2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
28 mempool_t *menu_mempool;
32 enum m_state_e m_state;
34 void M_Menu_Main_f (void);
35 void M_Menu_SinglePlayer_f (void);
36 void M_Menu_Load_f (void);
37 void M_Menu_Save_f (void);
38 void M_Menu_MultiPlayer_f (void);
39 void M_Menu_Setup_f (void);
40 void M_Menu_Options_f (void);
41 void M_Menu_Options_Effects_f (void);
42 void M_Menu_Options_ColorControl_f (void);
43 void M_Menu_Keys_f (void);
44 void M_Menu_Video_f (void);
45 void M_Menu_Help_f (void);
46 void M_Menu_Quit_f (void);
47 void M_Menu_LanConfig_f (void);
48 void M_Menu_GameOptions_f (void);
49 void M_Menu_ServerList_f (void);
51 void M_Main_Draw (void);
52 void M_SinglePlayer_Draw (void);
53 void M_Load_Draw (void);
54 void M_Save_Draw (void);
55 void M_MultiPlayer_Draw (void);
56 void M_Setup_Draw (void);
57 void M_Options_Draw (void);
58 void M_Options_Effects_Draw (void);
59 void M_Options_ColorControl_Draw (void);
60 void M_Keys_Draw (void);
61 void M_Video_Draw (void);
62 void M_Help_Draw (void);
63 void M_Quit_Draw (void);
64 void M_LanConfig_Draw (void);
65 void M_GameOptions_Draw (void);
66 void M_ServerList_Draw (void);
68 void M_Main_Key (int key);
69 void M_SinglePlayer_Key (int key);
70 void M_Load_Key (int key);
71 void M_Save_Key (int key);
72 void M_MultiPlayer_Key (int key);
73 void M_Setup_Key (int key);
74 void M_Options_Key (int key);
75 void M_Options_Effects_Key (int key);
76 void M_Options_ColorControl_Key (int key);
77 void M_Keys_Key (int key);
78 void M_Video_Key (int key);
79 void M_Help_Key (int key);
80 void M_Quit_Key (int key);
81 void M_LanConfig_Key (int key);
82 void M_GameOptions_Key (int key);
83 void M_ServerList_Key (int key);
85 qboolean m_entersound; // play after drawing a frame, so caching
86 // won't disrupt the sound
88 char m_return_reason [32];
90 #define StartingGame (m_multiplayer_cursor == 1)
91 #define JoiningGame (m_multiplayer_cursor == 0)
94 #define NumberOfNehahraDemos 34
101 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {"intro", "Prologue"},
104 {"genf", "The Beginning"},
105 {"genlab", "A Doomed Project"},
106 {"nehcre", "The New Recruits"},
107 {"maxneh", "Breakthrough"},
108 {"maxchar", "Renewal and Duty"},
109 {"crisis", "Worlds Collide"},
110 {"postcris", "Darkening Skies"},
111 {"hearing", "The Hearing"},
112 {"getjack", "On a Mexican Radio"},
113 {"prelude", "Honor and Justice"},
114 {"abase", "A Message Sent"},
115 {"effect", "The Other Side"},
116 {"uhoh", "Missing in Action"},
117 {"prepare", "The Response"},
118 {"vision", "Farsighted Eyes"},
119 {"maxturns", "Enter the Immortal"},
120 {"backlot", "Separate Ways"},
121 {"maxside", "The Ancient Runes"},
122 {"counter", "The New Initiative"},
123 {"warprep", "Ghosts to the World"},
124 {"counter1", "A Fate Worse Than Death"},
125 {"counter2", "Friendly Fire"},
126 {"counter3", "Minor Setback"},
127 {"madmax", "Scores to Settle"},
128 {"quake", "One Man"},
129 {"cthmm", "Shattered Masks"},
130 {"shades", "Deal with the Dead"},
131 {"gophil", "An Unlikely Hero"},
132 {"cstrike", "War in Hell"},
133 {"shubset", "The Conspiracy"},
134 {"shubdie", "Even Death May Die"},
135 {"newranks", "An Empty Throne"},
136 {"seal", "The Seal is Broken"}
139 float menu_x, menu_y, menu_width, menu_height;
141 void M_Background(int width, int height)
144 menu_height = height;
145 menu_x = (vid.conwidth - menu_width) * 0.5;
146 menu_y = (vid.conheight - menu_height) * 0.5;
147 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
148 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
155 Draws one solid graphics character
158 void M_DrawCharacter (float cx, float cy, int num)
163 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
166 void M_Print (float cx, float cy, const char *str)
168 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
171 void M_PrintRed (float cx, float cy, const char *str)
173 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
176 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
179 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
184 void M_DrawPic (float cx, float cy, char *picname)
186 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
189 qbyte identityTable[256];
190 qbyte translationTable[256];
192 void M_BuildTranslationTable(int top, int bottom)
195 qbyte *dest, *source;
197 for (j = 0; j < 256; j++)
198 identityTable[j] = j;
199 dest = translationTable;
200 source = identityTable;
201 memcpy (dest, source, 256);
203 // LordHavoc: corrected skin color ranges
204 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
205 memcpy (dest + TOP_RANGE, source + top, 16);
207 for (j=0 ; j<16 ; j++)
208 dest[TOP_RANGE+j] = source[top+15-j];
210 // LordHavoc: corrected skin color ranges
211 if (bottom < 128 || (bottom >= 224 && bottom < 240))
212 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214 for (j=0 ; j<16 ; j++)
215 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
219 void M_DrawTextBox (float x, float y, float width, float height)
227 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
228 for (n = 0; n < height; n++)
231 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
240 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
241 for (n = 0; n < height; n++)
245 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
256 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
257 for (n = 0; n < height; n++)
260 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
265 //=============================================================================
267 //int m_save_demonum;
274 void M_ToggleMenu_f (void)
278 if (key_dest != key_menu || m_state != m_main)
289 void M_Demo_Draw (void)
293 M_Background(320, 200);
295 for (i = 0;i < NumberOfNehahraDemos;i++)
296 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
299 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
303 void M_Menu_Demos_f (void)
310 void M_Demo_Key (int k)
319 S_LocalSound ("misc/menu2.wav");
322 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
327 S_LocalSound ("misc/menu1.wav");
330 demo_cursor = NumberOfNehahraDemos;
335 S_LocalSound ("misc/menu1.wav");
337 if (demo_cursor > NumberOfNehahraDemos)
343 //=============================================================================
348 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350 void M_Menu_Main_f (void)
352 if (gamemode == GAME_NEHAHRA)
354 if (NehGameType == TYPE_DEMO)
356 else if (NehGameType == TYPE_GAME)
365 if (key_dest != key_menu)
367 m_save_demonum = cls.demonum;
377 void M_Main_Draw (void)
382 M_Background(320, 200);
384 M_DrawPic (16, 4, "gfx/qplaque.lmp");
385 p = Draw_CachePic ("gfx/ttl_main.lmp");
386 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 if (gamemode == GAME_NEHAHRA)
390 if (NehGameType == TYPE_BOTH)
391 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
392 else if (NehGameType == TYPE_GAME)
393 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395 M_DrawPic (72, 32, "gfx/demomenu.lmp");
398 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400 f = (int)(realtime * 10)%6;
402 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
406 void M_Main_Key (int key)
413 //cls.demonum = m_save_demonum;
414 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
419 S_LocalSound ("misc/menu1.wav");
420 if (++m_main_cursor >= MAIN_ITEMS)
425 S_LocalSound ("misc/menu1.wav");
426 if (--m_main_cursor < 0)
427 m_main_cursor = MAIN_ITEMS - 1;
433 if (gamemode == GAME_NEHAHRA)
438 switch (m_main_cursor)
441 M_Menu_SinglePlayer_f ();
449 M_Menu_MultiPlayer_f ();
459 Cbuf_AddText ("disconnect\n");
460 Cbuf_AddText ("playdemo endcred\n");
469 switch (m_main_cursor)
472 M_Menu_SinglePlayer_f ();
476 M_Menu_MultiPlayer_f ();
486 Cbuf_AddText ("disconnect\n");
487 Cbuf_AddText ("playdemo endcred\n");
496 switch (m_main_cursor)
505 Cbuf_AddText ("disconnect\n");
506 Cbuf_AddText ("playdemo endcred\n");
522 switch (m_main_cursor)
525 M_Menu_SinglePlayer_f ();
529 M_Menu_MultiPlayer_f ();
548 //=============================================================================
549 /* SINGLE PLAYER MENU */
551 int m_singleplayer_cursor;
552 #define SINGLEPLAYER_ITEMS 3
555 void M_Menu_SinglePlayer_f (void)
558 m_state = m_singleplayer;
563 void M_SinglePlayer_Draw (void)
567 M_Background(320, 200);
569 M_DrawPic (16, 4, "gfx/qplaque.lmp");
570 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572 // Transfusion doesn't have a single player mode
573 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577 M_DrawTextBox (60, 8 * 8, 23, 4);
578 if (gamemode == GAME_NEXUIZ)
579 M_Print (95, 10 * 8, "Nexuiz is for");
580 else if (gamemode == GAME_GOODVSBAD2)
581 M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
582 else if (gamemode == GAME_BATTLEMECH)
583 M_Print (95, 10 * 8, "Battlemech is for");
585 M_Print (95, 10 * 8, "Transfusion is for");
586 M_Print (83, 11 * 8, "multiplayer play only");
592 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
593 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595 f = (int)(realtime * 10)%6;
597 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
602 void M_SinglePlayer_Key (int key)
604 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606 if (key == K_ESCAPE || key == K_ENTER)
618 S_LocalSound ("misc/menu1.wav");
619 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
620 m_singleplayer_cursor = 0;
624 S_LocalSound ("misc/menu1.wav");
625 if (--m_singleplayer_cursor < 0)
626 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
632 switch (m_singleplayer_cursor)
637 Cbuf_AddText ("disconnect\n");
638 Cbuf_AddText ("maxplayers 1\n");
639 Cbuf_AddText ("deathmatch 0\n");
640 Cbuf_AddText ("coop 0\n");
641 if (gamemode == GAME_NEHAHRA)
642 Cbuf_AddText ("map nehstart\n");
644 Cbuf_AddText ("map start\n");
658 //=============================================================================
661 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
663 #define MAX_SAVEGAMES 12
664 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
665 int loadable[MAX_SAVEGAMES];
667 void M_ScanSaves (void)
670 char name[MAX_OSPATH];
675 for (i=0 ; i<MAX_SAVEGAMES ; i++)
677 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679 sprintf (name, "s%i.sav", i);
680 f = FS_Open (name, "r", false);
683 str = FS_Getline (f);
684 sscanf (str, "%i\n", &version);
685 str = FS_Getline (f);
686 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
688 // change _ back to space
689 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
690 if (m_filenames[i][j] == '_')
691 m_filenames[i][j] = ' ';
697 void M_Menu_Load_f (void)
706 void M_Menu_Save_f (void)
721 void M_Load_Draw (void)
726 M_Background(320, 200);
728 p = Draw_CachePic ("gfx/p_load.lmp");
729 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731 for (i=0 ; i< MAX_SAVEGAMES; i++)
732 M_Print (16, 32 + 8*i, m_filenames[i]);
735 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
739 void M_Save_Draw (void)
744 M_Background(320, 200);
746 p = Draw_CachePic ("gfx/p_save.lmp");
747 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749 for (i=0 ; i<MAX_SAVEGAMES ; i++)
750 M_Print (16, 32 + 8*i, m_filenames[i]);
753 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
757 void M_Load_Key (int k)
762 M_Menu_SinglePlayer_f ();
766 S_LocalSound ("misc/menu2.wav");
767 if (!loadable[load_cursor])
772 // issue the load command
773 Cbuf_AddText (va ("load s%i\n", load_cursor) );
778 S_LocalSound ("misc/menu1.wav");
781 load_cursor = MAX_SAVEGAMES-1;
786 S_LocalSound ("misc/menu1.wav");
788 if (load_cursor >= MAX_SAVEGAMES)
795 void M_Save_Key (int k)
800 M_Menu_SinglePlayer_f ();
806 Cbuf_AddText (va("save s%i\n", load_cursor));
811 S_LocalSound ("misc/menu1.wav");
814 load_cursor = MAX_SAVEGAMES-1;
819 S_LocalSound ("misc/menu1.wav");
821 if (load_cursor >= MAX_SAVEGAMES)
827 //=============================================================================
828 /* MULTIPLAYER MENU */
830 int m_multiplayer_cursor;
831 #define MULTIPLAYER_ITEMS 3
834 void M_Menu_MultiPlayer_f (void)
837 m_state = m_multiplayer;
842 void M_MultiPlayer_Draw (void)
847 M_Background(320, 200);
849 M_DrawPic (16, 4, "gfx/qplaque.lmp");
850 p = Draw_CachePic ("gfx/p_multi.lmp");
851 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
852 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854 f = (int)(realtime * 10)%6;
856 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
860 void M_MultiPlayer_Key (int key)
869 S_LocalSound ("misc/menu1.wav");
870 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
871 m_multiplayer_cursor = 0;
875 S_LocalSound ("misc/menu1.wav");
876 if (--m_multiplayer_cursor < 0)
877 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
882 switch (m_multiplayer_cursor)
886 M_Menu_LanConfig_f ();
896 //=============================================================================
899 int setup_cursor = 3;
900 int setup_cursor_table[] = {40, 64, 88, 124};
902 char setup_myname[32];
908 #define NUM_SETUP_CMDS 4
910 void M_Menu_Setup_f (void)
915 strcpy(setup_myname, cl_name.string);
916 setup_top = setup_oldtop = cl_color.integer >> 4;
917 setup_bottom = setup_oldbottom = cl_color.integer & 15;
920 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
921 static qbyte *menuplyr_pixels;
922 static unsigned int *menuplyr_translated;
924 void M_Setup_Draw (void)
929 M_Background(320, 200);
931 M_DrawPic (16, 4, "gfx/qplaque.lmp");
932 p = Draw_CachePic ("gfx/p_multi.lmp");
933 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
935 M_Print (64, 40, "Your name");
936 M_DrawTextBox (160, 32, 16, 1);
937 M_Print (168, 40, setup_myname);
939 if (gamemode != GAME_GOODVSBAD2)
941 M_Print (64, 64, "Shirt color");
942 M_Print (64, 88, "Pants color");
945 M_DrawTextBox (64, 124-8, 14, 1);
946 M_Print (72, 124, "Accept Changes");
948 // LordHavoc: rewrote this code greatly
952 menuplyr_load = false;
954 menuplyr_bottom = -1;
955 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
957 data = LoadLMPAs8Bit (f, 0, 0);
958 menuplyr_width = image_width;
959 menuplyr_height = image_height;
961 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
962 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
963 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
970 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
972 menuplyr_top = setup_top;
973 menuplyr_bottom = setup_bottom;
974 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
975 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
976 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
977 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
979 M_DrawPic(160, 48, "gfx/bigbox.lmp");
980 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
983 if (setup_cursor == 0)
984 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
986 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
990 void M_Setup_Key (int k)
997 M_Menu_MultiPlayer_f ();
1001 S_LocalSound ("misc/menu1.wav");
1003 if (setup_cursor < 0)
1004 setup_cursor = NUM_SETUP_CMDS-1;
1008 S_LocalSound ("misc/menu1.wav");
1010 if (setup_cursor >= NUM_SETUP_CMDS)
1015 if (setup_cursor < 1)
1017 S_LocalSound ("misc/menu3.wav");
1018 if (setup_cursor == 1)
1019 setup_top = setup_top - 1;
1020 if (setup_cursor == 2)
1021 setup_bottom = setup_bottom - 1;
1024 if (setup_cursor < 1)
1027 S_LocalSound ("misc/menu3.wav");
1028 if (setup_cursor == 1)
1029 setup_top = setup_top + 1;
1030 if (setup_cursor == 2)
1031 setup_bottom = setup_bottom + 1;
1035 if (setup_cursor == 0)
1038 if (setup_cursor == 1 || setup_cursor == 2)
1041 // setup_cursor == 3 (Accept changes)
1042 if (strcmp(cl_name.string, setup_myname) != 0)
1043 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1044 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1045 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1046 m_entersound = true;
1047 M_Menu_MultiPlayer_f ();
1051 if (setup_cursor == 0)
1053 if (strlen(setup_myname))
1054 setup_myname[strlen(setup_myname)-1] = 0;
1059 if (k < 32 || k > 127)
1061 if (setup_cursor == 0)
1063 l = strlen(setup_myname);
1066 setup_myname[l+1] = 0;
1067 setup_myname[l] = k;
1076 if (setup_bottom > 15)
1078 if (setup_bottom < 0)
1082 //=============================================================================
1085 #define SLIDER_RANGE 10
1087 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1092 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1093 M_DrawCharacter (x-8, y, 128);
1094 for (i = 0;i < SLIDER_RANGE;i++)
1095 M_DrawCharacter (x + i*8, y, 129);
1096 M_DrawCharacter (x+i*8, y, 130);
1097 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1098 sprintf(text, "%f", num);
1099 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1102 void M_DrawCheckbox (int x, int y, int on)
1105 M_Print (x, y, "on");
1107 M_Print (x, y, "off");
1111 #define OPTIONS_ITEMS 32
1115 void M_Menu_Options_f (void)
1117 key_dest = key_menu;
1118 m_state = m_options;
1119 m_entersound = true;
1122 extern cvar_t snd_staticvolume;
1123 extern cvar_t gl_delayfinish;
1124 extern cvar_t slowmo;
1125 extern dllhandle_t jpeg_dll;
1127 void M_Menu_Options_AdjustSliders (int dir)
1130 S_LocalSound ("misc/menu3.wav");
1133 if (options_cursor == optnum++)
1134 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1135 else if (options_cursor == optnum++)
1136 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1137 else if (options_cursor == optnum++)
1138 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1139 else if (options_cursor == optnum++)
1140 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1141 else if (options_cursor == optnum++)
1142 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1143 else if (options_cursor == optnum++)
1144 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1145 else if (options_cursor == optnum++)
1146 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1147 else if (options_cursor == optnum++)
1148 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1149 else if (options_cursor == optnum++)
1150 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1151 else if (options_cursor == optnum++)
1152 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1153 else if (options_cursor == optnum++)
1154 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1155 else if (options_cursor == optnum++)
1156 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1157 else if (options_cursor == optnum++)
1159 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1161 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1163 else if (options_cursor == optnum++)
1164 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1165 else if (options_cursor == optnum++)
1166 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1167 else if (options_cursor == optnum++)
1168 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1169 else if (options_cursor == optnum++)
1170 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1171 else if (options_cursor == optnum++)
1172 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1173 else if (options_cursor == optnum++)
1174 Cvar_SetValueQuick (&showfps, !showfps.integer);
1175 else if (options_cursor == optnum++)
1177 if (cl_forwardspeed.value > 200)
1179 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1180 Cvar_SetValueQuick (&cl_backspeed, 200);
1184 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1185 Cvar_SetValueQuick (&cl_backspeed, 400);
1188 else if (options_cursor == optnum++)
1189 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1190 else if (options_cursor == optnum++)
1191 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1192 else if (options_cursor == optnum++)
1193 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1194 else if (options_cursor == optnum++)
1195 Cvar_SetValueQuick (&freelook, !freelook.integer);
1196 else if (options_cursor == optnum++)
1197 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1198 else if (options_cursor == optnum++)
1199 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1202 void M_Options_Draw (void)
1207 M_Background(320, 240);
1209 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1210 p = Draw_CachePic("gfx/p_option.lmp");
1211 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1214 M_Print(16, y, " Customize controls");y += 8;
1215 M_Print(16, y, " Go to console");y += 8;
1216 M_Print(16, y, " Reset to defaults");y += 8;
1217 M_Print(16, y, " Video Options");y += 8;
1218 M_Print(16, y, " Effects Options");y += 8;
1219 M_Print(16, y, " Color Control Options");y += 8;
1220 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8;
1221 M_Print(16, y, " Console Speed");M_DrawSlider(220, y, scr_conspeed.value, 0, 1000);y += 8;
1222 M_Print(16, y, " Console Alpha");M_DrawSlider(220, y, scr_conalpha.value, 0, 1);y += 8;
1223 M_Print(16, y, " Conback Brightness");M_DrawSlider(220, y, scr_conbrightness.value, 0, 1);y += 8;
1224 M_Print(16, y, " Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
1225 M_ItemPrint(16, y, " JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
1226 M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1227 // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1228 // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1229 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
1230 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1231 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1232 M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8;
1233 M_ItemPrint(16, y, " Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
1234 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
1235 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
1236 if (gamemode == GAME_GOODVSBAD2)
1237 M_ItemPrint(16, y, " Music Volume", snd_initialized);
1239 M_ItemPrint(16, y, " Ambient Sound Volume", snd_initialized);
1240 M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
1242 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
1243 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
1244 M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1245 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1246 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1247 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1248 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1249 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8;
1250 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1251 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1252 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1255 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1259 void M_Options_Key (int k)
1268 m_entersound = true;
1269 switch (options_cursor)
1276 key_dest = key_game;
1277 Con_ToggleConsole_f ();
1280 Cbuf_AddText ("exec default.cfg\n");
1286 M_Menu_Options_Effects_f ();
1289 M_Menu_Options_ColorControl_f ();
1292 M_Menu_Options_AdjustSliders (1);
1298 S_LocalSound ("misc/menu1.wav");
1300 if (options_cursor < 0)
1301 options_cursor = OPTIONS_ITEMS-1;
1305 S_LocalSound ("misc/menu1.wav");
1307 if (options_cursor >= OPTIONS_ITEMS)
1312 M_Menu_Options_AdjustSliders (-1);
1316 M_Menu_Options_AdjustSliders (1);
1321 #define OPTIONS_EFFECTS_ITEMS 20
1323 int options_effects_cursor;
1325 void M_Menu_Options_Effects_f (void)
1327 key_dest = key_menu;
1328 m_state = m_options_effects;
1329 m_entersound = true;
1333 extern cvar_t r_detailtextures;
1334 extern cvar_t cl_particles;
1335 extern cvar_t cl_explosions;
1336 extern cvar_t cl_stainmaps;
1337 extern cvar_t cl_decals;
1338 extern cvar_t r_explosionclip;
1339 extern cvar_t r_dlightmap;
1340 extern cvar_t r_modellights;
1341 extern cvar_t r_coronas;
1342 extern cvar_t gl_flashblend;
1343 extern cvar_t cl_particles_quality;
1344 extern cvar_t cl_particles_bulletimpacts;
1345 extern cvar_t cl_particles_smoke;
1346 extern cvar_t cl_particles_sparks;
1347 extern cvar_t cl_particles_bubbles;
1348 extern cvar_t cl_particles_blood;
1349 extern cvar_t cl_particles_blood_alpha;
1351 void M_Menu_Options_Effects_AdjustSliders (int dir)
1354 S_LocalSound ("misc/menu3.wav");
1357 if (options_effects_cursor == optnum++)
1358 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1359 else if (options_effects_cursor == optnum++)
1360 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1361 else if (options_effects_cursor == optnum++)
1362 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1363 else if (options_effects_cursor == optnum++)
1364 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1365 else if (options_effects_cursor == optnum++)
1366 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1367 else if (options_effects_cursor == optnum++)
1368 Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1369 else if (options_effects_cursor == optnum++)
1370 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1371 else if (options_effects_cursor == optnum++)
1372 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1373 else if (options_effects_cursor == optnum++)
1374 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1375 else if (options_effects_cursor == optnum++)
1376 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1377 else if (options_effects_cursor == optnum++)
1378 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1379 else if (options_effects_cursor == optnum++)
1380 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1381 else if (options_effects_cursor == optnum++)
1382 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1383 else if (options_effects_cursor == optnum++)
1384 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1385 else if (options_effects_cursor == optnum++)
1386 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1387 else if (options_effects_cursor == optnum++)
1388 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1389 else if (options_effects_cursor == optnum++)
1390 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1391 else if (options_effects_cursor == optnum++)
1392 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1393 else if (options_effects_cursor == optnum++)
1394 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1395 else if (options_effects_cursor == optnum++)
1396 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1399 void M_Options_Effects_Draw (void)
1404 M_Background(320, 200);
1406 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1407 p = Draw_CachePic("gfx/p_option.lmp");
1408 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1411 M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8;
1412 M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1413 M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1414 M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1415 M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1416 M_Print(16, y, " Particles Quality");M_DrawSlider(220, y, cl_particles_quality.value, 1, 4);y += 8;
1417 M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1418 M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1419 M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1420 M_Print(16, y, " Decals");M_DrawCheckbox(220, y, cl_decals.integer);y += 8;
1421 M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1422 M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1423 M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1424 M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1425 M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1426 M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1427 M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8;
1428 M_Print(16, y, " Model Interpolation");M_DrawCheckbox(220, y, r_lerpmodels.integer);y += 8;
1429 M_Print(16, y, " Sprite Interpolation");M_DrawCheckbox(220, y, r_lerpsprites.integer);y += 8;
1430 M_Print(16, y, " Water Movement");M_DrawSlider(220, y, r_waterscroll.value, 0, 10);y += 8;
1433 M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1437 void M_Options_Effects_Key (int k)
1442 M_Menu_Options_f ();
1446 M_Menu_Options_Effects_AdjustSliders (1);
1450 S_LocalSound ("misc/menu1.wav");
1451 options_effects_cursor--;
1452 if (options_effects_cursor < 0)
1453 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1457 S_LocalSound ("misc/menu1.wav");
1458 options_effects_cursor++;
1459 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1460 options_effects_cursor = 0;
1464 M_Menu_Options_Effects_AdjustSliders (-1);
1468 M_Menu_Options_Effects_AdjustSliders (1);
1477 #define OPTIONS_COLORCONTROL_ITEMS 18
1479 int options_colorcontrol_cursor;
1481 // intensity value to match up to 50% dither to 'correct' quake
1482 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1484 void M_Menu_Options_ColorControl_f (void)
1486 key_dest = key_menu;
1487 m_state = m_options_colorcontrol;
1488 m_entersound = true;
1492 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1496 S_LocalSound ("misc/menu3.wav");
1499 if (options_colorcontrol_cursor == optnum++)
1500 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1501 else if (options_colorcontrol_cursor == optnum++)
1503 Cvar_SetValueQuick (&v_color_enable, 0);
1504 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1506 else if (options_colorcontrol_cursor == optnum++)
1508 Cvar_SetValueQuick (&v_color_enable, 0);
1509 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1511 else if (options_colorcontrol_cursor == optnum++)
1513 Cvar_SetValueQuick (&v_color_enable, 0);
1514 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1516 else if (options_colorcontrol_cursor == optnum++)
1518 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1520 else if (options_colorcontrol_cursor == optnum++)
1522 Cvar_SetValueQuick (&v_color_enable, 1);
1523 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1525 else if (options_colorcontrol_cursor == optnum++)
1527 Cvar_SetValueQuick (&v_color_enable, 1);
1528 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1530 else if (options_colorcontrol_cursor == optnum++)
1532 Cvar_SetValueQuick (&v_color_enable, 1);
1533 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1535 else if (options_colorcontrol_cursor == optnum++)
1537 Cvar_SetValueQuick (&v_color_enable, 1);
1538 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1539 Cvar_SetValueQuick (&v_color_black_r, f);
1540 Cvar_SetValueQuick (&v_color_black_g, f);
1541 Cvar_SetValueQuick (&v_color_black_b, f);
1543 else if (options_colorcontrol_cursor == optnum++)
1545 Cvar_SetValueQuick (&v_color_enable, 1);
1546 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1548 else if (options_colorcontrol_cursor == optnum++)
1550 Cvar_SetValueQuick (&v_color_enable, 1);
1551 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1553 else if (options_colorcontrol_cursor == optnum++)
1555 Cvar_SetValueQuick (&v_color_enable, 1);
1556 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1558 else if (options_colorcontrol_cursor == optnum++)
1560 Cvar_SetValueQuick (&v_color_enable, 1);
1561 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1562 Cvar_SetValueQuick (&v_color_grey_r, f);
1563 Cvar_SetValueQuick (&v_color_grey_g, f);
1564 Cvar_SetValueQuick (&v_color_grey_b, f);
1566 else if (options_colorcontrol_cursor == optnum++)
1568 Cvar_SetValueQuick (&v_color_enable, 1);
1569 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1571 else if (options_colorcontrol_cursor == optnum++)
1573 Cvar_SetValueQuick (&v_color_enable, 1);
1574 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1576 else if (options_colorcontrol_cursor == optnum++)
1578 Cvar_SetValueQuick (&v_color_enable, 1);
1579 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1581 else if (options_colorcontrol_cursor == optnum++)
1583 Cvar_SetValueQuick (&v_color_enable, 1);
1584 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1585 Cvar_SetValueQuick (&v_color_white_r, f);
1586 Cvar_SetValueQuick (&v_color_white_g, f);
1587 Cvar_SetValueQuick (&v_color_white_b, f);
1591 void M_Options_ColorControl_Draw (void)
1593 float x, y, c, s, t, u, v;
1596 M_Background(320, 256);
1598 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1599 p = Draw_CachePic("gfx/p_option.lmp");
1600 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1603 M_Print(16, y, " Reset to defaults");y += 8;
1604 M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1605 M_ItemPrint(16, y, " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8;
1606 M_ItemPrint(16, y, " Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8;
1607 M_ItemPrint(16, y, " Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8;
1608 M_Print(16, y, " Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8;
1609 M_ItemPrint(16, y, " Black: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8;
1610 M_ItemPrint(16, y, " Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8;
1611 M_ItemPrint(16, y, " Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8;
1612 M_ItemPrint(16, y, " Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8;
1613 M_ItemPrint(16, y, " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8;
1614 M_ItemPrint(16, y, " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8;
1615 M_ItemPrint(16, y, " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8;
1616 M_ItemPrint(16, y, " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8;
1617 M_ItemPrint(16, y, " White: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8;
1618 M_ItemPrint(16, y, " White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8;
1619 M_ItemPrint(16, y, " White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8;
1620 M_ItemPrint(16, y, " White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8;
1623 DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4;
1624 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1625 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1626 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4;
1627 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4;
1628 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4;
1629 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4;
1630 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4;
1631 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4;
1632 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4;
1633 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4;
1635 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1636 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1637 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1642 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0);
1643 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1644 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1646 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0);
1647 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1648 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1650 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0);
1651 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1652 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1654 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0);
1655 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1656 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1659 M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1));
1663 void M_Options_ColorControl_Key (int k)
1672 m_entersound = true;
1673 switch (options_colorcontrol_cursor)
1676 Cvar_SetValueQuick(&v_hwgamma, 1);
1677 Cvar_SetValueQuick(&v_gamma, 1);
1678 Cvar_SetValueQuick(&v_contrast, 1);
1679 Cvar_SetValueQuick(&v_brightness, 0);
1680 Cvar_SetValueQuick(&v_color_enable, 0);
1681 Cvar_SetValueQuick(&v_color_black_r, 0);
1682 Cvar_SetValueQuick(&v_color_black_g, 0);
1683 Cvar_SetValueQuick(&v_color_black_b, 0);
1684 Cvar_SetValueQuick(&v_color_grey_r, 0);
1685 Cvar_SetValueQuick(&v_color_grey_g, 0);
1686 Cvar_SetValueQuick(&v_color_grey_b, 0);
1687 Cvar_SetValueQuick(&v_color_white_r, 1);
1688 Cvar_SetValueQuick(&v_color_white_g, 1);
1689 Cvar_SetValueQuick(&v_color_white_b, 1);
1690 Cbuf_AddText ("exec default.cfg\n");
1693 M_Menu_Options_ColorControl_AdjustSliders (1);
1699 S_LocalSound ("misc/menu1.wav");
1700 options_colorcontrol_cursor--;
1701 if (options_colorcontrol_cursor < 0)
1702 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1706 S_LocalSound ("misc/menu1.wav");
1707 options_colorcontrol_cursor++;
1708 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1709 options_colorcontrol_cursor = 0;
1713 M_Menu_Options_ColorControl_AdjustSliders (-1);
1717 M_Menu_Options_ColorControl_AdjustSliders (1);
1723 //=============================================================================
1726 char *quakebindnames[][2] =
1728 {"+attack", "attack"},
1729 {"impulse 10", "next weapon"},
1730 {"impulse 12", "previous weapon"},
1731 {"+jump", "jump / swim up"},
1732 {"+forward", "walk forward"},
1733 {"+back", "backpedal"},
1734 {"+left", "turn left"},
1735 {"+right", "turn right"},
1737 {"+moveleft", "step left"},
1738 {"+moveright", "step right"},
1739 {"+strafe", "sidestep"},
1740 {"+lookup", "look up"},
1741 {"+lookdown", "look down"},
1742 {"centerview", "center view"},
1743 {"+mlook", "mouse look"},
1744 {"+klook", "keyboard look"},
1745 {"+moveup", "swim up"},
1746 {"+movedown", "swim down"}
1749 char *transfusionbindnames[][2] =
1751 {"", "Movement"}, // Movement commands
1752 {"+forward", "walk forward"},
1753 {"+back", "backpedal"},
1754 {"+left", "turn left"},
1755 {"+right", "turn right"},
1756 {"+moveleft", "step left"},
1757 {"+moveright", "step right"},
1758 {"+jump", "jump / swim up"},
1759 {"+movedown", "swim down"},
1760 {"", "Combat"}, // Combat commands
1761 {"impulse 1", "Pitch Fork"},
1762 {"impulse 2", "Flare Gun"},
1763 {"impulse 3", "Shotgun"},
1764 {"impulse 4", "Machine Gun"},
1765 {"impulse 5", "Incinerator"},
1766 {"impulse 6", "Bombs (TNT)"},
1767 {"impulse 35", "Proximity Bomb"},
1768 {"impulse 36", "Remote Detonator"},
1769 {"impulse 7", "Aerosol Can"},
1770 {"impulse 8", "Tesla Cannon"},
1771 {"impulse 9", "Life Leech"},
1772 {"impulse 10", "Voodoo Doll"},
1773 {"impulse 21", "next weapon"},
1774 {"impulse 22", "previous weapon"},
1775 {"+attack", "attack"},
1776 {"+button3", "altfire"},
1777 {"", "Inventory"}, // Inventory commands
1778 {"impulse 40", "Dr.'s Bag"},
1779 {"impulse 41", "Crystal Ball"},
1780 {"impulse 42", "Beast Vision"},
1781 {"impulse 43", "Jump Boots"},
1782 {"impulse 23", "next item"},
1783 {"impulse 24", "previous item"},
1784 {"impulse 25", "use item"},
1785 {"", "Misc"}, // Misc commands
1786 {"+button4", "use"},
1787 {"impulse 50", "add bot (red)"},
1788 {"impulse 51", "add bot (blue)"},
1789 {"impulse 52", "kick a bot"},
1790 {"impulse 26", "next armor type"},
1791 {"impulse 27", "identify player"},
1792 {"impulse 55", "voting menu"},
1793 {"impulse 56", "observer mode"}
1796 char *goodvsbad2bindnames[][2] =
1798 {"impulse 69", "Power 1"},
1799 {"impulse 70", "Power 2"},
1800 {"impulse 71", "Power 3"},
1801 {"+jump", "jump / swim up"},
1802 {"+forward", "walk forward"},
1803 {"+back", "backpedal"},
1804 {"+left", "turn left"},
1805 {"+right", "turn right"},
1807 {"+moveleft", "step left"},
1808 {"+moveright", "step right"},
1809 {"+strafe", "sidestep"},
1810 {"+lookup", "look up"},
1811 {"+lookdown", "look down"},
1812 {"centerview", "center view"},
1813 {"+mlook", "mouse look"},
1814 {"kill", "kill yourself"},
1815 {"+moveup", "swim up"},
1816 {"+movedown", "swim down"}
1820 char *(*bindnames)[2];
1823 typedef struct binditem_s
1825 char *command, *description;
1826 struct binditem_s *next;
1830 typedef struct bindcategory_s
1834 struct bindcategory_s *next;
1838 bindcategory_t *bindcategories = NULL;
1840 void M_ClearBinds (void)
1842 for (c = bindcategories;c;c = cnext)
1845 for (b = c->binds;b;b = bnext)
1852 bindcategories = NULL;
1855 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1857 for (b = &c->binds;*b;*b = &(*b)->next);
1858 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1859 *b->command = (char *)((*b) + 1);
1860 *b->description = *b->command + strlen(command) + 1;
1861 strcpy(*b->command, command);
1862 strcpy(*b->description, description);
1865 void M_AddBind (char *category, char *command, char *description)
1867 for (c = &bindcategories;*c;c = &(*c)->next)
1869 if (!strcmp(category, (*c)->name))
1871 M_AddBindToCategory(*c, command, description);
1875 *c = Z_Alloc(sizeof(bindcategory_t));
1876 M_AddBindToCategory(*c, command, description);
1879 void M_DefaultBinds (void)
1882 M_AddBind("movement", "+jump", "jump / swim up");
1883 M_AddBind("movement", "+forward", "walk forward");
1884 M_AddBind("movement", "+back", "backpedal");
1885 M_AddBind("movement", "+left", "turn left");
1886 M_AddBind("movement", "+right", "turn right");
1887 M_AddBind("movement", "+speed", "run");
1888 M_AddBind("movement", "+moveleft", "step left");
1889 M_AddBind("movement", "+moveright", "step right");
1890 M_AddBind("movement", "+strafe", "sidestep");
1891 M_AddBind("movement", "+lookup", "look up");
1892 M_AddBind("movement", "+lookdown", "look down");
1893 M_AddBind("movement", "centerview", "center view");
1894 M_AddBind("movement", "+mlook", "mouse look");
1895 M_AddBind("movement", "+klook", "keyboard look");
1896 M_AddBind("movement", "+moveup", "swim up");
1897 M_AddBind("movement", "+movedown", "swim down");
1898 M_AddBind("weapons", "+attack", "attack");
1899 M_AddBind("weapons", "impulse 10", "next weapon");
1900 M_AddBind("weapons", "impulse 12", "previous weapon");
1901 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1902 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1903 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1904 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1905 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1906 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1907 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1908 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1916 void M_Menu_Keys_f (void)
1918 key_dest = key_menu;
1920 m_entersound = true;
1925 void M_FindKeysForCommand (char *command, int *keys)
1931 for (j = 0;j < NUMKEYS;j++)
1936 for (j=0 ; j<256 ; j++)
1941 if (!strcmp (b, command) )
1944 if (count == NUMKEYS)
1950 void M_UnbindCommand (char *command)
1955 for (j=0 ; j<256 ; j++)
1960 if (!strcmp (b, command))
1961 Key_SetBinding (j, "");
1966 void M_Keys_Draw (void)
1972 char keystring[1024];
1974 M_Background(320, 48 + 8 * numcommands);
1976 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1977 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1980 M_Print (12, 32, "Press a key or button for this action");
1982 M_Print (18, 32, "Enter to change, backspace to clear");
1984 // search for known bindings
1985 for (i=0 ; i<numcommands ; i++)
1989 // If there's no command, it's just a section
1990 if (bindnames[i][0][0] == '\0')
1992 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
1993 M_PrintRed (16, y, bindnames[i][1]);
1997 M_Print (16, y, bindnames[i][1]);
1999 M_FindKeysForCommand (bindnames[i][0], keys);
2001 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2003 strcpy(keystring, "???");
2007 for (j = 0;j < NUMKEYS;j++)
2012 strcat(keystring, " or ");
2013 strcat(keystring, Key_KeynumToString (keys[j]));
2017 M_Print (150, y, keystring);
2021 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2023 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2027 void M_Keys_Key (int k)
2034 S_LocalSound ("misc/menu1.wav");
2039 else //if (k != '`')
2041 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2042 Cbuf_InsertText (cmd);
2052 M_Menu_Options_f ();
2057 S_LocalSound ("misc/menu1.wav");
2061 if (keys_cursor < 0)
2062 keys_cursor = numcommands-1;
2064 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2069 S_LocalSound ("misc/menu1.wav");
2073 if (keys_cursor >= numcommands)
2076 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2079 case K_ENTER: // go into bind mode
2080 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2081 S_LocalSound ("misc/menu2.wav");
2082 if (keys[NUMKEYS - 1] != -1)
2083 M_UnbindCommand (bindnames[keys_cursor][0]);
2087 case K_BACKSPACE: // delete bindings
2088 case K_DEL: // delete bindings
2089 S_LocalSound ("misc/menu2.wav");
2090 M_UnbindCommand (bindnames[keys_cursor][0]);
2095 //=============================================================================
2098 #define VIDEO_ITEMS 5
2100 int video_cursor = 0;
2101 int video_cursor_table[] = {56, 68, 80, 92, 116};
2102 // note: if modes are added to the beginning of this list, update the
2103 // video_resolution = x; in M_Menu_Video_f below
2104 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2105 int video_resolution;
2107 extern int current_vid_fullscreen;
2108 extern int current_vid_width;
2109 extern int current_vid_height;
2110 extern int current_vid_bitsperpixel;
2111 extern int current_vid_stencil;
2114 void M_Menu_Video_f (void)
2116 key_dest = key_menu;
2118 m_entersound = true;
2120 // Look for the current resolution
2121 for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2123 if (video_resolutions[video_resolution][0] == current_vid_width &&
2124 video_resolutions[video_resolution][1] == current_vid_height)
2128 // Default to 800x600 if we didn't find it
2129 if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2131 // may need to update this number if mode list changes
2132 video_resolution = 4;
2133 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2134 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2139 void M_Video_Draw (void)
2144 M_Background(320, 200);
2146 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2147 p = Draw_CachePic("gfx/vidmodes.lmp");
2148 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2151 M_Print(16, video_cursor_table[0], " Resolution");
2152 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2153 M_Print (220, video_cursor_table[0], string);
2156 M_Print(16, video_cursor_table[1], " Bits per pixel");
2157 M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2160 M_Print(16, video_cursor_table[2], " Fullscreen");
2161 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2164 M_Print(16, video_cursor_table[3], " Stencil");
2165 M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2168 M_Print(220, video_cursor_table[4], "Apply");
2171 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2175 void M_Menu_Video_AdjustSliders (int dir)
2177 S_LocalSound ("misc/menu3.wav");
2179 switch (video_cursor)
2184 int new_resolution = video_resolution + dir;
2185 if (new_resolution < 0)
2186 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2187 else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2188 video_resolution = 0;
2190 video_resolution = new_resolution;
2192 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2193 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2199 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2202 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2205 Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2211 void M_Video_Key (int key)
2216 // vid_shared.c has a copy of the current video config. We restore it
2217 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2218 Cvar_SetValueQuick(&vid_width, current_vid_width);
2219 Cvar_SetValueQuick(&vid_height, current_vid_height);
2220 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2221 Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2223 S_LocalSound ("misc/menu1.wav");
2224 M_Menu_Options_f ();
2228 m_entersound = true;
2229 switch (video_cursor)
2232 Cbuf_AddText ("vid_restart\n");
2233 M_Menu_Options_f ();
2236 M_Menu_Video_AdjustSliders (1);
2241 S_LocalSound ("misc/menu1.wav");
2243 if (video_cursor < 0)
2244 video_cursor = VIDEO_ITEMS-1;
2248 S_LocalSound ("misc/menu1.wav");
2250 if (video_cursor >= VIDEO_ITEMS)
2255 M_Menu_Video_AdjustSliders (-1);
2259 M_Menu_Video_AdjustSliders (1);
2264 //=============================================================================
2268 #define NUM_HELP_PAGES 6
2271 void M_Menu_Help_f (void)
2273 key_dest = key_menu;
2275 m_entersound = true;
2281 void M_Help_Draw (void)
2283 M_Background(320, 200);
2284 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2288 void M_Help_Key (int key)
2298 m_entersound = true;
2299 if (++help_page >= NUM_HELP_PAGES)
2305 m_entersound = true;
2306 if (--help_page < 0)
2307 help_page = NUM_HELP_PAGES-1;
2313 //=============================================================================
2316 char *m_quit_message[9];
2317 int m_quit_prevstate;
2318 qboolean wasInMenus;
2321 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2323 m_quit_message[0] = line1;
2324 m_quit_message[1] = line2;
2325 m_quit_message[2] = line3;
2326 m_quit_message[3] = line4;
2327 m_quit_message[4] = line5;
2328 m_quit_message[5] = line6;
2329 m_quit_message[6] = line7;
2330 m_quit_message[7] = line8;
2331 m_quit_message[8] = NULL;
2335 int M_ChooseQuitMessage(int request)
2343 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2344 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2345 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2346 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2347 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2348 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2349 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2350 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2352 case GAME_GOODVSBAD2:
2353 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2354 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2355 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2356 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2357 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2358 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2359 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2360 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2361 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2362 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2363 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2364 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2366 case GAME_BATTLEMECH:
2367 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2368 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2369 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2370 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2371 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2372 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2373 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2376 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2377 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2378 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2379 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2385 void M_Menu_Quit_f (void)
2388 if (m_state == m_quit)
2390 wasInMenus = (key_dest == key_menu);
2391 key_dest = key_menu;
2392 m_quit_prevstate = m_state;
2394 m_entersound = true;
2395 // count how many there are
2396 for (n = 0;M_ChooseQuitMessage(n);n++);
2398 M_ChooseQuitMessage(rand() % n);
2402 void M_Quit_Key (int key)
2411 m_state = m_quit_prevstate;
2412 m_entersound = true;
2416 key_dest = key_game;
2431 void M_Quit_Draw (void)
2433 int i, l, linelength, firstline, lastline, lines;
2434 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2436 if ((l = strlen(m_quit_message[i])))
2446 lines = (lastline - firstline) + 1;
2447 M_Background(linelength * 8 + 16, lines * 8 + 16);
2448 M_DrawTextBox(0, 0, linelength, lines);
2449 for (i = 0, l = firstline;i < lines;i++, l++)
2450 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2453 //=============================================================================
2454 /* LAN CONFIG MENU */
2456 int lanConfig_cursor = -1;
2457 int lanConfig_cursor_table [] = {56, 76, 112};
2458 #define NUM_LANCONFIG_CMDS 3
2461 char lanConfig_portname[6];
2462 char lanConfig_joinname[22];
2464 void M_Menu_LanConfig_f (void)
2466 key_dest = key_menu;
2467 m_state = m_lanconfig;
2468 m_entersound = true;
2469 if (lanConfig_cursor == -1)
2472 lanConfig_cursor = 1;
2475 lanConfig_cursor = 1;
2476 lanConfig_port = 26000;
2477 sprintf(lanConfig_portname, "%u", lanConfig_port);
2479 m_return_reason[0] = 0;
2483 void M_LanConfig_Draw (void)
2490 M_Background(320, 200);
2492 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2493 p = Draw_CachePic ("gfx/p_multi.lmp");
2494 basex = (320-p->width)/2;
2495 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2498 startJoin = "New Game";
2500 startJoin = "Join Game";
2501 protocol = "TCP/IP";
2502 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2505 M_Print (basex, lanConfig_cursor_table[0], "Port");
2506 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2507 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2511 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2512 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2513 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2514 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2518 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2519 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2522 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2524 if (lanConfig_cursor == 0)
2525 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2527 if (lanConfig_cursor == 2)
2528 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2530 if (*m_return_reason)
2531 M_Print (basex, 168, m_return_reason);
2535 void M_LanConfig_Key (int key)
2542 M_Menu_MultiPlayer_f ();
2546 S_LocalSound ("misc/menu1.wav");
2548 if (lanConfig_cursor < 0)
2549 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2553 S_LocalSound ("misc/menu1.wav");
2555 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2556 lanConfig_cursor = 0;
2560 if (lanConfig_cursor == 0)
2563 m_entersound = true;
2565 Cbuf_AddText ("stopdemo\n");
2567 Cvar_SetValue("port", lanConfig_port);
2569 if (lanConfig_cursor == 1)
2573 M_Menu_GameOptions_f ();
2576 M_Menu_ServerList_f();
2580 if (lanConfig_cursor == 2)
2581 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2585 if (lanConfig_cursor == 0)
2587 if (strlen(lanConfig_portname))
2588 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2591 if (lanConfig_cursor == 2)
2593 if (strlen(lanConfig_joinname))
2594 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2599 if (key < 32 || key > 127)
2602 if (lanConfig_cursor == 2)
2604 l = strlen(lanConfig_joinname);
2607 lanConfig_joinname[l+1] = 0;
2608 lanConfig_joinname[l] = key;
2612 if (key < '0' || key > '9')
2614 if (lanConfig_cursor == 0)
2616 l = strlen(lanConfig_portname);
2619 lanConfig_portname[l+1] = 0;
2620 lanConfig_portname[l] = key;
2625 if (StartingGame && lanConfig_cursor == 2)
2627 if (key == K_UPARROW)
2628 lanConfig_cursor = 1;
2630 lanConfig_cursor = 0;
2633 l = atoi(lanConfig_portname);
2636 sprintf(lanConfig_portname, "%u", lanConfig_port);
2639 //=============================================================================
2640 /* GAME OPTIONS MENU */
2659 episode_t *episodes;
2664 level_t quakelevels[] =
2666 {"start", "Entrance"}, // 0
2668 {"e1m1", "Slipgate Complex"}, // 1
2669 {"e1m2", "Castle of the Damned"},
2670 {"e1m3", "The Necropolis"},
2671 {"e1m4", "The Grisly Grotto"},
2672 {"e1m5", "Gloom Keep"},
2673 {"e1m6", "The Door To Chthon"},
2674 {"e1m7", "The House of Chthon"},
2675 {"e1m8", "Ziggurat Vertigo"},
2677 {"e2m1", "The Installation"}, // 9
2678 {"e2m2", "Ogre Citadel"},
2679 {"e2m3", "Crypt of Decay"},
2680 {"e2m4", "The Ebon Fortress"},
2681 {"e2m5", "The Wizard's Manse"},
2682 {"e2m6", "The Dismal Oubliette"},
2683 {"e2m7", "Underearth"},
2685 {"e3m1", "Termination Central"}, // 16
2686 {"e3m2", "The Vaults of Zin"},
2687 {"e3m3", "The Tomb of Terror"},
2688 {"e3m4", "Satan's Dark Delight"},
2689 {"e3m5", "Wind Tunnels"},
2690 {"e3m6", "Chambers of Torment"},
2691 {"e3m7", "The Haunted Halls"},
2693 {"e4m1", "The Sewage System"}, // 23
2694 {"e4m2", "The Tower of Despair"},
2695 {"e4m3", "The Elder God Shrine"},
2696 {"e4m4", "The Palace of Hate"},
2697 {"e4m5", "Hell's Atrium"},
2698 {"e4m6", "The Pain Maze"},
2699 {"e4m7", "Azure Agony"},
2700 {"e4m8", "The Nameless City"},
2702 {"end", "Shub-Niggurath's Pit"}, // 31
2704 {"dm1", "Place of Two Deaths"}, // 32
2705 {"dm2", "Claustrophobopolis"},
2706 {"dm3", "The Abandoned Base"},
2707 {"dm4", "The Bad Place"},
2708 {"dm5", "The Cistern"},
2709 {"dm6", "The Dark Zone"}
2712 episode_t quakeepisodes[] =
2714 {"Welcome to Quake", 0, 1},
2715 {"Doomed Dimension", 1, 8},
2716 {"Realm of Black Magic", 9, 7},
2717 {"Netherworld", 16, 7},
2718 {"The Elder World", 23, 8},
2719 {"Final Level", 31, 1},
2720 {"Deathmatch Arena", 32, 6}
2723 //MED 01/06/97 added hipnotic levels
2724 level_t hipnoticlevels[] =
2726 {"start", "Command HQ"}, // 0
2728 {"hip1m1", "The Pumping Station"}, // 1
2729 {"hip1m2", "Storage Facility"},
2730 {"hip1m3", "The Lost Mine"},
2731 {"hip1m4", "Research Facility"},
2732 {"hip1m5", "Military Complex"},
2734 {"hip2m1", "Ancient Realms"}, // 6
2735 {"hip2m2", "The Black Cathedral"},
2736 {"hip2m3", "The Catacombs"},
2737 {"hip2m4", "The Crypt"},
2738 {"hip2m5", "Mortum's Keep"},
2739 {"hip2m6", "The Gremlin's Domain"},
2741 {"hip3m1", "Tur Torment"}, // 12
2742 {"hip3m2", "Pandemonium"},
2743 {"hip3m3", "Limbo"},
2744 {"hip3m4", "The Gauntlet"},
2746 {"hipend", "Armagon's Lair"}, // 16
2748 {"hipdm1", "The Edge of Oblivion"} // 17
2751 //MED 01/06/97 added hipnotic episodes
2752 episode_t hipnoticepisodes[] =
2754 {"Scourge of Armagon", 0, 1},
2755 {"Fortress of the Dead", 1, 5},
2756 {"Dominion of Darkness", 6, 6},
2757 {"The Rift", 12, 4},
2758 {"Final Level", 16, 1},
2759 {"Deathmatch Arena", 17, 1}
2762 //PGM 01/07/97 added rogue levels
2763 //PGM 03/02/97 added dmatch level
2764 level_t roguelevels[] =
2766 {"start", "Split Decision"},
2767 {"r1m1", "Deviant's Domain"},
2768 {"r1m2", "Dread Portal"},
2769 {"r1m3", "Judgement Call"},
2770 {"r1m4", "Cave of Death"},
2771 {"r1m5", "Towers of Wrath"},
2772 {"r1m6", "Temple of Pain"},
2773 {"r1m7", "Tomb of the Overlord"},
2774 {"r2m1", "Tempus Fugit"},
2775 {"r2m2", "Elemental Fury I"},
2776 {"r2m3", "Elemental Fury II"},
2777 {"r2m4", "Curse of Osiris"},
2778 {"r2m5", "Wizard's Keep"},
2779 {"r2m6", "Blood Sacrifice"},
2780 {"r2m7", "Last Bastion"},
2781 {"r2m8", "Source of Evil"},
2782 {"ctf1", "Division of Change"}
2785 //PGM 01/07/97 added rogue episodes
2786 //PGM 03/02/97 added dmatch episode
2787 episode_t rogueepisodes[] =
2789 {"Introduction", 0, 1},
2790 {"Hell's Fortress", 1, 7},
2791 {"Corridors of Time", 8, 8},
2792 {"Deathmatch Arena", 16, 1}
2795 level_t nehahralevels[] =
2797 {"nehstart", "Welcome to Nehahra"},
2798 {"neh1m1", "Forge City1: Slipgates"},
2799 {"neh1m2", "Forge City2: Boiler"},
2800 {"neh1m3", "Forge City3: Escape"},
2801 {"neh1m4", "Grind Core"},
2802 {"neh1m5", "Industrial Silence"},
2803 {"neh1m6", "Locked-Up Anger"},
2804 {"neh1m7", "Wanderer of the Wastes"},
2805 {"neh1m8", "Artemis System Net"},
2806 {"neh1m9", "To the Death"},
2807 {"neh2m1", "The Gates of Ghoro"},
2808 {"neh2m2", "Sacred Trinity"},
2809 {"neh2m3", "Realm of the Ancients"},
2810 {"neh2m4", "Temple of the Ancients"},
2811 {"neh2m5", "Dreams Made Flesh"},
2812 {"neh2m6", "Your Last Cup of Sorrow"},
2813 {"nehsec", "Ogre's Bane"},
2814 {"nehahra", "Nehahra's Den"},
2815 {"nehend", "Quintessence"}
2818 episode_t nehahraepisodes[] =
2820 {"Welcome to Nehahra", 0, 1},
2821 {"The Fall of Forge", 1, 9},
2822 {"The Outlands", 10, 7},
2823 {"Dimension of the Lost", 17, 2}
2826 // Map list for Transfusion
2827 level_t transfusionlevels[] =
2829 {"bb1", "The Stronghold"},
2830 {"bb2", "Winter Wonderland"},
2832 {"bb4", "The Tower"},
2834 {"bb6", "Twin Fortress"},
2836 {"bb8", "Fun With Heads"},
2838 {"e1m1", "Cradle to Grave"},
2839 {"e1m2", "Wrong Side of the Tracks"},
2840 {"e1m7", "Altar of Stone"},
2841 {"e2m8", "The Lair of Shial"},
2842 {"e3m7", "The Pit of Cerberus"},
2843 {"e4m8", "The Hall of the Epiphany"},
2844 {"e4m9", "Mall of the Dead"},
2846 {"dm1", "Monolith Building 11"},
2849 {"e6m1", "Welcome to Your Life"},
2850 {"e6m8", "Beauty and the Beast"},
2852 {"cpbb01", "Crypt of Despair"},
2853 {"cpbb03", "Unholy Cathedral"},
2855 {"b2a15", "Area 15 (B2)"},
2856 {"barena", "Blood Arena"},
2857 {"bkeep", "Blood Keep"},
2858 {"bstar", "Brown Star"},
2859 {"crypt", "The Crypt"},
2861 {"bb3_2k1", "Bodies Infusion"},
2862 {"dcamp", "DeathCamp"},
2863 {"highnoon", "HighNoon"},
2864 {"qbb1", "The Confluence"},
2865 {"qbb2", "KathartiK"},
2866 {"qbb3", "Caleb's Woodland Retreat"},
2868 {"dranzbb6", "Black Coffee"},
2869 {"fragm", "Frag'M"},
2871 {"qe1m7", "The House of Chthon"},
2872 {"simple", "Dead Simple"}
2875 episode_t transfusionepisodes[] =
2878 {"Blood Single Player", 8, 7},
2879 {"Plasma Pack", 15, 5},
2880 {"Cryptic Passage", 20, 2},
2882 {"Transfusion", 27, 6},
2883 {"Conversions", 33, 5}
2886 level_t goodvsbad2levels[] =
2888 {"rts", "Many Paths"}, // 0
2889 {"chess", "Chess, Scott Hess"}, // 1
2890 {"dot", "Big Wall"},
2891 {"city2", "The Big City"},
2892 {"bwall", "0 G like Psychic TV"},
2893 {"snow", "Wireframed"},
2894 {"telep", "Infinite Falling"},
2895 {"faces", "Facing Bases"},
2896 {"island", "Adventure Islands"},
2899 episode_t goodvsbad2episodes[] =
2901 {"Levels? Bevels!", 0, 8},
2904 level_t battlemechlevels[] =
2906 {"start", "Parking Level"},
2907 {"dm1", "Hot Dump"}, // 1
2908 {"dm2", "The Pits"},
2909 {"dm3", "Dimber Died"},
2910 {"dm4", "Fire in the Hole"},
2911 {"dm5", "Clubhouses"},
2912 {"dm6", "Army go Underground"},
2915 episode_t battlemechepisodes[] =
2917 {"Time for Battle", 0, 7},
2920 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2921 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2922 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2923 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2924 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2925 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2926 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2927 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2932 gamelevels_t *notregistered;
2933 gamelevels_t *registered;
2937 gameinfo_t gamelist[] =
2939 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2940 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2941 {GAME_ROGUE, &roguegame, &roguegame},
2942 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2943 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2944 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2945 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2946 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2949 gamelevels_t *lookupgameinfo(void)
2952 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2953 if (registered.integer)
2954 return gamelist[i].registered;
2956 return gamelist[i].notregistered;
2962 qboolean m_serverInfoMessage = false;
2963 double m_serverInfoMessageTime;
2965 extern cvar_t sv_public;
2967 void M_Menu_GameOptions_f (void)
2969 key_dest = key_menu;
2970 m_state = m_gameoptions;
2971 m_entersound = true;
2972 if (maxplayers == 0)
2973 maxplayers = sv_maxplayers.integer;
2975 maxplayers = min(8, MAX_SCOREBOARD);
2979 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
2980 #define NUM_GAMEOPTIONS 11
2981 int gameoptions_cursor;
2983 void M_GameOptions_Draw (void)
2989 M_Background(320, 200);
2991 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2992 p = Draw_CachePic ("gfx/p_multi.lmp");
2993 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2995 M_DrawTextBox (152, 32, 10, 1);
2996 M_Print (160, 40, "begin game");
2998 M_Print (0, 56, " Max players");
2999 M_Print (160, 56, va("%i", maxplayers) );
3001 if (gamemode != GAME_GOODVSBAD2)
3003 M_Print (0, 64, " Game Type");
3004 if (gamemode == GAME_TRANSFUSION)
3006 if (!deathmatch.integer)
3007 Cvar_SetValue("deathmatch", 1);
3008 if (deathmatch.integer == 2)
3009 M_Print (160, 64, "Capture the Flag");
3011 M_Print (160, 64, "Blood Bath");
3013 else if (gamemode == GAME_BATTLEMECH)
3015 if (!deathmatch.integer)
3016 Cvar_SetValue("deathmatch", 1);
3017 if (deathmatch.integer == 2)
3018 M_Print (160, 64, "Rambo Match");
3020 M_Print (160, 64, "Deathmatch");
3024 if (!coop.integer && !deathmatch.integer)
3025 Cvar_SetValue("deathmatch", 1);
3027 M_Print (160, 64, "Cooperative");
3029 M_Print (160, 64, "Deathmatch");
3032 M_Print (0, 72, " Teamplay");
3033 if (gamemode == GAME_ROGUE)
3037 switch((int)teamplay.integer)
3039 case 1: msg = "No Friendly Fire"; break;
3040 case 2: msg = "Friendly Fire"; break;
3041 case 3: msg = "Tag"; break;
3042 case 4: msg = "Capture the Flag"; break;
3043 case 5: msg = "One Flag CTF"; break;
3044 case 6: msg = "Three Team CTF"; break;
3045 default: msg = "Off"; break;
3047 M_Print (160, 72, msg);
3053 switch (teamplay.integer)
3055 case 0: msg = "Off"; break;
3056 case 2: msg = "Friendly Fire"; break;
3057 default: msg = "No Friendly Fire"; break;
3059 M_Print (160, 72, msg);
3062 M_Print (0, 80, " Skill");
3063 if (skill.integer == 0)
3064 M_Print (160, 80, "Easy difficulty");
3065 else if (skill.integer == 1)
3066 M_Print (160, 80, "Normal difficulty");
3067 else if (skill.integer == 2)
3068 M_Print (160, 80, "Hard difficulty");
3070 M_Print (160, 80, "Nightmare difficulty");
3072 M_Print (0, 88, " Frag Limit");
3073 if (fraglimit.integer == 0)
3074 M_Print (160, 88, "none");
3076 M_Print (160, 88, va("%i frags", fraglimit.integer));
3078 M_Print (0, 96, " Time Limit");
3079 if (timelimit.integer == 0)
3080 M_Print (160, 96, "none");
3082 M_Print (160, 96, va("%i minutes", timelimit.integer));
3085 M_Print (0, 104, " Public server");
3086 M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3088 M_Print (0, 120, " Server name");
3089 M_DrawTextBox (0, 124, 38, 1);
3090 M_Print (8, 132, hostname.string);
3092 g = lookupgameinfo();
3094 if (gamemode != GAME_GOODVSBAD2)
3096 M_Print (0, 152, " Episode");
3097 M_Print (160, 152, g->episodes[startepisode].description);
3100 M_Print (0, 160, " Level");
3101 M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3102 M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3105 if (gameoptions_cursor == 8)
3106 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3108 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3110 if (m_serverInfoMessage)
3112 if ((realtime - m_serverInfoMessageTime) < 5.0)
3115 M_DrawTextBox (x, 138, 24, 4);
3117 M_Print (x, 146, " More than 64 players?? ");
3118 M_Print (x, 154, " First, question your ");
3119 M_Print (x, 162, " sanity, then email ");
3120 M_Print (x, 170, " havoc@telefragged.com ");
3123 m_serverInfoMessage = false;
3128 void M_NetStart_Change (int dir)
3133 switch (gameoptions_cursor)
3137 if (maxplayers > MAX_SCOREBOARD)
3139 maxplayers = MAX_SCOREBOARD;
3140 m_serverInfoMessage = true;
3141 m_serverInfoMessageTime = realtime;
3148 if (gamemode == GAME_GOODVSBAD2)
3150 if (gamemode == GAME_TRANSFUSION)
3152 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3153 Cvar_SetValueQuick (&deathmatch, 0);
3154 else // changing from BloodBath to CTF
3155 Cvar_SetValueQuick (&deathmatch, 2);
3157 else if (gamemode == GAME_BATTLEMECH)
3159 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3160 Cvar_SetValueQuick (&deathmatch, 0);
3161 else // changing from Deathmatch to Rambo
3162 Cvar_SetValueQuick (&deathmatch, 2);
3166 if (deathmatch.integer) // changing from deathmatch to coop
3168 Cvar_SetValueQuick (&coop, 1);
3169 Cvar_SetValueQuick (&deathmatch, 0);
3171 else // changing from coop to deathmatch
3173 Cvar_SetValueQuick (&coop, 0);
3174 Cvar_SetValueQuick (&deathmatch, 1);
3180 if (gamemode == GAME_GOODVSBAD2)
3182 if (gamemode == GAME_ROGUE)
3187 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3188 if (teamplay.integer > count)
3189 Cvar_SetValueQuick (&teamplay, 0);
3190 else if (teamplay.integer < 0)
3191 Cvar_SetValueQuick (&teamplay, count);
3195 if (gamemode == GAME_GOODVSBAD2)
3197 Cvar_SetValueQuick (&skill, skill.integer + dir);
3198 if (skill.integer > 3)
3199 Cvar_SetValueQuick (&skill, 0);
3200 if (skill.integer < 0)
3201 Cvar_SetValueQuick (&skill, 3);
3205 if (gamemode == GAME_GOODVSBAD2)
3207 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3208 if (fraglimit.integer > 100)
3209 Cvar_SetValueQuick (&fraglimit, 0);
3210 if (fraglimit.integer < 0)
3211 Cvar_SetValueQuick (&fraglimit, 100);
3215 if (gamemode == GAME_GOODVSBAD2)
3217 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3218 if (timelimit.value > 60)
3219 Cvar_SetValueQuick (&timelimit, 0);
3220 if (timelimit.value < 0)
3221 Cvar_SetValueQuick (&timelimit, 60);
3225 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3232 if (gamemode == GAME_GOODVSBAD2)
3234 startepisode += dir;
3235 g = lookupgameinfo();
3237 if (startepisode < 0)
3238 startepisode = g->numepisodes - 1;
3240 if (startepisode >= g->numepisodes)
3248 g = lookupgameinfo();
3251 startlevel = g->episodes[startepisode].levels - 1;
3253 if (startlevel >= g->episodes[startepisode].levels)
3259 void M_GameOptions_Key (int key)
3263 char hostnamebuf[128];
3268 M_Menu_MultiPlayer_f ();
3272 S_LocalSound ("misc/menu1.wav");
3273 gameoptions_cursor--;
3274 if (gameoptions_cursor < 0)
3275 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3279 S_LocalSound ("misc/menu1.wav");
3280 gameoptions_cursor++;
3281 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3282 gameoptions_cursor = 0;
3286 if (gameoptions_cursor == 0)
3288 S_LocalSound ("misc/menu3.wav");
3289 M_NetStart_Change (-1);
3293 if (gameoptions_cursor == 0)
3295 S_LocalSound ("misc/menu3.wav");
3296 M_NetStart_Change (1);
3300 S_LocalSound ("misc/menu2.wav");
3301 if (gameoptions_cursor == 0)
3304 Cbuf_AddText ("disconnect\n");
3305 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3307 g = lookupgameinfo();
3308 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3312 M_NetStart_Change (1);
3316 if (gameoptions_cursor == 8)
3318 l = strlen(hostname.string);
3322 memcpy(hostnamebuf, hostname.string, l);
3324 Cvar_Set("hostname", hostnamebuf);
3330 if (key < 32 || key > 127)
3332 if (gameoptions_cursor == 8)
3334 l = strlen(hostname.string);
3337 memcpy(hostnamebuf, hostname.string, l);
3338 hostnamebuf[l] = key;
3339 hostnamebuf[l+1] = 0;
3340 Cvar_Set("hostname", hostnamebuf);
3346 //=============================================================================
3351 void M_Menu_ServerList_f (void)
3353 key_dest = key_menu;
3355 m_entersound = true;
3357 m_return_reason[0] = 0;
3362 void M_ServerList_Draw (void)
3364 int n, y, visible, start, end;
3367 // use as much vertical space as available
3368 M_Background(640, vid.conheight);
3369 // scroll the list as the cursor moves
3370 visible = (vid.conheight - 16 - 32) / 8;
3371 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3372 end = min(start + visible, hostCacheCount);
3374 p = Draw_CachePic("gfx/p_multi.lmp");
3375 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3377 for (n = start;n < end;n++)
3379 M_Print(0, y, hostcache[n].line1);y += 8;
3380 M_Print(0, y, hostcache[n].line2);y += 8;
3382 M_DrawCharacter(0, 32 + (slist_cursor - start) * 16, 12+((int)(realtime*4)&1));
3384 if (*m_return_reason)
3385 M_Print(16, vid.conheight - 8, m_return_reason);
3389 void M_ServerList_Key(int k)
3394 M_Menu_LanConfig_f();
3403 S_LocalSound("misc/menu1.wav");
3405 if (slist_cursor < 0)
3406 slist_cursor = hostCacheCount - 1;
3411 S_LocalSound("misc/menu1.wav");
3413 if (slist_cursor >= hostCacheCount)
3418 S_LocalSound("misc/menu2.wav");
3419 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3428 //=============================================================================
3429 /* Menu Subsystem */
3434 menu_mempool = Mem_AllocPool("Menu");
3435 menuplyr_load = true;
3436 menuplyr_pixels = NULL;
3438 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3440 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3441 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3442 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3443 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3444 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3445 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3446 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3447 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3448 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3449 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3450 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3451 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3452 Cmd_AddCommand ("help", M_Menu_Help_f);
3453 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3455 if (gamemode == GAME_TRANSFUSION)
3457 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3458 bindnames = transfusionbindnames;
3460 else if (gamemode == GAME_GOODVSBAD2)
3462 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3463 bindnames = goodvsbad2bindnames;
3467 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3468 bindnames = quakebindnames;
3471 // Make sure "keys_cursor" doesn't start on a section in the binding list
3473 while (bindnames[keys_cursor][0][0] == '\0')
3477 // Only sections? There may be a problem somewhere...
3478 if (keys_cursor >= numcommands)
3479 Sys_Error ("M_Init: The key binding list only contains sections");
3483 if (gamemode == GAME_NEHAHRA)
3485 if (FS_FileExists("maps/neh1m4.bsp"))
3487 if (FS_FileExists("hearing.dem"))
3489 Con_Printf("Nehahra movie and game detected.\n");
3490 NehGameType = TYPE_BOTH;
3494 Con_Printf("Nehahra game detected.\n");
3495 NehGameType = TYPE_GAME;
3500 if (FS_FileExists("hearing.dem"))
3502 Con_Printf("Nehahra movie detected.\n");
3503 NehGameType = TYPE_DEMO;
3507 Con_Printf("Nehahra not found.\n");
3508 NehGameType = TYPE_GAME; // could just complain, but...
3516 if (key_dest != key_menu)
3518 if (m_state == m_none)
3534 case m_singleplayer:
3535 M_SinglePlayer_Draw ();
3547 M_MultiPlayer_Draw ();
3558 case m_options_effects:
3559 M_Options_Effects_Draw ();
3562 case m_options_colorcontrol:
3563 M_Options_ColorControl_Draw ();
3583 M_LanConfig_Draw ();
3587 M_GameOptions_Draw ();
3591 M_ServerList_Draw ();
3597 S_LocalSound ("misc/menu2.wav");
3598 m_entersound = false;
3605 void M_Keydown (int key)
3620 case m_singleplayer:
3621 M_SinglePlayer_Key (key);
3633 M_MultiPlayer_Key (key);
3641 M_Options_Key (key);
3644 case m_options_effects:
3645 M_Options_Effects_Key (key);
3648 case m_options_colorcontrol:
3649 M_Options_ColorControl_Key (key);
3669 M_LanConfig_Key (key);
3673 M_GameOptions_Key (key);
3677 M_ServerList_Key (key);