2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static int NehGameType;
33 enum m_state_e m_state;
34 char m_return_reason[32];
36 void M_Menu_Main_f (void);
37 void M_Menu_SinglePlayer_f (void);
38 void M_Menu_Transfusion_Episode_f (void);
39 void M_Menu_Transfusion_Skill_f (void);
40 void M_Menu_Load_f (void);
41 void M_Menu_Save_f (void);
42 void M_Menu_MultiPlayer_f (void);
43 void M_Menu_Setup_f (void);
44 void M_Menu_Options_f (void);
45 void M_Menu_Options_Effects_f (void);
46 void M_Menu_Options_Graphics_f (void);
47 void M_Menu_Options_ColorControl_f (void);
48 void M_Menu_Keys_f (void);
49 void M_Menu_Reset_f (void);
50 void M_Menu_Video_f (void);
51 void M_Menu_Help_f (void);
52 void M_Menu_Credits_f (void);
53 void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
58 static void M_Main_Draw (void);
59 static void M_SinglePlayer_Draw (void);
60 static void M_Transfusion_Episode_Draw (void);
61 static void M_Transfusion_Skill_Draw (void);
62 static void M_Load_Draw (void);
63 static void M_Save_Draw (void);
64 static void M_MultiPlayer_Draw (void);
65 static void M_Setup_Draw (void);
66 static void M_Options_Draw (void);
67 static void M_Options_Effects_Draw (void);
68 static void M_Options_Graphics_Draw (void);
69 static void M_Options_ColorControl_Draw (void);
70 static void M_Keys_Draw (void);
71 static void M_Reset_Draw (void);
72 static void M_Video_Draw (void);
73 static void M_Help_Draw (void);
74 static void M_Credits_Draw (void);
75 static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
80 static void M_Main_Key (int key, char ascii);
81 static void M_SinglePlayer_Key (int key, char ascii);
82 static void M_Transfusion_Episode_Key (int key, char ascii);
83 static void M_Transfusion_Skill_Key (int key, char ascii);
84 static void M_Load_Key (int key, char ascii);
85 static void M_Save_Key (int key, char ascii);
86 static void M_MultiPlayer_Key (int key, char ascii);
87 static void M_Setup_Key (int key, char ascii);
88 static void M_Options_Key (int key, char ascii);
89 static void M_Options_Effects_Key (int key, char ascii);
90 static void M_Options_Graphics_Key (int key, char ascii);
91 static void M_Options_ColorControl_Key (int key, char ascii);
92 static void M_Keys_Key (int key, char ascii);
93 static void M_Reset_Key (int key, char ascii);
94 static void M_Video_Key (int key, char ascii);
95 static void M_Help_Key (int key, char ascii);
96 static void M_Credits_Key (int key, char ascii);
97 static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
102 static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
104 void M_Update_Return_Reason(char *s)
106 strlcpy(m_return_reason, s, sizeof(m_return_reason));
108 Con_Printf("%s\n", s);
111 #define StartingGame (m_multiplayer_cursor == 1)
112 #define JoiningGame (m_multiplayer_cursor == 0)
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
120 } nehahrademonames_t;
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
124 {"intro", "Prologue"},
125 {"genf", "The Beginning"},
126 {"genlab", "A Doomed Project"},
127 {"nehcre", "The New Recruits"},
128 {"maxneh", "Breakthrough"},
129 {"maxchar", "Renewal and Duty"},
130 {"crisis", "Worlds Collide"},
131 {"postcris", "Darkening Skies"},
132 {"hearing", "The Hearing"},
133 {"getjack", "On a Mexican Radio"},
134 {"prelude", "Honor and Justice"},
135 {"abase", "A Message Sent"},
136 {"effect", "The Other Side"},
137 {"uhoh", "Missing in Action"},
138 {"prepare", "The Response"},
139 {"vision", "Farsighted Eyes"},
140 {"maxturns", "Enter the Immortal"},
141 {"backlot", "Separate Ways"},
142 {"maxside", "The Ancient Runes"},
143 {"counter", "The New Initiative"},
144 {"warprep", "Ghosts to the World"},
145 {"counter1", "A Fate Worse Than Death"},
146 {"counter2", "Friendly Fire"},
147 {"counter3", "Minor Setback"},
148 {"madmax", "Scores to Settle"},
149 {"quake", "One Man"},
150 {"cthmm", "Shattered Masks"},
151 {"shades", "Deal with the Dead"},
152 {"gophil", "An Unlikely Hero"},
153 {"cstrike", "War in Hell"},
154 {"shubset", "The Conspiracy"},
155 {"shubdie", "Even Death May Die"},
156 {"newranks", "An Empty Throne"},
157 {"seal", "The Seal is Broken"}
160 static float menu_x, menu_y, menu_width, menu_height;
162 static void M_Background(int width, int height)
164 menu_width = bound(1, width, vid_conwidth.integer);
165 menu_height = bound(1, height, vid_conheight.integer);
166 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167 menu_y = (vid_conheight.integer - menu_height) * 0.5;
168 //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169 DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 Draws one solid graphics character
179 static void M_DrawCharacter (float cx, float cy, int num)
184 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
187 static void M_PrintColored(float cx, float cy, const char *str)
189 DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
192 static void M_Print(float cx, float cy, const char *str)
194 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 static void M_PrintRed(float cx, float cy, const char *str)
199 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
207 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
210 static void M_DrawPic(float cx, float cy, const char *picname)
212 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
218 static void M_BuildTranslationTable(int top, int bottom)
221 unsigned char *dest, *source;
223 for (j = 0; j < 256; j++)
224 identityTable[j] = j;
225 dest = translationTable;
226 source = identityTable;
227 memcpy (dest, source, 256);
229 // LordHavoc: corrected skin color ranges
230 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
231 memcpy (dest + TOP_RANGE, source + top, 16);
233 for (j=0 ; j<16 ; j++)
234 dest[TOP_RANGE+j] = source[top+15-j];
236 // LordHavoc: corrected skin color ranges
237 if (bottom < 128 || (bottom >= 224 && bottom < 240))
238 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
240 for (j=0 ; j<16 ; j++)
241 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
244 static void M_DrawTextBox(float x, float y, float width, float height)
252 M_DrawPic (cx, cy, "gfx/box_tl");
253 for (n = 0; n < height; n++)
256 M_DrawPic (cx, cy, "gfx/box_ml");
258 M_DrawPic (cx, cy+8, "gfx/box_bl");
265 M_DrawPic (cx, cy, "gfx/box_tm");
266 for (n = 0; n < height; n++)
270 M_DrawPic (cx, cy, "gfx/box_mm2");
272 M_DrawPic (cx, cy, "gfx/box_mm");
274 M_DrawPic (cx, cy+8, "gfx/box_bm");
281 M_DrawPic (cx, cy, "gfx/box_tr");
282 for (n = 0; n < height; n++)
285 M_DrawPic (cx, cy, "gfx/box_mr");
287 M_DrawPic (cx, cy+8, "gfx/box_br");
290 //=============================================================================
292 //int m_save_demonum;
299 void M_ToggleMenu_f (void)
303 if (key_dest != key_menu || m_state != m_main)
305 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
311 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
324 M_Background(320, 200);
326 for (i = 0;i < NumberOfNehahraDemos;i++)
327 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
330 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
334 void M_Menu_Demos_f (void)
342 static void M_Demo_Key (int k, char ascii)
351 S_LocalSound ("sound/misc/menu2.wav");
354 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
359 S_LocalSound ("sound/misc/menu1.wav");
362 demo_cursor = NumberOfNehahraDemos-1;
367 S_LocalSound ("sound/misc/menu1.wav");
369 if (demo_cursor >= NumberOfNehahraDemos)
375 //=============================================================================
378 static int m_main_cursor;
380 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
383 void M_Menu_Main_f (void)
385 if (gamemode == GAME_NEHAHRA)
387 if (NehGameType == TYPE_DEMO)
389 else if (NehGameType == TYPE_GAME)
394 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
396 else if (gamemode == GAME_TRANSFUSION) {
397 if (sv.active && !cl.intermission && cl.islocalgame)
402 else if (gamemode == GAME_NEXUIZ) {
409 if (key_dest != key_menu)
411 m_save_demonum = cls.demonum;
421 static void M_Main_Draw (void)
426 if (gamemode == GAME_TRANSFUSION) {
428 M_Background(640, 480);
429 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
430 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
432 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
433 for (y1 = 1; y1 <= 8; y1++)
435 if (MAIN_ITEMS == 7 && y1 == 4)
437 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
440 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
441 y3 = m_main_cursor + 2;
443 y3 = m_main_cursor + 1;
444 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
447 else if (gamemode == GAME_NEXUIZ)
449 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
450 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
451 M_Print ((640/2)-92, (480/3), "You may consider adding");
452 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
453 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
454 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
455 M_Print (640/2 - 48, 480/2 + 8, "Quit");
456 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
459 M_Background(320, 200);
460 M_DrawPic (16, 4, "gfx/qplaque");
461 p = Draw_CachePic ("gfx/ttl_main", true);
462 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
464 if (gamemode == GAME_NEHAHRA)
466 if (NehGameType == TYPE_BOTH)
467 M_DrawPic (72, 32, "gfx/mainmenu");
468 else if (NehGameType == TYPE_GAME)
469 M_DrawPic (72, 32, "gfx/gamemenu");
471 M_DrawPic (72, 32, "gfx/demomenu");
474 M_DrawPic (72, 32, "gfx/mainmenu");
476 f = (int)(realtime * 10)%6;
478 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
482 static void M_Main_Key (int key, char ascii)
489 //cls.demonum = m_save_demonum;
490 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
495 S_LocalSound ("sound/misc/menu1.wav");
496 if (++m_main_cursor >= MAIN_ITEMS)
501 S_LocalSound ("sound/misc/menu1.wav");
502 if (--m_main_cursor < 0)
503 m_main_cursor = MAIN_ITEMS - 1;
509 if (gamemode == GAME_NEHAHRA)
514 switch (m_main_cursor)
517 M_Menu_SinglePlayer_f ();
525 M_Menu_MultiPlayer_f ();
535 Cbuf_AddText ("disconnect\n");
536 Cbuf_AddText ("playdemo endcred\n");
545 switch (m_main_cursor)
548 M_Menu_SinglePlayer_f ();
552 M_Menu_MultiPlayer_f ();
562 Cbuf_AddText ("disconnect\n");
563 Cbuf_AddText ("playdemo endcred\n");
572 switch (m_main_cursor)
581 Cbuf_AddText ("disconnect\n");
582 Cbuf_AddText ("playdemo endcred\n");
596 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
598 switch (m_main_cursor)
601 M_Menu_SinglePlayer_f ();
605 M_Menu_MultiPlayer_f ();
624 else if (gamemode == GAME_TRANSFUSION) {
627 switch (m_main_cursor)
630 M_Menu_Transfusion_Episode_f ();
634 M_Menu_MultiPlayer_f ();
660 switch (m_main_cursor)
663 M_Menu_Transfusion_Episode_f ();
667 M_Menu_MultiPlayer_f ();
696 else if (gamemode == GAME_NEXUIZ) {
697 switch (m_main_cursor)
700 if (cls.state == ca_connected)
705 Con_ToggleConsole_f ();
714 switch (m_main_cursor)
717 M_Menu_SinglePlayer_f ();
721 M_Menu_MultiPlayer_f ();
740 //=============================================================================
741 /* SINGLE PLAYER MENU */
743 static int m_singleplayer_cursor;
744 #define SINGLEPLAYER_ITEMS 3
747 void M_Menu_SinglePlayer_f (void)
750 m_state = m_singleplayer;
755 static void M_SinglePlayer_Draw (void)
759 M_Background(320, 200);
761 M_DrawPic (16, 4, "gfx/qplaque");
762 p = Draw_CachePic ("gfx/ttl_sgl", true);
764 // Some mods don't have a single player mode
765 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
767 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
769 M_DrawTextBox (60, 8 * 8, 23, 4);
770 if (gamemode == GAME_GOODVSBAD2)
771 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
772 else // if (gamemode == GAME_BATTLEMECH)
773 M_Print(95, 10 * 8, "Battlemech is for");
774 M_Print(83, 11 * 8, "multiplayer play only");
780 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
781 M_DrawPic (72, 32, "gfx/sp_menu");
783 f = (int)(realtime * 10)%6;
785 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
790 static void M_SinglePlayer_Key (int key, char ascii)
792 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
794 if (key == K_ESCAPE || key == K_ENTER)
806 S_LocalSound ("sound/misc/menu1.wav");
807 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
808 m_singleplayer_cursor = 0;
812 S_LocalSound ("sound/misc/menu1.wav");
813 if (--m_singleplayer_cursor < 0)
814 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
820 switch (m_singleplayer_cursor)
825 Cbuf_AddText ("disconnect\n");
826 Cbuf_AddText ("maxplayers 1\n");
827 Cbuf_AddText ("deathmatch 0\n");
828 Cbuf_AddText ("coop 0\n");
829 if (gamemode == GAME_TRANSFUSION)
832 M_Menu_Transfusion_Episode_f ();
835 Cbuf_AddText ("startmap_sp\n");
849 //=============================================================================
852 static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
854 #define MAX_SAVEGAMES 12
855 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
856 static int loadable[MAX_SAVEGAMES];
858 static void M_ScanSaves (void)
861 char name[MAX_OSPATH];
862 char buf[SAVEGAME_COMMENT_LENGTH + 256];
867 for (i=0 ; i<MAX_SAVEGAMES ; i++)
869 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
871 sprintf (name, "s%i.sav", (int)i);
872 f = FS_Open (name, "rb", false, false);
875 // read enough to get the comment
876 len = FS_Read(f, buf, sizeof(buf) - 1);
877 buf[sizeof(buf) - 1] = 0;
880 COM_ParseToken(&t, false);
881 version = atoi(com_token);
883 COM_ParseToken(&t, false);
884 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
886 // change _ back to space
887 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
888 if (m_filenames[i][j] == '_')
889 m_filenames[i][j] = ' ';
895 void M_Menu_Load_f (void)
904 void M_Menu_Save_f (void)
919 static void M_Load_Draw (void)
924 M_Background(320, 200);
926 p = Draw_CachePic ("gfx/p_load", true);
927 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
929 for (i=0 ; i< MAX_SAVEGAMES; i++)
930 M_Print(16, 32 + 8*i, m_filenames[i]);
933 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
937 static void M_Save_Draw (void)
942 M_Background(320, 200);
944 p = Draw_CachePic ("gfx/p_save", true);
945 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
947 for (i=0 ; i<MAX_SAVEGAMES ; i++)
948 M_Print(16, 32 + 8*i, m_filenames[i]);
951 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
955 static void M_Load_Key (int k, char ascii)
960 if (gamemode == GAME_TRANSFUSION)
963 M_Menu_SinglePlayer_f ();
967 S_LocalSound ("sound/misc/menu2.wav");
968 if (!loadable[load_cursor])
973 // issue the load command
974 Cbuf_AddText (va ("load s%i\n", load_cursor) );
979 S_LocalSound ("sound/misc/menu1.wav");
982 load_cursor = MAX_SAVEGAMES-1;
987 S_LocalSound ("sound/misc/menu1.wav");
989 if (load_cursor >= MAX_SAVEGAMES)
996 static void M_Save_Key (int k, char ascii)
1001 if (gamemode == GAME_TRANSFUSION)
1004 M_Menu_SinglePlayer_f ();
1009 key_dest = key_game;
1010 Cbuf_AddText (va("save s%i\n", load_cursor));
1015 S_LocalSound ("sound/misc/menu1.wav");
1017 if (load_cursor < 0)
1018 load_cursor = MAX_SAVEGAMES-1;
1023 S_LocalSound ("sound/misc/menu1.wav");
1025 if (load_cursor >= MAX_SAVEGAMES)
1031 //=============================================================================
1032 /* Transfusion Single Player Episode Menu */
1034 static int m_episode_cursor;
1035 #define EPISODE_ITEMS 6
1037 void M_Menu_Transfusion_Episode_f (void)
1039 m_entersound = true;
1040 m_state = m_transfusion_episode;
1041 key_dest = key_menu;
1044 static void M_Transfusion_Episode_Draw (void)
1048 M_Background(640, 480);
1050 p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1051 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1052 for (y = 0; y < EPISODE_ITEMS; y++){
1053 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1056 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1059 static void M_Transfusion_Episode_Key (int key, char ascii)
1068 S_LocalSound ("sound/misc/menu1.wav");
1070 if (m_episode_cursor >= EPISODE_ITEMS)
1071 m_episode_cursor = 0;
1075 S_LocalSound ("sound/misc/menu1.wav");
1077 if (m_episode_cursor < 0)
1078 m_episode_cursor = EPISODE_ITEMS - 1;
1082 Cbuf_AddText ("deathmatch 0\n");
1083 m_entersound = true;
1084 M_Menu_Transfusion_Skill_f ();
1088 //=============================================================================
1089 /* Transfusion Single Player Skill Menu */
1091 static int m_skill_cursor = 2;
1092 #define SKILL_ITEMS 5
1094 void M_Menu_Transfusion_Skill_f (void)
1096 m_entersound = true;
1097 m_state = m_transfusion_skill;
1098 key_dest = key_menu;
1101 static void M_Transfusion_Skill_Draw (void)
1105 M_Background(640, 480);
1107 p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1108 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1110 for (y = 0; y < SKILL_ITEMS; y++)
1112 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1114 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1117 static void M_Transfusion_Skill_Key (int key, char ascii)
1122 M_Menu_Transfusion_Episode_f ();
1126 S_LocalSound ("sound/misc/menu1.wav");
1128 if (m_skill_cursor >= SKILL_ITEMS)
1133 S_LocalSound ("sound/misc/menu1.wav");
1135 if (m_skill_cursor < 0)
1136 m_skill_cursor = SKILL_ITEMS - 1;
1140 m_entersound = true;
1141 switch (m_skill_cursor)
1144 Cbuf_AddText ("skill 1\n");
1147 Cbuf_AddText ("skill 2\n");
1150 Cbuf_AddText ("skill 3\n");
1153 Cbuf_AddText ("skill 4\n");
1156 Cbuf_AddText ("skill 5\n");
1159 key_dest = key_game;
1161 Cbuf_AddText ("disconnect\n");
1162 Cbuf_AddText ("maxplayers 1\n");
1163 Cbuf_AddText ("deathmatch 0\n");
1164 Cbuf_AddText ("coop 0\n");
1165 switch (m_episode_cursor)
1168 Cbuf_AddText ("map e1m1\n");
1171 Cbuf_AddText ("map e2m1\n");
1174 Cbuf_AddText ("map e3m1\n");
1177 Cbuf_AddText ("map e4m1\n");
1180 Cbuf_AddText ("map e6m1\n");
1183 Cbuf_AddText ("map cp01\n");
1188 //=============================================================================
1189 /* MULTIPLAYER MENU */
1191 static int m_multiplayer_cursor;
1192 #define MULTIPLAYER_ITEMS 3
1195 void M_Menu_MultiPlayer_f (void)
1197 key_dest = key_menu;
1198 m_state = m_multiplayer;
1199 m_entersound = true;
1203 static void M_MultiPlayer_Draw (void)
1208 if (gamemode == GAME_TRANSFUSION)
1210 M_Background(640, 480);
1211 p = Draw_CachePic ("gfx/menu/tb-online", true);
1212 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1213 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1214 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1215 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1218 M_Background(320, 200);
1220 M_DrawPic (16, 4, "gfx/qplaque");
1221 p = Draw_CachePic ("gfx/p_multi", true);
1222 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1223 M_DrawPic (72, 32, "gfx/mp_menu");
1225 f = (int)(realtime * 10)%6;
1227 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1231 static void M_MultiPlayer_Key (int key, char ascii)
1240 S_LocalSound ("sound/misc/menu1.wav");
1241 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1242 m_multiplayer_cursor = 0;
1246 S_LocalSound ("sound/misc/menu1.wav");
1247 if (--m_multiplayer_cursor < 0)
1248 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1252 m_entersound = true;
1253 switch (m_multiplayer_cursor)
1257 M_Menu_LanConfig_f ();
1267 //=============================================================================
1270 static int setup_cursor = 4;
1271 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1273 static char setup_myname[32];
1274 static int setup_oldtop;
1275 static int setup_oldbottom;
1276 static int setup_top;
1277 static int setup_bottom;
1278 static int setup_rate;
1279 static int setup_oldrate;
1281 #define NUM_SETUP_CMDS 5
1283 void M_Menu_Setup_f (void)
1285 key_dest = key_menu;
1287 m_entersound = true;
1288 strcpy(setup_myname, cl_name.string);
1289 setup_top = setup_oldtop = cl_color.integer >> 4;
1290 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1291 setup_rate = cl_rate.integer;
1294 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1295 static unsigned char *menuplyr_pixels;
1296 static unsigned int *menuplyr_translated;
1298 typedef struct ratetable_s
1305 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1306 static ratetable_t setup_ratetable[] =
1309 {1500, "28.8 mediocre"},
1310 {2000, "28.8 good"},
1311 {2500, "33.6 mediocre"},
1312 {3000, "33.6 good"},
1314 {4000, "56k mediocre"},
1315 {4500, "56k adequate"},
1318 {15000, "128k ISDN"},
1319 {25000, "broadband"}
1322 static int setup_rateindex(int rate)
1325 for (i = 0;i < RATES;i++)
1326 if (setup_ratetable[i].rate > setup_rate)
1328 return bound(1, i, RATES) - 1;
1331 static void M_Setup_Draw (void)
1336 M_Background(320, 200);
1338 M_DrawPic (16, 4, "gfx/qplaque");
1339 p = Draw_CachePic ("gfx/p_multi", true);
1340 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1342 M_Print(64, 40, "Your name");
1343 M_DrawTextBox (160, 32, 16, 1);
1344 M_PrintColored(168, 40, setup_myname);
1346 if (gamemode != GAME_GOODVSBAD2)
1348 M_Print(64, 64, "Shirt color");
1349 M_Print(64, 88, "Pants color");
1352 M_Print(64, 124-8, "Network speed limit");
1353 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1355 M_DrawTextBox (64, 140-8, 14, 1);
1356 M_Print(72, 140, "Accept Changes");
1358 // LordHavoc: rewrote this code greatly
1361 unsigned char *data, *f;
1362 fs_offset_t filesize;
1363 menuplyr_load = false;
1365 menuplyr_bottom = -1;
1366 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1368 data = LoadLMP (f, filesize, 0, 0, true);
1369 menuplyr_width = image_width;
1370 menuplyr_height = image_height;
1372 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1373 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1374 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1379 if (menuplyr_pixels)
1381 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1383 menuplyr_top = setup_top;
1384 menuplyr_bottom = setup_bottom;
1385 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1386 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1387 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1388 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1390 M_DrawPic(160, 48, "gfx/bigbox");
1391 M_DrawPic(172, 56, "gfx/menuplyr");
1394 if (setup_cursor == 0)
1395 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1397 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1401 static void M_Setup_Key (int k, char ascii)
1408 M_Menu_MultiPlayer_f ();
1412 S_LocalSound ("sound/misc/menu1.wav");
1414 if (setup_cursor < 0)
1415 setup_cursor = NUM_SETUP_CMDS-1;
1419 S_LocalSound ("sound/misc/menu1.wav");
1421 if (setup_cursor >= NUM_SETUP_CMDS)
1426 if (setup_cursor < 1)
1428 S_LocalSound ("sound/misc/menu3.wav");
1429 if (setup_cursor == 1)
1430 setup_top = setup_top - 1;
1431 if (setup_cursor == 2)
1432 setup_bottom = setup_bottom - 1;
1433 if (setup_cursor == 3)
1435 l = setup_rateindex(setup_rate) - 1;
1438 setup_rate = setup_ratetable[l].rate;
1442 if (setup_cursor < 1)
1445 S_LocalSound ("sound/misc/menu3.wav");
1446 if (setup_cursor == 1)
1447 setup_top = setup_top + 1;
1448 if (setup_cursor == 2)
1449 setup_bottom = setup_bottom + 1;
1450 if (setup_cursor == 3)
1452 l = setup_rateindex(setup_rate) + 1;
1455 setup_rate = setup_ratetable[l].rate;
1460 if (setup_cursor == 0)
1463 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1466 // setup_cursor == 4 (Accept changes)
1467 if (strcmp(cl_name.string, setup_myname) != 0)
1468 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1469 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1470 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1471 if (setup_rate != setup_oldrate)
1472 Cbuf_AddText(va("rate %i\n", setup_rate));
1474 m_entersound = true;
1475 M_Menu_MultiPlayer_f ();
1479 if (setup_cursor == 0)
1481 if (strlen(setup_myname))
1482 setup_myname[strlen(setup_myname)-1] = 0;
1489 if (setup_cursor == 0)
1491 l = (int)strlen(setup_myname);
1494 setup_myname[l+1] = 0;
1495 setup_myname[l] = ascii;
1504 if (setup_bottom > 15)
1506 if (setup_bottom < 0)
1510 //=============================================================================
1513 #define SLIDER_RANGE 10
1515 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1520 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1521 M_DrawCharacter (x-8, y, 128);
1522 for (i = 0;i < SLIDER_RANGE;i++)
1523 M_DrawCharacter (x + i*8, y, 129);
1524 M_DrawCharacter (x+i*8, y, 130);
1525 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1526 if (fabs((int)num - num) < 0.01)
1527 sprintf(text, "%i", (int)num);
1529 sprintf(text, "%.2f", num);
1530 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1533 static void M_DrawCheckbox (int x, int y, int on)
1536 M_Print(x, y, "on");
1538 M_Print(x, y, "off");
1542 #define OPTIONS_ITEMS 39
1544 static int options_cursor;
1546 void M_Menu_Options_f (void)
1548 key_dest = key_menu;
1549 m_state = m_options;
1550 m_entersound = true;
1553 extern cvar_t slowmo;
1554 extern dllhandle_t jpeg_dll;
1555 extern cvar_t gl_texture_anisotropy;
1556 extern cvar_t r_textshadow;
1558 static void M_Menu_Options_AdjustSliders (int dir)
1561 S_LocalSound ("sound/misc/menu3.wav");
1564 if (options_cursor == optnum++)
1565 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1566 else if (options_cursor == optnum++)
1567 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1568 else if (options_cursor == optnum++)
1569 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1570 else if (options_cursor == optnum++)
1571 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1572 else if (options_cursor == optnum++)
1573 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1574 else if (options_cursor == optnum++)
1575 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1576 else if (options_cursor == optnum++)
1577 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1578 else if (options_cursor == optnum++)
1579 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1580 else if (options_cursor == optnum++)
1581 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1582 else if (options_cursor == optnum++)
1583 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1584 else if (options_cursor == optnum++)
1585 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1586 else if (options_cursor == optnum++)
1587 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1588 else if (options_cursor == optnum++)
1589 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1590 else if (options_cursor == optnum++)
1591 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1592 else if (options_cursor == optnum++)
1593 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1594 else if (options_cursor == optnum++)
1595 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1596 else if (options_cursor == optnum++)
1597 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1598 else if (options_cursor == optnum++)
1599 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1600 else if (options_cursor == optnum++)
1601 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1602 else if (options_cursor == optnum++)
1603 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1604 else if (options_cursor == optnum++)
1605 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1606 else if (options_cursor == optnum++)
1607 Cvar_SetValueQuick (&showfps, !showfps.integer);
1608 else if (options_cursor == optnum++)
1609 Cvar_SetValueQuick (&showtime, !showtime.integer);
1610 else if (options_cursor == optnum++)
1611 Cvar_SetValueQuick (&showdate, !showdate.integer);
1612 else if (options_cursor == optnum++)
1614 if (cl_forwardspeed.value > 200)
1616 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1617 Cvar_SetValueQuick (&cl_backspeed, 200);
1621 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1622 Cvar_SetValueQuick (&cl_backspeed, 400);
1625 else if (options_cursor == optnum++)
1626 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1627 else if (options_cursor == optnum++)
1628 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1629 else if (options_cursor == optnum++)
1630 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1631 else if (options_cursor == optnum++)
1632 Cvar_SetValueQuick (&freelook, !freelook.integer);
1633 else if (options_cursor == optnum++)
1634 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1635 else if (options_cursor == optnum++)
1636 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1641 static int optcursor;
1643 static void M_Options_PrintCommand(const char *s, int enabled)
1647 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1648 M_ItemPrint(0, opty, s, enabled);
1654 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1658 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1659 M_ItemPrint(0, opty, s, enabled);
1660 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1666 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1670 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1671 M_ItemPrint(0, opty, s, enabled);
1672 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1678 static void M_Options_Draw (void)
1683 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1685 M_DrawPic(16, 4, "gfx/qplaque");
1686 p = Draw_CachePic("gfx/p_option", true);
1687 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1690 optcursor = options_cursor;
1691 visible = (int)((menu_height - 32) / 8);
1692 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1694 M_Options_PrintCommand( "Customize controls", true);
1695 M_Options_PrintCommand( " Go to console", true);
1696 M_Options_PrintCommand( " Reset to defaults", true);
1697 M_Options_PrintCommand( " Video", true);
1698 M_Options_PrintCommand( " Effects", true);
1699 M_Options_PrintCommand( " Graphics", true);
1700 M_Options_PrintCommand( " Color Control", true);
1701 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1702 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1703 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1704 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1705 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1706 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1707 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1708 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1709 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1710 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1711 M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1712 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1713 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1714 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1715 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1716 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1717 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1718 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1719 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1720 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1721 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1722 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1723 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1724 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1725 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1726 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1727 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1728 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1729 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1730 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1731 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1735 static void M_Options_Key (int k, char ascii)
1744 m_entersound = true;
1745 switch (options_cursor)
1752 key_dest = key_game;
1753 Con_ToggleConsole_f ();
1762 M_Menu_Options_Effects_f ();
1765 M_Menu_Options_Graphics_f ();
1768 M_Menu_Options_ColorControl_f ();
1771 M_Menu_Options_AdjustSliders (1);
1777 S_LocalSound ("sound/misc/menu1.wav");
1779 if (options_cursor < 0)
1780 options_cursor = OPTIONS_ITEMS-1;
1784 S_LocalSound ("sound/misc/menu1.wav");
1786 if (options_cursor >= OPTIONS_ITEMS)
1791 M_Menu_Options_AdjustSliders (-1);
1795 M_Menu_Options_AdjustSliders (1);
1800 #define OPTIONS_EFFECTS_ITEMS 36
1802 static int options_effects_cursor;
1804 void M_Menu_Options_Effects_f (void)
1806 key_dest = key_menu;
1807 m_state = m_options_effects;
1808 m_entersound = true;
1812 extern cvar_t cl_stainmaps;
1813 extern cvar_t cl_stainmaps_clearonload;
1814 extern cvar_t r_explosionclip;
1815 extern cvar_t r_coronas;
1816 extern cvar_t gl_flashblend;
1817 extern cvar_t cl_beams_polygons;
1818 extern cvar_t cl_beams_quakepositionhack;
1819 extern cvar_t cl_beams_instantaimhack;
1820 extern cvar_t cl_beams_lightatend;
1821 extern cvar_t r_lightningbeam_thickness;
1822 extern cvar_t r_lightningbeam_scroll;
1823 extern cvar_t r_lightningbeam_repeatdistance;
1824 extern cvar_t r_lightningbeam_color_red;
1825 extern cvar_t r_lightningbeam_color_green;
1826 extern cvar_t r_lightningbeam_color_blue;
1827 extern cvar_t r_lightningbeam_qmbtexture;
1829 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1832 S_LocalSound ("sound/misc/menu3.wav");
1835 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1864 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1865 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1866 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1867 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1868 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1869 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1870 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1873 static void M_Options_Effects_Draw (void)
1878 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1880 M_DrawPic(16, 4, "gfx/qplaque");
1881 p = Draw_CachePic("gfx/p_option", true);
1882 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1884 optcursor = options_effects_cursor;
1886 visible = (int)((menu_height - 32) / 8);
1887 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1889 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1890 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1891 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1892 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1893 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1894 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1895 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1896 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1897 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1898 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1899 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1900 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1901 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1902 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1903 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1904 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1905 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1906 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1907 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1908 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1909 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1910 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1911 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1912 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1913 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1914 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1915 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1916 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1917 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1918 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1919 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1920 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1921 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1922 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1923 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1924 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1928 static void M_Options_Effects_Key (int k, char ascii)
1933 M_Menu_Options_f ();
1937 M_Menu_Options_Effects_AdjustSliders (1);
1941 S_LocalSound ("sound/misc/menu1.wav");
1942 options_effects_cursor--;
1943 if (options_effects_cursor < 0)
1944 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1948 S_LocalSound ("sound/misc/menu1.wav");
1949 options_effects_cursor++;
1950 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1951 options_effects_cursor = 0;
1955 M_Menu_Options_Effects_AdjustSliders (-1);
1959 M_Menu_Options_Effects_AdjustSliders (1);
1965 #define OPTIONS_GRAPHICS_ITEMS 18
1967 static int options_graphics_cursor;
1969 void M_Menu_Options_Graphics_f (void)
1971 key_dest = key_menu;
1972 m_state = m_options_graphics;
1973 m_entersound = true;
1976 extern cvar_t r_shadow_gloss;
1977 extern cvar_t r_shadow_realtime_dlight;
1978 extern cvar_t r_shadow_realtime_dlight_shadows;
1979 extern cvar_t r_shadow_realtime_world;
1980 extern cvar_t r_shadow_realtime_world_dlightshadows;
1981 extern cvar_t r_shadow_realtime_world_lightmaps;
1982 extern cvar_t r_shadow_realtime_world_shadows;
1983 extern cvar_t r_bloom;
1984 extern cvar_t r_bloom_intensity;
1985 extern cvar_t r_bloom_power;
1986 extern cvar_t r_bloom_blur;
1987 extern cvar_t r_bloom_resolution;
1988 extern cvar_t r_hdr;
1989 extern cvar_t r_hdr_bloomintensity;
1990 extern cvar_t r_hdr_scenebrightness;
1991 extern cvar_t r_hdr_glowintensity;
1992 extern cvar_t gl_picmip;
1994 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1997 S_LocalSound ("sound/misc/menu3.wav");
2001 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
2002 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
2003 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
2004 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
2005 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
2006 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2007 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2008 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2009 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
2010 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_bloomintensity, bound(0.125, r_hdr_bloomintensity.value + dir * 0.125, 4));
2011 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2012 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
2013 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 0.25, 16));
2014 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2015 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2016 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2017 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2018 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2022 static void M_Options_Graphics_Draw (void)
2027 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2029 M_DrawPic(16, 4, "gfx/qplaque");
2030 p = Draw_CachePic("gfx/p_option", true);
2031 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2033 optcursor = options_graphics_cursor;
2035 visible = (int)((menu_height - 32) / 8);
2036 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2038 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2039 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
2040 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2041 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2042 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2043 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2044 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2045 M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
2046 M_Options_PrintCheckbox(" HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2047 M_Options_PrintSlider( " HDR Bloom Intensity", r_hdr.integer, r_hdr_bloomintensity.value, 0.125, 4);
2048 M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2049 M_Options_PrintSlider( "Non-HDR Bloom Darkening", !r_hdr.integer && r_bloom.integer, r_bloom_power.value, 1, 16);
2050 M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_intensity.value, 1, 16);
2051 M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2052 M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2053 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2054 M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
2055 M_Options_PrintCommand( " Restart Renderer", true);
2059 static void M_Options_Graphics_Key (int k, char ascii)
2064 M_Menu_Options_f ();
2068 M_Menu_Options_Graphics_AdjustSliders (1);
2072 S_LocalSound ("sound/misc/menu1.wav");
2073 options_graphics_cursor--;
2074 if (options_graphics_cursor < 0)
2075 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2079 S_LocalSound ("sound/misc/menu1.wav");
2080 options_graphics_cursor++;
2081 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2082 options_graphics_cursor = 0;
2086 M_Menu_Options_Graphics_AdjustSliders (-1);
2090 M_Menu_Options_Graphics_AdjustSliders (1);
2096 #define OPTIONS_COLORCONTROL_ITEMS 18
2098 static int options_colorcontrol_cursor;
2100 // intensity value to match up to 50% dither to 'correct' quake
2101 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2103 void M_Menu_Options_ColorControl_f (void)
2105 key_dest = key_menu;
2106 m_state = m_options_colorcontrol;
2107 m_entersound = true;
2111 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2115 S_LocalSound ("sound/misc/menu3.wav");
2118 if (options_colorcontrol_cursor == optnum++)
2119 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2120 else if (options_colorcontrol_cursor == optnum++)
2122 Cvar_SetValueQuick (&v_color_enable, 0);
2123 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2125 else if (options_colorcontrol_cursor == optnum++)
2127 Cvar_SetValueQuick (&v_color_enable, 0);
2128 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 0);
2133 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2139 else if (options_colorcontrol_cursor == optnum++)
2141 Cvar_SetValueQuick (&v_color_enable, 1);
2142 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2144 else if (options_colorcontrol_cursor == optnum++)
2146 Cvar_SetValueQuick (&v_color_enable, 1);
2147 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2149 else if (options_colorcontrol_cursor == optnum++)
2151 Cvar_SetValueQuick (&v_color_enable, 1);
2152 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2154 else if (options_colorcontrol_cursor == optnum++)
2156 Cvar_SetValueQuick (&v_color_enable, 1);
2157 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2158 Cvar_SetValueQuick (&v_color_black_r, f);
2159 Cvar_SetValueQuick (&v_color_black_g, f);
2160 Cvar_SetValueQuick (&v_color_black_b, f);
2162 else if (options_colorcontrol_cursor == optnum++)
2164 Cvar_SetValueQuick (&v_color_enable, 1);
2165 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2167 else if (options_colorcontrol_cursor == optnum++)
2169 Cvar_SetValueQuick (&v_color_enable, 1);
2170 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2172 else if (options_colorcontrol_cursor == optnum++)
2174 Cvar_SetValueQuick (&v_color_enable, 1);
2175 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2177 else if (options_colorcontrol_cursor == optnum++)
2179 Cvar_SetValueQuick (&v_color_enable, 1);
2180 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2181 Cvar_SetValueQuick (&v_color_grey_r, f);
2182 Cvar_SetValueQuick (&v_color_grey_g, f);
2183 Cvar_SetValueQuick (&v_color_grey_b, f);
2185 else if (options_colorcontrol_cursor == optnum++)
2187 Cvar_SetValueQuick (&v_color_enable, 1);
2188 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2190 else if (options_colorcontrol_cursor == optnum++)
2192 Cvar_SetValueQuick (&v_color_enable, 1);
2193 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2195 else if (options_colorcontrol_cursor == optnum++)
2197 Cvar_SetValueQuick (&v_color_enable, 1);
2198 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2200 else if (options_colorcontrol_cursor == optnum++)
2202 Cvar_SetValueQuick (&v_color_enable, 1);
2203 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2204 Cvar_SetValueQuick (&v_color_white_r, f);
2205 Cvar_SetValueQuick (&v_color_white_g, f);
2206 Cvar_SetValueQuick (&v_color_white_b, f);
2210 static void M_Options_ColorControl_Draw (void)
2213 float x, c, s, t, u, v;
2214 cachepic_t *p, *dither;
2216 dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2218 M_Background(320, 256);
2220 M_DrawPic(16, 4, "gfx/qplaque");
2221 p = Draw_CachePic("gfx/p_option", true);
2222 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2224 optcursor = options_colorcontrol_cursor;
2226 visible = (int)((menu_height - 32) / 8);
2227 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2229 M_Options_PrintCommand( " Reset to defaults", true);
2230 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2231 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2232 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2233 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2234 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2235 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2236 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2237 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2238 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2239 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2240 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2241 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2242 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2243 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2244 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2245 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2246 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2249 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2250 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2251 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2252 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2253 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2254 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2255 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2256 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2257 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2258 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2259 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2261 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2262 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2263 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2268 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2269 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2270 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2272 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2273 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2274 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2276 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2277 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2278 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2280 DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2281 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2282 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2286 static void M_Options_ColorControl_Key (int k, char ascii)
2291 M_Menu_Options_f ();
2295 m_entersound = true;
2296 switch (options_colorcontrol_cursor)
2299 Cvar_SetValueQuick(&v_hwgamma, 1);
2300 Cvar_SetValueQuick(&v_gamma, 1);
2301 Cvar_SetValueQuick(&v_contrast, 1);
2302 Cvar_SetValueQuick(&v_brightness, 0);
2303 Cvar_SetValueQuick(&v_color_enable, 0);
2304 Cvar_SetValueQuick(&v_color_black_r, 0);
2305 Cvar_SetValueQuick(&v_color_black_g, 0);
2306 Cvar_SetValueQuick(&v_color_black_b, 0);
2307 Cvar_SetValueQuick(&v_color_grey_r, 0);
2308 Cvar_SetValueQuick(&v_color_grey_g, 0);
2309 Cvar_SetValueQuick(&v_color_grey_b, 0);
2310 Cvar_SetValueQuick(&v_color_white_r, 1);
2311 Cvar_SetValueQuick(&v_color_white_g, 1);
2312 Cvar_SetValueQuick(&v_color_white_b, 1);
2315 M_Menu_Options_ColorControl_AdjustSliders (1);
2321 S_LocalSound ("sound/misc/menu1.wav");
2322 options_colorcontrol_cursor--;
2323 if (options_colorcontrol_cursor < 0)
2324 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2328 S_LocalSound ("sound/misc/menu1.wav");
2329 options_colorcontrol_cursor++;
2330 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2331 options_colorcontrol_cursor = 0;
2335 M_Menu_Options_ColorControl_AdjustSliders (-1);
2339 M_Menu_Options_ColorControl_AdjustSliders (1);
2345 //=============================================================================
2348 static char *quakebindnames[][2] =
2350 {"+attack", "attack"},
2351 {"impulse 10", "next weapon"},
2352 {"impulse 12", "previous weapon"},
2353 {"+jump", "jump / swim up"},
2354 {"+forward", "walk forward"},
2355 {"+back", "backpedal"},
2356 {"+left", "turn left"},
2357 {"+right", "turn right"},
2359 {"+moveleft", "step left"},
2360 {"+moveright", "step right"},
2361 {"+strafe", "sidestep"},
2362 {"+lookup", "look up"},
2363 {"+lookdown", "look down"},
2364 {"centerview", "center view"},
2365 {"+mlook", "mouse look"},
2366 {"+klook", "keyboard look"},
2367 {"+moveup", "swim up"},
2368 {"+movedown", "swim down"}
2371 static char *transfusionbindnames[][2] =
2373 {"", "Movement"}, // Movement commands
2374 {"+forward", "walk forward"},
2375 {"+back", "backpedal"},
2376 {"+left", "turn left"},
2377 {"+right", "turn right"},
2378 {"+moveleft", "step left"},
2379 {"+moveright", "step right"},
2380 {"+jump", "jump / swim up"},
2381 {"+movedown", "swim down"},
2382 {"", "Combat"}, // Combat commands
2383 {"impulse 1", "Pitch Fork"},
2384 {"impulse 2", "Flare Gun"},
2385 {"impulse 3", "Shotgun"},
2386 {"impulse 4", "Machine Gun"},
2387 {"impulse 5", "Incinerator"},
2388 {"impulse 6", "Bombs (TNT)"},
2389 {"impulse 35", "Proximity Bomb"},
2390 {"impulse 36", "Remote Detonator"},
2391 {"impulse 7", "Aerosol Can"},
2392 {"impulse 8", "Tesla Cannon"},
2393 {"impulse 9", "Life Leech"},
2394 {"impulse 10", "Voodoo Doll"},
2395 {"impulse 21", "next weapon"},
2396 {"impulse 22", "previous weapon"},
2397 {"+attack", "attack"},
2398 {"+button3", "altfire"},
2399 {"", "Inventory"}, // Inventory commands
2400 {"impulse 40", "Dr.'s Bag"},
2401 {"impulse 41", "Crystal Ball"},
2402 {"impulse 42", "Beast Vision"},
2403 {"impulse 43", "Jump Boots"},
2404 {"impulse 23", "next item"},
2405 {"impulse 24", "previous item"},
2406 {"impulse 25", "use item"},
2407 {"", "Misc"}, // Misc commands
2408 {"+button4", "use"},
2409 {"impulse 50", "add bot (red)"},
2410 {"impulse 51", "add bot (blue)"},
2411 {"impulse 52", "kick a bot"},
2412 {"impulse 26", "next armor type"},
2413 {"impulse 27", "identify player"},
2414 {"impulse 55", "voting menu"},
2415 {"impulse 56", "observer mode"},
2416 {"", "Taunts"}, // Taunts
2417 {"impulse 70", "taunt 0"},
2418 {"impulse 71", "taunt 1"},
2419 {"impulse 72", "taunt 2"},
2420 {"impulse 73", "taunt 3"},
2421 {"impulse 74", "taunt 4"},
2422 {"impulse 75", "taunt 5"},
2423 {"impulse 76", "taunt 6"},
2424 {"impulse 77", "taunt 7"},
2425 {"impulse 78", "taunt 8"},
2426 {"impulse 79", "taunt 9"}
2429 static char *goodvsbad2bindnames[][2] =
2431 {"impulse 69", "Power 1"},
2432 {"impulse 70", "Power 2"},
2433 {"impulse 71", "Power 3"},
2434 {"+jump", "jump / swim up"},
2435 {"+forward", "walk forward"},
2436 {"+back", "backpedal"},
2437 {"+left", "turn left"},
2438 {"+right", "turn right"},
2440 {"+moveleft", "step left"},
2441 {"+moveright", "step right"},
2442 {"+strafe", "sidestep"},
2443 {"+lookup", "look up"},
2444 {"+lookdown", "look down"},
2445 {"centerview", "center view"},
2446 {"+mlook", "mouse look"},
2447 {"kill", "kill yourself"},
2448 {"+moveup", "swim up"},
2449 {"+movedown", "swim down"}
2452 static int numcommands;
2453 static char *(*bindnames)[2];
2456 typedef struct binditem_s
2458 char *command, *description;
2459 struct binditem_s *next;
2463 typedef struct bindcategory_s
2467 struct bindcategory_s *next;
2471 static bindcategory_t *bindcategories = NULL;
2473 static void M_ClearBinds (void)
2475 for (c = bindcategories;c;c = cnext)
2478 for (b = c->binds;b;b = bnext)
2485 bindcategories = NULL;
2488 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2490 for (b = &c->binds;*b;*b = &(*b)->next);
2491 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2492 *b->command = (char *)((*b) + 1);
2493 *b->description = *b->command + strlen(command) + 1;
2494 strcpy(*b->command, command);
2495 strcpy(*b->description, description);
2498 static void M_AddBind (char *category, char *command, char *description)
2500 for (c = &bindcategories;*c;c = &(*c)->next)
2502 if (!strcmp(category, (*c)->name))
2504 M_AddBindToCategory(*c, command, description);
2508 *c = Z_Alloc(sizeof(bindcategory_t));
2509 M_AddBindToCategory(*c, command, description);
2512 static void M_DefaultBinds (void)
2515 M_AddBind("movement", "+jump", "jump / swim up");
2516 M_AddBind("movement", "+forward", "walk forward");
2517 M_AddBind("movement", "+back", "backpedal");
2518 M_AddBind("movement", "+left", "turn left");
2519 M_AddBind("movement", "+right", "turn right");
2520 M_AddBind("movement", "+speed", "run");
2521 M_AddBind("movement", "+moveleft", "step left");
2522 M_AddBind("movement", "+moveright", "step right");
2523 M_AddBind("movement", "+strafe", "sidestep");
2524 M_AddBind("movement", "+lookup", "look up");
2525 M_AddBind("movement", "+lookdown", "look down");
2526 M_AddBind("movement", "centerview", "center view");
2527 M_AddBind("movement", "+mlook", "mouse look");
2528 M_AddBind("movement", "+klook", "keyboard look");
2529 M_AddBind("movement", "+moveup", "swim up");
2530 M_AddBind("movement", "+movedown", "swim down");
2531 M_AddBind("weapons", "+attack", "attack");
2532 M_AddBind("weapons", "impulse 10", "next weapon");
2533 M_AddBind("weapons", "impulse 12", "previous weapon");
2534 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2535 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2536 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2537 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2538 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2539 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2540 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2541 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2546 static int keys_cursor;
2547 static int bind_grab;
2549 void M_Menu_Keys_f (void)
2551 key_dest = key_menu;
2553 m_entersound = true;
2558 void M_FindKeysForCommand (const char *command, int *keys)
2564 for (j = 0;j < NUMKEYS;j++)
2569 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2571 b = keybindings[0][j];
2574 if (!strcmp (b, command) )
2577 if (count == NUMKEYS)
2583 static void M_UnbindCommand (char *command)
2588 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2590 b = keybindings[0][j];
2593 if (!strcmp (b, command))
2594 Key_SetBinding (j, 0, "");
2599 static void M_Keys_Draw (void)
2605 char keystring[MAX_INPUTLINE];
2607 M_Background(320, 48 + 8 * numcommands);
2609 p = Draw_CachePic ("gfx/ttl_cstm", true);
2610 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2613 M_Print(12, 32, "Press a key or button for this action");
2615 M_Print(18, 32, "Enter to change, backspace to clear");
2617 // search for known bindings
2618 for (i=0 ; i<numcommands ; i++)
2622 // If there's no command, it's just a section
2623 if (bindnames[i][0][0] == '\0')
2625 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2626 M_PrintRed (16, y, bindnames[i][1]);
2630 M_Print(16, y, bindnames[i][1]);
2632 M_FindKeysForCommand (bindnames[i][0], keys);
2634 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2636 strcpy(keystring, "???");
2640 for (j = 0;j < NUMKEYS;j++)
2645 strcat(keystring, " or ");
2646 strcat(keystring, Key_KeynumToString (keys[j]));
2650 M_Print(150, y, keystring);
2654 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2656 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2660 static void M_Keys_Key (int k, char ascii)
2667 S_LocalSound ("sound/misc/menu1.wav");
2672 else //if (k != '`')
2674 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2675 Cbuf_InsertText (cmd);
2685 M_Menu_Options_f ();
2690 S_LocalSound ("sound/misc/menu1.wav");
2694 if (keys_cursor < 0)
2695 keys_cursor = numcommands-1;
2697 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2702 S_LocalSound ("sound/misc/menu1.wav");
2706 if (keys_cursor >= numcommands)
2709 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2712 case K_ENTER: // go into bind mode
2713 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2714 S_LocalSound ("sound/misc/menu2.wav");
2715 if (keys[NUMKEYS - 1] != -1)
2716 M_UnbindCommand (bindnames[keys_cursor][0]);
2720 case K_BACKSPACE: // delete bindings
2721 case K_DEL: // delete bindings
2722 S_LocalSound ("sound/misc/menu2.wav");
2723 M_UnbindCommand (bindnames[keys_cursor][0]);
2728 void M_Menu_Reset_f (void)
2730 key_dest = key_menu;
2732 m_entersound = true;
2736 static void M_Reset_Key (int key, char ascii)
2742 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2743 // no break here since we also exit the menu
2748 m_state = m_options;
2749 m_entersound = true;
2757 static void M_Reset_Draw (void)
2759 int lines = 2, linelength = 20;
2760 M_Background(linelength * 8 + 16, lines * 8 + 16);
2761 M_DrawTextBox(0, 0, linelength, lines);
2762 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2763 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2766 //=============================================================================
2769 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2770 typedef struct video_resolution_s
2774 int conwidth, conheight;
2775 double pixelheight; // pixel aspect
2778 video_resolution_t video_resolutions[] =
2780 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2781 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2782 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2783 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2784 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2785 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2786 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2787 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2788 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2789 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2790 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2791 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2792 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2793 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2794 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2795 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2796 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2797 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2798 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2799 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2800 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2801 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2802 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2803 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2804 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2805 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2806 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2807 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2808 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2809 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2810 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2811 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2812 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2813 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2814 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2815 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2816 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2817 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2818 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2819 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2820 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2821 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2822 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2823 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2824 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2825 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2826 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2827 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2828 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2829 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2830 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2831 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2832 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2833 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2834 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2835 {NULL, 0, 0, 0, 0, 0}
2837 // this is the number of the default mode (640x480) in the list above
2838 #define VID_DEFAULT 3
2839 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2841 #define VIDEO_ITEMS 7
2842 static int video_cursor = 0;
2843 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2844 static int video_resolution;
2846 void M_Menu_Video_f (void)
2850 key_dest = key_menu;
2852 m_entersound = true;
2854 // Look for the closest match to the current resolution
2855 video_resolution = 0;
2856 for (i = 1;i < VID_RES_COUNT;i++)
2858 // if the new mode would be a worse match in width, skip it
2859 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2861 // if it is equal in width, check height
2862 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2864 // if the new mode would be a worse match in height, skip it
2865 if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2867 // if it is equal in width and height, check pixel aspect
2868 if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2870 // if the new mode would be a worse match in pixel aspect, skip it
2871 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2873 // if it is equal in everything, skip it (prefer earlier modes)
2874 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2876 // better match for width, height, and pixel aspect
2877 video_resolution = i;
2879 else // better match for width and height
2880 video_resolution = i;
2882 else // better match for width
2883 video_resolution = i;
2888 static void M_Video_Draw (void)
2892 M_Background(320, 200);
2894 M_DrawPic(16, 4, "gfx/qplaque");
2895 p = Draw_CachePic("gfx/vidmodes", true);
2896 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2898 // Current Resolution
2899 M_Print(16, video_cursor_table[0], " Current Resolution");
2900 if (vid_supportrefreshrate && vid.fullscreen)
2901 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2903 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2905 // Proposed Resolution
2906 M_Print(16, video_cursor_table[1], " New Resolution");
2907 M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2908 M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2911 M_Print(16, video_cursor_table[2], " Bits per pixel");
2912 M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2915 M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
2916 M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2919 M_Print(16, video_cursor_table[4], " Fullscreen");
2920 M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2923 M_Print(220, video_cursor_table[5], "Apply");
2926 M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
2927 M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2930 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2934 static void M_Menu_Video_AdjustSliders (int dir)
2936 S_LocalSound ("sound/misc/menu3.wav");
2938 switch (video_cursor)
2944 for(r = 0;r < VID_RES_COUNT;r++)
2946 video_resolution += dir;
2947 if (video_resolution >= VID_RES_COUNT)
2948 video_resolution = 0;
2949 if (video_resolution < 0)
2950 video_resolution = VID_RES_COUNT - 1;
2951 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2959 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2963 Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2966 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2970 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2976 static void M_Video_Key (int key, char ascii)
2981 // vid_shared.c has a copy of the current video config. We restore it
2982 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2983 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2984 if (vid_supportrefreshrate)
2985 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2987 S_LocalSound ("sound/misc/menu1.wav");
2988 M_Menu_Options_f ();
2992 m_entersound = true;
2993 switch (video_cursor)
2996 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2997 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2998 Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2999 Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3000 Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3001 Cbuf_AddText ("vid_restart\n");
3002 M_Menu_Options_f ();
3005 M_Menu_Video_AdjustSliders (1);
3010 S_LocalSound ("sound/misc/menu1.wav");
3012 if (video_cursor < 0)
3013 video_cursor = VIDEO_ITEMS-1;
3017 S_LocalSound ("sound/misc/menu1.wav");
3019 if (video_cursor >= VIDEO_ITEMS)
3024 M_Menu_Video_AdjustSliders (-1);
3028 M_Menu_Video_AdjustSliders (1);
3033 //=============================================================================
3036 static int help_page;
3037 #define NUM_HELP_PAGES 6
3040 void M_Menu_Help_f (void)
3042 key_dest = key_menu;
3044 m_entersound = true;
3050 static void M_Help_Draw (void)
3052 M_Background(320, 200);
3053 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3057 static void M_Help_Key (int key, char ascii)
3067 m_entersound = true;
3068 if (++help_page >= NUM_HELP_PAGES)
3074 m_entersound = true;
3075 if (--help_page < 0)
3076 help_page = NUM_HELP_PAGES-1;
3082 //=============================================================================
3085 void M_Menu_Credits_f (void)
3087 key_dest = key_menu;
3088 m_state = m_credits;
3089 m_entersound = true;
3094 static void M_Credits_Draw (void)
3096 M_Background(640, 480);
3097 M_DrawPic (0, 0, "gfx/creditsmiddle");
3098 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3099 M_DrawPic (0, 0, "gfx/creditstop");
3100 M_DrawPic (0, 433, "gfx/creditsbottom");
3104 static void M_Credits_Key (int key, char ascii)
3109 //=============================================================================
3112 static char *m_quit_message[9];
3113 static int m_quit_prevstate;
3114 static qboolean wasInMenus;
3117 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3119 m_quit_message[0] = line1;
3120 m_quit_message[1] = line2;
3121 m_quit_message[2] = line3;
3122 m_quit_message[3] = line4;
3123 m_quit_message[4] = line5;
3124 m_quit_message[5] = line6;
3125 m_quit_message[6] = line7;
3126 m_quit_message[7] = line8;
3127 m_quit_message[8] = NULL;
3131 static int M_ChooseQuitMessage(int request)
3139 case GAME_DEFEATINDETAIL2:
3140 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3141 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3142 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3143 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3144 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3145 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3146 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3147 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3149 case GAME_GOODVSBAD2:
3150 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3151 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3152 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3153 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3154 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3155 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3156 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3157 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3158 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3159 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3160 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3161 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3163 case GAME_BATTLEMECH:
3164 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3165 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3166 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3167 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3168 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3169 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3170 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3172 case GAME_OPENQUARTZ:
3173 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3174 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3175 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3176 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3178 case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3179 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3182 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3183 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3184 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3185 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3191 void M_Menu_Quit_f (void)
3194 if (m_state == m_quit)
3196 wasInMenus = (key_dest == key_menu);
3197 key_dest = key_menu;
3198 m_quit_prevstate = m_state;
3200 m_entersound = true;
3201 // count how many there are
3202 for (n = 0;M_ChooseQuitMessage(n);n++);
3204 M_ChooseQuitMessage(rand() % n);
3208 static void M_Quit_Key (int key, char ascii)
3217 m_state = (enum m_state_e)m_quit_prevstate;
3218 m_entersound = true;
3222 key_dest = key_game;
3237 static void M_Quit_Draw (void)
3239 int i, l, linelength, firstline, lastline, lines;
3240 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3242 if ((l = (int)strlen(m_quit_message[i])))
3252 lines = (lastline - firstline) + 1;
3253 M_Background(linelength * 8 + 16, lines * 8 + 16);
3254 if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3255 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3256 for (i = 0, l = firstline;i < lines;i++, l++)
3257 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3260 //=============================================================================
3261 /* LAN CONFIG MENU */
3263 static int lanConfig_cursor = -1;
3264 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3265 #define NUM_LANCONFIG_CMDS 4
3267 static int lanConfig_port;
3268 static char lanConfig_portname[6];
3269 static char lanConfig_joinname[22];
3271 void M_Menu_LanConfig_f (void)
3273 key_dest = key_menu;
3274 m_state = m_lanconfig;
3275 m_entersound = true;
3276 if (lanConfig_cursor == -1)
3279 lanConfig_cursor = 1;
3282 lanConfig_cursor = 1;
3283 lanConfig_port = 26000;
3284 sprintf(lanConfig_portname, "%u", lanConfig_port);
3286 M_Update_Return_Reason("");
3290 static void M_LanConfig_Draw (void)
3297 M_Background(320, 200);
3299 M_DrawPic (16, 4, "gfx/qplaque");
3300 p = Draw_CachePic ("gfx/p_multi", true);
3301 basex = (320-p->width)/2;
3302 M_DrawPic (basex, 4, "gfx/p_multi");
3305 startJoin = "New Game";
3307 startJoin = "Join Game";
3308 protocol = "TCP/IP";
3309 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3312 M_Print(basex, lanConfig_cursor_table[0], "Port");
3313 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3314 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3318 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3319 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3320 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3321 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3322 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3326 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3327 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3330 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3332 if (lanConfig_cursor == 0)
3333 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3335 if (lanConfig_cursor == 3)
3336 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3338 if (*m_return_reason)
3339 M_Print(basex, 168, m_return_reason);
3343 static void M_LanConfig_Key (int key, char ascii)
3350 M_Menu_MultiPlayer_f ();
3354 S_LocalSound ("sound/misc/menu1.wav");
3356 if (lanConfig_cursor < 0)
3357 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3358 // when in start game menu, skip the unused search qw servers item
3359 if (StartingGame && lanConfig_cursor == 2)
3360 lanConfig_cursor = 1;
3364 S_LocalSound ("sound/misc/menu1.wav");
3366 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3367 lanConfig_cursor = 0;
3368 // when in start game menu, skip the unused search qw servers item
3369 if (StartingGame && lanConfig_cursor == 1)
3370 lanConfig_cursor = 2;
3374 if (lanConfig_cursor == 0)
3377 m_entersound = true;
3379 Cbuf_AddText ("stopdemo\n");
3381 Cvar_SetValue("port", lanConfig_port);
3383 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3387 M_Menu_GameOptions_f ();
3390 M_Menu_ServerList_f();
3394 if (lanConfig_cursor == 3)
3395 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3399 if (lanConfig_cursor == 0)
3401 if (strlen(lanConfig_portname))
3402 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3405 if (lanConfig_cursor == 3)
3407 if (strlen(lanConfig_joinname))
3408 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3416 if (lanConfig_cursor == 3)
3418 l = (int)strlen(lanConfig_joinname);
3421 lanConfig_joinname[l+1] = 0;
3422 lanConfig_joinname[l] = ascii;
3426 if (ascii < '0' || ascii > '9')
3428 if (lanConfig_cursor == 0)
3430 l = (int)strlen(lanConfig_portname);
3433 lanConfig_portname[l+1] = 0;
3434 lanConfig_portname[l] = ascii;
3439 if (StartingGame && lanConfig_cursor == 3)
3441 if (key == K_UPARROW)
3442 lanConfig_cursor = 1;
3444 lanConfig_cursor = 0;
3447 l = atoi(lanConfig_portname);
3450 sprintf(lanConfig_portname, "%u", lanConfig_port);
3453 //=============================================================================
3454 /* GAME OPTIONS MENU */
3456 typedef struct level_s
3462 typedef struct episode_s
3469 typedef struct gamelevels_s
3473 episode_t *episodes;
3478 static level_t quakelevels[] =
3480 {"start", "Entrance"}, // 0
3482 {"e1m1", "Slipgate Complex"}, // 1
3483 {"e1m2", "Castle of the Damned"},
3484 {"e1m3", "The Necropolis"},
3485 {"e1m4", "The Grisly Grotto"},
3486 {"e1m5", "Gloom Keep"},
3487 {"e1m6", "The Door To Chthon"},
3488 {"e1m7", "The House of Chthon"},
3489 {"e1m8", "Ziggurat Vertigo"},
3491 {"e2m1", "The Installation"}, // 9
3492 {"e2m2", "Ogre Citadel"},
3493 {"e2m3", "Crypt of Decay"},
3494 {"e2m4", "The Ebon Fortress"},
3495 {"e2m5", "The Wizard's Manse"},
3496 {"e2m6", "The Dismal Oubliette"},
3497 {"e2m7", "Underearth"},
3499 {"e3m1", "Termination Central"}, // 16
3500 {"e3m2", "The Vaults of Zin"},
3501 {"e3m3", "The Tomb of Terror"},
3502 {"e3m4", "Satan's Dark Delight"},
3503 {"e3m5", "Wind Tunnels"},
3504 {"e3m6", "Chambers of Torment"},
3505 {"e3m7", "The Haunted Halls"},
3507 {"e4m1", "The Sewage System"}, // 23
3508 {"e4m2", "The Tower of Despair"},
3509 {"e4m3", "The Elder God Shrine"},
3510 {"e4m4", "The Palace of Hate"},
3511 {"e4m5", "Hell's Atrium"},
3512 {"e4m6", "The Pain Maze"},
3513 {"e4m7", "Azure Agony"},
3514 {"e4m8", "The Nameless City"},
3516 {"end", "Shub-Niggurath's Pit"}, // 31
3518 {"dm1", "Place of Two Deaths"}, // 32
3519 {"dm2", "Claustrophobopolis"},
3520 {"dm3", "The Abandoned Base"},
3521 {"dm4", "The Bad Place"},
3522 {"dm5", "The Cistern"},
3523 {"dm6", "The Dark Zone"}
3526 static episode_t quakeepisodes[] =
3528 {"Welcome to Quake", 0, 1},
3529 {"Doomed Dimension", 1, 8},
3530 {"Realm of Black Magic", 9, 7},
3531 {"Netherworld", 16, 7},
3532 {"The Elder World", 23, 8},
3533 {"Final Level", 31, 1},
3534 {"Deathmatch Arena", 32, 6}
3537 //MED 01/06/97 added hipnotic levels
3538 static level_t hipnoticlevels[] =
3540 {"start", "Command HQ"}, // 0
3542 {"hip1m1", "The Pumping Station"}, // 1
3543 {"hip1m2", "Storage Facility"},
3544 {"hip1m3", "The Lost Mine"},
3545 {"hip1m4", "Research Facility"},
3546 {"hip1m5", "Military Complex"},
3548 {"hip2m1", "Ancient Realms"}, // 6
3549 {"hip2m2", "The Black Cathedral"},
3550 {"hip2m3", "The Catacombs"},
3551 {"hip2m4", "The Crypt"},
3552 {"hip2m5", "Mortum's Keep"},
3553 {"hip2m6", "The Gremlin's Domain"},
3555 {"hip3m1", "Tur Torment"}, // 12
3556 {"hip3m2", "Pandemonium"},
3557 {"hip3m3", "Limbo"},
3558 {"hip3m4", "The Gauntlet"},
3560 {"hipend", "Armagon's Lair"}, // 16
3562 {"hipdm1", "The Edge of Oblivion"} // 17
3565 //MED 01/06/97 added hipnotic episodes
3566 static episode_t hipnoticepisodes[] =
3568 {"Scourge of Armagon", 0, 1},
3569 {"Fortress of the Dead", 1, 5},
3570 {"Dominion of Darkness", 6, 6},
3571 {"The Rift", 12, 4},
3572 {"Final Level", 16, 1},
3573 {"Deathmatch Arena", 17, 1}
3576 //PGM 01/07/97 added rogue levels
3577 //PGM 03/02/97 added dmatch level
3578 static level_t roguelevels[] =
3580 {"start", "Split Decision"},
3581 {"r1m1", "Deviant's Domain"},
3582 {"r1m2", "Dread Portal"},
3583 {"r1m3", "Judgement Call"},
3584 {"r1m4", "Cave of Death"},
3585 {"r1m5", "Towers of Wrath"},
3586 {"r1m6", "Temple of Pain"},
3587 {"r1m7", "Tomb of the Overlord"},
3588 {"r2m1", "Tempus Fugit"},
3589 {"r2m2", "Elemental Fury I"},
3590 {"r2m3", "Elemental Fury II"},
3591 {"r2m4", "Curse of Osiris"},
3592 {"r2m5", "Wizard's Keep"},
3593 {"r2m6", "Blood Sacrifice"},
3594 {"r2m7", "Last Bastion"},
3595 {"r2m8", "Source of Evil"},
3596 {"ctf1", "Division of Change"}
3599 //PGM 01/07/97 added rogue episodes
3600 //PGM 03/02/97 added dmatch episode
3601 static episode_t rogueepisodes[] =
3603 {"Introduction", 0, 1},
3604 {"Hell's Fortress", 1, 7},
3605 {"Corridors of Time", 8, 8},
3606 {"Deathmatch Arena", 16, 1}
3609 static level_t nehahralevels[] =
3611 {"nehstart", "Welcome to Nehahra"},
3612 {"neh1m1", "Forge City1: Slipgates"},
3613 {"neh1m2", "Forge City2: Boiler"},
3614 {"neh1m3", "Forge City3: Escape"},
3615 {"neh1m4", "Grind Core"},
3616 {"neh1m5", "Industrial Silence"},
3617 {"neh1m6", "Locked-Up Anger"},
3618 {"neh1m7", "Wanderer of the Wastes"},
3619 {"neh1m8", "Artemis System Net"},
3620 {"neh1m9", "To the Death"},
3621 {"neh2m1", "The Gates of Ghoro"},
3622 {"neh2m2", "Sacred Trinity"},
3623 {"neh2m3", "Realm of the Ancients"},
3624 {"neh2m4", "Temple of the Ancients"},
3625 {"neh2m5", "Dreams Made Flesh"},
3626 {"neh2m6", "Your Last Cup of Sorrow"},
3627 {"nehsec", "Ogre's Bane"},
3628 {"nehahra", "Nehahra's Den"},
3629 {"nehend", "Quintessence"}
3632 static episode_t nehahraepisodes[] =
3634 {"Welcome to Nehahra", 0, 1},
3635 {"The Fall of Forge", 1, 9},
3636 {"The Outlands", 10, 7},
3637 {"Dimension of the Lost", 17, 2}
3640 // Map list for Transfusion
3641 static level_t transfusionlevels[] =
3643 {"e1m1", "Cradle to Grave"},
3644 {"e1m2", "Wrong Side of the Tracks"},
3645 {"e1m3", "Phantom Express"},
3646 {"e1m4", "Dark Carnival"},
3647 {"e1m5", "Hallowed Grounds"},
3648 {"e1m6", "The Great Temple"},
3649 {"e1m7", "Altar of Stone"},
3650 {"e1m8", "House of Horrors"},
3652 {"e2m1", "Shipwrecked"},
3653 {"e2m2", "The Lumber Mill"},
3654 {"e2m3", "Rest for the Wicked"},
3655 {"e2m4", "The Overlooked Hotel"},
3656 {"e2m5", "The Haunting"},
3657 {"e2m6", "The Cold Rush"},
3658 {"e2m7", "Bowels of the Earth"},
3659 {"e2m8", "The Lair of Shial"},
3660 {"e2m9", "Thin Ice"},
3662 {"e3m1", "Ghost Town"},
3663 {"e3m2", "The Siege"},
3664 {"e3m3", "Raw Sewage"},
3665 {"e3m4", "The Sick Ward"},
3666 {"e3m5", "Spare Parts"},
3667 {"e3m6", "Monster Bait"},
3668 {"e3m7", "The Pit of Cerberus"},
3669 {"e3m8", "Catacombs"},
3671 {"e4m1", "Butchery Loves Company"},
3672 {"e4m2", "Breeding Grounds"},
3673 {"e4m3", "Charnel House"},
3674 {"e4m4", "Crystal Lake"},
3675 {"e4m5", "Fire and Brimstone"},
3676 {"e4m6", "The Ganglion Depths"},
3677 {"e4m7", "In the Flesh"},
3678 {"e4m8", "The Hall of the Epiphany"},
3679 {"e4m9", "Mall of the Dead"},
3681 {"bb1", "The Stronghold"},
3682 {"bb2", "Winter Wonderland"},
3684 {"bb4", "The Tower"},
3686 {"bb6", "Twin Fortress"},
3688 {"bb8", "Fun With Heads"},
3689 {"dm1", "Monolith Building 11"},
3693 {"e6m1", "Welcome to Your Life"},
3694 {"e6m2", "They Are Here"},
3695 {"e6m3", "Public Storage"},
3696 {"e6m4", "Aqueducts"},
3697 {"e6m5", "The Ruined Temple"},
3698 {"e6m6", "Forbidden Rituals"},
3699 {"e6m7", "The Dungeon"},
3700 {"e6m8", "Beauty and the Beast"},
3701 {"e6m9", "Forgotten Catacombs"},
3703 {"cp01", "Boat Docks"},
3704 {"cp02", "Old Opera House"},
3705 {"cp03", "Gothic Library"},
3706 {"cp04", "Lost Monastery"},
3707 {"cp05", "Steamboat"},
3708 {"cp06", "Graveyard"},
3709 {"cp07", "Mountain Pass"},
3710 {"cp08", "Abysmal Mine"},
3712 {"cps1", "Boggy Creek"},
3714 {"cpbb01", "Crypt of Despair"},
3715 {"cpbb02", "Pits of Blood"},
3716 {"cpbb03", "Unholy Cathedral"},
3717 {"cpbb04", "Deadly Inspirations"},
3719 {"b2a15", "Area 15 (B2)"},
3720 {"b2bodies", "BB_Bodies (B2)"},
3721 {"b2cabana", "BB_Cabana"},
3722 {"b2power", "BB_Power"},
3723 {"barena", "Blood Arena"},
3724 {"bkeep", "Blood Keep"},
3725 {"bstar", "Brown Star"},
3726 {"crypt", "The Crypt"},
3728 {"bb3_2k1", "Bodies Infusion"},
3729 {"captasao", "Captasao"},
3730 {"curandero", "Curandero"},
3731 {"dcamp", "DeathCamp"},
3732 {"highnoon", "HighNoon"},
3733 {"qbb1", "The Confluence"},
3734 {"qbb2", "KathartiK"},
3735 {"qbb3", "Caleb's Woodland Retreat"},
3738 {"dranzbb6", "Black Coffee"},
3739 {"fragm", "Frag'M"},
3741 {"qe1m7", "The House of Chthon"},
3742 {"qdm1", "Place of Two Deaths"},
3743 {"qdm4", "The Bad Place"},
3744 {"qdm5", "The Cistern"},
3745 {"qmorbias", "DM-Morbias"},
3746 {"simple", "Dead Simple"}
3749 static episode_t transfusionepisodes[] =
3751 {"The Way of All Flesh", 0, 8},
3752 {"Even Death May Die", 8, 9},
3753 {"Farewell to Arms", 17, 8},
3754 {"Dead Reckoning", 25, 9},
3755 {"BloodBath", 34, 11},
3756 {"Post Mortem", 45, 9},
3757 {"Cryptic Passage", 54, 10},
3758 {"Cryptic BloodBath", 64, 4},
3760 {"Transfusion", 76, 9},
3761 {"Conversions", 85, 9}
3764 static level_t goodvsbad2levels[] =
3766 {"rts", "Many Paths"}, // 0
3767 {"chess", "Chess, Scott Hess"}, // 1
3768 {"dot", "Big Wall"},
3769 {"city2", "The Big City"},
3770 {"bwall", "0 G like Psychic TV"},
3771 {"snow", "Wireframed"},
3772 {"telep", "Infinite Falling"},
3773 {"faces", "Facing Bases"},
3774 {"island", "Adventure Islands"},
3777 static episode_t goodvsbad2episodes[] =
3779 {"Levels? Bevels!", 0, 8},
3782 static level_t battlemechlevels[] =
3784 {"start", "Parking Level"},
3785 {"dm1", "Hot Dump"}, // 1
3786 {"dm2", "The Pits"},
3787 {"dm3", "Dimber Died"},
3788 {"dm4", "Fire in the Hole"},
3789 {"dm5", "Clubhouses"},
3790 {"dm6", "Army go Underground"},
3793 static episode_t battlemechepisodes[] =
3795 {"Time for Battle", 0, 7},
3798 static level_t openquartzlevels[] =
3800 {"start", "Welcome to Openquartz"},
3802 {"void1", "The center of nowhere"}, // 1
3803 {"void2", "The place with no name"},
3804 {"void3", "The lost supply base"},
3805 {"void4", "Past the outer limits"},
3806 {"void5", "Into the nonexistance"},
3807 {"void6", "Void walk"},
3809 {"vtest", "Warp Central"},
3810 {"box", "The deathmatch box"},
3811 {"bunkers", "Void command"},
3812 {"house", "House of chaos"},
3813 {"office", "Overnight office kill"},
3814 {"am1", "The nameless chambers"},
3817 static episode_t openquartzepisodes[] =
3819 {"Single Player", 0, 1},
3820 {"Void Deathmatch", 1, 6},
3824 static level_t defeatindetail2levels[] =
3826 {"atac3", "River Crossing"},
3827 {"atac4", "Canyon Chaos"},
3828 {"atac7", "Desert Stormer"},
3831 static episode_t defeatindetail2episodes[] =
3833 {"ATAC Campaign", 0, 3},
3836 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3837 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3838 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3839 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3840 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3841 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3842 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3843 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3844 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3845 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3847 typedef struct gameinfo_s
3850 gamelevels_t *notregistered;
3851 gamelevels_t *registered;
3855 static gameinfo_t gamelist[] =
3857 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3858 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3859 {GAME_ROGUE, &roguegame, &roguegame},
3860 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3861 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3862 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3863 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3864 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3865 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3866 {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3869 static gamelevels_t *lookupgameinfo(void)
3872 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3873 if (registered.integer)
3874 return gamelist[i].registered;
3876 return gamelist[i].notregistered;
3879 static int startepisode;
3880 static int startlevel;
3881 static int maxplayers;
3882 static qboolean m_serverInfoMessage = false;
3883 static double m_serverInfoMessageTime;
3885 void M_Menu_GameOptions_f (void)
3887 key_dest = key_menu;
3888 m_state = m_gameoptions;
3889 m_entersound = true;
3890 if (maxplayers == 0)
3891 maxplayers = svs.maxclients;
3893 maxplayers = min(8, MAX_SCOREBOARD);
3897 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3898 #define NUM_GAMEOPTIONS 12
3899 static int gameoptions_cursor;
3901 void M_GameOptions_Draw (void)
3907 M_Background(320, 200);
3909 M_DrawPic (16, 4, "gfx/qplaque");
3910 p = Draw_CachePic ("gfx/p_multi", true);
3911 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3913 M_DrawTextBox (152, 32, 10, 1);
3914 M_Print(160, 40, "begin game");
3916 M_Print(0, 56, " Max players");
3917 M_Print(160, 56, va("%i", maxplayers) );
3919 if (gamemode != GAME_GOODVSBAD2)
3921 M_Print(0, 64, " Game Type");
3922 if (gamemode == GAME_TRANSFUSION)
3924 if (!coop.integer && !deathmatch.integer)
3925 Cvar_SetValue("deathmatch", 1);
3926 if (deathmatch.integer == 0)
3927 M_Print(160, 64, "Cooperative");
3928 else if (deathmatch.integer == 2)
3929 M_Print(160, 64, "Capture the Flag");
3931 M_Print(160, 64, "Blood Bath");
3933 else if (gamemode == GAME_BATTLEMECH)
3935 if (!deathmatch.integer)
3936 Cvar_SetValue("deathmatch", 1);
3937 if (deathmatch.integer == 2)
3938 M_Print(160, 64, "Rambo Match");
3940 M_Print(160, 64, "Deathmatch");
3944 if (!coop.integer && !deathmatch.integer)
3945 Cvar_SetValue("deathmatch", 1);
3947 M_Print(160, 64, "Cooperative");
3949 M_Print(160, 64, "Deathmatch");
3952 M_Print(0, 72, " Teamplay");
3953 if (gamemode == GAME_ROGUE)
3957 switch((int)teamplay.integer)
3959 case 1: msg = "No Friendly Fire"; break;
3960 case 2: msg = "Friendly Fire"; break;
3961 case 3: msg = "Tag"; break;
3962 case 4: msg = "Capture the Flag"; break;
3963 case 5: msg = "One Flag CTF"; break;
3964 case 6: msg = "Three Team CTF"; break;
3965 default: msg = "Off"; break;
3967 M_Print(160, 72, msg);
3973 switch (teamplay.integer)
3975 case 0: msg = "Off"; break;
3976 case 2: msg = "Friendly Fire"; break;
3977 default: msg = "No Friendly Fire"; break;
3979 M_Print(160, 72, msg);
3981 M_Print(0, 80, " Skill");
3982 if (gamemode == GAME_TRANSFUSION)
3984 if (skill.integer == 1)
3985 M_Print(160, 80, "Still Kicking");
3986 else if (skill.integer == 2)
3987 M_Print(160, 80, "Pink On The Inside");
3988 else if (skill.integer == 3)
3989 M_Print(160, 80, "Lightly Broiled");
3990 else if (skill.integer == 4)
3991 M_Print(160, 80, "Well Done");
3993 M_Print(160, 80, "Extra Crispy");
3997 if (skill.integer == 0)
3998 M_Print(160, 80, "Easy difficulty");
3999 else if (skill.integer == 1)
4000 M_Print(160, 80, "Normal difficulty");
4001 else if (skill.integer == 2)
4002 M_Print(160, 80, "Hard difficulty");
4004 M_Print(160, 80, "Nightmare difficulty");
4006 M_Print(0, 88, " Frag Limit");
4007 if (fraglimit.integer == 0)
4008 M_Print(160, 88, "none");
4010 M_Print(160, 88, va("%i frags", fraglimit.integer));
4012 M_Print(0, 96, " Time Limit");
4013 if (timelimit.integer == 0)
4014 M_Print(160, 96, "none");
4016 M_Print(160, 96, va("%i minutes", timelimit.integer));
4019 M_Print(0, 104, " Public server");
4020 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4022 M_Print(0, 112, " Server maxrate");
4023 M_Print(160, 112, va("%i", sv_maxrate.integer));
4025 M_Print(0, 128, " Server name");
4026 M_DrawTextBox (0, 132, 38, 1);
4027 M_Print(8, 140, hostname.string);
4029 g = lookupgameinfo();
4031 if (gamemode != GAME_GOODVSBAD2)
4033 M_Print(0, 160, " Episode");
4034 M_Print(160, 160, g->episodes[startepisode].description);
4037 M_Print(0, 168, " Level");
4038 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4039 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4042 if (gameoptions_cursor == 9)
4043 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4045 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4047 if (m_serverInfoMessage)
4049 if ((realtime - m_serverInfoMessageTime) < 5.0)
4052 M_DrawTextBox (x, 138, 24, 4);
4054 M_Print(x, 146, " More than 255 players??");
4055 M_Print(x, 154, " First, question your ");
4056 M_Print(x, 162, " sanity, then email ");
4057 M_Print(x, 170, " lordhavoc@ghdigital.com");
4060 m_serverInfoMessage = false;
4065 static void M_NetStart_Change (int dir)
4070 switch (gameoptions_cursor)
4074 if (maxplayers > MAX_SCOREBOARD)
4076 maxplayers = MAX_SCOREBOARD;
4077 m_serverInfoMessage = true;
4078 m_serverInfoMessageTime = realtime;
4085 if (gamemode == GAME_GOODVSBAD2)
4087 if (gamemode == GAME_TRANSFUSION)
4089 switch (deathmatch.integer)
4091 // From Cooperative to BloodBath
4093 Cvar_SetValueQuick (&coop, 0);
4094 Cvar_SetValueQuick (&deathmatch, 1);
4097 // From BloodBath to CTF
4099 Cvar_SetValueQuick (&coop, 0);
4100 Cvar_SetValueQuick (&deathmatch, 2);
4103 // From CTF to Cooperative
4106 Cvar_SetValueQuick (&coop, 1);
4107 Cvar_SetValueQuick (&deathmatch, 0);
4110 else if (gamemode == GAME_BATTLEMECH)
4112 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4113 Cvar_SetValueQuick (&deathmatch, 0);
4114 else // changing from Deathmatch to Rambo
4115 Cvar_SetValueQuick (&deathmatch, 2);
4119 if (deathmatch.integer) // changing from deathmatch to coop
4121 Cvar_SetValueQuick (&coop, 1);
4122 Cvar_SetValueQuick (&deathmatch, 0);
4124 else // changing from coop to deathmatch
4126 Cvar_SetValueQuick (&coop, 0);
4127 Cvar_SetValueQuick (&deathmatch, 1);
4133 if (gamemode == GAME_GOODVSBAD2)
4135 if (gamemode == GAME_ROGUE)
4140 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4141 if (teamplay.integer > count)
4142 Cvar_SetValueQuick (&teamplay, 0);
4143 else if (teamplay.integer < 0)
4144 Cvar_SetValueQuick (&teamplay, count);
4148 if (gamemode == GAME_GOODVSBAD2)
4150 Cvar_SetValueQuick (&skill, skill.integer + dir);
4151 if (gamemode == GAME_TRANSFUSION)
4153 if (skill.integer > 5)
4154 Cvar_SetValueQuick (&skill, 1);
4155 if (skill.integer < 1)
4156 Cvar_SetValueQuick (&skill, 5);
4160 if (skill.integer > 3)
4161 Cvar_SetValueQuick (&skill, 0);
4162 if (skill.integer < 0)
4163 Cvar_SetValueQuick (&skill, 3);
4168 if (gamemode == GAME_GOODVSBAD2)
4170 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4171 if (fraglimit.integer > 100)
4172 Cvar_SetValueQuick (&fraglimit, 0);
4173 if (fraglimit.integer < 0)
4174 Cvar_SetValueQuick (&fraglimit, 100);
4178 if (gamemode == GAME_GOODVSBAD2)
4180 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4181 if (timelimit.value > 60)
4182 Cvar_SetValueQuick (&timelimit, 0);
4183 if (timelimit.value < 0)
4184 Cvar_SetValueQuick (&timelimit, 60);
4188 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4192 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4193 if (sv_maxrate.integer > NET_MAXRATE)
4194 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4195 if (sv_maxrate.integer < NET_MINRATE)
4196 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4203 if (gamemode == GAME_GOODVSBAD2)
4205 startepisode += dir;
4206 g = lookupgameinfo();
4208 if (startepisode < 0)
4209 startepisode = g->numepisodes - 1;
4211 if (startepisode >= g->numepisodes)
4219 g = lookupgameinfo();
4222 startlevel = g->episodes[startepisode].levels - 1;
4224 if (startlevel >= g->episodes[startepisode].levels)
4230 static void M_GameOptions_Key (int key, char ascii)
4234 char hostnamebuf[128];
4239 M_Menu_MultiPlayer_f ();
4243 S_LocalSound ("sound/misc/menu1.wav");
4244 gameoptions_cursor--;
4245 if (gameoptions_cursor < 0)
4246 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4250 S_LocalSound ("sound/misc/menu1.wav");
4251 gameoptions_cursor++;
4252 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4253 gameoptions_cursor = 0;
4257 if (gameoptions_cursor == 0)
4259 S_LocalSound ("sound/misc/menu3.wav");
4260 M_NetStart_Change (-1);
4264 if (gameoptions_cursor == 0)
4266 S_LocalSound ("sound/misc/menu3.wav");
4267 M_NetStart_Change (1);
4271 S_LocalSound ("sound/misc/menu2.wav");
4272 if (gameoptions_cursor == 0)
4275 Cbuf_AddText ("disconnect\n");
4276 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4278 g = lookupgameinfo();
4279 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4283 M_NetStart_Change (1);
4287 if (gameoptions_cursor == 9)
4289 l = (int)strlen(hostname.string);
4293 memcpy(hostnamebuf, hostname.string, l);
4295 Cvar_Set("hostname", hostnamebuf);
4303 if (gameoptions_cursor == 9)
4305 l = (int)strlen(hostname.string);
4308 memcpy(hostnamebuf, hostname.string, l);
4309 hostnamebuf[l] = ascii;
4310 hostnamebuf[l+1] = 0;
4311 Cvar_Set("hostname", hostnamebuf);
4317 //=============================================================================
4320 static int slist_cursor;
4322 void M_Menu_ServerList_f (void)
4324 key_dest = key_menu;
4326 m_entersound = true;
4328 M_Update_Return_Reason("");
4329 if (lanConfig_cursor == 2)
4336 static void M_ServerList_Draw (void)
4338 int n, y, visible, start, end;
4342 // use as much vertical space as available
4343 if (gamemode == GAME_TRANSFUSION)
4344 M_Background(640, vid_conheight.integer - 80);
4346 M_Background(640, vid_conheight.integer);
4347 // scroll the list as the cursor moves
4348 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4349 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4350 if (*m_return_reason)
4351 M_Print(16, menu_height - 8, m_return_reason);
4353 visible = (int)((menu_height - 16 - y) / 8 / 2);
4354 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4355 end = min(start + visible, serverlist_viewcount);
4357 p = Draw_CachePic("gfx/p_multi", true);
4358 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4361 for (n = start;n < end;n++)
4363 DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4364 M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4365 M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4368 else if (realtime - masterquerytime > 10)
4370 if (masterquerycount)
4371 M_Print(0, y, "No servers found");
4373 M_Print(0, y, "No master servers found (network problem?)");
4377 if (serverquerycount)
4378 M_Print(0, y, "Querying servers");
4380 M_Print(0, y, "Querying master servers");
4385 static void M_ServerList_Key(int k, char ascii)
4390 M_Menu_LanConfig_f();
4394 if (lanConfig_cursor == 2)
4402 S_LocalSound ("sound/misc/menu1.wav");
4404 if (slist_cursor < 0)
4405 slist_cursor = serverlist_viewcount - 1;
4410 S_LocalSound ("sound/misc/menu1.wav");
4412 if (slist_cursor >= serverlist_viewcount)
4417 S_LocalSound ("sound/misc/menu2.wav");
4418 if (serverlist_viewcount)
4419 Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4428 //=============================================================================
4429 /* Menu Subsystem */
4431 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4432 static void M_Draw(void);
4433 void M_ToggleMenu_f(void);
4434 static void M_Shutdown(void);
4438 menuplyr_load = true;
4439 menuplyr_pixels = NULL;
4441 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4442 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4443 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4444 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4445 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4446 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4447 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4448 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4449 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4450 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4451 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4452 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4453 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4454 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4455 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4456 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4457 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4458 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4460 if (gamemode == GAME_TRANSFUSION)
4462 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4463 bindnames = transfusionbindnames;
4465 else if (gamemode == GAME_GOODVSBAD2)
4467 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4468 bindnames = goodvsbad2bindnames;
4472 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4473 bindnames = quakebindnames;
4476 // Make sure "keys_cursor" doesn't start on a section in the binding list
4478 while (bindnames[keys_cursor][0][0] == '\0')
4482 // Only sections? There may be a problem somewhere...
4483 if (keys_cursor >= numcommands)
4484 Sys_Error ("M_Init: The key binding list only contains sections");
4488 if (gamemode == GAME_NEHAHRA)
4490 if (FS_FileExists("maps/neh1m4.bsp"))
4492 if (FS_FileExists("hearing.dem"))
4494 Con_Print("Nehahra movie and game detected.\n");
4495 NehGameType = TYPE_BOTH;
4499 Con_Print("Nehahra game detected.\n");
4500 NehGameType = TYPE_GAME;
4505 if (FS_FileExists("hearing.dem"))
4507 Con_Print("Nehahra movie detected.\n");
4508 NehGameType = TYPE_DEMO;
4512 Con_Print("Nehahra not found.\n");
4513 NehGameType = TYPE_GAME; // could just complain, but...
4521 if (key_dest != key_menu)
4524 if (m_state == m_none)
4540 case m_singleplayer:
4541 M_SinglePlayer_Draw ();
4544 case m_transfusion_episode:
4545 M_Transfusion_Episode_Draw ();
4548 case m_transfusion_skill:
4549 M_Transfusion_Skill_Draw ();
4561 M_MultiPlayer_Draw ();
4572 case m_options_effects:
4573 M_Options_Effects_Draw ();
4576 case m_options_graphics:
4577 M_Options_Graphics_Draw ();
4580 case m_options_colorcontrol:
4581 M_Options_ColorControl_Draw ();
4609 M_LanConfig_Draw ();
4613 M_GameOptions_Draw ();
4617 M_ServerList_Draw ();
4621 if (gamemode == GAME_TRANSFUSION) {
4622 if (m_state != m_credits) {
4623 cachepic_t *p, *drop1, *drop2, *drop3;
4624 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4626 scale_y_repeat = vid_conheight.integer * 2;
4627 g = (int)(realtime * 64)%96;
4628 scale_y_rate = (float)(g+1) / 96;
4629 top_offset = (g+12)/12;
4630 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4631 drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4632 drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4633 drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4634 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4635 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4636 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4637 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4638 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4639 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4640 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4641 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4642 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4643 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4644 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4645 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4646 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4648 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4655 S_LocalSound ("sound/misc/menu2.wav");
4656 m_entersound = false;
4663 void M_KeyEvent (int key, char ascii, qboolean downevent)
4673 M_Main_Key (key, ascii);
4677 M_Demo_Key (key, ascii);
4680 case m_singleplayer:
4681 M_SinglePlayer_Key (key, ascii);
4684 case m_transfusion_episode:
4685 M_Transfusion_Episode_Key (key, ascii);
4688 case m_transfusion_skill:
4689 M_Transfusion_Skill_Key (key, ascii);
4693 M_Load_Key (key, ascii);
4697 M_Save_Key (key, ascii);
4701 M_MultiPlayer_Key (key, ascii);
4705 M_Setup_Key (key, ascii);
4709 M_Options_Key (key, ascii);
4712 case m_options_effects:
4713 M_Options_Effects_Key (key, ascii);
4716 case m_options_graphics:
4717 M_Options_Graphics_Key (key, ascii);
4720 case m_options_colorcontrol:
4721 M_Options_ColorControl_Key (key, ascii);
4725 M_Keys_Key (key, ascii);
4729 M_Reset_Key (key, ascii);
4734 M_Video_Key (key, ascii);
4738 M_Help_Key (key, ascii);
4742 M_Credits_Key (key, ascii);
4746 M_Quit_Key (key, ascii);
4750 M_LanConfig_Key (key, ascii);
4754 M_GameOptions_Key (key, ascii);
4758 M_ServerList_Key (key, ascii);
4763 void M_Shutdown(void)
4766 key_dest = key_game;
4769 void M_Restart(void)
4773 //============================================================================
4774 // Menu prog handling
4775 mfunction_t *PRVM_ED_FindFunction(const char *);
4777 #define M_F_INIT "m_init"
4778 #define M_F_KEYDOWN "m_keydown"
4779 #define M_F_KEYUP "m_keyup"
4780 #define M_F_DRAW "m_draw"
4781 // normal menu names (rest)
4782 #define M_F_TOGGLE "m_toggle"
4783 #define M_F_SHUTDOWN "m_shutdown"
4785 static char *m_required_func[] = {
4794 static qboolean m_displayed;
4797 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4799 static func_t m_draw, m_keydown;
4800 static mfunction_t *m_keyup;
4802 void MR_SetRouting (qboolean forceold);
4804 void MP_Error(const char *format, ...)
4806 static qboolean processingError = false;
4807 char errorstring[MAX_INPUTLINE];
4810 va_start (argptr, format);
4811 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4813 Con_Printf( "Menu_Error: %s\n", errorstring );
4815 if( !processingError ) {
4816 processingError = true;
4818 processingError = false;
4820 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4823 // fall back to the normal menu
4826 Con_Print("Falling back to normal menu\n");
4828 key_dest = key_game;
4830 // init the normal menu now -> this will also correct the menu router pointers
4831 MR_SetRouting (TRUE);
4833 Host_AbortCurrentFrame();
4836 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4839 PRVM_SetProg(PRVM_MENUPROG);
4842 *prog->time = realtime;
4845 prog->globals.generic[OFS_PARM0] = (float) key;
4846 prog->globals.generic[OFS_PARM1] = (float) ascii;
4848 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4850 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4858 PRVM_SetProg(PRVM_MENUPROG);
4861 *prog->time = realtime;
4863 PRVM_ExecuteProgram(m_draw,"");
4868 void MP_ToggleMenu_f (void)
4871 PRVM_SetProg(PRVM_MENUPROG);
4874 *prog->time = realtime;
4877 m_displayed = !m_displayed;
4879 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4881 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4883 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4889 void MP_Shutdown (void)
4892 PRVM_SetProg(PRVM_MENUPROG);
4895 *prog->time = realtime;
4897 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4900 key_dest = key_game;
4902 // AK not using this cause Im not sure whether this is useful at all instead :
4908 void MP_Fallback (void)
4912 key_dest = key_game;
4914 // init the normal menu now -> this will also correct the menu router pointers
4915 MR_SetRouting (TRUE);
4921 PRVM_InitProg(PRVM_MENUPROG);
4923 prog->headercrc = M_PROGHEADER_CRC;
4924 prog->edictprivate_size = 0; // no private struct used
4925 prog->name = M_NAME;
4926 prog->num_edicts = 1;
4927 prog->limit_edicts = M_MAX_EDICTS;
4928 prog->extensionstring = vm_m_extensions;
4929 prog->builtins = vm_m_builtins;
4930 prog->numbuiltins = vm_m_numbuiltins;
4931 prog->init_cmd = VM_M_Cmd_Init;
4932 prog->reset_cmd = VM_M_Cmd_Reset;
4933 prog->error_cmd = MP_Error;
4935 // allocate the mempools
4936 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4938 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4940 // set m_draw and m_keydown
4941 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4942 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4943 m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4946 m_displayed = false;
4950 *prog->time = realtime;
4952 // call the prog init
4953 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4958 void MP_Restart(void)
4963 //============================================================================
4966 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4968 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4969 void (*MR_Draw) (void);
4970 void (*MR_ToggleMenu_f) (void);
4971 void (*MR_Shutdown) (void);
4973 void MR_SetRouting(qboolean forceold)
4975 static qboolean m_init = FALSE, mp_init = FALSE;
4977 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4978 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4980 // set menu router function pointers
4981 MR_KeyEvent = M_KeyEvent;
4983 MR_ToggleMenu_f = M_ToggleMenu_f;
4984 MR_Shutdown = M_Shutdown;
4997 // set menu router function pointers
4998 MR_KeyEvent = MP_KeyEvent;
5000 MR_ToggleMenu_f = MP_ToggleMenu_f;
5001 MR_Shutdown = MP_Shutdown;
5013 void MR_Restart(void)
5016 MR_SetRouting (FALSE);
5019 void Call_MR_ToggleMenu_f(void)
5026 void MR_Init_Commands(void)
5028 // set router console commands
5029 Cvar_RegisterVariable (&forceqmenu);
5030 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5031 if (gamemode == GAME_NETHERWORLD)
5032 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5033 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5034 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5039 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5040 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5041 if(COM_CheckParm("-forceqmenu"))
5042 Cvar_SetValueQuick(&forceqmenu,1);
5043 // use -useqmenu for debugging proposes, cause it starts
5044 // the normal quake menu only the first time
5045 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5046 if(COM_CheckParm("-useqmenu"))
5047 MR_SetRouting (TRUE);
5049 MR_SetRouting (FALSE);