 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3312 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3314 if (lanConfig_cursor == 0)
3315 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3317 if (lanConfig_cursor == 3)
3318 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3320 if (*m_return_reason)
3321 M_Print(basex, 168, m_return_reason);
3325 static void M_LanConfig_Key (int key, char ascii)
3332 M_Menu_MultiPlayer_f ();
3336 S_LocalSound ("sound/misc/menu1.wav");
3338 if (lanConfig_cursor < 0)
3339 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3340 // when in start game menu, skip the unused search qw servers item
3341 if (StartingGame && lanConfig_cursor == 2)
3342 lanConfig_cursor = 1;
3346 S_LocalSound ("sound/misc/menu1.wav");
3348 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3349 lanConfig_cursor = 0;
3350 // when in start game menu, skip the unused search qw servers item
3351 if (StartingGame && lanConfig_cursor == 1)
3352 lanConfig_cursor = 2;
3356 if (lanConfig_cursor == 0)
3359 m_entersound = true;
3361 Cbuf_AddText ("stopdemo\n");
3363 Cvar_SetValue("port", lanConfig_port);
3365 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3369 M_Menu_GameOptions_f ();
3372 M_Menu_ServerList_f();
3376 if (lanConfig_cursor == 3)
3377 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3381 if (lanConfig_cursor == 0)
3383 if (strlen(lanConfig_portname))
3384 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3387 if (lanConfig_cursor == 3)
3389 if (strlen(lanConfig_joinname))
3390 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3398 if (lanConfig_cursor == 3)
3400 l = (int)strlen(lanConfig_joinname);
3403 lanConfig_joinname[l+1] = 0;
3404 lanConfig_joinname[l] = ascii;
3408 if (ascii < '0' || ascii > '9')
3410 if (lanConfig_cursor == 0)
3412 l = (int)strlen(lanConfig_portname);
3415 lanConfig_portname[l+1] = 0;
3416 lanConfig_portname[l] = ascii;
3421 if (StartingGame && lanConfig_cursor == 3)
3423 if (key == K_UPARROW)
3424 lanConfig_cursor = 1;
3426 lanConfig_cursor = 0;
3429 l = atoi(lanConfig_portname);
3432 sprintf(lanConfig_portname, "%u", lanConfig_port);
3435 //=============================================================================
3436 /* GAME OPTIONS MENU */
3438 typedef struct level_s
3444 typedef struct episode_s
3451 typedef struct gamelevels_s
3455 episode_t *episodes;
3460 static level_t quakelevels[] =
3462 {"start", "Entrance"}, // 0
3464 {"e1m1", "Slipgate Complex"}, // 1
3465 {"e1m2", "Castle of the Damned"},
3466 {"e1m3", "The Necropolis"},
3467 {"e1m4", "The Grisly Grotto"},
3468 {"e1m5", "Gloom Keep"},
3469 {"e1m6", "The Door To Chthon"},
3470 {"e1m7", "The House of Chthon"},
3471 {"e1m8", "Ziggurat Vertigo"},
3473 {"e2m1", "The Installation"}, // 9
3474 {"e2m2", "Ogre Citadel"},
3475 {"e2m3", "Crypt of Decay"},
3476 {"e2m4", "The Ebon Fortress"},
3477 {"e2m5", "The Wizard's Manse"},
3478 {"e2m6", "The Dismal Oubliette"},
3479 {"e2m7", "Underearth"},
3481 {"e3m1", "Termination Central"}, // 16
3482 {"e3m2", "The Vaults of Zin"},
3483 {"e3m3", "The Tomb of Terror"},
3484 {"e3m4", "Satan's Dark Delight"},
3485 {"e3m5", "Wind Tunnels"},
3486 {"e3m6", "Chambers of Torment"},
3487 {"e3m7", "The Haunted Halls"},
3489 {"e4m1", "The Sewage System"}, // 23
3490 {"e4m2", "The Tower of Despair"},
3491 {"e4m3", "The Elder God Shrine"},
3492 {"e4m4", "The Palace of Hate"},
3493 {"e4m5", "Hell's Atrium"},
3494 {"e4m6", "The Pain Maze"},
3495 {"e4m7", "Azure Agony"},
3496 {"e4m8", "The Nameless City"},
3498 {"end", "Shub-Niggurath's Pit"}, // 31
3500 {"dm1", "Place of Two Deaths"}, // 32
3501 {"dm2", "Claustrophobopolis"},
3502 {"dm3", "The Abandoned Base"},
3503 {"dm4", "The Bad Place"},
3504 {"dm5", "The Cistern"},
3505 {"dm6", "The Dark Zone"}
3508 static episode_t quakeepisodes[] =
3510 {"Welcome to Quake", 0, 1},
3511 {"Doomed Dimension", 1, 8},
3512 {"Realm of Black Magic", 9, 7},
3513 {"Netherworld", 16, 7},
3514 {"The Elder World", 23, 8},
3515 {"Final Level", 31, 1},
3516 {"Deathmatch Arena", 32, 6}
3519 //MED 01/06/97 added hipnotic levels
3520 static level_t hipnoticlevels[] =
3522 {"start", "Command HQ"}, // 0
3524 {"hip1m1", "The Pumping Station"}, // 1
3525 {"hip1m2", "Storage Facility"},
3526 {"hip1m3", "The Lost Mine"},
3527 {"hip1m4", "Research Facility"},
3528 {"hip1m5", "Military Complex"},
3530 {"hip2m1", "Ancient Realms"}, // 6
3531 {"hip2m2", "The Black Cathedral"},
3532 {"hip2m3", "The Catacombs"},
3533 {"hip2m4", "The Crypt"},
3534 {"hip2m5", "Mortum's Keep"},
3535 {"hip2m6", "The Gremlin's Domain"},
3537 {"hip3m1", "Tur Torment"}, // 12
3538 {"hip3m2", "Pandemonium"},
3539 {"hip3m3", "Limbo"},
3540 {"hip3m4", "The Gauntlet"},
3542 {"hipend", "Armagon's Lair"}, // 16
3544 {"hipdm1", "The Edge of Oblivion"} // 17
3547 //MED 01/06/97 added hipnotic episodes
3548 static episode_t hipnoticepisodes[] =
3550 {"Scourge of Armagon", 0, 1},
3551 {"Fortress of the Dead", 1, 5},
3552 {"Dominion of Darkness", 6, 6},
3553 {"The Rift", 12, 4},
3554 {"Final Level", 16, 1},
3555 {"Deathmatch Arena", 17, 1}
3558 //PGM 01/07/97 added rogue levels
3559 //PGM 03/02/97 added dmatch level
3560 static level_t roguelevels[] =
3562 {"start", "Split Decision"},
3563 {"r1m1", "Deviant's Domain"},
3564 {"r1m2", "Dread Portal"},
3565 {"r1m3", "Judgement Call"},
3566 {"r1m4", "Cave of Death"},
3567 {"r1m5", "Towers of Wrath"},
3568 {"r1m6", "Temple of Pain"},
3569 {"r1m7", "Tomb of the Overlord"},
3570 {"r2m1", "Tempus Fugit"},
3571 {"r2m2", "Elemental Fury I"},
3572 {"r2m3", "Elemental Fury II"},
3573 {"r2m4", "Curse of Osiris"},
3574 {"r2m5", "Wizard's Keep"},
3575 {"r2m6", "Blood Sacrifice"},
3576 {"r2m7", "Last Bastion"},
3577 {"r2m8", "Source of Evil"},
3578 {"ctf1", "Division of Change"}
3581 //PGM 01/07/97 added rogue episodes
3582 //PGM 03/02/97 added dmatch episode
3583 static episode_t rogueepisodes[] =
3585 {"Introduction", 0, 1},
3586 {"Hell's Fortress", 1, 7},
3587 {"Corridors of Time", 8, 8},
3588 {"Deathmatch Arena", 16, 1}
3591 static level_t nehahralevels[] =
3593 {"nehstart", "Welcome to Nehahra"},
3594 {"neh1m1", "Forge City1: Slipgates"},
3595 {"neh1m2", "Forge City2: Boiler"},
3596 {"neh1m3", "Forge City3: Escape"},
3597 {"neh1m4", "Grind Core"},
3598 {"neh1m5", "Industrial Silence"},
3599 {"neh1m6", "Locked-Up Anger"},
3600 {"neh1m7", "Wanderer of the Wastes"},
3601 {"neh1m8", "Artemis System Net"},
3602 {"neh1m9", "To the Death"},
3603 {"neh2m1", "The Gates of Ghoro"},
3604 {"neh2m2", "Sacred Trinity"},
3605 {"neh2m3", "Realm of the Ancients"},
3606 {"neh2m4", "Temple of the Ancients"},
3607 {"neh2m5", "Dreams Made Flesh"},
3608 {"neh2m6", "Your Last Cup of Sorrow"},
3609 {"nehsec", "Ogre's Bane"},
3610 {"nehahra", "Nehahra's Den"},
3611 {"nehend", "Quintessence"}
3614 static episode_t nehahraepisodes[] =
3616 {"Welcome to Nehahra", 0, 1},
3617 {"The Fall of Forge", 1, 9},
3618 {"The Outlands", 10, 7},
3619 {"Dimension of the Lost", 17, 2}
3622 // Map list for Transfusion
3623 static level_t transfusionlevels[] =
3625 {"e1m1", "Cradle to Grave"},
3626 {"e1m2", "Wrong Side of the Tracks"},
3627 {"e1m3", "Phantom Express"},
3628 {"e1m4", "Dark Carnival"},
3629 {"e1m5", "Hallowed Grounds"},
3630 {"e1m6", "The Great Temple"},
3631 {"e1m7", "Altar of Stone"},
3632 {"e1m8", "House of Horrors"},
3634 {"e2m1", "Shipwrecked"},
3635 {"e2m2", "The Lumber Mill"},
3636 {"e2m3", "Rest for the Wicked"},
3637 {"e2m4", "The Overlooked Hotel"},
3638 {"e2m5", "The Haunting"},
3639 {"e2m6", "The Cold Rush"},
3640 {"e2m7", "Bowels of the Earth"},
3641 {"e2m8", "The Lair of Shial"},
3642 {"e2m9", "Thin Ice"},
3644 {"e3m1", "Ghost Town"},
3645 {"e3m2", "The Siege"},
3646 {"e3m3", "Raw Sewage"},
3647 {"e3m4", "The Sick Ward"},
3648 {"e3m5", "Spare Parts"},
3649 {"e3m6", "Monster Bait"},
3650 {"e3m7", "The Pit of Cerberus"},
3651 {"e3m8", "Catacombs"},
3653 {"e4m1", "Butchery Loves Company"},
3654 {"e4m2", "Breeding Grounds"},
3655 {"e4m3", "Charnel House"},
3656 {"e4m4", "Crystal Lake"},
3657 {"e4m5", "Fire and Brimstone"},
3658 {"e4m6", "The Ganglion Depths"},
3659 {"e4m7", "In the Flesh"},
3660 {"e4m8", "The Hall of the Epiphany"},
3661 {"e4m9", "Mall of the Dead"},
3663 {"bb1", "The Stronghold"},
3664 {"bb2", "Winter Wonderland"},
3666 {"bb4", "The Tower"},
3668 {"bb6", "Twin Fortress"},
3670 {"bb8", "Fun With Heads"},
3671 {"dm1", "Monolith Building 11"},
3675 {"e6m1", "Welcome to Your Life"},
3676 {"e6m2", "They Are Here"},
3677 {"e6m3", "Public Storage"},
3678 {"e6m4", "Aqueducts"},
3679 {"e6m5", "The Ruined Temple"},
3680 {"e6m6", "Forbidden Rituals"},
3681 {"e6m7", "The Dungeon"},
3682 {"e6m8", "Beauty and the Beast"},
3683 {"e6m9", "Forgotten Catacombs"},
3685 {"cp01", "Boat Docks"},
3686 {"cp02", "Old Opera House"},
3687 {"cp03", "Gothic Library"},
3688 {"cp04", "Lost Monastery"},
3689 {"cp05", "Steamboat"},
3690 {"cp06", "Graveyard"},
3691 {"cp07", "Mountain Pass"},
3692 {"cp08", "Abysmal Mine"},
3694 {"cps1", "Boggy Creek"},
3696 {"cpbb01", "Crypt of Despair"},
3697 {"cpbb02", "Pits of Blood"},
3698 {"cpbb03", "Unholy Cathedral"},
3699 {"cpbb04", "Deadly Inspirations"},
3701 {"b2a15", "Area 15 (B2)"},
3702 {"b2bodies", "BB_Bodies (B2)"},
3703 {"b2cabana", "BB_Cabana"},
3704 {"b2power", "BB_Power"},
3705 {"barena", "Blood Arena"},
3706 {"bkeep", "Blood Keep"},
3707 {"bstar", "Brown Star"},
3708 {"crypt", "The Crypt"},
3710 {"bb3_2k1", "Bodies Infusion"},
3711 {"captasao", "Captasao"},
3712 {"curandero", "Curandero"},
3713 {"dcamp", "DeathCamp"},
3714 {"highnoon", "HighNoon"},
3715 {"qbb1", "The Confluence"},
3716 {"qbb2", "KathartiK"},
3717 {"qbb3", "Caleb's Woodland Retreat"},
3720 {"dranzbb6", "Black Coffee"},
3721 {"fragm", "Frag'M"},
3723 {"qe1m7", "The House of Chthon"},
3724 {"qdm1", "Place of Two Deaths"},
3725 {"qdm4", "The Bad Place"},
3726 {"qdm5", "The Cistern"},
3727 {"qmorbias", "DM-Morbias"},
3728 {"simple", "Dead Simple"}
3731 static episode_t transfusionepisodes[] =
3733 {"The Way of All Flesh", 0, 8},
3734 {"Even Death May Die", 8, 9},
3735 {"Farewell to Arms", 17, 8},
3736 {"Dead Reckoning", 25, 9},
3737 {"BloodBath", 34, 11},
3738 {"Post Mortem", 45, 9},
3739 {"Cryptic Passage", 54, 10},
3740 {"Cryptic BloodBath", 64, 4},
3742 {"Transfusion", 76, 9},
3743 {"Conversions", 85, 9}
3746 static level_t goodvsbad2levels[] =
3748 {"rts", "Many Paths"}, // 0
3749 {"chess", "Chess, Scott Hess"}, // 1
3750 {"dot", "Big Wall"},
3751 {"city2", "The Big City"},
3752 {"bwall", "0 G like Psychic TV"},
3753 {"snow", "Wireframed"},
3754 {"telep", "Infinite Falling"},
3755 {"faces", "Facing Bases"},
3756 {"island", "Adventure Islands"},
3759 static episode_t goodvsbad2episodes[] =
3761 {"Levels? Bevels!", 0, 8},
3764 static level_t battlemechlevels[] =
3766 {"start", "Parking Level"},
3767 {"dm1", "Hot Dump"}, // 1
3768 {"dm2", "The Pits"},
3769 {"dm3", "Dimber Died"},
3770 {"dm4", "Fire in the Hole"},
3771 {"dm5", "Clubhouses"},
3772 {"dm6", "Army go Underground"},
3775 static episode_t battlemechepisodes[] =
3777 {"Time for Battle", 0, 7},
3780 static level_t openquartzlevels[] =
3782 {"start", "Welcome to Openquartz"},
3784 {"void1", "The center of nowhere"}, // 1
3785 {"void2", "The place with no name"},
3786 {"void3", "The lost supply base"},
3787 {"void4", "Past the outer limits"},
3788 {"void5", "Into the nonexistance"},
3789 {"void6", "Void walk"},
3791 {"vtest", "Warp Central"},
3792 {"box", "The deathmatch box"},
3793 {"bunkers", "Void command"},
3794 {"house", "House of chaos"},
3795 {"office", "Overnight office kill"},
3796 {"am1", "The nameless chambers"},
3799 static episode_t openquartzepisodes[] =
3801 {"Single Player", 0, 1},
3802 {"Void Deathmatch", 1, 6},
3806 static level_t defeatindetail2levels[] =
3808 {"atac3", "River Crossing"},
3809 {"atac4", "Canyon Chaos"},
3810 {"atac7", "Desert Stormer"},
3813 static episode_t defeatindetail2episodes[] =
3815 {"ATAC Campaign", 0, 3},
3818 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3819 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3820 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3821 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3822 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3823 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3824 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3825 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3826 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3827 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3829 typedef struct gameinfo_s
3832 gamelevels_t *notregistered;
3833 gamelevels_t *registered;
3837 static gameinfo_t gamelist[] =
3839 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3840 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3841 {GAME_ROGUE, &roguegame, &roguegame},
3842 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3843 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3844 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3845 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3846 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3847 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3848 {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3851 static gamelevels_t *lookupgameinfo(void)
3854 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3855 if (registered.integer)
3856 return gamelist[i].registered;
3858 return gamelist[i].notregistered;
3861 static int startepisode;
3862 static int startlevel;
3863 static int maxplayers;
3864 static qboolean m_serverInfoMessage = false;
3865 static double m_serverInfoMessageTime;
3867 void M_Menu_GameOptions_f (void)
3869 key_dest = key_menu;
3870 m_state = m_gameoptions;
3871 m_entersound = true;
3872 if (maxplayers == 0)
3873 maxplayers = svs.maxclients;
3875 maxplayers = min(8, MAX_SCOREBOARD);
3879 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3880 #define NUM_GAMEOPTIONS 12
3881 static int gameoptions_cursor;
3883 void M_GameOptions_Draw (void)
3889 M_Background(320, 200);
3891 M_DrawPic (16, 4, "gfx/qplaque");
3892 p = Draw_CachePic ("gfx/p_multi", true);
3893 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3895 M_DrawTextBox (152, 32, 10, 1);
3896 M_Print(160, 40, "begin game");
3898 M_Print(0, 56, " Max players");
3899 M_Print(160, 56, va("%i", maxplayers) );
3901 if (gamemode != GAME_GOODVSBAD2)
3903 M_Print(0, 64, " Game Type");
3904 if (gamemode == GAME_TRANSFUSION)
3906 if (!coop.integer && !deathmatch.integer)
3907 Cvar_SetValue("deathmatch", 1);
3908 if (deathmatch.integer == 0)
3909 M_Print(160, 64, "Cooperative");
3910 else if (deathmatch.integer == 2)
3911 M_Print(160, 64, "Capture the Flag");
3913 M_Print(160, 64, "Blood Bath");
3915 else if (gamemode == GAME_BATTLEMECH)
3917 if (!deathmatch.integer)
3918 Cvar_SetValue("deathmatch", 1);
3919 if (deathmatch.integer == 2)
3920 M_Print(160, 64, "Rambo Match");
3922 M_Print(160, 64, "Deathmatch");
3926 if (!coop.integer && !deathmatch.integer)
3927 Cvar_SetValue("deathmatch", 1);
3929 M_Print(160, 64, "Cooperative");
3931 M_Print(160, 64, "Deathmatch");
3934 M_Print(0, 72, " Teamplay");
3935 if (gamemode == GAME_ROGUE)
3939 switch((int)teamplay.integer)
3941 case 1: msg = "No Friendly Fire"; break;
3942 case 2: msg = "Friendly Fire"; break;
3943 case 3: msg = "Tag"; break;
3944 case 4: msg = "Capture the Flag"; break;
3945 case 5: msg = "One Flag CTF"; break;
3946 case 6: msg = "Three Team CTF"; break;
3947 default: msg = "Off"; break;
3949 M_Print(160, 72, msg);
3955 switch (teamplay.integer)
3957 case 0: msg = "Off"; break;
3958 case 2: msg = "Friendly Fire"; break;
3959 default: msg = "No Friendly Fire"; break;
3961 M_Print(160, 72, msg);
3963 M_Print(0, 80, " Skill");
3964 if (gamemode == GAME_TRANSFUSION)
3966 if (skill.integer == 1)
3967 M_Print(160, 80, "Still Kicking");
3968 else if (skill.integer == 2)
3969 M_Print(160, 80, "Pink On The Inside");
3970 else if (skill.integer == 3)
3971 M_Print(160, 80, "Lightly Broiled");
3972 else if (skill.integer == 4)
3973 M_Print(160, 80, "Well Done");
3975 M_Print(160, 80, "Extra Crispy");
3979 if (skill.integer == 0)
3980 M_Print(160, 80, "Easy difficulty");
3981 else if (skill.integer == 1)
3982 M_Print(160, 80, "Normal difficulty");
3983 else if (skill.integer == 2)
3984 M_Print(160, 80, "Hard difficulty");
3986 M_Print(160, 80, "Nightmare difficulty");
3988 M_Print(0, 88, " Frag Limit");
3989 if (fraglimit.integer == 0)
3990 M_Print(160, 88, "none");
3992 M_Print(160, 88, va("%i frags", fraglimit.integer));
3994 M_Print(0, 96, " Time Limit");
3995 if (timelimit.integer == 0)
3996 M_Print(160, 96, "none");
3998 M_Print(160, 96, va("%i minutes", timelimit.integer));
4001 M_Print(0, 104, " Public server");
4002 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4004 M_Print(0, 112, " Server maxrate");
4005 M_Print(160, 112, va("%i", sv_maxrate.integer));
4007 M_Print(0, 128, " Server name");
4008 M_DrawTextBox (0, 132, 38, 1);
4009 M_Print(8, 140, hostname.string);
4011 g = lookupgameinfo();
4013 if (gamemode != GAME_GOODVSBAD2)
4015 M_Print(0, 160, " Episode");
4016 M_Print(160, 160, g->episodes[startepisode].description);
4019 M_Print(0, 168, " Level");
4020 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4021 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4024 if (gameoptions_cursor == 9)
4025 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4027 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4029 if (m_serverInfoMessage)
4031 if ((realtime - m_serverInfoMessageTime) < 5.0)
4034 M_DrawTextBox (x, 138, 24, 4);
4036 M_Print(x, 146, " More than 255 players??");
4037 M_Print(x, 154, " First, question your ");
4038 M_Print(x, 162, " sanity, then email ");
4039 M_Print(x, 170, " lordhavoc@ghdigital.com");
4042 m_serverInfoMessage = false;
4047 static void M_NetStart_Change (int dir)
4052 switch (gameoptions_cursor)
4056 if (maxplayers > MAX_SCOREBOARD)
4058 maxplayers = MAX_SCOREBOARD;
4059 m_serverInfoMessage = true;
4060 m_serverInfoMessageTime = realtime;
4067 if (gamemode == GAME_GOODVSBAD2)
4069 if (gamemode == GAME_TRANSFUSION)
4071 switch (deathmatch.integer)
4073 // From Cooperative to BloodBath
4075 Cvar_SetValueQuick (&coop, 0);
4076 Cvar_SetValueQuick (&deathmatch, 1);
4079 // From BloodBath to CTF
4081 Cvar_SetValueQuick (&coop, 0);
4082 Cvar_SetValueQuick (&deathmatch, 2);
4085 // From CTF to Cooperative
4088 Cvar_SetValueQuick (&coop, 1);
4089 Cvar_SetValueQuick (&deathmatch, 0);
4092 else if (gamemode == GAME_BATTLEMECH)
4094 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4095 Cvar_SetValueQuick (&deathmatch, 0);
4096 else // changing from Deathmatch to Rambo
4097 Cvar_SetValueQuick (&deathmatch, 2);
4101 if (deathmatch.integer) // changing from deathmatch to coop
4103 Cvar_SetValueQuick (&coop, 1);
4104 Cvar_SetValueQuick (&deathmatch, 0);
4106 else // changing from coop to deathmatch
4108 Cvar_SetValueQuick (&coop, 0);
4109 Cvar_SetValueQuick (&deathmatch, 1);
4115 if (gamemode == GAME_GOODVSBAD2)
4117 if (gamemode == GAME_ROGUE)
4122 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4123 if (teamplay.integer > count)
4124 Cvar_SetValueQuick (&teamplay, 0);
4125 else if (teamplay.integer < 0)
4126 Cvar_SetValueQuick (&teamplay, count);
4130 if (gamemode == GAME_GOODVSBAD2)
4132 Cvar_SetValueQuick (&skill, skill.integer + dir);
4133 if (gamemode == GAME_TRANSFUSION)
4135 if (skill.integer > 5)
4136 Cvar_SetValueQuick (&skill, 1);
4137 if (skill.integer < 1)
4138 Cvar_SetValueQuick (&skill, 5);
4142 if (skill.integer > 3)
4143 Cvar_SetValueQuick (&skill, 0);
4144 if (skill.integer < 0)
4145 Cvar_SetValueQuick (&skill, 3);
4150 if (gamemode == GAME_GOODVSBAD2)
4152 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4153 if (fraglimit.integer > 100)
4154 Cvar_SetValueQuick (&fraglimit, 0);
4155 if (fraglimit.integer < 0)
4156 Cvar_SetValueQuick (&fraglimit, 100);
4160 if (gamemode == GAME_GOODVSBAD2)
4162 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4163 if (timelimit.value > 60)
4164 Cvar_SetValueQuick (&timelimit, 0);
4165 if (timelimit.value < 0)
4166 Cvar_SetValueQuick (&timelimit, 60);
4170 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4174 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4175 if (sv_maxrate.integer > NET_MAXRATE)
4176 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4177 if (sv_maxrate.integer < NET_MINRATE)
4178 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4185 if (gamemode == GAME_GOODVSBAD2)
4187 startepisode += dir;
4188 g = lookupgameinfo();
4190 if (startepisode < 0)
4191 startepisode = g->numepisodes - 1;
4193 if (startepisode >= g->numepisodes)
4201 g = lookupgameinfo();
4204 startlevel = g->episodes[startepisode].levels - 1;
4206 if (startlevel >= g->episodes[startepisode].levels)
4212 static void M_GameOptions_Key (int key, char ascii)
4216 char hostnamebuf[128];
4221 M_Menu_MultiPlayer_f ();
4225 S_LocalSound ("sound/misc/menu1.wav");
4226 gameoptions_cursor--;
4227 if (gameoptions_cursor < 0)
4228 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4232 S_LocalSound ("sound/misc/menu1.wav");
4233 gameoptions_cursor++;
4234 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4235 gameoptions_cursor = 0;
4239 if (gameoptions_cursor == 0)
4241 S_LocalSound ("sound/misc/menu3.wav");
4242 M_NetStart_Change (-1);
4246 if (gameoptions_cursor == 0)
4248 S_LocalSound ("sound/misc/menu3.wav");
4249 M_NetStart_Change (1);
4253 S_LocalSound ("sound/misc/menu2.wav");
4254 if (gameoptions_cursor == 0)
4257 Cbuf_AddText ("disconnect\n");
4258 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4260 g = lookupgameinfo();
4261 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4265 M_NetStart_Change (1);
4269 if (gameoptions_cursor == 9)
4271 l = (int)strlen(hostname.string);
4275 memcpy(hostnamebuf, hostname.string, l);
4277 Cvar_Set("hostname", hostnamebuf);
4285 if (gameoptions_cursor == 9)
4287 l = (int)strlen(hostname.string);
4290 memcpy(hostnamebuf, hostname.string, l);
4291 hostnamebuf[l] = ascii;
4292 hostnamebuf[l+1] = 0;
4293 Cvar_Set("hostname", hostnamebuf);
4299 //=============================================================================
4302 static int slist_cursor;
4304 void M_Menu_ServerList_f (void)
4306 key_dest = key_menu;
4308 m_entersound = true;
4310 M_Update_Return_Reason("");
4311 if (lanConfig_cursor == 2)
4318 static void M_ServerList_Draw (void)
4320 int n, y, visible, start, end;
4324 // use as much vertical space as available
4325 if (gamemode == GAME_TRANSFUSION)
4326 M_Background(640, vid_conheight.integer - 80);
4328 M_Background(640, vid_conheight.integer);
4329 // scroll the list as the cursor moves
4330 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4331 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4332 if (*m_return_reason)
4333 M_Print(16, menu_height - 8, m_return_reason);
4335 visible = (int)((menu_height - 16 - y) / 8 / 2);
4336 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4337 end = min(start + visible, serverlist_viewcount);
4339 p = Draw_CachePic("gfx/p_multi", true);
4340 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4343 for (n = start;n < end;n++)
4345 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4346 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4347 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4350 else if (realtime - masterquerytime > 10)
4352 if (masterquerycount)
4353 M_Print(0, y, "No servers found");
4355 M_Print(0, y, "No master servers found (network problem?)");
4359 if (serverquerycount)
4360 M_Print(0, y, "Querying servers");
4362 M_Print(0, y, "Querying master servers");
4367 static void M_ServerList_Key(int k, char ascii)
4372 M_Menu_LanConfig_f();
4376 if (lanConfig_cursor == 2)
4384 S_LocalSound ("sound/misc/menu1.wav");
4386 if (slist_cursor < 0)
4387 slist_cursor = serverlist_viewcount - 1;
4392 S_LocalSound ("sound/misc/menu1.wav");
4394 if (slist_cursor >= serverlist_viewcount)
4399 S_LocalSound ("sound/misc/menu2.wav");
4400 if (serverlist_viewcount)
4401 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4410 //=============================================================================
4411 /* Menu Subsystem */
4413 static void M_Keydown(int key, char ascii);
4414 static void M_Draw(void);
4415 void M_ToggleMenu_f(void);
4416 static void M_Shutdown(void);
4420 menuplyr_load = true;
4421 menuplyr_pixels = NULL;
4423 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4424 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4425 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4426 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4427 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4428 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4429 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4430 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4431 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4432 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4433 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4434 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4435 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4436 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4437 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4438 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4439 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4440 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4442 if (gamemode == GAME_TRANSFUSION)
4444 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4445 bindnames = transfusionbindnames;
4447 else if (gamemode == GAME_GOODVSBAD2)
4449 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4450 bindnames = goodvsbad2bindnames;
4454 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4455 bindnames = quakebindnames;
4458 // Make sure "keys_cursor" doesn't start on a section in the binding list
4460 while (bindnames[keys_cursor][0][0] == '\0')
4464 // Only sections? There may be a problem somewhere...
4465 if (keys_cursor >= numcommands)
4466 Sys_Error ("M_Init: The key binding list only contains sections");
4470 if (gamemode == GAME_NEHAHRA)
4472 if (FS_FileExists("maps/neh1m4.bsp"))
4474 if (FS_FileExists("hearing.dem"))
4476 Con_Print("Nehahra movie and game detected.\n");
4477 NehGameType = TYPE_BOTH;
4481 Con_Print("Nehahra game detected.\n");
4482 NehGameType = TYPE_GAME;
4487 if (FS_FileExists("hearing.dem"))
4489 Con_Print("Nehahra movie detected.\n");
4490 NehGameType = TYPE_DEMO;
4494 Con_Print("Nehahra not found.\n");
4495 NehGameType = TYPE_GAME; // could just complain, but...
4503 if (key_dest != key_menu)
4506 if (m_state == m_none)
4522 case m_singleplayer:
4523 M_SinglePlayer_Draw ();
4526 case m_transfusion_episode:
4527 M_Transfusion_Episode_Draw ();
4530 case m_transfusion_skill:
4531 M_Transfusion_Skill_Draw ();
4543 M_MultiPlayer_Draw ();
4554 case m_options_effects:
4555 M_Options_Effects_Draw ();
4558 case m_options_graphics:
4559 M_Options_Graphics_Draw ();
4562 case m_options_colorcontrol:
4563 M_Options_ColorControl_Draw ();
4591 M_LanConfig_Draw ();
4595 M_GameOptions_Draw ();
4599 M_ServerList_Draw ();
4603 if (gamemode == GAME_TRANSFUSION) {
4604 if (m_state != m_credits) {
4605 cachepic_t *p, *drop1, *drop2, *drop3;
4606 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4608 scale_y_repeat = vid_conheight.integer * 2;
4609 g = (int)(realtime * 64)%96;
4610 scale_y_rate = (float)(g+1) / 96;
4611 top_offset = (g+12)/12;
4612 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4613 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4614 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4615 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4616 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4617 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4618 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4619 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4620 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4621 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4622 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4623 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4624 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4625 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4626 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4627 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4628 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4630 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4637 S_LocalSound ("sound/misc/menu2.wav");
4638 m_entersound = false;
4645 void M_Keydown (int key, char ascii)
4653 M_Main_Key (key, ascii);
4657 M_Demo_Key (key, ascii);
4660 case m_singleplayer:
4661 M_SinglePlayer_Key (key, ascii);
4664 case m_transfusion_episode:
4665 M_Transfusion_Episode_Key (key, ascii);
4668 case m_transfusion_skill:
4669 M_Transfusion_Skill_Key (key, ascii);
4673 M_Load_Key (key, ascii);
4677 M_Save_Key (key, ascii);
4681 M_MultiPlayer_Key (key, ascii);
4685 M_Setup_Key (key, ascii);
4689 M_Options_Key (key, ascii);
4692 case m_options_effects:
4693 M_Options_Effects_Key (key, ascii);
4696 case m_options_graphics:
4697 M_Options_Graphics_Key (key, ascii);
4700 case m_options_colorcontrol:
4701 M_Options_ColorControl_Key (key, ascii);
4705 M_Keys_Key (key, ascii);
4709 M_Reset_Key (key, ascii);
4714 M_Video_Key (key, ascii);
4718 M_Help_Key (key, ascii);
4722 M_Credits_Key (key, ascii);
4726 M_Quit_Key (key, ascii);
4730 M_LanConfig_Key (key, ascii);
4734 M_GameOptions_Key (key, ascii);
4738 M_ServerList_Key (key, ascii);
4743 void M_Shutdown(void)
4746 key_dest = key_game;
4749 void M_Restart(void)
4753 //============================================================================
4754 // Menu prog handling
4755 mfunction_t *PRVM_ED_FindFunction(const char *);
4757 #define M_F_INIT "m_init"
4758 #define M_F_KEYDOWN "m_keydown"
4759 #define M_F_DRAW "m_draw"
4760 // normal menu names (rest)
4761 #define M_F_TOGGLE "m_toggle"
4762 #define M_F_SHUTDOWN "m_shutdown"
4764 static char *m_required_func[] = {
4773 static qboolean m_displayed;
4776 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4778 static func_t m_draw, m_keydown;
4780 void MR_SetRouting (qboolean forceold);
4782 void MP_Error(const char *format, ...)
4784 static qboolean processingError = false;
4785 char errorstring[MAX_INPUTLINE];
4788 va_start (argptr, format);
4789 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4791 Con_Printf( "Menu_Error: %s\n", errorstring );
4793 if( !processingError ) {
4794 processingError = true;
4796 processingError = false;
4798 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4801 // fall back to the normal menu
4804 Con_Print("Falling back to normal menu\n");
4806 key_dest = key_game;
4808 // init the normal menu now -> this will also correct the menu router pointers
4809 MR_SetRouting (TRUE);
4811 Host_AbortCurrentFrame();
4814 void MP_Keydown (int key, char ascii)
4817 PRVM_SetProg(PRVM_MENUPROG);
4820 *prog->time = realtime;
4823 prog->globals.generic[OFS_PARM0] = (float) key;
4824 prog->globals.generic[OFS_PARM1] = (float) ascii;
4825 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4833 PRVM_SetProg(PRVM_MENUPROG);
4836 *prog->time = realtime;
4838 PRVM_ExecuteProgram(m_draw,"");
4843 void MP_ToggleMenu_f (void)
4846 PRVM_SetProg(PRVM_MENUPROG);
4849 *prog->time = realtime;
4852 m_displayed = !m_displayed;
4854 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4856 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4858 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4864 void MP_Shutdown (void)
4867 PRVM_SetProg(PRVM_MENUPROG);
4870 *prog->time = realtime;
4872 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4875 key_dest = key_game;
4877 // AK not using this cause Im not sure whether this is useful at all instead :
4883 void MP_Fallback (void)
4887 key_dest = key_game;
4889 // init the normal menu now -> this will also correct the menu router pointers
4890 MR_SetRouting (TRUE);
4896 PRVM_InitProg(PRVM_MENUPROG);
4898 prog->headercrc = M_PROGHEADER_CRC;
4899 prog->edictprivate_size = 0; // no private struct used
4900 prog->name = M_NAME;
4901 prog->num_edicts = 1;
4902 prog->limit_edicts = M_MAX_EDICTS;
4903 prog->extensionstring = vm_m_extensions;
4904 prog->builtins = vm_m_builtins;
4905 prog->numbuiltins = vm_m_numbuiltins;
4906 prog->init_cmd = VM_M_Cmd_Init;
4907 prog->reset_cmd = VM_M_Cmd_Reset;
4908 prog->error_cmd = MP_Error;
4910 // allocate the mempools
4911 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4913 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4915 // set m_draw and m_keydown
4916 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4917 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4920 m_displayed = false;
4924 *prog->time = realtime;
4926 // call the prog init
4927 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4932 void MP_Restart(void)
4937 //============================================================================
4940 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4942 void (*MR_Keydown) (int key, char ascii);
4943 void (*MR_Draw) (void);
4944 void (*MR_ToggleMenu_f) (void);
4945 void (*MR_Shutdown) (void);
4947 void MR_SetRouting(qboolean forceold)
4949 static qboolean m_init = FALSE, mp_init = FALSE;
4951 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4952 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4954 // set menu router function pointers
4955 MR_Keydown = M_Keydown;
4957 MR_ToggleMenu_f = M_ToggleMenu_f;
4958 MR_Shutdown = M_Shutdown;
4971 // set menu router function pointers
4972 MR_Keydown = MP_Keydown;
4974 MR_ToggleMenu_f = MP_ToggleMenu_f;
4975 MR_Shutdown = MP_Shutdown;
4987 void MR_Restart(void)
4990 MR_SetRouting (FALSE);
4993 void Call_MR_ToggleMenu_f(void)
5000 void MR_Init_Commands(void)
5002 // set router console commands
5003 Cvar_RegisterVariable (&forceqmenu);
5004 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5005 if (gamemode == GAME_NETHERWORLD)
5006 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5007 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5008 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5013 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5014 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5015 if(COM_CheckParm("-forceqmenu"))
5016 Cvar_SetValueQuick(&forceqmenu,1);
5017 // use -useqmenu for debugging proposes, cause it starts
5018 // the normal quake menu only the first time
5019 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5020 if(COM_CheckParm("-useqmenu"))
5021 MR_SetRouting (TRUE);
5023 MR_SetRouting (FALSE);