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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23
24 #define TYPE_DEMO 1
25 #define TYPE_GAME 2
26 #define TYPE_BOTH 3
27
28 mempool_t *menu_mempool;
29
30 int NehGameType;
31
32 enum m_state_e m_state;
33
34 void M_Menu_Main_f (void);
35         void M_Menu_SinglePlayer_f (void);
36                 void M_Menu_Load_f (void);
37                 void M_Menu_Save_f (void);
38         void M_Menu_MultiPlayer_f (void);
39                 void M_Menu_Setup_f (void);
40         void M_Menu_Options_f (void);
41         void M_Menu_Options_Effects_f (void);
42         void M_Menu_Options_ColorControl_f (void);
43                 void M_Menu_Keys_f (void);
44                 void M_Menu_Video_f (void);
45         void M_Menu_Help_f (void);
46         void M_Menu_Quit_f (void);
47 void M_Menu_LanConfig_f (void);
48 void M_Menu_GameOptions_f (void);
49 void M_Menu_ServerList_f (void);
50
51 void M_Main_Draw (void);
52         void M_SinglePlayer_Draw (void);
53                 void M_Load_Draw (void);
54                 void M_Save_Draw (void);
55         void M_MultiPlayer_Draw (void);
56                 void M_Setup_Draw (void);
57         void M_Options_Draw (void);
58         void M_Options_Effects_Draw (void);
59         void M_Options_ColorControl_Draw (void);
60                 void M_Keys_Draw (void);
61                 void M_Video_Draw (void);
62         void M_Help_Draw (void);
63         void M_Quit_Draw (void);
64 void M_LanConfig_Draw (void);
65 void M_GameOptions_Draw (void);
66 void M_ServerList_Draw (void);
67
68 void M_Main_Key (int key);
69         void M_SinglePlayer_Key (int key);
70                 void M_Load_Key (int key);
71                 void M_Save_Key (int key);
72         void M_MultiPlayer_Key (int key);
73                 void M_Setup_Key (int key);
74         void M_Options_Key (int key);
75         void M_Options_Effects_Key (int key);
76         void M_Options_ColorControl_Key (int key);
77                 void M_Keys_Key (int key);
78                 void M_Video_Key (int key);
79         void M_Help_Key (int key);
80         void M_Quit_Key (int key);
81 void M_LanConfig_Key (int key);
82 void M_GameOptions_Key (int key);
83 void M_ServerList_Key (int key);
84
85 qboolean        m_entersound;           // play after drawing a frame, so caching
86                                                                 // won't disrupt the sound
87
88 char            m_return_reason [32];
89
90 #define StartingGame    (m_multiplayer_cursor == 1)
91 #define JoiningGame             (m_multiplayer_cursor == 0)
92
93 // Nehahra
94 #define NumberOfNehahraDemos 34
95 typedef struct
96 {
97         char *name;
98         char *desc;
99 } nehahrademonames_t;
100
101 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
102 {
103         {"intro", "Prologue"},
104         {"genf", "The Beginning"},
105         {"genlab", "A Doomed Project"},
106         {"nehcre", "The New Recruits"},
107         {"maxneh", "Breakthrough"},
108         {"maxchar", "Renewal and Duty"},
109         {"crisis", "Worlds Collide"},
110         {"postcris", "Darkening Skies"},
111         {"hearing", "The Hearing"},
112         {"getjack", "On a Mexican Radio"},
113         {"prelude", "Honor and Justice"},
114         {"abase", "A Message Sent"},
115         {"effect", "The Other Side"},
116         {"uhoh", "Missing in Action"},
117         {"prepare", "The Response"},
118         {"vision", "Farsighted Eyes"},
119         {"maxturns", "Enter the Immortal"},
120         {"backlot", "Separate Ways"},
121         {"maxside", "The Ancient Runes"},
122         {"counter", "The New Initiative"},
123         {"warprep", "Ghosts to the World"},
124         {"counter1", "A Fate Worse Than Death"},
125         {"counter2", "Friendly Fire"},
126         {"counter3", "Minor Setback"},
127         {"madmax", "Scores to Settle"},
128         {"quake", "One Man"},
129         {"cthmm", "Shattered Masks"},
130         {"shades", "Deal with the Dead"},
131         {"gophil", "An Unlikely Hero"},
132         {"cstrike", "War in Hell"},
133         {"shubset", "The Conspiracy"},
134         {"shubdie", "Even Death May Die"},
135         {"newranks", "An Empty Throne"},
136         {"seal", "The Seal is Broken"}
137 };
138
139 float menu_x, menu_y, menu_width, menu_height;
140
141 void M_Background(int width, int height)
142 {
143         menu_width = width;
144         menu_height = height;
145         menu_x = (vid.conwidth - menu_width) * 0.5;
146         menu_y = (vid.conheight - menu_height) * 0.5;
147         DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
148         //DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
149 }
150
151 /*
152 ================
153 M_DrawCharacter
154
155 Draws one solid graphics character
156 ================
157 */
158 void M_DrawCharacter (float cx, float cy, int num)
159 {
160         char temp[2];
161         temp[0] = num;
162         temp[1] = 0;
163         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
164 }
165
166 void M_Print (float cx, float cy, const char *str)
167 {
168         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
169 }
170
171 void M_PrintWhite (float cx, float cy, const char *str)
172 {
173         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
174 }
175
176 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
177 {
178         if (unghosted)
179                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180         else
181                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
182 }
183
184 void M_DrawPic (float cx, float cy, char *picname)
185 {
186         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
187 }
188
189 qbyte identityTable[256];
190 qbyte translationTable[256];
191
192 void M_BuildTranslationTable(int top, int bottom)
193 {
194         int j;
195         qbyte *dest, *source;
196
197         for (j = 0; j < 256; j++)
198                 identityTable[j] = j;
199         dest = translationTable;
200         source = identityTable;
201         memcpy (dest, source, 256);
202
203         // LordHavoc: corrected skin color ranges
204         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
205                 memcpy (dest + TOP_RANGE, source + top, 16);
206         else
207                 for (j=0 ; j<16 ; j++)
208                         dest[TOP_RANGE+j] = source[top+15-j];
209
210         // LordHavoc: corrected skin color ranges
211         if (bottom < 128 || (bottom >= 224 && bottom < 240))
212                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
213         else
214                 for (j=0 ; j<16 ; j++)
215                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
216 }
217
218
219 void M_DrawTextBox (float x, float y, float width, float height)
220 {
221         int n;
222         float cx, cy;
223
224         // draw left side
225         cx = x;
226         cy = y;
227         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
228         for (n = 0; n < height; n++)
229         {
230                 cy += 8;
231                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
232         }
233         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
234
235         // draw middle
236         cx += 8;
237         while (width > 0)
238         {
239                 cy = y;
240                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
241                 for (n = 0; n < height; n++)
242                 {
243                         cy += 8;
244                         if (n >= 1)
245                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
246                         else
247                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
248                 }
249                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
250                 width -= 2;
251                 cx += 16;
252         }
253
254         // draw right side
255         cy = y;
256         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
257         for (n = 0; n < height; n++)
258         {
259                 cy += 8;
260                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
261         }
262         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
263 }
264
265 //=============================================================================
266
267 //int m_save_demonum;
268
269 /*
270 ================
271 M_ToggleMenu_f
272 ================
273 */
274 void M_ToggleMenu_f (void)
275 {
276         m_entersound = true;
277
278         if (key_dest != key_menu || m_state != m_main)
279                 M_Menu_Main_f ();
280         else
281         {
282                 key_dest = key_game;
283                 m_state = m_none;
284         }
285 }
286
287
288 int demo_cursor;
289 void M_Demo_Draw (void)
290 {
291         int i;
292
293         M_Background(320, 200);
294
295         for (i = 0;i < NumberOfNehahraDemos;i++)
296                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
297
298         // line cursor
299         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
300 }
301
302
303 void M_Menu_Demos_f (void)
304 {
305         key_dest = key_menu;
306         m_state = m_demo;
307         m_entersound = true;
308 }
309
310 void M_Demo_Key (int k)
311 {
312         switch (k)
313         {
314         case K_ESCAPE:
315                 M_Menu_Main_f ();
316                 break;
317
318         case K_ENTER:
319                 S_LocalSound ("misc/menu2.wav");
320                 m_state = m_none;
321                 key_dest = key_game;
322                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
323                 return;
324
325         case K_UPARROW:
326         case K_LEFTARROW:
327                 S_LocalSound ("misc/menu1.wav");
328                 demo_cursor--;
329                 if (demo_cursor < 0)
330                         demo_cursor = NumberOfNehahraDemos;
331                 break;
332
333         case K_DOWNARROW:
334         case K_RIGHTARROW:
335                 S_LocalSound ("misc/menu1.wav");
336                 demo_cursor++;
337                 if (demo_cursor > NumberOfNehahraDemos)
338                         demo_cursor = 0;
339                 break;
340         }
341 }
342
343 //=============================================================================
344 /* MAIN MENU */
345
346 int     m_main_cursor;
347
348 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
349
350 void M_Menu_Main_f (void)
351 {
352         if (gamemode == GAME_NEHAHRA)
353         {
354                 if (NehGameType == TYPE_DEMO)
355                         MAIN_ITEMS = 4;
356                 else if (NehGameType == TYPE_GAME)
357                         MAIN_ITEMS = 5;
358                 else
359                         MAIN_ITEMS = 6;
360         }
361         else
362                 MAIN_ITEMS = 5;
363
364         /*
365         if (key_dest != key_menu)
366         {
367                 m_save_demonum = cls.demonum;
368                 cls.demonum = -1;
369         }
370         */
371         key_dest = key_menu;
372         m_state = m_main;
373         m_entersound = true;
374 }
375
376
377 void M_Main_Draw (void)
378 {
379         int             f;
380         cachepic_t      *p;
381
382         M_Background(320, 200);
383
384         M_DrawPic (16, 4, "gfx/qplaque.lmp");
385         p = Draw_CachePic ("gfx/ttl_main.lmp");
386         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
387 // Nehahra
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_BOTH)
391                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
392                 else if (NehGameType == TYPE_GAME)
393                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
394                 else
395                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
396         }
397         else
398                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
399
400         f = (int)(realtime * 10)%6;
401
402         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
403 }
404
405
406 void M_Main_Key (int key)
407 {
408         switch (key)
409         {
410         case K_ESCAPE:
411                 key_dest = key_game;
412                 m_state = m_none;
413                 //cls.demonum = m_save_demonum;
414                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
415                 //      CL_NextDemo ();
416                 break;
417
418         case K_DOWNARROW:
419                 S_LocalSound ("misc/menu1.wav");
420                 if (++m_main_cursor >= MAIN_ITEMS)
421                         m_main_cursor = 0;
422                 break;
423
424         case K_UPARROW:
425                 S_LocalSound ("misc/menu1.wav");
426                 if (--m_main_cursor < 0)
427                         m_main_cursor = MAIN_ITEMS - 1;
428                 break;
429
430         case K_ENTER:
431                 m_entersound = true;
432
433                 if (gamemode == GAME_NEHAHRA)
434                 {
435                         switch (NehGameType)
436                         {
437                         case TYPE_BOTH:
438                                 switch (m_main_cursor)
439                                 {
440                                 case 0:
441                                         M_Menu_SinglePlayer_f ();
442                                         break;
443
444                                 case 1:
445                                         M_Menu_Demos_f ();
446                                         break;
447
448                                 case 2:
449                                         M_Menu_MultiPlayer_f ();
450                                         break;
451
452                                 case 3:
453                                         M_Menu_Options_f ();
454                                         break;
455
456                                 case 4:
457                                         key_dest = key_game;
458                                         if (sv.active)
459                                                 Cbuf_AddText ("disconnect\n");
460                                         Cbuf_AddText ("playdemo endcred\n");
461                                         break;
462
463                                 case 5:
464                                         M_Menu_Quit_f ();
465                                         break;
466                                 }
467                                 break;
468                         case TYPE_GAME:
469                                 switch (m_main_cursor)
470                                 {
471                                 case 0:
472                                         M_Menu_SinglePlayer_f ();
473                                         break;
474
475                                 case 1:
476                                         M_Menu_MultiPlayer_f ();
477                                         break;
478
479                                 case 2:
480                                         M_Menu_Options_f ();
481                                         break;
482
483                                 case 3:
484                                         key_dest = key_game;
485                                         if (sv.active)
486                                                 Cbuf_AddText ("disconnect\n");
487                                         Cbuf_AddText ("playdemo endcred\n");
488                                         break;
489
490                                 case 4:
491                                         M_Menu_Quit_f ();
492                                         break;
493                                 }
494                                 break;
495                         case TYPE_DEMO:
496                                 switch (m_main_cursor)
497                                 {
498                                 case 0:
499                                         M_Menu_Demos_f ();
500                                         break;
501
502                                 case 1:
503                                         key_dest = key_game;
504                                         if (sv.active)
505                                                 Cbuf_AddText ("disconnect\n");
506                                         Cbuf_AddText ("playdemo endcred\n");
507                                         break;
508
509                                 case 2:
510                                         M_Menu_Options_f ();
511                                         break;
512
513                                 case 3:
514                                         M_Menu_Quit_f ();
515                                         break;
516                                 }
517                                 break;
518                         }
519                 }
520                 else
521                 {
522                         switch (m_main_cursor)
523                         {
524                         case 0:
525                                 M_Menu_SinglePlayer_f ();
526                                 break;
527
528                         case 1:
529                                 M_Menu_MultiPlayer_f ();
530                                 break;
531
532                         case 2:
533                                 M_Menu_Options_f ();
534                                 break;
535
536                         case 3:
537                                 M_Menu_Help_f ();
538                                 break;
539
540                         case 4:
541                                 M_Menu_Quit_f ();
542                                 break;
543                         }
544                 }
545         }
546 }
547
548 //=============================================================================
549 /* SINGLE PLAYER MENU */
550
551 int     m_singleplayer_cursor;
552 #define SINGLEPLAYER_ITEMS      3
553
554
555 void M_Menu_SinglePlayer_f (void)
556 {
557         key_dest = key_menu;
558         m_state = m_singleplayer;
559         m_entersound = true;
560 }
561
562
563 void M_SinglePlayer_Draw (void)
564 {
565         cachepic_t      *p;
566
567         M_Background(320, 200);
568
569         M_DrawPic (16, 4, "gfx/qplaque.lmp");
570         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
571
572         // Transfusion doesn't have a single player mode
573         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
574         {
575                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
576
577                 M_DrawTextBox (60, 8 * 8, 23, 4);
578                 if (gamemode == GAME_NEXUIZ)
579                         M_PrintWhite (95, 10 * 8, "Nexuiz is for");
580                 else if (gamemode == GAME_GOODVSBAD2)
581                         M_PrintWhite (95, 10 * 8, "Good Vs Bad 2 is for");
582                 else
583                         M_PrintWhite (95, 10 * 8, "Transfusion is for");
584                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
585         }
586         else
587         {
588                 int             f;
589
590                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
591                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
592
593                 f = (int)(realtime * 10)%6;
594
595                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
596         }
597 }
598
599
600 void M_SinglePlayer_Key (int key)
601 {
602         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
603         {
604                 if (key == K_ESCAPE || key == K_ENTER)
605                         m_state = m_main;
606                 return;
607         }
608
609         switch (key)
610         {
611         case K_ESCAPE:
612                 M_Menu_Main_f ();
613                 break;
614
615         case K_DOWNARROW:
616                 S_LocalSound ("misc/menu1.wav");
617                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
618                         m_singleplayer_cursor = 0;
619                 break;
620
621         case K_UPARROW:
622                 S_LocalSound ("misc/menu1.wav");
623                 if (--m_singleplayer_cursor < 0)
624                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
625                 break;
626
627         case K_ENTER:
628                 m_entersound = true;
629
630                 switch (m_singleplayer_cursor)
631                 {
632                 case 0:
633                         key_dest = key_game;
634                         if (sv.active)
635                                 Cbuf_AddText ("disconnect\n");
636                         Cbuf_AddText ("maxplayers 1\n");
637                         Cbuf_AddText ("deathmatch 0\n");
638                         Cbuf_AddText ("coop 0\n");
639                         if (gamemode == GAME_NEHAHRA)
640                                 Cbuf_AddText ("map nehstart\n");
641                         else
642                                 Cbuf_AddText ("map start\n");
643                         break;
644
645                 case 1:
646                         M_Menu_Load_f ();
647                         break;
648
649                 case 2:
650                         M_Menu_Save_f ();
651                         break;
652                 }
653         }
654 }
655
656 //=============================================================================
657 /* LOAD/SAVE MENU */
658
659 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
660
661 #define MAX_SAVEGAMES           12
662 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
663 int             loadable[MAX_SAVEGAMES];
664
665 void M_ScanSaves (void)
666 {
667         int             i, j;
668         char    name[MAX_OSPATH];
669         char    *str;
670         qfile_t *f;
671         int             version;
672
673         for (i=0 ; i<MAX_SAVEGAMES ; i++)
674         {
675                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
676                 loadable[i] = false;
677                 sprintf (name, "s%i.sav", i);
678                 f = FS_Open (name, "r", false);
679                 if (!f)
680                         continue;
681                 str = FS_Getline (f);
682                 sscanf (str, "%i\n", &version);
683                 str = FS_Getline (f);
684                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
685
686         // change _ back to space
687                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
688                         if (m_filenames[i][j] == '_')
689                                 m_filenames[i][j] = ' ';
690                 loadable[i] = true;
691                 FS_Close (f);
692         }
693 }
694
695 void M_Menu_Load_f (void)
696 {
697         m_entersound = true;
698         m_state = m_load;
699         key_dest = key_menu;
700         M_ScanSaves ();
701 }
702
703
704 void M_Menu_Save_f (void)
705 {
706         if (!sv.active)
707                 return;
708         if (cl.intermission)
709                 return;
710         if (svs.maxclients != 1)
711                 return;
712         m_entersound = true;
713         m_state = m_save;
714         key_dest = key_menu;
715         M_ScanSaves ();
716 }
717
718
719 void M_Load_Draw (void)
720 {
721         int             i;
722         cachepic_t      *p;
723
724         M_Background(320, 200);
725
726         p = Draw_CachePic ("gfx/p_load.lmp");
727         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
728
729         for (i=0 ; i< MAX_SAVEGAMES; i++)
730                 M_Print (16, 32 + 8*i, m_filenames[i]);
731
732 // line cursor
733         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
734 }
735
736
737 void M_Save_Draw (void)
738 {
739         int             i;
740         cachepic_t      *p;
741
742         M_Background(320, 200);
743
744         p = Draw_CachePic ("gfx/p_save.lmp");
745         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
746
747         for (i=0 ; i<MAX_SAVEGAMES ; i++)
748                 M_Print (16, 32 + 8*i, m_filenames[i]);
749
750 // line cursor
751         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
752 }
753
754
755 void M_Load_Key (int k)
756 {
757         switch (k)
758         {
759         case K_ESCAPE:
760                 M_Menu_SinglePlayer_f ();
761                 break;
762
763         case K_ENTER:
764                 S_LocalSound ("misc/menu2.wav");
765                 if (!loadable[load_cursor])
766                         return;
767                 m_state = m_none;
768                 key_dest = key_game;
769
770                 // issue the load command
771                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
772                 return;
773
774         case K_UPARROW:
775         case K_LEFTARROW:
776                 S_LocalSound ("misc/menu1.wav");
777                 load_cursor--;
778                 if (load_cursor < 0)
779                         load_cursor = MAX_SAVEGAMES-1;
780                 break;
781
782         case K_DOWNARROW:
783         case K_RIGHTARROW:
784                 S_LocalSound ("misc/menu1.wav");
785                 load_cursor++;
786                 if (load_cursor >= MAX_SAVEGAMES)
787                         load_cursor = 0;
788                 break;
789         }
790 }
791
792
793 void M_Save_Key (int k)
794 {
795         switch (k)
796         {
797         case K_ESCAPE:
798                 M_Menu_SinglePlayer_f ();
799                 break;
800
801         case K_ENTER:
802                 m_state = m_none;
803                 key_dest = key_game;
804                 Cbuf_AddText (va("save s%i\n", load_cursor));
805                 return;
806
807         case K_UPARROW:
808         case K_LEFTARROW:
809                 S_LocalSound ("misc/menu1.wav");
810                 load_cursor--;
811                 if (load_cursor < 0)
812                         load_cursor = MAX_SAVEGAMES-1;
813                 break;
814
815         case K_DOWNARROW:
816         case K_RIGHTARROW:
817                 S_LocalSound ("misc/menu1.wav");
818                 load_cursor++;
819                 if (load_cursor >= MAX_SAVEGAMES)
820                         load_cursor = 0;
821                 break;
822         }
823 }
824
825 //=============================================================================
826 /* MULTIPLAYER MENU */
827
828 int     m_multiplayer_cursor;
829 #define MULTIPLAYER_ITEMS       3
830
831
832 void M_Menu_MultiPlayer_f (void)
833 {
834         key_dest = key_menu;
835         m_state = m_multiplayer;
836         m_entersound = true;
837 }
838
839
840 void M_MultiPlayer_Draw (void)
841 {
842         int             f;
843         cachepic_t      *p;
844
845         M_Background(320, 200);
846
847         M_DrawPic (16, 4, "gfx/qplaque.lmp");
848         p = Draw_CachePic ("gfx/p_multi.lmp");
849         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
850         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
851
852         f = (int)(realtime * 10)%6;
853
854         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
855 }
856
857
858 void M_MultiPlayer_Key (int key)
859 {
860         switch (key)
861         {
862         case K_ESCAPE:
863                 M_Menu_Main_f ();
864                 break;
865
866         case K_DOWNARROW:
867                 S_LocalSound ("misc/menu1.wav");
868                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
869                         m_multiplayer_cursor = 0;
870                 break;
871
872         case K_UPARROW:
873                 S_LocalSound ("misc/menu1.wav");
874                 if (--m_multiplayer_cursor < 0)
875                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
876                 break;
877
878         case K_ENTER:
879                 m_entersound = true;
880                 switch (m_multiplayer_cursor)
881                 {
882                 case 0:
883                 case 1:
884                         M_Menu_LanConfig_f ();
885                         break;
886
887                 case 2:
888                         M_Menu_Setup_f ();
889                         break;
890                 }
891         }
892 }
893
894 //=============================================================================
895 /* SETUP MENU */
896
897 int             setup_cursor = 3;
898 int             setup_cursor_table[] = {40, 64, 88, 124};
899
900 char    setup_myname[32];
901 int             setup_oldtop;
902 int             setup_oldbottom;
903 int             setup_top;
904 int             setup_bottom;
905
906 #define NUM_SETUP_CMDS  4
907
908 void M_Menu_Setup_f (void)
909 {
910         key_dest = key_menu;
911         m_state = m_setup;
912         m_entersound = true;
913         strcpy(setup_myname, cl_name.string);
914         setup_top = setup_oldtop = cl_color.integer >> 4;
915         setup_bottom = setup_oldbottom = cl_color.integer & 15;
916 }
917
918 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
919 static qbyte *menuplyr_pixels;
920 static unsigned int *menuplyr_translated;
921
922 void M_Setup_Draw (void)
923 {
924         int i;
925         cachepic_t      *p;
926
927         M_Background(320, 200);
928
929         M_DrawPic (16, 4, "gfx/qplaque.lmp");
930         p = Draw_CachePic ("gfx/p_multi.lmp");
931         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
932
933         M_Print (64, 40, "Your name");
934         M_DrawTextBox (160, 32, 16, 1);
935         M_Print (168, 40, setup_myname);
936
937         if (gamemode != GAME_GOODVSBAD2)
938         {
939                 M_Print (64, 64, "Shirt color");
940                 M_Print (64, 88, "Pants color");
941         }
942
943         M_DrawTextBox (64, 124-8, 14, 1);
944         M_Print (72, 124, "Accept Changes");
945
946         // LordHavoc: rewrote this code greatly
947         if (menuplyr_load)
948         {
949                 qbyte *data, *f;
950                 menuplyr_load = false;
951                 menuplyr_top = -1;
952                 menuplyr_bottom = -1;
953                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
954                 {
955                         data = LoadLMPAs8Bit (f, 0, 0);
956                         menuplyr_width = image_width;
957                         menuplyr_height = image_height;
958                         Mem_Free(f);
959                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
960                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
961                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
962                         Mem_Free(data);
963                 }
964         }
965
966         if (menuplyr_pixels)
967         {
968                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
969                 {
970                         menuplyr_top = setup_top;
971                         menuplyr_bottom = setup_bottom;
972                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
973                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
974                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
975                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
976                 }
977                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
978                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
979         }
980
981         if (setup_cursor == 0)
982                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
983         else
984                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
985 }
986
987
988 void M_Setup_Key (int k)
989 {
990         int                     l;
991
992         switch (k)
993         {
994         case K_ESCAPE:
995                 M_Menu_MultiPlayer_f ();
996                 break;
997
998         case K_UPARROW:
999                 S_LocalSound ("misc/menu1.wav");
1000                 setup_cursor--;
1001                 if (setup_cursor < 0)
1002                         setup_cursor = NUM_SETUP_CMDS-1;
1003                 break;
1004
1005         case K_DOWNARROW:
1006                 S_LocalSound ("misc/menu1.wav");
1007                 setup_cursor++;
1008                 if (setup_cursor >= NUM_SETUP_CMDS)
1009                         setup_cursor = 0;
1010                 break;
1011
1012         case K_LEFTARROW:
1013                 if (setup_cursor < 1)
1014                         return;
1015                 S_LocalSound ("misc/menu3.wav");
1016                 if (setup_cursor == 1)
1017                         setup_top = setup_top - 1;
1018                 if (setup_cursor == 2)
1019                         setup_bottom = setup_bottom - 1;
1020                 break;
1021         case K_RIGHTARROW:
1022                 if (setup_cursor < 1)
1023                         return;
1024 forward:
1025                 S_LocalSound ("misc/menu3.wav");
1026                 if (setup_cursor == 1)
1027                         setup_top = setup_top + 1;
1028                 if (setup_cursor == 2)
1029                         setup_bottom = setup_bottom + 1;
1030                 break;
1031
1032         case K_ENTER:
1033                 if (setup_cursor == 0)
1034                         return;
1035
1036                 if (setup_cursor == 1 || setup_cursor == 2)
1037                         goto forward;
1038
1039                 // setup_cursor == 3 (Accept changes)
1040                 if (strcmp(cl_name.string, setup_myname) != 0)
1041                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1042                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1043                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1044                 m_entersound = true;
1045                 M_Menu_MultiPlayer_f ();
1046                 break;
1047
1048         case K_BACKSPACE:
1049                 if (setup_cursor == 0)
1050                 {
1051                         if (strlen(setup_myname))
1052                                 setup_myname[strlen(setup_myname)-1] = 0;
1053                 }
1054                 break;
1055
1056         default:
1057                 if (k < 32 || k > 127)
1058                         break;
1059                 if (setup_cursor == 0)
1060                 {
1061                         l = strlen(setup_myname);
1062                         if (l < 15)
1063                         {
1064                                 setup_myname[l+1] = 0;
1065                                 setup_myname[l] = k;
1066                         }
1067                 }
1068         }
1069
1070         if (setup_top > 15)
1071                 setup_top = 0;
1072         if (setup_top < 0)
1073                 setup_top = 15;
1074         if (setup_bottom > 15)
1075                 setup_bottom = 0;
1076         if (setup_bottom < 0)
1077                 setup_bottom = 15;
1078 }
1079
1080 //=============================================================================
1081 /* OPTIONS MENU */
1082
1083 #define SLIDER_RANGE    10
1084
1085 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1086 {
1087         char text[16];
1088         int i;
1089         float range;
1090         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1091         M_DrawCharacter (x-8, y, 128);
1092         for (i = 0;i < SLIDER_RANGE;i++)
1093                 M_DrawCharacter (x + i*8, y, 129);
1094         M_DrawCharacter (x+i*8, y, 130);
1095         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1096         sprintf(text, "%g", num);
1097         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1098 }
1099
1100 void M_DrawCheckbox (int x, int y, int on)
1101 {
1102         if (on)
1103                 M_Print (x, y, "on");
1104         else
1105                 M_Print (x, y, "off");
1106 }
1107
1108
1109 #define OPTIONS_ITEMS 29
1110
1111 int options_cursor;
1112
1113 void M_Menu_Options_f (void)
1114 {
1115         key_dest = key_menu;
1116         m_state = m_options;
1117         m_entersound = true;
1118 }
1119
1120 extern cvar_t snd_staticvolume;
1121 extern cvar_t gl_delayfinish;
1122 extern cvar_t slowmo;
1123 extern dllhandle_t jpeg_dll;
1124
1125 void M_Menu_Options_AdjustSliders (int dir)
1126 {
1127         S_LocalSound ("misc/menu3.wav");
1128
1129         switch (options_cursor)
1130         {
1131         case 6:
1132                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1133                 break;
1134         case 7:
1135                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1136                 break;
1137         case 8:
1138                 if (jpeg_dll != NULL)
1139                         Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1140                 break;
1141         case 9:
1142                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1143                 break;
1144         case 10:
1145                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1146                 break;
1147         case 11:
1148                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1149                 break;
1150         case 12:
1151                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1152                 break;
1153         case 13:
1154                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1155                 break;
1156         case 14:
1157                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1158                 break;
1159         case 15: // music volume
1160                 #ifdef _WIN32
1161                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1162                 #else
1163                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1164                 #endif
1165                 break;
1166         case 16: // sfx volume
1167                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1168                 break;
1169         case 17: // static volume
1170                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1171                 break;
1172         case 18:
1173                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1174                 break;
1175         case 19:
1176                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1177                 break;
1178         case 20: // static crosshair
1179                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1180                 break;
1181         case 21: // show framerate
1182                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1183                 break;
1184         case 22: // always run
1185                 if (cl_forwardspeed.value > 200)
1186                 {
1187                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1188                         Cvar_SetValueQuick (&cl_backspeed, 200);
1189                 }
1190                 else
1191                 {
1192                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1193                         Cvar_SetValueQuick (&cl_backspeed, 400);
1194                 }
1195                 break;
1196         case 23: // lookspring
1197                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1198                 break;
1199         case 24: // lookstrafe
1200                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1201                 break;
1202         case 25: // mouse speed
1203                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1204                 break;
1205         case 26: // mouse look
1206                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1207                 break;
1208         case 27: // invert mouse
1209                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1210                 break;
1211         case 28: // windowed mouse
1212                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1213                 break;
1214         }
1215 }
1216
1217 void M_Options_Draw (void)
1218 {
1219         float y;
1220         cachepic_t      *p;
1221
1222         M_Background(320, 240);
1223
1224         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1225         p = Draw_CachePic("gfx/p_option.lmp");
1226         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1227
1228         y = 32;
1229         M_Print(16, y, "    Customize controls");y += 8;
1230         M_Print(16, y, "         Go to console");y += 8;
1231         M_Print(16, y, "     Reset to defaults");y += 8;
1232         M_Print(16, y, "         Video Options");y += 8;
1233         M_Print(16, y, "       Effects Options");y += 8;
1234         M_Print(16, y, " Color Control Options");y += 8;
1235         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8;
1236         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
1237         M_ItemPrint(16, y, "      JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
1238         M_Print(16, y, "                   Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1239         // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1240         // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1241         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
1242         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1243         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1244         M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8;
1245         M_ItemPrint(16, y, "        Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
1246         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
1247         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
1248         if (gamemode == GAME_GOODVSBAD2)
1249                 M_ItemPrint(16, y, "          Music Volume", snd_initialized);
1250         else
1251                 M_ItemPrint(16, y, "  Ambient Sound Volume", snd_initialized);
1252         M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
1253         y += 8;
1254         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
1255         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
1256         M_Print(16, y, "      Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1257         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1258         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1259         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1260         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1261         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8;
1262         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1263         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1264         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1265
1266         // cursor
1267         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1268 }
1269
1270
1271 void M_Options_Key (int k)
1272 {
1273         switch (k)
1274         {
1275         case K_ESCAPE:
1276                 M_Menu_Main_f ();
1277                 break;
1278
1279         case K_ENTER:
1280                 m_entersound = true;
1281                 switch (options_cursor)
1282                 {
1283                 case 0:
1284                         M_Menu_Keys_f ();
1285                         break;
1286                 case 1:
1287                         m_state = m_none;
1288                         key_dest = key_game;
1289                         Con_ToggleConsole_f ();
1290                         break;
1291                 case 2:
1292                         Cbuf_AddText ("exec default.cfg\n");
1293                         break;
1294                 case 3:
1295                         M_Menu_Video_f ();
1296                         break;
1297                 case 4:
1298                         M_Menu_Options_Effects_f ();
1299                         break;
1300                 case 5:
1301                         M_Menu_Options_ColorControl_f ();
1302                         break;
1303                 default:
1304                         M_Menu_Options_AdjustSliders (1);
1305                         break;
1306                 }
1307                 return;
1308
1309         case K_UPARROW:
1310                 S_LocalSound ("misc/menu1.wav");
1311                 options_cursor--;
1312                 if (options_cursor < 0)
1313                         options_cursor = OPTIONS_ITEMS-1;
1314                 break;
1315
1316         case K_DOWNARROW:
1317                 S_LocalSound ("misc/menu1.wav");
1318                 options_cursor++;
1319                 if (options_cursor >= OPTIONS_ITEMS)
1320                         options_cursor = 0;
1321                 break;
1322
1323         case K_LEFTARROW:
1324                 M_Menu_Options_AdjustSliders (-1);
1325                 break;
1326
1327         case K_RIGHTARROW:
1328                 M_Menu_Options_AdjustSliders (1);
1329                 break;
1330         }
1331 }
1332
1333 #define OPTIONS_EFFECTS_ITEMS   16
1334
1335 int options_effects_cursor;
1336
1337 void M_Menu_Options_Effects_f (void)
1338 {
1339         key_dest = key_menu;
1340         m_state = m_options_effects;
1341         m_entersound = true;
1342 }
1343
1344
1345 extern cvar_t r_detailtextures;
1346 extern cvar_t cl_particles;
1347 extern cvar_t cl_explosions;
1348 extern cvar_t cl_stainmaps;
1349 extern cvar_t r_explosionclip;
1350 extern cvar_t r_dlightmap;
1351 extern cvar_t r_modellights;
1352 extern cvar_t r_coronas;
1353 extern cvar_t gl_flashblend;
1354 extern cvar_t cl_particles_bulletimpacts;
1355 extern cvar_t cl_particles_smoke;
1356 extern cvar_t cl_particles_sparks;
1357 extern cvar_t cl_particles_bubbles;
1358 extern cvar_t cl_particles_blood;
1359 extern cvar_t cl_particles_blood_size;
1360 extern cvar_t cl_particles_blood_alpha;
1361
1362 void M_Menu_Options_Effects_AdjustSliders (int dir)
1363 {
1364         S_LocalSound ("misc/menu3.wav");
1365
1366         switch (options_effects_cursor)
1367         {
1368         case 0:
1369                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1370                 break;
1371         case 1:
1372                 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1373                 break;
1374         case 2:
1375                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1376                 break;
1377         case 3:
1378                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1379                 break;
1380         case 4:
1381                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1382                 break;
1383         case 5:
1384                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1385                 break;
1386         case 6:
1387                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1388                 break;
1389         case 7:
1390                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1391                 break;
1392         case 8:
1393                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1394                 break;
1395         case 9:
1396                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1397                 break;
1398         case 10:
1399                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1400                 break;
1401         case 11:
1402                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1403                 break;
1404         case 12:
1405                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1406                 break;
1407         case 13:
1408                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1409                 break;
1410         case 14:
1411                 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1412                 break;
1413         case 15:
1414                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1415                 break;
1416         }
1417 }
1418
1419 void M_Options_Effects_Draw (void)
1420 {
1421         float y;
1422         cachepic_t      *p;
1423
1424         M_Background(320, 200);
1425
1426         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1427         p = Draw_CachePic("gfx/p_option.lmp");
1428         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1429
1430         y = 32;
1431         M_Print(16, y, "      Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8;
1432         M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1433         M_Print(16, y, "               Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1434         M_Print(16, y, "      Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1435         M_Print(16, y, "             Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1436         M_Print(16, y, "            Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1437         M_Print(16, y, "    Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1438         M_Print(16, y, "             Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1439         M_Print(16, y, "      Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1440         M_Print(16, y, "        Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1441         M_Print(16, y, "                 Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1442         M_Print(16, y, "                Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1443         M_Print(16, y, "               Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1444         M_Print(16, y, "                 Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1445         M_Print(16, y, "            Blood Size");M_DrawSlider(220, y, cl_particles_blood_size.value, 2, 20);y += 8;
1446         M_Print(16, y, "         Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8;
1447
1448         // cursor
1449         M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1450 }
1451
1452
1453 void M_Options_Effects_Key (int k)
1454 {
1455         switch (k)
1456         {
1457         case K_ESCAPE:
1458                 M_Menu_Options_f ();
1459                 break;
1460
1461         case K_ENTER:
1462                 M_Menu_Options_Effects_AdjustSliders (1);
1463                 break;
1464
1465         case K_UPARROW:
1466                 S_LocalSound ("misc/menu1.wav");
1467                 options_effects_cursor--;
1468                 if (options_effects_cursor < 0)
1469                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1470                 break;
1471
1472         case K_DOWNARROW:
1473                 S_LocalSound ("misc/menu1.wav");
1474                 options_effects_cursor++;
1475                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1476                         options_effects_cursor = 0;
1477                 break;
1478
1479         case K_LEFTARROW:
1480                 M_Menu_Options_Effects_AdjustSliders (-1);
1481                 break;
1482
1483         case K_RIGHTARROW:
1484                 M_Menu_Options_Effects_AdjustSliders (1);
1485                 break;
1486         }
1487 }
1488
1489
1490
1491
1492
1493 #define OPTIONS_COLORCONTROL_ITEMS      18
1494
1495 int             options_colorcontrol_cursor;
1496
1497 // intensity value to match up to 50% dither to 'correct' quake
1498 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1499
1500 void M_Menu_Options_ColorControl_f (void)
1501 {
1502         key_dest = key_menu;
1503         m_state = m_options_colorcontrol;
1504         m_entersound = true;
1505 }
1506
1507
1508 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1509 {
1510         float f;
1511         S_LocalSound ("misc/menu3.wav");
1512
1513         switch (options_colorcontrol_cursor)
1514         {
1515         case 1:
1516                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1517                 break;
1518         case 2:
1519                 Cvar_SetValueQuick (&v_color_enable, 0);
1520                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1521                 break;
1522         case 3:
1523                 Cvar_SetValueQuick (&v_color_enable, 0);
1524                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1525                 break;
1526         case 4:
1527                 Cvar_SetValueQuick (&v_color_enable, 0);
1528                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1529                 break;
1530         case 5:
1531                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1532                 break;
1533         case 6:
1534                 Cvar_SetValueQuick (&v_color_enable, 1);
1535                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1536                 break;
1537         case 7:
1538                 Cvar_SetValueQuick (&v_color_enable, 1);
1539                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1540                 break;
1541         case 8:
1542                 Cvar_SetValueQuick (&v_color_enable, 1);
1543                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1544                 break;
1545         case 9:
1546                 Cvar_SetValueQuick (&v_color_enable, 1);
1547                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1548                 Cvar_SetValueQuick (&v_color_black_r, f);
1549                 Cvar_SetValueQuick (&v_color_black_g, f);
1550                 Cvar_SetValueQuick (&v_color_black_b, f);
1551                 break;
1552         case 10:
1553                 Cvar_SetValueQuick (&v_color_enable, 1);
1554                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1555                 break;
1556         case 11:
1557                 Cvar_SetValueQuick (&v_color_enable, 1);
1558                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1559                 break;
1560         case 12:
1561                 Cvar_SetValueQuick (&v_color_enable, 1);
1562                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1563                 break;
1564         case 13:
1565                 Cvar_SetValueQuick (&v_color_enable, 1);
1566                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1567                 Cvar_SetValueQuick (&v_color_grey_r, f);
1568                 Cvar_SetValueQuick (&v_color_grey_g, f);
1569                 Cvar_SetValueQuick (&v_color_grey_b, f);
1570                 break;
1571         case 14:
1572                 Cvar_SetValueQuick (&v_color_enable, 1);
1573                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1574                 break;
1575         case 15:
1576                 Cvar_SetValueQuick (&v_color_enable, 1);
1577                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1578                 break;
1579         case 16:
1580                 Cvar_SetValueQuick (&v_color_enable, 1);
1581                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1582                 break;
1583         case 17:
1584                 Cvar_SetValueQuick (&v_color_enable, 1);
1585                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1586                 Cvar_SetValueQuick (&v_color_white_r, f);
1587                 Cvar_SetValueQuick (&v_color_white_g, f);
1588                 Cvar_SetValueQuick (&v_color_white_b, f);
1589                 break;
1590         }
1591 }
1592
1593 void M_Options_ColorControl_Draw (void)
1594 {
1595         float x, y, c, s, t, u, v;
1596         cachepic_t      *p;
1597
1598         M_Background(320, 256);
1599
1600         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1601         p = Draw_CachePic("gfx/p_option.lmp");
1602         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1603
1604         y = 32;
1605         M_Print(16, y, "     Reset to defaults");y += 8;
1606         M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1607         M_ItemPrint(16, y, "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8;
1608         M_ItemPrint(16, y, "              Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8;
1609         M_ItemPrint(16, y, "            Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8;
1610         M_Print(16, y, "  Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8;
1611         M_ItemPrint(16, y, "          Black: Red  ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8;
1612         M_ItemPrint(16, y, "          Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8;
1613         M_ItemPrint(16, y, "          Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8;
1614         M_ItemPrint(16, y, "          Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8;
1615         M_ItemPrint(16, y, "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8;
1616         M_ItemPrint(16, y, "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8;
1617         M_ItemPrint(16, y, "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8;
1618         M_ItemPrint(16, y, "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8;
1619         M_ItemPrint(16, y, "          White: Red  ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8;
1620         M_ItemPrint(16, y, "          White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8;
1621         M_ItemPrint(16, y, "          White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8;
1622         M_ItemPrint(16, y, "          White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8;
1623
1624         y += 4;
1625         DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4;
1626         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1627         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1628         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4;
1629         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4;
1630         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4;
1631         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4;
1632         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4;
1633         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4;
1634         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4;
1635         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4;
1636
1637         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1638         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1639         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1640         u = s * 0.5;
1641         v = t * 0.5;
1642         y += 8;
1643         x = 4;
1644         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0);
1645         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1646         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1647         x += 80;
1648         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0);
1649         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1650         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1651         x += 80;
1652         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0);
1653         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1654         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1655         x += 80;
1656         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0);
1657         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1658         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1659
1660         // cursor
1661         M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1));
1662 }
1663
1664
1665 void M_Options_ColorControl_Key (int k)
1666 {
1667         switch (k)
1668         {
1669         case K_ESCAPE:
1670                 M_Menu_Main_f ();
1671                 break;
1672
1673         case K_ENTER:
1674                 m_entersound = true;
1675                 switch (options_colorcontrol_cursor)
1676                 {
1677                 case 0:
1678                         Cvar_SetValueQuick(&v_hwgamma, 1);
1679                         Cvar_SetValueQuick(&v_gamma, 1);
1680                         Cvar_SetValueQuick(&v_contrast, 1);
1681                         Cvar_SetValueQuick(&v_brightness, 0);
1682                         Cvar_SetValueQuick(&v_color_enable, 0);
1683                         Cvar_SetValueQuick(&v_color_black_r, 0);
1684                         Cvar_SetValueQuick(&v_color_black_g, 0);
1685                         Cvar_SetValueQuick(&v_color_black_b, 0);
1686                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1687                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1688                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1689                         Cvar_SetValueQuick(&v_color_white_r, 1);
1690                         Cvar_SetValueQuick(&v_color_white_g, 1);
1691                         Cvar_SetValueQuick(&v_color_white_b, 1);
1692                         Cbuf_AddText ("exec default.cfg\n");
1693                         break;
1694                 default:
1695                         M_Menu_Options_ColorControl_AdjustSliders (1);
1696                         break;
1697                 }
1698                 return;
1699
1700         case K_UPARROW:
1701                 S_LocalSound ("misc/menu1.wav");
1702                 options_colorcontrol_cursor--;
1703                 if (options_colorcontrol_cursor < 0)
1704                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1705                 break;
1706
1707         case K_DOWNARROW:
1708                 S_LocalSound ("misc/menu1.wav");
1709                 options_colorcontrol_cursor++;
1710                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1711                         options_colorcontrol_cursor = 0;
1712                 break;
1713
1714         case K_LEFTARROW:
1715                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1716                 break;
1717
1718         case K_RIGHTARROW:
1719                 M_Menu_Options_ColorControl_AdjustSliders (1);
1720                 break;
1721         }
1722 }
1723
1724
1725 //=============================================================================
1726 /* KEYS MENU */
1727
1728 char *quakebindnames[][2] =
1729 {
1730 {"+attack",             "attack"},
1731 {"impulse 10",          "next weapon"},
1732 {"impulse 12",          "previous weapon"},
1733 {"+jump",                       "jump / swim up"},
1734 {"+forward",            "walk forward"},
1735 {"+back",                       "backpedal"},
1736 {"+left",                       "turn left"},
1737 {"+right",                      "turn right"},
1738 {"+speed",                      "run"},
1739 {"+moveleft",           "step left"},
1740 {"+moveright",          "step right"},
1741 {"+strafe",             "sidestep"},
1742 {"+lookup",             "look up"},
1743 {"+lookdown",           "look down"},
1744 {"centerview",          "center view"},
1745 {"+mlook",                      "mouse look"},
1746 {"+klook",                      "keyboard look"},
1747 {"+moveup",                     "swim up"},
1748 {"+movedown",           "swim down"}
1749 };
1750
1751 char *transfusionbindnames[][2] =
1752 {
1753 {"+forward",            "walk forward"},
1754 {"+back",                       "backpedal"},
1755 {"+left",                       "turn left"},
1756 {"+right",                      "turn right"},
1757 {"+moveleft",           "step left"},
1758 {"+moveright",          "step right"},
1759 {"+jump",                       "jump / swim up"},
1760 {"+movedown",           "swim down"},
1761 {"+attack",             "attack"},
1762 {"+button3",            "altfire"},
1763 {"impulse 1",           "Pitch Fork"},
1764 {"impulse 2",           "Flare Gun"},
1765 {"impulse 3",           "Shotgun"},
1766 {"impulse 4",           "Machine Gun"},
1767 {"impulse 5",           "Incinerator"},
1768 {"impulse 6",           "Bombs"},
1769 {"impulse 7",           "Aerosol Can"},
1770 {"impulse 8",           "Tesla Cannon"},
1771 {"impulse 9",           "Life Leech"},
1772 {"impulse 17",          "Voodoo Doll"},
1773 {"impulse 11",          "previous weapon"},
1774 {"impulse 10",          "next weapon"},
1775 {"impulse 14",          "previous item"},
1776 {"impulse 15",          "next item"},
1777 {"impulse 13",          "use item"},
1778 {"impulse 100",         "add bot (red)"},
1779 {"impulse 101",         "add bot (blue)"},
1780 {"impulse 102",         "kick a bot"},
1781 {"impulse 50",          "voting menu"},
1782 {"impulse 141",         "identify player"},
1783 {"impulse 16",          "next armor type"},
1784 {"impulse 20",          "observer mode"}
1785 };
1786
1787 char *goodvsbad2bindnames[][2] =
1788 {
1789 {"impulse 69",          "Power 1"},
1790 {"impulse 70",          "Power 2"},
1791 {"impulse 71",          "Power 3"},
1792 {"+jump",                       "jump / swim up"},
1793 {"+forward",            "walk forward"},
1794 {"+back",                       "backpedal"},
1795 {"+left",                       "turn left"},
1796 {"+right",                      "turn right"},
1797 {"+speed",                      "run"},
1798 {"+moveleft",           "step left"},
1799 {"+moveright",          "step right"},
1800 {"+strafe",             "sidestep"},
1801 {"+lookup",             "look up"},
1802 {"+lookdown",           "look down"},
1803 {"centerview",          "center view"},
1804 {"+mlook",                      "mouse look"},
1805 {"kill",                        "kill yourself"},
1806 {"+moveup",                     "swim up"},
1807 {"+movedown",           "swim down"}
1808 };
1809
1810 int numcommands;
1811 char *(*bindnames)[2];
1812
1813 /*
1814 typedef struct binditem_s
1815 {
1816         char *command, *description;
1817         struct binditem_s *next;
1818 }
1819 binditem_t;
1820
1821 typedef struct bindcategory_s
1822 {
1823         char *name;
1824         binditem_t *binds;
1825         struct bindcategory_s *next;
1826 }
1827 bindcategory_t;
1828
1829 bindcategory_t *bindcategories = NULL;
1830
1831 void M_ClearBinds (void)
1832 {
1833         for (c = bindcategories;c;c = cnext)
1834         {
1835                 cnext = c->next;
1836                 for (b = c->binds;b;b = bnext)
1837                 {
1838                         bnext = b->next;
1839                         Z_Free(b);
1840                 }
1841                 Z_Free(c);
1842         }
1843         bindcategories = NULL;
1844 }
1845
1846 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1847 {
1848         for (b = &c->binds;*b;*b = &(*b)->next);
1849         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1850         *b->command = (char *)((*b) + 1);
1851         *b->description = *b->command + strlen(command) + 1;
1852         strcpy(*b->command, command);
1853         strcpy(*b->description, description);
1854 }
1855
1856 void M_AddBind (char *category, char *command, char *description)
1857 {
1858         for (c = &bindcategories;*c;c = &(*c)->next)
1859         {
1860                 if (!strcmp(category, (*c)->name))
1861                 {
1862                         M_AddBindToCategory(*c, command, description);
1863                         return;
1864                 }
1865         }
1866         *c = Z_Alloc(sizeof(bindcategory_t));
1867         M_AddBindToCategory(*c, command, description);
1868 }
1869
1870 void M_DefaultBinds (void)
1871 {
1872         M_ClearBinds();
1873         M_AddBind("movement", "+jump", "jump / swim up");
1874         M_AddBind("movement", "+forward", "walk forward");
1875         M_AddBind("movement", "+back", "backpedal");
1876         M_AddBind("movement", "+left", "turn left");
1877         M_AddBind("movement", "+right", "turn right");
1878         M_AddBind("movement", "+speed", "run");
1879         M_AddBind("movement", "+moveleft", "step left");
1880         M_AddBind("movement", "+moveright", "step right");
1881         M_AddBind("movement", "+strafe", "sidestep");
1882         M_AddBind("movement", "+lookup", "look up");
1883         M_AddBind("movement", "+lookdown", "look down");
1884         M_AddBind("movement", "centerview", "center view");
1885         M_AddBind("movement", "+mlook", "mouse look");
1886         M_AddBind("movement", "+klook", "keyboard look");
1887         M_AddBind("movement", "+moveup", "swim up");
1888         M_AddBind("movement", "+movedown", "swim down");
1889         M_AddBind("weapons", "+attack", "attack");
1890         M_AddBind("weapons", "impulse 10", "next weapon");
1891         M_AddBind("weapons", "impulse 12", "previous weapon");
1892         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1893         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1894         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1895         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1896         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1897         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1898         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1899         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1900 }
1901 */
1902
1903
1904 int             keys_cursor;
1905 int             bind_grab;
1906
1907 void M_Menu_Keys_f (void)
1908 {
1909         key_dest = key_menu;
1910         m_state = m_keys;
1911         m_entersound = true;
1912 }
1913
1914 #define NUMKEYS 5
1915
1916 void M_FindKeysForCommand (char *command, int *keys)
1917 {
1918         int             count;
1919         int             j;
1920         char    *b;
1921
1922         for (j = 0;j < NUMKEYS;j++)
1923                 keys[j] = -1;
1924
1925         count = 0;
1926
1927         for (j=0 ; j<256 ; j++)
1928         {
1929                 b = keybindings[j];
1930                 if (!b)
1931                         continue;
1932                 if (!strcmp (b, command) )
1933                 {
1934                         keys[count++] = j;
1935                         if (count == NUMKEYS)
1936                                 break;
1937                 }
1938         }
1939 }
1940
1941 void M_UnbindCommand (char *command)
1942 {
1943         int             j;
1944         char    *b;
1945
1946         for (j=0 ; j<256 ; j++)
1947         {
1948                 b = keybindings[j];
1949                 if (!b)
1950                         continue;
1951                 if (!strcmp (b, command))
1952                         Key_SetBinding (j, "");
1953         }
1954 }
1955
1956
1957 void M_Keys_Draw (void)
1958 {
1959         int             i, j;
1960         int             keys[NUMKEYS];
1961         int             y;
1962         cachepic_t      *p;
1963         char    keystring[1024];
1964
1965         M_Background(320, 200);
1966
1967         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1968         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1969
1970         if (bind_grab)
1971                 M_Print (12, 32, "Press a key or button for this action");
1972         else
1973                 M_Print (18, 32, "Enter to change, backspace to clear");
1974
1975 // search for known bindings
1976         for (i=0 ; i<numcommands ; i++)
1977         {
1978                 y = 48 + 8*i;
1979
1980                 M_Print (16, y, bindnames[i][1]);
1981
1982                 M_FindKeysForCommand (bindnames[i][0], keys);
1983
1984                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1985                 if (keys[0] == -1)
1986                         strcpy(keystring, "???");
1987                 else
1988                 {
1989                         keystring[0] = 0;
1990                         for (j = 0;j < NUMKEYS;j++)
1991                         {
1992                                 if (keys[j] != -1)
1993                                 {
1994                                         if (j > 0)
1995                                                 strcat(keystring, " or ");
1996                                         strcat(keystring, Key_KeynumToString (keys[j]));
1997                                 }
1998                         }
1999                 }
2000                 M_Print (150, y, keystring);
2001         }
2002
2003         if (bind_grab)
2004                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2005         else
2006                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2007 }
2008
2009
2010 void M_Keys_Key (int k)
2011 {
2012         char    cmd[80];
2013         int             keys[NUMKEYS];
2014
2015         if (bind_grab)
2016         {       // defining a key
2017                 S_LocalSound ("misc/menu1.wav");
2018                 if (k == K_ESCAPE)
2019                 {
2020                         bind_grab = false;
2021                 }
2022                 else //if (k != '`')
2023                 {
2024                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2025                         Cbuf_InsertText (cmd);
2026                 }
2027
2028                 bind_grab = false;
2029                 return;
2030         }
2031
2032         switch (k)
2033         {
2034         case K_ESCAPE:
2035                 M_Menu_Options_f ();
2036                 break;
2037
2038         case K_LEFTARROW:
2039         case K_UPARROW:
2040                 S_LocalSound ("misc/menu1.wav");
2041                 keys_cursor--;
2042                 if (keys_cursor < 0)
2043                         keys_cursor = numcommands-1;
2044                 break;
2045
2046         case K_DOWNARROW:
2047         case K_RIGHTARROW:
2048                 S_LocalSound ("misc/menu1.wav");
2049                 keys_cursor++;
2050                 if (keys_cursor >= numcommands)
2051                         keys_cursor = 0;
2052                 break;
2053
2054         case K_ENTER:           // go into bind mode
2055                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2056                 S_LocalSound ("misc/menu2.wav");
2057                 if (keys[NUMKEYS - 1] != -1)
2058                         M_UnbindCommand (bindnames[keys_cursor][0]);
2059                 bind_grab = true;
2060                 break;
2061
2062         case K_BACKSPACE:               // delete bindings
2063         case K_DEL:                             // delete bindings
2064                 S_LocalSound ("misc/menu2.wav");
2065                 M_UnbindCommand (bindnames[keys_cursor][0]);
2066                 break;
2067         }
2068 }
2069
2070 //=============================================================================
2071 /* VIDEO MENU */
2072
2073 #define VIDEO_ITEMS 5
2074
2075 int video_cursor = 0;
2076 int video_cursor_table[] = {56, 68, 80, 92, 116};
2077 // note: if modes are added to the beginning of this list, update the
2078 // video_resolution = x; in M_Menu_Video_f below
2079 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2080 int video_resolution;
2081
2082 extern int current_vid_fullscreen;
2083 extern int current_vid_width;
2084 extern int current_vid_height;
2085 extern int current_vid_bitsperpixel;
2086 extern int current_vid_stencil;
2087
2088
2089 void M_Menu_Video_f (void)
2090 {
2091         key_dest = key_menu;
2092         m_state = m_video;
2093         m_entersound = true;
2094
2095         // Look for the current resolution
2096         for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2097         {
2098                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2099                         video_resolutions[video_resolution][1] == current_vid_height)
2100                         break;
2101         }
2102
2103         // Default to 800x600 if we didn't find it
2104         if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2105         {
2106                 // may need to update this number if mode list changes
2107                 video_resolution = 4;
2108                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2109                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2110         }
2111 }
2112
2113
2114 void M_Video_Draw (void)
2115 {
2116         cachepic_t      *p;
2117         const char* string;
2118
2119         M_Background(320, 200);
2120
2121         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2122         p = Draw_CachePic("gfx/vidmodes.lmp");
2123         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2124
2125         // Resolution
2126         M_Print(16, video_cursor_table[0], "            Resolution");
2127         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2128         M_Print (220, video_cursor_table[0], string);
2129
2130         // Bits per pixel
2131         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2132         M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2133
2134         // Fullscreen
2135         M_Print(16, video_cursor_table[2], "            Fullscreen");
2136         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2137
2138         // Stencil
2139         M_Print(16, video_cursor_table[3], "               Stencil");
2140         M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2141
2142         // "Apply" button
2143         M_Print(220, video_cursor_table[4], "Apply");
2144
2145         // Cursor
2146         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2147 }
2148
2149
2150 void M_Menu_Video_AdjustSliders (int dir)
2151 {
2152         S_LocalSound ("misc/menu3.wav");
2153
2154         switch (video_cursor)
2155         {
2156                 // Resolution
2157                 case 0:
2158                 {
2159                         int new_resolution = video_resolution + dir;
2160                         if (new_resolution < 0)
2161                                 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2162                         else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2163                                 video_resolution = 0;
2164                         else
2165                                 video_resolution = new_resolution;
2166
2167                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2168                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2169                         break;
2170                 }
2171
2172                 // Bits per pixel
2173                 case 1:
2174                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2175                         break;
2176                 case 2:
2177                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2178                         break;
2179                 case 3:
2180                         Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2181                         break;
2182         }
2183 }
2184
2185
2186 void M_Video_Key (int key)
2187 {
2188         switch (key)
2189         {
2190                 case K_ESCAPE:
2191                         // vid_shared.c has a copy of the current video config. We restore it
2192                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2193                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2194                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2195                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2196                         Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2197
2198                         S_LocalSound ("misc/menu1.wav");
2199                         M_Menu_Options_f ();
2200                         break;
2201
2202                 case K_ENTER:
2203                         m_entersound = true;
2204                         switch (video_cursor)
2205                         {
2206                                 case 4:
2207                                         Cbuf_AddText ("vid_restart\n");
2208                                         M_Menu_Options_f ();
2209                                         break;
2210                                 default:
2211                                         M_Menu_Video_AdjustSliders (1);
2212                         }
2213                         break;
2214
2215                 case K_UPARROW:
2216                         S_LocalSound ("misc/menu1.wav");
2217                         video_cursor--;
2218                         if (video_cursor < 0)
2219                                 video_cursor = VIDEO_ITEMS-1;
2220                         break;
2221
2222                 case K_DOWNARROW:
2223                         S_LocalSound ("misc/menu1.wav");
2224                         video_cursor++;
2225                         if (video_cursor >= VIDEO_ITEMS)
2226                                 video_cursor = 0;
2227                         break;
2228
2229                 case K_LEFTARROW:
2230                         M_Menu_Video_AdjustSliders (-1);
2231                         break;
2232
2233                 case K_RIGHTARROW:
2234                         M_Menu_Video_AdjustSliders (1);
2235                         break;
2236         }
2237 }
2238
2239 //=============================================================================
2240 /* HELP MENU */
2241
2242 int             help_page;
2243 #define NUM_HELP_PAGES  6
2244
2245
2246 void M_Menu_Help_f (void)
2247 {
2248         key_dest = key_menu;
2249         m_state = m_help;
2250         m_entersound = true;
2251         help_page = 0;
2252 }
2253
2254
2255
2256 void M_Help_Draw (void)
2257 {
2258         M_Background(320, 200);
2259         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2260 }
2261
2262
2263 void M_Help_Key (int key)
2264 {
2265         switch (key)
2266         {
2267         case K_ESCAPE:
2268                 M_Menu_Main_f ();
2269                 break;
2270
2271         case K_UPARROW:
2272         case K_RIGHTARROW:
2273                 m_entersound = true;
2274                 if (++help_page >= NUM_HELP_PAGES)
2275                         help_page = 0;
2276                 break;
2277
2278         case K_DOWNARROW:
2279         case K_LEFTARROW:
2280                 m_entersound = true;
2281                 if (--help_page < 0)
2282                         help_page = NUM_HELP_PAGES-1;
2283                 break;
2284         }
2285
2286 }
2287
2288 //=============================================================================
2289 /* QUIT MENU */
2290
2291 int             msgNumber;
2292 int             m_quit_prevstate;
2293 qboolean        wasInMenus;
2294
2295 char *quitMessage [] =
2296 {
2297 /* .........1.........2.... */
2298 /*
2299   "  Are you gonna quit    ",
2300   "  this game just like   ",
2301   "   everything else?     ",
2302   "                        ",
2303
2304   " Milord, methinks that  ",
2305   "   thou art a lowly     ",
2306   " quitter. Is this true? ",
2307   "                        ",
2308
2309   " Do I need to bust your ",
2310   "  face open for trying  ",
2311   "        to quit?        ",
2312   "                        ",
2313
2314   " Man, I oughta smack you",
2315   "   for trying to quit!  ",
2316   "     Press Y to get     ",
2317   "      smacked out.      ",
2318
2319   " Press Y to quit like a ",
2320   "   big loser in life.   ",
2321   "  Press N to stay proud ",
2322   "    and successful!     ",
2323
2324   "   If you press Y to    ",
2325   "  quit, I will summon   ",
2326   "  Satan all over your   ",
2327   "      hard drive!       ",
2328
2329   "  Um, Asmodeus dislikes ",
2330   " his children trying to ",
2331   " quit. Press Y to return",
2332   "   to your Tinkertoys.  ",
2333
2334   "  If you quit now, I'll ",
2335   "  throw a blanket-party ",
2336   "   for you next time!   ",
2337   "                        "
2338   */
2339
2340 /* .........1.........2.... */
2341   "                        ",
2342   "    Tired of fragging   ",
2343   "        already?        ",
2344   "                        ",
2345
2346   "                        ",
2347   "  Quit now and forfeit  ",
2348   "     your bodycount?    ",
2349   "                        ",
2350
2351   "                        ",
2352   "    Are you sure you    ",
2353   "      want to quit?     ",
2354   "                        ",
2355
2356   "                        ",
2357   "   Off to do something  ",
2358   "      constructive?     ",
2359   "                        ",
2360 };
2361
2362 char *goodvsbad2quitMessage [] =
2363 {
2364 /* .........1.........2.... */
2365   "  Press Yes To Quit     ",
2366   "  ...                   ",
2367   "   Yes                  ",
2368   "                        ",
2369
2370   " Do you really want to  ",
2371   "   Quit?                ",
2372   " Play Good vs bad 3!    ",
2373   "                        ",
2374
2375   " All your quit are      ",
2376   "  belong to long duck   ",
2377   "        dong            ",
2378   "                        ",
2379
2380   " Press Y to quit        ",
2381   "                        ",
2382   "  But are you too legit?",
2383   "                        ",
2384
2385   " This game was made by  ",
2386   "   e@chip-web.com       ",
2387   "  It is by far the best ",
2388   "    game ever made.     ",
2389
2390   "   Even I really dont   ",
2391   "  know of a game better ",
2392   "  Press Y to quit       ",
2393   "   like rougue chedder  ",
2394
2395   "  After you stop playing",
2396   " tell the guys who made ",
2397   " counterstrike to just  ",
2398   "  kill themselves now   ",
2399
2400   "  Press Y to exit to DOS",
2401   "                        ",
2402   "  SSH login as user Y   ",
2403   "   to exit to Linux     "
2404
2405   "                        ",
2406   "    Press Y like you    ",
2407   "    were waanderers     ",
2408   "        from Ys'        ",
2409
2410   "                        ",
2411   "  This game was made in ",
2412   "     Nippon like the SS ",
2413   " announcer's saying ipon",
2414
2415   "                        ",
2416   "    you                 ",
2417   "      want to quit?     ",
2418   "                        ",
2419
2420   "                        ",
2421   "   Please stop playing  ",
2422   "      this stupid game  ",
2423   "                        ",
2424 };
2425
2426 void M_Menu_Quit_f (void)
2427 {
2428         if (m_state == m_quit)
2429                 return;
2430         wasInMenus = (key_dest == key_menu);
2431         key_dest = key_menu;
2432         m_quit_prevstate = m_state;
2433         m_state = m_quit;
2434         m_entersound = true;
2435         msgNumber = rand()&3; //&7;
2436 }
2437
2438
2439 void M_Quit_Key (int key)
2440 {
2441         switch (key)
2442         {
2443         case K_ESCAPE:
2444         case 'n':
2445         case 'N':
2446                 if (wasInMenus)
2447                 {
2448                         m_state = m_quit_prevstate;
2449                         m_entersound = true;
2450                 }
2451                 else
2452                 {
2453                         key_dest = key_game;
2454                         m_state = m_none;
2455                 }
2456                 break;
2457
2458         case 'Y':
2459         case 'y':
2460                 Host_Quit_f ();
2461                 break;
2462
2463         default:
2464                 break;
2465         }
2466
2467 }
2468
2469
2470 void M_Quit_Draw (void)
2471 {
2472         M_Background(208, 48);
2473         M_DrawTextBox(0, 0, 24, 4);
2474         M_Print(8,  8, quitMessage[msgNumber*4+0]);
2475         M_Print(8, 16, quitMessage[msgNumber*4+1]);
2476         M_Print(8, 24, quitMessage[msgNumber*4+2]);
2477         M_Print(8, 32, quitMessage[msgNumber*4+3]);
2478 }
2479
2480 //=============================================================================
2481 /* LAN CONFIG MENU */
2482
2483 int             lanConfig_cursor = -1;
2484 int             lanConfig_cursor_table [] = {56, 76, 112};
2485 #define NUM_LANCONFIG_CMDS      3
2486
2487 int     lanConfig_port;
2488 char    lanConfig_portname[6];
2489 char    lanConfig_joinname[22];
2490
2491 void M_Menu_LanConfig_f (void)
2492 {
2493         key_dest = key_menu;
2494         m_state = m_lanconfig;
2495         m_entersound = true;
2496         if (lanConfig_cursor == -1)
2497         {
2498                 if (JoiningGame)
2499                         lanConfig_cursor = 1;
2500         }
2501         if (StartingGame)
2502                 lanConfig_cursor = 1;
2503         lanConfig_port = 26000;
2504         sprintf(lanConfig_portname, "%u", lanConfig_port);
2505
2506         m_return_reason[0] = 0;
2507 }
2508
2509
2510 void M_LanConfig_Draw (void)
2511 {
2512         cachepic_t      *p;
2513         int             basex;
2514         char    *startJoin;
2515         char    *protocol;
2516
2517         M_Background(320, 200);
2518
2519         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2520         p = Draw_CachePic ("gfx/p_multi.lmp");
2521         basex = (320-p->width)/2;
2522         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2523
2524         if (StartingGame)
2525                 startJoin = "New Game";
2526         else
2527                 startJoin = "Join Game";
2528         protocol = "TCP/IP";
2529         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2530         basex += 8;
2531
2532         M_Print (basex, lanConfig_cursor_table[0], "Port");
2533         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2534         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2535
2536         if (JoiningGame)
2537         {
2538                 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2539                 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2540                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2541                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2542         }
2543         else
2544         {
2545                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2546                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2547         }
2548
2549         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2550
2551         if (lanConfig_cursor == 0)
2552                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2553
2554         if (lanConfig_cursor == 2)
2555                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2556
2557         if (*m_return_reason)
2558                 M_PrintWhite (basex, 168, m_return_reason);
2559 }
2560
2561
2562 void M_LanConfig_Key (int key)
2563 {
2564         int             l;
2565
2566         switch (key)
2567         {
2568         case K_ESCAPE:
2569                 M_Menu_MultiPlayer_f ();
2570                 break;
2571
2572         case K_UPARROW:
2573                 S_LocalSound ("misc/menu1.wav");
2574                 lanConfig_cursor--;
2575                 if (lanConfig_cursor < 0)
2576                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2577                 break;
2578
2579         case K_DOWNARROW:
2580                 S_LocalSound ("misc/menu1.wav");
2581                 lanConfig_cursor++;
2582                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2583                         lanConfig_cursor = 0;
2584                 break;
2585
2586         case K_ENTER:
2587                 if (lanConfig_cursor == 0)
2588                         break;
2589
2590                 m_entersound = true;
2591
2592                 Cbuf_AddText ("stopdemo\n");
2593
2594                 Cvar_SetValue("port", lanConfig_port);
2595
2596                 if (lanConfig_cursor == 1)
2597                 {
2598                         if (StartingGame)
2599                         {
2600                                 M_Menu_GameOptions_f ();
2601                                 break;
2602                         }
2603                         M_Menu_ServerList_f();
2604                         break;
2605                 }
2606
2607                 if (lanConfig_cursor == 2)
2608                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2609                 break;
2610
2611         case K_BACKSPACE:
2612                 if (lanConfig_cursor == 0)
2613                 {
2614                         if (strlen(lanConfig_portname))
2615                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2616                 }
2617
2618                 if (lanConfig_cursor == 2)
2619                 {
2620                         if (strlen(lanConfig_joinname))
2621                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2622                 }
2623                 break;
2624
2625         default:
2626                 if (key < 32 || key > 127)
2627                         break;
2628
2629                 if (lanConfig_cursor == 2)
2630                 {
2631                         l = strlen(lanConfig_joinname);
2632                         if (l < 21)
2633                         {
2634                                 lanConfig_joinname[l+1] = 0;
2635                                 lanConfig_joinname[l] = key;
2636                         }
2637                 }
2638
2639                 if (key < '0' || key > '9')
2640                         break;
2641                 if (lanConfig_cursor == 0)
2642                 {
2643                         l = strlen(lanConfig_portname);
2644                         if (l < 5)
2645                         {
2646                                 lanConfig_portname[l+1] = 0;
2647                                 lanConfig_portname[l] = key;
2648                         }
2649                 }
2650         }
2651
2652         if (StartingGame && lanConfig_cursor == 2)
2653         {
2654                 if (key == K_UPARROW)
2655                         lanConfig_cursor = 1;
2656                 else
2657                         lanConfig_cursor = 0;
2658         }
2659
2660         l =  atoi(lanConfig_portname);
2661         if (l <= 65535)
2662                 lanConfig_port = l;
2663         sprintf(lanConfig_portname, "%u", lanConfig_port);
2664 }
2665
2666 //=============================================================================
2667 /* GAME OPTIONS MENU */
2668
2669 typedef struct
2670 {
2671         char    *name;
2672         char    *description;
2673 } level_t;
2674
2675 typedef struct
2676 {
2677         char    *description;
2678         int             firstLevel;
2679         int             levels;
2680 } episode_t;
2681
2682 typedef struct
2683 {
2684         char *gamename;
2685         level_t *levels;
2686         episode_t *episodes;
2687         int numepisodes;
2688 }
2689 gamelevels_t;
2690
2691 level_t quakelevels[] =
2692 {
2693         {"start", "Entrance"},  // 0
2694
2695         {"e1m1", "Slipgate Complex"},                           // 1
2696         {"e1m2", "Castle of the Damned"},
2697         {"e1m3", "The Necropolis"},
2698         {"e1m4", "The Grisly Grotto"},
2699         {"e1m5", "Gloom Keep"},
2700         {"e1m6", "The Door To Chthon"},
2701         {"e1m7", "The House of Chthon"},
2702         {"e1m8", "Ziggurat Vertigo"},
2703
2704         {"e2m1", "The Installation"},                           // 9
2705         {"e2m2", "Ogre Citadel"},
2706         {"e2m3", "Crypt of Decay"},
2707         {"e2m4", "The Ebon Fortress"},
2708         {"e2m5", "The Wizard's Manse"},
2709         {"e2m6", "The Dismal Oubliette"},
2710         {"e2m7", "Underearth"},
2711
2712         {"e3m1", "Termination Central"},                        // 16
2713         {"e3m2", "The Vaults of Zin"},
2714         {"e3m3", "The Tomb of Terror"},
2715         {"e3m4", "Satan's Dark Delight"},
2716         {"e3m5", "Wind Tunnels"},
2717         {"e3m6", "Chambers of Torment"},
2718         {"e3m7", "The Haunted Halls"},
2719
2720         {"e4m1", "The Sewage System"},                          // 23
2721         {"e4m2", "The Tower of Despair"},
2722         {"e4m3", "The Elder God Shrine"},
2723         {"e4m4", "The Palace of Hate"},
2724         {"e4m5", "Hell's Atrium"},
2725         {"e4m6", "The Pain Maze"},
2726         {"e4m7", "Azure Agony"},
2727         {"e4m8", "The Nameless City"},
2728
2729         {"end", "Shub-Niggurath's Pit"},                        // 31
2730
2731         {"dm1", "Place of Two Deaths"},                         // 32
2732         {"dm2", "Claustrophobopolis"},
2733         {"dm3", "The Abandoned Base"},
2734         {"dm4", "The Bad Place"},
2735         {"dm5", "The Cistern"},
2736         {"dm6", "The Dark Zone"}
2737 };
2738
2739 episode_t quakeepisodes[] =
2740 {
2741         {"Welcome to Quake", 0, 1},
2742         {"Doomed Dimension", 1, 8},
2743         {"Realm of Black Magic", 9, 7},
2744         {"Netherworld", 16, 7},
2745         {"The Elder World", 23, 8},
2746         {"Final Level", 31, 1},
2747         {"Deathmatch Arena", 32, 6}
2748 };
2749
2750  //MED 01/06/97 added hipnotic levels
2751 level_t     hipnoticlevels[] =
2752 {
2753    {"start", "Command HQ"},  // 0
2754
2755    {"hip1m1", "The Pumping Station"},          // 1
2756    {"hip1m2", "Storage Facility"},
2757    {"hip1m3", "The Lost Mine"},
2758    {"hip1m4", "Research Facility"},
2759    {"hip1m5", "Military Complex"},
2760
2761    {"hip2m1", "Ancient Realms"},          // 6
2762    {"hip2m2", "The Black Cathedral"},
2763    {"hip2m3", "The Catacombs"},
2764    {"hip2m4", "The Crypt"},
2765    {"hip2m5", "Mortum's Keep"},
2766    {"hip2m6", "The Gremlin's Domain"},
2767
2768    {"hip3m1", "Tur Torment"},       // 12
2769    {"hip3m2", "Pandemonium"},
2770    {"hip3m3", "Limbo"},
2771    {"hip3m4", "The Gauntlet"},
2772
2773    {"hipend", "Armagon's Lair"},       // 16
2774
2775    {"hipdm1", "The Edge of Oblivion"}           // 17
2776 };
2777
2778 //MED 01/06/97  added hipnotic episodes
2779 episode_t   hipnoticepisodes[] =
2780 {
2781    {"Scourge of Armagon", 0, 1},
2782    {"Fortress of the Dead", 1, 5},
2783    {"Dominion of Darkness", 6, 6},
2784    {"The Rift", 12, 4},
2785    {"Final Level", 16, 1},
2786    {"Deathmatch Arena", 17, 1}
2787 };
2788
2789 //PGM 01/07/97 added rogue levels
2790 //PGM 03/02/97 added dmatch level
2791 level_t         roguelevels[] =
2792 {
2793         {"start",       "Split Decision"},
2794         {"r1m1",        "Deviant's Domain"},
2795         {"r1m2",        "Dread Portal"},
2796         {"r1m3",        "Judgement Call"},
2797         {"r1m4",        "Cave of Death"},
2798         {"r1m5",        "Towers of Wrath"},
2799         {"r1m6",        "Temple of Pain"},
2800         {"r1m7",        "Tomb of the Overlord"},
2801         {"r2m1",        "Tempus Fugit"},
2802         {"r2m2",        "Elemental Fury I"},
2803         {"r2m3",        "Elemental Fury II"},
2804         {"r2m4",        "Curse of Osiris"},
2805         {"r2m5",        "Wizard's Keep"},
2806         {"r2m6",        "Blood Sacrifice"},
2807         {"r2m7",        "Last Bastion"},
2808         {"r2m8",        "Source of Evil"},
2809         {"ctf1",    "Division of Change"}
2810 };
2811
2812 //PGM 01/07/97 added rogue episodes
2813 //PGM 03/02/97 added dmatch episode
2814 episode_t       rogueepisodes[] =
2815 {
2816         {"Introduction", 0, 1},
2817         {"Hell's Fortress", 1, 7},
2818         {"Corridors of Time", 8, 8},
2819         {"Deathmatch Arena", 16, 1}
2820 };
2821
2822 level_t         nehahralevels[] =
2823 {
2824         {"nehstart",    "Welcome to Nehahra"},
2825         {"neh1m1",      "Forge City1: Slipgates"},
2826         {"neh1m2",      "Forge City2: Boiler"},
2827         {"neh1m3",      "Forge City3: Escape"},
2828         {"neh1m4",      "Grind Core"},
2829         {"neh1m5",      "Industrial Silence"},
2830         {"neh1m6",      "Locked-Up Anger"},
2831         {"neh1m7",      "Wanderer of the Wastes"},
2832         {"neh1m8",      "Artemis System Net"},
2833         {"neh1m9",      "To the Death"},
2834         {"neh2m1",      "The Gates of Ghoro"},
2835         {"neh2m2",      "Sacred Trinity"},
2836         {"neh2m3",      "Realm of the Ancients"},
2837         {"neh2m4",      "Temple of the Ancients"},
2838         {"neh2m5",      "Dreams Made Flesh"},
2839         {"neh2m6",      "Your Last Cup of Sorrow"},
2840         {"nehsec",      "Ogre's Bane"},
2841         {"nehahra",     "Nehahra's Den"},
2842         {"nehend",      "Quintessence"}
2843 };
2844
2845 episode_t       nehahraepisodes[] =
2846 {
2847         {"Welcome to Nehahra", 0, 1},
2848         {"The Fall of Forge", 1, 9},
2849         {"The Outlands", 10, 7},
2850         {"Dimension of the Lost", 17, 2}
2851 };
2852
2853 // Map list for Transfusion
2854 level_t         transfusionlevels[] =
2855 {
2856         {"bb1",                 "The Stronghold"},
2857         {"bb2",                 "Winter Wonderland"},
2858         {"bb3",                 "Bodies"},
2859         {"bb4",                 "The Tower"},
2860         {"bb5",                 "Click!"},
2861         {"bb6",                 "Twin Fortress"},
2862         {"bb7",                 "Midgard"},
2863         {"bb8",                 "Fun With Heads"},
2864
2865         {"e1m1",                "Cradle to Grave"},
2866         {"e1m2",                "Wrong Side of the Tracks"},
2867         {"e1m7",                "Altar of Stone"},
2868         {"e2m8",                "The Lair of Shial"},
2869         {"e3m7",                "The Pit of Cerberus"},
2870         {"e4m8",                "The Hall of the Epiphany"},
2871         {"e4m9",                "Mall of the Dead"},
2872
2873         {"dm1",                 "Monolith Building 11"},
2874         {"dm2",                 "Power!"},
2875         {"dm3",                 "Area 15"},
2876         {"e6m1",                "Welcome to Your Life"},
2877         {"e6m8",                "Beauty and the Beast"},
2878
2879         {"cpbb01",              "Crypt of Despair"},
2880         {"cpbb03",              "Unholy Cathedral"},
2881
2882         {"b2a15",               "Area 15 (B2)"},
2883         {"barena",              "Blood Arena"},
2884         {"bkeep",               "Blood Keep"},
2885         {"bstar",               "Brown Star"},
2886         {"crypt",               "The Crypt"},
2887
2888         {"bb3_2k1",             "Bodies Infusion"},
2889         {"dcamp",               "DeathCamp"},
2890         {"highnoon",    "HighNoon"},
2891         {"qbb1",                "The Confluence"},
2892         {"qbb2",                "KathartiK"},
2893         {"qbb3",                "Caleb's Woodland Retreat"},
2894
2895         {"dranzbb6",    "Black Coffee"},
2896         {"fragm",               "Frag'M"},
2897         {"maim",                "Maim"},
2898         {"qe1m7",               "The House of Chthon"},
2899         {"simple",              "Dead Simple"}
2900 };
2901
2902 episode_t       transfusionepisodes[] =
2903 {
2904         {"Blood", 0, 8},
2905         {"Blood Single Player", 8, 7},
2906         {"Plasma Pack", 15, 5},
2907         {"Cryptic Passage", 20, 2},
2908         {"Blood 2", 22, 5},
2909         {"Transfusion", 27, 6},
2910         {"Conversions", 33, 5}
2911 };
2912
2913 level_t goodvsbad2levels[] =
2914 {
2915         {"rts", "Many Paths"},  // 0
2916         {"chess", "Chess, Scott Hess"},                         // 1
2917         {"dot", "Big Wall"},
2918         {"city2", "The Big City"},
2919         {"bwall", "0 G like Psychic TV"},
2920         {"snow", "Wireframed"},
2921         {"telep", "Infinite Falling"},
2922         {"faces", "Facing Bases"},
2923         {"island", "Adventure Islands"},
2924 };
2925
2926 episode_t goodvsbad2episodes[] =
2927 {
2928         {"Levels? Bevels!", 0, 8},
2929 };
2930
2931 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2932 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2933 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2934 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2935 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2936 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2937 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2938
2939 typedef struct
2940 {
2941         int gameid;
2942         gamelevels_t *notregistered;
2943         gamelevels_t *registered;
2944 }
2945 gameinfo_t;
2946
2947 gameinfo_t gamelist[] =
2948 {
2949         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2950         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2951         {GAME_ROGUE, &roguegame, &roguegame},
2952         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2953         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2954         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2955 };
2956
2957 gamelevels_t *lookupgameinfo(void)
2958 {
2959         int i;
2960         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2961         if (registered.integer)
2962                 return gamelist[i].registered;
2963         else
2964                 return gamelist[i].notregistered;
2965 }
2966
2967 int     startepisode;
2968 int     startlevel;
2969 int maxplayers;
2970 qboolean m_serverInfoMessage = false;
2971 double m_serverInfoMessageTime;
2972
2973 extern cvar_t sv_public;
2974
2975 void M_Menu_GameOptions_f (void)
2976 {
2977         key_dest = key_menu;
2978         m_state = m_gameoptions;
2979         m_entersound = true;
2980         if (maxplayers == 0)
2981                 maxplayers = svs.maxclients;
2982         if (maxplayers < 2)
2983                 maxplayers = MAX_SCOREBOARD;
2984 }
2985
2986
2987 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
2988 #define NUM_GAMEOPTIONS 11
2989 int             gameoptions_cursor;
2990
2991 void M_GameOptions_Draw (void)
2992 {
2993         cachepic_t      *p;
2994         int             x;
2995         gamelevels_t *g;
2996
2997         M_Background(320, 200);
2998
2999         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3000         p = Draw_CachePic ("gfx/p_multi.lmp");
3001         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3002
3003         M_DrawTextBox (152, 32, 10, 1);
3004         M_Print (160, 40, "begin game");
3005
3006         M_Print (0, 56, "      Max players");
3007         M_Print (160, 56, va("%i", maxplayers) );
3008
3009         if (gamemode != GAME_GOODVSBAD2)
3010         {
3011                 M_Print (0, 64, "        Game Type");
3012                 if (gamemode == GAME_TRANSFUSION)
3013                 {
3014                         if (!deathmatch.integer)
3015                                 Cvar_SetValue("deathmatch", 1);
3016                         if (deathmatch.integer == 2)
3017                                 M_Print (160, 64, "Capture the Flag");
3018                         else
3019                                 M_Print (160, 64, "Blood Bath");
3020                 }
3021                 else
3022                 {
3023                         if (!coop.integer && !deathmatch.integer)
3024                                 Cvar_SetValue("deathmatch", 1);
3025                         if (coop.integer)
3026                                 M_Print (160, 64, "Cooperative");
3027                         else
3028                                 M_Print (160, 64, "Deathmatch");
3029                 }
3030
3031                 M_Print (0, 72, "        Teamplay");
3032                 if (gamemode == GAME_ROGUE)
3033                 {
3034                         char *msg;
3035
3036                         switch((int)teamplay.integer)
3037                         {
3038                                 case 1: msg = "No Friendly Fire"; break;
3039                                 case 2: msg = "Friendly Fire"; break;
3040                                 case 3: msg = "Tag"; break;
3041                                 case 4: msg = "Capture the Flag"; break;
3042                                 case 5: msg = "One Flag CTF"; break;
3043                                 case 6: msg = "Three Team CTF"; break;
3044                                 default: msg = "Off"; break;
3045                         }
3046                         M_Print (160, 72, msg);
3047                 }
3048                 else
3049                 {
3050                         char *msg;
3051
3052                         switch (teamplay.integer)
3053                         {
3054                                 case 0: msg = "Off"; break;
3055                                 case 2: msg = "Friendly Fire"; break;
3056                                 default: msg = "No Friendly Fire"; break;
3057                         }
3058                         M_Print (160, 72, msg);
3059                 }
3060
3061                 M_Print (0, 80, "            Skill");
3062                 if (skill.integer == 0)
3063                         M_Print (160, 80, "Easy difficulty");
3064                 else if (skill.integer == 1)
3065                         M_Print (160, 80, "Normal difficulty");
3066                 else if (skill.integer == 2)
3067                         M_Print (160, 80, "Hard difficulty");
3068                 else
3069                         M_Print (160, 80, "Nightmare difficulty");
3070
3071                 M_Print (0, 88, "       Frag Limit");
3072                 if (fraglimit.integer == 0)
3073                         M_Print (160, 88, "none");
3074                 else
3075                         M_Print (160, 88, va("%i frags", fraglimit.integer));
3076
3077                 M_Print (0, 96, "       Time Limit");
3078                 if (timelimit.integer == 0)
3079                         M_Print (160, 96, "none");
3080                 else
3081                         M_Print (160, 96, va("%i minutes", timelimit.integer));
3082         }
3083
3084         M_Print (0, 104, "    Public server");
3085         M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3086
3087         M_Print (0, 120, "      Server name");
3088         M_DrawTextBox (0, 124, 38, 1);
3089         M_Print (8, 132, hostname.string);
3090
3091         g = lookupgameinfo();
3092
3093         if (gamemode != GAME_GOODVSBAD2)
3094         {
3095                 M_Print (0, 152, "         Episode");
3096                 M_Print (160, 152, g->episodes[startepisode].description);
3097         }
3098
3099         M_Print (0, 160, "           Level");
3100         M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3101         M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3102
3103 // line cursor
3104         if (gameoptions_cursor == 8)
3105                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3106         else
3107                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3108
3109         if (m_serverInfoMessage)
3110         {
3111                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3112                 {
3113                         x = (320-26*8)/2;
3114                         M_DrawTextBox (x, 138, 24, 4);
3115                         x += 8;
3116                         M_Print (x, 146, " More than 64 players?? ");
3117                         M_Print (x, 154, "  First, question your  ");
3118                         M_Print (x, 162, "   sanity, then email   ");
3119                         M_Print (x, 170, " havoc@telefragged.com  ");
3120                 }
3121                 else
3122                         m_serverInfoMessage = false;
3123         }
3124 }
3125
3126
3127 void M_NetStart_Change (int dir)
3128 {
3129         gamelevels_t *g;
3130         int count;
3131
3132         switch (gameoptions_cursor)
3133         {
3134         case 1:
3135                 maxplayers += dir;
3136                 if (maxplayers > MAX_SCOREBOARD)
3137                 {
3138                         maxplayers = MAX_SCOREBOARD;
3139                         m_serverInfoMessage = true;
3140                         m_serverInfoMessageTime = realtime;
3141                 }
3142                 if (maxplayers < 2)
3143                         maxplayers = 2;
3144                 break;
3145
3146         case 2:
3147                 if (gamemode == GAME_GOODVSBAD2)
3148                         break;
3149                 if (gamemode == GAME_TRANSFUSION)
3150                 {
3151                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3152                                 Cvar_SetValueQuick (&deathmatch, 0);
3153                         else // changing from BloodBath to CTF
3154                                 Cvar_SetValueQuick (&deathmatch, 2);
3155                 }
3156                 else
3157                 {
3158                         if (deathmatch.integer) // changing from deathmatch to coop
3159                         {
3160                                 Cvar_SetValueQuick (&coop, 1);
3161                                 Cvar_SetValueQuick (&deathmatch, 0);
3162                         }
3163                         else // changing from coop to deathmatch
3164                         {
3165                                 Cvar_SetValueQuick (&coop, 0);
3166                                 Cvar_SetValueQuick (&deathmatch, 1);
3167                         }
3168                 }
3169                 break;
3170
3171         case 3:
3172                 if (gamemode == GAME_GOODVSBAD2)
3173                         break;
3174                 if (gamemode == GAME_ROGUE)
3175                         count = 6;
3176                 else
3177                         count = 2;
3178
3179                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3180                 if (teamplay.integer > count)
3181                         Cvar_SetValueQuick (&teamplay, 0);
3182                 else if (teamplay.integer < 0)
3183                         Cvar_SetValueQuick (&teamplay, count);
3184                 break;
3185
3186         case 4:
3187                 if (gamemode == GAME_GOODVSBAD2)
3188                         break;
3189                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3190                 if (skill.integer > 3)
3191                         Cvar_SetValueQuick (&skill, 0);
3192                 if (skill.integer < 0)
3193                         Cvar_SetValueQuick (&skill, 3);
3194                 break;
3195
3196         case 5:
3197                 if (gamemode == GAME_GOODVSBAD2)
3198                         break;
3199                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3200                 if (fraglimit.integer > 100)
3201                         Cvar_SetValueQuick (&fraglimit, 0);
3202                 if (fraglimit.integer < 0)
3203                         Cvar_SetValueQuick (&fraglimit, 100);
3204                 break;
3205
3206         case 6:
3207                 if (gamemode == GAME_GOODVSBAD2)
3208                         break;
3209                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3210                 if (timelimit.value > 60)
3211                         Cvar_SetValueQuick (&timelimit, 0);
3212                 if (timelimit.value < 0)
3213                         Cvar_SetValueQuick (&timelimit, 60);
3214                 break;
3215
3216         case 7:
3217                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3218                 break;
3219
3220         case 8:
3221                 break;
3222
3223         case 9:
3224                 if (gamemode == GAME_GOODVSBAD2)
3225                         break;
3226                 startepisode += dir;
3227                 g = lookupgameinfo();
3228
3229                 if (startepisode < 0)
3230                         startepisode = g->numepisodes - 1;
3231
3232                 if (startepisode >= g->numepisodes)
3233                         startepisode = 0;
3234
3235                 startlevel = 0;
3236                 break;
3237
3238         case 10:
3239                 startlevel += dir;
3240                 g = lookupgameinfo();
3241
3242                 if (startlevel < 0)
3243                         startlevel = g->episodes[startepisode].levels - 1;
3244
3245                 if (startlevel >= g->episodes[startepisode].levels)
3246                         startlevel = 0;
3247                 break;
3248         }
3249 }
3250
3251 void M_GameOptions_Key (int key)
3252 {
3253         gamelevels_t *g;
3254         int l;
3255         char hostnamebuf[128];
3256
3257         switch (key)
3258         {
3259         case K_ESCAPE:
3260                 M_Menu_MultiPlayer_f ();
3261                 break;
3262
3263         case K_UPARROW:
3264                 S_LocalSound ("misc/menu1.wav");
3265                 gameoptions_cursor--;
3266                 if (gameoptions_cursor < 0)
3267                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3268                 break;
3269
3270         case K_DOWNARROW:
3271                 S_LocalSound ("misc/menu1.wav");
3272                 gameoptions_cursor++;
3273                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3274                         gameoptions_cursor = 0;
3275                 break;
3276
3277         case K_LEFTARROW:
3278                 if (gameoptions_cursor == 0)
3279                         break;
3280                 S_LocalSound ("misc/menu3.wav");
3281                 M_NetStart_Change (-1);
3282                 break;
3283
3284         case K_RIGHTARROW:
3285                 if (gameoptions_cursor == 0)
3286                         break;
3287                 S_LocalSound ("misc/menu3.wav");
3288                 M_NetStart_Change (1);
3289                 break;
3290
3291         case K_ENTER:
3292                 S_LocalSound ("misc/menu2.wav");
3293                 if (gameoptions_cursor == 0)
3294                 {
3295                         if (sv.active)
3296                                 Cbuf_AddText ("disconnect\n");
3297                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3298
3299                         g = lookupgameinfo();
3300                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3301                         return;
3302                 }
3303
3304                 M_NetStart_Change (1);
3305                 break;
3306
3307         case K_BACKSPACE:
3308                 if (gameoptions_cursor == 8)
3309                 {
3310                         l = strlen(hostname.string);
3311                         if (l)
3312                         {
3313                                 l = min(l - 1, 37);
3314                                 memcpy(hostnamebuf, hostname.string, l);
3315                                 hostnamebuf[l] = 0;
3316                                 Cvar_Set("hostname", hostnamebuf);
3317                         }
3318                 }
3319                 break;
3320
3321         default:
3322                 if (key < 32 || key > 127)
3323                         break;
3324                 if (gameoptions_cursor == 8)
3325                 {
3326                         l = strlen(hostname.string);
3327                         if (l < 37)
3328                         {
3329                                 memcpy(hostnamebuf, hostname.string, l);
3330                                 hostnamebuf[l] = key;
3331                                 hostnamebuf[l+1] = 0;
3332                                 Cvar_Set("hostname", hostnamebuf);
3333                         }
3334                 }
3335         }
3336 }
3337
3338 //=============================================================================
3339 /* SLIST MENU */
3340
3341 int slist_cursor;
3342
3343 void M_Menu_ServerList_f (void)
3344 {
3345         key_dest = key_menu;
3346         m_state = m_slist;
3347         m_entersound = true;
3348         slist_cursor = 0;
3349         m_return_reason[0] = 0;
3350         Net_Slist_f();
3351 }
3352
3353
3354 void M_ServerList_Draw (void)
3355 {
3356         int n, y, visible, start, end;
3357         cachepic_t *p;
3358
3359         // use as much vertical space as available
3360         M_Background(640, vid.conheight);
3361         // scroll the list as the cursor moves
3362         visible = (vid.conheight - 16 - 32) / 8;
3363         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3364         end = min(start + visible, hostCacheCount);
3365
3366         p = Draw_CachePic("gfx/p_multi.lmp");
3367         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3368         y = 32;
3369         for (n = start;n < end;n++)
3370         {
3371                 M_Print(0, y, hostcache[n].line1);y += 8;
3372                 M_Print(0, y, hostcache[n].line2);y += 8;
3373         }
3374         M_DrawCharacter(0, 32 + (slist_cursor - start) * 16, 12+((int)(realtime*4)&1));
3375
3376         if (*m_return_reason)
3377                 M_PrintWhite(16, vid.conheight - 8, m_return_reason);
3378 }
3379
3380
3381 void M_ServerList_Key(int k)
3382 {
3383         switch (k)
3384         {
3385         case K_ESCAPE:
3386                 M_Menu_LanConfig_f();
3387                 break;
3388
3389         case K_SPACE:
3390                 Net_Slist_f();
3391                 break;
3392
3393         case K_UPARROW:
3394         case K_LEFTARROW:
3395                 S_LocalSound("misc/menu1.wav");
3396                 slist_cursor--;
3397                 if (slist_cursor < 0)
3398                         slist_cursor = hostCacheCount - 1;
3399                 break;
3400
3401         case K_DOWNARROW:
3402         case K_RIGHTARROW:
3403                 S_LocalSound("misc/menu1.wav");
3404                 slist_cursor++;
3405                 if (slist_cursor >= hostCacheCount)
3406                         slist_cursor = 0;
3407                 break;
3408
3409         case K_ENTER:
3410                 S_LocalSound("misc/menu2.wav");
3411                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3412                 break;
3413
3414         default:
3415                 break;
3416         }
3417
3418 }
3419
3420 //=============================================================================
3421 /* Menu Subsystem */
3422
3423
3424 void M_Init (void)
3425 {
3426         menu_mempool = Mem_AllocPool("Menu");
3427         menuplyr_load = true;
3428         menuplyr_pixels = NULL;
3429
3430         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3431
3432         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3433         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3434         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3435         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3436         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3437         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3438         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3439         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3440         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3441         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3442         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3443         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3444         Cmd_AddCommand ("help", M_Menu_Help_f);
3445         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3446
3447         if (gamemode == GAME_TRANSFUSION)
3448         {
3449                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3450                 bindnames = transfusionbindnames;
3451         }
3452         else if (gamemode == GAME_GOODVSBAD2)
3453         {
3454                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3455                 bindnames = goodvsbad2bindnames;
3456         }
3457         else
3458         {
3459                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3460                 bindnames = quakebindnames;
3461         }
3462
3463         if (gamemode == GAME_NEHAHRA)
3464         {
3465                 if (FS_FileExists("maps/neh1m4.bsp"))
3466                 {
3467                         if (FS_FileExists("hearing.dem"))
3468                         {
3469                                 Con_Printf("Nehahra movie and game detected.\n");
3470                                 NehGameType = TYPE_BOTH;
3471                         }
3472                         else
3473                         {
3474                                 Con_Printf("Nehahra game detected.\n");
3475                                 NehGameType = TYPE_GAME;
3476                         }
3477                 }
3478                 else
3479                 {
3480                         if (FS_FileExists("hearing.dem"))
3481                         {
3482                                 Con_Printf("Nehahra movie detected.\n");
3483                                 NehGameType = TYPE_DEMO;
3484                         }
3485                         else
3486                         {
3487                                 Con_Printf("Nehahra not found.\n");
3488                                 NehGameType = TYPE_GAME; // could just complain, but...
3489                         }
3490                 }
3491         }
3492 }
3493
3494 void M_Draw (void)
3495 {
3496         if (key_dest != key_menu)
3497                 m_state = m_none;
3498         if (m_state == m_none)
3499                 return;
3500
3501         switch (m_state)
3502         {
3503         case m_none:
3504                 break;
3505
3506         case m_main:
3507                 M_Main_Draw ();
3508                 break;
3509
3510         case m_demo:
3511                 M_Demo_Draw ();
3512                 break;
3513
3514         case m_singleplayer:
3515                 M_SinglePlayer_Draw ();
3516                 break;
3517
3518         case m_load:
3519                 M_Load_Draw ();
3520                 break;
3521
3522         case m_save:
3523                 M_Save_Draw ();
3524                 break;
3525
3526         case m_multiplayer:
3527                 M_MultiPlayer_Draw ();
3528                 break;
3529
3530         case m_setup:
3531                 M_Setup_Draw ();
3532                 break;
3533
3534         case m_options:
3535                 M_Options_Draw ();
3536                 break;
3537
3538         case m_options_effects:
3539                 M_Options_Effects_Draw ();
3540                 break;
3541
3542         case m_options_colorcontrol:
3543                 M_Options_ColorControl_Draw ();
3544                 break;
3545
3546         case m_keys:
3547                 M_Keys_Draw ();
3548                 break;
3549
3550         case m_video:
3551                 M_Video_Draw ();
3552                 break;
3553
3554         case m_help:
3555                 M_Help_Draw ();
3556                 break;
3557
3558         case m_quit:
3559                 M_Quit_Draw ();
3560                 break;
3561
3562         case m_lanconfig:
3563                 M_LanConfig_Draw ();
3564                 break;
3565
3566         case m_gameoptions:
3567                 M_GameOptions_Draw ();
3568                 break;
3569
3570         case m_slist:
3571                 M_ServerList_Draw ();
3572                 break;
3573         }
3574
3575         if (m_entersound)
3576         {
3577                 S_LocalSound ("misc/menu2.wav");
3578                 m_entersound = false;
3579         }
3580
3581         S_ExtraUpdate ();
3582 }
3583
3584
3585 void M_Keydown (int key)
3586 {
3587         switch (m_state)
3588         {
3589         case m_none:
3590                 return;
3591
3592         case m_main:
3593                 M_Main_Key (key);
3594                 return;
3595
3596         case m_demo:
3597                 M_Demo_Key (key);
3598                 return;
3599
3600         case m_singleplayer:
3601                 M_SinglePlayer_Key (key);
3602                 return;
3603
3604         case m_load:
3605                 M_Load_Key (key);
3606                 return;
3607
3608         case m_save:
3609                 M_Save_Key (key);
3610                 return;
3611
3612         case m_multiplayer:
3613                 M_MultiPlayer_Key (key);
3614                 return;
3615
3616         case m_setup:
3617                 M_Setup_Key (key);
3618                 return;
3619
3620         case m_options:
3621                 M_Options_Key (key);
3622                 return;
3623
3624         case m_options_effects:
3625                 M_Options_Effects_Key (key);
3626                 return;
3627
3628         case m_options_colorcontrol:
3629                 M_Options_ColorControl_Key (key);
3630                 return;
3631
3632         case m_keys:
3633                 M_Keys_Key (key);
3634                 return;
3635
3636         case m_video:
3637                 M_Video_Key (key);
3638                 return;
3639
3640         case m_help:
3641                 M_Help_Key (key);
3642                 return;
3643
3644         case m_quit:
3645                 M_Quit_Key (key);
3646                 return;
3647
3648         case m_lanconfig:
3649                 M_LanConfig_Key (key);
3650                 return;
3651
3652         case m_gameoptions:
3653                 M_GameOptions_Key (key);
3654                 return;
3655
3656         case m_slist:
3657                 M_ServerList_Key (key);
3658                 return;
3659         }
3660 }
3661