2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 ==============================================================================
26 Alias models are position independent, so the cache manager can move them.
27 ==============================================================================
49 } maliasgroupframedesc_t;
55 maliasgroupframedesc_t frames[1];
58 typedef struct mtriangle_s {
90 int texdata; // LordHavoc: texture coordinate array
91 int posedata; // LordHavoc: vertex data for all the poses
92 int tridata; // LordHavoc: vertex indices for the triangles
95 #define MAXALIASVERTS 4096
96 #define MAXALIASFRAMES 1024
97 #define MAXALIASTRIS 4096
100 ========================================================================
102 .MD2 triangle model file format
104 ========================================================================
107 // LordHavoc: grabbed this from the Q2 utility source,
108 // renamed a things to avoid conflicts
110 #define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
111 #define MD2ALIAS_VERSION 8
113 #define MD2MAX_TRIANGLES 4096
114 #define MD2MAX_VERTS 4096
115 #define MD2MAX_FRAMES 1024
116 #define MD2MAX_SKINNAME 64
117 // sanity checking size
118 #define MD2MAX_SIZE (16777216)
134 float scale[3]; // multiply byte verts by this
135 float translate[3]; // then add this
136 char name[16]; // frame name from grabbing
137 trivertx_t verts[1]; // variable sized
140 // must match md2frame_t, this is just used for sizeof()
143 float scale[3]; // multiply byte verts by this
144 float translate[3]; // then add this
149 // a positive integer starts a tristrip command, followed by that many
150 // vertex structures.
151 // a negative integer starts a trifan command, followed by -x vertexes
152 // a zero indicates the end of the command list.
153 // a vertex consists of a floating point s, a floating point t,
154 // and an integer vertex index.
164 int framesize; // byte size of each frame
168 int num_st; // greater than num_xyz for seams
170 int num_glcmds; // dwords in strip/fan command list
173 int ofs_skins; // each skin is a MAX_SKINNAME string
174 int ofs_st; // byte offset from start for stverts
175 int ofs_tris; // offset for dtriangles
176 int ofs_frames; // offset for first frame
178 int ofs_end; // end of file
183 int framesize; // byte size of each frame
187 int num_st; // greater than num_xyz for seams
189 int num_glcmds; // dwords in strip/fan command list
192 int ofs_tris; // offset for dtriangles
193 int ofs_frames; // offset for first frame
197 #define ALIASTYPE_MDL 1
198 #define ALIASTYPE_MD2 2
199 #define ALIASTYPE_ZYM 3
201 #include "model_zymotic.h"