2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[32];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
61 static void M_Main_Draw (void);
62 static void M_SinglePlayer_Draw (void);
63 static void M_Transfusion_Episode_Draw (void);
64 static void M_Transfusion_Skill_Draw (void);
65 static void M_Load_Draw (void);
66 static void M_Save_Draw (void);
67 static void M_MultiPlayer_Draw (void);
68 static void M_Setup_Draw (void);
69 static void M_Options_Draw (void);
70 static void M_Options_Effects_Draw (void);
71 static void M_Options_Graphics_Draw (void);
72 static void M_Options_ColorControl_Draw (void);
73 static void M_Keys_Draw (void);
74 static void M_Reset_Draw (void);
75 static void M_Video_Draw (void);
76 static void M_Help_Draw (void);
77 static void M_Credits_Draw (void);
78 static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
85 static void M_Main_Key (int key, int ascii);
86 static void M_SinglePlayer_Key (int key, int ascii);
87 static void M_Transfusion_Episode_Key (int key, int ascii);
88 static void M_Transfusion_Skill_Key (int key, int ascii);
89 static void M_Load_Key (int key, int ascii);
90 static void M_Save_Key (int key, int ascii);
91 static void M_MultiPlayer_Key (int key, int ascii);
92 static void M_Setup_Key (int key, int ascii);
93 static void M_Options_Key (int key, int ascii);
94 static void M_Options_Effects_Key (int key, int ascii);
95 static void M_Options_Graphics_Key (int key, int ascii);
96 static void M_Options_ColorControl_Key (int key, int ascii);
97 static void M_Keys_Key (int key, int ascii);
98 static void M_Reset_Key (int key, int ascii);
99 static void M_Video_Key (int key, int ascii);
100 static void M_Help_Key (int key, int ascii);
101 static void M_Credits_Key (int key, int ascii);
102 static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
108 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
110 void M_Update_Return_Reason(char *s)
112 strlcpy(m_return_reason, s, sizeof(m_return_reason));
114 Con_DPrintf("%s\n", s);
117 #define StartingGame (m_multiplayer_cursor == 1)
118 #define JoiningGame (m_multiplayer_cursor == 0)
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
126 } nehahrademonames_t;
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {"intro", "Prologue"},
131 {"genf", "The Beginning"},
132 {"genlab", "A Doomed Project"},
133 {"nehcre", "The New Recruits"},
134 {"maxneh", "Breakthrough"},
135 {"maxchar", "Renewal and Duty"},
136 {"crisis", "Worlds Collide"},
137 {"postcris", "Darkening Skies"},
138 {"hearing", "The Hearing"},
139 {"getjack", "On a Mexican Radio"},
140 {"prelude", "Honor and Justice"},
141 {"abase", "A Message Sent"},
142 {"effect", "The Other Side"},
143 {"uhoh", "Missing in Action"},
144 {"prepare", "The Response"},
145 {"vision", "Farsighted Eyes"},
146 {"maxturns", "Enter the Immortal"},
147 {"backlot", "Separate Ways"},
148 {"maxside", "The Ancient Runes"},
149 {"counter", "The New Initiative"},
150 {"warprep", "Ghosts to the World"},
151 {"counter1", "A Fate Worse Than Death"},
152 {"counter2", "Friendly Fire"},
153 {"counter3", "Minor Setback"},
154 {"madmax", "Scores to Settle"},
155 {"quake", "One Man"},
156 {"cthmm", "Shattered Masks"},
157 {"shades", "Deal with the Dead"},
158 {"gophil", "An Unlikely Hero"},
159 {"cstrike", "War in Hell"},
160 {"shubset", "The Conspiracy"},
161 {"shubdie", "Even Death May Die"},
162 {"newranks", "An Empty Throne"},
163 {"seal", "The Seal is Broken"}
166 static float menu_x, menu_y, menu_width, menu_height;
168 static void M_Background(int width, int height)
170 menu_width = bound(1, width, vid_conwidth.integer);
171 menu_height = bound(1, height, vid_conheight.integer);
172 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173 menu_y = (vid_conheight.integer - menu_height) * 0.5;
174 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
182 Draws one solid graphics character
185 static void M_DrawCharacter (float cx, float cy, int num)
190 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
193 static void M_PrintColored(float cx, float cy, const char *str)
195 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
198 static void M_Print(float cx, float cy, const char *str)
200 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
203 static void M_PrintRed(float cx, float cy, const char *str)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
211 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
216 static void M_DrawPic(float cx, float cy, const char *picname)
218 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
221 static void M_DrawTextBox(float x, float y, float width, float height)
229 M_DrawPic (cx, cy, "gfx/box_tl");
230 for (n = 0; n < height; n++)
233 M_DrawPic (cx, cy, "gfx/box_ml");
235 M_DrawPic (cx, cy+8, "gfx/box_bl");
242 M_DrawPic (cx, cy, "gfx/box_tm");
243 for (n = 0; n < height; n++)
247 M_DrawPic (cx, cy, "gfx/box_mm2");
249 M_DrawPic (cx, cy, "gfx/box_mm");
251 M_DrawPic (cx, cy+8, "gfx/box_bm");
258 M_DrawPic (cx, cy, "gfx/box_tr");
259 for (n = 0; n < height; n++)
262 M_DrawPic (cx, cy, "gfx/box_mr");
264 M_DrawPic (cx, cy+8, "gfx/box_br");
267 //=============================================================================
269 //int m_save_demonum;
276 void M_ToggleMenu(int mode)
280 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
283 return; // the menu is off, and we want it off
289 return; // the menu is on, and we want it on
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
301 M_Background(320, 200);
303 for (i = 0;i < NumberOfNehahraDemos;i++)
304 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
307 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 void M_Menu_Demos_f (void)
319 static void M_Demo_Key (int k, int ascii)
328 S_LocalSound ("sound/misc/menu2.wav");
331 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
336 S_LocalSound ("sound/misc/menu1.wav");
339 demo_cursor = NumberOfNehahraDemos-1;
344 S_LocalSound ("sound/misc/menu1.wav");
346 if (demo_cursor >= NumberOfNehahraDemos)
352 //=============================================================================
355 static int m_main_cursor;
356 static qboolean m_missingdata = false;
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361 void M_Menu_Main_f (void)
365 if (gamemode == GAME_NEHAHRA)
367 if (NehGameType == TYPE_DEMO)
369 else if (NehGameType == TYPE_GAME)
374 else if (gamemode == GAME_TRANSFUSION)
376 s = "gfx/menu/mainmenu1";
377 if (sv.active && !cl.intermission && cl.islocalgame)
385 // check if the game data is missing and use a different main menu if so
386 m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
391 if (key_dest != key_menu)
393 m_save_demonum = cls.demonum;
403 static void M_Main_Draw (void)
412 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
414 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
416 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
425 if (gamemode == GAME_TRANSFUSION) {
427 M_Background(640, 480);
428 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432 for (y1 = 1; y1 <= 8; y1++)
434 if (MAIN_ITEMS == 7 && y1 == 4)
436 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
439 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440 y3 = m_main_cursor + 2;
442 y3 = m_main_cursor + 1;
443 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
447 M_Background(320, 200);
448 M_DrawPic (16, 4, "gfx/qplaque");
449 p = Draw_CachePic ("gfx/ttl_main");
450 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
452 if (gamemode == GAME_NEHAHRA)
454 if (NehGameType == TYPE_BOTH)
455 M_DrawPic (72, 32, "gfx/mainmenu");
456 else if (NehGameType == TYPE_GAME)
457 M_DrawPic (72, 32, "gfx/gamemenu");
459 M_DrawPic (72, 32, "gfx/demomenu");
462 M_DrawPic (72, 32, "gfx/mainmenu");
464 f = (int)(realtime * 10)%6;
466 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
470 static void M_Main_Key (int key, int ascii)
477 //cls.demonum = m_save_demonum;
478 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
483 S_LocalSound ("sound/misc/menu1.wav");
484 if (++m_main_cursor >= MAIN_ITEMS)
489 S_LocalSound ("sound/misc/menu1.wav");
490 if (--m_main_cursor < 0)
491 m_main_cursor = MAIN_ITEMS - 1;
499 switch (m_main_cursor)
502 if (cls.state == ca_connected)
507 Con_ToggleConsole_f ();
514 else if (gamemode == GAME_NEHAHRA)
519 switch (m_main_cursor)
522 M_Menu_SinglePlayer_f ();
530 M_Menu_MultiPlayer_f ();
540 Cbuf_AddText ("disconnect\n");
541 Cbuf_AddText ("playdemo endcred\n");
550 switch (m_main_cursor)
553 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
586 Cbuf_AddText ("disconnect\n");
587 Cbuf_AddText ("playdemo endcred\n");
601 else if (gamemode == GAME_TRANSFUSION) {
604 switch (m_main_cursor)
607 M_Menu_Transfusion_Episode_f ();
611 M_Menu_MultiPlayer_f ();
637 switch (m_main_cursor)
640 M_Menu_Transfusion_Episode_f ();
644 M_Menu_MultiPlayer_f ();
675 switch (m_main_cursor)
678 M_Menu_SinglePlayer_f ();
682 M_Menu_MultiPlayer_f ();
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
704 static int m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS 3
708 void M_Menu_SinglePlayer_f (void)
711 m_state = m_singleplayer;
716 static void M_SinglePlayer_Draw (void)
720 M_Background(320, 200);
722 M_DrawPic (16, 4, "gfx/qplaque");
723 p = Draw_CachePic ("gfx/ttl_sgl");
725 // Some mods don't have a single player mode
726 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
728 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
730 M_DrawTextBox (60, 8 * 8, 23, 4);
731 if (gamemode == GAME_GOODVSBAD2)
732 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733 else // if (gamemode == GAME_BATTLEMECH)
734 M_Print(95, 10 * 8, "Battlemech is for");
735 M_Print(83, 11 * 8, "multiplayer play only");
741 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742 M_DrawPic (72, 32, "gfx/sp_menu");
744 f = (int)(realtime * 10)%6;
746 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
751 static void M_SinglePlayer_Key (int key, int ascii)
753 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755 if (key == K_ESCAPE || key == K_ENTER)
767 S_LocalSound ("sound/misc/menu1.wav");
768 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769 m_singleplayer_cursor = 0;
773 S_LocalSound ("sound/misc/menu1.wav");
774 if (--m_singleplayer_cursor < 0)
775 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
781 switch (m_singleplayer_cursor)
786 Cbuf_AddText ("disconnect\n");
787 Cbuf_AddText ("maxplayers 1\n");
788 Cbuf_AddText ("deathmatch 0\n");
789 Cbuf_AddText ("coop 0\n");
790 if (gamemode == GAME_TRANSFUSION)
793 M_Menu_Transfusion_Episode_f ();
796 Cbuf_AddText ("startmap_sp\n");
810 //=============================================================================
813 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
815 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int loadable[MAX_SAVEGAMES];
818 static void M_ScanSaves (void)
822 char name[MAX_OSPATH];
823 char buf[SAVEGAME_COMMENT_LENGTH + 256];
828 for (i=0 ; i<MAX_SAVEGAMES ; i++)
830 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
832 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
833 f = FS_OpenRealFile (name, "rb", false);
836 // read enough to get the comment
837 len = FS_Read(f, buf, sizeof(buf) - 1);
838 len = min(len, sizeof(buf)-1);
842 COM_ParseToken_Simple(&t, false, false);
843 //version = atoi(com_token);
845 COM_ParseToken_Simple(&t, false, false);
846 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
848 // change _ back to space
849 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850 if (m_filenames[i][j] == '_')
851 m_filenames[i][j] = ' ';
857 void M_Menu_Load_f (void)
866 void M_Menu_Save_f (void)
871 // LordHavoc: allow saving multiplayer games
872 if (cl.islocalgame && cl.intermission)
887 static void M_Load_Draw (void)
892 M_Background(320, 200);
894 p = Draw_CachePic ("gfx/p_load");
895 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
897 for (i=0 ; i< MAX_SAVEGAMES; i++)
898 M_Print(16, 32 + 8*i, m_filenames[i]);
901 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
905 static void M_Save_Draw (void)
910 M_Background(320, 200);
912 p = Draw_CachePic ("gfx/p_save");
913 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
915 for (i=0 ; i<MAX_SAVEGAMES ; i++)
916 M_Print(16, 32 + 8*i, m_filenames[i]);
919 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
923 static void M_Load_Key (int k, int ascii)
928 if (gamemode == GAME_TRANSFUSION)
931 M_Menu_SinglePlayer_f ();
935 S_LocalSound ("sound/misc/menu2.wav");
936 if (!loadable[load_cursor])
941 // issue the load command
942 Cbuf_AddText (va ("load s%i\n", load_cursor) );
947 S_LocalSound ("sound/misc/menu1.wav");
950 load_cursor = MAX_SAVEGAMES-1;
955 S_LocalSound ("sound/misc/menu1.wav");
957 if (load_cursor >= MAX_SAVEGAMES)
964 static void M_Save_Key (int k, int ascii)
969 if (gamemode == GAME_TRANSFUSION)
972 M_Menu_SinglePlayer_f ();
978 Cbuf_AddText (va("save s%i\n", load_cursor));
983 S_LocalSound ("sound/misc/menu1.wav");
986 load_cursor = MAX_SAVEGAMES-1;
991 S_LocalSound ("sound/misc/menu1.wav");
993 if (load_cursor >= MAX_SAVEGAMES)
999 //=============================================================================
1000 /* Transfusion Single Player Episode Menu */
1002 static int m_episode_cursor;
1003 #define EPISODE_ITEMS 6
1005 void M_Menu_Transfusion_Episode_f (void)
1007 m_entersound = true;
1008 m_state = m_transfusion_episode;
1009 key_dest = key_menu;
1012 static void M_Transfusion_Episode_Draw (void)
1016 M_Background(640, 480);
1018 p = Draw_CachePic ("gfx/menu/tb-episodes");
1019 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1020 for (y = 0; y < EPISODE_ITEMS; y++){
1021 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1024 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1027 static void M_Transfusion_Episode_Key (int key, int ascii)
1036 S_LocalSound ("sound/misc/menu1.wav");
1038 if (m_episode_cursor >= EPISODE_ITEMS)
1039 m_episode_cursor = 0;
1043 S_LocalSound ("sound/misc/menu1.wav");
1045 if (m_episode_cursor < 0)
1046 m_episode_cursor = EPISODE_ITEMS - 1;
1050 Cbuf_AddText ("deathmatch 0\n");
1051 m_entersound = true;
1052 M_Menu_Transfusion_Skill_f ();
1056 //=============================================================================
1057 /* Transfusion Single Player Skill Menu */
1059 static int m_skill_cursor = 2;
1060 #define SKILL_ITEMS 5
1062 void M_Menu_Transfusion_Skill_f (void)
1064 m_entersound = true;
1065 m_state = m_transfusion_skill;
1066 key_dest = key_menu;
1069 static void M_Transfusion_Skill_Draw (void)
1073 M_Background(640, 480);
1075 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1076 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1078 for (y = 0; y < SKILL_ITEMS; y++)
1080 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1082 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1085 static void M_Transfusion_Skill_Key (int key, int ascii)
1090 M_Menu_Transfusion_Episode_f ();
1094 S_LocalSound ("sound/misc/menu1.wav");
1096 if (m_skill_cursor >= SKILL_ITEMS)
1101 S_LocalSound ("sound/misc/menu1.wav");
1103 if (m_skill_cursor < 0)
1104 m_skill_cursor = SKILL_ITEMS - 1;
1108 m_entersound = true;
1109 switch (m_skill_cursor)
1112 Cbuf_AddText ("skill 1\n");
1115 Cbuf_AddText ("skill 2\n");
1118 Cbuf_AddText ("skill 3\n");
1121 Cbuf_AddText ("skill 4\n");
1124 Cbuf_AddText ("skill 5\n");
1127 key_dest = key_game;
1129 Cbuf_AddText ("disconnect\n");
1130 Cbuf_AddText ("maxplayers 1\n");
1131 Cbuf_AddText ("deathmatch 0\n");
1132 Cbuf_AddText ("coop 0\n");
1133 switch (m_episode_cursor)
1136 Cbuf_AddText ("map e1m1\n");
1139 Cbuf_AddText ("map e2m1\n");
1142 Cbuf_AddText ("map e3m1\n");
1145 Cbuf_AddText ("map e4m1\n");
1148 Cbuf_AddText ("map e6m1\n");
1151 Cbuf_AddText ("map cp01\n");
1156 //=============================================================================
1157 /* MULTIPLAYER MENU */
1159 static int m_multiplayer_cursor;
1160 #define MULTIPLAYER_ITEMS 3
1163 void M_Menu_MultiPlayer_f (void)
1165 key_dest = key_menu;
1166 m_state = m_multiplayer;
1167 m_entersound = true;
1171 static void M_MultiPlayer_Draw (void)
1176 if (gamemode == GAME_TRANSFUSION)
1178 M_Background(640, 480);
1179 p = Draw_CachePic ("gfx/menu/tb-online");
1180 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1181 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1182 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1183 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1186 M_Background(320, 200);
1188 M_DrawPic (16, 4, "gfx/qplaque");
1189 p = Draw_CachePic ("gfx/p_multi");
1190 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1191 M_DrawPic (72, 32, "gfx/mp_menu");
1193 f = (int)(realtime * 10)%6;
1195 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1199 static void M_MultiPlayer_Key (int key, int ascii)
1208 S_LocalSound ("sound/misc/menu1.wav");
1209 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1210 m_multiplayer_cursor = 0;
1214 S_LocalSound ("sound/misc/menu1.wav");
1215 if (--m_multiplayer_cursor < 0)
1216 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1220 m_entersound = true;
1221 switch (m_multiplayer_cursor)
1225 M_Menu_LanConfig_f ();
1235 //=============================================================================
1238 static int setup_cursor = 4;
1239 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1241 static char setup_myname[32];
1242 static int setup_oldtop;
1243 static int setup_oldbottom;
1244 static int setup_top;
1245 static int setup_bottom;
1246 static int setup_rate;
1247 static int setup_oldrate;
1249 #define NUM_SETUP_CMDS 5
1251 void M_Menu_Setup_f (void)
1253 key_dest = key_menu;
1255 m_entersound = true;
1256 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1257 setup_top = setup_oldtop = cl_color.integer >> 4;
1258 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1259 setup_rate = cl_rate.integer;
1262 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1263 static unsigned char *menuplyr_pixels;
1264 static unsigned int *menuplyr_translated;
1266 typedef struct ratetable_s
1273 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1274 static ratetable_t setup_ratetable[] =
1277 {1500, "28.8 mediocre"},
1278 {2000, "28.8 good"},
1279 {2500, "33.6 mediocre"},
1280 {3000, "33.6 good"},
1282 {4000, "56k mediocre"},
1283 {4500, "56k adequate"},
1286 {15000, "128k ISDN"},
1287 {25000, "broadband"}
1290 static int setup_rateindex(int rate)
1293 for (i = 0;i < RATES;i++)
1294 if (setup_ratetable[i].rate > setup_rate)
1296 return bound(1, i, RATES) - 1;
1299 static void M_Setup_Draw (void)
1304 M_Background(320, 200);
1306 M_DrawPic (16, 4, "gfx/qplaque");
1307 p = Draw_CachePic ("gfx/p_multi");
1308 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1310 M_Print(64, 40, "Your name");
1311 M_DrawTextBox (160, 32, 16, 1);
1312 M_PrintColored(168, 40, setup_myname);
1314 if (gamemode != GAME_GOODVSBAD2)
1316 M_Print(64, 64, "Shirt color");
1317 M_Print(64, 88, "Pants color");
1320 M_Print(64, 124-8, "Network speed limit");
1321 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1323 M_DrawTextBox (64, 140-8, 14, 1);
1324 M_Print(72, 140, "Accept Changes");
1326 // LordHavoc: rewrote this code greatly
1330 fs_offset_t filesize;
1331 menuplyr_load = false;
1333 menuplyr_bottom = -1;
1334 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1335 if (f && filesize >= 9)
1338 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1339 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1340 if (filesize >= 8 + width * height)
1342 menuplyr_width = width;
1343 menuplyr_height = height;
1344 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1345 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1346 memcpy(menuplyr_pixels, f + 8, width * height);
1353 if (menuplyr_pixels)
1355 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1357 menuplyr_top = setup_top;
1358 menuplyr_bottom = setup_bottom;
1360 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1362 j = menuplyr_pixels[i];
1363 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1365 if (menuplyr_top < 8 || menuplyr_top == 14)
1366 j = menuplyr_top * 16 + (j - TOP_RANGE);
1368 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1370 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1372 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1373 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1375 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1377 menuplyr_translated[i] = palette_bgra_transparent[j];
1379 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1381 M_DrawPic(160, 48, "gfx/bigbox");
1382 M_DrawPic(172, 56, "gfx/menuplyr");
1385 if (setup_cursor == 0)
1386 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1388 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1392 static void M_Setup_Key (int k, int ascii)
1399 M_Menu_MultiPlayer_f ();
1403 S_LocalSound ("sound/misc/menu1.wav");
1405 if (setup_cursor < 0)
1406 setup_cursor = NUM_SETUP_CMDS-1;
1410 S_LocalSound ("sound/misc/menu1.wav");
1412 if (setup_cursor >= NUM_SETUP_CMDS)
1417 if (setup_cursor < 1)
1419 S_LocalSound ("sound/misc/menu3.wav");
1420 if (setup_cursor == 1)
1421 setup_top = setup_top - 1;
1422 if (setup_cursor == 2)
1423 setup_bottom = setup_bottom - 1;
1424 if (setup_cursor == 3)
1426 l = setup_rateindex(setup_rate) - 1;
1429 setup_rate = setup_ratetable[l].rate;
1433 if (setup_cursor < 1)
1436 S_LocalSound ("sound/misc/menu3.wav");
1437 if (setup_cursor == 1)
1438 setup_top = setup_top + 1;
1439 if (setup_cursor == 2)
1440 setup_bottom = setup_bottom + 1;
1441 if (setup_cursor == 3)
1443 l = setup_rateindex(setup_rate) + 1;
1446 setup_rate = setup_ratetable[l].rate;
1451 if (setup_cursor == 0)
1454 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1457 // setup_cursor == 4 (Accept changes)
1458 if (strcmp(cl_name.string, setup_myname) != 0)
1459 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1460 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1461 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1462 if (setup_rate != setup_oldrate)
1463 Cbuf_AddText(va("rate %i\n", setup_rate));
1465 m_entersound = true;
1466 M_Menu_MultiPlayer_f ();
1470 if (setup_cursor == 0)
1472 if (strlen(setup_myname))
1473 setup_myname[strlen(setup_myname)-1] = 0;
1480 if (setup_cursor == 0)
1482 l = (int)strlen(setup_myname);
1485 setup_myname[l+1] = 0;
1486 setup_myname[l] = ascii;
1495 if (setup_bottom > 15)
1497 if (setup_bottom < 0)
1501 //=============================================================================
1504 #define SLIDER_RANGE 10
1506 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1511 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1512 M_DrawCharacter (x-8, y, 128);
1513 for (i = 0;i < SLIDER_RANGE;i++)
1514 M_DrawCharacter (x + i*8, y, 129);
1515 M_DrawCharacter (x+i*8, y, 130);
1516 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1517 if (fabs((int)num - num) < 0.01)
1518 dpsnprintf(text, sizeof(text), "%i", (int)num);
1520 dpsnprintf(text, sizeof(text), "%.3f", num);
1521 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1524 static void M_DrawCheckbox (int x, int y, int on)
1527 M_Print(x, y, "on");
1529 M_Print(x, y, "off");
1533 //#define OPTIONS_ITEMS 25 aule was here
1534 #define OPTIONS_ITEMS 27
1537 static int options_cursor;
1539 void M_Menu_Options_f (void)
1541 key_dest = key_menu;
1542 m_state = m_options;
1543 m_entersound = true;
1546 extern cvar_t slowmo;
1547 extern dllhandle_t jpeg_dll;
1548 extern cvar_t gl_texture_anisotropy;
1549 extern cvar_t r_textshadow;
1550 extern cvar_t r_hdr_scenebrightness;
1552 static void M_Menu_Options_AdjustSliders (int dir)
1556 S_LocalSound ("sound/misc/menu3.wav");
1559 if (options_cursor == optnum++) ;
1560 else if (options_cursor == optnum++) ;
1561 else if (options_cursor == optnum++) ;
1562 else if (options_cursor == optnum++) ;
1563 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1564 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1565 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1566 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1567 else if (options_cursor == optnum++)
1569 if (cl_forwardspeed.value > 200)
1571 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1572 Cvar_SetValueQuick (&cl_backspeed, 200);
1576 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1577 Cvar_SetValueQuick (&cl_backspeed, 400);
1580 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1581 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1582 else if (options_cursor == optnum++) ;
1583 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1584 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1585 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1586 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1587 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1592 static int optcursor;
1594 static void M_Options_PrintCommand(const char *s, int enabled)
1598 if (optnum == optcursor)
1599 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1600 M_ItemPrint(0 + 48, opty, s, enabled);
1606 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1610 if (optnum == optcursor)
1611 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1612 M_ItemPrint(0 + 48, opty, s, enabled);
1613 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1619 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1623 if (optnum == optcursor)
1624 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1625 M_ItemPrint(0 + 48, opty, s, enabled);
1626 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1632 static void M_Options_Draw (void)
1637 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1639 M_DrawPic(16, 4, "gfx/qplaque");
1640 p = Draw_CachePic ("gfx/p_option");
1641 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1644 optcursor = options_cursor;
1645 visible = (int)((menu_height - 32) / 8);
1646 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1648 M_Options_PrintCommand( " Customize controls", true);
1649 M_Options_PrintCommand( " Go to console", true);
1650 M_Options_PrintCommand( " Reset to defaults", true);
1651 M_Options_PrintCommand( " Change Video Mode", true);
1652 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1653 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1654 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1655 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1656 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1657 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1658 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1659 M_Options_PrintCommand( " Custom Brightness", true);
1660 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1661 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1662 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1663 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1664 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1665 M_Options_PrintCommand( " Customize Effects", true);
1666 M_Options_PrintCommand( " Effects: Quake", true);
1667 M_Options_PrintCommand( " Effects: Normal", true);
1668 M_Options_PrintCommand( " Effects: High", true);
1669 M_Options_PrintCommand( " Customize Lighting", true);
1670 M_Options_PrintCommand( " Lighting: Flares", true);
1671 M_Options_PrintCommand( " Lighting: Normal", true);
1672 M_Options_PrintCommand( " Lighting: High", true);
1673 M_Options_PrintCommand( " Lighting: Full", true);
1674 M_Options_PrintCommand( " Browse Mods", true);
1678 static void M_Options_Key (int k, int ascii)
1687 m_entersound = true;
1688 switch (options_cursor)
1695 key_dest = key_game;
1696 Con_ToggleConsole_f ();
1705 M_Menu_Options_ColorControl_f ();
1707 case 17: // Customize Effects
1708 M_Menu_Options_Effects_f ();
1710 case 18: // Effects: Quake
1711 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1713 case 19: // Effects: Normal
1714 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1716 case 20: // Effects: High
1717 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1720 M_Menu_Options_Graphics_f ();
1722 case 22: // Lighting: Flares
1723 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1725 case 23: // Lighting: Normal
1726 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1728 case 24: // Lighting: High
1729 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1731 case 25: // Lighting: Full
1732 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1735 M_Menu_ModList_f ();
1738 M_Menu_Options_AdjustSliders (1);
1744 S_LocalSound ("sound/misc/menu1.wav");
1746 if (options_cursor < 0)
1747 options_cursor = OPTIONS_ITEMS-1;
1751 S_LocalSound ("sound/misc/menu1.wav");
1753 if (options_cursor >= OPTIONS_ITEMS)
1758 M_Menu_Options_AdjustSliders (-1);
1762 M_Menu_Options_AdjustSliders (1);
1767 #define OPTIONS_EFFECTS_ITEMS 35
1769 static int options_effects_cursor;
1771 void M_Menu_Options_Effects_f (void)
1773 key_dest = key_menu;
1774 m_state = m_options_effects;
1775 m_entersound = true;
1779 extern cvar_t cl_stainmaps;
1780 extern cvar_t cl_stainmaps_clearonload;
1781 extern cvar_t r_explosionclip;
1782 extern cvar_t r_coronas;
1783 extern cvar_t gl_flashblend;
1784 extern cvar_t cl_beams_polygons;
1785 extern cvar_t cl_beams_quakepositionhack;
1786 extern cvar_t cl_beams_instantaimhack;
1787 extern cvar_t cl_beams_lightatend;
1788 extern cvar_t r_lightningbeam_thickness;
1789 extern cvar_t r_lightningbeam_scroll;
1790 extern cvar_t r_lightningbeam_repeatdistance;
1791 extern cvar_t r_lightningbeam_color_red;
1792 extern cvar_t r_lightningbeam_color_green;
1793 extern cvar_t r_lightningbeam_color_blue;
1794 extern cvar_t r_lightningbeam_qmbtexture;
1796 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1799 S_LocalSound ("sound/misc/menu3.wav");
1802 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1803 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1804 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1805 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1806 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1807 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1808 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1809 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1810 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1811 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1812 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1813 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1814 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1815 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1816 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1817 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1818 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1819 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1820 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1821 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1822 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1823 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1824 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1825 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1826 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1827 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1828 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1829 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1839 static void M_Options_Effects_Draw (void)
1844 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1846 M_DrawPic(16, 4, "gfx/qplaque");
1847 p = Draw_CachePic ("gfx/p_option");
1848 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1850 optcursor = options_effects_cursor;
1852 visible = (int)((menu_height - 32) / 8);
1853 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1855 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1856 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1857 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1858 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1859 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1860 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1861 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1862 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1863 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1864 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1865 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1866 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1867 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1868 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1869 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1870 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1871 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1872 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1873 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1874 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1875 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1876 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1877 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1878 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1879 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1880 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1881 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1882 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1883 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1884 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1885 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1893 static void M_Options_Effects_Key (int k, int ascii)
1898 M_Menu_Options_f ();
1902 M_Menu_Options_Effects_AdjustSliders (1);
1906 S_LocalSound ("sound/misc/menu1.wav");
1907 options_effects_cursor--;
1908 if (options_effects_cursor < 0)
1909 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1913 S_LocalSound ("sound/misc/menu1.wav");
1914 options_effects_cursor++;
1915 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916 options_effects_cursor = 0;
1920 M_Menu_Options_Effects_AdjustSliders (-1);
1924 M_Menu_Options_Effects_AdjustSliders (1);
1930 #define OPTIONS_GRAPHICS_ITEMS 20
1932 static int options_graphics_cursor;
1934 void M_Menu_Options_Graphics_f (void)
1936 key_dest = key_menu;
1937 m_state = m_options_graphics;
1938 m_entersound = true;
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_lightmaps;
1946 extern cvar_t r_shadow_realtime_world_shadows;
1947 extern cvar_t r_bloom;
1948 extern cvar_t r_bloom_colorscale;
1949 extern cvar_t r_bloom_colorsubtract;
1950 extern cvar_t r_bloom_colorexponent;
1951 extern cvar_t r_bloom_blur;
1952 extern cvar_t r_bloom_brighten;
1953 extern cvar_t r_bloom_resolution;
1954 extern cvar_t r_hdr;
1955 extern cvar_t r_hdr_scenebrightness;
1956 extern cvar_t r_hdr_glowintensity;
1957 extern cvar_t r_hdr_range;
1958 extern cvar_t gl_picmip;
1960 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1963 S_LocalSound ("sound/misc/menu3.wav");
1967 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1968 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1969 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1970 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1971 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1972 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1973 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1974 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1975 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1976 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1977 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
1978 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
1979 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1980 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1981 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1982 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1983 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1984 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1985 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1986 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1990 static void M_Options_Graphics_Draw (void)
1995 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1997 M_DrawPic(16, 4, "gfx/qplaque");
1998 p = Draw_CachePic ("gfx/p_option");
1999 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2001 optcursor = options_graphics_cursor;
2003 visible = (int)((menu_height - 32) / 8);
2004 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2006 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2007 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2008 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2009 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2010 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2011 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2012 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2013 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2014 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2015 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2016 M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
2017 M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2018 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2019 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2020 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2021 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2022 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2023 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2024 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2025 M_Options_PrintCommand( " Restart Renderer", true);
2029 static void M_Options_Graphics_Key (int k, int ascii)
2034 M_Menu_Options_f ();
2038 M_Menu_Options_Graphics_AdjustSliders (1);
2042 S_LocalSound ("sound/misc/menu1.wav");
2043 options_graphics_cursor--;
2044 if (options_graphics_cursor < 0)
2045 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2049 S_LocalSound ("sound/misc/menu1.wav");
2050 options_graphics_cursor++;
2051 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2052 options_graphics_cursor = 0;
2056 M_Menu_Options_Graphics_AdjustSliders (-1);
2060 M_Menu_Options_Graphics_AdjustSliders (1);
2066 #define OPTIONS_COLORCONTROL_ITEMS 18
2068 static int options_colorcontrol_cursor;
2070 // intensity value to match up to 50% dither to 'correct' quake
2071 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2073 void M_Menu_Options_ColorControl_f (void)
2075 key_dest = key_menu;
2076 m_state = m_options_colorcontrol;
2077 m_entersound = true;
2081 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2085 S_LocalSound ("sound/misc/menu3.wav");
2088 if (options_colorcontrol_cursor == optnum++)
2089 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2090 else if (options_colorcontrol_cursor == optnum++)
2092 Cvar_SetValueQuick (&v_color_enable, 0);
2093 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2095 else if (options_colorcontrol_cursor == optnum++)
2097 Cvar_SetValueQuick (&v_color_enable, 0);
2098 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2100 else if (options_colorcontrol_cursor == optnum++)
2102 Cvar_SetValueQuick (&v_color_enable, 0);
2103 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2105 else if (options_colorcontrol_cursor == optnum++)
2107 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2109 else if (options_colorcontrol_cursor == optnum++)
2111 Cvar_SetValueQuick (&v_color_enable, 1);
2112 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2114 else if (options_colorcontrol_cursor == optnum++)
2116 Cvar_SetValueQuick (&v_color_enable, 1);
2117 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2119 else if (options_colorcontrol_cursor == optnum++)
2121 Cvar_SetValueQuick (&v_color_enable, 1);
2122 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2124 else if (options_colorcontrol_cursor == optnum++)
2126 Cvar_SetValueQuick (&v_color_enable, 1);
2127 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2128 Cvar_SetValueQuick (&v_color_black_r, f);
2129 Cvar_SetValueQuick (&v_color_black_g, f);
2130 Cvar_SetValueQuick (&v_color_black_b, f);
2132 else if (options_colorcontrol_cursor == optnum++)
2134 Cvar_SetValueQuick (&v_color_enable, 1);
2135 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2137 else if (options_colorcontrol_cursor == optnum++)
2139 Cvar_SetValueQuick (&v_color_enable, 1);
2140 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2142 else if (options_colorcontrol_cursor == optnum++)
2144 Cvar_SetValueQuick (&v_color_enable, 1);
2145 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2147 else if (options_colorcontrol_cursor == optnum++)
2149 Cvar_SetValueQuick (&v_color_enable, 1);
2150 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2151 Cvar_SetValueQuick (&v_color_grey_r, f);
2152 Cvar_SetValueQuick (&v_color_grey_g, f);
2153 Cvar_SetValueQuick (&v_color_grey_b, f);
2155 else if (options_colorcontrol_cursor == optnum++)
2157 Cvar_SetValueQuick (&v_color_enable, 1);
2158 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2160 else if (options_colorcontrol_cursor == optnum++)
2162 Cvar_SetValueQuick (&v_color_enable, 1);
2163 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2165 else if (options_colorcontrol_cursor == optnum++)
2167 Cvar_SetValueQuick (&v_color_enable, 1);
2168 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2170 else if (options_colorcontrol_cursor == optnum++)
2172 Cvar_SetValueQuick (&v_color_enable, 1);
2173 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2174 Cvar_SetValueQuick (&v_color_white_r, f);
2175 Cvar_SetValueQuick (&v_color_white_g, f);
2176 Cvar_SetValueQuick (&v_color_white_b, f);
2180 static void M_Options_ColorControl_Draw (void)
2183 float x, c, s, t, u, v;
2184 cachepic_t *p, *dither;
2186 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2188 M_Background(320, 256);
2190 M_DrawPic(16, 4, "gfx/qplaque");
2191 p = Draw_CachePic ("gfx/p_option");
2192 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2194 optcursor = options_colorcontrol_cursor;
2196 visible = (int)((menu_height - 32) / 8);
2197 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2199 M_Options_PrintCommand( " Reset to defaults", true);
2200 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2201 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2202 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2203 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2204 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2205 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2206 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2207 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2208 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2209 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2210 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2211 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2212 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2213 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2214 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2215 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2216 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2219 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2220 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2221 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2222 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2223 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2224 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2225 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2226 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2227 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2228 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2229 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2231 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2232 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2233 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2238 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2239 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2240 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2242 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2243 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2244 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2246 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2247 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2248 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2250 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2251 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2252 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2256 static void M_Options_ColorControl_Key (int k, int ascii)
2261 M_Menu_Options_f ();
2265 m_entersound = true;
2266 switch (options_colorcontrol_cursor)
2269 Cvar_SetValueQuick(&v_hwgamma, 1);
2270 Cvar_SetValueQuick(&v_gamma, 1);
2271 Cvar_SetValueQuick(&v_contrast, 1);
2272 Cvar_SetValueQuick(&v_brightness, 0);
2273 Cvar_SetValueQuick(&v_color_enable, 0);
2274 Cvar_SetValueQuick(&v_color_black_r, 0);
2275 Cvar_SetValueQuick(&v_color_black_g, 0);
2276 Cvar_SetValueQuick(&v_color_black_b, 0);
2277 Cvar_SetValueQuick(&v_color_grey_r, 0);
2278 Cvar_SetValueQuick(&v_color_grey_g, 0);
2279 Cvar_SetValueQuick(&v_color_grey_b, 0);
2280 Cvar_SetValueQuick(&v_color_white_r, 1);
2281 Cvar_SetValueQuick(&v_color_white_g, 1);
2282 Cvar_SetValueQuick(&v_color_white_b, 1);
2285 M_Menu_Options_ColorControl_AdjustSliders (1);
2291 S_LocalSound ("sound/misc/menu1.wav");
2292 options_colorcontrol_cursor--;
2293 if (options_colorcontrol_cursor < 0)
2294 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2298 S_LocalSound ("sound/misc/menu1.wav");
2299 options_colorcontrol_cursor++;
2300 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2301 options_colorcontrol_cursor = 0;
2305 M_Menu_Options_ColorControl_AdjustSliders (-1);
2309 M_Menu_Options_ColorControl_AdjustSliders (1);
2315 //=============================================================================
2318 static char *quakebindnames[][2] =
2320 {"+attack", "attack"},
2321 {"impulse 10", "next weapon"},
2322 {"impulse 12", "previous weapon"},
2323 {"+jump", "jump / swim up"},
2324 {"+forward", "walk forward"},
2325 {"+back", "backpedal"},
2326 {"+left", "turn left"},
2327 {"+right", "turn right"},
2329 {"+moveleft", "step left"},
2330 {"+moveright", "step right"},
2331 {"+strafe", "sidestep"},
2332 {"+lookup", "look up"},
2333 {"+lookdown", "look down"},
2334 {"centerview", "center view"},
2335 {"+mlook", "mouse look"},
2336 {"+klook", "keyboard look"},
2337 {"+moveup", "swim up"},
2338 {"+movedown", "swim down"}
2341 static char *transfusionbindnames[][2] =
2343 {"", "Movement"}, // Movement commands
2344 {"+forward", "walk forward"},
2345 {"+back", "backpedal"},
2346 {"+left", "turn left"},
2347 {"+right", "turn right"},
2348 {"+moveleft", "step left"},
2349 {"+moveright", "step right"},
2350 {"+jump", "jump / swim up"},
2351 {"+movedown", "swim down"},
2352 {"", "Combat"}, // Combat commands
2353 {"impulse 1", "Pitch Fork"},
2354 {"impulse 2", "Flare Gun"},
2355 {"impulse 3", "Shotgun"},
2356 {"impulse 4", "Machine Gun"},
2357 {"impulse 5", "Incinerator"},
2358 {"impulse 6", "Bombs (TNT)"},
2359 {"impulse 35", "Proximity Bomb"},
2360 {"impulse 36", "Remote Detonator"},
2361 {"impulse 7", "Aerosol Can"},
2362 {"impulse 8", "Tesla Cannon"},
2363 {"impulse 9", "Life Leech"},
2364 {"impulse 10", "Voodoo Doll"},
2365 {"impulse 21", "next weapon"},
2366 {"impulse 22", "previous weapon"},
2367 {"+attack", "attack"},
2368 {"+button3", "altfire"},
2369 {"", "Inventory"}, // Inventory commands
2370 {"impulse 40", "Dr.'s Bag"},
2371 {"impulse 41", "Crystal Ball"},
2372 {"impulse 42", "Beast Vision"},
2373 {"impulse 43", "Jump Boots"},
2374 {"impulse 23", "next item"},
2375 {"impulse 24", "previous item"},
2376 {"impulse 25", "use item"},
2377 {"", "Misc"}, // Misc commands
2378 {"+button4", "use"},
2379 {"impulse 50", "add bot (red)"},
2380 {"impulse 51", "add bot (blue)"},
2381 {"impulse 52", "kick a bot"},
2382 {"impulse 26", "next armor type"},
2383 {"impulse 27", "identify player"},
2384 {"impulse 55", "voting menu"},
2385 {"impulse 56", "observer mode"},
2386 {"", "Taunts"}, // Taunts
2387 {"impulse 70", "taunt 0"},
2388 {"impulse 71", "taunt 1"},
2389 {"impulse 72", "taunt 2"},
2390 {"impulse 73", "taunt 3"},
2391 {"impulse 74", "taunt 4"},
2392 {"impulse 75", "taunt 5"},
2393 {"impulse 76", "taunt 6"},
2394 {"impulse 77", "taunt 7"},
2395 {"impulse 78", "taunt 8"},
2396 {"impulse 79", "taunt 9"}
2399 static char *goodvsbad2bindnames[][2] =
2401 {"impulse 69", "Power 1"},
2402 {"impulse 70", "Power 2"},
2403 {"impulse 71", "Power 3"},
2404 {"+jump", "jump / swim up"},
2405 {"+forward", "walk forward"},
2406 {"+back", "backpedal"},
2407 {"+left", "turn left"},
2408 {"+right", "turn right"},
2410 {"+moveleft", "step left"},
2411 {"+moveright", "step right"},
2412 {"+strafe", "sidestep"},
2413 {"+lookup", "look up"},
2414 {"+lookdown", "look down"},
2415 {"centerview", "center view"},
2416 {"+mlook", "mouse look"},
2417 {"kill", "kill yourself"},
2418 {"+moveup", "swim up"},
2419 {"+movedown", "swim down"}
2422 static int numcommands;
2423 static char *(*bindnames)[2];
2426 typedef struct binditem_s
2428 char *command, *description;
2429 struct binditem_s *next;
2433 typedef struct bindcategory_s
2437 struct bindcategory_s *next;
2441 static bindcategory_t *bindcategories = NULL;
2443 static void M_ClearBinds (void)
2445 for (c = bindcategories;c;c = cnext)
2448 for (b = c->binds;b;b = bnext)
2455 bindcategories = NULL;
2458 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2460 for (b = &c->binds;*b;*b = &(*b)->next);
2461 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2462 *b->command = (char *)((*b) + 1);
2463 *b->description = *b->command + strlen(command) + 1;
2464 strlcpy(*b->command, command, strlen(command) + 1);
2465 strlcpy(*b->description, description, strlen(description) + 1);
2468 static void M_AddBind (char *category, char *command, char *description)
2470 for (c = &bindcategories;*c;c = &(*c)->next)
2472 if (!strcmp(category, (*c)->name))
2474 M_AddBindToCategory(*c, command, description);
2478 *c = Z_Alloc(sizeof(bindcategory_t));
2479 M_AddBindToCategory(*c, command, description);
2482 static void M_DefaultBinds (void)
2485 M_AddBind("movement", "+jump", "jump / swim up");
2486 M_AddBind("movement", "+forward", "walk forward");
2487 M_AddBind("movement", "+back", "backpedal");
2488 M_AddBind("movement", "+left", "turn left");
2489 M_AddBind("movement", "+right", "turn right");
2490 M_AddBind("movement", "+speed", "run");
2491 M_AddBind("movement", "+moveleft", "step left");
2492 M_AddBind("movement", "+moveright", "step right");
2493 M_AddBind("movement", "+strafe", "sidestep");
2494 M_AddBind("movement", "+lookup", "look up");
2495 M_AddBind("movement", "+lookdown", "look down");
2496 M_AddBind("movement", "centerview", "center view");
2497 M_AddBind("movement", "+mlook", "mouse look");
2498 M_AddBind("movement", "+klook", "keyboard look");
2499 M_AddBind("movement", "+moveup", "swim up");
2500 M_AddBind("movement", "+movedown", "swim down");
2501 M_AddBind("weapons", "+attack", "attack");
2502 M_AddBind("weapons", "impulse 10", "next weapon");
2503 M_AddBind("weapons", "impulse 12", "previous weapon");
2504 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2505 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2506 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2507 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2508 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2509 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2510 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2511 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2516 static int keys_cursor;
2517 static int bind_grab;
2519 void M_Menu_Keys_f (void)
2521 key_dest = key_menu_grabbed;
2523 m_entersound = true;
2528 void M_FindKeysForCommand (const char *command, int *keys)
2534 for (j = 0;j < NUMKEYS;j++)
2539 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2541 b = keybindings[0][j];
2544 if (!strcmp (b, command) )
2547 if (count == NUMKEYS)
2553 static void M_UnbindCommand (char *command)
2558 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2560 b = keybindings[0][j];
2563 if (!strcmp (b, command))
2564 Key_SetBinding (j, 0, "");
2569 static void M_Keys_Draw (void)
2575 char keystring[MAX_INPUTLINE];
2577 M_Background(320, 48 + 8 * numcommands);
2579 p = Draw_CachePic ("gfx/ttl_cstm");
2580 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2583 M_Print(12, 32, "Press a key or button for this action");
2585 M_Print(18, 32, "Enter to change, backspace to clear");
2587 // search for known bindings
2588 for (i=0 ; i<numcommands ; i++)
2592 // If there's no command, it's just a section
2593 if (bindnames[i][0][0] == '\0')
2595 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2596 M_PrintRed (16, y, bindnames[i][1]);
2600 M_Print(16, y, bindnames[i][1]);
2602 M_FindKeysForCommand (bindnames[i][0], keys);
2604 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2606 strlcpy(keystring, "???", sizeof(keystring));
2610 for (j = 0;j < NUMKEYS;j++)
2615 strlcat(keystring, " or ", sizeof(keystring));
2616 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2620 M_Print(150, y, keystring);
2624 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2626 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2630 static void M_Keys_Key (int k, int ascii)
2637 S_LocalSound ("sound/misc/menu1.wav");
2642 else //if (k != '`')
2644 dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2645 Cbuf_InsertText (cmd);
2655 M_Menu_Options_f ();
2660 S_LocalSound ("sound/misc/menu1.wav");
2664 if (keys_cursor < 0)
2665 keys_cursor = numcommands-1;
2667 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2672 S_LocalSound ("sound/misc/menu1.wav");
2676 if (keys_cursor >= numcommands)
2679 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2682 case K_ENTER: // go into bind mode
2683 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2684 S_LocalSound ("sound/misc/menu2.wav");
2685 if (keys[NUMKEYS - 1] != -1)
2686 M_UnbindCommand (bindnames[keys_cursor][0]);
2690 case K_BACKSPACE: // delete bindings
2691 case K_DEL: // delete bindings
2692 S_LocalSound ("sound/misc/menu2.wav");
2693 M_UnbindCommand (bindnames[keys_cursor][0]);
2698 void M_Menu_Reset_f (void)
2700 key_dest = key_menu;
2702 m_entersound = true;
2706 static void M_Reset_Key (int key, int ascii)
2712 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2713 // no break here since we also exit the menu
2718 m_state = m_options;
2719 m_entersound = true;
2727 static void M_Reset_Draw (void)
2729 int lines = 2, linelength = 20;
2730 M_Background(linelength * 8 + 16, lines * 8 + 16);
2731 M_DrawTextBox(0, 0, linelength, lines);
2732 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2733 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2736 //=============================================================================
2739 video_resolution_t video_resolutions_hardcoded[] =
2741 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2742 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2743 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2744 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2745 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2746 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2747 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2748 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2749 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2750 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2751 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2752 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2753 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2754 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2755 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2756 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2757 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2758 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2759 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2760 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2761 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2762 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2763 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2764 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2765 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2766 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2767 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2768 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2769 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2770 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2771 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2772 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2773 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2774 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2775 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2776 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2777 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2778 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2779 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2780 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2781 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2782 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2783 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2784 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2785 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2786 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2787 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2788 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2789 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2790 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2791 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2792 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2793 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2794 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2795 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2796 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2797 {NULL, 0, 0, 0, 0, 0}
2799 // this is the number of the default mode (640x480) in the list above
2800 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2802 #define VIDEO_ITEMS 11
2803 static int video_cursor = 0;
2804 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2805 static int menu_video_resolution;
2807 video_resolution_t *video_resolutions;
2808 int video_resolutions_count;
2810 static video_resolution_t *menu_video_resolutions;
2811 static int menu_video_resolutions_count;
2812 static qboolean menu_video_resolutions_forfullscreen;
2814 static void M_Menu_Video_FindResolution(int w, int h, float a)
2818 if(menu_video_resolutions_forfullscreen)
2820 menu_video_resolutions = video_resolutions;
2821 menu_video_resolutions_count = video_resolutions_count;
2825 menu_video_resolutions = video_resolutions_hardcoded;
2826 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2829 // Look for the closest match to the current resolution
2830 menu_video_resolution = 0;
2831 for (i = 1;i < menu_video_resolutions_count;i++)
2833 // if the new mode would be a worse match in width, skip it
2834 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2836 // if it is equal in width, check height
2837 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2839 // if the new mode would be a worse match in height, skip it
2840 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2842 // if it is equal in width and height, check pixel aspect
2843 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2845 // if the new mode would be a worse match in pixel aspect, skip it
2846 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2848 // if it is equal in everything, skip it (prefer earlier modes)
2849 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2851 // better match for width, height, and pixel aspect
2852 menu_video_resolution = i;
2854 else // better match for width and height
2855 menu_video_resolution = i;
2857 else // better match for width
2858 menu_video_resolution = i;
2862 void M_Menu_Video_f (void)
2864 key_dest = key_menu;
2866 m_entersound = true;
2868 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2872 static void M_Video_Draw (void)
2877 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2879 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2880 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2881 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2884 M_Background(320, 200);
2886 M_DrawPic(16, 4, "gfx/qplaque");
2887 p = Draw_CachePic ("gfx/vidmodes");
2888 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2892 // Current and Proposed Resolution
2893 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2894 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2895 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2897 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2898 M_Print(16, video_cursor_table[t], " New Resolution");
2899 M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2900 M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2904 M_Print(16, video_cursor_table[t], " Bits per pixel");
2905 M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2909 M_Print(16, video_cursor_table[t], " Antialiasing");
2910 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2914 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2915 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2919 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2920 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2924 M_Print(16, video_cursor_table[t], " Fullscreen");
2925 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2929 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2930 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2933 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2934 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2937 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2938 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2941 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
2942 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2946 M_Print(220, video_cursor_table[t], "Apply");
2950 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2954 static void M_Menu_Video_AdjustSliders (int dir)
2958 S_LocalSound ("sound/misc/menu3.wav");
2961 if (video_cursor == t++)
2965 for(r = 0;r < menu_video_resolutions_count;r++)
2967 menu_video_resolution += dir;
2968 if (menu_video_resolution >= menu_video_resolutions_count)
2969 menu_video_resolution = 0;
2970 if (menu_video_resolution < 0)
2971 menu_video_resolution = menu_video_resolutions_count - 1;
2972 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2976 else if (video_cursor == t++)
2977 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2978 else if (video_cursor == t++)
2979 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2980 else if (video_cursor == t++)
2981 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2982 else if (video_cursor == t++)
2983 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2984 else if (video_cursor == t++)
2985 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2986 else if (video_cursor == t++)
2987 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2988 else if (video_cursor == t++)
2989 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2990 else if (video_cursor == t++)
2991 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2992 else if (video_cursor == t++)
2993 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2997 static void M_Video_Key (int key, int ascii)
3002 // vid_shared.c has a copy of the current video config. We restore it
3003 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3004 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3005 Cvar_SetValueQuick(&vid_samples, vid.samples);
3006 if (vid_supportrefreshrate)
3007 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3008 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3010 S_LocalSound ("sound/misc/menu1.wav");
3011 M_Menu_Options_f ();
3015 m_entersound = true;
3016 switch (video_cursor)
3018 case (VIDEO_ITEMS - 1):
3019 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3020 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3021 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3022 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3023 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3024 Cbuf_AddText ("vid_restart\n");
3025 M_Menu_Options_f ();
3028 M_Menu_Video_AdjustSliders (1);
3033 S_LocalSound ("sound/misc/menu1.wav");
3035 if (video_cursor < 0)
3036 video_cursor = VIDEO_ITEMS-1;
3040 S_LocalSound ("sound/misc/menu1.wav");
3042 if (video_cursor >= VIDEO_ITEMS)
3047 M_Menu_Video_AdjustSliders (-1);
3051 M_Menu_Video_AdjustSliders (1);
3056 //=============================================================================
3059 static int help_page;
3060 #define NUM_HELP_PAGES 6
3063 void M_Menu_Help_f (void)
3065 key_dest = key_menu;
3067 m_entersound = true;
3073 static void M_Help_Draw (void)
3075 M_Background(320, 200);
3076 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3080 static void M_Help_Key (int key, int ascii)
3090 m_entersound = true;
3091 if (++help_page >= NUM_HELP_PAGES)
3097 m_entersound = true;
3098 if (--help_page < 0)
3099 help_page = NUM_HELP_PAGES-1;
3105 //=============================================================================
3108 void M_Menu_Credits_f (void)
3110 key_dest = key_menu;
3111 m_state = m_credits;
3112 m_entersound = true;
3117 static void M_Credits_Draw (void)
3119 M_Background(640, 480);
3120 M_DrawPic (0, 0, "gfx/creditsmiddle");
3121 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3122 M_DrawPic (0, 0, "gfx/creditstop");
3123 M_DrawPic (0, 433, "gfx/creditsbottom");
3127 static void M_Credits_Key (int key, int ascii)
3132 //=============================================================================
3135 static char *m_quit_message[9];
3136 static int m_quit_prevstate;
3137 static qboolean wasInMenus;
3140 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3142 m_quit_message[0] = line1;
3143 m_quit_message[1] = line2;
3144 m_quit_message[2] = line3;
3145 m_quit_message[3] = line4;
3146 m_quit_message[4] = line5;
3147 m_quit_message[5] = line6;
3148 m_quit_message[6] = line7;
3149 m_quit_message[7] = line8;
3150 m_quit_message[8] = NULL;
3154 static int M_ChooseQuitMessage(int request)
3158 // frag related quit messages are pointless for a fallback menu, so use something generic
3159 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3168 case GAME_DEFEATINDETAIL2:
3169 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3171 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3172 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3173 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3178 case GAME_GOODVSBAD2:
3179 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3180 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3184 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3185 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3186 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3187 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3188 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3190 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3192 case GAME_BATTLEMECH:
3193 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3196 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3197 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3198 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3199 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3201 case GAME_OPENQUARTZ:
3202 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3205 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3208 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3209 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3210 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3211 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3217 void M_Menu_Quit_f (void)
3220 if (m_state == m_quit)
3222 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3223 key_dest = key_menu;
3224 m_quit_prevstate = m_state;
3226 m_entersound = true;
3227 // count how many there are
3228 for (n = 1;M_ChooseQuitMessage(n);n++);
3230 M_ChooseQuitMessage(rand() % n);
3234 static void M_Quit_Key (int key, int ascii)
3243 m_state = (enum m_state_e)m_quit_prevstate;
3244 m_entersound = true;
3248 key_dest = key_game;
3263 static void M_Quit_Draw (void)
3265 int i, l, linelength, firstline, lastline, lines;
3266 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3268 if ((l = (int)strlen(m_quit_message[i])))
3278 lines = (lastline - firstline) + 1;
3279 M_Background(linelength * 8 + 16, lines * 8 + 16);
3280 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3281 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3282 for (i = 0, l = firstline;i < lines;i++, l++)
3283 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3286 //=============================================================================
3287 /* LAN CONFIG MENU */
3289 static int lanConfig_cursor = -1;
3290 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3291 #define NUM_LANCONFIG_CMDS 4
3293 static int lanConfig_port;
3294 static char lanConfig_portname[6];
3295 static char lanConfig_joinname[40];
3297 void M_Menu_LanConfig_f (void)
3299 key_dest = key_menu;
3300 m_state = m_lanconfig;
3301 m_entersound = true;
3302 if (lanConfig_cursor == -1)
3305 lanConfig_cursor = 1;
3308 lanConfig_cursor = 1;
3309 lanConfig_port = 26000;
3310 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3312 M_Update_Return_Reason("");
3316 static void M_LanConfig_Draw (void)
3323 M_Background(320, 200);
3325 M_DrawPic (16, 4, "gfx/qplaque");
3326 p = Draw_CachePic ("gfx/p_multi");
3327 basex = (320-p->width)/2;
3328 M_DrawPic (basex, 4, "gfx/p_multi");
3331 startJoin = "New Game";
3333 startJoin = "Join Game";
3334 protocol = "TCP/IP";
3335 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3338 M_Print(basex, lanConfig_cursor_table[0], "Port");
3339 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3340 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3344 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3345 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3346 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3347 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3348 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3352 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3353 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3356 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3358 if (lanConfig_cursor == 0)
3359 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3361 if (lanConfig_cursor == 3)
3362 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3364 if (*m_return_reason)
3365 M_Print(basex, 168, m_return_reason);
3369 static void M_LanConfig_Key (int key, int ascii)
3376 M_Menu_MultiPlayer_f ();
3380 S_LocalSound ("sound/misc/menu1.wav");
3382 if (lanConfig_cursor < 0)
3383 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3384 // when in start game menu, skip the unused search qw servers item
3385 if (StartingGame && lanConfig_cursor == 2)
3386 lanConfig_cursor = 1;
3390 S_LocalSound ("sound/misc/menu1.wav");
3392 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3393 lanConfig_cursor = 0;
3394 // when in start game menu, skip the unused search qw servers item
3395 if (StartingGame && lanConfig_cursor == 1)
3396 lanConfig_cursor = 2;
3400 if (lanConfig_cursor == 0)
3403 m_entersound = true;
3405 Cbuf_AddText ("stopdemo\n");
3407 Cvar_SetValue("port", lanConfig_port);
3409 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3413 M_Menu_GameOptions_f ();
3416 M_Menu_ServerList_f();
3420 if (lanConfig_cursor == 3)
3421 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3425 if (lanConfig_cursor == 0)
3427 if (strlen(lanConfig_portname))
3428 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3431 if (lanConfig_cursor == 3)
3433 if (strlen(lanConfig_joinname))
3434 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3442 if (lanConfig_cursor == 3)
3444 l = (int)strlen(lanConfig_joinname);
3445 if (l < (int)sizeof(lanConfig_joinname) - 1)
3447 lanConfig_joinname[l+1] = 0;
3448 lanConfig_joinname[l] = ascii;
3452 if (ascii < '0' || ascii > '9')
3454 if (lanConfig_cursor == 0)
3456 l = (int)strlen(lanConfig_portname);
3457 if (l < (int)sizeof(lanConfig_portname) - 1)
3459 lanConfig_portname[l+1] = 0;
3460 lanConfig_portname[l] = ascii;
3465 if (StartingGame && lanConfig_cursor == 3)
3467 if (key == K_UPARROW)
3468 lanConfig_cursor = 1;
3470 lanConfig_cursor = 0;
3473 l = atoi(lanConfig_portname);
3476 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3479 //=============================================================================
3480 /* GAME OPTIONS MENU */
3482 typedef struct level_s
3488 typedef struct episode_s
3495 typedef struct gamelevels_s
3499 episode_t *episodes;
3504 static level_t quakelevels[] =
3506 {"start", "Entrance"}, // 0
3508 {"e1m1", "Slipgate Complex"}, // 1
3509 {"e1m2", "Castle of the Damned"},
3510 {"e1m3", "The Necropolis"},
3511 {"e1m4", "The Grisly Grotto"},
3512 {"e1m5", "Gloom Keep"},
3513 {"e1m6", "The Door To Chthon"},
3514 {"e1m7", "The House of Chthon"},
3515 {"e1m8", "Ziggurat Vertigo"},
3517 {"e2m1", "The Installation"}, // 9
3518 {"e2m2", "Ogre Citadel"},
3519 {"e2m3", "Crypt of Decay"},
3520 {"e2m4", "The Ebon Fortress"},
3521 {"e2m5", "The Wizard's Manse"},
3522 {"e2m6", "The Dismal Oubliette"},
3523 {"e2m7", "Underearth"},
3525 {"e3m1", "Termination Central"}, // 16
3526 {"e3m2", "The Vaults of Zin"},
3527 {"e3m3", "The Tomb of Terror"},
3528 {"e3m4", "Satan's Dark Delight"},
3529 {"e3m5", "Wind Tunnels"},
3530 {"e3m6", "Chambers of Torment"},
3531 {"e3m7", "The Haunted Halls"},
3533 {"e4m1", "The Sewage System"}, // 23
3534 {"e4m2", "The Tower of Despair"},
3535 {"e4m3", "The Elder God Shrine"},
3536 {"e4m4", "The Palace of Hate"},
3537 {"e4m5", "Hell's Atrium"},
3538 {"e4m6", "The Pain Maze"},
3539 {"e4m7", "Azure Agony"},
3540 {"e4m8", "The Nameless City"},
3542 {"end", "Shub-Niggurath's Pit"}, // 31
3544 {"dm1", "Place of Two Deaths"}, // 32
3545 {"dm2", "Claustrophobopolis"},
3546 {"dm3", "The Abandoned Base"},
3547 {"dm4", "The Bad Place"},
3548 {"dm5", "The Cistern"},
3549 {"dm6", "The Dark Zone"}
3552 static episode_t quakeepisodes[] =
3554 {"Welcome to Quake", 0, 1},
3555 {"Doomed Dimension", 1, 8},
3556 {"Realm of Black Magic", 9, 7},
3557 {"Netherworld", 16, 7},
3558 {"The Elder World", 23, 8},
3559 {"Final Level", 31, 1},
3560 {"Deathmatch Arena", 32, 6}
3563 //MED 01/06/97 added hipnotic levels
3564 static level_t hipnoticlevels[] =
3566 {"start", "Command HQ"}, // 0
3568 {"hip1m1", "The Pumping Station"}, // 1
3569 {"hip1m2", "Storage Facility"},
3570 {"hip1m3", "The Lost Mine"},
3571 {"hip1m4", "Research Facility"},
3572 {"hip1m5", "Military Complex"},
3574 {"hip2m1", "Ancient Realms"}, // 6
3575 {"hip2m2", "The Black Cathedral"},
3576 {"hip2m3", "The Catacombs"},
3577 {"hip2m4", "The Crypt"},
3578 {"hip2m5", "Mortum's Keep"},
3579 {"hip2m6", "The Gremlin's Domain"},
3581 {"hip3m1", "Tur Torment"}, // 12
3582 {"hip3m2", "Pandemonium"},
3583 {"hip3m3", "Limbo"},
3584 {"hip3m4", "The Gauntlet"},
3586 {"hipend", "Armagon's Lair"}, // 16
3588 {"hipdm1", "The Edge of Oblivion"} // 17
3591 //MED 01/06/97 added hipnotic episodes
3592 static episode_t hipnoticepisodes[] =
3594 {"Scourge of Armagon", 0, 1},
3595 {"Fortress of the Dead", 1, 5},
3596 {"Dominion of Darkness", 6, 6},
3597 {"The Rift", 12, 4},
3598 {"Final Level", 16, 1},
3599 {"Deathmatch Arena", 17, 1}
3602 //PGM 01/07/97 added rogue levels
3603 //PGM 03/02/97 added dmatch level
3604 static level_t roguelevels[] =
3606 {"start", "Split Decision"},
3607 {"r1m1", "Deviant's Domain"},
3608 {"r1m2", "Dread Portal"},
3609 {"r1m3", "Judgement Call"},
3610 {"r1m4", "Cave of Death"},
3611 {"r1m5", "Towers of Wrath"},
3612 {"r1m6", "Temple of Pain"},
3613 {"r1m7", "Tomb of the Overlord"},
3614 {"r2m1", "Tempus Fugit"},
3615 {"r2m2", "Elemental Fury I"},
3616 {"r2m3", "Elemental Fury II"},
3617 {"r2m4", "Curse of Osiris"},
3618 {"r2m5", "Wizard's Keep"},
3619 {"r2m6", "Blood Sacrifice"},
3620 {"r2m7", "Last Bastion"},
3621 {"r2m8", "Source of Evil"},
3622 {"ctf1", "Division of Change"}
3625 //PGM 01/07/97 added rogue episodes
3626 //PGM 03/02/97 added dmatch episode
3627 static episode_t rogueepisodes[] =
3629 {"Introduction", 0, 1},
3630 {"Hell's Fortress", 1, 7},
3631 {"Corridors of Time", 8, 8},
3632 {"Deathmatch Arena", 16, 1}
3635 static level_t nehahralevels[] =
3637 {"nehstart", "Welcome to Nehahra"},
3638 {"neh1m1", "Forge City1: Slipgates"},
3639 {"neh1m2", "Forge City2: Boiler"},
3640 {"neh1m3", "Forge City3: Escape"},
3641 {"neh1m4", "Grind Core"},
3642 {"neh1m5", "Industrial Silence"},
3643 {"neh1m6", "Locked-Up Anger"},
3644 {"neh1m7", "Wanderer of the Wastes"},
3645 {"neh1m8", "Artemis System Net"},
3646 {"neh1m9", "To the Death"},
3647 {"neh2m1", "The Gates of Ghoro"},
3648 {"neh2m2", "Sacred Trinity"},
3649 {"neh2m3", "Realm of the Ancients"},
3650 {"neh2m4", "Temple of the Ancients"},
3651 {"neh2m5", "Dreams Made Flesh"},
3652 {"neh2m6", "Your Last Cup of Sorrow"},
3653 {"nehsec", "Ogre's Bane"},
3654 {"nehahra", "Nehahra's Den"},
3655 {"nehend", "Quintessence"}
3658 static episode_t nehahraepisodes[] =
3660 {"Welcome to Nehahra", 0, 1},
3661 {"The Fall of Forge", 1, 9},
3662 {"The Outlands", 10, 7},
3663 {"Dimension of the Lost", 17, 2}
3666 // Map list for Transfusion
3667 static level_t transfusionlevels[] =
3669 {"e1m1", "Cradle to Grave"},
3670 {"e1m2", "Wrong Side of the Tracks"},
3671 {"e1m3", "Phantom Express"},
3672 {"e1m4", "Dark Carnival"},
3673 {"e1m5", "Hallowed Grounds"},
3674 {"e1m6", "The Great Temple"},
3675 {"e1m7", "Altar of Stone"},
3676 {"e1m8", "House of Horrors"},
3678 {"e2m1", "Shipwrecked"},
3679 {"e2m2", "The Lumber Mill"},
3680 {"e2m3", "Rest for the Wicked"},
3681 {"e2m4", "The Overlooked Hotel"},
3682 {"e2m5", "The Haunting"},
3683 {"e2m6", "The Cold Rush"},
3684 {"e2m7", "Bowels of the Earth"},
3685 {"e2m8", "The Lair of Shial"},
3686 {"e2m9", "Thin Ice"},
3688 {"e3m1", "Ghost Town"},
3689 {"e3m2", "The Siege"},
3690 {"e3m3", "Raw Sewage"},
3691 {"e3m4", "The Sick Ward"},
3692 {"e3m5", "Spare Parts"},
3693 {"e3m6", "Monster Bait"},
3694 {"e3m7", "The Pit of Cerberus"},
3695 {"e3m8", "Catacombs"},
3697 {"e4m1", "Butchery Loves Company"},
3698 {"e4m2", "Breeding Grounds"},
3699 {"e4m3", "Charnel House"},
3700 {"e4m4", "Crystal Lake"},
3701 {"e4m5", "Fire and Brimstone"},
3702 {"e4m6", "The Ganglion Depths"},
3703 {"e4m7", "In the Flesh"},
3704 {"e4m8", "The Hall of the Epiphany"},
3705 {"e4m9", "Mall of the Dead"},
3707 {"bb1", "The Stronghold"},
3708 {"bb2", "Winter Wonderland"},
3710 {"bb4", "The Tower"},
3712 {"bb6", "Twin Fortress"},
3714 {"bb8", "Fun With Heads"},
3715 {"dm1", "Monolith Building 11"},
3719 {"e6m1", "Welcome to Your Life"},
3720 {"e6m2", "They Are Here"},
3721 {"e6m3", "Public Storage"},
3722 {"e6m4", "Aqueducts"},
3723 {"e6m5", "The Ruined Temple"},
3724 {"e6m6", "Forbidden Rituals"},
3725 {"e6m7", "The Dungeon"},
3726 {"e6m8", "Beauty and the Beast"},
3727 {"e6m9", "Forgotten Catacombs"},
3729 {"cp01", "Boat Docks"},
3730 {"cp02", "Old Opera House"},
3731 {"cp03", "Gothic Library"},
3732 {"cp04", "Lost Monastery"},
3733 {"cp05", "Steamboat"},
3734 {"cp06", "Graveyard"},
3735 {"cp07", "Mountain Pass"},
3736 {"cp08", "Abysmal Mine"},
3738 {"cps1", "Boggy Creek"},
3740 {"cpbb01", "Crypt of Despair"},
3741 {"cpbb02", "Pits of Blood"},
3742 {"cpbb03", "Unholy Cathedral"},
3743 {"cpbb04", "Deadly Inspirations"},
3745 {"b2a15", "Area 15 (B2)"},
3746 {"b2bodies", "BB_Bodies (B2)"},
3747 {"b2cabana", "BB_Cabana"},
3748 {"b2power", "BB_Power"},
3749 {"barena", "Blood Arena"},
3750 {"bkeep", "Blood Keep"},
3751 {"bstar", "Brown Star"},
3752 {"crypt", "The Crypt"},
3754 {"bb3_2k1", "Bodies Infusion"},
3755 {"captasao", "Captasao"},
3756 {"curandero", "Curandero"},
3757 {"dcamp", "DeathCamp"},
3758 {"highnoon", "HighNoon"},
3759 {"qbb1", "The Confluence"},
3760 {"qbb2", "KathartiK"},
3761 {"qbb3", "Caleb's Woodland Retreat"},
3764 {"dranzbb6", "Black Coffee"},
3765 {"fragm", "Frag'M"},
3767 {"qe1m7", "The House of Chthon"},
3768 {"qdm1", "Place of Two Deaths"},
3769 {"qdm4", "The Bad Place"},
3770 {"qdm5", "The Cistern"},
3771 {"qmorbias", "DM-Morbias"},
3772 {"simple", "Dead Simple"}
3775 static episode_t transfusionepisodes[] =
3777 {"The Way of All Flesh", 0, 8},
3778 {"Even Death May Die", 8, 9},
3779 {"Farewell to Arms", 17, 8},
3780 {"Dead Reckoning", 25, 9},
3781 {"BloodBath", 34, 11},
3782 {"Post Mortem", 45, 9},
3783 {"Cryptic Passage", 54, 10},
3784 {"Cryptic BloodBath", 64, 4},
3786 {"Transfusion", 76, 9},
3787 {"Conversions", 85, 9}
3790 static level_t goodvsbad2levels[] =
3792 {"rts", "Many Paths"}, // 0
3793 {"chess", "Chess, Scott Hess"}, // 1
3794 {"dot", "Big Wall"},
3795 {"city2", "The Big City"},
3796 {"bwall", "0 G like Psychic TV"},
3797 {"snow", "Wireframed"},
3798 {"telep", "Infinite Falling"},
3799 {"faces", "Facing Bases"},
3800 {"island", "Adventure Islands"},
3803 static episode_t goodvsbad2episodes[] =
3805 {"Levels? Bevels!", 0, 8},
3808 static level_t battlemechlevels[] =
3810 {"start", "Parking Level"},
3811 {"dm1", "Hot Dump"}, // 1
3812 {"dm2", "The Pits"},
3813 {"dm3", "Dimber Died"},
3814 {"dm4", "Fire in the Hole"},
3815 {"dm5", "Clubhouses"},
3816 {"dm6", "Army go Underground"},
3819 static episode_t battlemechepisodes[] =
3821 {"Time for Battle", 0, 7},
3824 static level_t openquartzlevels[] =
3826 {"start", "Welcome to Openquartz"},
3828 {"void1", "The center of nowhere"}, // 1
3829 {"void2", "The place with no name"},
3830 {"void3", "The lost supply base"},
3831 {"void4", "Past the outer limits"},
3832 {"void5", "Into the nonexistance"},
3833 {"void6", "Void walk"},
3835 {"vtest", "Warp Central"},
3836 {"box", "The deathmatch box"},
3837 {"bunkers", "Void command"},
3838 {"house", "House of chaos"},
3839 {"office", "Overnight office kill"},
3840 {"am1", "The nameless chambers"},
3843 static episode_t openquartzepisodes[] =
3845 {"Single Player", 0, 1},
3846 {"Void Deathmatch", 1, 6},
3850 static level_t defeatindetail2levels[] =
3852 {"atac3", "River Crossing"},
3853 {"atac4", "Canyon Chaos"},
3854 {"atac7", "Desert Stormer"},
3857 static episode_t defeatindetail2episodes[] =
3859 {"ATAC Campaign", 0, 3},
3862 static level_t prydonlevels[] =
3864 {"curig2", "Capel Curig"}, // 0
3866 {"tdastart", "Gateway"}, // 1
3869 static episode_t prydonepisodes[] =
3871 {"Prydon Gate", 0, 1},
3872 {"The Dark Age", 1, 1}
3875 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3876 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3877 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3878 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3879 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3880 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3881 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3882 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3883 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3884 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3885 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3887 typedef struct gameinfo_s
3890 gamelevels_t *notregistered;
3891 gamelevels_t *registered;
3895 static gameinfo_t gamelist[] =
3897 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3898 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3899 {GAME_ROGUE, &roguegame, &roguegame},
3900 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3901 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3902 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3903 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3904 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3905 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3906 {GAME_PRYDON, &prydongame, &prydongame},
3907 {GAME_NORMAL, NULL, NULL} // terminator
3910 static gamelevels_t *lookupgameinfo(void)
3913 while (gamelist[i].gameid != gamemode)
3915 if (gamelist[i].notregistered == NULL)
3922 if (registered.integer)
3923 return gamelist[i].registered;
3925 return gamelist[i].notregistered;
3928 static int startepisode;
3929 static int startlevel;
3930 static int maxplayers;
3931 static qboolean m_serverInfoMessage = false;
3932 static double m_serverInfoMessageTime;
3934 void M_Menu_GameOptions_f (void)
3936 key_dest = key_menu;
3937 m_state = m_gameoptions;
3938 m_entersound = true;
3939 if (maxplayers == 0)
3940 maxplayers = svs.maxclients;
3942 maxplayers = min(8, MAX_SCOREBOARD);
3946 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3947 #define NUM_GAMEOPTIONS 12
3948 static int gameoptions_cursor;
3950 void M_GameOptions_Draw (void)
3956 M_Background(320, 200);
3958 M_DrawPic (16, 4, "gfx/qplaque");
3959 p = Draw_CachePic ("gfx/p_multi");
3960 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3962 M_DrawTextBox (152, 32, 10, 1);
3963 M_Print(160, 40, "begin game");
3965 M_Print(0, 56, " Max players");
3966 M_Print(160, 56, va("%i", maxplayers) );
3968 if (gamemode != GAME_GOODVSBAD2)
3970 M_Print(0, 64, " Game Type");
3971 if (gamemode == GAME_TRANSFUSION)
3973 if (!coop.integer && !deathmatch.integer)
3974 Cvar_SetValue("deathmatch", 1);
3975 if (deathmatch.integer == 0)
3976 M_Print(160, 64, "Cooperative");
3977 else if (deathmatch.integer == 2)
3978 M_Print(160, 64, "Capture the Flag");
3980 M_Print(160, 64, "Blood Bath");
3982 else if (gamemode == GAME_BATTLEMECH)
3984 if (!deathmatch.integer)
3985 Cvar_SetValue("deathmatch", 1);
3986 if (deathmatch.integer == 2)
3987 M_Print(160, 64, "Rambo Match");
3989 M_Print(160, 64, "Deathmatch");
3993 if (!coop.integer && !deathmatch.integer)
3994 Cvar_SetValue("deathmatch", 1);
3996 M_Print(160, 64, "Cooperative");
3998 M_Print(160, 64, "Deathmatch");
4001 M_Print(0, 72, " Teamplay");
4002 if (gamemode == GAME_ROGUE)
4006 switch((int)teamplay.integer)
4008 case 1: msg = "No Friendly Fire"; break;
4009 case 2: msg = "Friendly Fire"; break;
4010 case 3: msg = "Tag"; break;
4011 case 4: msg = "Capture the Flag"; break;
4012 case 5: msg = "One Flag CTF"; break;
4013 case 6: msg = "Three Team CTF"; break;
4014 default: msg = "Off"; break;
4016 M_Print(160, 72, msg);
4022 switch (teamplay.integer)
4024 case 0: msg = "Off"; break;
4025 case 2: msg = "Friendly Fire"; break;
4026 default: msg = "No Friendly Fire"; break;
4028 M_Print(160, 72, msg);
4030 M_Print(0, 80, " Skill");
4031 if (gamemode == GAME_TRANSFUSION)
4033 if (skill.integer == 1)
4034 M_Print(160, 80, "Still Kicking");
4035 else if (skill.integer == 2)
4036 M_Print(160, 80, "Pink On The Inside");
4037 else if (skill.integer == 3)
4038 M_Print(160, 80, "Lightly Broiled");
4039 else if (skill.integer == 4)
4040 M_Print(160, 80, "Well Done");
4042 M_Print(160, 80, "Extra Crispy");
4046 if (skill.integer == 0)
4047 M_Print(160, 80, "Easy difficulty");
4048 else if (skill.integer == 1)
4049 M_Print(160, 80, "Normal difficulty");
4050 else if (skill.integer == 2)
4051 M_Print(160, 80, "Hard difficulty");
4053 M_Print(160, 80, "Nightmare difficulty");
4055 M_Print(0, 88, " Frag Limit");
4056 if (fraglimit.integer == 0)
4057 M_Print(160, 88, "none");
4059 M_Print(160, 88, va("%i frags", fraglimit.integer));
4061 M_Print(0, 96, " Time Limit");
4062 if (timelimit.integer == 0)
4063 M_Print(160, 96, "none");
4065 M_Print(160, 96, va("%i minutes", timelimit.integer));
4068 M_Print(0, 104, " Public server");
4069 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4071 M_Print(0, 112, " Server maxrate");
4072 M_Print(160, 112, va("%i", sv_maxrate.integer));
4074 M_Print(0, 128, " Server name");
4075 M_DrawTextBox (0, 132, 38, 1);
4076 M_Print(8, 140, hostname.string);
4078 g = lookupgameinfo();
4080 if (gamemode != GAME_GOODVSBAD2)
4082 M_Print(0, 160, " Episode");
4083 M_Print(160, 160, g->episodes[startepisode].description);
4086 M_Print(0, 168, " Level");
4087 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4088 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4091 if (gameoptions_cursor == 9)
4092 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4094 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4096 if (m_serverInfoMessage)
4098 if ((realtime - m_serverInfoMessageTime) < 5.0)
4101 M_DrawTextBox (x, 138, 24, 4);
4103 M_Print(x, 146, " More than 255 players??");
4104 M_Print(x, 154, " First, question your ");
4105 M_Print(x, 162, " sanity, then email ");
4106 M_Print(x, 170, " lordhavoc@ghdigital.com");
4109 m_serverInfoMessage = false;
4114 static void M_NetStart_Change (int dir)
4119 switch (gameoptions_cursor)
4123 if (maxplayers > MAX_SCOREBOARD)
4125 maxplayers = MAX_SCOREBOARD;
4126 m_serverInfoMessage = true;
4127 m_serverInfoMessageTime = realtime;
4134 if (gamemode == GAME_GOODVSBAD2)
4136 if (gamemode == GAME_TRANSFUSION)
4138 switch (deathmatch.integer)
4140 // From Cooperative to BloodBath
4142 Cvar_SetValueQuick (&coop, 0);
4143 Cvar_SetValueQuick (&deathmatch, 1);
4146 // From BloodBath to CTF
4148 Cvar_SetValueQuick (&coop, 0);
4149 Cvar_SetValueQuick (&deathmatch, 2);
4152 // From CTF to Cooperative
4155 Cvar_SetValueQuick (&coop, 1);
4156 Cvar_SetValueQuick (&deathmatch, 0);
4159 else if (gamemode == GAME_BATTLEMECH)
4161 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4162 Cvar_SetValueQuick (&deathmatch, 0);
4163 else // changing from Deathmatch to Rambo
4164 Cvar_SetValueQuick (&deathmatch, 2);
4168 if (deathmatch.integer) // changing from deathmatch to coop
4170 Cvar_SetValueQuick (&coop, 1);
4171 Cvar_SetValueQuick (&deathmatch, 0);
4173 else // changing from coop to deathmatch
4175 Cvar_SetValueQuick (&coop, 0);
4176 Cvar_SetValueQuick (&deathmatch, 1);
4182 if (gamemode == GAME_GOODVSBAD2)
4184 if (gamemode == GAME_ROGUE)
4189 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4190 if (teamplay.integer > count)
4191 Cvar_SetValueQuick (&teamplay, 0);
4192 else if (teamplay.integer < 0)
4193 Cvar_SetValueQuick (&teamplay, count);
4197 if (gamemode == GAME_GOODVSBAD2)
4199 Cvar_SetValueQuick (&skill, skill.integer + dir);
4200 if (gamemode == GAME_TRANSFUSION)
4202 if (skill.integer > 5)
4203 Cvar_SetValueQuick (&skill, 1);
4204 if (skill.integer < 1)
4205 Cvar_SetValueQuick (&skill, 5);
4209 if (skill.integer > 3)
4210 Cvar_SetValueQuick (&skill, 0);
4211 if (skill.integer < 0)
4212 Cvar_SetValueQuick (&skill, 3);
4217 if (gamemode == GAME_GOODVSBAD2)
4219 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4220 if (fraglimit.integer > 100)
4221 Cvar_SetValueQuick (&fraglimit, 0);
4222 if (fraglimit.integer < 0)
4223 Cvar_SetValueQuick (&fraglimit, 100);
4227 if (gamemode == GAME_GOODVSBAD2)
4229 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4230 if (timelimit.value > 60)
4231 Cvar_SetValueQuick (&timelimit, 0);
4232 if (timelimit.value < 0)
4233 Cvar_SetValueQuick (&timelimit, 60);
4237 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4241 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4242 if (sv_maxrate.integer < NET_MINRATE)
4243 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4250 if (gamemode == GAME_GOODVSBAD2)
4252 startepisode += dir;
4253 g = lookupgameinfo();
4255 if (startepisode < 0)
4256 startepisode = g->numepisodes - 1;
4258 if (startepisode >= g->numepisodes)
4266 g = lookupgameinfo();
4269 startlevel = g->episodes[startepisode].levels - 1;
4271 if (startlevel >= g->episodes[startepisode].levels)
4277 static void M_GameOptions_Key (int key, int ascii)
4281 char hostnamebuf[128];
4286 M_Menu_MultiPlayer_f ();
4290 S_LocalSound ("sound/misc/menu1.wav");
4291 gameoptions_cursor--;
4292 if (gameoptions_cursor < 0)
4293 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4297 S_LocalSound ("sound/misc/menu1.wav");
4298 gameoptions_cursor++;
4299 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4300 gameoptions_cursor = 0;
4304 if (gameoptions_cursor == 0)
4306 S_LocalSound ("sound/misc/menu3.wav");
4307 M_NetStart_Change (-1);
4311 if (gameoptions_cursor == 0)
4313 S_LocalSound ("sound/misc/menu3.wav");
4314 M_NetStart_Change (1);
4318 S_LocalSound ("sound/misc/menu2.wav");
4319 if (gameoptions_cursor == 0)
4322 Cbuf_AddText ("disconnect\n");
4323 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4325 g = lookupgameinfo();
4326 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4330 M_NetStart_Change (1);
4334 if (gameoptions_cursor == 9)
4336 l = (int)strlen(hostname.string);
4340 memcpy(hostnamebuf, hostname.string, l);
4342 Cvar_Set("hostname", hostnamebuf);
4350 if (gameoptions_cursor == 9)
4352 l = (int)strlen(hostname.string);
4355 memcpy(hostnamebuf, hostname.string, l);
4356 hostnamebuf[l] = ascii;
4357 hostnamebuf[l+1] = 0;
4358 Cvar_Set("hostname", hostnamebuf);
4364 //=============================================================================
4367 static int slist_cursor;
4369 void M_Menu_ServerList_f (void)
4371 key_dest = key_menu;
4373 m_entersound = true;
4375 M_Update_Return_Reason("");
4376 if (lanConfig_cursor == 2)
4383 static void M_ServerList_Draw (void)
4385 int n, y, visible, start, end, numplayers, maxplayers;
4389 // use as much vertical space as available
4390 if (gamemode == GAME_TRANSFUSION)
4391 M_Background(640, vid_conheight.integer - 80);
4393 M_Background(640, vid_conheight.integer);
4394 // scroll the list as the cursor moves
4395 ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4396 s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4397 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4398 if (*m_return_reason)
4399 M_Print(16, menu_height - 8, m_return_reason);
4401 visible = (int)((menu_height - 16 - y) / 8 / 2);
4402 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4403 end = min(start + visible, serverlist_viewcount);
4405 p = Draw_CachePic ("gfx/p_multi");
4406 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4409 for (n = start;n < end;n++)
4411 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4412 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4413 M_PrintColored(0, y, entry->line1);y += 8;
4414 M_PrintColored(0, y, entry->line2);y += 8;
4417 else if (realtime - masterquerytime > 10)
4419 if (masterquerycount)
4420 M_Print(0, y, "No servers found");
4422 M_Print(0, y, "No master servers found (network problem?)");
4426 if (serverquerycount)
4427 M_Print(0, y, "Querying servers");
4429 M_Print(0, y, "Querying master servers");
4434 static void M_ServerList_Key(int k, int ascii)
4439 M_Menu_LanConfig_f();
4443 if (lanConfig_cursor == 2)
4451 S_LocalSound ("sound/misc/menu1.wav");
4453 if (slist_cursor < 0)
4454 slist_cursor = serverlist_viewcount - 1;
4459 S_LocalSound ("sound/misc/menu1.wav");
4461 if (slist_cursor >= serverlist_viewcount)
4466 S_LocalSound ("sound/misc/menu2.wav");
4467 if (serverlist_viewcount)
4468 Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4477 //=============================================================================
4479 // same limit of mod dirs as in fs.c
4480 #define MODLIST_MAXDIRS 16
4481 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4482 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4484 typedef struct modlist_entry_s
4486 qboolean loaded; // used to determine whether this entry is loaded and running
4487 int enabled; // index to array of modlist_enabled
4489 // name of the modification, this is (will...be) displayed on the menu entry
4491 // directory where we will find it
4492 char dir[MAX_QPATH];
4495 static int modlist_cursor;
4496 //static int modlist_viewcount;
4498 static int modlist_count = 0;
4499 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4501 void ModList_RebuildList(void)
4506 stringlistinit(&list);
4507 listdirectory(&list, fs_basedir, "");
4508 stringlistsort(&list);
4510 modlist_numenabled = fs_numgamedirs;
4511 for (i = 0;i < list.numstrings;i++)
4513 if (modlist_count >= MODLIST_TOTALSIZE) break;
4514 // check all dirs to see if they "appear" to be mods
4515 // reject any dirs that are part of the base game
4516 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4517 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4518 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4519 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4520 if (!FS_CheckGameDir(list.strings[i])) continue;
4522 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4523 //check currently loaded mods
4524 modlist[modlist_count].loaded = false;
4526 for (j = 0; j < fs_numgamedirs; j++)
4527 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4529 modlist[modlist_count].loaded = true;
4530 modlist[modlist_count].enabled = j;
4531 modlist_enabled[j] = modlist_count;
4536 stringlistfreecontents(&list);
4539 void ModList_Enable (void)
4543 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4545 // copy our mod list into an array for FS_ChangeGameDirs
4546 numgamedirs = modlist_numenabled;
4547 for (i = 0; i < modlist_numenabled; i++)
4548 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4550 // this code snippet is from FS_ChangeGameDirs
4551 if (fs_numgamedirs == numgamedirs)
4553 for (i = 0;i < numgamedirs;i++)
4554 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4556 if (i == numgamedirs)
4557 return; // already using this set of gamedirs, do nothing
4560 // this part is basically the same as the FS_GameDir_f function
4561 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4563 // actually, changing during game would work fine, but would be stupid
4564 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4568 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4571 void M_Menu_ModList_f (void)
4573 key_dest = key_menu;
4574 m_state = m_modlist;
4575 m_entersound = true;
4577 M_Update_Return_Reason("");
4578 ModList_RebuildList();
4581 static void M_Menu_ModList_AdjustSliders (int dir)
4584 S_LocalSound ("sound/misc/menu3.wav");
4586 // stop adding mods, we reach the limit
4587 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4588 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4589 if (modlist[modlist_cursor].loaded)
4591 modlist[modlist_cursor].enabled = modlist_numenabled;
4592 //push the value on the enabled list
4593 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4597 //eliminate the value from the enabled list
4598 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4600 modlist_enabled[i] = modlist_enabled[i+1];
4601 modlist[modlist_enabled[i]].enabled--;
4603 modlist_numenabled--;
4607 static void M_ModList_Draw (void)
4609 int n, y, visible, start, end;
4611 const char *s_available = "Available Mods";
4612 const char *s_enabled = "Enabled Mods";
4614 // use as much vertical space as available
4615 if (gamemode == GAME_TRANSFUSION)
4616 M_Background(640, vid_conheight.integer - 80);
4618 M_Background(640, vid_conheight.integer);
4620 M_PrintRed(48 + 32, 32, s_available);
4621 M_PrintRed(432, 32, s_enabled);
4622 // Draw a list box with all enabled mods
4623 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4624 for (y = 0; y < modlist_numenabled; y++)
4625 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4627 if (*m_return_reason)
4628 M_Print(16, menu_height - 8, m_return_reason);
4629 // scroll the list as the cursor moves
4631 visible = (int)((menu_height - 16 - y) / 8 / 2);
4632 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4633 end = min(start + visible, modlist_count);
4635 p = Draw_CachePic ("gfx/p_option");
4636 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4639 for (n = start;n < end;n++)
4641 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4642 M_ItemPrint(80, y, modlist[n].dir, true);
4643 M_DrawCheckbox(48, y, modlist[n].loaded);
4649 M_Print(80, y, "No Mods found");
4653 static void M_ModList_Key(int k, int ascii)
4663 S_LocalSound ("sound/misc/menu2.wav");
4664 ModList_RebuildList();
4668 S_LocalSound ("sound/misc/menu1.wav");
4670 if (modlist_cursor < 0)
4671 modlist_cursor = modlist_count - 1;
4675 M_Menu_ModList_AdjustSliders (-1);
4679 S_LocalSound ("sound/misc/menu1.wav");
4681 if (modlist_cursor >= modlist_count)
4686 M_Menu_ModList_AdjustSliders (1);
4690 S_LocalSound ("sound/misc/menu2.wav");
4700 //=============================================================================
4701 /* Menu Subsystem */
4703 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4704 static void M_Draw(void);
4705 void M_ToggleMenu(int mode);
4706 static void M_Shutdown(void);
4710 menuplyr_load = true;
4711 menuplyr_pixels = NULL;
4713 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4714 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4715 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4716 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4717 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4718 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4719 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4720 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4721 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4722 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4723 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4724 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4725 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4726 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4727 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4728 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4729 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4730 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4731 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4733 if (gamemode == GAME_TRANSFUSION)
4735 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4736 bindnames = transfusionbindnames;
4738 else if (gamemode == GAME_GOODVSBAD2)
4740 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4741 bindnames = goodvsbad2bindnames;
4745 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4746 bindnames = quakebindnames;
4749 // Make sure "keys_cursor" doesn't start on a section in the binding list
4751 while (bindnames[keys_cursor][0][0] == '\0')
4755 // Only sections? There may be a problem somewhere...
4756 if (keys_cursor >= numcommands)
4757 Sys_Error ("M_Init: The key binding list only contains sections");
4761 if (gamemode == GAME_NEHAHRA)
4763 if (FS_FileExists("maps/neh1m4.bsp"))
4765 if (FS_FileExists("hearing.dem"))
4767 Con_Print("Nehahra movie and game detected.\n");
4768 NehGameType = TYPE_BOTH;
4772 Con_Print("Nehahra game detected.\n");
4773 NehGameType = TYPE_GAME;
4778 if (FS_FileExists("hearing.dem"))
4780 Con_Print("Nehahra movie detected.\n");
4781 NehGameType = TYPE_DEMO;
4785 Con_Print("Nehahra not found.\n");
4786 NehGameType = TYPE_GAME; // could just complain, but...
4794 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4797 if (m_state == m_none)
4813 case m_singleplayer:
4814 M_SinglePlayer_Draw ();
4817 case m_transfusion_episode:
4818 M_Transfusion_Episode_Draw ();
4821 case m_transfusion_skill:
4822 M_Transfusion_Skill_Draw ();
4834 M_MultiPlayer_Draw ();
4845 case m_options_effects:
4846 M_Options_Effects_Draw ();
4849 case m_options_graphics:
4850 M_Options_Graphics_Draw ();
4853 case m_options_colorcontrol:
4854 M_Options_ColorControl_Draw ();
4882 M_LanConfig_Draw ();
4886 M_GameOptions_Draw ();
4890 M_ServerList_Draw ();
4898 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4899 if (m_state != m_credits) {
4900 cachepic_t *p, *drop1, *drop2, *drop3;
4901 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4903 scale_y_repeat = vid_conheight.integer * 2;
4904 g = (int)(realtime * 64)%96;
4905 scale_y_rate = (float)(g+1) / 96;
4906 top_offset = (g+12)/12;
4907 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4908 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4909 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4910 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4911 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4912 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4913 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4914 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4915 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4916 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4917 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4918 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4919 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4920 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4921 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4922 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4923 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4925 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4932 S_LocalSound ("sound/misc/menu2.wav");
4933 m_entersound = false;
4940 void M_KeyEvent (int key, int ascii, qboolean downevent)
4950 M_Main_Key (key, ascii);
4954 M_Demo_Key (key, ascii);
4957 case m_singleplayer:
4958 M_SinglePlayer_Key (key, ascii);
4961 case m_transfusion_episode:
4962 M_Transfusion_Episode_Key (key, ascii);
4965 case m_transfusion_skill:
4966 M_Transfusion_Skill_Key (key, ascii);
4970 M_Load_Key (key, ascii);
4974 M_Save_Key (key, ascii);
4978 M_MultiPlayer_Key (key, ascii);
4982 M_Setup_Key (key, ascii);
4986 M_Options_Key (key, ascii);
4989 case m_options_effects:
4990 M_Options_Effects_Key (key, ascii);
4993 case m_options_graphics:
4994 M_Options_Graphics_Key (key, ascii);
4997 case m_options_colorcontrol:
4998 M_Options_ColorControl_Key (key, ascii);
5002 M_Keys_Key (key, ascii);
5006 M_Reset_Key (key, ascii);
5010 M_Video_Key (key, ascii);
5014 M_Help_Key (key, ascii);
5018 M_Credits_Key (key, ascii);
5022 M_Quit_Key (key, ascii);
5026 M_LanConfig_Key (key, ascii);
5030 M_GameOptions_Key (key, ascii);
5034 M_ServerList_Key (key, ascii);
5038 M_ModList_Key (key, ascii);
5044 void M_Shutdown(void)
5047 key_dest = key_game;
5050 void M_Restart(void)
5054 //============================================================================
5055 // Menu prog handling
5057 static char *m_required_func[] = {
5065 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5067 void MR_SetRouting (qboolean forceold);
5069 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5070 void MP_Error(const char *format, ...)
5072 static qboolean processingError = false;
5073 char errorstring[MAX_INPUTLINE];
5076 va_start (argptr, format);
5077 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5079 Con_Printf( "Menu_Error: %s\n", errorstring );
5081 if( !processingError ) {
5082 processingError = true;
5084 processingError = false;
5086 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5089 // fall back to the normal menu
5092 Con_Print("Falling back to normal menu\n");
5094 key_dest = key_game;
5096 // init the normal menu now -> this will also correct the menu router pointers
5097 MR_SetRouting (TRUE);
5099 // reset the active scene, too (to be on the safe side ;))
5100 R_SelectScene( RST_CLIENT );
5102 Host_AbortCurrentFrame();
5105 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5108 PRVM_SetProg(PRVM_MENUPROG);
5111 prog->globals.generic[OFS_PARM0] = (float) key;
5112 prog->globals.generic[OFS_PARM1] = (float) ascii;
5114 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5115 else if (prog->funcoffsets.m_keyup)
5116 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5123 // declarations that are needed right now
5127 R_SelectScene( RST_MENU );
5129 // reset the temp entities each frame
5130 r_refdef.scene.numtempentities = 0;
5132 // menu scenes do not use reduced rendering quality
5133 oldquality = r_refdef.view.quality;
5134 r_refdef.view.quality = 1;
5135 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5136 r_refdef.scene.time = realtime;
5139 PRVM_SetProg(PRVM_MENUPROG);
5141 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5142 // or does it kill the server too?
5143 PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5147 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5148 r_refdef.view.quality = oldquality;
5150 R_SelectScene( RST_CLIENT );
5153 void MP_ToggleMenu(int mode)
5156 PRVM_SetProg(PRVM_MENUPROG);
5158 prog->globals.generic[OFS_PARM0] = (float) mode;
5159 PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5164 void MP_Shutdown (void)
5167 PRVM_SetProg(PRVM_MENUPROG);
5169 PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5172 key_dest = key_game;
5174 // AK not using this cause Im not sure whether this is useful at all instead :
5183 PRVM_InitProg(PRVM_MENUPROG);
5185 prog->headercrc = M_PROGHEADER_CRC;
5186 prog->edictprivate_size = 0; // no private struct used
5187 prog->name = M_NAME;
5188 prog->num_edicts = 1;
5189 prog->limit_edicts = M_MAX_EDICTS;
5190 prog->extensionstring = vm_m_extensions;
5191 prog->builtins = vm_m_builtins;
5192 prog->numbuiltins = vm_m_numbuiltins;
5193 prog->init_cmd = VM_M_Cmd_Init;
5194 prog->reset_cmd = VM_M_Cmd_Reset;
5195 prog->error_cmd = MP_Error;
5196 prog->ExecuteProgram = MVM_ExecuteProgram;
5198 // allocate the mempools
5199 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5201 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5203 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5206 in_client_mouse = true;
5208 // call the prog init
5209 PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5214 void MP_Restart(void)
5219 //============================================================================
5222 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5223 void (*MR_Draw) (void);
5224 void (*MR_ToggleMenu) (int mode);
5225 void (*MR_Shutdown) (void);
5227 void MR_SetRouting(qboolean forceold)
5229 static qboolean m_init = FALSE, mp_init = FALSE;
5231 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5232 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5234 // set menu router function pointers
5235 MR_KeyEvent = M_KeyEvent;
5237 MR_ToggleMenu = M_ToggleMenu;
5238 MR_Shutdown = M_Shutdown;
5251 // set menu router function pointers
5252 MR_KeyEvent = MP_KeyEvent;
5254 MR_ToggleMenu = MP_ToggleMenu;
5255 MR_Shutdown = MP_Shutdown;
5267 void MR_Restart(void)
5270 MR_SetRouting (FALSE);
5273 void Call_MR_ToggleMenu_f(void)
5276 m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5282 void MR_Init_Commands(void)
5284 // set router console commands
5285 Cvar_RegisterVariable (&forceqmenu);
5286 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5287 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5288 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5293 vid_mode_t res[1024];
5294 size_t res_count, i;
5296 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5297 res_count = VID_SortModes(res, res_count, false, false, true);
5300 video_resolutions_count = res_count;
5301 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5302 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5303 for(i = 0; i < res_count; ++i)
5306 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5307 video_resolutions[i].width = res[i].width;
5308 video_resolutions[i].height = res[i].height;
5309 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5310 n = res[i].pixelheight_denom * video_resolutions[i].width;
5311 d = res[i].pixelheight_num * video_resolutions[i].height;
5318 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5319 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5320 switch(n * 0x10000 | d)
5323 video_resolutions[i].conwidth = 640;
5324 video_resolutions[i].conheight = 480;
5325 video_resolutions[i].type = "Standard 4x3";
5328 video_resolutions[i].conwidth = 640;
5329 video_resolutions[i].conheight = 512;
5330 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5331 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5333 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5336 video_resolutions[i].conwidth = 640;
5337 video_resolutions[i].conheight = 400;
5338 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5339 video_resolutions[i].type = "Widescreen 8x5";
5341 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5345 video_resolutions[i].conwidth = 640;
5346 video_resolutions[i].conheight = 384;
5347 video_resolutions[i].type = "Widescreen 5x3";
5350 video_resolutions[i].conwidth = 640;
5351 video_resolutions[i].conheight = 400;
5352 video_resolutions[i].type = "Widescreen 14x9";
5355 video_resolutions[i].conwidth = 640;
5356 video_resolutions[i].conheight = 480;
5357 video_resolutions[i].type = "Widescreen 16x9";
5360 video_resolutions[i].conwidth = 720;
5361 video_resolutions[i].conheight = 480;
5362 video_resolutions[i].type = "NTSC 3x2";
5365 video_resolutions[i].conwidth = 720;
5366 video_resolutions[i].conheight = 566;
5367 video_resolutions[i].type = "PAL 14x11";
5370 if(video_resolutions[i].width >= 512)
5372 video_resolutions[i].conwidth = 512;
5373 video_resolutions[i].conheight = 448;
5374 video_resolutions[i].type = "SNES 8x7";
5378 video_resolutions[i].conwidth = 256;
5379 video_resolutions[i].conheight = 224;
5380 video_resolutions[i].type = "NES 8x7";
5384 video_resolutions[i].conwidth = 640;
5385 video_resolutions[i].conheight = 640 * d / n;
5386 video_resolutions[i].type = "Detected mode";
5389 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5392 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5393 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5396 video_resolutions[i].conwidth = video_resolutions[i].width;
5397 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5401 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5402 video_resolutions[i].conheight = video_resolutions[i].height;
5409 video_resolutions = video_resolutions_hardcoded;
5410 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5413 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5414 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5416 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5417 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5418 if(COM_CheckParm("-forceqmenu"))
5419 Cvar_SetValueQuick(&forceqmenu,1);
5420 // use -useqmenu for debugging proposes, cause it starts
5421 // the normal quake menu only the first time
5422 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5423 if(COM_CheckParm("-useqmenu"))
5424 MR_SetRouting (TRUE);
5426 MR_SetRouting (FALSE);