2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static int NehGameType;
33 enum m_state_e m_state;
34 char m_return_reason[32];
36 void M_Menu_Main_f (void);
37 void M_Menu_SinglePlayer_f (void);
38 void M_Menu_Transfusion_Episode_f (void);
39 void M_Menu_Transfusion_Skill_f (void);
40 void M_Menu_Load_f (void);
41 void M_Menu_Save_f (void);
42 void M_Menu_MultiPlayer_f (void);
43 void M_Menu_Setup_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Options_Graphics_f (void);
47 void M_Menu_Options_ColorControl_f (void);
48 void M_Menu_Keys_f (void);
49 void M_Menu_Reset_f (void);
50 void M_Menu_Video_f (void);
51 void M_Menu_Help_f (void);
52 void M_Menu_Credits_f (void);
53 void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
58 static void M_Main_Draw (void);
59 static void M_SinglePlayer_Draw (void);
60 static void M_Transfusion_Episode_Draw (void);
61 static void M_Transfusion_Skill_Draw (void);
62 static void M_Load_Draw (void);
63 static void M_Save_Draw (void);
64 static void M_MultiPlayer_Draw (void);
65 static void M_Setup_Draw (void);
66 static void M_Options_Draw (void);
67 static void M_Options_Effects_Draw (void);
68 static void M_Options_Graphics_Draw (void);
69 static void M_Options_ColorControl_Draw (void);
70 static void M_Keys_Draw (void);
71 static void M_Reset_Draw (void);
72 static void M_Video_Draw (void);
73 static void M_Help_Draw (void);
74 static void M_Credits_Draw (void);
75 static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
80 static void M_Main_Key (int key, char ascii);
81 static void M_SinglePlayer_Key (int key, char ascii);
82 static void M_Transfusion_Episode_Key (int key, char ascii);
83 static void M_Transfusion_Skill_Key (int key, char ascii);
84 static void M_Load_Key (int key, char ascii);
85 static void M_Save_Key (int key, char ascii);
86 static void M_MultiPlayer_Key (int key, char ascii);
87 static void M_Setup_Key (int key, char ascii);
88 static void M_Options_Key (int key, char ascii);
89 static void M_Options_Effects_Key (int key, char ascii);
90 static void M_Options_Graphics_Key (int key, char ascii);
91 static void M_Options_ColorControl_Key (int key, char ascii);
92 static void M_Keys_Key (int key, char ascii);
93 static void M_Reset_Key (int key, char ascii);
94 static void M_Video_Key (int key, char ascii);
95 static void M_Help_Key (int key, char ascii);
96 static void M_Credits_Key (int key, char ascii);
97 static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
102 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
104 void M_Update_Return_Reason(char *s)
106 strlcpy(m_return_reason, s, sizeof(m_return_reason));
108 Con_Printf("%s\n", s);
111 #define StartingGame (m_multiplayer_cursor == 1)
112 #define JoiningGame (m_multiplayer_cursor == 0)
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
120 } nehahrademonames_t;
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
124 {"intro", "Prologue"},
125 {"genf", "The Beginning"},
126 {"genlab", "A Doomed Project"},
127 {"nehcre", "The New Recruits"},
128 {"maxneh", "Breakthrough"},
129 {"maxchar", "Renewal and Duty"},
130 {"crisis", "Worlds Collide"},
131 {"postcris", "Darkening Skies"},
132 {"hearing", "The Hearing"},
133 {"getjack", "On a Mexican Radio"},
134 {"prelude", "Honor and Justice"},
135 {"abase", "A Message Sent"},
136 {"effect", "The Other Side"},
137 {"uhoh", "Missing in Action"},
138 {"prepare", "The Response"},
139 {"vision", "Farsighted Eyes"},
140 {"maxturns", "Enter the Immortal"},
141 {"backlot", "Separate Ways"},
142 {"maxside", "The Ancient Runes"},
143 {"counter", "The New Initiative"},
144 {"warprep", "Ghosts to the World"},
145 {"counter1", "A Fate Worse Than Death"},
146 {"counter2", "Friendly Fire"},
147 {"counter3", "Minor Setback"},
148 {"madmax", "Scores to Settle"},
149 {"quake", "One Man"},
150 {"cthmm", "Shattered Masks"},
151 {"shades", "Deal with the Dead"},
152 {"gophil", "An Unlikely Hero"},
153 {"cstrike", "War in Hell"},
154 {"shubset", "The Conspiracy"},
155 {"shubdie", "Even Death May Die"},
156 {"newranks", "An Empty Throne"},
157 {"seal", "The Seal is Broken"}
160 static float menu_x, menu_y, menu_width, menu_height;
162 static void M_Background(int width, int height)
164 menu_width = bound(1, width, vid_conwidth.integer);
165 menu_height = bound(1, height, vid_conheight.integer);
166 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167 menu_y = (vid_conheight.integer - menu_height) * 0.5;
168 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 Draws one solid graphics character
179 static void M_DrawCharacter (float cx, float cy, int num)
184 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 static void M_PrintColored(float cx, float cy, const char *str)
189 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 static void M_Print(float cx, float cy, const char *str)
194 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 static void M_PrintRed(float cx, float cy, const char *str)
199 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 static void M_DrawPic(float cx, float cy, const char *picname)
212 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
218 static void M_BuildTranslationTable(int top, int bottom)
221 unsigned char *dest, *source;
223 for (j = 0; j < 256; j++)
224 identityTable[j] = j;
225 dest = translationTable;
226 source = identityTable;
227 memcpy (dest, source, 256);
229 // LordHavoc: corrected skin color ranges
230 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
231 memcpy (dest + TOP_RANGE, source + top, 16);
233 for (j=0 ; j<16 ; j++)
234 dest[TOP_RANGE+j] = source[top+15-j];
236 // LordHavoc: corrected skin color ranges
237 if (bottom < 128 || (bottom >= 224 && bottom < 240))
238 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
240 for (j=0 ; j<16 ; j++)
241 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 static void M_DrawTextBox(float x, float y, float width, float height)
252 M_DrawPic (cx, cy, "gfx/box_tl");
253 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_ml");
258 M_DrawPic (cx, cy+8, "gfx/box_bl");
265 M_DrawPic (cx, cy, "gfx/box_tm");
266 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mm2");
272 M_DrawPic (cx, cy, "gfx/box_mm");
274 M_DrawPic (cx, cy+8, "gfx/box_bm");
281 M_DrawPic (cx, cy, "gfx/box_tr");
282 for (n = 0; n < height; n++)
285 M_DrawPic (cx, cy, "gfx/box_mr");
287 M_DrawPic (cx, cy+8, "gfx/box_br");
290 //=============================================================================
292 //int m_save_demonum;
299 void M_ToggleMenu_f (void)
303 if (key_dest != key_menu || m_state != m_main)
305 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
311 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
324 M_Background(320, 200);
326 for (i = 0;i < NumberOfNehahraDemos;i++)
327 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
334 void M_Menu_Demos_f (void)
342 static void M_Demo_Key (int k, char ascii)
351 S_LocalSound ("sound/misc/menu2.wav");
354 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
359 S_LocalSound ("sound/misc/menu1.wav");
362 demo_cursor = NumberOfNehahraDemos-1;
367 S_LocalSound ("sound/misc/menu1.wav");
369 if (demo_cursor >= NumberOfNehahraDemos)
375 //=============================================================================
378 static int m_main_cursor;
379 static qboolean m_missingdata = false;
381 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
384 void M_Menu_Main_f (void)
388 if (gamemode == GAME_NEHAHRA)
390 if (NehGameType == TYPE_DEMO)
392 else if (NehGameType == TYPE_GAME)
397 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
399 else if (gamemode == GAME_TRANSFUSION)
401 s = "gfx/menu/mainmenu1";
402 if (sv.active && !cl.intermission && cl.islocalgame)
410 // check if the game data is missing and use a different main menu if so
411 m_missingdata = Draw_CachePic (s, true)->tex == r_texture_notexture;
416 if (key_dest != key_menu)
418 m_save_demonum = cls.demonum;
428 static void M_Main_Draw (void)
437 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
439 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
441 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
442 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
443 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
445 M_Print (640/2 - 48, 480/2 + 8, "Quit");
446 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
450 if (gamemode == GAME_TRANSFUSION) {
452 M_Background(640, 480);
453 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
454 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
456 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
457 for (y1 = 1; y1 <= 8; y1++)
459 if (MAIN_ITEMS == 7 && y1 == 4)
461 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
464 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
465 y3 = m_main_cursor + 2;
467 y3 = m_main_cursor + 1;
468 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
472 M_Background(320, 200);
473 M_DrawPic (16, 4, "gfx/qplaque");
474 p = Draw_CachePic ("gfx/ttl_main", true);
475 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
477 if (gamemode == GAME_NEHAHRA)
479 if (NehGameType == TYPE_BOTH)
480 M_DrawPic (72, 32, "gfx/mainmenu");
481 else if (NehGameType == TYPE_GAME)
482 M_DrawPic (72, 32, "gfx/gamemenu");
484 M_DrawPic (72, 32, "gfx/demomenu");
487 M_DrawPic (72, 32, "gfx/mainmenu");
489 f = (int)(realtime * 10)%6;
491 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
495 static void M_Main_Key (int key, char ascii)
502 //cls.demonum = m_save_demonum;
503 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
508 S_LocalSound ("sound/misc/menu1.wav");
509 if (++m_main_cursor >= MAIN_ITEMS)
514 S_LocalSound ("sound/misc/menu1.wav");
515 if (--m_main_cursor < 0)
516 m_main_cursor = MAIN_ITEMS - 1;
524 switch (m_main_cursor)
527 if (cls.state == ca_connected)
532 Con_ToggleConsole_f ();
539 else if (gamemode == GAME_NEHAHRA)
544 switch (m_main_cursor)
547 M_Menu_SinglePlayer_f ();
555 M_Menu_MultiPlayer_f ();
565 Cbuf_AddText ("disconnect\n");
566 Cbuf_AddText ("playdemo endcred\n");
575 switch (m_main_cursor)
578 M_Menu_SinglePlayer_f ();
582 M_Menu_MultiPlayer_f ();
592 Cbuf_AddText ("disconnect\n");
593 Cbuf_AddText ("playdemo endcred\n");
602 switch (m_main_cursor)
611 Cbuf_AddText ("disconnect\n");
612 Cbuf_AddText ("playdemo endcred\n");
626 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
628 switch (m_main_cursor)
631 M_Menu_SinglePlayer_f ();
635 M_Menu_MultiPlayer_f ();
654 else if (gamemode == GAME_TRANSFUSION) {
657 switch (m_main_cursor)
660 M_Menu_Transfusion_Episode_f ();
664 M_Menu_MultiPlayer_f ();
690 switch (m_main_cursor)
693 M_Menu_Transfusion_Episode_f ();
697 M_Menu_MultiPlayer_f ();
728 switch (m_main_cursor)
731 M_Menu_SinglePlayer_f ();
735 M_Menu_MultiPlayer_f ();
754 //=============================================================================
755 /* SINGLE PLAYER MENU */
757 static int m_singleplayer_cursor;
758 #define SINGLEPLAYER_ITEMS 3
761 void M_Menu_SinglePlayer_f (void)
764 m_state = m_singleplayer;
769 static void M_SinglePlayer_Draw (void)
773 M_Background(320, 200);
775 M_DrawPic (16, 4, "gfx/qplaque");
776 p = Draw_CachePic ("gfx/ttl_sgl", true);
778 // Some mods don't have a single player mode
779 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
781 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
783 M_DrawTextBox (60, 8 * 8, 23, 4);
784 if (gamemode == GAME_GOODVSBAD2)
785 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
786 else // if (gamemode == GAME_BATTLEMECH)
787 M_Print(95, 10 * 8, "Battlemech is for");
788 M_Print(83, 11 * 8, "multiplayer play only");
794 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
795 M_DrawPic (72, 32, "gfx/sp_menu");
797 f = (int)(realtime * 10)%6;
799 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
804 static void M_SinglePlayer_Key (int key, char ascii)
806 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
808 if (key == K_ESCAPE || key == K_ENTER)
820 S_LocalSound ("sound/misc/menu1.wav");
821 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
822 m_singleplayer_cursor = 0;
826 S_LocalSound ("sound/misc/menu1.wav");
827 if (--m_singleplayer_cursor < 0)
828 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
834 switch (m_singleplayer_cursor)
839 Cbuf_AddText ("disconnect\n");
840 Cbuf_AddText ("maxplayers 1\n");
841 Cbuf_AddText ("deathmatch 0\n");
842 Cbuf_AddText ("coop 0\n");
843 if (gamemode == GAME_TRANSFUSION)
846 M_Menu_Transfusion_Episode_f ();
849 Cbuf_AddText ("startmap_sp\n");
863 //=============================================================================
866 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
868 #define MAX_SAVEGAMES 12
869 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
870 static int loadable[MAX_SAVEGAMES];
872 static void M_ScanSaves (void)
875 char name[MAX_OSPATH];
876 char buf[SAVEGAME_COMMENT_LENGTH + 256];
881 for (i=0 ; i<MAX_SAVEGAMES ; i++)
883 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
885 sprintf (name, "s%i.sav", (int)i);
886 f = FS_Open (name, "rb", false, false);
889 // read enough to get the comment
890 len = FS_Read(f, buf, sizeof(buf) - 1);
891 buf[sizeof(buf) - 1] = 0;
894 COM_ParseTokenConsole(&t);
895 version = atoi(com_token);
897 COM_ParseTokenConsole(&t);
898 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
900 // change _ back to space
901 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
902 if (m_filenames[i][j] == '_')
903 m_filenames[i][j] = ' ';
909 void M_Menu_Load_f (void)
918 void M_Menu_Save_f (void)
933 static void M_Load_Draw (void)
938 M_Background(320, 200);
940 p = Draw_CachePic ("gfx/p_load", true);
941 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
943 for (i=0 ; i< MAX_SAVEGAMES; i++)
944 M_Print(16, 32 + 8*i, m_filenames[i]);
947 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
951 static void M_Save_Draw (void)
956 M_Background(320, 200);
958 p = Draw_CachePic ("gfx/p_save", true);
959 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
961 for (i=0 ; i<MAX_SAVEGAMES ; i++)
962 M_Print(16, 32 + 8*i, m_filenames[i]);
965 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
969 static void M_Load_Key (int k, char ascii)
974 if (gamemode == GAME_TRANSFUSION)
977 M_Menu_SinglePlayer_f ();
981 S_LocalSound ("sound/misc/menu2.wav");
982 if (!loadable[load_cursor])
987 // issue the load command
988 Cbuf_AddText (va ("load s%i\n", load_cursor) );
993 S_LocalSound ("sound/misc/menu1.wav");
996 load_cursor = MAX_SAVEGAMES-1;
1001 S_LocalSound ("sound/misc/menu1.wav");
1003 if (load_cursor >= MAX_SAVEGAMES)
1010 static void M_Save_Key (int k, char ascii)
1015 if (gamemode == GAME_TRANSFUSION)
1018 M_Menu_SinglePlayer_f ();
1023 key_dest = key_game;
1024 Cbuf_AddText (va("save s%i\n", load_cursor));
1029 S_LocalSound ("sound/misc/menu1.wav");
1031 if (load_cursor < 0)
1032 load_cursor = MAX_SAVEGAMES-1;
1037 S_LocalSound ("sound/misc/menu1.wav");
1039 if (load_cursor >= MAX_SAVEGAMES)
1045 //=============================================================================
1046 /* Transfusion Single Player Episode Menu */
1048 static int m_episode_cursor;
1049 #define EPISODE_ITEMS 6
1051 void M_Menu_Transfusion_Episode_f (void)
1053 m_entersound = true;
1054 m_state = m_transfusion_episode;
1055 key_dest = key_menu;
1058 static void M_Transfusion_Episode_Draw (void)
1062 M_Background(640, 480);
1064 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1065 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1066 for (y = 0; y < EPISODE_ITEMS; y++){
1067 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1070 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1073 static void M_Transfusion_Episode_Key (int key, char ascii)
1082 S_LocalSound ("sound/misc/menu1.wav");
1084 if (m_episode_cursor >= EPISODE_ITEMS)
1085 m_episode_cursor = 0;
1089 S_LocalSound ("sound/misc/menu1.wav");
1091 if (m_episode_cursor < 0)
1092 m_episode_cursor = EPISODE_ITEMS - 1;
1096 Cbuf_AddText ("deathmatch 0\n");
1097 m_entersound = true;
1098 M_Menu_Transfusion_Skill_f ();
1102 //=============================================================================
1103 /* Transfusion Single Player Skill Menu */
1105 static int m_skill_cursor = 2;
1106 #define SKILL_ITEMS 5
1108 void M_Menu_Transfusion_Skill_f (void)
1110 m_entersound = true;
1111 m_state = m_transfusion_skill;
1112 key_dest = key_menu;
1115 static void M_Transfusion_Skill_Draw (void)
1119 M_Background(640, 480);
1121 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1122 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1124 for (y = 0; y < SKILL_ITEMS; y++)
1126 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1128 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1131 static void M_Transfusion_Skill_Key (int key, char ascii)
1136 M_Menu_Transfusion_Episode_f ();
1140 S_LocalSound ("sound/misc/menu1.wav");
1142 if (m_skill_cursor >= SKILL_ITEMS)
1147 S_LocalSound ("sound/misc/menu1.wav");
1149 if (m_skill_cursor < 0)
1150 m_skill_cursor = SKILL_ITEMS - 1;
1154 m_entersound = true;
1155 switch (m_skill_cursor)
1158 Cbuf_AddText ("skill 1\n");
1161 Cbuf_AddText ("skill 2\n");
1164 Cbuf_AddText ("skill 3\n");
1167 Cbuf_AddText ("skill 4\n");
1170 Cbuf_AddText ("skill 5\n");
1173 key_dest = key_game;
1175 Cbuf_AddText ("disconnect\n");
1176 Cbuf_AddText ("maxplayers 1\n");
1177 Cbuf_AddText ("deathmatch 0\n");
1178 Cbuf_AddText ("coop 0\n");
1179 switch (m_episode_cursor)
1182 Cbuf_AddText ("map e1m1\n");
1185 Cbuf_AddText ("map e2m1\n");
1188 Cbuf_AddText ("map e3m1\n");
1191 Cbuf_AddText ("map e4m1\n");
1194 Cbuf_AddText ("map e6m1\n");
1197 Cbuf_AddText ("map cp01\n");
1202 //=============================================================================
1203 /* MULTIPLAYER MENU */
1205 static int m_multiplayer_cursor;
1206 #define MULTIPLAYER_ITEMS 3
1209 void M_Menu_MultiPlayer_f (void)
1211 key_dest = key_menu;
1212 m_state = m_multiplayer;
1213 m_entersound = true;
1217 static void M_MultiPlayer_Draw (void)
1222 if (gamemode == GAME_TRANSFUSION)
1224 M_Background(640, 480);
1225 p = Draw_CachePic ("gfx/menu/tb-online", true);
1226 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1227 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1228 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1229 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1232 M_Background(320, 200);
1234 M_DrawPic (16, 4, "gfx/qplaque");
1235 p = Draw_CachePic ("gfx/p_multi", true);
1236 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1237 M_DrawPic (72, 32, "gfx/mp_menu");
1239 f = (int)(realtime * 10)%6;
1241 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1245 static void M_MultiPlayer_Key (int key, char ascii)
1254 S_LocalSound ("sound/misc/menu1.wav");
1255 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1256 m_multiplayer_cursor = 0;
1260 S_LocalSound ("sound/misc/menu1.wav");
1261 if (--m_multiplayer_cursor < 0)
1262 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1266 m_entersound = true;
1267 switch (m_multiplayer_cursor)
1271 M_Menu_LanConfig_f ();
1281 //=============================================================================
1284 static int setup_cursor = 4;
1285 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1287 static char setup_myname[32];
1288 static int setup_oldtop;
1289 static int setup_oldbottom;
1290 static int setup_top;
1291 static int setup_bottom;
1292 static int setup_rate;
1293 static int setup_oldrate;
1295 #define NUM_SETUP_CMDS 5
1297 void M_Menu_Setup_f (void)
1299 key_dest = key_menu;
1301 m_entersound = true;
1302 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1303 setup_top = setup_oldtop = cl_color.integer >> 4;
1304 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1305 setup_rate = cl_rate.integer;
1308 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1309 static unsigned char *menuplyr_pixels;
1310 static unsigned int *menuplyr_translated;
1312 typedef struct ratetable_s
1319 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1320 static ratetable_t setup_ratetable[] =
1323 {1500, "28.8 mediocre"},
1324 {2000, "28.8 good"},
1325 {2500, "33.6 mediocre"},
1326 {3000, "33.6 good"},
1328 {4000, "56k mediocre"},
1329 {4500, "56k adequate"},
1332 {15000, "128k ISDN"},
1333 {25000, "broadband"}
1336 static int setup_rateindex(int rate)
1339 for (i = 0;i < RATES;i++)
1340 if (setup_ratetable[i].rate > setup_rate)
1342 return bound(1, i, RATES) - 1;
1345 static void M_Setup_Draw (void)
1350 M_Background(320, 200);
1352 M_DrawPic (16, 4, "gfx/qplaque");
1353 p = Draw_CachePic ("gfx/p_multi", true);
1354 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1356 M_Print(64, 40, "Your name");
1357 M_DrawTextBox (160, 32, 16, 1);
1358 M_PrintColored(168, 40, setup_myname);
1360 if (gamemode != GAME_GOODVSBAD2)
1362 M_Print(64, 64, "Shirt color");
1363 M_Print(64, 88, "Pants color");
1366 M_Print(64, 124-8, "Network speed limit");
1367 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1369 M_DrawTextBox (64, 140-8, 14, 1);
1370 M_Print(72, 140, "Accept Changes");
1372 // LordHavoc: rewrote this code greatly
1375 unsigned char *data, *f;
1376 fs_offset_t filesize;
1377 menuplyr_load = false;
1379 menuplyr_bottom = -1;
1380 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1382 data = LoadLMP (f, filesize, 0, 0, true);
1383 menuplyr_width = image_width;
1384 menuplyr_height = image_height;
1386 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1387 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1388 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1393 if (menuplyr_pixels)
1395 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1397 menuplyr_top = setup_top;
1398 menuplyr_bottom = setup_bottom;
1399 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1400 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1402 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1404 M_DrawPic(160, 48, "gfx/bigbox");
1405 M_DrawPic(172, 56, "gfx/menuplyr");
1408 if (setup_cursor == 0)
1409 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1411 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1415 static void M_Setup_Key (int k, char ascii)
1422 M_Menu_MultiPlayer_f ();
1426 S_LocalSound ("sound/misc/menu1.wav");
1428 if (setup_cursor < 0)
1429 setup_cursor = NUM_SETUP_CMDS-1;
1433 S_LocalSound ("sound/misc/menu1.wav");
1435 if (setup_cursor >= NUM_SETUP_CMDS)
1440 if (setup_cursor < 1)
1442 S_LocalSound ("sound/misc/menu3.wav");
1443 if (setup_cursor == 1)
1444 setup_top = setup_top - 1;
1445 if (setup_cursor == 2)
1446 setup_bottom = setup_bottom - 1;
1447 if (setup_cursor == 3)
1449 l = setup_rateindex(setup_rate) - 1;
1452 setup_rate = setup_ratetable[l].rate;
1456 if (setup_cursor < 1)
1459 S_LocalSound ("sound/misc/menu3.wav");
1460 if (setup_cursor == 1)
1461 setup_top = setup_top + 1;
1462 if (setup_cursor == 2)
1463 setup_bottom = setup_bottom + 1;
1464 if (setup_cursor == 3)
1466 l = setup_rateindex(setup_rate) + 1;
1469 setup_rate = setup_ratetable[l].rate;
1474 if (setup_cursor == 0)
1477 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1480 // setup_cursor == 4 (Accept changes)
1481 if (strcmp(cl_name.string, setup_myname) != 0)
1482 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1483 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1484 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1485 if (setup_rate != setup_oldrate)
1486 Cbuf_AddText(va("rate %i\n", setup_rate));
1488 m_entersound = true;
1489 M_Menu_MultiPlayer_f ();
1493 if (setup_cursor == 0)
1495 if (strlen(setup_myname))
1496 setup_myname[strlen(setup_myname)-1] = 0;
1503 if (setup_cursor == 0)
1505 l = (int)strlen(setup_myname);
1508 setup_myname[l+1] = 0;
1509 setup_myname[l] = ascii;
1518 if (setup_bottom > 15)
1520 if (setup_bottom < 0)
1524 //=============================================================================
1527 #define SLIDER_RANGE 10
1529 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1534 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1535 M_DrawCharacter (x-8, y, 128);
1536 for (i = 0;i < SLIDER_RANGE;i++)
1537 M_DrawCharacter (x + i*8, y, 129);
1538 M_DrawCharacter (x+i*8, y, 130);
1539 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1540 if (fabs((int)num - num) < 0.01)
1541 sprintf(text, "%i", (int)num);
1543 sprintf(text, "%.2f", num);
1544 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1547 static void M_DrawCheckbox (int x, int y, int on)
1550 M_Print(x, y, "on");
1552 M_Print(x, y, "off");
1556 #define OPTIONS_ITEMS 38
1558 static int options_cursor;
1560 void M_Menu_Options_f (void)
1562 key_dest = key_menu;
1563 m_state = m_options;
1564 m_entersound = true;
1567 extern cvar_t slowmo;
1568 extern dllhandle_t jpeg_dll;
1569 extern cvar_t gl_texture_anisotropy;
1570 extern cvar_t r_textshadow;
1572 static void M_Menu_Options_AdjustSliders (int dir)
1575 S_LocalSound ("sound/misc/menu3.wav");
1578 if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1608 else if (options_cursor == optnum++)
1609 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1610 else if (options_cursor == optnum++)
1611 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1612 else if (options_cursor == optnum++)
1613 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1614 else if (options_cursor == optnum++)
1615 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1616 else if (options_cursor == optnum++)
1617 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1618 else if (options_cursor == optnum++)
1619 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1620 else if (options_cursor == optnum++)
1621 Cvar_SetValueQuick (&showfps, !showfps.integer);
1622 else if (options_cursor == optnum++)
1623 Cvar_SetValueQuick (&showtime, !showtime.integer);
1624 else if (options_cursor == optnum++)
1625 Cvar_SetValueQuick (&showdate, !showdate.integer);
1626 else if (options_cursor == optnum++)
1628 if (cl_forwardspeed.value > 200)
1630 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1631 Cvar_SetValueQuick (&cl_backspeed, 200);
1635 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1636 Cvar_SetValueQuick (&cl_backspeed, 400);
1639 else if (options_cursor == optnum++)
1640 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1641 else if (options_cursor == optnum++)
1642 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1643 else if (options_cursor == optnum++)
1644 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1645 else if (options_cursor == optnum++)
1646 Cvar_SetValueQuick (&freelook, !freelook.integer);
1647 else if (options_cursor == optnum++)
1648 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1649 else if (options_cursor == optnum++)
1650 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1655 static int optcursor;
1657 static void M_Options_PrintCommand(const char *s, int enabled)
1661 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662 M_ItemPrint(0, opty, s, enabled);
1668 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1672 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673 M_ItemPrint(0, opty, s, enabled);
1674 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1680 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1684 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1685 M_ItemPrint(0, opty, s, enabled);
1686 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1692 static void M_Options_Draw (void)
1697 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1699 M_DrawPic(16, 4, "gfx/qplaque");
1700 p = Draw_CachePic("gfx/p_option", true);
1701 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1704 optcursor = options_cursor;
1705 visible = (int)((menu_height - 32) / 8);
1706 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1708 M_Options_PrintCommand( "Customize controls", true);
1709 M_Options_PrintCommand( " Go to console", true);
1710 M_Options_PrintCommand( " Reset to defaults", true);
1711 M_Options_PrintCommand( " Video", true);
1712 M_Options_PrintCommand( " Effects", true);
1713 M_Options_PrintCommand( " Graphics", true);
1714 M_Options_PrintCommand( " Color Control", true);
1715 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1716 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1717 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1718 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1719 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1720 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1721 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1722 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1723 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1724 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1725 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1726 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1727 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1728 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1729 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1730 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1731 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1732 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1733 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1734 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1735 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1736 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1737 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1738 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1739 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1740 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1741 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1742 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1743 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1744 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1745 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1749 static void M_Options_Key (int k, char ascii)
1758 m_entersound = true;
1759 switch (options_cursor)
1766 key_dest = key_game;
1767 Con_ToggleConsole_f ();
1776 M_Menu_Options_Effects_f ();
1779 M_Menu_Options_Graphics_f ();
1782 M_Menu_Options_ColorControl_f ();
1785 M_Menu_Options_AdjustSliders (1);
1791 S_LocalSound ("sound/misc/menu1.wav");
1793 if (options_cursor < 0)
1794 options_cursor = OPTIONS_ITEMS-1;
1798 S_LocalSound ("sound/misc/menu1.wav");
1800 if (options_cursor >= OPTIONS_ITEMS)
1805 M_Menu_Options_AdjustSliders (-1);
1809 M_Menu_Options_AdjustSliders (1);
1814 #define OPTIONS_EFFECTS_ITEMS 36
1816 static int options_effects_cursor;
1818 void M_Menu_Options_Effects_f (void)
1820 key_dest = key_menu;
1821 m_state = m_options_effects;
1822 m_entersound = true;
1826 extern cvar_t cl_stainmaps;
1827 extern cvar_t cl_stainmaps_clearonload;
1828 extern cvar_t r_explosionclip;
1829 extern cvar_t r_coronas;
1830 extern cvar_t gl_flashblend;
1831 extern cvar_t cl_beams_polygons;
1832 extern cvar_t cl_beams_quakepositionhack;
1833 extern cvar_t cl_beams_instantaimhack;
1834 extern cvar_t cl_beams_lightatend;
1835 extern cvar_t r_lightningbeam_thickness;
1836 extern cvar_t r_lightningbeam_scroll;
1837 extern cvar_t r_lightningbeam_repeatdistance;
1838 extern cvar_t r_lightningbeam_color_red;
1839 extern cvar_t r_lightningbeam_color_green;
1840 extern cvar_t r_lightningbeam_color_blue;
1841 extern cvar_t r_lightningbeam_qmbtexture;
1843 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1846 S_LocalSound ("sound/misc/menu3.wav");
1849 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1871 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1872 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1873 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1874 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1875 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1876 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1877 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1878 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1879 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1880 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1881 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1882 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1883 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1884 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1887 static void M_Options_Effects_Draw (void)
1892 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1894 M_DrawPic(16, 4, "gfx/qplaque");
1895 p = Draw_CachePic("gfx/p_option", true);
1896 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1898 optcursor = options_effects_cursor;
1900 visible = (int)((menu_height - 32) / 8);
1901 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1903 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1904 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1905 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1906 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1907 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1908 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1909 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1910 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1911 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1912 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1913 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1914 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1915 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1916 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1917 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1918 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1919 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1920 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1921 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1922 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1923 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1924 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1925 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1926 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1927 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1928 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1929 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1930 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1931 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1932 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1933 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1934 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1935 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1936 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1937 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1938 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1942 static void M_Options_Effects_Key (int k, char ascii)
1947 M_Menu_Options_f ();
1951 M_Menu_Options_Effects_AdjustSliders (1);
1955 S_LocalSound ("sound/misc/menu1.wav");
1956 options_effects_cursor--;
1957 if (options_effects_cursor < 0)
1958 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1962 S_LocalSound ("sound/misc/menu1.wav");
1963 options_effects_cursor++;
1964 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1965 options_effects_cursor = 0;
1969 M_Menu_Options_Effects_AdjustSliders (-1);
1973 M_Menu_Options_Effects_AdjustSliders (1);
1979 #define OPTIONS_GRAPHICS_ITEMS 19
1981 static int options_graphics_cursor;
1983 void M_Menu_Options_Graphics_f (void)
1985 key_dest = key_menu;
1986 m_state = m_options_graphics;
1987 m_entersound = true;
1990 extern cvar_t r_shadow_gloss;
1991 extern cvar_t r_shadow_realtime_dlight;
1992 extern cvar_t r_shadow_realtime_dlight_shadows;
1993 extern cvar_t r_shadow_realtime_world;
1994 extern cvar_t r_shadow_realtime_world_dlightshadows;
1995 extern cvar_t r_shadow_realtime_world_lightmaps;
1996 extern cvar_t r_shadow_realtime_world_shadows;
1997 extern cvar_t r_bloom;
1998 extern cvar_t r_bloom_colorscale;
1999 extern cvar_t r_bloom_colorsubtract;
2000 extern cvar_t r_bloom_colorexponent;
2001 extern cvar_t r_bloom_blur;
2002 extern cvar_t r_bloom_resolution;
2003 extern cvar_t r_hdr;
2004 extern cvar_t r_hdr_scenebrightness;
2005 extern cvar_t r_hdr_glowintensity;
2006 extern cvar_t r_hdr_range;
2007 extern cvar_t gl_picmip;
2009 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2012 S_LocalSound ("sound/misc/menu3.wav");
2016 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2018 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2019 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2020 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
2021 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2022 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2023 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2024 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2025 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
2026 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
2027 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2028 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2029 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2030 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
2031 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2032 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2033 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2034 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2038 static void M_Options_Graphics_Draw (void)
2043 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2045 M_DrawPic(16, 4, "gfx/qplaque");
2046 p = Draw_CachePic("gfx/p_option", true);
2047 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2049 optcursor = options_graphics_cursor;
2051 visible = (int)((menu_height - 32) / 8);
2052 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2054 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2055 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2056 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2057 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2058 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2059 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2060 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2061 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2062 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2063 M_Options_PrintCheckbox(" HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2064 M_Options_PrintSlider( " HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
2065 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2066 M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2067 M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2068 M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2069 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.125, 4);
2070 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2071 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2072 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2073 M_Options_PrintCommand( " Restart Renderer", true);
2077 static void M_Options_Graphics_Key (int k, char ascii)
2082 M_Menu_Options_f ();
2086 M_Menu_Options_Graphics_AdjustSliders (1);
2090 S_LocalSound ("sound/misc/menu1.wav");
2091 options_graphics_cursor--;
2092 if (options_graphics_cursor < 0)
2093 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2097 S_LocalSound ("sound/misc/menu1.wav");
2098 options_graphics_cursor++;
2099 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2100 options_graphics_cursor = 0;
2104 M_Menu_Options_Graphics_AdjustSliders (-1);
2108 M_Menu_Options_Graphics_AdjustSliders (1);
2114 #define OPTIONS_COLORCONTROL_ITEMS 18
2116 static int options_colorcontrol_cursor;
2118 // intensity value to match up to 50% dither to 'correct' quake
2119 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2121 void M_Menu_Options_ColorControl_f (void)
2123 key_dest = key_menu;
2124 m_state = m_options_colorcontrol;
2125 m_entersound = true;
2129 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2133 S_LocalSound ("sound/misc/menu3.wav");
2136 if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2138 else if (options_colorcontrol_cursor == optnum++)
2140 Cvar_SetValueQuick (&v_color_enable, 0);
2141 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2143 else if (options_colorcontrol_cursor == optnum++)
2145 Cvar_SetValueQuick (&v_color_enable, 0);
2146 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2148 else if (options_colorcontrol_cursor == optnum++)
2150 Cvar_SetValueQuick (&v_color_enable, 0);
2151 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2157 else if (options_colorcontrol_cursor == optnum++)
2159 Cvar_SetValueQuick (&v_color_enable, 1);
2160 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2162 else if (options_colorcontrol_cursor == optnum++)
2164 Cvar_SetValueQuick (&v_color_enable, 1);
2165 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2167 else if (options_colorcontrol_cursor == optnum++)
2169 Cvar_SetValueQuick (&v_color_enable, 1);
2170 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2172 else if (options_colorcontrol_cursor == optnum++)
2174 Cvar_SetValueQuick (&v_color_enable, 1);
2175 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2176 Cvar_SetValueQuick (&v_color_black_r, f);
2177 Cvar_SetValueQuick (&v_color_black_g, f);
2178 Cvar_SetValueQuick (&v_color_black_b, f);
2180 else if (options_colorcontrol_cursor == optnum++)
2182 Cvar_SetValueQuick (&v_color_enable, 1);
2183 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2185 else if (options_colorcontrol_cursor == optnum++)
2187 Cvar_SetValueQuick (&v_color_enable, 1);
2188 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2190 else if (options_colorcontrol_cursor == optnum++)
2192 Cvar_SetValueQuick (&v_color_enable, 1);
2193 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2195 else if (options_colorcontrol_cursor == optnum++)
2197 Cvar_SetValueQuick (&v_color_enable, 1);
2198 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2199 Cvar_SetValueQuick (&v_color_grey_r, f);
2200 Cvar_SetValueQuick (&v_color_grey_g, f);
2201 Cvar_SetValueQuick (&v_color_grey_b, f);
2203 else if (options_colorcontrol_cursor == optnum++)
2205 Cvar_SetValueQuick (&v_color_enable, 1);
2206 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2208 else if (options_colorcontrol_cursor == optnum++)
2210 Cvar_SetValueQuick (&v_color_enable, 1);
2211 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2213 else if (options_colorcontrol_cursor == optnum++)
2215 Cvar_SetValueQuick (&v_color_enable, 1);
2216 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2218 else if (options_colorcontrol_cursor == optnum++)
2220 Cvar_SetValueQuick (&v_color_enable, 1);
2221 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2222 Cvar_SetValueQuick (&v_color_white_r, f);
2223 Cvar_SetValueQuick (&v_color_white_g, f);
2224 Cvar_SetValueQuick (&v_color_white_b, f);
2228 static void M_Options_ColorControl_Draw (void)
2231 float x, c, s, t, u, v;
2232 cachepic_t *p, *dither;
2234 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2236 M_Background(320, 256);
2238 M_DrawPic(16, 4, "gfx/qplaque");
2239 p = Draw_CachePic("gfx/p_option", true);
2240 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2242 optcursor = options_colorcontrol_cursor;
2244 visible = (int)((menu_height - 32) / 8);
2245 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2247 M_Options_PrintCommand( " Reset to defaults", true);
2248 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2249 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2250 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2251 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2252 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2253 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2254 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2255 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2256 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2257 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2258 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2259 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2260 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2261 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2262 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2263 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2264 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2267 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2268 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2269 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2270 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2271 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2272 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2273 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2274 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2275 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2276 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2277 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2279 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2280 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2281 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2286 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2287 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2288 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2290 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2291 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2292 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2294 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2295 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2296 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2298 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2299 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2300 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2304 static void M_Options_ColorControl_Key (int k, char ascii)
2309 M_Menu_Options_f ();
2313 m_entersound = true;
2314 switch (options_colorcontrol_cursor)
2317 Cvar_SetValueQuick(&v_hwgamma, 1);
2318 Cvar_SetValueQuick(&v_gamma, 1);
2319 Cvar_SetValueQuick(&v_contrast, 1);
2320 Cvar_SetValueQuick(&v_brightness, 0);
2321 Cvar_SetValueQuick(&v_color_enable, 0);
2322 Cvar_SetValueQuick(&v_color_black_r, 0);
2323 Cvar_SetValueQuick(&v_color_black_g, 0);
2324 Cvar_SetValueQuick(&v_color_black_b, 0);
2325 Cvar_SetValueQuick(&v_color_grey_r, 0);
2326 Cvar_SetValueQuick(&v_color_grey_g, 0);
2327 Cvar_SetValueQuick(&v_color_grey_b, 0);
2328 Cvar_SetValueQuick(&v_color_white_r, 1);
2329 Cvar_SetValueQuick(&v_color_white_g, 1);
2330 Cvar_SetValueQuick(&v_color_white_b, 1);
2333 M_Menu_Options_ColorControl_AdjustSliders (1);
2339 S_LocalSound ("sound/misc/menu1.wav");
2340 options_colorcontrol_cursor--;
2341 if (options_colorcontrol_cursor < 0)
2342 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2346 S_LocalSound ("sound/misc/menu1.wav");
2347 options_colorcontrol_cursor++;
2348 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2349 options_colorcontrol_cursor = 0;
2353 M_Menu_Options_ColorControl_AdjustSliders (-1);
2357 M_Menu_Options_ColorControl_AdjustSliders (1);
2363 //=============================================================================
2366 static char *quakebindnames[][2] =
2368 {"+attack", "attack"},
2369 {"impulse 10", "next weapon"},
2370 {"impulse 12", "previous weapon"},
2371 {"+jump", "jump / swim up"},
2372 {"+forward", "walk forward"},
2373 {"+back", "backpedal"},
2374 {"+left", "turn left"},
2375 {"+right", "turn right"},
2377 {"+moveleft", "step left"},
2378 {"+moveright", "step right"},
2379 {"+strafe", "sidestep"},
2380 {"+lookup", "look up"},
2381 {"+lookdown", "look down"},
2382 {"centerview", "center view"},
2383 {"+mlook", "mouse look"},
2384 {"+klook", "keyboard look"},
2385 {"+moveup", "swim up"},
2386 {"+movedown", "swim down"}
2389 static char *transfusionbindnames[][2] =
2391 {"", "Movement"}, // Movement commands
2392 {"+forward", "walk forward"},
2393 {"+back", "backpedal"},
2394 {"+left", "turn left"},
2395 {"+right", "turn right"},
2396 {"+moveleft", "step left"},
2397 {"+moveright", "step right"},
2398 {"+jump", "jump / swim up"},
2399 {"+movedown", "swim down"},
2400 {"", "Combat"}, // Combat commands
2401 {"impulse 1", "Pitch Fork"},
2402 {"impulse 2", "Flare Gun"},
2403 {"impulse 3", "Shotgun"},
2404 {"impulse 4", "Machine Gun"},
2405 {"impulse 5", "Incinerator"},
2406 {"impulse 6", "Bombs (TNT)"},
2407 {"impulse 35", "Proximity Bomb"},
2408 {"impulse 36", "Remote Detonator"},
2409 {"impulse 7", "Aerosol Can"},
2410 {"impulse 8", "Tesla Cannon"},
2411 {"impulse 9", "Life Leech"},
2412 {"impulse 10", "Voodoo Doll"},
2413 {"impulse 21", "next weapon"},
2414 {"impulse 22", "previous weapon"},
2415 {"+attack", "attack"},
2416 {"+button3", "altfire"},
2417 {"", "Inventory"}, // Inventory commands
2418 {"impulse 40", "Dr.'s Bag"},
2419 {"impulse 41", "Crystal Ball"},
2420 {"impulse 42", "Beast Vision"},
2421 {"impulse 43", "Jump Boots"},
2422 {"impulse 23", "next item"},
2423 {"impulse 24", "previous item"},
2424 {"impulse 25", "use item"},
2425 {"", "Misc"}, // Misc commands
2426 {"+button4", "use"},
2427 {"impulse 50", "add bot (red)"},
2428 {"impulse 51", "add bot (blue)"},
2429 {"impulse 52", "kick a bot"},
2430 {"impulse 26", "next armor type"},
2431 {"impulse 27", "identify player"},
2432 {"impulse 55", "voting menu"},
2433 {"impulse 56", "observer mode"},
2434 {"", "Taunts"}, // Taunts
2435 {"impulse 70", "taunt 0"},
2436 {"impulse 71", "taunt 1"},
2437 {"impulse 72", "taunt 2"},
2438 {"impulse 73", "taunt 3"},
2439 {"impulse 74", "taunt 4"},
2440 {"impulse 75", "taunt 5"},
2441 {"impulse 76", "taunt 6"},
2442 {"impulse 77", "taunt 7"},
2443 {"impulse 78", "taunt 8"},
2444 {"impulse 79", "taunt 9"}
2447 static char *goodvsbad2bindnames[][2] =
2449 {"impulse 69", "Power 1"},
2450 {"impulse 70", "Power 2"},
2451 {"impulse 71", "Power 3"},
2452 {"+jump", "jump / swim up"},
2453 {"+forward", "walk forward"},
2454 {"+back", "backpedal"},
2455 {"+left", "turn left"},
2456 {"+right", "turn right"},
2458 {"+moveleft", "step left"},
2459 {"+moveright", "step right"},
2460 {"+strafe", "sidestep"},
2461 {"+lookup", "look up"},
2462 {"+lookdown", "look down"},
2463 {"centerview", "center view"},
2464 {"+mlook", "mouse look"},
2465 {"kill", "kill yourself"},
2466 {"+moveup", "swim up"},
2467 {"+movedown", "swim down"}
2470 static int numcommands;
2471 static char *(*bindnames)[2];
2474 typedef struct binditem_s
2476 char *command, *description;
2477 struct binditem_s *next;
2481 typedef struct bindcategory_s
2485 struct bindcategory_s *next;
2489 static bindcategory_t *bindcategories = NULL;
2491 static void M_ClearBinds (void)
2493 for (c = bindcategories;c;c = cnext)
2496 for (b = c->binds;b;b = bnext)
2503 bindcategories = NULL;
2506 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2508 for (b = &c->binds;*b;*b = &(*b)->next);
2509 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2510 *b->command = (char *)((*b) + 1);
2511 *b->description = *b->command + strlen(command) + 1;
2512 strcpy(*b->command, command);
2513 strcpy(*b->description, description);
2516 static void M_AddBind (char *category, char *command, char *description)
2518 for (c = &bindcategories;*c;c = &(*c)->next)
2520 if (!strcmp(category, (*c)->name))
2522 M_AddBindToCategory(*c, command, description);
2526 *c = Z_Alloc(sizeof(bindcategory_t));
2527 M_AddBindToCategory(*c, command, description);
2530 static void M_DefaultBinds (void)
2533 M_AddBind("movement", "+jump", "jump / swim up");
2534 M_AddBind("movement", "+forward", "walk forward");
2535 M_AddBind("movement", "+back", "backpedal");
2536 M_AddBind("movement", "+left", "turn left");
2537 M_AddBind("movement", "+right", "turn right");
2538 M_AddBind("movement", "+speed", "run");
2539 M_AddBind("movement", "+moveleft", "step left");
2540 M_AddBind("movement", "+moveright", "step right");
2541 M_AddBind("movement", "+strafe", "sidestep");
2542 M_AddBind("movement", "+lookup", "look up");
2543 M_AddBind("movement", "+lookdown", "look down");
2544 M_AddBind("movement", "centerview", "center view");
2545 M_AddBind("movement", "+mlook", "mouse look");
2546 M_AddBind("movement", "+klook", "keyboard look");
2547 M_AddBind("movement", "+moveup", "swim up");
2548 M_AddBind("movement", "+movedown", "swim down");
2549 M_AddBind("weapons", "+attack", "attack");
2550 M_AddBind("weapons", "impulse 10", "next weapon");
2551 M_AddBind("weapons", "impulse 12", "previous weapon");
2552 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2553 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2554 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2555 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2556 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2557 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2558 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2559 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2564 static int keys_cursor;
2565 static int bind_grab;
2567 void M_Menu_Keys_f (void)
2569 key_dest = key_menu;
2571 m_entersound = true;
2576 void M_FindKeysForCommand (const char *command, int *keys)
2582 for (j = 0;j < NUMKEYS;j++)
2587 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2589 b = keybindings[0][j];
2592 if (!strcmp (b, command) )
2595 if (count == NUMKEYS)
2601 static void M_UnbindCommand (char *command)
2606 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2608 b = keybindings[0][j];
2611 if (!strcmp (b, command))
2612 Key_SetBinding (j, 0, "");
2617 static void M_Keys_Draw (void)
2623 char keystring[MAX_INPUTLINE];
2625 M_Background(320, 48 + 8 * numcommands);
2627 p = Draw_CachePic ("gfx/ttl_cstm", true);
2628 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2631 M_Print(12, 32, "Press a key or button for this action");
2633 M_Print(18, 32, "Enter to change, backspace to clear");
2635 // search for known bindings
2636 for (i=0 ; i<numcommands ; i++)
2640 // If there's no command, it's just a section
2641 if (bindnames[i][0][0] == '\0')
2643 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2644 M_PrintRed (16, y, bindnames[i][1]);
2648 M_Print(16, y, bindnames[i][1]);
2650 M_FindKeysForCommand (bindnames[i][0], keys);
2652 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2654 strlcpy(keystring, "???", sizeof(keystring));
2658 for (j = 0;j < NUMKEYS;j++)
2663 strlcat(keystring, " or ", sizeof(keystring));
2664 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2668 M_Print(150, y, keystring);
2672 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2674 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2678 static void M_Keys_Key (int k, char ascii)
2685 S_LocalSound ("sound/misc/menu1.wav");
2690 else //if (k != '`')
2692 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2693 Cbuf_InsertText (cmd);
2703 M_Menu_Options_f ();
2708 S_LocalSound ("sound/misc/menu1.wav");
2712 if (keys_cursor < 0)
2713 keys_cursor = numcommands-1;
2715 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2720 S_LocalSound ("sound/misc/menu1.wav");
2724 if (keys_cursor >= numcommands)
2727 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2730 case K_ENTER: // go into bind mode
2731 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2732 S_LocalSound ("sound/misc/menu2.wav");
2733 if (keys[NUMKEYS - 1] != -1)
2734 M_UnbindCommand (bindnames[keys_cursor][0]);
2738 case K_BACKSPACE: // delete bindings
2739 case K_DEL: // delete bindings
2740 S_LocalSound ("sound/misc/menu2.wav");
2741 M_UnbindCommand (bindnames[keys_cursor][0]);
2746 void M_Menu_Reset_f (void)
2748 key_dest = key_menu;
2750 m_entersound = true;
2754 static void M_Reset_Key (int key, char ascii)
2760 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2761 // no break here since we also exit the menu
2766 m_state = m_options;
2767 m_entersound = true;
2775 static void M_Reset_Draw (void)
2777 int lines = 2, linelength = 20;
2778 M_Background(linelength * 8 + 16, lines * 8 + 16);
2779 M_DrawTextBox(0, 0, linelength, lines);
2780 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2781 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2784 //=============================================================================
2787 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2788 typedef struct video_resolution_s
2792 int conwidth, conheight;
2793 double pixelheight; // pixel aspect
2796 video_resolution_t video_resolutions[] =
2798 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2799 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2800 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2801 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2802 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2803 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2804 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2805 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2806 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2807 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2808 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2809 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2810 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2811 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2812 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2813 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2814 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2815 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2816 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2817 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2818 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2819 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2820 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2821 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2822 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2823 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2824 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2825 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2826 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2827 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2828 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2829 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2830 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2831 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2832 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2833 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2834 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2835 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2836 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2837 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2838 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2839 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2840 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2841 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2842 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2843 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2844 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2845 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2846 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2847 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2848 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2849 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2850 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2851 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2852 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2853 {NULL, 0, 0, 0, 0, 0}
2855 // this is the number of the default mode (640x480) in the list above
2856 #define VID_DEFAULT 3
2857 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2859 #define VIDEO_ITEMS 7
2860 static int video_cursor = 0;
2861 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2862 static int video_resolution;
2864 void M_Menu_Video_f (void)
2868 key_dest = key_menu;
2870 m_entersound = true;
2872 // Look for the closest match to the current resolution
2873 video_resolution = 0;
2874 for (i = 1;i < VID_RES_COUNT;i++)
2876 // if the new mode would be a worse match in width, skip it
2877 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2879 // if it is equal in width, check height
2880 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2882 // if the new mode would be a worse match in height, skip it
2883 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2885 // if it is equal in width and height, check pixel aspect
2886 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2888 // if the new mode would be a worse match in pixel aspect, skip it
2889 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2891 // if it is equal in everything, skip it (prefer earlier modes)
2892 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2894 // better match for width, height, and pixel aspect
2895 video_resolution = i;
2897 else // better match for width and height
2898 video_resolution = i;
2900 else // better match for width
2901 video_resolution = i;
2906 static void M_Video_Draw (void)
2910 M_Background(320, 200);
2912 M_DrawPic(16, 4, "gfx/qplaque");
2913 p = Draw_CachePic("gfx/vidmodes", true);
2914 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2916 // Current Resolution
2917 M_Print(16, video_cursor_table[0], " Current Resolution");
2918 if (vid_supportrefreshrate && vid.fullscreen)
2919 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2921 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2923 // Proposed Resolution
2924 M_Print(16, video_cursor_table[1], " New Resolution");
2925 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2926 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2929 M_Print(16, video_cursor_table[2], " Bits per pixel");
2930 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2933 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2934 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2937 M_Print(16, video_cursor_table[4], " Fullscreen");
2938 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2941 M_Print(220, video_cursor_table[5], "Apply");
2944 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2945 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2948 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2952 static void M_Menu_Video_AdjustSliders (int dir)
2954 S_LocalSound ("sound/misc/menu3.wav");
2956 switch (video_cursor)
2962 for(r = 0;r < VID_RES_COUNT;r++)
2964 video_resolution += dir;
2965 if (video_resolution >= VID_RES_COUNT)
2966 video_resolution = 0;
2967 if (video_resolution < 0)
2968 video_resolution = VID_RES_COUNT - 1;
2969 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2977 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2981 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2984 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2988 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2994 static void M_Video_Key (int key, char ascii)
2999 // vid_shared.c has a copy of the current video config. We restore it
3000 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3001 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3002 if (vid_supportrefreshrate)
3003 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3005 S_LocalSound ("sound/misc/menu1.wav");
3006 M_Menu_Options_f ();
3010 m_entersound = true;
3011 switch (video_cursor)
3014 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3015 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3016 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3017 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3018 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3019 Cbuf_AddText ("vid_restart\n");
3020 M_Menu_Options_f ();
3023 M_Menu_Video_AdjustSliders (1);
3028 S_LocalSound ("sound/misc/menu1.wav");
3030 if (video_cursor < 0)
3031 video_cursor = VIDEO_ITEMS-1;
3035 S_LocalSound ("sound/misc/menu1.wav");
3037 if (video_cursor >= VIDEO_ITEMS)
3042 M_Menu_Video_AdjustSliders (-1);
3046 M_Menu_Video_AdjustSliders (1);
3051 //=============================================================================
3054 static int help_page;
3055 #define NUM_HELP_PAGES 6
3058 void M_Menu_Help_f (void)
3060 key_dest = key_menu;
3062 m_entersound = true;
3068 static void M_Help_Draw (void)
3070 M_Background(320, 200);
3071 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3075 static void M_Help_Key (int key, char ascii)
3085 m_entersound = true;
3086 if (++help_page >= NUM_HELP_PAGES)
3092 m_entersound = true;
3093 if (--help_page < 0)
3094 help_page = NUM_HELP_PAGES-1;
3100 //=============================================================================
3103 void M_Menu_Credits_f (void)
3105 key_dest = key_menu;
3106 m_state = m_credits;
3107 m_entersound = true;
3112 static void M_Credits_Draw (void)
3114 M_Background(640, 480);
3115 M_DrawPic (0, 0, "gfx/creditsmiddle");
3116 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3117 M_DrawPic (0, 0, "gfx/creditstop");
3118 M_DrawPic (0, 433, "gfx/creditsbottom");
3122 static void M_Credits_Key (int key, char ascii)
3127 //=============================================================================
3130 static char *m_quit_message[9];
3131 static int m_quit_prevstate;
3132 static qboolean wasInMenus;
3135 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3137 m_quit_message[0] = line1;
3138 m_quit_message[1] = line2;
3139 m_quit_message[2] = line3;
3140 m_quit_message[3] = line4;
3141 m_quit_message[4] = line5;
3142 m_quit_message[5] = line6;
3143 m_quit_message[6] = line7;
3144 m_quit_message[7] = line8;
3145 m_quit_message[8] = NULL;
3149 static int M_ChooseQuitMessage(int request)
3153 // frag related quit messages are pointless for a fallback menu, so use something generic
3154 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3163 case GAME_DEFEATINDETAIL2:
3164 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3169 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3171 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3173 case GAME_GOODVSBAD2:
3174 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3177 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3178 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3179 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3180 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3181 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3184 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3185 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3187 case GAME_BATTLEMECH:
3188 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3190 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3193 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3194 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3196 case GAME_OPENQUARTZ:
3197 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3199 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3200 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3205 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3206 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3212 void M_Menu_Quit_f (void)
3215 if (m_state == m_quit)
3217 wasInMenus = (key_dest == key_menu);
3218 key_dest = key_menu;
3219 m_quit_prevstate = m_state;
3221 m_entersound = true;
3222 // count how many there are
3223 for (n = 1;M_ChooseQuitMessage(n);n++);
3225 M_ChooseQuitMessage(rand() % n);
3229 static void M_Quit_Key (int key, char ascii)
3238 m_state = (enum m_state_e)m_quit_prevstate;
3239 m_entersound = true;
3243 key_dest = key_game;
3258 static void M_Quit_Draw (void)
3260 int i, l, linelength, firstline, lastline, lines;
3261 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3263 if ((l = (int)strlen(m_quit_message[i])))
3273 lines = (lastline - firstline) + 1;
3274 M_Background(linelength * 8 + 16, lines * 8 + 16);
3275 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3276 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3277 for (i = 0, l = firstline;i < lines;i++, l++)
3278 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3281 //=============================================================================
3282 /* LAN CONFIG MENU */
3284 static int lanConfig_cursor = -1;
3285 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3286 #define NUM_LANCONFIG_CMDS 4
3288 static int lanConfig_port;
3289 static char lanConfig_portname[6];
3290 static char lanConfig_joinname[22];
3292 void M_Menu_LanConfig_f (void)
3294 key_dest = key_menu;
3295 m_state = m_lanconfig;
3296 m_entersound = true;
3297 if (lanConfig_cursor == -1)
3300 lanConfig_cursor = 1;
3303 lanConfig_cursor = 1;
3304 lanConfig_port = 26000;
3305 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3307 M_Update_Return_Reason("");
3311 static void M_LanConfig_Draw (void)
3318 M_Background(320, 200);
3320 M_DrawPic (16, 4, "gfx/qplaque");
3321 p = Draw_CachePic ("gfx/p_multi", true);
3322 basex = (320-p->width)/2;
3323 M_DrawPic (basex, 4, "gfx/p_multi");
3326 startJoin = "New Game";
3328 startJoin = "Join Game";
3329 protocol = "TCP/IP";
3330 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3333 M_Print(basex, lanConfig_cursor_table[0], "Port");
3334 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3335 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3339 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3340 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3341 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3342 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3343 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3347 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3348 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3351 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3353 if (lanConfig_cursor == 0)
3354 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3356 if (lanConfig_cursor == 3)
3357 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3359 if (*m_return_reason)
3360 M_Print(basex, 168, m_return_reason);
3364 static void M_LanConfig_Key (int key, char ascii)
3371 M_Menu_MultiPlayer_f ();
3375 S_LocalSound ("sound/misc/menu1.wav");
3377 if (lanConfig_cursor < 0)
3378 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3379 // when in start game menu, skip the unused search qw servers item
3380 if (StartingGame && lanConfig_cursor == 2)
3381 lanConfig_cursor = 1;
3385 S_LocalSound ("sound/misc/menu1.wav");
3387 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3388 lanConfig_cursor = 0;
3389 // when in start game menu, skip the unused search qw servers item
3390 if (StartingGame && lanConfig_cursor == 1)
3391 lanConfig_cursor = 2;
3395 if (lanConfig_cursor == 0)
3398 m_entersound = true;
3400 Cbuf_AddText ("stopdemo\n");
3402 Cvar_SetValue("port", lanConfig_port);
3404 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3408 M_Menu_GameOptions_f ();
3411 M_Menu_ServerList_f();
3415 if (lanConfig_cursor == 3)
3416 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3420 if (lanConfig_cursor == 0)
3422 if (strlen(lanConfig_portname))
3423 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3426 if (lanConfig_cursor == 3)
3428 if (strlen(lanConfig_joinname))
3429 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3437 if (lanConfig_cursor == 3)
3439 l = (int)strlen(lanConfig_joinname);
3442 lanConfig_joinname[l+1] = 0;
3443 lanConfig_joinname[l] = ascii;
3447 if (ascii < '0' || ascii > '9')
3449 if (lanConfig_cursor == 0)
3451 l = (int)strlen(lanConfig_portname);
3454 lanConfig_portname[l+1] = 0;
3455 lanConfig_portname[l] = ascii;
3460 if (StartingGame && lanConfig_cursor == 3)
3462 if (key == K_UPARROW)
3463 lanConfig_cursor = 1;
3465 lanConfig_cursor = 0;
3468 l = atoi(lanConfig_portname);
3471 sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3474 //=============================================================================
3475 /* GAME OPTIONS MENU */
3477 typedef struct level_s
3483 typedef struct episode_s
3490 typedef struct gamelevels_s
3494 episode_t *episodes;
3499 static level_t quakelevels[] =
3501 {"start", "Entrance"}, // 0
3503 {"e1m1", "Slipgate Complex"}, // 1
3504 {"e1m2", "Castle of the Damned"},
3505 {"e1m3", "The Necropolis"},
3506 {"e1m4", "The Grisly Grotto"},
3507 {"e1m5", "Gloom Keep"},
3508 {"e1m6", "The Door To Chthon"},
3509 {"e1m7", "The House of Chthon"},
3510 {"e1m8", "Ziggurat Vertigo"},
3512 {"e2m1", "The Installation"}, // 9
3513 {"e2m2", "Ogre Citadel"},
3514 {"e2m3", "Crypt of Decay"},
3515 {"e2m4", "The Ebon Fortress"},
3516 {"e2m5", "The Wizard's Manse"},
3517 {"e2m6", "The Dismal Oubliette"},
3518 {"e2m7", "Underearth"},
3520 {"e3m1", "Termination Central"}, // 16
3521 {"e3m2", "The Vaults of Zin"},
3522 {"e3m3", "The Tomb of Terror"},
3523 {"e3m4", "Satan's Dark Delight"},
3524 {"e3m5", "Wind Tunnels"},
3525 {"e3m6", "Chambers of Torment"},
3526 {"e3m7", "The Haunted Halls"},
3528 {"e4m1", "The Sewage System"}, // 23
3529 {"e4m2", "The Tower of Despair"},
3530 {"e4m3", "The Elder God Shrine"},
3531 {"e4m4", "The Palace of Hate"},
3532 {"e4m5", "Hell's Atrium"},
3533 {"e4m6", "The Pain Maze"},
3534 {"e4m7", "Azure Agony"},
3535 {"e4m8", "The Nameless City"},
3537 {"end", "Shub-Niggurath's Pit"}, // 31
3539 {"dm1", "Place of Two Deaths"}, // 32
3540 {"dm2", "Claustrophobopolis"},
3541 {"dm3", "The Abandoned Base"},
3542 {"dm4", "The Bad Place"},
3543 {"dm5", "The Cistern"},
3544 {"dm6", "The Dark Zone"}
3547 static episode_t quakeepisodes[] =
3549 {"Welcome to Quake", 0, 1},
3550 {"Doomed Dimension", 1, 8},
3551 {"Realm of Black Magic", 9, 7},
3552 {"Netherworld", 16, 7},
3553 {"The Elder World", 23, 8},
3554 {"Final Level", 31, 1},
3555 {"Deathmatch Arena", 32, 6}
3558 //MED 01/06/97 added hipnotic levels
3559 static level_t hipnoticlevels[] =
3561 {"start", "Command HQ"}, // 0
3563 {"hip1m1", "The Pumping Station"}, // 1
3564 {"hip1m2", "Storage Facility"},
3565 {"hip1m3", "The Lost Mine"},
3566 {"hip1m4", "Research Facility"},
3567 {"hip1m5", "Military Complex"},
3569 {"hip2m1", "Ancient Realms"}, // 6
3570 {"hip2m2", "The Black Cathedral"},
3571 {"hip2m3", "The Catacombs"},
3572 {"hip2m4", "The Crypt"},
3573 {"hip2m5", "Mortum's Keep"},
3574 {"hip2m6", "The Gremlin's Domain"},
3576 {"hip3m1", "Tur Torment"}, // 12
3577 {"hip3m2", "Pandemonium"},
3578 {"hip3m3", "Limbo"},
3579 {"hip3m4", "The Gauntlet"},
3581 {"hipend", "Armagon's Lair"}, // 16
3583 {"hipdm1", "The Edge of Oblivion"} // 17
3586 //MED 01/06/97 added hipnotic episodes
3587 static episode_t hipnoticepisodes[] =
3589 {"Scourge of Armagon", 0, 1},
3590 {"Fortress of the Dead", 1, 5},
3591 {"Dominion of Darkness", 6, 6},
3592 {"The Rift", 12, 4},
3593 {"Final Level", 16, 1},
3594 {"Deathmatch Arena", 17, 1}
3597 //PGM 01/07/97 added rogue levels
3598 //PGM 03/02/97 added dmatch level
3599 static level_t roguelevels[] =
3601 {"start", "Split Decision"},
3602 {"r1m1", "Deviant's Domain"},
3603 {"r1m2", "Dread Portal"},
3604 {"r1m3", "Judgement Call"},
3605 {"r1m4", "Cave of Death"},
3606 {"r1m5", "Towers of Wrath"},
3607 {"r1m6", "Temple of Pain"},
3608 {"r1m7", "Tomb of the Overlord"},
3609 {"r2m1", "Tempus Fugit"},
3610 {"r2m2", "Elemental Fury I"},
3611 {"r2m3", "Elemental Fury II"},
3612 {"r2m4", "Curse of Osiris"},
3613 {"r2m5", "Wizard's Keep"},
3614 {"r2m6", "Blood Sacrifice"},
3615 {"r2m7", "Last Bastion"},
3616 {"r2m8", "Source of Evil"},
3617 {"ctf1", "Division of Change"}
3620 //PGM 01/07/97 added rogue episodes
3621 //PGM 03/02/97 added dmatch episode
3622 static episode_t rogueepisodes[] =
3624 {"Introduction", 0, 1},
3625 {"Hell's Fortress", 1, 7},
3626 {"Corridors of Time", 8, 8},
3627 {"Deathmatch Arena", 16, 1}
3630 static level_t nehahralevels[] =
3632 {"nehstart", "Welcome to Nehahra"},
3633 {"neh1m1", "Forge City1: Slipgates"},
3634 {"neh1m2", "Forge City2: Boiler"},
3635 {"neh1m3", "Forge City3: Escape"},
3636 {"neh1m4", "Grind Core"},
3637 {"neh1m5", "Industrial Silence"},
3638 {"neh1m6", "Locked-Up Anger"},
3639 {"neh1m7", "Wanderer of the Wastes"},
3640 {"neh1m8", "Artemis System Net"},
3641 {"neh1m9", "To the Death"},
3642 {"neh2m1", "The Gates of Ghoro"},
3643 {"neh2m2", "Sacred Trinity"},
3644 {"neh2m3", "Realm of the Ancients"},
3645 {"neh2m4", "Temple of the Ancients"},
3646 {"neh2m5", "Dreams Made Flesh"},
3647 {"neh2m6", "Your Last Cup of Sorrow"},
3648 {"nehsec", "Ogre's Bane"},
3649 {"nehahra", "Nehahra's Den"},
3650 {"nehend", "Quintessence"}
3653 static episode_t nehahraepisodes[] =
3655 {"Welcome to Nehahra", 0, 1},
3656 {"The Fall of Forge", 1, 9},
3657 {"The Outlands", 10, 7},
3658 {"Dimension of the Lost", 17, 2}
3661 // Map list for Transfusion
3662 static level_t transfusionlevels[] =
3664 {"e1m1", "Cradle to Grave"},
3665 {"e1m2", "Wrong Side of the Tracks"},
3666 {"e1m3", "Phantom Express"},
3667 {"e1m4", "Dark Carnival"},
3668 {"e1m5", "Hallowed Grounds"},
3669 {"e1m6", "The Great Temple"},
3670 {"e1m7", "Altar of Stone"},
3671 {"e1m8", "House of Horrors"},
3673 {"e2m1", "Shipwrecked"},
3674 {"e2m2", "The Lumber Mill"},
3675 {"e2m3", "Rest for the Wicked"},
3676 {"e2m4", "The Overlooked Hotel"},
3677 {"e2m5", "The Haunting"},
3678 {"e2m6", "The Cold Rush"},
3679 {"e2m7", "Bowels of the Earth"},
3680 {"e2m8", "The Lair of Shial"},
3681 {"e2m9", "Thin Ice"},
3683 {"e3m1", "Ghost Town"},
3684 {"e3m2", "The Siege"},
3685 {"e3m3", "Raw Sewage"},
3686 {"e3m4", "The Sick Ward"},
3687 {"e3m5", "Spare Parts"},
3688 {"e3m6", "Monster Bait"},
3689 {"e3m7", "The Pit of Cerberus"},
3690 {"e3m8", "Catacombs"},
3692 {"e4m1", "Butchery Loves Company"},
3693 {"e4m2", "Breeding Grounds"},
3694 {"e4m3", "Charnel House"},
3695 {"e4m4", "Crystal Lake"},
3696 {"e4m5", "Fire and Brimstone"},
3697 {"e4m6", "The Ganglion Depths"},
3698 {"e4m7", "In the Flesh"},
3699 {"e4m8", "The Hall of the Epiphany"},
3700 {"e4m9", "Mall of the Dead"},
3702 {"bb1", "The Stronghold"},
3703 {"bb2", "Winter Wonderland"},
3705 {"bb4", "The Tower"},
3707 {"bb6", "Twin Fortress"},
3709 {"bb8", "Fun With Heads"},
3710 {"dm1", "Monolith Building 11"},
3714 {"e6m1", "Welcome to Your Life"},
3715 {"e6m2", "They Are Here"},
3716 {"e6m3", "Public Storage"},
3717 {"e6m4", "Aqueducts"},
3718 {"e6m5", "The Ruined Temple"},
3719 {"e6m6", "Forbidden Rituals"},
3720 {"e6m7", "The Dungeon"},
3721 {"e6m8", "Beauty and the Beast"},
3722 {"e6m9", "Forgotten Catacombs"},
3724 {"cp01", "Boat Docks"},
3725 {"cp02", "Old Opera House"},
3726 {"cp03", "Gothic Library"},
3727 {"cp04", "Lost Monastery"},
3728 {"cp05", "Steamboat"},
3729 {"cp06", "Graveyard"},
3730 {"cp07", "Mountain Pass"},
3731 {"cp08", "Abysmal Mine"},
3733 {"cps1", "Boggy Creek"},
3735 {"cpbb01", "Crypt of Despair"},
3736 {"cpbb02", "Pits of Blood"},
3737 {"cpbb03", "Unholy Cathedral"},
3738 {"cpbb04", "Deadly Inspirations"},
3740 {"b2a15", "Area 15 (B2)"},
3741 {"b2bodies", "BB_Bodies (B2)"},
3742 {"b2cabana", "BB_Cabana"},
3743 {"b2power", "BB_Power"},
3744 {"barena", "Blood Arena"},
3745 {"bkeep", "Blood Keep"},
3746 {"bstar", "Brown Star"},
3747 {"crypt", "The Crypt"},
3749 {"bb3_2k1", "Bodies Infusion"},
3750 {"captasao", "Captasao"},
3751 {"curandero", "Curandero"},
3752 {"dcamp", "DeathCamp"},
3753 {"highnoon", "HighNoon"},
3754 {"qbb1", "The Confluence"},
3755 {"qbb2", "KathartiK"},
3756 {"qbb3", "Caleb's Woodland Retreat"},
3759 {"dranzbb6", "Black Coffee"},
3760 {"fragm", "Frag'M"},
3762 {"qe1m7", "The House of Chthon"},
3763 {"qdm1", "Place of Two Deaths"},
3764 {"qdm4", "The Bad Place"},
3765 {"qdm5", "The Cistern"},
3766 {"qmorbias", "DM-Morbias"},
3767 {"simple", "Dead Simple"}
3770 static episode_t transfusionepisodes[] =
3772 {"The Way of All Flesh", 0, 8},
3773 {"Even Death May Die", 8, 9},
3774 {"Farewell to Arms", 17, 8},
3775 {"Dead Reckoning", 25, 9},
3776 {"BloodBath", 34, 11},
3777 {"Post Mortem", 45, 9},
3778 {"Cryptic Passage", 54, 10},
3779 {"Cryptic BloodBath", 64, 4},
3781 {"Transfusion", 76, 9},
3782 {"Conversions", 85, 9}
3785 static level_t goodvsbad2levels[] =
3787 {"rts", "Many Paths"}, // 0
3788 {"chess", "Chess, Scott Hess"}, // 1
3789 {"dot", "Big Wall"},
3790 {"city2", "The Big City"},
3791 {"bwall", "0 G like Psychic TV"},
3792 {"snow", "Wireframed"},
3793 {"telep", "Infinite Falling"},
3794 {"faces", "Facing Bases"},
3795 {"island", "Adventure Islands"},
3798 static episode_t goodvsbad2episodes[] =
3800 {"Levels? Bevels!", 0, 8},
3803 static level_t battlemechlevels[] =
3805 {"start", "Parking Level"},
3806 {"dm1", "Hot Dump"}, // 1
3807 {"dm2", "The Pits"},
3808 {"dm3", "Dimber Died"},
3809 {"dm4", "Fire in the Hole"},
3810 {"dm5", "Clubhouses"},
3811 {"dm6", "Army go Underground"},
3814 static episode_t battlemechepisodes[] =
3816 {"Time for Battle", 0, 7},
3819 static level_t openquartzlevels[] =
3821 {"start", "Welcome to Openquartz"},
3823 {"void1", "The center of nowhere"}, // 1
3824 {"void2", "The place with no name"},
3825 {"void3", "The lost supply base"},
3826 {"void4", "Past the outer limits"},
3827 {"void5", "Into the nonexistance"},
3828 {"void6", "Void walk"},
3830 {"vtest", "Warp Central"},
3831 {"box", "The deathmatch box"},
3832 {"bunkers", "Void command"},
3833 {"house", "House of chaos"},
3834 {"office", "Overnight office kill"},
3835 {"am1", "The nameless chambers"},
3838 static episode_t openquartzepisodes[] =
3840 {"Single Player", 0, 1},
3841 {"Void Deathmatch", 1, 6},
3845 static level_t defeatindetail2levels[] =
3847 {"atac3", "River Crossing"},
3848 {"atac4", "Canyon Chaos"},
3849 {"atac7", "Desert Stormer"},
3852 static episode_t defeatindetail2episodes[] =
3854 {"ATAC Campaign", 0, 3},
3857 static level_t prydonlevels[] =
3859 {"curig2", "Capel Curig"}, // 0
3861 {"tdastart", "Gateway"}, // 1
3864 static episode_t prydonepisodes[] =
3866 {"Prydon Gate", 0, 1},
3867 {"The Dark Age", 1, 1}
3870 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3871 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3872 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3873 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3874 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3875 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3876 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3877 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3878 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3879 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3880 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3882 typedef struct gameinfo_s
3885 gamelevels_t *notregistered;
3886 gamelevels_t *registered;
3890 static gameinfo_t gamelist[] =
3892 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3893 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3894 {GAME_ROGUE, &roguegame, &roguegame},
3895 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3896 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3897 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3898 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3899 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3900 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3901 {GAME_PRYDON, &prydongame, &prydongame},
3902 {GAME_NORMAL, NULL, NULL} // terminator
3905 static gamelevels_t *lookupgameinfo(void)
3908 while (gamelist[i].gameid != gamemode)
3910 if (gamelist[i].notregistered == NULL)
3917 if (registered.integer)
3918 return gamelist[i].registered;
3920 return gamelist[i].notregistered;
3923 static int startepisode;
3924 static int startlevel;
3925 static int maxplayers;
3926 static qboolean m_serverInfoMessage = false;
3927 static double m_serverInfoMessageTime;
3929 void M_Menu_GameOptions_f (void)
3931 key_dest = key_menu;
3932 m_state = m_gameoptions;
3933 m_entersound = true;
3934 if (maxplayers == 0)
3935 maxplayers = svs.maxclients;
3937 maxplayers = min(8, MAX_SCOREBOARD);
3941 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3942 #define NUM_GAMEOPTIONS 12
3943 static int gameoptions_cursor;
3945 void M_GameOptions_Draw (void)
3951 M_Background(320, 200);
3953 M_DrawPic (16, 4, "gfx/qplaque");
3954 p = Draw_CachePic ("gfx/p_multi", true);
3955 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3957 M_DrawTextBox (152, 32, 10, 1);
3958 M_Print(160, 40, "begin game");
3960 M_Print(0, 56, " Max players");
3961 M_Print(160, 56, va("%i", maxplayers) );
3963 if (gamemode != GAME_GOODVSBAD2)
3965 M_Print(0, 64, " Game Type");
3966 if (gamemode == GAME_TRANSFUSION)
3968 if (!coop.integer && !deathmatch.integer)
3969 Cvar_SetValue("deathmatch", 1);
3970 if (deathmatch.integer == 0)
3971 M_Print(160, 64, "Cooperative");
3972 else if (deathmatch.integer == 2)
3973 M_Print(160, 64, "Capture the Flag");
3975 M_Print(160, 64, "Blood Bath");
3977 else if (gamemode == GAME_BATTLEMECH)
3979 if (!deathmatch.integer)
3980 Cvar_SetValue("deathmatch", 1);
3981 if (deathmatch.integer == 2)
3982 M_Print(160, 64, "Rambo Match");
3984 M_Print(160, 64, "Deathmatch");
3988 if (!coop.integer && !deathmatch.integer)
3989 Cvar_SetValue("deathmatch", 1);
3991 M_Print(160, 64, "Cooperative");
3993 M_Print(160, 64, "Deathmatch");
3996 M_Print(0, 72, " Teamplay");
3997 if (gamemode == GAME_ROGUE)
4001 switch((int)teamplay.integer)
4003 case 1: msg = "No Friendly Fire"; break;
4004 case 2: msg = "Friendly Fire"; break;
4005 case 3: msg = "Tag"; break;
4006 case 4: msg = "Capture the Flag"; break;
4007 case 5: msg = "One Flag CTF"; break;
4008 case 6: msg = "Three Team CTF"; break;
4009 default: msg = "Off"; break;
4011 M_Print(160, 72, msg);
4017 switch (teamplay.integer)
4019 case 0: msg = "Off"; break;
4020 case 2: msg = "Friendly Fire"; break;
4021 default: msg = "No Friendly Fire"; break;
4023 M_Print(160, 72, msg);
4025 M_Print(0, 80, " Skill");
4026 if (gamemode == GAME_TRANSFUSION)
4028 if (skill.integer == 1)
4029 M_Print(160, 80, "Still Kicking");
4030 else if (skill.integer == 2)
4031 M_Print(160, 80, "Pink On The Inside");
4032 else if (skill.integer == 3)
4033 M_Print(160, 80, "Lightly Broiled");
4034 else if (skill.integer == 4)
4035 M_Print(160, 80, "Well Done");
4037 M_Print(160, 80, "Extra Crispy");
4041 if (skill.integer == 0)
4042 M_Print(160, 80, "Easy difficulty");
4043 else if (skill.integer == 1)
4044 M_Print(160, 80, "Normal difficulty");
4045 else if (skill.integer == 2)
4046 M_Print(160, 80, "Hard difficulty");
4048 M_Print(160, 80, "Nightmare difficulty");
4050 M_Print(0, 88, " Frag Limit");
4051 if (fraglimit.integer == 0)
4052 M_Print(160, 88, "none");
4054 M_Print(160, 88, va("%i frags", fraglimit.integer));
4056 M_Print(0, 96, " Time Limit");
4057 if (timelimit.integer == 0)
4058 M_Print(160, 96, "none");
4060 M_Print(160, 96, va("%i minutes", timelimit.integer));
4063 M_Print(0, 104, " Public server");
4064 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4066 M_Print(0, 112, " Server maxrate");
4067 M_Print(160, 112, va("%i", sv_maxrate.integer));
4069 M_Print(0, 128, " Server name");
4070 M_DrawTextBox (0, 132, 38, 1);
4071 M_Print(8, 140, hostname.string);
4073 g = lookupgameinfo();
4075 if (gamemode != GAME_GOODVSBAD2)
4077 M_Print(0, 160, " Episode");
4078 M_Print(160, 160, g->episodes[startepisode].description);
4081 M_Print(0, 168, " Level");
4082 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4083 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4086 if (gameoptions_cursor == 9)
4087 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4089 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4091 if (m_serverInfoMessage)
4093 if ((realtime - m_serverInfoMessageTime) < 5.0)
4096 M_DrawTextBox (x, 138, 24, 4);
4098 M_Print(x, 146, " More than 255 players??");
4099 M_Print(x, 154, " First, question your ");
4100 M_Print(x, 162, " sanity, then email ");
4101 M_Print(x, 170, " lordhavoc@ghdigital.com");
4104 m_serverInfoMessage = false;
4109 static void M_NetStart_Change (int dir)
4114 switch (gameoptions_cursor)
4118 if (maxplayers > MAX_SCOREBOARD)
4120 maxplayers = MAX_SCOREBOARD;
4121 m_serverInfoMessage = true;
4122 m_serverInfoMessageTime = realtime;
4129 if (gamemode == GAME_GOODVSBAD2)
4131 if (gamemode == GAME_TRANSFUSION)
4133 switch (deathmatch.integer)
4135 // From Cooperative to BloodBath
4137 Cvar_SetValueQuick (&coop, 0);
4138 Cvar_SetValueQuick (&deathmatch, 1);
4141 // From BloodBath to CTF
4143 Cvar_SetValueQuick (&coop, 0);
4144 Cvar_SetValueQuick (&deathmatch, 2);
4147 // From CTF to Cooperative
4150 Cvar_SetValueQuick (&coop, 1);
4151 Cvar_SetValueQuick (&deathmatch, 0);
4154 else if (gamemode == GAME_BATTLEMECH)
4156 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4157 Cvar_SetValueQuick (&deathmatch, 0);
4158 else // changing from Deathmatch to Rambo
4159 Cvar_SetValueQuick (&deathmatch, 2);
4163 if (deathmatch.integer) // changing from deathmatch to coop
4165 Cvar_SetValueQuick (&coop, 1);
4166 Cvar_SetValueQuick (&deathmatch, 0);
4168 else // changing from coop to deathmatch
4170 Cvar_SetValueQuick (&coop, 0);
4171 Cvar_SetValueQuick (&deathmatch, 1);
4177 if (gamemode == GAME_GOODVSBAD2)
4179 if (gamemode == GAME_ROGUE)
4184 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4185 if (teamplay.integer > count)
4186 Cvar_SetValueQuick (&teamplay, 0);
4187 else if (teamplay.integer < 0)
4188 Cvar_SetValueQuick (&teamplay, count);
4192 if (gamemode == GAME_GOODVSBAD2)
4194 Cvar_SetValueQuick (&skill, skill.integer + dir);
4195 if (gamemode == GAME_TRANSFUSION)
4197 if (skill.integer > 5)
4198 Cvar_SetValueQuick (&skill, 1);
4199 if (skill.integer < 1)
4200 Cvar_SetValueQuick (&skill, 5);
4204 if (skill.integer > 3)
4205 Cvar_SetValueQuick (&skill, 0);
4206 if (skill.integer < 0)
4207 Cvar_SetValueQuick (&skill, 3);
4212 if (gamemode == GAME_GOODVSBAD2)
4214 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4215 if (fraglimit.integer > 100)
4216 Cvar_SetValueQuick (&fraglimit, 0);
4217 if (fraglimit.integer < 0)
4218 Cvar_SetValueQuick (&fraglimit, 100);
4222 if (gamemode == GAME_GOODVSBAD2)
4224 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4225 if (timelimit.value > 60)
4226 Cvar_SetValueQuick (&timelimit, 0);
4227 if (timelimit.value < 0)
4228 Cvar_SetValueQuick (&timelimit, 60);
4232 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4236 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4237 if (sv_maxrate.integer < NET_MINRATE)
4238 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4245 if (gamemode == GAME_GOODVSBAD2)
4247 startepisode += dir;
4248 g = lookupgameinfo();
4250 if (startepisode < 0)
4251 startepisode = g->numepisodes - 1;
4253 if (startepisode >= g->numepisodes)
4261 g = lookupgameinfo();
4264 startlevel = g->episodes[startepisode].levels - 1;
4266 if (startlevel >= g->episodes[startepisode].levels)
4272 static void M_GameOptions_Key (int key, char ascii)
4276 char hostnamebuf[128];
4281 M_Menu_MultiPlayer_f ();
4285 S_LocalSound ("sound/misc/menu1.wav");
4286 gameoptions_cursor--;
4287 if (gameoptions_cursor < 0)
4288 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4292 S_LocalSound ("sound/misc/menu1.wav");
4293 gameoptions_cursor++;
4294 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4295 gameoptions_cursor = 0;
4299 if (gameoptions_cursor == 0)
4301 S_LocalSound ("sound/misc/menu3.wav");
4302 M_NetStart_Change (-1);
4306 if (gameoptions_cursor == 0)
4308 S_LocalSound ("sound/misc/menu3.wav");
4309 M_NetStart_Change (1);
4313 S_LocalSound ("sound/misc/menu2.wav");
4314 if (gameoptions_cursor == 0)
4317 Cbuf_AddText ("disconnect\n");
4318 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4320 g = lookupgameinfo();
4321 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4325 M_NetStart_Change (1);
4329 if (gameoptions_cursor == 9)
4331 l = (int)strlen(hostname.string);
4335 memcpy(hostnamebuf, hostname.string, l);
4337 Cvar_Set("hostname", hostnamebuf);
4345 if (gameoptions_cursor == 9)
4347 l = (int)strlen(hostname.string);
4350 memcpy(hostnamebuf, hostname.string, l);
4351 hostnamebuf[l] = ascii;
4352 hostnamebuf[l+1] = 0;
4353 Cvar_Set("hostname", hostnamebuf);
4359 //=============================================================================
4362 static int slist_cursor;
4364 void M_Menu_ServerList_f (void)
4366 key_dest = key_menu;
4368 m_entersound = true;
4370 M_Update_Return_Reason("");
4371 if (lanConfig_cursor == 2)
4378 static void M_ServerList_Draw (void)
4380 int n, y, visible, start, end;
4384 // use as much vertical space as available
4385 if (gamemode == GAME_TRANSFUSION)
4386 M_Background(640, vid_conheight.integer - 80);
4388 M_Background(640, vid_conheight.integer);
4389 // scroll the list as the cursor moves
4390 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4391 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4392 if (*m_return_reason)
4393 M_Print(16, menu_height - 8, m_return_reason);
4395 visible = (int)((menu_height - 16 - y) / 8 / 2);
4396 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4397 end = min(start + visible, serverlist_viewcount);
4399 p = Draw_CachePic("gfx/p_multi", true);
4400 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4403 for (n = start;n < end;n++)
4405 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4406 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4407 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4410 else if (realtime - masterquerytime > 10)
4412 if (masterquerycount)
4413 M_Print(0, y, "No servers found");
4415 M_Print(0, y, "No master servers found (network problem?)");
4419 if (serverquerycount)
4420 M_Print(0, y, "Querying servers");
4422 M_Print(0, y, "Querying master servers");
4427 static void M_ServerList_Key(int k, char ascii)
4432 M_Menu_LanConfig_f();
4436 if (lanConfig_cursor == 2)
4444 S_LocalSound ("sound/misc/menu1.wav");
4446 if (slist_cursor < 0)
4447 slist_cursor = serverlist_viewcount - 1;
4452 S_LocalSound ("sound/misc/menu1.wav");
4454 if (slist_cursor >= serverlist_viewcount)
4459 S_LocalSound ("sound/misc/menu2.wav");
4460 if (serverlist_viewcount)
4461 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4470 //=============================================================================
4471 /* Menu Subsystem */
4473 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4474 static void M_Draw(void);
4475 void M_ToggleMenu_f(void);
4476 static void M_Shutdown(void);
4480 menuplyr_load = true;
4481 menuplyr_pixels = NULL;
4483 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4484 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4485 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4486 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4487 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4488 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4489 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4490 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4491 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4492 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4493 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4494 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4495 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4496 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4497 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4498 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4499 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4500 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4502 if (gamemode == GAME_TRANSFUSION)
4504 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4505 bindnames = transfusionbindnames;
4507 else if (gamemode == GAME_GOODVSBAD2)
4509 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4510 bindnames = goodvsbad2bindnames;
4514 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4515 bindnames = quakebindnames;
4518 // Make sure "keys_cursor" doesn't start on a section in the binding list
4520 while (bindnames[keys_cursor][0][0] == '\0')
4524 // Only sections? There may be a problem somewhere...
4525 if (keys_cursor >= numcommands)
4526 Sys_Error ("M_Init: The key binding list only contains sections");
4530 if (gamemode == GAME_NEHAHRA)
4532 if (FS_FileExists("maps/neh1m4.bsp"))
4534 if (FS_FileExists("hearing.dem"))
4536 Con_Print("Nehahra movie and game detected.\n");
4537 NehGameType = TYPE_BOTH;
4541 Con_Print("Nehahra game detected.\n");
4542 NehGameType = TYPE_GAME;
4547 if (FS_FileExists("hearing.dem"))
4549 Con_Print("Nehahra movie detected.\n");
4550 NehGameType = TYPE_DEMO;
4554 Con_Print("Nehahra not found.\n");
4555 NehGameType = TYPE_GAME; // could just complain, but...
4563 if (key_dest != key_menu)
4566 if (m_state == m_none)
4582 case m_singleplayer:
4583 M_SinglePlayer_Draw ();
4586 case m_transfusion_episode:
4587 M_Transfusion_Episode_Draw ();
4590 case m_transfusion_skill:
4591 M_Transfusion_Skill_Draw ();
4603 M_MultiPlayer_Draw ();
4614 case m_options_effects:
4615 M_Options_Effects_Draw ();
4618 case m_options_graphics:
4619 M_Options_Graphics_Draw ();
4622 case m_options_colorcontrol:
4623 M_Options_ColorControl_Draw ();
4651 M_LanConfig_Draw ();
4655 M_GameOptions_Draw ();
4659 M_ServerList_Draw ();
4663 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4664 if (m_state != m_credits) {
4665 cachepic_t *p, *drop1, *drop2, *drop3;
4666 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4668 scale_y_repeat = vid_conheight.integer * 2;
4669 g = (int)(realtime * 64)%96;
4670 scale_y_rate = (float)(g+1) / 96;
4671 top_offset = (g+12)/12;
4672 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4673 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4674 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4675 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4676 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4677 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4678 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4679 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4680 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4681 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4682 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4684 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4686 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4687 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4688 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4690 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4697 S_LocalSound ("sound/misc/menu2.wav");
4698 m_entersound = false;
4705 void M_KeyEvent (int key, char ascii, qboolean downevent)
4715 M_Main_Key (key, ascii);
4719 M_Demo_Key (key, ascii);
4722 case m_singleplayer:
4723 M_SinglePlayer_Key (key, ascii);
4726 case m_transfusion_episode:
4727 M_Transfusion_Episode_Key (key, ascii);
4730 case m_transfusion_skill:
4731 M_Transfusion_Skill_Key (key, ascii);
4735 M_Load_Key (key, ascii);
4739 M_Save_Key (key, ascii);
4743 M_MultiPlayer_Key (key, ascii);
4747 M_Setup_Key (key, ascii);
4751 M_Options_Key (key, ascii);
4754 case m_options_effects:
4755 M_Options_Effects_Key (key, ascii);
4758 case m_options_graphics:
4759 M_Options_Graphics_Key (key, ascii);
4762 case m_options_colorcontrol:
4763 M_Options_ColorControl_Key (key, ascii);
4767 M_Keys_Key (key, ascii);
4771 M_Reset_Key (key, ascii);
4776 M_Video_Key (key, ascii);
4780 M_Help_Key (key, ascii);
4784 M_Credits_Key (key, ascii);
4788 M_Quit_Key (key, ascii);
4792 M_LanConfig_Key (key, ascii);
4796 M_GameOptions_Key (key, ascii);
4800 M_ServerList_Key (key, ascii);
4805 void M_Shutdown(void)
4808 key_dest = key_game;
4811 void M_Restart(void)
4815 //============================================================================
4816 // Menu prog handling
4817 mfunction_t *PRVM_ED_FindFunction(const char *);
4819 #define M_F_INIT "m_init"
4820 #define M_F_KEYDOWN "m_keydown"
4821 #define M_F_KEYUP "m_keyup"
4822 #define M_F_DRAW "m_draw"
4823 // normal menu names (rest)
4824 #define M_F_TOGGLE "m_toggle"
4825 #define M_F_SHUTDOWN "m_shutdown"
4827 static char *m_required_func[] = {
4836 static qboolean m_displayed;
4839 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4841 static func_t m_draw, m_keydown;
4842 static mfunction_t *m_keyup;
4844 void MR_SetRouting (qboolean forceold);
4846 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4847 void MP_Error(const char *format, ...)
4849 static qboolean processingError = false;
4850 char errorstring[MAX_INPUTLINE];
4853 va_start (argptr, format);
4854 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4856 Con_Printf( "Menu_Error: %s\n", errorstring );
4858 if( !processingError ) {
4859 processingError = true;
4861 processingError = false;
4863 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4866 // fall back to the normal menu
4869 Con_Print("Falling back to normal menu\n");
4871 key_dest = key_game;
4873 // init the normal menu now -> this will also correct the menu router pointers
4874 MR_SetRouting (TRUE);
4876 Host_AbortCurrentFrame();
4879 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4882 PRVM_SetProg(PRVM_MENUPROG);
4885 *prog->time = realtime;
4888 prog->globals.generic[OFS_PARM0] = (float) key;
4889 prog->globals.generic[OFS_PARM1] = (float) ascii;
4891 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4893 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4901 PRVM_SetProg(PRVM_MENUPROG);
4904 *prog->time = realtime;
4906 PRVM_ExecuteProgram(m_draw,"");
4911 void MP_ToggleMenu_f (void)
4914 PRVM_SetProg(PRVM_MENUPROG);
4917 *prog->time = realtime;
4920 m_displayed = !m_displayed;
4922 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4924 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4926 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4932 void MP_Shutdown (void)
4935 PRVM_SetProg(PRVM_MENUPROG);
4938 *prog->time = realtime;
4940 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4943 key_dest = key_game;
4945 // AK not using this cause Im not sure whether this is useful at all instead :
4951 void MP_Fallback (void)
4955 key_dest = key_game;
4957 // init the normal menu now -> this will also correct the menu router pointers
4958 MR_SetRouting (TRUE);
4964 PRVM_InitProg(PRVM_MENUPROG);
4966 prog->headercrc = M_PROGHEADER_CRC;
4967 prog->edictprivate_size = 0; // no private struct used
4968 prog->name = M_NAME;
4969 prog->num_edicts = 1;
4970 prog->limit_edicts = M_MAX_EDICTS;
4971 prog->extensionstring = vm_m_extensions;
4972 prog->builtins = vm_m_builtins;
4973 prog->numbuiltins = vm_m_numbuiltins;
4974 prog->init_cmd = VM_M_Cmd_Init;
4975 prog->reset_cmd = VM_M_Cmd_Reset;
4976 prog->error_cmd = MP_Error;
4978 // allocate the mempools
4979 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4981 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4983 // set m_draw and m_keydown
4984 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4985 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4986 m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4989 m_displayed = false;
4993 *prog->time = realtime;
4995 // call the prog init
4996 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
5001 void MP_Restart(void)
5006 //============================================================================
5009 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
5011 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5012 void (*MR_Draw) (void);
5013 void (*MR_ToggleMenu_f) (void);
5014 void (*MR_Shutdown) (void);
5016 void MR_SetRouting(qboolean forceold)
5018 static qboolean m_init = FALSE, mp_init = FALSE;
5020 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5021 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5023 // set menu router function pointers
5024 MR_KeyEvent = M_KeyEvent;
5026 MR_ToggleMenu_f = M_ToggleMenu_f;
5027 MR_Shutdown = M_Shutdown;
5040 // set menu router function pointers
5041 MR_KeyEvent = MP_KeyEvent;
5043 MR_ToggleMenu_f = MP_ToggleMenu_f;
5044 MR_Shutdown = MP_Shutdown;
5056 void MR_Restart(void)
5059 MR_SetRouting (FALSE);
5062 void Call_MR_ToggleMenu_f(void)
5069 void MR_Init_Commands(void)
5071 // set router console commands
5072 Cvar_RegisterVariable (&forceqmenu);
5073 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5074 if (gamemode == GAME_NETHERWORLD)
5075 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5076 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5077 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5082 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5083 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5084 if(COM_CheckParm("-forceqmenu"))
5085 Cvar_SetValueQuick(&forceqmenu,1);
5086 // use -useqmenu for debugging proposes, cause it starts
5087 // the normal quake menu only the first time
5088 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5089 if(COM_CheckParm("-useqmenu"))
5090 MR_SetRouting (TRUE);
5092 MR_SetRouting (FALSE);