2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
26 cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
27 cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
28 cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
29 cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
30 cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
32 void Mod_AliasInit (void)
34 Cvar_RegisterVariable(&r_skeletal_debugbone);
35 Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
36 Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
37 Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
38 Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
39 Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
42 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
44 if (mesh->num_vertexboneweights)
47 surfmeshvertexboneweight_t *v;
48 float *out, *matrix, m[12], bonepose[256][12];
49 // vertex weighted skeletal
50 // interpolate matrices and concatenate them to their parents
51 for (i = 0;i < model->num_bones;i++)
53 for (k = 0;k < 12;k++)
55 for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
57 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
58 for (k = 0;k < 12;k++)
59 m[k] += matrix[k] * frameblend[blends].lerp;
61 if (i == r_skeletal_debugbone.integer)
62 m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
63 m[3] *= r_skeletal_debugtranslatex.value;
64 m[7] *= r_skeletal_debugtranslatey.value;
65 m[11] *= r_skeletal_debugtranslatez.value;
66 if (model->data_bones[i].parent >= 0)
67 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
69 for (k = 0;k < 12;k++)
70 bonepose[i][k] = m[k];
72 // blend the vertex bone weights
73 memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
74 v = mesh->data_vertexboneweights;
75 for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
77 out = out3f + v->vertexindex * 3;
78 matrix = bonepose[v->boneindex];
79 // FIXME: this can very easily be optimized with SSE or 3DNow
80 out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
81 out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
82 out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
88 float lerp1, lerp2, lerp3, lerp4;
89 const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
91 if (!mesh->data_morphvertex3f)
92 Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
93 vertsbase = mesh->data_morphvertex3f;
94 vertcount = mesh->num_vertices;
95 verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
96 lerp1 = frameblend[0].lerp;
97 if (frameblend[1].lerp)
99 verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
100 lerp2 = frameblend[1].lerp;
101 if (frameblend[2].lerp)
103 verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
104 lerp3 = frameblend[2].lerp;
105 if (frameblend[3].lerp)
107 verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
108 lerp4 = frameblend[3].lerp;
109 for (i = 0;i < vertcount * 3;i++)
110 VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
113 for (i = 0;i < vertcount * 3;i++)
114 VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
117 for (i = 0;i < vertcount * 3;i++)
118 VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
121 memcpy(out3f, verts1, vertcount * sizeof(float[3]));
125 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
127 const float *boneframe;
128 float tempbonematrix[12], bonematrix[12];
129 *outmatrix = identitymatrix;
130 if (model->num_bones)
132 if (tagindex < 0 || tagindex >= model->num_bones)
134 if (poseframe >= model->num_poses)
136 boneframe = model->data_poses + poseframe * model->num_bones * 12;
137 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
138 while (model->data_bones[tagindex].parent >= 0)
140 memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
141 R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
142 tagindex = model->data_bones[tagindex].parent;
144 outmatrix->m[0][0] = bonematrix[0];
145 outmatrix->m[0][1] = bonematrix[1];
146 outmatrix->m[0][2] = bonematrix[2];
147 outmatrix->m[0][3] = bonematrix[3];
148 outmatrix->m[1][0] = bonematrix[4];
149 outmatrix->m[1][1] = bonematrix[5];
150 outmatrix->m[1][2] = bonematrix[6];
151 outmatrix->m[1][3] = bonematrix[7];
152 outmatrix->m[2][0] = bonematrix[8];
153 outmatrix->m[2][1] = bonematrix[9];
154 outmatrix->m[2][2] = bonematrix[10];
155 outmatrix->m[2][3] = bonematrix[11];
156 outmatrix->m[3][0] = 0;
157 outmatrix->m[3][1] = 0;
158 outmatrix->m[3][2] = 0;
159 outmatrix->m[3][3] = 1;
161 else if (model->num_tags)
163 if (tagindex < 0 || tagindex >= model->num_tags)
165 if (poseframe >= model->num_tagframes)
167 *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
172 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
175 if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
176 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
177 if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
179 if (model->num_bones)
180 for (i = 0;i < model->num_bones;i++)
181 if (!strcasecmp(tagname, model->data_bones[i].name))
184 for (i = 0;i < model->num_tags;i++)
185 if (!strcasecmp(tagname, model->data_tags[i].name))
190 static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
192 frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
193 mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
194 mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
195 mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
196 mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
197 Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
198 Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
201 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
204 float segmentmins[3], segmentmaxs[3];
205 frameblend_t frameblend[4];
208 static int maxvertices = 0;
209 static float *vertex3f = NULL;
210 memset(trace, 0, sizeof(*trace));
212 trace->realfraction = 1;
213 trace->hitsupercontentsmask = hitsupercontentsmask;
214 memset(frameblend, 0, sizeof(frameblend));
215 frameblend[0].frame = frame;
216 frameblend[0].lerp = 1;
217 if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
220 segmentmins[0] = min(start[0], end[0]) - 1;
221 segmentmins[1] = min(start[1], end[1]) - 1;
222 segmentmins[2] = min(start[2], end[2]) - 1;
223 segmentmaxs[0] = max(start[0], end[0]) + 1;
224 segmentmaxs[1] = max(start[1], end[1]) + 1;
225 segmentmaxs[2] = max(start[2], end[2]) + 1;
226 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
228 mesh = surface->groupmesh;
229 if (maxvertices < mesh->num_vertices)
233 maxvertices = (mesh->num_vertices + 255) & ~255;
234 vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
236 Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
237 Collision_TraceLineTriangleMeshFloat(trace, start, end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
242 // box trace, performed as brush trace
243 colbrushf_t *thisbrush_start, *thisbrush_end;
244 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
245 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
246 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
247 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
248 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
249 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
250 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
251 VectorAdd(start, boxmins, boxstartmins);
252 VectorAdd(start, boxmaxs, boxstartmaxs);
253 VectorAdd(end, boxmins, boxendmins);
254 VectorAdd(end, boxmaxs, boxendmaxs);
255 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
256 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
257 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
259 mesh = surface->groupmesh;
260 if (maxvertices < mesh->num_vertices)
264 maxvertices = (mesh->num_vertices + 255) & ~255;
265 vertex3f = Z_Malloc(maxvertices * sizeof(float[3]));
267 Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, vertex3f);
268 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
273 static void Mod_CalcAliasModelBBoxes (void)
276 float dist, yawradius, radius;
279 VectorClear(loadmodel->normalmins);
280 VectorClear(loadmodel->normalmaxs);
283 for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
285 mesh = loadmodel->meshlist[meshnum];
286 for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
288 if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
289 if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
290 if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
291 if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
292 if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
293 if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
294 dist = v[0] * v[0] + v[1] * v[1];
295 if (yawradius < dist)
302 radius = sqrt(radius);
303 yawradius = sqrt(yawradius);
304 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
305 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
306 loadmodel->yawmins[2] = loadmodel->normalmins[2];
307 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
308 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
309 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
310 loadmodel->radius = radius;
311 loadmodel->radius2 = radius * radius;
314 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
318 for (i = 0;i < inverts;i++)
320 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
322 temp[0] = v[i].v[0] * scale[0] + translate[0];
323 temp[1] = v[i].v[1] * scale[1] + translate[1];
324 temp[2] = v[i].v[2] * scale[2] + translate[2];
325 j = vertremap[i]; // not onseam
327 VectorCopy(temp, out3f + j * 3);
328 j = vertremap[i+inverts]; // onseam
330 VectorCopy(temp, out3f + j * 3);
334 static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
336 int i, f, pose, groupframes;
338 daliasframetype_t *pframetype;
339 daliasframe_t *pinframe;
340 daliasgroup_t *group;
341 daliasinterval_t *intervals;
344 scene = loadmodel->animscenes;
345 for (f = 0;f < loadmodel->numframes;f++)
347 pframetype = (daliasframetype_t *)datapointer;
348 datapointer += sizeof(daliasframetype_t);
349 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
351 // a single frame is still treated as a group
358 group = (daliasgroup_t *)datapointer;
359 datapointer += sizeof(daliasgroup_t);
360 groupframes = LittleLong (group->numframes);
362 // intervals (time per frame)
363 intervals = (daliasinterval_t *)datapointer;
364 datapointer += sizeof(daliasinterval_t) * groupframes;
366 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
367 if (interval < 0.01f)
369 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
374 // get scene name from first frame
375 pinframe = (daliasframe_t *)datapointer;
377 strcpy(scene->name, pinframe->name);
378 scene->firstframe = pose;
379 scene->framecount = groupframes;
380 scene->framerate = 1.0f / interval;
385 for (i = 0;i < groupframes;i++)
387 pinframe = (daliasframe_t *)datapointer;
388 datapointer += sizeof(daliasframe_t);
389 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
390 datapointer += sizeof(trivertx_t) * inverts;
396 static skinframe_t missingskinframe;
397 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
400 if (skinframe == NULL)
402 skinframe = &missingskinframe;
403 memset(skinframe, 0, sizeof(*skinframe));
404 skinframe->base = r_texture_notexture;
407 skin->skin = *skinframe;
408 skin->currentframe = skin;
409 skin->basematerialflags = MATERIALFLAG_WALL;
411 skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
412 skin->currentmaterialflags = skin->basematerialflags;
415 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
418 skinfileitem_t *skinfileitem;
419 skinframe_t tempskinframe;
422 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
423 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
425 memset(skin, 0, sizeof(*skin));
426 for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
428 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
429 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
431 memset(&tempskinframe, 0, sizeof(tempskinframe));
432 if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
433 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
436 if (cls.state != ca_dedicated)
437 Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
438 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
439 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
442 if (cls.state != ca_dedicated)
443 Con_Printf("failed to load skin \"%s\"\n", shadername);
444 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
453 memset(&tempskinframe, 0, sizeof(tempskinframe));
454 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
455 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
458 if (cls.state != ca_dedicated)
459 Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
460 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
465 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
466 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
467 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
469 int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
470 float scales, scalet, scale[3], translate[3], interval;
474 stvert_t *pinstverts;
475 dtriangle_t *pintriangles;
476 daliasskintype_t *pinskintype;
477 daliasskingroup_t *pinskingroup;
478 daliasskininterval_t *pinskinintervals;
479 daliasframetype_t *pinframetype;
480 daliasgroup_t *pinframegroup;
481 unsigned char *datapointer, *startframes, *startskins;
482 char name[MAX_QPATH];
483 skinframe_t tempskinframe;
484 animscene_t *tempskinscenes;
485 texture_t *tempaliasskins;
487 int *vertonseam, *vertremap;
488 skinfile_t *skinfiles;
490 datapointer = (unsigned char *)buffer;
491 pinmodel = (mdl_t *)datapointer;
492 datapointer += sizeof(mdl_t);
494 version = LittleLong (pinmodel->version);
495 if (version != ALIAS_VERSION)
496 Host_Error ("%s has wrong version number (%i should be %i)",
497 loadmodel->name, version, ALIAS_VERSION);
499 loadmodel->type = mod_alias;
500 loadmodel->DrawSky = NULL;
501 loadmodel->Draw = R_Q1BSP_Draw;
502 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
503 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
504 loadmodel->DrawLight = R_Q1BSP_DrawLight;
505 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
507 loadmodel->num_surfaces = 1;
508 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
509 loadmodel->nummeshes = loadmodel->num_surfaces;
510 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
511 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
512 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
513 loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
514 for (i = 0;i < loadmodel->num_surfaces;i++)
516 loadmodel->surfacelist[i] = i;
517 loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
520 loadmodel->numskins = LittleLong(pinmodel->numskins);
521 BOUNDI(loadmodel->numskins,0,65536);
522 skinwidth = LittleLong (pinmodel->skinwidth);
523 BOUNDI(skinwidth,0,65536);
524 skinheight = LittleLong (pinmodel->skinheight);
525 BOUNDI(skinheight,0,65536);
526 numverts = LittleLong(pinmodel->numverts);
527 BOUNDI(numverts,0,65536);
528 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
529 BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
530 loadmodel->numframes = LittleLong(pinmodel->numframes);
531 BOUNDI(loadmodel->numframes,0,65536);
532 loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
533 BOUNDI(loadmodel->synctype,0,2);
534 loadmodel->flags = LittleLong (pinmodel->flags);
536 for (i = 0;i < 3;i++)
538 scale[i] = LittleFloat (pinmodel->scale[i]);
539 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
542 startskins = datapointer;
544 for (i = 0;i < loadmodel->numskins;i++)
546 pinskintype = (daliasskintype_t *)datapointer;
547 datapointer += sizeof(daliasskintype_t);
548 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
552 pinskingroup = (daliasskingroup_t *)datapointer;
553 datapointer += sizeof(daliasskingroup_t);
554 groupskins = LittleLong(pinskingroup->numskins);
555 datapointer += sizeof(daliasskininterval_t) * groupskins;
558 for (j = 0;j < groupskins;j++)
560 datapointer += skinwidth * skinheight;
565 pinstverts = (stvert_t *)datapointer;
566 datapointer += sizeof(stvert_t) * numverts;
568 pintriangles = (dtriangle_t *)datapointer;
569 datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
571 startframes = datapointer;
572 loadmodel->meshlist[0]->num_morphframes = 0;
573 for (i = 0;i < loadmodel->numframes;i++)
575 pinframetype = (daliasframetype_t *)datapointer;
576 datapointer += sizeof(daliasframetype_t);
577 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
581 pinframegroup = (daliasgroup_t *)datapointer;
582 datapointer += sizeof(daliasgroup_t);
583 groupframes = LittleLong(pinframegroup->numframes);
584 datapointer += sizeof(daliasinterval_t) * groupframes;
587 for (j = 0;j < groupframes;j++)
589 datapointer += sizeof(daliasframe_t);
590 datapointer += sizeof(trivertx_t) * numverts;
591 loadmodel->meshlist[0]->num_morphframes++;
595 // store texture coordinates into temporary array, they will be stored
596 // after usage is determined (triangle data)
597 vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
598 vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
599 vertonseam = vertremap + numverts * 2;
601 scales = 1.0 / skinwidth;
602 scalet = 1.0 / skinheight;
603 for (i = 0;i < numverts;i++)
605 vertonseam[i] = LittleLong(pinstverts[i].onseam);
606 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
607 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
608 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
609 vertst[(i+numverts)*2+1] = vertst[i*2+1];
612 // load triangle data
613 loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
615 // read the triangle elements
616 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
617 for (j = 0;j < 3;j++)
618 loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
619 // validate (note numverts is used because this is the original data)
620 Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
621 // now butcher the elements according to vertonseam and tri->facesfront
622 // and then compact the vertex set to remove duplicates
623 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
624 if (!LittleLong(pintriangles[i].facesfront)) // backface
625 for (j = 0;j < 3;j++)
626 if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
627 loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
629 // (this uses vertremap to count usage to save some memory)
630 for (i = 0;i < numverts*2;i++)
632 for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
633 vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
634 // build remapping table and compact array
635 loadmodel->meshlist[0]->num_vertices = 0;
636 for (i = 0;i < numverts*2;i++)
640 vertremap[i] = loadmodel->meshlist[0]->num_vertices;
641 vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
642 vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
643 loadmodel->meshlist[0]->num_vertices++;
646 vertremap[i] = -1; // not used at all
648 // remap the elements to the new vertex set
649 for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
650 loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
651 // store the texture coordinates
652 loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
653 for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
655 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
656 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
660 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
661 loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
662 loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
663 Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
664 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
665 Mod_CalcAliasModelBBoxes();
666 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
672 skinfiles = Mod_LoadSkinFiles();
673 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
674 loadmodel->num_textures = loadmodel->num_surfaces;
675 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
678 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
679 Mod_FreeSkinFiles(skinfiles);
680 for (i = 0;i < loadmodel->numskins;i++)
682 loadmodel->skinscenes[i].firstframe = i;
683 loadmodel->skinscenes[i].framecount = 1;
684 loadmodel->skinscenes[i].loop = true;
685 loadmodel->skinscenes[i].framerate = 10;
691 datapointer = startskins;
692 for (i = 0;i < loadmodel->numskins;i++)
694 pinskintype = (daliasskintype_t *)datapointer;
695 datapointer += sizeof(daliasskintype_t);
697 if (pinskintype->type == ALIAS_SKIN_SINGLE)
704 pinskingroup = (daliasskingroup_t *)datapointer;
705 datapointer += sizeof(daliasskingroup_t);
707 groupskins = LittleLong (pinskingroup->numskins);
709 pinskinintervals = (daliasskininterval_t *)datapointer;
710 datapointer += sizeof(daliasskininterval_t) * groupskins;
712 interval = LittleFloat(pinskinintervals[0].interval);
713 if (interval < 0.01f)
715 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
720 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
721 loadmodel->skinscenes[i].firstframe = totalskins;
722 loadmodel->skinscenes[i].framecount = groupskins;
723 loadmodel->skinscenes[i].framerate = 1.0f / interval;
724 loadmodel->skinscenes[i].loop = true;
726 for (j = 0;j < groupskins;j++)
729 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
731 sprintf (name, "%s_%i", loadmodel->name, i);
732 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
733 Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
734 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
735 datapointer += skinwidth * skinheight;
739 // check for skins that don't exist in the model, but do exist as external images
740 // (this was added because yummyluv kept pestering me about support for it)
741 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
743 // expand the arrays to make room
744 tempskinscenes = loadmodel->skinscenes;
745 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
746 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
747 Mem_Free(tempskinscenes);
749 tempaliasskins = loadmodel->data_textures;
750 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
751 memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
752 Mem_Free(tempaliasskins);
754 // store the info about the new skin
755 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
756 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
757 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
758 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
759 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
760 loadmodel->skinscenes[loadmodel->numskins].loop = true;
762 //increase skin counts
763 loadmodel->numskins++;
768 surface = loadmodel->data_surfaces;
769 surface->texture = loadmodel->data_textures;
770 surface->groupmesh = loadmodel->meshlist[0];
771 surface->num_firsttriangle = 0;
772 surface->num_triangles = surface->groupmesh->num_triangles;
773 surface->num_firstvertex = 0;
774 surface->num_vertices = surface->groupmesh->num_vertices;
777 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
781 for (i = 0;i < numverts;i++, out3f += 3)
783 in = v + vertremap[i];
784 out3f[0] = in->v[0] * scale[0] + translate[0];
785 out3f[1] = in->v[1] * scale[1] + translate[1];
786 out3f[2] = in->v[2] * scale[2] + translate[2];
790 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
792 int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
793 float *stverts, s, t, scale[3], translate[3];
797 unsigned char *base, *datapointer;
798 md2frame_t *pinframe;
800 md2triangle_t *intri;
801 unsigned short *inst;
804 struct md2verthash_s *next;
808 *hash, **md2verthash, *md2verthashdata;
809 skinframe_t tempskinframe;
810 skinfile_t *skinfiles;
812 pinmodel = (md2_t *)buffer;
813 base = (unsigned char *)buffer;
815 version = LittleLong (pinmodel->version);
816 if (version != MD2ALIAS_VERSION)
817 Host_Error ("%s has wrong version number (%i should be %i)",
818 loadmodel->name, version, MD2ALIAS_VERSION);
820 loadmodel->type = mod_alias;
821 loadmodel->DrawSky = NULL;
822 loadmodel->Draw = R_Q1BSP_Draw;
823 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
824 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
825 loadmodel->DrawLight = R_Q1BSP_DrawLight;
826 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
828 if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
829 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
830 if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
831 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
832 if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
833 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
834 if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
835 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
837 end = LittleLong(pinmodel->ofs_end);
838 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
839 Host_Error ("%s is not a valid model", loadmodel->name);
840 if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
841 Host_Error ("%s is not a valid model", loadmodel->name);
842 if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
843 Host_Error ("%s is not a valid model", loadmodel->name);
844 if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
845 Host_Error ("%s is not a valid model", loadmodel->name);
846 if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
847 Host_Error ("%s is not a valid model", loadmodel->name);
849 loadmodel->num_surfaces = 1;
850 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
851 loadmodel->nummeshes = loadmodel->num_surfaces;
852 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
853 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
854 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
855 loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
856 for (i = 0;i < loadmodel->num_surfaces;i++)
858 loadmodel->surfacelist[i] = i;
859 loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
862 loadmodel->numskins = LittleLong(pinmodel->num_skins);
863 numxyz = LittleLong(pinmodel->num_xyz);
864 numst = LittleLong(pinmodel->num_st);
865 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
866 loadmodel->numframes = LittleLong(pinmodel->num_frames);
867 loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
868 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
870 loadmodel->flags = 0; // there are no MD2 flags
871 loadmodel->synctype = ST_RAND;
874 inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
875 skinfiles = Mod_LoadSkinFiles();
878 loadmodel->num_textures = loadmodel->num_surfaces;
879 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
880 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
881 Mod_FreeSkinFiles(skinfiles);
883 else if (loadmodel->numskins)
885 // skins found (most likely not a player model)
886 loadmodel->num_textures = loadmodel->num_surfaces;
887 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
888 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
890 if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
891 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
894 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
895 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
901 // no skins (most likely a player model)
902 loadmodel->numskins = 1;
903 loadmodel->num_textures = loadmodel->num_surfaces;
904 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
905 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
908 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
909 for (i = 0;i < loadmodel->numskins;i++)
911 loadmodel->skinscenes[i].firstframe = i;
912 loadmodel->skinscenes[i].framecount = 1;
913 loadmodel->skinscenes[i].loop = true;
914 loadmodel->skinscenes[i].framerate = 10;
917 // load the triangles and stvert data
918 inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
919 intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
920 skinwidth = LittleLong(pinmodel->skinwidth);
921 skinheight = LittleLong(pinmodel->skinheight);
923 stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
924 s = 1.0f / skinwidth;
925 t = 1.0f / skinheight;
926 for (i = 0;i < numst;i++)
928 j = (unsigned short) LittleShort(inst[i*2+0]);
929 k = (unsigned short) LittleShort(inst[i*2+1]);
930 if (j >= skinwidth || k >= skinheight)
932 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
936 stverts[i*2+0] = j * s;
937 stverts[i*2+1] = k * t;
940 md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
941 md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
942 // swap the triangle list
944 loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
945 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
947 for (j = 0;j < 3;j++)
949 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
950 st = (unsigned short) LittleShort (intri[i].index_st[j]);
953 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
958 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
963 hashindex = (xyz * 17 + st) & 255;
964 for (hash = md2verthash[hashindex];hash;hash = hash->next)
965 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
969 hash = md2verthashdata + num++;
973 hash->next = md2verthash[hashindex];
974 md2verthash[hashindex] = hash;
976 loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
983 loadmodel->meshlist[0]->num_vertices = numverts;
984 vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
985 loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
986 for (i = 0;i < num;i++)
988 hash = md2verthashdata + i;
989 vertremap[i] = hash->xyz;
990 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
991 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
994 Mem_Free(md2verthash);
995 Mem_Free(md2verthashdata);
998 datapointer = (base + LittleLong(pinmodel->ofs_frames));
999 loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
1000 for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
1002 pinframe = (md2frame_t *)datapointer;
1003 datapointer += sizeof(md2frame_t);
1004 for (j = 0;j < 3;j++)
1006 scale[j] = LittleFloat(pinframe->scale[j]);
1007 translate[j] = LittleFloat(pinframe->translate[j]);
1009 Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
1010 datapointer += numxyz * sizeof(trivertx_t);
1012 strcpy(loadmodel->animscenes[i].name, pinframe->name);
1013 loadmodel->animscenes[i].firstframe = i;
1014 loadmodel->animscenes[i].framecount = 1;
1015 loadmodel->animscenes[i].framerate = 10;
1016 loadmodel->animscenes[i].loop = true;
1019 Mem_Free(vertremap);
1021 loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
1022 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
1023 Mod_CalcAliasModelBBoxes();
1024 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
1026 surface = loadmodel->data_surfaces;
1027 surface->groupmesh = loadmodel->meshlist[0];
1028 surface->texture = loadmodel->data_textures;
1029 surface->num_firsttriangle = 0;
1030 surface->num_triangles = surface->groupmesh->num_triangles;
1031 surface->num_firstvertex = 0;
1032 surface->num_vertices = surface->groupmesh->num_vertices;
1035 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
1037 int i, j, k, version;
1038 unsigned char *data;
1039 msurface_t *surface;
1041 md3modelheader_t *pinmodel;
1042 md3frameinfo_t *pinframe;
1045 skinfile_t *skinfiles;
1047 pinmodel = (md3modelheader_t *)buffer;
1049 if (memcmp(pinmodel->identifier, "IDP3", 4))
1050 Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
1051 version = LittleLong (pinmodel->version);
1052 if (version != MD3VERSION)
1053 Host_Error ("%s has wrong version number (%i should be %i)",
1054 loadmodel->name, version, MD3VERSION);
1056 skinfiles = Mod_LoadSkinFiles();
1057 if (loadmodel->numskins < 1)
1058 loadmodel->numskins = 1;
1060 loadmodel->type = mod_alias;
1061 loadmodel->DrawSky = NULL;
1062 loadmodel->Draw = R_Q1BSP_Draw;
1063 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1064 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1065 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1066 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1067 loadmodel->flags = LittleLong(pinmodel->flags);
1068 loadmodel->synctype = ST_RAND;
1070 // set up some global info about the model
1071 loadmodel->numframes = LittleLong(pinmodel->num_frames);
1072 loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1074 // make skinscenes for the skins (no groups)
1075 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1076 for (i = 0;i < loadmodel->numskins;i++)
1078 loadmodel->skinscenes[i].firstframe = i;
1079 loadmodel->skinscenes[i].framecount = 1;
1080 loadmodel->skinscenes[i].loop = true;
1081 loadmodel->skinscenes[i].framerate = 10;
1085 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1086 for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1088 strcpy(loadmodel->animscenes[i].name, pinframe->name);
1089 loadmodel->animscenes[i].firstframe = i;
1090 loadmodel->animscenes[i].framecount = 1;
1091 loadmodel->animscenes[i].framerate = 10;
1092 loadmodel->animscenes[i].loop = true;
1096 loadmodel->num_tagframes = loadmodel->numframes;
1097 loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1098 loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1099 for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1101 strcpy(loadmodel->data_tags[i].name, pintag->name);
1102 loadmodel->data_tags[i].matrix = identitymatrix;
1103 for (j = 0;j < 3;j++)
1105 for (k = 0;k < 3;k++)
1106 loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
1107 loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
1109 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1113 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1114 loadmodel->nummeshes = loadmodel->num_surfaces;
1115 loadmodel->num_textures = loadmodel->num_surfaces;
1116 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1117 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1118 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1119 loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1120 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1121 for (i = 0;i < loadmodel->num_surfaces;i++)
1123 loadmodel->surfacelist[i] = i;
1124 loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
1126 for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1128 if (memcmp(pinmesh->identifier, "IDP3", 4))
1129 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1130 mesh = loadmodel->meshlist[i];
1131 mesh->num_morphframes = LittleLong(pinmesh->num_frames);
1132 mesh->num_vertices = LittleLong(pinmesh->num_vertices);
1133 mesh->num_triangles = LittleLong(pinmesh->num_triangles);
1134 mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1135 mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1136 mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1137 mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
1138 for (j = 0;j < mesh->num_triangles * 3;j++)
1139 mesh->data_element3i[j] = LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1140 for (j = 0;j < mesh->num_vertices;j++)
1142 mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1143 mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1145 for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
1147 mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
1148 mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
1149 mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
1152 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1153 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1154 Mod_Alias_Mesh_CompileFrameZero(mesh);
1156 if (LittleLong(pinmesh->num_shaders) >= 1)
1157 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1159 for (j = 0;j < loadmodel->numskins;j++)
1160 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1162 surface = loadmodel->data_surfaces + i;
1163 surface->groupmesh = mesh;
1164 surface->texture = loadmodel->data_textures + i;
1165 surface->num_firsttriangle = 0;
1166 surface->num_triangles = mesh->num_triangles;
1167 surface->num_firstvertex = 0;
1168 surface->num_vertices = mesh->num_vertices;
1170 Mod_CalcAliasModelBBoxes();
1171 Mod_FreeSkinFiles(skinfiles);
1174 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1176 zymtype1header_t *pinmodel, *pheader;
1177 unsigned char *pbase;
1178 int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
1179 float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
1180 zymvertex_t *verts, *vertdata;
1184 skinfile_t *skinfiles;
1185 unsigned char *data;
1186 msurface_t *surface;
1189 pinmodel = (zymtype1header_t *)buffer;
1190 pbase = (unsigned char *)buffer;
1191 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1192 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
1193 if (BigLong(pinmodel->type) != 1)
1194 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1196 loadmodel->type = mod_alias;
1197 loadmodel->flags = 0; // there are no flags on zym models
1198 loadmodel->synctype = ST_RAND;
1202 pheader->type = BigLong(pinmodel->type);
1203 pheader->filesize = BigLong(pinmodel->filesize);
1204 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1205 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1206 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1207 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1208 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1209 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1210 pheader->radius = BigFloat(pinmodel->radius);
1211 pheader->numverts = BigLong(pinmodel->numverts);
1212 pheader->numtris = BigLong(pinmodel->numtris);
1213 pheader->numshaders = BigLong(pinmodel->numshaders);
1214 pheader->numbones = BigLong(pinmodel->numbones);
1215 pheader->numscenes = BigLong(pinmodel->numscenes);
1216 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1217 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1218 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1219 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1220 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1221 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1222 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1223 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1224 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1225 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1226 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1227 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1228 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1229 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1230 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1231 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1232 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1233 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1235 if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
1237 Con_Printf("%s has no geometry\n");
1240 if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
1242 Con_Printf("%s has no animations\n");
1246 loadmodel->DrawSky = NULL;
1247 loadmodel->Draw = R_Q1BSP_Draw;
1248 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1249 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1250 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1251 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1253 loadmodel->numframes = pheader->numscenes;
1254 loadmodel->num_surfaces = pheader->numshaders;
1256 skinfiles = Mod_LoadSkinFiles();
1257 if (loadmodel->numskins < 1)
1258 loadmodel->numskins = 1;
1260 // make skinscenes for the skins (no groups)
1261 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1262 for (i = 0;i < loadmodel->numskins;i++)
1264 loadmodel->skinscenes[i].firstframe = i;
1265 loadmodel->skinscenes[i].framecount = 1;
1266 loadmodel->skinscenes[i].loop = true;
1267 loadmodel->skinscenes[i].framerate = 10;
1271 modelradius = pheader->radius;
1272 for (i = 0;i < 3;i++)
1274 loadmodel->normalmins[i] = pheader->mins[i];
1275 loadmodel->normalmaxs[i] = pheader->maxs[i];
1276 loadmodel->rotatedmins[i] = -modelradius;
1277 loadmodel->rotatedmaxs[i] = modelradius;
1279 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1280 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1281 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1282 if (loadmodel->yawmaxs[0] > modelradius)
1283 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1284 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1285 loadmodel->yawmins[2] = loadmodel->normalmins[2];
1286 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1287 loadmodel->radius = modelradius;
1288 loadmodel->radius2 = modelradius * modelradius;
1290 // go through the lumps, swapping things
1292 //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1293 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1294 scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
1295 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1296 for (i = 0;i < pheader->numscenes;i++)
1298 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1299 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1300 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1301 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1302 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1303 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1304 Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1305 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1306 Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1307 if (loadmodel->animscenes[i].framerate < 0)
1308 Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
1312 //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1313 loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1314 loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
1315 poses = (float *) (pheader->lump_poses.start + pbase);
1316 for (i = 0;i < pheader->lump_poses.length / 4;i++)
1317 loadmodel->data_poses[i] = BigFloat(poses[i]);
1319 //zymlump_t lump_bones; // zymbone_t bone[numbones];
1320 loadmodel->num_bones = pheader->numbones;
1321 loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1322 bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
1323 for (i = 0;i < pheader->numbones;i++)
1325 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1326 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1327 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1328 if (loadmodel->data_bones[i].parent >= i)
1329 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1332 //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1333 vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1334 bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
1335 for (i = 0;i < pheader->numverts;i++)
1337 vertbonecounts[i] = BigLong(bonecount[i]);
1338 if (vertbonecounts[i] < 1)
1339 Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
1342 //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1343 verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1344 vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
1345 for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
1347 verts[i].bonenum = BigLong(vertdata[i].bonenum);
1348 verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
1349 verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
1350 verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
1353 //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1354 outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
1355 intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
1356 for (i = 0;i < pheader->numverts;i++)
1358 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1359 // flip T coordinate for OpenGL
1360 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1363 //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1364 //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1365 //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1367 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1368 loadmodel->nummeshes = loadmodel->num_surfaces;
1369 loadmodel->num_textures = loadmodel->num_surfaces;
1370 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1371 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1372 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1373 loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1374 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1375 for (i = 0;i < loadmodel->num_surfaces;i++)
1377 loadmodel->surfacelist[i] = i;
1378 loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
1381 //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1382 //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1383 // byteswap, validate, and swap winding order of tris
1384 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1385 if (pheader->lump_render.length != count)
1386 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
1387 renderlist = (int *) (pheader->lump_render.start + pbase);
1388 renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
1389 for (i = 0;i < loadmodel->num_surfaces;i++)
1391 if (renderlist >= renderlistend)
1392 Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1393 count = BigLong(*renderlist);renderlist++;
1394 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1395 Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1396 mesh = loadmodel->meshlist[i];
1397 mesh->num_triangles = count;
1398 mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1399 mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1400 outelements = mesh->data_element3i;
1401 for (j = 0;j < mesh->num_triangles;j++)
1403 outelements[2] = BigLong(renderlist[0]);
1404 outelements[1] = BigLong(renderlist[1]);
1405 outelements[0] = BigLong(renderlist[2]);
1406 if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
1407 || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
1408 || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
1409 Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
1410 if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
1411 Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
1415 remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1416 mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
1417 for (j = 0;j < mesh->num_triangles * 3;j++)
1418 mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
1419 mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1420 for (j = 0;j < pheader->numverts;j++)
1422 if (remapvertices[j] >= 0)
1424 mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
1425 mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
1428 mesh->num_vertexboneweights = 0;
1429 for (j = 0;j < pheader->numverts;j++)
1430 if (remapvertices[j] >= 0)
1431 mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
1432 mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
1433 mesh->num_vertexboneweights = 0;
1434 // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
1436 for (j = 0;j < pheader->numverts;j++)
1438 if (remapvertices[j] < 0)
1440 l += vertbonecounts[j];
1443 for (k = 0;k < vertbonecounts[j];k++)
1445 // this format really should have had a per vertexweight weight value...
1446 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
1447 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
1448 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
1449 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1450 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1451 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1452 mesh->num_vertexboneweights++;
1456 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1457 // since zym models do not have named sections, reuse their shader
1458 // name as the section name
1460 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1462 for (j = 0;j < loadmodel->numskins;j++)
1463 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1465 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1466 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1467 Mod_Alias_Mesh_CompileFrameZero(mesh);
1469 surface = loadmodel->data_surfaces + i;
1470 surface->groupmesh = mesh;
1471 surface->texture = loadmodel->data_textures + i;
1472 surface->num_firsttriangle = 0;
1473 surface->num_triangles = mesh->num_triangles;
1474 surface->num_firstvertex = 0;
1475 surface->num_vertices = mesh->num_vertices;
1478 Mem_Free(vertbonecounts);
1480 Mem_Free(outtexcoord2f);
1481 Mod_FreeSkinFiles(skinfiles);
1484 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1486 dpmheader_t *pheader;
1490 unsigned char *pbase;
1492 skinfile_t *skinfiles;
1493 unsigned char *data;
1495 pheader = (dpmheader_t *)buffer;
1496 pbase = (unsigned char *)buffer;
1497 if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
1498 Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
1499 if (BigLong(pheader->type) != 2)
1500 Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1502 loadmodel->type = mod_alias;
1503 loadmodel->flags = 0; // there are no flags on zym models
1504 loadmodel->synctype = ST_RAND;
1507 pheader->type = BigLong(pheader->type);
1508 pheader->filesize = BigLong(pheader->filesize);
1509 pheader->mins[0] = BigFloat(pheader->mins[0]);
1510 pheader->mins[1] = BigFloat(pheader->mins[1]);
1511 pheader->mins[2] = BigFloat(pheader->mins[2]);
1512 pheader->maxs[0] = BigFloat(pheader->maxs[0]);
1513 pheader->maxs[1] = BigFloat(pheader->maxs[1]);
1514 pheader->maxs[2] = BigFloat(pheader->maxs[2]);
1515 pheader->yawradius = BigFloat(pheader->yawradius);
1516 pheader->allradius = BigFloat(pheader->allradius);
1517 pheader->num_bones = BigLong(pheader->num_bones);
1518 pheader->num_meshs = BigLong(pheader->num_meshs);
1519 pheader->num_frames = BigLong(pheader->num_frames);
1520 pheader->ofs_bones = BigLong(pheader->ofs_bones);
1521 pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
1522 pheader->ofs_frames = BigLong(pheader->ofs_frames);
1524 if (pheader->num_bones < 1 || pheader->num_meshs < 1)
1526 Con_Printf("%s has no geometry\n");
1529 if (pheader->num_frames < 1)
1531 Con_Printf("%s has no frames\n");
1535 loadmodel->DrawSky = NULL;
1536 loadmodel->Draw = R_Q1BSP_Draw;
1537 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1538 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1539 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1540 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1543 for (i = 0;i < 3;i++)
1545 loadmodel->normalmins[i] = pheader->mins[i];
1546 loadmodel->normalmaxs[i] = pheader->maxs[i];
1547 loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
1548 loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
1549 loadmodel->rotatedmins[i] = -pheader->allradius;
1550 loadmodel->rotatedmaxs[i] = pheader->allradius;
1552 loadmodel->radius = pheader->allradius;
1553 loadmodel->radius2 = pheader->allradius * pheader->allradius;
1555 // load external .skin files if present
1556 skinfiles = Mod_LoadSkinFiles();
1557 if (loadmodel->numskins < 1)
1558 loadmodel->numskins = 1;
1560 loadmodel->numframes = pheader->num_frames;
1561 loadmodel->num_bones = pheader->num_bones;
1562 loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
1563 loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
1565 // do most allocations as one merged chunk
1566 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
1567 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1568 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1569 loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1570 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1571 loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
1572 loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
1573 loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1574 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1575 for (i = 0;i < loadmodel->numskins;i++)
1577 loadmodel->skinscenes[i].firstframe = i;
1578 loadmodel->skinscenes[i].framecount = 1;
1579 loadmodel->skinscenes[i].loop = true;
1580 loadmodel->skinscenes[i].framerate = 10;
1582 for (i = 0;i < loadmodel->num_surfaces;i++)
1584 loadmodel->surfacelist[i] = i;
1585 loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
1588 // load the bone info
1589 bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
1590 for (i = 0;i < loadmodel->num_bones;i++)
1592 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1593 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1594 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1595 if (loadmodel->data_bones[i].parent >= i)
1596 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1600 frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
1601 for (i = 0;i < loadmodel->numframes;i++)
1604 memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
1605 loadmodel->animscenes[i].firstframe = i;
1606 loadmodel->animscenes[i].framecount = 1;
1607 loadmodel->animscenes[i].loop = true;
1608 loadmodel->animscenes[i].framerate = 10;
1609 // load the bone poses for this frame
1610 poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
1611 for (j = 0;j < loadmodel->num_bones*12;j++)
1612 loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
1613 // stuff not processed here: mins, maxs, yawradius, allradius
1617 // load the meshes now
1618 dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1619 for (i = 0;i < loadmodel->num_surfaces;i++)
1621 const int *inelements;
1623 const float *intexcoord;
1625 msurface_t *surface;
1627 mesh = loadmodel->meshlist[i];
1628 mesh->num_triangles = BigLong(dpmmesh->num_tris);
1629 mesh->num_vertices = BigLong(dpmmesh->num_verts);
1631 // to find out how many weights exist we two a two-stage load...
1632 mesh->num_vertexboneweights = 0;
1633 data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
1634 for (j = 0;j < mesh->num_vertices;j++)
1636 int numweights = BigLong(((dpmvertex_t *)data)->numbones);
1637 mesh->num_vertexboneweights += numweights;
1638 data += sizeof(dpmvertex_t);
1639 data += numweights * sizeof(dpmbonevert_t);
1642 // allocate things now that we know how many
1643 mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
1644 mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1645 mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1646 mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1648 inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
1649 outelements = mesh->data_element3i;
1650 for (j = 0;j < mesh->num_triangles;j++)
1652 // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
1653 outelements[0] = BigLong(inelements[2]);
1654 outelements[1] = BigLong(inelements[1]);
1655 outelements[2] = BigLong(inelements[0]);
1660 intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
1661 for (j = 0;j < mesh->num_vertices*2;j++)
1662 mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
1664 // now load them for real
1665 mesh->num_vertexboneweights = 0;
1666 data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
1667 for (j = 0;j < mesh->num_vertices;j++)
1669 int numweights = BigLong(((dpmvertex_t *)data)->numbones);
1670 data += sizeof(dpmvertex_t);
1671 for (k = 0;k < numweights;k++)
1673 const dpmbonevert_t *vert = (dpmbonevert_t *) data;
1674 // stuff not processed here: normal
1675 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
1676 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
1677 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]);
1678 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]);
1679 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]);
1680 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence);
1681 mesh->num_vertexboneweights++;
1682 data += sizeof(dpmbonevert_t);
1686 // since dpm models do not have named sections, reuse their shader name as the section name
1687 if (dpmmesh->shadername[0])
1688 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
1690 for (j = 0;j < loadmodel->numskins;j++)
1691 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1693 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1694 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1695 Mod_Alias_Mesh_CompileFrameZero(mesh);
1697 surface = loadmodel->data_surfaces + i;
1698 surface->groupmesh = mesh;
1699 surface->texture = loadmodel->data_textures + i;
1700 surface->num_firsttriangle = 0;
1701 surface->num_triangles = mesh->num_triangles;
1702 surface->num_firstvertex = 0;
1703 surface->num_vertices = mesh->num_vertices;
1707 Mod_FreeSkinFiles(skinfiles);
1710 static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
1712 float x = quat[0], y = quat[1], z = quat[2], w = quat[3];
1713 m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0];
1714 m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1];
1715 m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2];
1716 m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1;
1719 // no idea why PSK/PSA files contain weird quaternions but they do...
1720 #define PSKQUATNEGATIONS
1721 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1723 int i, j, index, version, recordsize, numrecords;
1724 int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
1725 fs_offset_t filesize;
1730 pskboneinfo_t *bones;
1731 pskrawweights_t *rawweights;
1732 pskboneinfo_t *animbones;
1733 pskaniminfo_t *anims;
1734 pskanimkeys_t *animkeys;
1735 void *animfilebuffer, *animbuffer, *animbufferend;
1738 skinfile_t *skinfiles;
1739 char animname[MAX_QPATH];
1741 pchunk = (pskchunk_t *)buffer;
1742 if (strcmp(pchunk->id, "ACTRHEAD"))
1743 Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
1745 loadmodel->type = mod_alias;
1746 loadmodel->DrawSky = NULL;
1747 loadmodel->Draw = R_Q1BSP_Draw;
1748 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1749 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1750 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1751 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1752 loadmodel->flags = 0; // there are no flags on zym models
1753 loadmodel->synctype = ST_RAND;
1755 // load external .skin files if present
1756 skinfiles = Mod_LoadSkinFiles();
1757 if (loadmodel->numskins < 1)
1758 loadmodel->numskins = 1;
1759 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
1760 for (i = 0;i < loadmodel->numskins;i++)
1762 loadmodel->skinscenes[i].firstframe = i;
1763 loadmodel->skinscenes[i].framecount = 1;
1764 loadmodel->skinscenes[i].loop = true;
1765 loadmodel->skinscenes[i].framerate = 10;
1768 FS_StripExtension(loadmodel->name, animname, sizeof(animname));
1769 strlcat(animname, ".psa", sizeof(animname));
1770 animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
1771 animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
1772 if (animbuffer == NULL)
1773 Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
1792 while (buffer < bufferend)
1794 pchunk = (pskchunk_t *)buffer;
1795 buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
1796 version = LittleLong(pchunk->version);
1797 recordsize = LittleLong(pchunk->recordsize);
1798 numrecords = LittleLong(pchunk->numrecords);
1799 if (developer.integer >= 100)
1800 Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
1801 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
1802 Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
1803 if (!strcmp(pchunk->id, "ACTRHEAD"))
1807 else if (!strcmp(pchunk->id, "PNTS0000"))
1810 if (recordsize != sizeof(*p))
1811 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1812 // byteswap in place and keep the pointer
1813 numpnts = numrecords;
1814 pnts = (pskpnts_t *)buffer;
1815 for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
1817 p->origin[0] = LittleFloat(p->origin[0]);
1818 p->origin[1] = LittleFloat(p->origin[1]);
1819 p->origin[2] = LittleFloat(p->origin[2]);
1823 else if (!strcmp(pchunk->id, "VTXW0000"))
1826 if (recordsize != sizeof(*p))
1827 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1828 // byteswap in place and keep the pointer
1829 numvtxw = numrecords;
1830 vtxw = (pskvtxw_t *)buffer;
1831 for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
1833 p->pntsindex = LittleShort(p->pntsindex);
1834 p->texcoord[0] = LittleFloat(p->texcoord[0]);
1835 p->texcoord[1] = LittleFloat(p->texcoord[1]);
1836 if (p->pntsindex >= numpnts)
1838 Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
1844 else if (!strcmp(pchunk->id, "FACE0000"))
1847 if (recordsize != sizeof(*p))
1848 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1849 // byteswap in place and keep the pointer
1850 numfaces = numrecords;
1851 faces = (pskface_t *)buffer;
1852 for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
1854 p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
1855 p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
1856 p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
1857 p->group = LittleLong(p->group);
1858 if (p->vtxwindex[0] >= numvtxw)
1860 Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
1861 p->vtxwindex[0] = 0;
1863 if (p->vtxwindex[1] >= numvtxw)
1865 Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
1866 p->vtxwindex[1] = 0;
1868 if (p->vtxwindex[2] >= numvtxw)
1870 Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
1871 p->vtxwindex[2] = 0;
1876 else if (!strcmp(pchunk->id, "MATT0000"))
1879 if (recordsize != sizeof(*p))
1880 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1881 // byteswap in place and keep the pointer
1882 nummatts = numrecords;
1883 matts = (pskmatt_t *)buffer;
1884 for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
1889 else if (!strcmp(pchunk->id, "REFSKELT"))
1892 if (recordsize != sizeof(*p))
1893 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1894 // byteswap in place and keep the pointer
1895 numbones = numrecords;
1896 bones = (pskboneinfo_t *)buffer;
1897 for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
1899 p->numchildren = LittleLong(p->numchildren);
1900 p->parent = LittleLong(p->parent);
1901 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
1902 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
1903 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
1904 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
1905 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
1906 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
1907 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
1908 p->basepose.unknown = LittleFloat(p->basepose.unknown);
1909 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
1910 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
1911 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
1912 #ifdef PSKQUATNEGATIONS
1915 p->basepose.quat[0] *= -1;
1916 p->basepose.quat[1] *= -1;
1917 p->basepose.quat[2] *= -1;
1921 p->basepose.quat[0] *= 1;
1922 p->basepose.quat[1] *= -1;
1923 p->basepose.quat[2] *= 1;
1926 if (p->parent < 0 || p->parent >= numbones)
1928 Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
1934 else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
1937 if (recordsize != sizeof(*p))
1938 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
1939 // byteswap in place and keep the pointer
1940 numrawweights = numrecords;
1941 rawweights = (pskrawweights_t *)buffer;
1942 for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
1944 p->weight = LittleFloat(p->weight);
1945 p->pntsindex = LittleLong(p->pntsindex);
1946 p->boneindex = LittleLong(p->boneindex);
1947 if (p->pntsindex < 0 || p->pntsindex >= numpnts)
1949 Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
1952 if (p->boneindex < 0 || p->boneindex >= numbones)
1954 Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
1962 while (animbuffer < animbufferend)
1964 pchunk = (pskchunk_t *)animbuffer;
1965 animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
1966 version = LittleLong(pchunk->version);
1967 recordsize = LittleLong(pchunk->recordsize);
1968 numrecords = LittleLong(pchunk->numrecords);
1969 if (developer.integer >= 100)
1970 Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
1971 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
1972 Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
1973 if (!strcmp(pchunk->id, "ANIMHEAD"))
1977 else if (!strcmp(pchunk->id, "BONENAMES"))
1980 if (recordsize != sizeof(*p))
1981 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
1982 // byteswap in place and keep the pointer
1983 numanimbones = numrecords;
1984 animbones = (pskboneinfo_t *)animbuffer;
1985 // NOTE: supposedly psa does not need to match the psk model, the
1986 // bones missing from the psa would simply use their base
1987 // positions from the psk, but this is hard for me to implement
1988 // and people can easily make animations that match.
1989 if (numanimbones != numbones)
1990 Host_Error("%s: this loader only supports animations with the same bones as the mesh");
1991 for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
1993 p->numchildren = LittleLong(p->numchildren);
1994 p->parent = LittleLong(p->parent);
1995 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
1996 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
1997 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
1998 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
1999 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2000 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2001 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2002 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2003 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2004 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2005 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2006 #ifdef PSKQUATNEGATIONS
2009 p->basepose.quat[0] *= -1;
2010 p->basepose.quat[1] *= -1;
2011 p->basepose.quat[2] *= -1;
2015 p->basepose.quat[0] *= 1;
2016 p->basepose.quat[1] *= -1;
2017 p->basepose.quat[2] *= 1;
2020 if (p->parent < 0 || p->parent >= numanimbones)
2022 Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
2025 // check that bones are the same as in the base
2026 if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
2027 Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
2031 else if (!strcmp(pchunk->id, "ANIMINFO"))
2034 if (recordsize != sizeof(*p))
2035 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2036 // byteswap in place and keep the pointer
2037 numanims = numrecords;
2038 anims = (pskaniminfo_t *)animbuffer;
2039 for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
2041 p->numbones = LittleLong(p->numbones);
2042 p->playtime = LittleFloat(p->playtime);
2043 p->fps = LittleFloat(p->fps);
2044 p->firstframe = LittleLong(p->firstframe);
2045 p->numframes = LittleLong(p->numframes);
2046 if (p->numbones != numbones)
2048 Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
2053 else if (!strcmp(pchunk->id, "ANIMKEYS"))
2056 if (recordsize != sizeof(*p))
2057 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2058 numanimkeys = numrecords;
2059 animkeys = (pskanimkeys_t *)animbuffer;
2060 for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
2062 p->origin[0] = LittleFloat(p->origin[0]);
2063 p->origin[1] = LittleFloat(p->origin[1]);
2064 p->origin[2] = LittleFloat(p->origin[2]);
2065 p->quat[0] = LittleFloat(p->quat[0]);
2066 p->quat[1] = LittleFloat(p->quat[1]);
2067 p->quat[2] = LittleFloat(p->quat[2]);
2068 p->quat[3] = LittleFloat(p->quat[3]);
2069 p->frametime = LittleFloat(p->frametime);
2070 #ifdef PSKQUATNEGATIONS
2071 if (index % numbones)
2086 // TODO: allocate bonepose stuff
2089 Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
2092 if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
2093 Host_Error("%s: missing required chunks", loadmodel->name);
2095 // FIXME: model bbox
2097 for (i = 0;i < 3;i++)
2099 loadmodel->normalmins[i] = -128;
2100 loadmodel->normalmaxs[i] = 128;
2101 loadmodel->yawmins[i] = -128;
2102 loadmodel->yawmaxs[i] = 128;
2103 loadmodel->rotatedmins[i] = -128;
2104 loadmodel->rotatedmaxs[i] = 128;
2106 loadmodel->radius = 128;
2107 loadmodel->radius2 = loadmodel->radius * loadmodel->radius;
2109 loadmodel->numframes = 0;
2110 for (index = 0;index < numanims;index++)
2111 loadmodel->numframes += anims[index].numframes;
2113 loadmodel->num_bones = numbones;
2114 loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
2115 loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
2117 if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
2118 Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
2120 loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
2121 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
2122 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
2123 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
2124 loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
2125 loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
2127 loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
2128 mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
2129 mesh->num_vertices = numvtxw;
2130 mesh->num_triangles = numfaces;
2131 mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
2132 mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
2133 mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
2136 for (index = 0, i = 0;index < nummatts;index++)
2138 // since psk models do not have named sections, reuse their shader name as the section name
2139 if (matts[index].name[0])
2140 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
2142 for (j = 0;j < loadmodel->numskins;j++)
2143 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
2144 loadmodel->surfacelist[index] = index;
2145 loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0];
2146 loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
2147 loadmodel->data_surfaces[index].num_firstvertex = 0;
2148 loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices;
2151 // copy over the texcoords
2152 for (index = 0;index < numvtxw;index++)
2154 mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
2155 mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
2158 // loading the faces is complicated because we need to sort them into surfaces by mattindex
2159 for (index = 0;index < numfaces;index++)
2160 loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
2161 for (index = 0, i = 0;index < nummatts;index++)
2163 loadmodel->data_surfaces[index].num_firsttriangle = i;
2164 i += loadmodel->data_surfaces[index].num_triangles;
2165 loadmodel->data_surfaces[index].num_triangles = 0;
2167 for (index = 0;index < numfaces;index++)
2169 i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
2170 mesh->data_element3i[i+0] = faces[index].vtxwindex[0];
2171 mesh->data_element3i[i+1] = faces[index].vtxwindex[1];
2172 mesh->data_element3i[i+2] = faces[index].vtxwindex[2];
2175 // copy over the bones
2176 for (index = 0;index < numbones;index++)
2178 strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
2179 loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
2180 if (loadmodel->data_bones[index].parent >= index)
2181 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
2184 // build bone-relative vertex weights from the psk point weights
2185 mesh->num_vertexboneweights = 0;
2186 for (index = 0;index < numvtxw;index++)
2187 for (j = 0;j < numrawweights;j++)
2188 if (rawweights[j].pntsindex == vtxw[index].pntsindex)
2189 mesh->num_vertexboneweights++;
2190 mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
2191 mesh->num_vertexboneweights = 0;
2192 for (index = 0;index < numvtxw;index++)
2194 for (j = 0;j < numrawweights;j++)
2196 if (rawweights[j].pntsindex == vtxw[index].pntsindex)
2198 matrix4x4_t matrix, inversematrix;
2199 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
2200 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
2201 mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
2202 matrix = identitymatrix;
2203 for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
2205 matrix4x4_t childmatrix, tempmatrix;
2206 Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix);
2207 childmatrix = matrix;
2208 Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix);
2210 Matrix4x4_Invert_Simple(&inversematrix, &matrix);
2211 Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
2212 VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
2213 mesh->num_vertexboneweights++;
2218 // set up the animscenes based on the anims
2219 for (index = 0, i = 0;index < numanims;index++)
2221 for (j = 0;j < anims[index].numframes;j++, i++)
2223 dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
2224 loadmodel->animscenes[i].firstframe = i;
2225 loadmodel->animscenes[i].framecount = 1;
2226 loadmodel->animscenes[i].loop = true;
2227 loadmodel->animscenes[i].framerate = 10;
2231 // load the poses from the animkeys
2232 for (index = 0;index < numanimkeys;index++)
2235 Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix);
2236 loadmodel->data_poses[index*12+0] = matrix.m[0][0];
2237 loadmodel->data_poses[index*12+1] = matrix.m[0][1];
2238 loadmodel->data_poses[index*12+2] = matrix.m[0][2];
2239 loadmodel->data_poses[index*12+3] = matrix.m[0][3];
2240 loadmodel->data_poses[index*12+4] = matrix.m[1][0];
2241 loadmodel->data_poses[index*12+5] = matrix.m[1][1];
2242 loadmodel->data_poses[index*12+6] = matrix.m[1][2];
2243 loadmodel->data_poses[index*12+7] = matrix.m[1][3];
2244 loadmodel->data_poses[index*12+8] = matrix.m[2][0];
2245 loadmodel->data_poses[index*12+9] = matrix.m[2][1];
2246 loadmodel->data_poses[index*12+10] = matrix.m[2][2];
2247 loadmodel->data_poses[index*12+11] = matrix.m[2][3];
2250 // compile extra data we want
2251 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
2252 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
2253 Mod_Alias_Mesh_CompileFrameZero(mesh);
2255 Mem_Free(animfilebuffer);
2256 Mod_FreeSkinFiles(skinfiles);