2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
25 void Mod_AliasInit (void)
27 Cvar_RegisterVariable(&r_mipskins);
30 // LordHavoc: proper bounding box considerations
31 static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
33 static float vertst[MAXALIASVERTS][2];
34 static int vertusage[MAXALIASVERTS];
35 static int vertonseam[MAXALIASVERTS];
36 static int vertremap[MAXALIASVERTS];
37 static int temptris[MAXALIASTRIS][3];
39 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
41 int i, j, invalidnormals = 0;
44 for (i = 0;i < inverts;i++)
46 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
49 temp[0] = v[i].v[0] * scale[0] + translate[0];
50 temp[1] = v[i].v[1] * scale[1] + translate[1];
51 temp[2] = v[i].v[2] * scale[2] + translate[2];
52 // update bounding box
53 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
54 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
55 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
56 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
57 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
58 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
59 dist = temp[0]*temp[0]+temp[1]*temp[1];
60 if (modelyawradius < dist)
61 modelyawradius = dist;
62 dist += temp[2]*temp[2];
63 if (modelradius < dist)
66 j = vertremap[i]; // not onseam
69 VectorCopy(v[i].v, out[j].v);
70 out[j].lightnormalindex = v[i].lightnormalindex;
71 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
74 out[j].lightnormalindex = 0;
77 j = vertremap[i+inverts]; // onseam
80 VectorCopy(v[i].v, out[j].v);
81 out[j].lightnormalindex = v[i].lightnormalindex;
82 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
85 out[j].lightnormalindex = 0;
90 Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
93 static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
95 daliasframetype_t *pframetype;
96 daliasframe_t *pinframe;
98 daliasinterval_t *intervals;
99 int i, f, pose, groupframes;
103 scene = loadmodel->animscenes;
104 for (f = 0;f < loadmodel->numframes;f++)
106 pframetype = (daliasframetype_t *)datapointer;
107 datapointer += sizeof(daliasframetype_t);
108 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
110 // a single frame is still treated as a group
117 group = (daliasgroup_t *)datapointer;
118 datapointer += sizeof(daliasgroup_t);
119 groupframes = LittleLong (group->numframes);
121 // intervals (time per frame)
122 intervals = (daliasinterval_t *)datapointer;
123 datapointer += sizeof(daliasinterval_t) * groupframes;
125 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
126 if (interval < 0.01f)
127 Host_Error("Mod_LoadAliasGroup: invalid interval");
130 // get scene name from first frame
131 pinframe = (daliasframe_t *)datapointer;
133 strcpy(scene->name, pinframe->name);
134 scene->firstframe = pose;
135 scene->framecount = groupframes;
136 scene->framerate = 1.0f / interval;
141 for (i = 0;i < groupframes;i++)
143 pinframe = (daliasframe_t *)datapointer;
144 datapointer += sizeof(daliasframe_t);
146 // convert to MD2 frame headers
147 strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
148 VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
149 VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
151 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
152 datapointer += sizeof(trivertx_t) * inverts;
158 static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
160 int i, pixels, passed;
162 for (i = 0;i < 16;i++)
163 pixeltest[i] = (bits & (1 << i)) != 0;
164 pixels = width*height;
168 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
171 // turn to white while copying
172 if (*in >= 128 && *in < 224) // backwards ranges
173 *out = (*in & 15) ^ 15;
183 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
188 static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
190 int i, pixels, passed;
192 for (i = 0;i < 16;i++)
193 pixeltest[i] = (bits & (1 << i)) != 0;
194 pixels = width*height;
198 if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
209 return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
214 static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
216 skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
217 skinframe->fog = image_masktex;
218 if (!skinframe->base)
220 skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, r_mipskins.integer, precache);
221 skinframe->fog = image_masktex;
223 skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
224 skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
225 skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
226 skinframe->merged = NULL;
227 return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
230 static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
232 if (!skindata || !skintemp)
234 skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
235 skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
236 skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
237 if (skinframe->pants || skinframe->shirt)
239 skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
240 skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
243 skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
244 // quake model skins don't have alpha
245 skinframe->fog = NULL;
249 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
250 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
251 extern void R_DrawQ1Q2AliasModelShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
252 void Mod_LoadAliasModel (model_t *mod, void *buffer)
254 int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
256 stvert_t *pinstverts;
257 dtriangle_t *pintriangles;
258 daliasskintype_t *pinskintype;
259 daliasskingroup_t *pinskingroup;
260 daliasskininterval_t *pinskinintervals;
261 daliasframetype_t *pinframetype;
262 daliasgroup_t *pinframegroup;
263 float scales, scalet, scale[3], translate[3], interval;
264 qbyte *datapointer, *startframes, *startskins;
265 char name[MAX_QPATH];
266 qbyte *skintemp = NULL;
267 skinframe_t tempskinframe;
268 animscene_t *tempskinscenes;
269 skinframe_t *tempskinframes;
273 datapointer = buffer;
274 pinmodel = (mdl_t *)datapointer;
275 datapointer += sizeof(mdl_t);
277 version = LittleLong (pinmodel->version);
278 if (version != ALIAS_VERSION)
279 Host_Error ("%s has wrong version number (%i should be %i)",
280 loadmodel->name, version, ALIAS_VERSION);
282 loadmodel->type = mod_alias;
283 loadmodel->aliastype = ALIASTYPE_MDLMD2;
285 loadmodel->numskins = LittleLong(pinmodel->numskins);
286 BOUNDI(loadmodel->numskins,0,256);
287 skinwidth = LittleLong (pinmodel->skinwidth);
288 BOUNDI(skinwidth,0,4096);
289 skinheight = LittleLong (pinmodel->skinheight);
290 BOUNDI(skinheight,0,4096);
291 loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
292 BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
293 loadmodel->numtris = LittleLong(pinmodel->numtris);
294 BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
295 loadmodel->numframes = LittleLong(pinmodel->numframes);
296 BOUNDI(loadmodel->numframes,0,65536);
297 loadmodel->synctype = LittleLong (pinmodel->synctype);
298 BOUNDI(loadmodel->synctype,0,2);
299 loadmodel->flags = LittleLong (pinmodel->flags);
301 for (i = 0;i < 3;i++)
303 scale[i] = LittleFloat (pinmodel->scale[i]);
304 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
307 startskins = datapointer;
309 for (i = 0;i < loadmodel->numskins;i++)
311 pinskintype = (daliasskintype_t *)datapointer;
312 datapointer += sizeof(daliasskintype_t);
313 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
317 pinskingroup = (daliasskingroup_t *)datapointer;
318 datapointer += sizeof(daliasskingroup_t);
319 groupskins = LittleLong(pinskingroup->numskins);
320 datapointer += sizeof(daliasskininterval_t) * groupskins;
323 for (j = 0;j < groupskins;j++)
325 datapointer += skinwidth * skinheight;
330 pinstverts = (stvert_t *)datapointer;
331 datapointer += sizeof(stvert_t) * numverts;
333 pintriangles = (dtriangle_t *)datapointer;
334 datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
336 startframes = datapointer;
338 for (i = 0;i < loadmodel->numframes;i++)
340 pinframetype = (daliasframetype_t *)datapointer;
341 datapointer += sizeof(daliasframetype_t);
342 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
346 pinframegroup = (daliasgroup_t *)datapointer;
347 datapointer += sizeof(daliasgroup_t);
348 groupframes = LittleLong(pinframegroup->numframes);
349 datapointer += sizeof(daliasinterval_t) * groupframes;
352 for (j = 0;j < groupframes;j++)
354 datapointer += sizeof(daliasframe_t);
355 datapointer += sizeof(trivertx_t) * numverts;
361 skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
362 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
363 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
365 datapointer = startskins;
366 for (i = 0;i < loadmodel->numskins;i++)
368 pinskintype = (daliasskintype_t *)datapointer;
369 datapointer += sizeof(daliasskintype_t);
371 if (pinskintype->type == ALIAS_SKIN_SINGLE)
378 pinskingroup = (daliasskingroup_t *)datapointer;
379 datapointer += sizeof(daliasskingroup_t);
381 groupskins = LittleLong (pinskingroup->numskins);
383 pinskinintervals = (daliasskininterval_t *)datapointer;
384 datapointer += sizeof(daliasskininterval_t) * groupskins;
386 interval = LittleFloat(pinskinintervals[0].interval);
387 if (interval < 0.01f)
388 Host_Error("Mod_LoadAliasModel: invalid interval\n");
391 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
392 loadmodel->skinscenes[i].firstframe = totalskins;
393 loadmodel->skinscenes[i].framecount = groupskins;
394 loadmodel->skinscenes[i].framerate = 1.0f / interval;
395 loadmodel->skinscenes[i].loop = true;
397 for (j = 0;j < groupskins;j++)
400 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
402 sprintf (name, "%s_%i", loadmodel->name, i);
403 if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
404 Mod_LoadInternalSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
405 datapointer += skinwidth * skinheight;
410 // check for skins that don't exist in the model, but do exist as external images
411 // (this was added because yummyluv kept pestering me about support for it)
414 sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
415 if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
417 // expand the arrays to make room
418 tempskinscenes = loadmodel->skinscenes;
419 tempskinframes = loadmodel->skinframes;
420 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
421 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
422 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
423 memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
424 Mem_Free(tempskinscenes);
425 Mem_Free(tempskinframes);
426 // store the info about the new skin
427 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
428 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
429 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
430 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
431 loadmodel->skinscenes[loadmodel->numskins].loop = true;
432 loadmodel->skinframes[totalskins] = tempskinframe;
433 loadmodel->numskins++;
440 // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
441 scales = 1.0 / skinwidth;
442 scalet = 1.0 / skinheight;
443 for (i = 0;i < numverts;i++)
445 vertonseam[i] = LittleLong(pinstverts[i].onseam);
446 vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
447 vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
448 vertst[i+numverts][0] = vertst[i][0] + 0.5;
449 vertst[i+numverts][1] = vertst[i][1];
451 vertusage[i+numverts] = 0;
454 // load triangle data
455 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
457 // count the vertices used
458 for (i = 0;i < numverts*2;i++)
460 for (i = 0;i < loadmodel->numtris;i++)
462 temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
463 temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
464 temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
465 if (!LittleLong(pintriangles[i].facesfront)) // backface
467 if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
468 if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
469 if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
471 vertusage[temptris[i][0]]++;
472 vertusage[temptris[i][1]]++;
473 vertusage[temptris[i][2]]++;
475 // build remapping table and compact array
477 for (i = 0;i < numverts*2;i++)
481 vertremap[i] = totalverts;
482 vertst[totalverts][0] = vertst[i][0];
483 vertst[totalverts][1] = vertst[i][1];
487 vertremap[i] = -1; // not used at all
489 loadmodel->numverts = totalverts;
490 // remap the triangle references
491 for (i = 0;i < loadmodel->numtris;i++)
493 loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
494 loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
495 loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
497 // store the texture coordinates
498 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
499 for (i = 0;i < totalverts;i++)
501 loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0];
502 loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1];
506 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
507 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
508 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
510 // LordHavoc: doing proper bbox for model
511 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
512 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
514 Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
516 modelyawradius = sqrt(modelyawradius);
517 modelradius = sqrt(modelradius);
518 for (j = 0;j < 3;j++)
520 loadmodel->normalmins[j] = aliasbboxmin[j];
521 loadmodel->normalmaxs[j] = aliasbboxmax[j];
522 loadmodel->rotatedmins[j] = -modelradius;
523 loadmodel->rotatedmaxs[j] = modelradius;
525 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
526 loadmodel->yawmins[2] = loadmodel->normalmins[2];
527 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
528 loadmodel->radius = modelradius;
529 loadmodel->radius2 = modelradius * modelradius;
531 loadmodel->Draw = R_DrawQ1Q2AliasModel;
532 loadmodel->DrawSky = NULL;
533 loadmodel->DrawFakeShadow = R_DrawQ1Q2AliasModelFakeShadow;
534 loadmodel->DrawShadowVolume = R_DrawQ1Q2AliasModelShadowVolume;
536 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
537 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
540 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
542 int i, invalidnormals = 0;
546 for (i = 0;i < loadmodel->numverts;i++)
548 in = v + vertremap[i];
549 VectorCopy(in->v, out[i].v);
550 temp[0] = in->v[0] * scale[0] + translate[0];
551 temp[1] = in->v[1] * scale[1] + translate[1];
552 temp[2] = in->v[2] * scale[2] + translate[2];
553 // update bounding box
554 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
555 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
556 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
557 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
558 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
559 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
560 dist = temp[0]*temp[0]+temp[1]*temp[1];
561 if (modelyawradius < dist)
562 modelyawradius = dist;
563 dist += temp[2]*temp[2];
564 if (modelradius < dist)
566 out[i].lightnormalindex = in->lightnormalindex;
567 if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
570 out[i].lightnormalindex = 0;
574 Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
577 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
583 int i, j, k, hashindex, num, numxyz, numst, xyz, st;
584 float *stverts, s, t;
587 struct md2verthash_s *next;
591 *hash, **md2verthash, *md2verthashdata;
593 md2frame_t *pinframe;
595 md2triangle_t *intri;
596 unsigned short *inst;
597 int skinwidth, skinheight;
602 version = LittleLong (pinmodel->version);
603 if (version != MD2ALIAS_VERSION)
604 Host_Error ("%s has wrong version number (%i should be %i)",
605 loadmodel->name, version, MD2ALIAS_VERSION);
607 loadmodel->type = mod_alias;
608 loadmodel->aliastype = ALIASTYPE_MDLMD2;
609 loadmodel->Draw = R_DrawQ1Q2AliasModel;
610 loadmodel->DrawSky = NULL;
611 loadmodel->DrawFakeShadow = NULL;
613 if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
614 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
615 if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
616 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
617 if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
618 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
619 if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
620 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
622 end = LittleLong(pinmodel->ofs_end);
623 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
624 Host_Error ("%s is not a valid model", loadmodel->name);
625 if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
626 Host_Error ("%s is not a valid model", loadmodel->name);
627 if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
628 Host_Error ("%s is not a valid model", loadmodel->name);
629 if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
630 Host_Error ("%s is not a valid model", loadmodel->name);
631 if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
632 Host_Error ("%s is not a valid model", loadmodel->name);
634 loadmodel->numskins = LittleLong(pinmodel->num_skins);
635 numxyz = LittleLong(pinmodel->num_xyz);
636 numst = LittleLong(pinmodel->num_st);
637 loadmodel->numtris = LittleLong(pinmodel->num_tris);
638 loadmodel->numframes = LittleLong(pinmodel->num_frames);
640 loadmodel->flags = 0; // there are no MD2 flags
641 loadmodel->synctype = ST_RAND;
644 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
645 if (loadmodel->numskins)
647 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
648 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
649 for (i = 0;i < loadmodel->numskins;i++)
651 loadmodel->skinscenes[i].firstframe = i;
652 loadmodel->skinscenes[i].framecount = 1;
653 loadmodel->skinscenes[i].loop = true;
654 loadmodel->skinscenes[i].framerate = 10;
655 loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true);
656 loadmodel->skinframes[i].fog = image_masktex;
657 loadmodel->skinframes[i].pants = NULL;
658 loadmodel->skinframes[i].shirt = NULL;
659 loadmodel->skinframes[i].glow = NULL;
660 loadmodel->skinframes[i].merged = NULL;
661 inskin += MD2MAX_SKINNAME;
665 // load the triangles and stvert data
666 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
667 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
668 skinwidth = LittleLong(pinmodel->skinwidth);
669 skinheight = LittleLong(pinmodel->skinheight);
671 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
672 s = 1.0f / skinwidth;
673 t = 1.0f / skinheight;
674 for (i = 0;i < numst;i++)
676 j = (unsigned short) LittleShort(inst[i*2+0]);
677 k = (unsigned short) LittleShort(inst[i*2+1]);
678 if (j >= skinwidth || k >= skinheight)
681 Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
683 stverts[i*2+0] = j * s;
684 stverts[i*2+1] = k * t;
687 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
688 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
689 // swap the triangle list
691 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
692 for (i = 0;i < loadmodel->numtris;i++)
694 for (j = 0;j < 3;j++)
696 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
697 st = (unsigned short) LittleShort (intri[i].index_st[j]);
698 if (xyz >= numxyz || st >= numst)
700 Mem_Free(md2verthash);
701 Mem_Free(md2verthashdata);
704 Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
706 Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
710 hashindex = (xyz * 17 + st) & 255;
711 for (hash = md2verthash[hashindex];hash;hash = hash->next)
712 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
716 hash = md2verthashdata + num++;
720 hash->next = md2verthash[hashindex];
721 md2verthash[hashindex] = hash;
723 loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
729 loadmodel->numverts = num;
730 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
731 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
732 for (i = 0;i < num;i++)
734 hash = md2verthashdata + i;
735 vertremap[i] = hash->xyz;
736 loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0];
737 loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1];
740 Mem_Free(md2verthash);
741 Mem_Free(md2verthashdata);
744 // LordHavoc: doing proper bbox for model
745 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
746 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
750 datapointer = (base + LittleLong(pinmodel->ofs_frames));
752 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
753 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
754 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
756 for (i = 0;i < loadmodel->numframes;i++)
758 pinframe = (md2frame_t *)datapointer;
759 datapointer += sizeof(md2frame_t);
760 strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
761 for (j = 0;j < 3;j++)
763 loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
764 loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
766 Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
767 datapointer += numxyz * sizeof(trivertx_t);
769 strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
770 loadmodel->animscenes[i].firstframe = i;
771 loadmodel->animscenes[i].framecount = 1;
772 loadmodel->animscenes[i].framerate = 10;
773 loadmodel->animscenes[i].loop = true;
778 // LordHavoc: model bbox
779 modelyawradius = sqrt(modelyawradius);
780 modelradius = sqrt(modelradius);
781 for (j = 0;j < 3;j++)
783 loadmodel->normalmins[j] = aliasbboxmin[j];
784 loadmodel->normalmaxs[j] = aliasbboxmax[j];
785 loadmodel->rotatedmins[j] = -modelradius;
786 loadmodel->rotatedmaxs[j] = modelradius;
788 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
789 loadmodel->yawmins[2] = loadmodel->normalmins[2];
790 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
791 loadmodel->radius = modelradius;
792 loadmodel->radius2 = modelradius * modelradius;
794 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
795 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
798 static void zymswapintblock(int *m, int size)
808 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
810 int i, pbase, *bonecount, numposes;
811 unsigned int count, a, b, c, *renderlist, *renderlistend;
812 rtexture_t **texture;
814 zymtype1header_t *pinmodel, *pheader;
817 float corner[2], modelradius;
819 pinmodel = (void *)buffer;
821 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
822 Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
824 if (BigLong(pinmodel->type) != 1)
825 Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
827 loadmodel->type = mod_alias;
828 loadmodel->aliastype = ALIASTYPE_ZYM;
830 loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
832 pbase = (int) pheader;
834 memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
837 #define SWAPLONG(var) var = BigLong(var)
838 #define SWAPFLOAT(var) var = BigFloat(var)
839 #define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
840 SWAPLONG(pheader->type);
841 SWAPLONG(pheader->filesize);
842 SWAPVEC(pheader->mins);
843 SWAPVEC(pheader->maxs);
844 SWAPFLOAT(pheader->radius);
845 SWAPLONG(pheader->numverts);
846 SWAPLONG(pheader->numtris);
847 SWAPLONG(pheader->numshaders);
848 SWAPLONG(pheader->numbones);
849 SWAPLONG(pheader->numscenes);
851 #define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
852 SWAPLUMPINFO(scenes);
855 SWAPLUMPINFO(vertbonecounts);
857 SWAPLUMPINFO(texcoords);
858 SWAPLUMPINFO(render);
859 SWAPLUMPINFO(shaders);
860 SWAPLUMPINFO(trizone);
862 loadmodel->flags = 0; // there are no flags
863 loadmodel->numframes = pheader->numscenes;
864 loadmodel->synctype = ST_SYNC;
865 loadmodel->numtris = pheader->numtris;
867 // FIXME: add skin support and texturing and shaders and...
868 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
869 loadmodel->skinscenes[0].firstframe = 0;
870 loadmodel->skinscenes[0].framecount = 1;
871 loadmodel->skinscenes[0].loop = true;
872 loadmodel->skinscenes[0].framerate = 10;
873 loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
874 loadmodel->skinframes->base = NULL;
875 loadmodel->skinframes->fog = NULL;
876 loadmodel->skinframes->pants = NULL;
877 loadmodel->skinframes->shirt = NULL;
878 loadmodel->skinframes->glow = NULL;
879 loadmodel->skinframes->merged = NULL;
880 loadmodel->numskins = 1;
881 numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones;
883 // go through the lumps, swapping things
885 // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
886 scene = (void *) (pheader->lump_scenes.start + pbase);
887 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
888 for (i = 0;i < pheader->numscenes;i++)
890 SWAPVEC(scene->mins);
891 SWAPVEC(scene->maxs);
892 SWAPFLOAT(scene->radius);
893 SWAPFLOAT(scene->framerate);
894 SWAPLONG(scene->flags);
895 SWAPLONG(scene->start);
896 SWAPLONG(scene->length);
898 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
899 loadmodel->animscenes[i].firstframe = scene->start;
900 loadmodel->animscenes[i].framecount = scene->length;
901 loadmodel->animscenes[i].framerate = scene->framerate;
902 loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
904 if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
905 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
906 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
907 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
908 if (loadmodel->animscenes[i].framerate < 0)
909 Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
913 // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
914 zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
916 // zymlump_t lump_bones; // zymbone_t bone[numbones];
917 bone = (void *) (pheader->lump_bones.start + pbase);
918 for (i = 0;i < pheader->numbones;i++)
920 SWAPLONG(bone[i].flags);
921 SWAPLONG(bone[i].parent);
922 if (bone[i].parent >= i)
923 Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
926 // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
927 zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
928 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
929 for (i = 0;i < pheader->numbones;i++)
930 if (bonecount[i] < 1)
931 Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
933 // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
934 zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
936 // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
937 zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
939 // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
940 zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
941 // validate renderlist and swap winding order of tris
942 renderlist = (void *) (pheader->lump_render.start + pbase);
943 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
944 i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
945 if (pheader->lump_render.length != i)
946 Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);
947 for (i = 0;i < pheader->numshaders;i++)
949 if (renderlist >= renderlistend)
950 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
951 count = *renderlist++;
952 if (renderlist + count * 3 > renderlistend)
953 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
959 if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
960 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
968 // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
969 shadername = (void *) (pheader->lump_shaders.start + pbase);
970 texture = (void *) shadername;
971 for (i = 0;i < pheader->numshaders;i++)
974 rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
976 *texture++ = rt; // reuse shader name list for texture pointers
979 // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
980 zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
983 modelradius = pheader->radius;
984 for (i = 0;i < 3;i++)
986 loadmodel->normalmins[i] = pheader->mins[i];
987 loadmodel->normalmaxs[i] = pheader->maxs[i];
988 loadmodel->rotatedmins[i] = -modelradius;
989 loadmodel->rotatedmaxs[i] = modelradius;
991 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
992 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
993 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
994 if (loadmodel->yawmaxs[0] > modelradius)
995 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
996 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
997 loadmodel->yawmins[2] = loadmodel->normalmins[2];
998 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
999 loadmodel->radius = modelradius;
1000 loadmodel->radius2 = modelradius * modelradius;
1002 loadmodel->Draw = R_DrawZymoticModel;
1003 loadmodel->DrawSky = NULL;
1004 loadmodel->DrawFakeShadow = NULL;