2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 ==============================================================================
26 Alias models are position independent, so the cache manager can move them.
27 ==============================================================================
49 } maliasgroupframedesc_t;
55 maliasgroupframedesc_t frames[1];
58 typedef struct mtriangle_s {
64 // LordHavoc: new vertex format
66 byte v[3]; // location
67 signed char n[3]; // surface normal for lighting *127.0
91 char name[16]; // LordHavoc: only kept this for reasons of viewthing support
93 unsigned short length;
94 float rate; // in poses per second
105 int framedata; // LordHavoc: unsigned short start
106 int texdata; // LordHavoc: texture coordinate array
107 int posedata; // LordHavoc: vertex data for all the poses
108 int tridata; // LordHavoc: vertex indices for the triangles
111 #define MAXALIASVERTS 4096
112 #define MAXALIASFRAMES 1024
113 #define MAXALIASTRIS 4096
116 ========================================================================
118 .MD2 triangle model file format
120 ========================================================================
123 // LordHavoc: grabbed this from the Q2 utility source,
124 // renamed a things to avoid conflicts
126 #define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
127 #define MD2ALIAS_VERSION 8
129 #define MD2MAX_TRIANGLES 4096
130 #define MD2MAX_VERTS 4096
131 #define MD2MAX_FRAMES 1024
132 #define MD2MAX_SKINS 32
133 #define MD2MAX_SKINNAME 64
134 // sanity checking size
135 #define MD2MAX_SIZE (16777216)
151 float scale[3]; // multiply byte verts by this
152 float translate[3]; // then add this
153 char name[16]; // frame name from grabbing
154 trivertx_t verts[1]; // variable sized
157 // LordHavoc: memory representation is different than disk
160 float scale[3]; // multiply byte verts by this
161 float translate[3]; // then add this
162 trivert2 verts[1]; // variable sized
165 // must match md2memframe_t, this is just used for sizeof()
168 float scale[3]; // multiply byte verts by this
169 float translate[3]; // then add this
174 // a positive integer starts a tristrip command, followed by that many
175 // vertex structures.
176 // a negative integer starts a trifan command, followed by -x vertexes
177 // a zero indicates the end of the command list.
178 // a vertex consists of a floating point s, a floating point t,
179 // and an integer vertex index.
189 int framesize; // byte size of each frame
193 int num_st; // greater than num_xyz for seams
195 int num_glcmds; // dwords in strip/fan command list
198 int ofs_skins; // each skin is a MAX_SKINNAME string
199 int ofs_st; // byte offset from start for stverts
200 int ofs_tris; // offset for dtriangles
201 int ofs_frames; // offset for first frame
203 int ofs_end; // end of file
208 int framesize; // byte size of each frame
212 int num_st; // greater than num_xyz for seams
214 int num_glcmds; // dwords in strip/fan command list
217 int ofs_tris; // offset for dtriangles
218 int ofs_frames; // offset for first frame
222 #define ALIASTYPE_MDL 1
223 #define ALIASTYPE_MD2 2