2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
22 #include <_mingw_dxhelper.h>
24 /*****************************************************************************
25 * Direct 3D v8 #defines
28 #ifndef D3DCLEAR_TARGET
29 #define D3DCLEAR_TARGET 1
31 #ifndef D3DCLEAR_ZBUFFER
32 #define D3DCLEAR_ZBUFFER 2
34 #ifndef D3DCLEAR_STENCIL
35 #define D3DCLEAR_STENCIL 4
38 #define D3DCLIPPLANE0 (1 << 0)
39 #define D3DCLIPPLANE1 (1 << 1)
40 #define D3DCLIPPLANE2 (1 << 2)
41 #define D3DCLIPPLANE3 (1 << 3)
42 #define D3DCLIPPLANE4 (1 << 4)
43 #define D3DCLIPPLANE5 (1 << 5)
45 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
46 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
47 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
48 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
50 #define D3DCS_LEFT 0x001
51 #define D3DCS_RIGHT 0x002
52 #define D3DCS_TOP 0x004
53 #define D3DCS_BOTTOM 0x008
54 #define D3DCS_FRONT 0x010
55 #define D3DCS_BACK 0x020
56 #define D3DCS_PLANE0 0x040
57 #define D3DCS_PLANE1 0x080
58 #define D3DCS_PLANE2 0x100
59 #define D3DCS_PLANE3 0x200
60 #define D3DCS_PLANE4 0x400
61 #define D3DCS_PLANE5 0x800
62 #define D3DCS_ALL 0xFFF
64 #define D3DFVF_TEXTUREFORMAT1 3
65 #define D3DFVF_TEXTUREFORMAT2 0
66 #define D3DFVF_TEXTUREFORMAT3 1
67 #define D3DFVF_TEXTUREFORMAT4 2
68 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
70 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
71 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
73 #define D3DLOCK_READONLY 0x0010
74 #define D3DLOCK_NOSYSLOCK 0x0800
75 #define D3DLOCK_NOOVERWRITE 0x1000
76 #define D3DLOCK_DISCARD 0x2000
77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
79 #define D3DMAXUSERCLIPPLANES 32
81 #define D3DRENDERSTATE_WRAPBIAS 0x80
83 #define D3DTSS_TCI_PASSTHRU 0x00000
84 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
85 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
86 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
89 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
90 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
91 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
92 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
93 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
95 #define D3DUSAGE_RENDERTARGET 0x01
96 #define D3DUSAGE_DEPTHSTENCIL 0x02
97 #define D3DUSAGE_WRITEONLY 0x08
98 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
99 #define D3DUSAGE_DONOTCLIP 0x20
100 #define D3DUSAGE_POINTS 0x40
101 #define D3DUSAGE_RTPATCHES 0x80
102 #define D3DUSAGE_NPATCHES 0x100
103 #define D3DUSAGE_DYNAMIC 0x200
108 #define D3DWRAPCOORD_0 1
109 #define D3DWRAPCOORD_1 2
110 #define D3DWRAPCOORD_2 4
111 #define D3DWRAPCOORD_3 8
113 #define MAX_DEVICE_IDENTIFIER_STRING 512
115 #define D3DFVF_RESERVED0 0x0001
116 #define D3DFVF_POSITION_MASK 0x000E
117 #define D3DFVF_XYZ 0x0002
118 #define D3DFVF_XYZRHW 0x0004
119 #define D3DFVF_XYZB1 0x0006
120 #define D3DFVF_XYZB2 0x0008
121 #define D3DFVF_XYZB3 0x000a
122 #define D3DFVF_XYZB4 0x000c
123 #define D3DFVF_XYZB5 0x000e
124 #define D3DFVF_NORMAL 0x0010
125 #define D3DFVF_PSIZE 0x0020
126 #define D3DFVF_DIFFUSE 0x0040
127 #define D3DFVF_SPECULAR 0x0080
128 #define D3DFVF_TEXCOUNT_MASK 0x0f00
129 #define D3DFVF_TEXCOUNT_SHIFT 8
130 #define D3DFVF_TEX0 0x0000
131 #define D3DFVF_TEX1 0x0100
132 #define D3DFVF_TEX2 0x0200
133 #define D3DFVF_TEX3 0x0300
134 #define D3DFVF_TEX4 0x0400
135 #define D3DFVF_TEX5 0x0500
136 #define D3DFVF_TEX6 0x0600
137 #define D3DFVF_TEX7 0x0700
138 #define D3DFVF_TEX8 0x0800
139 #define D3DFVF_LASTBETA_UBYTE4 0x1000
140 #define D3DFVF_RESERVED2 0xE000
142 #define D3DTA_SELECTMASK 0x0000000f
143 #define D3DTA_DIFFUSE 0x00000000
144 #define D3DTA_CURRENT 0x00000001
145 #define D3DTA_TEXTURE 0x00000002
146 #define D3DTA_TFACTOR 0x00000003
147 #define D3DTA_SPECULAR 0x00000004
148 #define D3DTA_COMPLEMENT 0x00000010
149 #define D3DTA_ALPHAREPLICATE 0x00000020
150 #define D3DTA_TEMP 0x00000005
152 #define D3DCOLORWRITEENABLE_RED (1L<<0)
153 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
154 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
155 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
159 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
160 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
161 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
162 #endif /* MAKEFOURCC */
165 /****************************
166 * Vertex Shaders Declaration
169 typedef enum _D3DVSD_TOKENTYPE {
170 D3DVSD_TOKEN_NOP = 0,
171 D3DVSD_TOKEN_STREAM = 1,
172 D3DVSD_TOKEN_STREAMDATA = 2,
173 D3DVSD_TOKEN_TESSELLATOR = 3,
174 D3DVSD_TOKEN_CONSTMEM = 4,
175 D3DVSD_TOKEN_EXT = 5,
177 D3DVSD_TOKEN_END = 7,
178 D3DVSD_FORCE_DWORD = 0x7FFFFFFF
181 /** input registers for vertex shaders functions */
183 #define D3DVSDE_POSITION 0
184 #define D3DVSDE_BLENDWEIGHT 1
185 #define D3DVSDE_BLENDINDICES 2
186 #define D3DVSDE_NORMAL 3
187 #define D3DVSDE_PSIZE 4
188 #define D3DVSDE_DIFFUSE 5
189 #define D3DVSDE_SPECULAR 6
190 #define D3DVSDE_TEXCOORD0 7
191 #define D3DVSDE_TEXCOORD1 8
192 #define D3DVSDE_TEXCOORD2 9
193 #define D3DVSDE_TEXCOORD3 10
194 #define D3DVSDE_TEXCOORD4 11
195 #define D3DVSDE_TEXCOORD5 12
196 #define D3DVSDE_TEXCOORD6 13
197 #define D3DVSDE_TEXCOORD7 14
198 #define D3DVSDE_POSITION2 15
199 #define D3DVSDE_NORMAL2 16
201 /** Address of the vertex register. 0 - 16 */
202 typedef enum _D3DVSDE_REGISTER {
203 D3DVSDE_POSITION = 0,
204 D3DVSDE_BLENDWEIGHT = 1,
205 D3DVSDE_BLENDINDICES = 2,
209 D3DVSDE_SPECULAR = 6,
210 D3DVSDE_TEXCOORD0 = 7,
211 D3DVSDE_TEXCOORD1 = 8,
212 D3DVSDE_TEXCOORD2 = 9,
213 D3DVSDE_TEXCOORD3 = 10,
214 D3DVSDE_TEXCOORD4 = 11,
215 D3DVSDE_TEXCOORD5 = 12,
216 D3DVSDE_TEXCOORD6 = 13,
217 D3DVSDE_TEXCOORD7 = 14,
218 D3DVSDE_POSITION2 = 15,
222 /** bit-field declaration for VertexRegister Type */
224 #define D3DVSDT_FLOAT1 0x00
225 #define D3DVSDT_FLOAT2 0x01
226 #define D3DVSDT_FLOAT3 0x02
227 #define D3DVSDT_FLOAT4 0x03
228 #define D3DVSDT_D3DCOLOR 0x04
229 #define D3DVSDT_UBYTE4 0x05
230 #define D3DVSDT_SHORT2 0x06
231 #define D3DVSDT_SHORT4 0x07
233 typedef enum _D3DVSDT_TYPE {
234 D3DVSDT_FLOAT1 = 0x00,
235 D3DVSDT_FLOAT2 = 0x01,
236 D3DVSDT_FLOAT3 = 0x02,
237 D3DVSDT_FLOAT4 = 0x03,
238 D3DVSDT_D3DCOLOR = 0x04,
239 D3DVSDT_UBYTE4 = 0x05,
240 D3DVSDT_SHORT2 = 0x06,
241 D3DVSDT_SHORT4 = 0x07
245 #define D3DVSD_CONSTADDRESSSHIFT 0
246 #define D3DVSD_EXTINFOSHIFT 0
247 #define D3DVSD_STREAMNUMBERSHIFT 0
248 #define D3DVSD_VERTEXREGSHIFT 0
249 #define D3DVSD_CONSTRSSHIFT 16
250 #define D3DVSD_DATATYPESHIFT 16
251 #define D3DVSD_SKIPCOUNTSHIFT 16
252 #define D3DVSD_VERTEXREGINSHIFT 20
253 #define D3DVSD_EXTCOUNTSHIFT 24
254 #define D3DVSD_CONSTCOUNTSHIFT 25
255 #define D3DVSD_DATALOADTYPESHIFT 28
256 #define D3DVSD_STREAMTESSSHIFT 28
257 #define D3DVSD_TOKENTYPESHIFT 29
259 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
260 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
261 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
262 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
263 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
264 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
265 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
266 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
267 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
268 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
269 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
270 #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
271 #define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
274 #define D3DVSD_MAKETOKENTYPE(TokenType) \
275 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
277 #define D3DVSD_CONST(ConstantAddress, Count) \
278 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
280 #define D3DVSD_END() 0xFFFFFFFF
282 #define D3DVSD_NOP() 0x00000000
284 #define D3DVSD_REG(VertexRegister, Type) \
285 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
287 #define D3DVSD_SKIP(Count) \
288 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
290 #define D3DVSD_STREAM(StreamNumber) \
291 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
293 #define D3DVSD_STREAM_TESS() \
294 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
296 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
297 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
299 #define D3DVSD_TESSUV(Register) \
300 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
303 /********************************
304 * Pixel/Vertex Shaders Functions
307 /** Maximum number of supported texture coordinates sets operation */
308 #define D3DDP_MAXTEXCOORD 8
310 /** opcode token mask */
311 #define D3DSI_OPCODE_MASK 0x0000FFFF
313 /** opcodes types for PS and VS */
314 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
341 D3DSIO_TEXCOORD = 64,
346 D3DSIO_TEXREG2AR = 69,
347 D3DSIO_TEXREG2GB = 70,
348 D3DSIO_TEXM3x2PAD = 71,
349 D3DSIO_TEXM3x2TEX = 72,
350 D3DSIO_TEXM3x3PAD = 73,
351 D3DSIO_TEXM3x3TEX = 74,
352 D3DSIO_TEXM3x3DIFF = 75,
353 D3DSIO_TEXM3x3SPEC = 76,
354 D3DSIO_TEXM3x3VSPEC = 77,
359 D3DSIO_TEXREG2RGB = 82,
360 D3DSIO_TEXDP3TEX = 83,
361 D3DSIO_TEXM3x2DEPTH = 84,
364 D3DSIO_TEXDEPTH = 87,
368 D3DSIO_PHASE = 0xFFFD,
369 D3DSIO_COMMENT = 0xFFFE,
372 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
373 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
375 /** for parallelism */
376 #define D3DSI_COISSUE 0x40000000
378 /** destination parameter modifiers (.xyzw) */
379 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
380 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
381 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
382 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
383 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
385 #define D3DSP_DSTMOD_SHIFT 20
386 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
388 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
389 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
390 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
391 D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
392 } D3DSHADER_PARAM_DSTMOD_TYPE;
394 /** destination param */
395 #define D3DSP_DSTSHIFT_SHIFT 24
396 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
398 /** destination/source reg type */
399 #define D3DSP_REGTYPE_SHIFT 28
400 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
402 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
403 D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
404 D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
405 D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
406 D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
407 D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
408 D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
409 D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
410 D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
411 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
412 } D3DSHADER_PARAM_REGISTER_TYPE;
414 typedef enum _D3DVS_RASTOUT_OFFSETS {
417 D3DSRO_POINT_SIZE = 2,
418 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
419 } D3DVS_RASTOUT_OFFSETS;
421 #define D3DVS_ADDRESSMODE_SHIFT 13
422 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
424 typedef enum _D3DVS_ADDRESSMODE_TYPE {
425 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
426 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
427 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
428 } D3DVS_ADDRESSMODE_TYPE;
430 #define D3DVS_SWIZZLE_SHIFT 16
431 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
433 #define D3DSP_SWIZZLE_SHIFT 16
434 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
436 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
437 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
438 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
439 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
441 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
442 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
443 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
444 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
446 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
447 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
448 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
449 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
451 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
452 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
453 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
454 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
456 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
458 #define D3DSP_NOSWIZZLE \
459 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
461 #define D3DSP_SRCMOD_SHIFT 24
462 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
464 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
465 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
466 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
467 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
468 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
469 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
470 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
471 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
472 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
473 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
474 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
475 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
476 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
477 } D3DSHADER_PARAM_SRCMOD_TYPE;
479 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
480 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
481 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
482 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
484 #define D3DSI_COMMENTSIZE_SHIFT 16
485 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
487 #define D3DSHADER_COMMENT(commentSize) \
488 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
490 #define D3DPS_END() 0x0000FFFF
491 #define D3DVS_END() 0x0000FFFF
494 /*****************************************************************************
495 * Direct 3D v8 enumerated types
497 typedef enum _D3DBACKBUFFER_TYPE {
498 D3DBACKBUFFER_TYPE_MONO = 0,
499 D3DBACKBUFFER_TYPE_LEFT = 1,
500 D3DBACKBUFFER_TYPE_RIGHT = 2,
502 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
503 } D3DBACKBUFFER_TYPE;
505 typedef enum _D3DBASISTYPE{
507 D3DBASIS_BSPLINE = 1,
508 D3DBASIS_INTERPOLATE = 2,
510 D3DBASIS_FORCE_DWORD = 0x7fffffff
513 typedef enum _D3DBLEND {
516 D3DBLEND_SRCCOLOR = 3,
517 D3DBLEND_INVSRCCOLOR = 4,
518 D3DBLEND_SRCALPHA = 5,
519 D3DBLEND_INVSRCALPHA = 6,
520 D3DBLEND_DESTALPHA = 7,
521 D3DBLEND_INVDESTALPHA = 8,
522 D3DBLEND_DESTCOLOR = 9,
523 D3DBLEND_INVDESTCOLOR = 10,
524 D3DBLEND_SRCALPHASAT = 11,
525 D3DBLEND_BOTHSRCALPHA = 12,
526 D3DBLEND_BOTHINVSRCALPHA = 13,
528 D3DBLEND_FORCE_DWORD = 0x7fffffff
531 typedef enum _D3DBLENDOP {
533 D3DBLENDOP_SUBTRACT = 2,
534 D3DBLENDOP_REVSUBTRACT = 3,
538 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
541 typedef enum _D3DCMPFUNC {
545 D3DCMP_LESSEQUAL = 4,
548 D3DCMP_GREATEREQUAL = 7,
551 D3DCMP_FORCE_DWORD = 0x7fffffff
554 typedef enum _D3DCUBEMAP_FACES {
555 D3DCUBEMAP_FACE_POSITIVE_X = 0,
556 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
557 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
558 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
559 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
560 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
562 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
565 typedef enum _D3DCULL {
570 D3DCULL_FORCE_DWORD = 0x7fffffff
573 typedef enum _D3DDEBUGMONITORTOKENS {
577 D3DDMT_FORCE_DWORD = 0x7fffffff
578 } D3DDEBUGMONITORTOKENS;
580 typedef enum _D3DDEVTYPE {
585 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
588 typedef enum _D3DFILLMODE {
590 D3DFILL_WIREFRAME = 2,
593 D3DFILL_FORCE_DWORD = 0x7fffffff
596 typedef enum _D3DFOGMODE {
602 D3DFOG_FORCE_DWORD = 0x7fffffff
605 typedef enum _D3DFORMAT {
609 D3DFMT_A8R8G8B8 = 21,
610 D3DFMT_X8R8G8B8 = 22,
612 D3DFMT_X1R5G5B5 = 24,
613 D3DFMT_A1R5G5B5 = 25,
614 D3DFMT_A4R4G4B4 = 26,
617 D3DFMT_A8R3G3B2 = 29,
618 D3DFMT_X4R4G4B4 = 30,
619 D3DFMT_A2B10G10R10 = 31,
631 D3DFMT_X8L8V8U8 = 62,
632 D3DFMT_Q8W8V8U8 = 63,
634 D3DFMT_W11V11U10 = 65,
635 D3DFMT_A2W10V10U10 = 67,
637 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
638 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
639 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
640 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
641 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
642 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
643 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
645 D3DFMT_D16_LOCKABLE = 70,
653 D3DFMT_VERTEXDATA = 100,
654 D3DFMT_INDEX16 = 101,
655 D3DFMT_INDEX32 = 102,
657 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
660 typedef enum _D3DLIGHTTYPE {
663 D3DLIGHT_DIRECTIONAL = 3,
665 D3DLIGHT_FORCE_DWORD = 0x7fffffff
668 typedef enum _D3DMATERIALCOLORSOURCE {
673 D3DMCS_FORCE_DWORD = 0x7fffffff
674 } D3DMATERIALCOLORSOURCE;
676 typedef enum _D3DMULTISAMPLE_TYPE {
677 D3DMULTISAMPLE_NONE = 0,
678 D3DMULTISAMPLE_2_SAMPLES = 2,
679 D3DMULTISAMPLE_3_SAMPLES = 3,
680 D3DMULTISAMPLE_4_SAMPLES = 4,
681 D3DMULTISAMPLE_5_SAMPLES = 5,
682 D3DMULTISAMPLE_6_SAMPLES = 6,
683 D3DMULTISAMPLE_7_SAMPLES = 7,
684 D3DMULTISAMPLE_8_SAMPLES = 8,
685 D3DMULTISAMPLE_9_SAMPLES = 9,
686 D3DMULTISAMPLE_10_SAMPLES = 10,
687 D3DMULTISAMPLE_11_SAMPLES = 11,
688 D3DMULTISAMPLE_12_SAMPLES = 12,
689 D3DMULTISAMPLE_13_SAMPLES = 13,
690 D3DMULTISAMPLE_14_SAMPLES = 14,
691 D3DMULTISAMPLE_15_SAMPLES = 15,
692 D3DMULTISAMPLE_16_SAMPLES = 16,
694 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
695 } D3DMULTISAMPLE_TYPE;
697 typedef enum _D3DORDERTYPE {
699 D3DORDER_QUADRATIC = 2,
701 D3DORDER_QUINTIC = 5,
703 D3DORDER_FORCE_DWORD = 0x7fffffff
706 typedef enum _D3DPATCHEDGESTYLE {
707 D3DPATCHEDGE_DISCRETE = 0,
708 D3DPATCHEDGE_CONTINUOUS = 1,
710 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
713 typedef enum _D3DPOOL {
716 D3DPOOL_SYSTEMMEM = 2,
719 D3DPOOL_FORCE_DWORD = 0x7fffffff
722 typedef enum _D3DPRIMITIVETYPE {
726 D3DPT_TRIANGLELIST = 4,
727 D3DPT_TRIANGLESTRIP = 5,
728 D3DPT_TRIANGLEFAN = 6,
730 D3DPT_FORCE_DWORD = 0x7fffffff
733 typedef enum _D3DRENDERSTATETYPE {
737 D3DRS_LINEPATTERN = 10,
738 D3DRS_ZWRITEENABLE = 14,
739 D3DRS_ALPHATESTENABLE = 15,
740 D3DRS_LASTPIXEL = 16,
742 D3DRS_DESTBLEND = 20,
746 D3DRS_ALPHAFUNC = 25,
747 D3DRS_DITHERENABLE = 26,
748 D3DRS_ALPHABLENDENABLE = 27,
749 D3DRS_FOGENABLE = 28,
750 D3DRS_SPECULARENABLE = 29,
753 D3DRS_FOGTABLEMODE = 35,
756 D3DRS_FOGDENSITY = 38,
757 D3DRS_EDGEANTIALIAS = 40,
759 D3DRS_RANGEFOGENABLE = 48,
760 D3DRS_STENCILENABLE = 52,
761 D3DRS_STENCILFAIL = 53,
762 D3DRS_STENCILZFAIL = 54,
763 D3DRS_STENCILPASS = 55,
764 D3DRS_STENCILFUNC = 56,
765 D3DRS_STENCILREF = 57,
766 D3DRS_STENCILMASK = 58,
767 D3DRS_STENCILWRITEMASK = 59,
768 D3DRS_TEXTUREFACTOR = 60,
777 D3DRS_CLIPPING = 136,
778 D3DRS_LIGHTING = 137,
780 D3DRS_FOGVERTEXMODE = 140,
781 D3DRS_COLORVERTEX = 141,
782 D3DRS_LOCALVIEWER = 142,
783 D3DRS_NORMALIZENORMALS = 143,
784 D3DRS_DIFFUSEMATERIALSOURCE = 145,
785 D3DRS_SPECULARMATERIALSOURCE = 146,
786 D3DRS_AMBIENTMATERIALSOURCE = 147,
787 D3DRS_EMISSIVEMATERIALSOURCE = 148,
788 D3DRS_VERTEXBLEND = 151,
789 D3DRS_CLIPPLANEENABLE = 152,
790 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
791 D3DRS_POINTSIZE = 154,
792 D3DRS_POINTSIZE_MIN = 155,
793 D3DRS_POINTSPRITEENABLE = 156,
794 D3DRS_POINTSCALEENABLE = 157,
795 D3DRS_POINTSCALE_A = 158,
796 D3DRS_POINTSCALE_B = 159,
797 D3DRS_POINTSCALE_C = 160,
798 D3DRS_MULTISAMPLEANTIALIAS = 161,
799 D3DRS_MULTISAMPLEMASK = 162,
800 D3DRS_PATCHEDGESTYLE = 163,
801 D3DRS_PATCHSEGMENTS = 164,
802 D3DRS_DEBUGMONITORTOKEN = 165,
803 D3DRS_POINTSIZE_MAX = 166,
804 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
805 D3DRS_COLORWRITEENABLE = 168,
806 D3DRS_TWEENFACTOR = 170,
808 D3DRS_POSITIONORDER = 172,
809 D3DRS_NORMALORDER = 173,
811 D3DRS_FORCE_DWORD = 0x7fffffff
812 } D3DRENDERSTATETYPE;
814 typedef enum _D3DRESOURCETYPE {
815 D3DRTYPE_SURFACE = 1,
817 D3DRTYPE_TEXTURE = 3,
818 D3DRTYPE_VOLUMETEXTURE = 4,
819 D3DRTYPE_CUBETEXTURE = 5,
820 D3DRTYPE_VERTEXBUFFER = 6,
821 D3DRTYPE_INDEXBUFFER = 7,
823 D3DRTYPE_FORCE_DWORD = 0x7fffffff
826 typedef enum _D3DSHADEMODE {
828 D3DSHADE_GOURAUD = 2,
831 D3DSHADE_FORCE_DWORD = 0x7fffffff
834 typedef enum _D3DSTATEBLOCKTYPE {
836 D3DSBT_PIXELSTATE = 2,
837 D3DSBT_VERTEXSTATE = 3,
839 D3DSBT_FORCE_DWORD = 0xffffffff
842 typedef enum _D3DSTENCILOP {
843 D3DSTENCILOP_KEEP = 1,
844 D3DSTENCILOP_ZERO = 2,
845 D3DSTENCILOP_REPLACE = 3,
846 D3DSTENCILOP_INCRSAT = 4,
847 D3DSTENCILOP_DECRSAT = 5,
848 D3DSTENCILOP_INVERT = 6,
849 D3DSTENCILOP_INCR = 7,
850 D3DSTENCILOP_DECR = 8,
852 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
855 typedef enum _D3DSWAPEFFECT {
856 D3DSWAPEFFECT_DISCARD = 1,
857 D3DSWAPEFFECT_FLIP = 2,
858 D3DSWAPEFFECT_COPY = 3,
859 D3DSWAPEFFECT_COPY_VSYNC = 4,
861 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
864 typedef enum _D3DTEXTUREADDRESS {
865 D3DTADDRESS_WRAP = 1,
866 D3DTADDRESS_MIRROR = 2,
867 D3DTADDRESS_CLAMP = 3,
868 D3DTADDRESS_BORDER = 4,
869 D3DTADDRESS_MIRRORONCE = 5,
871 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
874 typedef enum _D3DTEXTUREFILTERTYPE {
878 D3DTEXF_ANISOTROPIC = 3,
879 D3DTEXF_FLATCUBIC = 4,
880 D3DTEXF_GAUSSIANCUBIC = 5,
882 D3DTEXF_FORCE_DWORD = 0x7fffffff
883 } D3DTEXTUREFILTERTYPE;
885 typedef enum _D3DTEXTUREOP {
887 D3DTOP_SELECTARG1 = 2,
888 D3DTOP_SELECTARG2 = 3,
890 D3DTOP_MODULATE2X = 5,
891 D3DTOP_MODULATE4X = 6,
893 D3DTOP_ADDSIGNED = 8,
894 D3DTOP_ADDSIGNED2X = 9,
895 D3DTOP_SUBTRACT = 10,
896 D3DTOP_ADDSMOOTH = 11,
897 D3DTOP_BLENDDIFFUSEALPHA = 12,
898 D3DTOP_BLENDTEXTUREALPHA = 13,
899 D3DTOP_BLENDFACTORALPHA = 14,
900 D3DTOP_BLENDTEXTUREALPHAPM = 15,
901 D3DTOP_BLENDCURRENTALPHA = 16,
902 D3DTOP_PREMODULATE = 17,
903 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
904 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
905 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
906 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
907 D3DTOP_BUMPENVMAP = 22,
908 D3DTOP_BUMPENVMAPLUMINANCE = 23,
909 D3DTOP_DOTPRODUCT3 = 24,
910 D3DTOP_MULTIPLYADD = 25,
913 D3DTOP_FORCE_DWORD = 0x7fffffff,
916 typedef enum _D3DTEXTURESTAGESTATETYPE {
918 D3DTSS_COLORARG1 = 2,
919 D3DTSS_COLORARG2 = 3,
921 D3DTSS_ALPHAARG1 = 5,
922 D3DTSS_ALPHAARG2 = 6,
923 D3DTSS_BUMPENVMAT00 = 7,
924 D3DTSS_BUMPENVMAT01 = 8,
925 D3DTSS_BUMPENVMAT10 = 9,
926 D3DTSS_BUMPENVMAT11 = 10,
927 D3DTSS_TEXCOORDINDEX = 11,
928 D3DTSS_ADDRESSU = 13,
929 D3DTSS_ADDRESSV = 14,
930 D3DTSS_BORDERCOLOR = 15,
931 D3DTSS_MAGFILTER = 16,
932 D3DTSS_MINFILTER = 17,
933 D3DTSS_MIPFILTER = 18,
934 D3DTSS_MIPMAPLODBIAS = 19,
935 D3DTSS_MAXMIPLEVEL = 20,
936 D3DTSS_MAXANISOTROPY = 21,
937 D3DTSS_BUMPENVLSCALE = 22,
938 D3DTSS_BUMPENVLOFFSET = 23,
939 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
940 D3DTSS_ADDRESSW = 25,
941 D3DTSS_COLORARG0 = 26,
942 D3DTSS_ALPHAARG0 = 27,
943 D3DTSS_RESULTARG = 28,
945 D3DTSS_FORCE_DWORD = 0x7fffffff
946 } D3DTEXTURESTAGESTATETYPE;
948 typedef enum _D3DTEXTURETRANSFORMFLAGS {
954 D3DTTFF_PROJECTED = 256,
956 D3DTTFF_FORCE_DWORD = 0x7fffffff
957 } D3DTEXTURETRANSFORMFLAGS;
959 typedef enum _D3DTRANSFORMSTATETYPE {
961 D3DTS_PROJECTION = 3,
971 D3DTS_FORCE_DWORD = 0x7fffffff
972 } D3DTRANSFORMSTATETYPE;
974 typedef enum _D3DVERTEXBLENDFLAGS {
979 D3DVBF_TWEENING = 255,
980 D3DVBF_0WEIGHTS = 256
981 } D3DVERTEXBLENDFLAGS;
983 typedef enum _D3DZBUFFERTYPE {
988 D3DZB_FORCE_DWORD = 0x7fffffff
992 /*****************************************************************************
993 * Direct 3D v8 typedefs
995 typedef DWORD D3DCOLOR;
997 /*****************************************************************************
998 * Direct 3D v8 structures
1000 typedef struct _D3DADAPTER_IDENTIFIER8 {
1001 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1002 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1004 LARGE_INTEGER DriverVersion;
1010 GUID DeviceIdentifier;
1013 } D3DADAPTER_IDENTIFIER8;
1015 typedef struct _D3DBOX {
1024 typedef struct _D3DCLIPSTATUS8 {
1026 DWORD ClipIntersection;
1029 typedef struct _D3DCOLORVALUE {
1036 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1037 UINT AdapterOrdinal;
1038 D3DDEVTYPE DeviceType;
1040 DWORD BehaviorFlags;
1041 } D3DDEVICE_CREATION_PARAMETERS;
1043 typedef struct _D3DDISPLAYMODE {
1050 typedef struct _D3DGAMMARAMP {
1056 typedef struct _D3DINDEXBUFFER_DESC {
1058 D3DRESOURCETYPE Type;
1062 } D3DINDEXBUFFER_DESC;
1064 #ifndef D3DVECTOR_DEFINED
1065 typedef struct _D3DVECTOR {
1070 #define D3DVECTOR_DEFINED
1073 typedef struct _D3DLIGHT8 {
1075 D3DCOLORVALUE Diffuse;
1076 D3DCOLORVALUE Specular;
1077 D3DCOLORVALUE Ambient;
1079 D3DVECTOR Direction;
1089 typedef struct _D3DLINEPATTERN {
1094 typedef struct _D3DLOCKED_BOX {
1100 typedef struct _D3DLOCKED_RECT {
1105 typedef struct _D3DMATERIAL8 {
1106 D3DCOLORVALUE Diffuse;
1107 D3DCOLORVALUE Ambient;
1108 D3DCOLORVALUE Specular;
1109 D3DCOLORVALUE Emissive;
1113 typedef struct _D3DMATRIX {
1116 float _11, _12, _13, _14;
1117 float _21, _22, _23, _24;
1118 float _31, _32, _33, _34;
1119 float _41, _42, _43, _44;
1125 typedef struct _D3DPRESENT_PARAMETERS_ {
1126 UINT BackBufferWidth;
1127 UINT BackBufferHeight;
1128 D3DFORMAT BackBufferFormat;
1129 UINT BackBufferCount;
1131 D3DMULTISAMPLE_TYPE MultiSampleType;
1133 D3DSWAPEFFECT SwapEffect;
1136 BOOL EnableAutoDepthStencil;
1137 D3DFORMAT AutoDepthStencilFormat;
1140 UINT FullScreen_RefreshRateInHz;
1141 UINT FullScreen_PresentationInterval;
1143 } D3DPRESENT_PARAMETERS;
1145 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
1147 typedef struct _D3DRANGE {
1152 typedef struct _D3DRASTER_STATUS {
1157 typedef struct _D3DRECT {
1164 typedef struct _D3DRECTPATCH_INFO {
1165 UINT StartVertexOffsetWidth;
1166 UINT StartVertexOffsetHeight;
1172 } D3DRECTPATCH_INFO;
1174 typedef struct _D3DSURFACE_DESC {
1176 D3DRESOURCETYPE Type;
1180 D3DMULTISAMPLE_TYPE MultiSampleType;
1185 typedef struct _D3DTRIPATCH_INFO {
1186 UINT StartVertexOffset;
1192 typedef struct _D3DVERTEXBUFFER_DESC {
1194 D3DRESOURCETYPE Type;
1199 } D3DVERTEXBUFFER_DESC;
1201 typedef struct _D3DVIEWPORT8 {
1210 typedef struct _D3DVOLUME_DESC {
1212 D3DRESOURCETYPE Type;
1221 #endif /* __WINE_D3D8TYPES_H */