2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
31 cvar_t mcbsp = {0, "mcbsp", "0", "indicates the current map is mcbsp format (useful to know because of different bounding box sizes)"};
32 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
33 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1", "whether to use RGBA (32bit) or RGB (24bit) lightmaps"};
34 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
35 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
36 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
37 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
38 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
39 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
40 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
41 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
42 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
45 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
47 static texture_t mod_q1bsp_texture_solid;
48 static texture_t mod_q1bsp_texture_sky;
49 static texture_t mod_q1bsp_texture_lava;
50 static texture_t mod_q1bsp_texture_slime;
51 static texture_t mod_q1bsp_texture_water;
53 void Mod_BrushInit(void)
55 // Cvar_RegisterVariable(&r_subdivide_size);
56 Cvar_RegisterVariable(&halflifebsp);
57 Cvar_RegisterVariable(&mcbsp);
58 Cvar_RegisterVariable(&r_novis);
59 Cvar_RegisterVariable(&r_lightmaprgba);
60 Cvar_RegisterVariable(&r_nosurftextures);
61 Cvar_RegisterVariable(&r_subdivisions_tolerance);
62 Cvar_RegisterVariable(&r_subdivisions_mintess);
63 Cvar_RegisterVariable(&r_subdivisions_maxtess);
64 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
65 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
66 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
67 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
68 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
69 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
70 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
71 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
73 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
74 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
75 mod_q1bsp_texture_solid.surfaceflags = 0;
76 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
78 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
79 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
80 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
81 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
83 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
84 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
85 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
86 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
88 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
89 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
90 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
91 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
93 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
94 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
95 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
96 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
99 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
106 // LordHavoc: modified to start at first clip node,
107 // in other words: first node of the (sub)model
108 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
110 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
112 return (mleaf_t *)node;
115 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
119 leaf = Mod_Q1BSP_PointInLeaf(model, p);
122 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
125 memcpy(out, leaf->ambient_sound_level, i);
131 memset(out, 0, outsize);
134 static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
137 int nodestackindex = 0;
138 mnode_t *node, *nodestack[1024];
139 if (!model->brush.num_pvsclusters)
141 node = model->brush.data_nodes;
147 // node - recurse down the BSP tree
148 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
152 return -1; // ERROR: NAN bounding box!
153 // box is on one side of plane, take that path
154 node = node->children[sides-1];
158 // box crosses plane, take one path and remember the other
159 if (nodestackindex < 1024)
160 nodestack[nodestackindex++] = node->children[0];
161 node = node->children[1];
167 // leaf - add clusterindex to list
168 if (numclusters < maxclusters)
169 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
173 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
177 if (nodestackindex < 1024)
178 nodestack[nodestackindex++] = node->children[0];
179 node = node->children[1];
184 // leaf - add clusterindex to list
185 if (numclusters < maxclusters)
186 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
191 // try another path we didn't take earlier
192 if (nodestackindex == 0)
194 node = nodestack[--nodestackindex];
196 // return number of clusters found (even if more than the maxclusters)
200 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
202 int nodestackindex = 0;
203 mnode_t *node, *nodestack[1024];
204 if (!model->brush.num_pvsclusters)
206 node = model->brush.data_nodes;
212 // node - recurse down the BSP tree
213 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
217 return -1; // ERROR: NAN bounding box!
218 // box is on one side of plane, take that path
219 node = node->children[sides-1];
223 // box crosses plane, take one path and remember the other
224 if (nodestackindex < 1024)
225 nodestack[nodestackindex++] = node->children[0];
226 node = node->children[1];
232 // leaf - check cluster bit
233 int clusterindex = ((mleaf_t *)node)->clusterindex;
234 if (CHECKPVSBIT(pvs, clusterindex))
236 // it is visible, return immediately with the news
241 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
245 if (nodestackindex < 1024)
246 nodestack[nodestackindex++] = node->children[0];
247 node = node->children[1];
252 // leaf - check cluster bit
253 int clusterindex = ((mleaf_t *)node)->clusterindex;
254 if (CHECKPVSBIT(pvs, clusterindex))
256 // it is visible, return immediately with the news
262 // nothing to see here, try another path we didn't take earlier
263 if (nodestackindex == 0)
265 node = nodestack[--nodestackindex];
271 static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
273 int nodestackindex = 0;
274 mnode_t *node, *nodestack[1024];
275 if (!model->brush.num_leafs)
277 node = model->brush.data_nodes;
283 // node - recurse down the BSP tree
284 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
288 return -1; // ERROR: NAN bounding box!
289 // box is on one side of plane, take that path
290 node = node->children[sides-1];
294 // box crosses plane, take one path and remember the other
295 if (nodestackindex < 1024)
296 nodestack[nodestackindex++] = node->children[0];
297 node = node->children[1];
303 // leaf - check cluster bit
304 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
305 if (CHECKPVSBIT(pvs, clusterindex))
307 // it is visible, return immediately with the news
312 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
316 if (nodestackindex < 1024)
317 nodestack[nodestackindex++] = node->children[0];
318 node = node->children[1];
323 // leaf - check cluster bit
324 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
325 if (CHECKPVSBIT(pvs, clusterindex))
327 // it is visible, return immediately with the news
333 // nothing to see here, try another path we didn't take earlier
334 if (nodestackindex == 0)
336 node = nodestack[--nodestackindex];
342 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
344 int nodestackindex = 0;
345 mnode_t *node, *nodestack[1024];
346 if (!model->brush.num_leafs)
348 node = model->brush.data_nodes;
354 // node - recurse down the BSP tree
355 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
359 return -1; // ERROR: NAN bounding box!
360 // box is on one side of plane, take that path
361 node = node->children[sides-1];
365 // box crosses plane, take one path and remember the other
366 if (nodestackindex < 1024)
367 nodestack[nodestackindex++] = node->children[0];
368 node = node->children[1];
374 // leaf - check if it is visible
375 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
377 // it is visible, return immediately with the news
382 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
386 if (nodestackindex < 1024)
387 nodestack[nodestackindex++] = node->children[0];
388 node = node->children[1];
393 // leaf - check if it is visible
394 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
396 // it is visible, return immediately with the news
402 // nothing to see here, try another path we didn't take earlier
403 if (nodestackindex == 0)
405 node = nodestack[--nodestackindex];
411 typedef struct findnonsolidlocationinfo_s
419 findnonsolidlocationinfo_t;
421 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
423 int i, surfacenum, k, *tri, *mark;
424 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
426 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
428 surface = info->model->data_surfaces + *mark;
429 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
431 for (k = 0;k < surface->num_triangles;k++)
433 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
434 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
435 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
436 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
437 VectorSubtract(vert[1], vert[0], edge[0]);
438 VectorSubtract(vert[2], vert[1], edge[1]);
439 CrossProduct(edge[1], edge[0], facenormal);
440 if (facenormal[0] || facenormal[1] || facenormal[2])
442 VectorNormalize(facenormal);
443 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
444 if (f <= info->bestdist && f >= -info->bestdist)
446 VectorSubtract(vert[0], vert[2], edge[2]);
447 VectorNormalize(edge[0]);
448 VectorNormalize(edge[1]);
449 VectorNormalize(edge[2]);
450 CrossProduct(facenormal, edge[0], edgenormal[0]);
451 CrossProduct(facenormal, edge[1], edgenormal[1]);
452 CrossProduct(facenormal, edge[2], edgenormal[2]);
454 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
455 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
456 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
458 // we got lucky, the center is within the face
459 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
463 if (info->bestdist > dist)
465 info->bestdist = dist;
466 VectorScale(facenormal, (info->radius - -dist), info->nudge);
471 if (info->bestdist > dist)
473 info->bestdist = dist;
474 VectorScale(facenormal, (info->radius - dist), info->nudge);
480 // check which edge or vertex the center is nearest
481 for (i = 0;i < 3;i++)
483 f = DotProduct(info->center, edge[i]);
484 if (f >= DotProduct(vert[0], edge[i])
485 && f <= DotProduct(vert[1], edge[i]))
488 VectorMA(info->center, -f, edge[i], point);
489 dist = sqrt(DotProduct(point, point));
490 if (info->bestdist > dist)
492 info->bestdist = dist;
493 VectorScale(point, (info->radius / dist), info->nudge);
495 // skip both vertex checks
496 // (both are further away than this edge)
501 // not on edge, check first vertex of edge
502 VectorSubtract(info->center, vert[i], point);
503 dist = sqrt(DotProduct(point, point));
504 if (info->bestdist > dist)
506 info->bestdist = dist;
507 VectorScale(point, (info->radius / dist), info->nudge);
519 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
523 float f = PlaneDiff(info->center, node->plane);
524 if (f >= -info->bestdist)
525 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
526 if (f <= info->bestdist)
527 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
531 if (((mleaf_t *)node)->numleafsurfaces)
532 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
536 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
539 findnonsolidlocationinfo_t info;
545 VectorCopy(in, info.center);
546 info.radius = radius;
551 VectorClear(info.nudge);
552 info.bestdist = radius;
553 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
554 VectorAdd(info.center, info.nudge, info.center);
556 while (info.bestdist < radius && ++i < 10);
557 VectorCopy(info.center, out);
560 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
562 switch(nativecontents)
567 return SUPERCONTENTS_SOLID;
569 return SUPERCONTENTS_WATER;
571 return SUPERCONTENTS_SLIME;
573 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
575 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
580 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
582 if (supercontents & SUPERCONTENTS_SOLID)
583 return CONTENTS_SOLID;
584 if (supercontents & SUPERCONTENTS_SKY)
586 if (supercontents & SUPERCONTENTS_LAVA)
587 return CONTENTS_LAVA;
588 if (supercontents & SUPERCONTENTS_SLIME)
589 return CONTENTS_SLIME;
590 if (supercontents & SUPERCONTENTS_WATER)
591 return CONTENTS_WATER;
592 return CONTENTS_EMPTY;
595 typedef struct RecursiveHullCheckTraceInfo_s
597 // the hull we're tracing through
600 // the trace structure to fill in
603 // start, end, and end - start (in model space)
608 RecursiveHullCheckTraceInfo_t;
610 // 1/32 epsilon to keep floating point happy
611 #define DIST_EPSILON (0.03125)
613 #define HULLCHECKSTATE_EMPTY 0
614 #define HULLCHECKSTATE_SOLID 1
615 #define HULLCHECKSTATE_DONE 2
617 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
619 // status variables, these don't need to be saved on the stack when
620 // recursing... but are because this should be thread-safe
621 // (note: tracing against a bbox is not thread-safe, yet)
626 // variables that need to be stored on the stack when recursing
631 // LordHavoc: a goto! everyone flee in terror... :)
636 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
637 if (!t->trace->startfound)
639 t->trace->startfound = true;
640 t->trace->startsupercontents |= num;
642 if (num & SUPERCONTENTS_LIQUIDSMASK)
643 t->trace->inwater = true;
645 t->trace->inopen = true;
646 if (num & SUPERCONTENTS_SOLID)
647 t->trace->hittexture = &mod_q1bsp_texture_solid;
648 else if (num & SUPERCONTENTS_SKY)
649 t->trace->hittexture = &mod_q1bsp_texture_sky;
650 else if (num & SUPERCONTENTS_LAVA)
651 t->trace->hittexture = &mod_q1bsp_texture_lava;
652 else if (num & SUPERCONTENTS_SLIME)
653 t->trace->hittexture = &mod_q1bsp_texture_slime;
655 t->trace->hittexture = &mod_q1bsp_texture_water;
656 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
657 t->trace->hitsupercontents = num;
658 if (num & t->trace->hitsupercontentsmask)
660 // if the first leaf is solid, set startsolid
661 if (t->trace->allsolid)
662 t->trace->startsolid = true;
663 #if COLLISIONPARANOID >= 3
666 return HULLCHECKSTATE_SOLID;
670 t->trace->allsolid = false;
671 #if COLLISIONPARANOID >= 3
674 return HULLCHECKSTATE_EMPTY;
678 // find the point distances
679 node = t->hull->clipnodes + num;
681 plane = t->hull->planes + node->planenum;
684 t1 = p1[plane->type] - plane->dist;
685 t2 = p2[plane->type] - plane->dist;
689 t1 = DotProduct (plane->normal, p1) - plane->dist;
690 t2 = DotProduct (plane->normal, p2) - plane->dist;
697 #if COLLISIONPARANOID >= 3
700 num = node->children[1];
709 #if COLLISIONPARANOID >= 3
712 num = node->children[0];
718 // the line intersects, find intersection point
719 // LordHavoc: this uses the original trace for maximum accuracy
720 #if COLLISIONPARANOID >= 3
725 t1 = t->start[plane->type] - plane->dist;
726 t2 = t->end[plane->type] - plane->dist;
730 t1 = DotProduct (plane->normal, t->start) - plane->dist;
731 t2 = DotProduct (plane->normal, t->end) - plane->dist;
734 midf = t1 / (t1 - t2);
735 midf = bound(p1f, midf, p2f);
736 VectorMA(t->start, midf, t->dist, mid);
738 // recurse both sides, front side first
739 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
740 // if this side is not empty, return what it is (solid or done)
741 if (ret != HULLCHECKSTATE_EMPTY)
744 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
745 // if other side is not solid, return what it is (empty or done)
746 if (ret != HULLCHECKSTATE_SOLID)
749 // front is air and back is solid, this is the impact point...
752 t->trace->plane.dist = -plane->dist;
753 VectorNegate (plane->normal, t->trace->plane.normal);
757 t->trace->plane.dist = plane->dist;
758 VectorCopy (plane->normal, t->trace->plane.normal);
761 // calculate the true fraction
762 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
763 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
764 midf = t1 / (t1 - t2);
765 t->trace->realfraction = bound(0, midf, 1);
767 // calculate the return fraction which is nudged off the surface a bit
768 midf = (t1 - DIST_EPSILON) / (t1 - t2);
769 t->trace->fraction = bound(0, midf, 1);
771 #if COLLISIONPARANOID >= 3
774 return HULLCHECKSTATE_DONE;
777 #if COLLISIONPARANOID < 2
778 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
781 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
782 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
783 t->trace->startsupercontents |= num;
784 if (num & SUPERCONTENTS_LIQUIDSMASK)
785 t->trace->inwater = true;
787 t->trace->inopen = true;
788 if (num & t->trace->hitsupercontentsmask)
790 t->trace->allsolid = t->trace->startsolid = true;
791 return HULLCHECKSTATE_SOLID;
795 t->trace->allsolid = t->trace->startsolid = false;
796 return HULLCHECKSTATE_EMPTY;
801 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
803 // this function currently only supports same size start and end
805 RecursiveHullCheckTraceInfo_t rhc;
807 memset(&rhc, 0, sizeof(rhc));
808 memset(trace, 0, sizeof(trace_t));
810 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
811 rhc.trace->fraction = 1;
812 rhc.trace->realfraction = 1;
813 rhc.trace->allsolid = true;
814 VectorSubtract(boxmaxs, boxmins, boxsize);
816 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
817 else if (model->brush.ismcbsp)
819 if (boxsize[2] < 48) // pick the nearest of 40 or 56
820 rhc.hull = &model->brushq1.hulls[2]; // 16x16x40
822 rhc.hull = &model->brushq1.hulls[1]; // 16x16x56
824 else if (model->brush.ishlbsp)
826 // LordHavoc: this has to have a minor tolerance (the .1) because of
827 // minor float precision errors from the box being transformed around
828 if (boxsize[0] < 32.1)
830 if (boxsize[2] < 54) // pick the nearest of 36 or 72
831 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
833 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
836 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
840 // LordHavoc: this has to have a minor tolerance (the .1) because of
841 // minor float precision errors from the box being transformed around
842 if (boxsize[0] < 32.1)
843 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
845 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
847 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
848 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
849 VectorSubtract(rhc.end, rhc.start, rhc.dist);
850 #if COLLISIONPARANOID >= 2
851 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
852 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
855 if (VectorLength2(rhc.dist))
856 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
858 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
860 if (trace->fraction == 1)
862 trace->hitsupercontents = 0;
863 trace->hitq3surfaceflags = 0;
864 trace->hittexture = NULL;
868 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
872 colplanef_t cbox_planes[6];
873 cbox.supercontents = boxsupercontents;
876 cbox.numtriangles = 0;
877 cbox.planes = cbox_planes;
879 cbox.elements = NULL;
887 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
888 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
889 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
890 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
891 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
892 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
893 cbox_planes[0].supercontents = boxsupercontents;cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
894 cbox_planes[1].supercontents = boxsupercontents;cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
895 cbox_planes[2].supercontents = boxsupercontents;cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
896 cbox_planes[3].supercontents = boxsupercontents;cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
897 cbox_planes[4].supercontents = boxsupercontents;cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
898 cbox_planes[5].supercontents = boxsupercontents;cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
899 memset(trace, 0, sizeof(trace_t));
900 trace->hitsupercontentsmask = hitsupercontentsmask;
902 trace->realfraction = 1;
903 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
905 RecursiveHullCheckTraceInfo_t rhc;
906 static hull_t box_hull;
907 static dclipnode_t box_clipnodes[6];
908 static mplane_t box_planes[6];
909 // fill in a default trace
910 memset(&rhc, 0, sizeof(rhc));
911 memset(trace, 0, sizeof(trace_t));
912 //To keep everything totally uniform, bounding boxes are turned into small
913 //BSP trees instead of being compared directly.
914 // create a temp hull from bounding box sizes
915 box_planes[0].dist = cmaxs[0] - mins[0];
916 box_planes[1].dist = cmins[0] - maxs[0];
917 box_planes[2].dist = cmaxs[1] - mins[1];
918 box_planes[3].dist = cmins[1] - maxs[1];
919 box_planes[4].dist = cmaxs[2] - mins[2];
920 box_planes[5].dist = cmins[2] - maxs[2];
921 #if COLLISIONPARANOID >= 3
922 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
925 if (box_hull.clipnodes == NULL)
929 //Set up the planes and clipnodes so that the six floats of a bounding box
930 //can just be stored out and get a proper hull_t structure.
932 box_hull.clipnodes = box_clipnodes;
933 box_hull.planes = box_planes;
934 box_hull.firstclipnode = 0;
935 box_hull.lastclipnode = 5;
937 for (i = 0;i < 6;i++)
939 box_clipnodes[i].planenum = i;
943 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
945 box_clipnodes[i].children[side^1] = i + 1;
947 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
949 box_planes[i].type = i>>1;
950 box_planes[i].normal[i>>1] = 1;
954 // trace a line through the generated clipping hull
955 //rhc.boxsupercontents = boxsupercontents;
956 rhc.hull = &box_hull;
958 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
959 rhc.trace->fraction = 1;
960 rhc.trace->realfraction = 1;
961 rhc.trace->allsolid = true;
962 VectorCopy(start, rhc.start);
963 VectorCopy(end, rhc.end);
964 VectorSubtract(rhc.end, rhc.start, rhc.dist);
965 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
966 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
967 if (rhc.trace->startsupercontents)
968 rhc.trace->startsupercontents = boxsupercontents;
972 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
976 float mid, distz = endz - startz;
980 return false; // didn't hit anything
982 switch (node->plane->type)
985 node = node->children[x < node->plane->dist];
988 node = node->children[y < node->plane->dist];
991 side = startz < node->plane->dist;
992 if ((endz < node->plane->dist) == side)
994 node = node->children[side];
997 // found an intersection
998 mid = node->plane->dist;
1001 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1002 front += startz * node->plane->normal[2];
1003 back += endz * node->plane->normal[2];
1004 side = front < node->plane->dist;
1005 if ((back < node->plane->dist) == side)
1007 node = node->children[side];
1010 // found an intersection
1011 mid = startz + distz * (front - node->plane->dist) / (front - back);
1015 // go down front side
1016 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1017 return true; // hit something
1020 // check for impact on this node
1021 if (node->numsurfaces)
1024 msurface_t *surface;
1026 surface = model->data_surfaces + node->firstsurface;
1027 for (i = 0;i < node->numsurfaces;i++, surface++)
1029 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo->samples)
1030 continue; // no lightmaps
1032 ds = (int) (x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0];
1033 dt = (int) (x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1];
1035 if (ds >= 0 && ds < surface->lightmapinfo->extents[0] && dt >= 0 && dt < surface->lightmapinfo->extents[1])
1037 unsigned char *lightmap;
1038 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
1039 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1040 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1041 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1042 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1044 lightmap = surface->lightmapinfo->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
1046 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1048 scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]];
1049 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
1050 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
1051 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
1052 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
1057 LordHavoc: here's the readable version of the interpolation
1058 code, not quite as easy for the compiler to optimize...
1060 dsfrac is the X position in the lightmap pixel, * 16
1061 dtfrac is the Y position in the lightmap pixel, * 16
1062 r00 is top left corner, r01 is top right corner
1063 r10 is bottom left corner, r11 is bottom right corner
1064 g and b are the same layout.
1065 r0 and r1 are the top and bottom intermediate results
1067 first we interpolate the top two points, to get the top
1070 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
1071 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
1072 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
1074 then we interpolate the bottom two points, to get the
1077 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
1078 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
1079 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
1081 then we interpolate the top and bottom samples to get the
1082 middle sample (the one which was requested)
1084 r = (((r1-r0) * dtfrac) >> 4) + r0;
1085 g = (((g1-g0) * dtfrac) >> 4) + g0;
1086 b = (((b1-b0) * dtfrac) >> 4) + b0;
1089 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
1090 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
1091 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
1092 return true; // success
1097 // go down back side
1098 node = node->children[side ^ 1];
1100 distz = endz - startz;
1105 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1107 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
1108 VectorSet(diffusenormal, 0, 0, -1);
1111 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1114 unsigned char *outstart = out;
1115 while (out < outend)
1119 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1129 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1132 for (c = *in++;c > 0;c--)
1136 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
1147 R_Q1BSP_LoadSplitSky
1149 A sky texture is 256*128, with the right side being a masked overlay
1152 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1155 unsigned solidpixels[128*128], alphapixels[128*128];
1157 // if sky isn't the right size, just use it as a solid layer
1158 if (width != 256 || height != 128)
1160 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", width, height, src, bytesperpixel == 4 ? TEXTYPE_RGBA : TEXTYPE_PALETTE, TEXF_PRECACHE, bytesperpixel == 1 ? palette_complete : NULL);
1161 loadmodel->brush.alphaskytexture = NULL;
1165 if (bytesperpixel == 4)
1167 for (i = 0;i < 128;i++)
1169 for (j = 0;j < 128;j++)
1171 solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
1172 alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
1178 // make an average value for the back to avoid
1179 // a fringe on the top level
1188 for (i = 0;i < 128;i++)
1190 for (j = 0;j < 128;j++)
1192 rgba.i = palette_complete[src[i*256 + j + 128]];
1198 rgba.b[0] = r/(128*128);
1199 rgba.b[1] = g/(128*128);
1200 rgba.b[2] = b/(128*128);
1202 for (i = 0;i < 128;i++)
1204 for (j = 0;j < 128;j++)
1206 solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
1207 alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
1212 loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
1213 loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
1216 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1218 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1220 texture_t *tx, *tx2, *anims[10], *altanims[10];
1222 unsigned char *data, *mtdata;
1223 char name[MAX_QPATH];
1225 loadmodel->data_textures = NULL;
1227 // add two slots for notexture walls and notexture liquids
1230 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1231 m->nummiptex = LittleLong (m->nummiptex);
1232 loadmodel->num_textures = m->nummiptex + 2;
1237 loadmodel->num_textures = 2;
1240 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1242 // fill out all slots with notexture
1243 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1245 strcpy(tx->name, "NO TEXTURE FOUND");
1248 tx->skin.base = r_texture_notexture;
1249 tx->basematerialflags = 0;
1250 if (i == loadmodel->num_textures - 1)
1252 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1253 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1254 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1258 tx->basematerialflags |= MATERIALFLAG_WALL;
1259 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1260 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1262 tx->currentframe = tx;
1268 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1270 // LordHavoc: mostly rewritten map texture loader
1271 for (i = 0;i < m->nummiptex;i++)
1273 dofs[i] = LittleLong(dofs[i]);
1274 if (dofs[i] == -1 || r_nosurftextures.integer)
1276 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1278 // make sure name is no more than 15 characters
1279 for (j = 0;dmiptex->name[j] && j < 15;j++)
1280 name[j] = dmiptex->name[j];
1283 mtwidth = LittleLong(dmiptex->width);
1284 mtheight = LittleLong(dmiptex->height);
1286 j = LittleLong(dmiptex->offsets[0]);
1290 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1292 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
1295 mtdata = (unsigned char *)dmiptex + j;
1298 if ((mtwidth & 15) || (mtheight & 15))
1299 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
1301 // LordHavoc: force all names to lowercase
1302 for (j = 0;name[j];j++)
1303 if (name[j] >= 'A' && name[j] <= 'Z')
1304 name[j] += 'a' - 'A';
1306 tx = loadmodel->data_textures + i;
1307 strcpy(tx->name, name);
1308 tx->width = mtwidth;
1309 tx->height = mtheight;
1313 sprintf(tx->name, "unnamed%i", i);
1314 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
1317 if (cls.state != ca_dedicated)
1319 // LordHavoc: HL sky textures are entirely different than quake
1320 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1322 if (loadmodel->isworldmodel)
1324 data = loadimagepixels(tx->name, false, 0, 0);
1327 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1330 else if (mtdata != NULL)
1331 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1336 if (!Mod_LoadSkinFrame(&tx->skin, gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
1338 // did not find external texture, load it from the bsp or wad3
1339 if (loadmodel->brush.ishlbsp)
1341 // internal texture overrides wad
1342 unsigned char *pixels, *freepixels;
1343 pixels = freepixels = NULL;
1345 pixels = W_ConvertWAD3Texture(dmiptex);
1347 pixels = freepixels = W_GetTexture(tx->name);
1350 tx->width = image_width;
1351 tx->height = image_height;
1352 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, false, pixels, image_width, image_height, 32, NULL, NULL);
1355 Mem_Free(freepixels);
1357 else if (mtdata) // texture included
1358 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height, 8, NULL, NULL);
1361 if (tx->skin.base == NULL)
1366 tx->skin.base = r_texture_notexture;
1370 tx->basematerialflags = 0;
1371 if (tx->name[0] == '*')
1373 // LordHavoc: some turbulent textures should not be affected by wateralpha
1374 if (strncmp(tx->name,"*lava",5)
1375 && strncmp(tx->name,"*teleport",9)
1376 && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1377 tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
1378 if (!strncmp(tx->name, "*lava", 5))
1380 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1381 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1383 else if (!strncmp(tx->name, "*slime", 6))
1385 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1386 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1390 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1391 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1393 tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
1395 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1397 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1398 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1399 tx->basematerialflags |= MATERIALFLAG_SKY;
1403 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1404 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1405 tx->basematerialflags |= MATERIALFLAG_WALL;
1408 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
1410 // start out with no animation
1411 tx->currentframe = tx;
1414 // sequence the animations
1415 for (i = 0;i < m->nummiptex;i++)
1417 tx = loadmodel->data_textures + i;
1418 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1420 if (tx->anim_total[0] || tx->anim_total[1])
1421 continue; // already sequenced
1423 // find the number of frames in the animation
1424 memset(anims, 0, sizeof(anims));
1425 memset(altanims, 0, sizeof(altanims));
1427 for (j = i;j < m->nummiptex;j++)
1429 tx2 = loadmodel->data_textures + j;
1430 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1434 if (num >= '0' && num <= '9')
1435 anims[num - '0'] = tx2;
1436 else if (num >= 'a' && num <= 'j')
1437 altanims[num - 'a'] = tx2;
1439 Con_Printf("Bad animating texture %s\n", tx->name);
1443 for (j = 0;j < 10;j++)
1450 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1453 for (j = 0;j < max;j++)
1457 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1461 for (j = 0;j < altmax;j++)
1465 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1474 // if there is no alternate animation, duplicate the primary
1475 // animation into the alternate
1477 for (k = 0;k < 10;k++)
1478 altanims[k] = anims[k];
1481 // link together the primary animation
1482 for (j = 0;j < max;j++)
1485 tx2->animated = true;
1486 tx2->anim_total[0] = max;
1487 tx2->anim_total[1] = altmax;
1488 for (k = 0;k < 10;k++)
1490 tx2->anim_frames[0][k] = anims[k];
1491 tx2->anim_frames[1][k] = altanims[k];
1495 // if there really is an alternate anim...
1496 if (anims[0] != altanims[0])
1498 // link together the alternate animation
1499 for (j = 0;j < altmax;j++)
1502 tx2->animated = true;
1503 // the primary/alternate are reversed here
1504 tx2->anim_total[0] = altmax;
1505 tx2->anim_total[1] = max;
1506 for (k = 0;k < 10;k++)
1508 tx2->anim_frames[0][k] = altanims[k];
1509 tx2->anim_frames[1][k] = anims[k];
1516 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1519 unsigned char *in, *out, *data, d;
1520 char litfilename[MAX_QPATH];
1521 char dlitfilename[MAX_QPATH];
1522 fs_offset_t filesize;
1523 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1525 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1526 for (i=0; i<l->filelen; i++)
1527 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1529 else if (loadmodel->brush.ismcbsp)
1531 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1532 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1534 else // LordHavoc: bsp version 29 (normal white lighting)
1536 // LordHavoc: hope is not lost yet, check for a .lit file to load
1537 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1538 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1539 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1540 strlcat (litfilename, ".lit", sizeof (litfilename));
1541 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1542 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1545 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1547 i = LittleLong(((int *)data)[1]);
1550 Con_DPrintf("loaded %s\n", litfilename);
1551 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1552 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1554 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1557 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1559 i = LittleLong(((int *)data)[1]);
1562 Con_DPrintf("loaded %s\n", dlitfilename);
1563 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1564 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
1565 loadmodel->brushq3.deluxemapping_modelspace = false;
1566 loadmodel->brushq3.deluxemapping = true;
1575 Con_Printf("Unknown .lit file version (%d)\n", i);
1577 else if (filesize == 8)
1578 Con_Print("Empty .lit file, ignoring\n");
1580 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", filesize, 8 + l->filelen * 3);
1587 // LordHavoc: oh well, expand the white lighting data
1590 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
1591 in = mod_base + l->fileofs;
1592 out = loadmodel->brushq1.lightdata;
1593 for (i = 0;i < l->filelen;i++)
1603 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1605 loadmodel->brushq1.num_compressedpvs = 0;
1606 loadmodel->brushq1.data_compressedpvs = NULL;
1609 loadmodel->brushq1.num_compressedpvs = l->filelen;
1610 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1611 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1614 // used only for HalfLife maps
1615 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1617 char key[128], value[4096];
1622 if (!COM_ParseToken(&data, false))
1624 if (com_token[0] != '{')
1628 if (!COM_ParseToken(&data, false))
1630 if (com_token[0] == '}')
1631 break; // end of worldspawn
1632 if (com_token[0] == '_')
1633 strcpy(key, com_token + 1);
1635 strcpy(key, com_token);
1636 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1637 key[strlen(key)-1] = 0;
1638 if (!COM_ParseToken(&data, false))
1640 dpsnprintf(value, sizeof(value), "%s", com_token);
1641 if (!strcmp("wad", key)) // for HalfLife maps
1643 if (loadmodel->brush.ishlbsp)
1646 for (i = 0;i < (int)sizeof(value);i++)
1647 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1651 for (;i < (int)sizeof(value);i++)
1653 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1654 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1656 else if (value[i] == ';' || value[i] == 0)
1660 strcpy(wadname, "textures/");
1661 strcat(wadname, &value[j]);
1662 W_LoadTextureWadFile(wadname, false);
1674 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1676 loadmodel->brush.entities = NULL;
1679 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1680 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1681 if (loadmodel->brush.ishlbsp)
1682 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1686 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1692 in = (dvertex_t *)(mod_base + l->fileofs);
1693 if (l->filelen % sizeof(*in))
1694 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1695 count = l->filelen / sizeof(*in);
1696 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1698 loadmodel->brushq1.vertexes = out;
1699 loadmodel->brushq1.numvertexes = count;
1701 for ( i=0 ; i<count ; i++, in++, out++)
1703 out->position[0] = LittleFloat(in->point[0]);
1704 out->position[1] = LittleFloat(in->point[1]);
1705 out->position[2] = LittleFloat(in->point[2]);
1709 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
1710 // can be used for this
1712 int SB_ReadInt (unsigned char **buffer)
1715 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
1721 float SB_ReadFloat (unsigned char **buffer)
1729 u.i = SB_ReadInt (buffer);
1733 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
1735 unsigned char *index;
1739 index = (unsigned char *)(mod_base + l->fileofs);
1740 if (l->filelen % (48+4*hullinfo->filehulls))
1741 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
1743 count = l->filelen / (48+4*hullinfo->filehulls);
1744 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
1746 loadmodel->brushq1.submodels = out;
1747 loadmodel->brush.numsubmodels = count;
1749 for (i = 0; i < count; i++, out++)
1751 // spread out the mins / maxs by a pixel
1752 out->mins[0] = SB_ReadFloat (&index) - 1;
1753 out->mins[1] = SB_ReadFloat (&index) - 1;
1754 out->mins[2] = SB_ReadFloat (&index) - 1;
1755 out->maxs[0] = SB_ReadFloat (&index) + 1;
1756 out->maxs[1] = SB_ReadFloat (&index) + 1;
1757 out->maxs[2] = SB_ReadFloat (&index) + 1;
1758 out->origin[0] = SB_ReadFloat (&index);
1759 out->origin[1] = SB_ReadFloat (&index);
1760 out->origin[2] = SB_ReadFloat (&index);
1761 for (j = 0; j < hullinfo->filehulls; j++)
1762 out->headnode[j] = SB_ReadInt (&index);
1763 out->visleafs = SB_ReadInt (&index);
1764 out->firstface = SB_ReadInt (&index);
1765 out->numfaces = SB_ReadInt (&index);
1769 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1775 in = (dedge_t *)(mod_base + l->fileofs);
1776 if (l->filelen % sizeof(*in))
1777 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1778 count = l->filelen / sizeof(*in);
1779 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1781 loadmodel->brushq1.edges = out;
1782 loadmodel->brushq1.numedges = count;
1784 for ( i=0 ; i<count ; i++, in++, out++)
1786 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1787 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1788 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
1790 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
1797 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1801 int i, j, k, count, miptex;
1803 in = (texinfo_t *)(mod_base + l->fileofs);
1804 if (l->filelen % sizeof(*in))
1805 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1806 count = l->filelen / sizeof(*in);
1807 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1809 loadmodel->brushq1.texinfo = out;
1810 loadmodel->brushq1.numtexinfo = count;
1812 for (i = 0;i < count;i++, in++, out++)
1814 for (k = 0;k < 2;k++)
1815 for (j = 0;j < 4;j++)
1816 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1818 miptex = LittleLong(in->miptex);
1819 out->flags = LittleLong(in->flags);
1821 out->texture = NULL;
1822 if (loadmodel->data_textures)
1824 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
1825 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
1827 out->texture = loadmodel->data_textures + miptex;
1829 if (out->flags & TEX_SPECIAL)
1831 // if texture chosen is NULL or the shader needs a lightmap,
1832 // force to notexture water shader
1833 if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
1834 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
1838 // if texture chosen is NULL, force to notexture
1839 if (out->texture == NULL)
1840 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
1846 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1851 mins[0] = mins[1] = mins[2] = 9999;
1852 maxs[0] = maxs[1] = maxs[2] = -9999;
1854 for (i = 0;i < numverts;i++)
1856 for (j = 0;j < 3;j++, v++)
1866 #define MAX_SUBDIVPOLYTRIANGLES 4096
1867 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1869 static int subdivpolyverts, subdivpolytriangles;
1870 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1871 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1873 static int subdivpolylookupvert(vec3_t v)
1876 for (i = 0;i < subdivpolyverts;i++)
1877 if (subdivpolyvert[i][0] == v[0]
1878 && subdivpolyvert[i][1] == v[1]
1879 && subdivpolyvert[i][2] == v[2])
1881 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1882 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1883 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1884 return subdivpolyverts++;
1887 static void SubdividePolygon(int numverts, float *verts)
1889 int i, i1, i2, i3, f, b, c, p;
1890 vec3_t mins, maxs, front[256], back[256];
1891 float m, *pv, *cv, dist[256], frac;
1894 Host_Error("SubdividePolygon: ran out of verts in buffer");
1896 BoundPoly(numverts, verts, mins, maxs);
1898 for (i = 0;i < 3;i++)
1900 m = (mins[i] + maxs[i]) * 0.5;
1901 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1902 if (maxs[i] - m < 8)
1904 if (m - mins[i] < 8)
1908 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1909 dist[c] = cv[i] - m;
1912 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1916 VectorCopy(pv, front[f]);
1921 VectorCopy(pv, back[b]);
1924 if (dist[p] == 0 || dist[c] == 0)
1926 if ((dist[p] > 0) != (dist[c] > 0) )
1929 frac = dist[p] / (dist[p] - dist[c]);
1930 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1931 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1932 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1938 SubdividePolygon(f, front[0]);
1939 SubdividePolygon(b, back[0]);
1943 i1 = subdivpolylookupvert(verts);
1944 i2 = subdivpolylookupvert(verts + 3);
1945 for (i = 2;i < numverts;i++)
1947 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1949 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1953 i3 = subdivpolylookupvert(verts + i * 3);
1954 subdivpolyindex[subdivpolytriangles][0] = i1;
1955 subdivpolyindex[subdivpolytriangles][1] = i2;
1956 subdivpolyindex[subdivpolytriangles][2] = i3;
1958 subdivpolytriangles++;
1962 //Breaks a polygon up along axial 64 unit
1963 //boundaries so that turbulent and sky warps
1964 //can be done reasonably.
1965 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
1971 subdivpolytriangles = 0;
1972 subdivpolyverts = 0;
1973 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
1974 if (subdivpolytriangles < 1)
1975 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
1977 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1978 mesh->num_vertices = subdivpolyverts;
1979 mesh->num_triangles = subdivpolytriangles;
1980 mesh->vertex = (surfvertex_t *)(mesh + 1);
1981 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1982 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1984 for (i = 0;i < mesh->num_triangles;i++)
1985 for (j = 0;j < 3;j++)
1986 mesh->index[i*3+j] = subdivpolyindex[i][j];
1988 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1990 VectorCopy(subdivpolyvert[i], v->v);
1991 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
1992 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
1997 static qboolean Mod_Q1BSP_AllocLightmapBlock(int *lineused, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
2000 int bestx = totalwidth, besty = 0;
2001 // find the left-most space we can find
2002 for (y = 0;y <= totalheight - blockheight;y++)
2005 for (y2 = 0;y2 < blockheight;y2++)
2006 x2 = max(x2, lineused[y+y2]);
2013 // if the best was not good enough, return failure
2014 if (bestx > totalwidth - blockwidth)
2016 // we found a good spot
2021 // now mark the space used
2022 for (y2 = 0;y2 < blockheight;y2++)
2023 lineused[besty+y2] = bestx + blockwidth;
2028 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2031 msurface_t *surface;
2032 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber;
2033 float texmins[2], texmaxs[2], val, lightmaptexcoordscale;
2034 #define LIGHTMAPSIZE 256
2035 rtexture_t *lightmaptexture, *deluxemaptexture;
2036 int lightmap_lineused[LIGHTMAPSIZE];
2038 in = (dface_t *)(mod_base + l->fileofs);
2039 if (l->filelen % sizeof(*in))
2040 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2041 count = l->filelen / sizeof(*in);
2042 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2043 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2045 loadmodel->num_surfaces = count;
2049 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2051 numedges = LittleShort(in->numedges);
2052 totalverts += numedges;
2053 totaltris += numedges - 2;
2056 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2058 lightmaptexture = NULL;
2059 deluxemaptexture = r_texture_blanknormalmap;
2061 lightmaptexcoordscale = 1.0f / (float)LIGHTMAPSIZE;
2065 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2067 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2069 // FIXME: validate edges, texinfo, etc?
2070 firstedge = LittleLong(in->firstedge);
2071 numedges = LittleShort(in->numedges);
2072 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2073 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2074 i = LittleShort(in->texinfo);
2075 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2076 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2077 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2078 surface->texture = surface->lightmapinfo->texinfo->texture;
2080 planenum = LittleShort(in->planenum);
2081 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2082 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2084 //surface->flags = surface->texture->flags;
2085 //if (LittleShort(in->side))
2086 // surface->flags |= SURF_PLANEBACK;
2087 //surface->plane = loadmodel->brush.data_planes + planenum;
2089 surface->num_firstvertex = totalverts;
2090 surface->num_vertices = numedges;
2091 surface->num_firsttriangle = totaltris;
2092 surface->num_triangles = numedges - 2;
2093 totalverts += numedges;
2094 totaltris += numedges - 2;
2096 // convert edges back to a normal polygon
2097 for (i = 0;i < surface->num_vertices;i++)
2099 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2102 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2104 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2105 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2106 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2107 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2108 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2109 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2110 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2111 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2114 for (i = 0;i < surface->num_triangles;i++)
2116 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2117 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2118 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2121 // compile additional data about the surface geometry
2122 Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true);
2123 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2125 // generate surface extents information
2126 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2127 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2128 for (i = 1;i < surface->num_vertices;i++)
2130 for (j = 0;j < 2;j++)
2132 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2133 texmins[j] = min(texmins[j], val);
2134 texmaxs[j] = max(texmaxs[j], val);
2137 for (i = 0;i < 2;i++)
2139 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2140 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2143 smax = surface->lightmapinfo->extents[0] >> 4;
2144 tmax = surface->lightmapinfo->extents[1] >> 4;
2145 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2146 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2149 for (i = 0;i < MAXLIGHTMAPS;i++)
2150 surface->lightmapinfo->styles[i] = in->styles[i];
2151 surface->lightmaptexture = NULL;
2152 surface->deluxemaptexture = r_texture_blanknormalmap;
2153 i = LittleLong(in->lightofs);
2156 surface->lightmapinfo->samples = NULL;
2157 // give non-lightmapped water a 1x white lightmap
2158 if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2160 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2161 surface->lightmapinfo->styles[0] = 0;
2162 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2165 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2166 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2167 else // LordHavoc: white lighting (bsp version 29)
2169 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2170 if (loadmodel->brushq1.nmaplightdata)
2171 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2174 // check if we should apply a lightmap to this
2175 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2177 int i, iu, iv, lightmapx, lightmapy;
2178 float u, v, ubase, vbase, uscale, vscale;
2180 if (ssize > 256 || tsize > 256)
2181 Host_Error("Bad surface extents");
2182 // force lightmap upload on first time seeing the surface
2183 surface->cached_dlight = true;
2184 // stainmap for permanent marks on walls
2185 surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2187 memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
2189 // find a place for this lightmap
2190 if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy))
2192 // could not find room, make a new lightmap
2193 lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2194 if (loadmodel->brushq1.nmaplightdata)
2195 deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), LIGHTMAPSIZE, LIGHTMAPSIZE, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
2197 memset(lightmap_lineused, 0, sizeof(lightmap_lineused));
2198 Mod_Q1BSP_AllocLightmapBlock(lightmap_lineused, LIGHTMAPSIZE, LIGHTMAPSIZE, ssize, tsize, &lightmapx, &lightmapy);
2201 surface->lightmaptexture = lightmaptexture;
2202 surface->deluxemaptexture = deluxemaptexture;
2203 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2204 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2206 ubase = lightmapx * lightmaptexcoordscale;
2207 vbase = lightmapy * lightmaptexcoordscale;
2208 uscale = lightmaptexcoordscale;
2209 vscale = lightmaptexcoordscale;
2211 for (i = 0;i < surface->num_vertices;i++)
2213 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2214 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2215 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2216 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2217 // LordHavoc: calc lightmap data offset for vertex lighting to use
2220 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2226 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2229 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2230 node->parent = parent;
2233 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2234 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2238 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2244 in = (dnode_t *)(mod_base + l->fileofs);
2245 if (l->filelen % sizeof(*in))
2246 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2247 count = l->filelen / sizeof(*in);
2248 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2250 loadmodel->brush.data_nodes = out;
2251 loadmodel->brush.num_nodes = count;
2253 for ( i=0 ; i<count ; i++, in++, out++)
2255 for (j=0 ; j<3 ; j++)
2257 out->mins[j] = LittleShort(in->mins[j]);
2258 out->maxs[j] = LittleShort(in->maxs[j]);
2261 p = LittleLong(in->planenum);
2262 out->plane = loadmodel->brush.data_planes + p;
2264 out->firstsurface = LittleShort(in->firstface);
2265 out->numsurfaces = LittleShort(in->numfaces);
2267 for (j=0 ; j<2 ; j++)
2269 p = LittleShort(in->children[j]);
2271 out->children[j] = loadmodel->brush.data_nodes + p;
2273 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + (-1 - p));
2277 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2280 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2286 in = (dleaf_t *)(mod_base + l->fileofs);
2287 if (l->filelen % sizeof(*in))
2288 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2289 count = l->filelen / sizeof(*in);
2290 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2292 loadmodel->brush.data_leafs = out;
2293 loadmodel->brush.num_leafs = count;
2294 // get visleafs from the submodel data
2295 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2296 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2297 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2298 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2300 for ( i=0 ; i<count ; i++, in++, out++)
2302 for (j=0 ; j<3 ; j++)
2304 out->mins[j] = LittleShort(in->mins[j]);
2305 out->maxs[j] = LittleShort(in->maxs[j]);
2308 // FIXME: this function could really benefit from some error checking
2310 out->contents = LittleLong(in->contents);
2312 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + LittleShort(in->firstmarksurface);
2313 out->numleafsurfaces = LittleShort(in->nummarksurfaces);
2314 if (out->firstleafsurface < 0 || LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2316 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", out->firstleafsurface, out->firstleafsurface + out->numleafsurfaces, 0, loadmodel->brush.num_leafsurfaces);
2317 out->firstleafsurface = NULL;
2318 out->numleafsurfaces = 0;
2321 out->clusterindex = i - 1;
2322 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2323 out->clusterindex = -1;
2325 p = LittleLong(in->visofs);
2326 // ignore visofs errors on leaf 0 (solid)
2327 if (p >= 0 && out->clusterindex >= 0)
2329 if (p >= loadmodel->brushq1.num_compressedpvs)
2330 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2332 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2335 for (j = 0;j < 4;j++)
2336 out->ambient_sound_level[j] = in->ambient_level[j];
2338 // FIXME: Insert caustics here
2342 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2344 dclipnode_t *in, *out;
2348 in = (dclipnode_t *)(mod_base + l->fileofs);
2349 if (l->filelen % sizeof(*in))
2350 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2351 count = l->filelen / sizeof(*in);
2352 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2354 loadmodel->brushq1.clipnodes = out;
2355 loadmodel->brushq1.numclipnodes = count;
2357 for (i = 1; i < hullinfo->numhulls; i++)
2359 hull = &loadmodel->brushq1.hulls[i];
2360 hull->clipnodes = out;
2361 hull->firstclipnode = 0;
2362 hull->lastclipnode = count-1;
2363 hull->planes = loadmodel->brush.data_planes;
2364 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2365 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2366 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2367 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2368 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2369 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2370 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2373 for (i=0 ; i<count ; i++, out++, in++)
2375 out->planenum = LittleLong(in->planenum);
2376 out->children[0] = LittleShort(in->children[0]);
2377 out->children[1] = LittleShort(in->children[1]);
2378 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2379 Host_Error("Corrupt clipping hull(out of range planenum)");
2380 if (out->children[0] >= count || out->children[1] >= count)
2381 Host_Error("Corrupt clipping hull(out of range child)");
2385 //Duplicate the drawing hull structure as a clipping hull
2386 static void Mod_Q1BSP_MakeHull0(void)
2393 hull = &loadmodel->brushq1.hulls[0];
2395 in = loadmodel->brush.data_nodes;
2396 out = (dclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(dclipnode_t));
2398 hull->clipnodes = out;
2399 hull->firstclipnode = 0;
2400 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2401 hull->planes = loadmodel->brush.data_planes;
2403 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2405 out->planenum = in->plane - loadmodel->brush.data_planes;
2406 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2407 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2411 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2416 in = (short *)(mod_base + l->fileofs);
2417 if (l->filelen % sizeof(*in))
2418 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2419 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2420 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2422 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2424 j = (unsigned) LittleShort(in[i]);
2425 if (j >= loadmodel->num_surfaces)
2426 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2427 loadmodel->brush.data_leafsurfaces[i] = j;
2431 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2436 in = (int *)(mod_base + l->fileofs);
2437 if (l->filelen % sizeof(*in))
2438 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2439 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2440 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2442 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2443 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2447 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2453 in = (dplane_t *)(mod_base + l->fileofs);
2454 if (l->filelen % sizeof(*in))
2455 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2457 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
2458 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
2460 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
2462 out->normal[0] = LittleFloat(in->normal[0]);
2463 out->normal[1] = LittleFloat(in->normal[1]);
2464 out->normal[2] = LittleFloat(in->normal[2]);
2465 out->dist = LittleFloat(in->dist);
2471 static void Mod_Q1BSP_LoadMapBrushes(void)
2475 int submodel, numbrushes;
2476 qboolean firstbrush;
2477 char *text, *maptext;
2478 char mapfilename[MAX_QPATH];
2479 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
2480 strlcat (mapfilename, ".map", sizeof (mapfilename));
2481 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
2485 if (!COM_ParseToken(&data, false))
2490 if (!COM_ParseToken(&data, false))
2492 if (com_token[0] != '{')
2498 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
2501 if (!COM_ParseToken(&data, false))
2503 if (com_token[0] == '}')
2504 break; // end of entity
2505 if (com_token[0] == '{')
2512 if (submodel > loadmodel->brush.numsubmodels)
2514 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
2518 model = loadmodel->brush.submodels[submodel];
2525 if (!COM_ParseToken(&data, false))
2527 if (com_token[0] == '}')
2528 break; // end of brush
2529 // each brush face should be this format:
2530 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
2531 // FIXME: support hl .map format
2532 for (pointnum = 0;pointnum < 3;pointnum++)
2534 COM_ParseToken(&data, false);
2535 for (componentnum = 0;componentnum < 3;componentnum++)
2537 COM_ParseToken(&data, false);
2538 point[pointnum][componentnum] = atof(com_token);
2540 COM_ParseToken(&data, false);
2542 COM_ParseToken(&data, false);
2543 strlcpy(facetexture, com_token, sizeof(facetexture));
2544 COM_ParseToken(&data, false);
2545 //scroll_s = atof(com_token);
2546 COM_ParseToken(&data, false);
2547 //scroll_t = atof(com_token);
2548 COM_ParseToken(&data, false);
2549 //rotate = atof(com_token);
2550 COM_ParseToken(&data, false);
2551 //scale_s = atof(com_token);
2552 COM_ParseToken(&data, false);
2553 //scale_t = atof(com_token);
2554 TriangleNormal(point[0], point[1], point[2], planenormal);
2555 VectorNormalizeDouble(planenormal);
2556 planedist = DotProduct(point[0], planenormal);
2557 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
2567 #define MAX_PORTALPOINTS 64
2569 typedef struct portal_s
2572 mnode_t *nodes[2]; // [0] = front side of plane
2573 struct portal_s *next[2];
2575 double points[3*MAX_PORTALPOINTS];
2576 struct portal_s *chain; // all portals are linked into a list
2580 static portal_t *portalchain;
2587 static portal_t *AllocPortal(void)
2590 p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2591 p->chain = portalchain;
2596 static void FreePortal(portal_t *p)
2601 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2603 // process only nodes (leafs already had their box calculated)
2607 // calculate children first
2608 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2609 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2611 // make combined bounding box from children
2612 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2613 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2614 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2615 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2616 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2617 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2620 static void Mod_Q1BSP_FinalizePortals(void)
2622 int i, j, numportals, numpoints;
2623 portal_t *p, *pnext;
2626 mleaf_t *leaf, *endleaf;
2628 // tally up portal and point counts and recalculate bounding boxes for all
2629 // leafs (because qbsp is very sloppy)
2630 leaf = loadmodel->brush.data_leafs;
2631 endleaf = leaf + loadmodel->brush.num_leafs;
2632 for (;leaf < endleaf;leaf++)
2634 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2635 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2642 // note: this check must match the one below or it will usually corrupt memory
2643 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2644 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2647 numpoints += p->numpoints * 2;
2651 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2652 loadmodel->brush.num_portals = numportals;
2653 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
2654 loadmodel->brush.num_portalpoints = numpoints;
2655 // clear all leaf portal chains
2656 for (i = 0;i < loadmodel->brush.num_leafs;i++)
2657 loadmodel->brush.data_leafs[i].portals = NULL;
2658 // process all portals in the global portal chain, while freeing them
2659 portal = loadmodel->brush.data_portals;
2660 point = loadmodel->brush.data_portalpoints;
2667 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
2669 // note: this check must match the one above or it will usually corrupt memory
2670 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2671 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
2673 // first make the back to front portal(forward portal)
2674 portal->points = point;
2675 portal->numpoints = p->numpoints;
2676 portal->plane.dist = p->plane.dist;
2677 VectorCopy(p->plane.normal, portal->plane.normal);
2678 portal->here = (mleaf_t *)p->nodes[1];
2679 portal->past = (mleaf_t *)p->nodes[0];
2681 for (j = 0;j < portal->numpoints;j++)
2683 VectorCopy(p->points + j*3, point->position);
2686 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2687 PlaneClassify(&portal->plane);
2689 // link into leaf's portal chain
2690 portal->next = portal->here->portals;
2691 portal->here->portals = portal;
2693 // advance to next portal
2696 // then make the front to back portal(backward portal)
2697 portal->points = point;
2698 portal->numpoints = p->numpoints;
2699 portal->plane.dist = -p->plane.dist;
2700 VectorNegate(p->plane.normal, portal->plane.normal);
2701 portal->here = (mleaf_t *)p->nodes[0];
2702 portal->past = (mleaf_t *)p->nodes[1];
2704 for (j = portal->numpoints - 1;j >= 0;j--)
2706 VectorCopy(p->points + j*3, point->position);
2709 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
2710 PlaneClassify(&portal->plane);
2712 // link into leaf's portal chain
2713 portal->next = portal->here->portals;
2714 portal->here->portals = portal;
2716 // advance to next portal
2719 // add the portal's polygon points to the leaf bounding boxes
2720 for (i = 0;i < 2;i++)
2722 leaf = (mleaf_t *)p->nodes[i];
2723 for (j = 0;j < p->numpoints;j++)
2725 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
2726 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
2727 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
2728 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
2729 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
2730 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
2737 // now recalculate the node bounding boxes from the leafs
2738 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
2746 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2749 Host_Error("AddPortalToNodes: NULL front node");
2751 Host_Error("AddPortalToNodes: NULL back node");
2752 if (p->nodes[0] || p->nodes[1])
2753 Host_Error("AddPortalToNodes: already included");
2754 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2756 p->nodes[0] = front;
2757 p->next[0] = (portal_t *)front->portals;
2758 front->portals = (mportal_t *)p;
2761 p->next[1] = (portal_t *)back->portals;
2762 back->portals = (mportal_t *)p;
2767 RemovePortalFromNode
2770 static void RemovePortalFromNodes(portal_t *portal)
2774 void **portalpointer;
2776 for (i = 0;i < 2;i++)
2778 node = portal->nodes[i];
2780 portalpointer = (void **) &node->portals;
2783 t = (portal_t *)*portalpointer;
2785 Host_Error("RemovePortalFromNodes: portal not in leaf");
2789 if (portal->nodes[0] == node)
2791 *portalpointer = portal->next[0];
2792 portal->nodes[0] = NULL;
2794 else if (portal->nodes[1] == node)
2796 *portalpointer = portal->next[1];
2797 portal->nodes[1] = NULL;
2800 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2804 if (t->nodes[0] == node)
2805 portalpointer = (void **) &t->next[0];
2806 else if (t->nodes[1] == node)
2807 portalpointer = (void **) &t->next[1];
2809 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2814 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2817 mnode_t *front, *back, *other_node;
2818 mplane_t clipplane, *plane;
2819 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2820 int numfrontpoints, numbackpoints;
2821 double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
2823 // if a leaf, we're done
2827 plane = node->plane;
2829 front = node->children[0];
2830 back = node->children[1];
2832 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2834 // create the new portal by generating a polygon for the node plane,
2835 // and clipping it by all of the other portals(which came from nodes above this one)
2836 nodeportal = AllocPortal();
2837 nodeportal->plane = *plane;
2839 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
2840 nodeportal->numpoints = 4;
2841 side = 0; // shut up compiler warning
2842 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2844 clipplane = portal->plane;
2845 if (portal->nodes[0] == portal->nodes[1])
2846 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2847 if (portal->nodes[0] == node)
2849 else if (portal->nodes[1] == node)
2851 clipplane.dist = -clipplane.dist;
2852 VectorNegate(clipplane.normal, clipplane.normal);
2856 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2858 for (i = 0;i < nodeportal->numpoints*3;i++)
2859 frontpoints[i] = nodeportal->points[i];
2860 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, 1.0/32.0, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
2861 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
2865 if (nodeportal->numpoints < 3)
2867 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2868 nodeportal->numpoints = 0;
2870 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
2872 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
2873 nodeportal->numpoints = 0;
2876 AddPortalToNodes(nodeportal, front, back);
2878 // split the portals of this node along this node's plane and assign them to the children of this node
2879 // (migrating the portals downward through the tree)
2880 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2882 if (portal->nodes[0] == portal->nodes[1])
2883 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2884 if (portal->nodes[0] == node)
2886 else if (portal->nodes[1] == node)
2889 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2890 nextportal = portal->next[side];
2891 if (!portal->numpoints)
2894 other_node = portal->nodes[!side];
2895 RemovePortalFromNodes(portal);
2897 // cut the portal into two portals, one on each side of the node plane
2898 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, 1.0/32.0, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
2900 if (!numfrontpoints)
2903 AddPortalToNodes(portal, back, other_node);
2905 AddPortalToNodes(portal, other_node, back);
2911 AddPortalToNodes(portal, front, other_node);
2913 AddPortalToNodes(portal, other_node, front);
2917 // the portal is split
2918 splitportal = AllocPortal();
2919 temp = splitportal->chain;
2920 *splitportal = *portal;
2921 splitportal->chain = temp;
2922 for (i = 0;i < numbackpoints*3;i++)
2923 splitportal->points[i] = backpoints[i];
2924 splitportal->numpoints = numbackpoints;
2925 for (i = 0;i < numfrontpoints*3;i++)
2926 portal->points[i] = frontpoints[i];
2927 portal->numpoints = numfrontpoints;
2931 AddPortalToNodes(portal, front, other_node);
2932 AddPortalToNodes(splitportal, back, other_node);
2936 AddPortalToNodes(portal, other_node, front);
2937 AddPortalToNodes(splitportal, other_node, back);
2941 Mod_Q1BSP_RecursiveNodePortals(front);
2942 Mod_Q1BSP_RecursiveNodePortals(back);
2945 static void Mod_Q1BSP_MakePortals(void)
2948 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
2949 Mod_Q1BSP_FinalizePortals();
2952 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2954 int i, j, stylecounts[256], totalcount, remapstyles[256];
2955 msurface_t *surface;
2956 memset(stylecounts, 0, sizeof(stylecounts));
2957 for (i = 0;i < model->nummodelsurfaces;i++)
2959 surface = model->data_surfaces + model->firstmodelsurface + i;
2960 for (j = 0;j < MAXLIGHTMAPS;j++)
2961 stylecounts[surface->lightmapinfo->styles[j]]++;
2964 model->brushq1.light_styles = 0;
2965 for (i = 0;i < 255;i++)
2969 remapstyles[i] = model->brushq1.light_styles++;
2970 totalcount += stylecounts[i] + 1;
2975 model->brushq1.light_style = (unsigned char *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(unsigned char));
2976 model->brushq1.light_stylevalue = (int *)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2977 model->brushq1.light_styleupdatechains = (msurface_t ***)Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2978 model->brushq1.light_styleupdatechainsbuffer = (msurface_t **)Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2979 model->brushq1.light_styles = 0;
2980 for (i = 0;i < 255;i++)
2982 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2984 for (i = 0;i < model->brushq1.light_styles;i++)
2986 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2987 j += stylecounts[model->brushq1.light_style[i]] + 1;
2989 for (i = 0;i < model->nummodelsurfaces;i++)
2991 surface = model->data_surfaces + model->firstmodelsurface + i;
2992 for (j = 0;j < MAXLIGHTMAPS;j++)
2993 if (surface->lightmapinfo->styles[j] != 255)
2994 *model->brushq1.light_styleupdatechains[remapstyles[surface->lightmapinfo->styles[j]]]++ = surface;
2997 for (i = 0;i < model->brushq1.light_styles;i++)
2999 *model->brushq1.light_styleupdatechains[i] = NULL;
3000 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
3001 j += stylecounts[model->brushq1.light_style[i]] + 1;
3005 //Returns PVS data for a given point
3006 //(note: can return NULL)
3007 static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
3010 node = model->brush.data_nodes;
3012 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3013 if (((mleaf_t *)node)->clusterindex >= 0)
3014 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3019 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3023 float d = PlaneDiff(org, node->plane);
3025 node = node->children[0];
3026 else if (d < -radius)
3027 node = node->children[1];
3030 // go down both sides
3031 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3032 node = node->children[1];
3035 // if this leaf is in a cluster, accumulate the pvs bits
3036 if (((mleaf_t *)node)->clusterindex >= 0)
3039 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3040 for (i = 0;i < pvsbytes;i++)
3041 pvsbuffer[i] |= pvs[i];
3045 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3046 //of the given point.
3047 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength)
3049 int bytes = model->brush.num_pvsclusterbytes;
3050 bytes = min(bytes, pvsbufferlength);
3051 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3053 memset(pvsbuffer, 0xFF, bytes);
3056 memset(pvsbuffer, 0, bytes);
3057 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
3061 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3066 VectorSubtract(inmaxs, inmins, size);
3067 if (cmodel->brush.ismcbsp)
3070 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3071 else if (size[2] < 48) // pick the nearest of 40 or 56
3072 hull = &cmodel->brushq1.hulls[2]; // 16x16x40
3074 hull = &cmodel->brushq1.hulls[1]; // 16x16x56
3076 else if (cmodel->brush.ishlbsp)
3079 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3080 else if (size[0] <= 32)
3082 if (size[2] < 54) // pick the nearest of 36 or 72
3083 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3085 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3088 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3093 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3094 else if (size[0] <= 32)
3095 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3097 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3099 VectorCopy(inmins, outmins);
3100 VectorAdd(inmins, hull->clip_size, outmaxs);
3103 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3108 mempool_t *mainmempool;
3109 float dist, modelyawradius, modelradius, *vec;
3110 msurface_t *surface;
3111 int numshadowmeshtriangles;
3113 hullinfo_t hullinfo;
3115 mod->type = mod_brushq1;
3117 if (!memcmp (buffer, "MCBSPpad", 8))
3119 unsigned char *index;
3121 mod->brush.ismcbsp = true;
3122 mod->brush.ishlbsp = false;
3124 mod_base = (unsigned char*)buffer;
3128 i = SB_ReadInt (&index);
3129 if (i != MCBSPVERSION)
3130 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i)", mod->name, i, MCBSPVERSION);
3133 hullinfo.numhulls = LittleLong(*(int*)index); index += 4;
3134 hullinfo.filehulls = hullinfo.numhulls;
3135 VectorClear (hullinfo.hullsizes[0][0]);
3136 VectorClear (hullinfo.hullsizes[0][1]);
3137 for (i = 1; i < hullinfo.numhulls; i++)
3139 hullinfo.hullsizes[i][0][0] = SB_ReadFloat (&index);
3140 hullinfo.hullsizes[i][0][1] = SB_ReadFloat (&index);
3141 hullinfo.hullsizes[i][0][2] = SB_ReadFloat (&index);
3142 hullinfo.hullsizes[i][1][0] = SB_ReadFloat (&index);
3143 hullinfo.hullsizes[i][1][1] = SB_ReadFloat (&index);
3144 hullinfo.hullsizes[i][1][2] = SB_ReadFloat (&index);
3148 _header.version = 0;
3149 for (i = 0; i < HEADER_LUMPS; i++)
3151 _header.lumps[i].fileofs = SB_ReadInt (&index);
3152 _header.lumps[i].filelen = SB_ReadInt (&index);
3159 header = (dheader_t *)buffer;
3161 i = LittleLong(header->version);
3162 if (i != BSPVERSION && i != 30)
3163 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3164 mod->brush.ishlbsp = i == 30;
3165 mod->brush.ismcbsp = false;
3167 // fill in hull info
3168 VectorClear (hullinfo.hullsizes[0][0]);
3169 VectorClear (hullinfo.hullsizes[0][1]);
3170 if (mod->brush.ishlbsp)
3172 hullinfo.numhulls = 4;
3173 hullinfo.filehulls = 4;
3174 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3175 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3176 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3177 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3178 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3179 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3183 hullinfo.numhulls = 3;
3184 hullinfo.filehulls = 4;
3185 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3186 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3187 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3188 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3192 mod_base = (unsigned char*)buffer;
3193 for (i = 0; i < HEADER_LUMPS; i++)
3195 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3196 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3200 mod->soundfromcenter = true;
3201 mod->TraceBox = Mod_Q1BSP_TraceBox;
3202 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3203 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3204 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3205 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3206 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3207 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3208 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3209 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3210 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3211 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3212 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3213 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3214 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3216 if (loadmodel->isworldmodel)
3218 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3219 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3224 // store which lightmap format to use
3225 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3227 mod->brush.qw_md4sum = 0;
3228 mod->brush.qw_md4sum2 = 0;
3229 for (i = 0;i < HEADER_LUMPS;i++)
3231 if (i == LUMP_ENTITIES)
3233 mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3234 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3236 mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
3239 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3240 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3241 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3242 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3243 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3244 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3245 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3246 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3247 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3248 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3249 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3250 // load submodels before leafs because they contain the number of vis leafs
3251 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3252 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3253 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3254 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3256 if (!mod->brushq1.lightdata)
3257 mod->brush.LightPoint = NULL;
3259 if (mod->brushq1.data_compressedpvs)
3260 Mem_Free(mod->brushq1.data_compressedpvs);
3261 mod->brushq1.data_compressedpvs = NULL;
3262 mod->brushq1.num_compressedpvs = 0;
3264 Mod_Q1BSP_MakeHull0();
3265 Mod_Q1BSP_MakePortals();
3267 mod->numframes = 2; // regular and alternate animation
3270 mainmempool = mod->mempool;
3272 // make a single combined shadow mesh to allow optimized shadow volume creation
3273 numshadowmeshtriangles = 0;
3274 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3276 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3277 numshadowmeshtriangles += surface->num_triangles;
3279 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3280 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
3281 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3282 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
3283 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
3285 if (loadmodel->brush.numsubmodels)
3286 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
3288 if (loadmodel->isworldmodel)
3290 // clear out any stale submodels or worldmodels lying around
3291 // if we did this clear before now, an error might abort loading and
3292 // leave things in a bad state
3293 Mod_RemoveStaleWorldModels(loadmodel);
3296 // LordHavoc: to clear the fog around the original quake submodel code, I
3298 // first of all, some background info on the submodels:
3299 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3300 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3301 // now the weird for loop itself:
3302 // the loop functions in an odd way, on each iteration it sets up the
3303 // current 'mod' model (which despite the confusing code IS the model of
3304 // the number i), at the end of the loop it duplicates the model to become
3305 // the next submodel, and loops back to set up the new submodel.
3307 // LordHavoc: now the explanation of my sane way (which works identically):
3308 // set up the world model, then on each submodel copy from the world model
3309 // and set up the submodel with the respective model info.
3310 for (i = 0;i < mod->brush.numsubmodels;i++)
3312 // LordHavoc: this code was originally at the end of this loop, but
3313 // has been transformed to something more readable at the start here.
3318 // LordHavoc: only register submodels if it is the world
3319 // (prevents external bsp models from replacing world submodels with
3321 if (!loadmodel->isworldmodel)
3323 // duplicate the basic information
3324 sprintf(name, "*%i", i);
3325 mod = Mod_FindName(name);
3326 // copy the base model to this one
3328 // rename the clone back to its proper name
3329 strcpy(mod->name, name);
3330 // textures and memory belong to the main model
3331 mod->texturepool = NULL;
3332 mod->mempool = NULL;
3335 mod->brush.submodel = i;
3337 if (loadmodel->brush.submodels)
3338 loadmodel->brush.submodels[i] = mod;
3340 bm = &mod->brushq1.submodels[i];
3342 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3343 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3345 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3346 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3349 mod->firstmodelsurface = bm->firstface;
3350 mod->nummodelsurfaces = bm->numfaces;
3352 // make the model surface list (used by shadowing/lighting)
3353 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
3354 for (j = 0;j < mod->nummodelsurfaces;j++)
3355 mod->surfacelist[j] = mod->firstmodelsurface + j;
3357 // this gets altered below if sky is used
3358 mod->DrawSky = NULL;
3359 mod->Draw = R_Q1BSP_Draw;
3360 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3361 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3362 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3363 mod->DrawLight = R_Q1BSP_DrawLight;
3366 mod->brush.GetPVS = NULL;
3367 mod->brush.FatPVS = NULL;
3368 mod->brush.BoxTouchingPVS = NULL;
3369 mod->brush.BoxTouchingLeafPVS = NULL;
3370 mod->brush.BoxTouchingVisibleLeafs = NULL;
3371 mod->brush.FindBoxClusters = NULL;
3372 mod->brush.LightPoint = NULL;
3373 mod->brush.AmbientSoundLevelsForPoint = NULL;
3375 Mod_Q1BSP_BuildLightmapUpdateChains(loadmodel->mempool, mod);
3376 if (mod->nummodelsurfaces)
3378 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3379 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3380 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3383 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3385 // we only need to have a drawsky function if it is used(usually only on world model)
3386 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3387 mod->DrawSky = R_Q1BSP_DrawSky;
3388 // calculate bounding shapes
3389 for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
3391 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3392 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3393 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3394 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3395 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3396 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3397 dist = vec[0]*vec[0]+vec[1]*vec[1];
3398 if (modelyawradius < dist)
3399 modelyawradius = dist;
3400 dist += vec[2]*vec[2];
3401 if (modelradius < dist)
3405 modelyawradius = sqrt(modelyawradius);
3406 modelradius = sqrt(modelradius);
3407 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3408 mod->yawmins[2] = mod->normalmins[2];
3409 mod->yawmaxs[2] = mod->normalmaxs[2];
3410 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3411 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3412 mod->radius = modelradius;
3413 mod->radius2 = modelradius * modelradius;
3417 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3418 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3420 //mod->brushq1.num_visleafs = bm->visleafs;
3423 Mod_Q1BSP_LoadMapBrushes();
3425 //Mod_Q1BSP_ProcessLightList();
3427 if (developer.integer >= 10)
3428 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
3431 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3435 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3442 in = (void *)(mod_base + l->fileofs);
3443 if (l->filelen % sizeof(*in))
3444 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3445 count = l->filelen / sizeof(*in);
3446 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3449 loadmodel->num = count;
3451 for (i = 0;i < count;i++, in++, out++)
3457 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3464 in = (void *)(mod_base + l->fileofs);
3465 if (l->filelen % sizeof(*in))
3466 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3467 count = l->filelen / sizeof(*in);
3468 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3471 loadmodel->num = count;
3473 for (i = 0;i < count;i++, in++, out++)
3479 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3486 in = (void *)(mod_base + l->fileofs);
3487 if (l->filelen % sizeof(*in))
3488 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3489 count = l->filelen / sizeof(*in);
3490 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3493 loadmodel->num = count;
3495 for (i = 0;i < count;i++, in++, out++)
3501 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3508 in = (void *)(mod_base + l->fileofs);
3509 if (l->filelen % sizeof(*in))
3510 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3511 count = l->filelen / sizeof(*in);
3512 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3515 loadmodel->num = count;
3517 for (i = 0;i < count;i++, in++, out++)
3523 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3530 in = (void *)(mod_base + l->fileofs);
3531 if (l->filelen % sizeof(*in))
3532 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3533 count = l->filelen / sizeof(*in);
3534 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3537 loadmodel->num = count;
3539 for (i = 0;i < count;i++, in++, out++)
3545 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3552 in = (void *)(mod_base + l->fileofs);
3553 if (l->filelen % sizeof(*in))
3554 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3555 count = l->filelen / sizeof(*in);
3556 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3559 loadmodel->num = count;
3561 for (i = 0;i < count;i++, in++, out++)
3567 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3574 in = (void *)(mod_base + l->fileofs);
3575 if (l->filelen % sizeof(*in))
3576 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3577 count = l->filelen / sizeof(*in);
3578 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3581 loadmodel->num = count;
3583 for (i = 0;i < count;i++, in++, out++)
3589 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3596 in = (void *)(mod_base + l->fileofs);
3597 if (l->filelen % sizeof(*in))
3598 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3599 count = l->filelen / sizeof(*in);
3600 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3603 loadmodel->num = count;
3605 for (i = 0;i < count;i++, in++, out++)
3611 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3618 in = (void *)(mod_base + l->fileofs);
3619 if (l->filelen % sizeof(*in))
3620 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3621 count = l->filelen / sizeof(*in);
3622 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3625 loadmodel->num = count;
3627 for (i = 0;i < count;i++, in++, out++)
3633 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3640 in = (void *)(mod_base + l->fileofs);
3641 if (l->filelen % sizeof(*in))
3642 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3643 count = l->filelen / sizeof(*in);
3644 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3647 loadmodel->num = count;
3649 for (i = 0;i < count;i++, in++, out++)
3655 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3662 in = (void *)(mod_base + l->fileofs);
3663 if (l->filelen % sizeof(*in))
3664 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3665 count = l->filelen / sizeof(*in);
3666 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3669 loadmodel->num = count;
3671 for (i = 0;i < count;i++, in++, out++)
3677 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3684 in = (void *)(mod_base + l->fileofs);
3685 if (l->filelen % sizeof(*in))
3686 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3687 count = l->filelen / sizeof(*in);
3688 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3691 loadmodel->num = count;
3693 for (i = 0;i < count;i++, in++, out++)
3699 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3706 in = (void *)(mod_base + l->fileofs);
3707 if (l->filelen % sizeof(*in))
3708 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3709 count = l->filelen / sizeof(*in);
3710 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3713 loadmodel->num = count;
3715 for (i = 0;i < count;i++, in++, out++)
3721 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3728 in = (void *)(mod_base + l->fileofs);
3729 if (l->filelen % sizeof(*in))
3730 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3731 count = l->filelen / sizeof(*in);
3732 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3735 loadmodel->num = count;
3737 for (i = 0;i < count;i++, in++, out++)
3743 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3750 in = (void *)(mod_base + l->fileofs);
3751 if (l->filelen % sizeof(*in))
3752 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3753 count = l->filelen / sizeof(*in);
3754 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3757 loadmodel->num = count;
3759 for (i = 0;i < count;i++, in++, out++)
3765 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3772 in = (void *)(mod_base + l->fileofs);
3773 if (l->filelen % sizeof(*in))
3774 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3775 count = l->filelen / sizeof(*in);
3776 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3779 loadmodel->num = count;
3781 for (i = 0;i < count;i++, in++, out++)
3787 static void Mod_Q2BSP_LoadModels(lump_t *l)
3794 in = (void *)(mod_base + l->fileofs);
3795 if (l->filelen % sizeof(*in))
3796 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3797 count = l->filelen / sizeof(*in);
3798 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3801 loadmodel->num = count;
3803 for (i = 0;i < count;i++, in++, out++)
3809 void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
3812 q2dheader_t *header;
3814 Host_Error("Mod_Q2BSP_Load: not yet implemented");
3816 mod->type = mod_brushq2;
3818 header = (q2dheader_t *)buffer;
3820 i = LittleLong(header->version);
3821 if (i != Q2BSPVERSION)
3822 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3823 mod->brush.ishlbsp = false;
3824 mod->brush.ismcbsp = false;
3825 if (loadmodel->isworldmodel)
3827 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3828 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
3831 mod_base = (unsigned char *)header;
3833 // swap all the lumps
3834 for (i = 0;i < (int) sizeof(*header) / 4;i++)
3835 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3837 // store which lightmap format to use
3838 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3840 mod->brush.qw_md4sum = 0;
3841 mod->brush.qw_md4sum2 = 0;
3842 for (i = 0;i < Q2HEADER_LUMPS;i++)
3844 if (i == Q2LUMP_ENTITIES)
3846 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3847 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
3849 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3852 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3853 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3854 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3855 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3856 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3857 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3858 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3859 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3860 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3861 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3862 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3863 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3864 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3865 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3866 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3867 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3868 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3869 // LordHavoc: must go last because this makes the submodels
3870 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3873 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3874 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3876 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3879 char key[128], value[MAX_INPUTLINE];
3881 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3882 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3883 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3886 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
3887 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3888 data = loadmodel->brush.entities;
3889 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3890 if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3894 if (!COM_ParseToken(&data, false))
3896 if (com_token[0] == '}')
3897 break; // end of worldspawn
3898 if (com_token[0] == '_')
3899 strcpy(key, com_token + 1);
3901 strcpy(key, com_token);
3902 while (key[strlen(key)-1] == ' ') // remove trailing spaces
3903 key[strlen(key)-1] = 0;
3904 if (!COM_ParseToken(&data, false))
3906 strcpy(value, com_token);
3907 if (!strcmp("gridsize", key))
3909 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3910 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3916 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3925 int flags, flags2, numparameters, passnumber;
3926 char shadername[Q3PATHLENGTH];
3927 char sky[Q3PATHLENGTH];
3928 char firstpasstexturename[Q3PATHLENGTH];
3929 char parameter[4][Q3PATHLENGTH];
3931 in = (q3dtexture_t *)(mod_base + l->fileofs);
3932 if (l->filelen % sizeof(*in))
3933 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3934 count = l->filelen / sizeof(*in);
3935 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3937 loadmodel->data_textures = out;
3938 loadmodel->num_textures = count;
3940 for (i = 0;i < count;i++, in++, out++)
3942 strlcpy (out->name, in->name, sizeof (out->name));
3943 out->surfaceflags = LittleLong(in->surfaceflags);
3944 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
3945 out->surfaceparms = -1;
3948 // do a quick parse of shader files to get surfaceparms
3949 if ((search = FS_Search("scripts/*.shader", true, false)))
3951 for (i = 0;i < search->numfilenames;i++)
3953 if ((f = (char *)FS_LoadFile(search->filenames[i], tempmempool, false, NULL)))
3956 while (COM_ParseToken(&text, false))
3958 strlcpy (shadername, com_token, sizeof (shadername));
3963 firstpasstexturename[0] = 0;
3964 if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3966 while (COM_ParseToken(&text, false))
3968 if (!strcasecmp(com_token, "}"))
3970 else if (!strcasecmp(com_token, "{"))
3972 while (COM_ParseToken(&text, false))
3974 if (!strcasecmp(com_token, "}"))
3976 if (!strcasecmp(com_token, "\n"))
3979 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
3983 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
3984 numparameters = j + 1;
3986 if (!COM_ParseToken(&text, true))
3989 if (developer.integer >= 100)
3991 Con_Printf("%s %i: ", shadername, passnumber);
3992 for (j = 0;j < numparameters;j++)
3993 Con_Printf(" %s", parameter[j]);
3996 if (passnumber == 0 && numparameters >= 1)
3998 if (!strcasecmp(parameter[0], "blendfunc") && (flags & Q3SURFACEPARM_TRANS))
4000 if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
4001 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
4002 else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
4003 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
4004 else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
4005 flags2 |= Q3TEXTUREFLAG_ADDITIVE;
4007 else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
4008 strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
4009 else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
4010 strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
4011 else if (numparameters >= 2 && !strcasecmp(parameter[0], "alphafunc"))
4012 flags2 |= Q3TEXTUREFLAG_ALPHATEST;
4014 // break out a level if it was }
4015 if (!strcasecmp(com_token, "}"))
4022 for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
4026 strlcpy(parameter[j], com_token, sizeof(parameter[j]));
4027 numparameters = j + 1;
4029 if (!COM_ParseToken(&text, true))
4032 if (i == 0 && !strcasecmp(com_token, "}"))
4034 if (developer.integer >= 100)
4036 Con_Printf("%s: ", shadername);
4037 for (j = 0;j < numparameters;j++)
4038 Con_Printf(" %s", parameter[j]);
4041 if (numparameters < 1)
4043 if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
4045 if (!strcasecmp(parameter[1], "alphashadow"))
4046 flags |= Q3SURFACEPARM_ALPHASHADOW;
4047 else if (!strcasecmp(parameter[1], "areaportal"))
4048 flags |= Q3SURFACEPARM_AREAPORTAL;
4049 else if (!strcasecmp(parameter[1], "clusterportal"))
4050 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
4051 else if (!strcasecmp(parameter[1], "detail"))
4052 flags |= Q3SURFACEPARM_DETAIL;
4053 else if (!strcasecmp(parameter[1], "donotenter"))
4054 flags |= Q3SURFACEPARM_DONOTENTER;
4055 else if (!strcasecmp(parameter[1], "fog"))
4056 flags |= Q3SURFACEPARM_FOG;
4057 else if (!strcasecmp(parameter[1], "lava"))
4058 flags |= Q3SURFACEPARM_LAVA;
4059 else if (!strcasecmp(parameter[1], "lightfilter"))
4060 flags |= Q3SURFACEPARM_LIGHTFILTER;
4061 else if (!strcasecmp(parameter[1], "metalsteps"))
4062 flags |= Q3SURFACEPARM_METALSTEPS;
4063 else if (!strcasecmp(parameter[1], "nodamage"))
4064 flags |= Q3SURFACEPARM_NODAMAGE;
4065 else if (!strcasecmp(parameter[1], "nodlight"))
4066 flags |= Q3SURFACEPARM_NODLIGHT;
4067 else if (!strcasecmp(parameter[1], "nodraw"))
4068 flags |= Q3SURFACEPARM_NODRAW;
4069 else if (!strcasecmp(parameter[1], "nodrop"))
4070 flags |= Q3SURFACEPARM_NODROP;
4071 else if (!strcasecmp(parameter[1], "noimpact"))
4072 flags |= Q3SURFACEPARM_NOIMPACT;
4073 else if (!strcasecmp(parameter[1], "nolightmap"))
4074 flags |= Q3SURFACEPARM_NOLIGHTMAP;
4075 else if (!strcasecmp(parameter[1], "nomarks"))
4076 flags |= Q3SURFACEPARM_NOMARKS;
4077 else if (!strcasecmp(parameter[1], "nomipmaps"))
4078 flags |= Q3SURFACEPARM_NOMIPMAPS;
4079 else if (!strcasecmp(parameter[1], "nonsolid"))
4080 flags |= Q3SURFACEPARM_NONSOLID;
4081 else if (!strcasecmp(parameter[1], "origin"))
4082 flags |= Q3SURFACEPARM_ORIGIN;
4083 else if (!strcasecmp(parameter[1], "playerclip"))
4084 flags |= Q3SURFACEPARM_PLAYERCLIP;
4085 else if (!strcasecmp(parameter[1], "sky"))
4086 flags |= Q3SURFACEPARM_SKY;
4087 else if (!strcasecmp(parameter[1], "slick"))
4088 flags |= Q3SURFACEPARM_SLICK;
4089 else if (!strcasecmp(parameter[1], "slime"))
4090 flags |= Q3SURFACEPARM_SLIME;
4091 else if (!strcasecmp(parameter[1], "structural"))
4092 flags |= Q3SURFACEPARM_STRUCTURAL;
4093 else if (!strcasecmp(parameter[1], "trans"))
4094 flags |= Q3SURFACEPARM_TRANS;
4095 else if (!strcasecmp(parameter[1], "water"))
4096 flags |= Q3SURFACEPARM_WATER;
4097 else if (!strcasecmp(parameter[1], "pointlight"))
4098 flags |= Q3SURFACEPARM_POINTLIGHT;
4100 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
4102 else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
4103 strlcpy(sky, parameter[1], sizeof(sky));
4104 else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
4106 if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
4107 strlcpy(sky, parameter[1], sizeof(sky));
4109 else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
4111 if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
4112 flags2 |= Q3TEXTUREFLAG_TWOSIDED;
4114 else if (!strcasecmp(parameter[0], "nomipmaps"))
4115 flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
4116 else if (!strcasecmp(parameter[0], "nopicmip"))
4117 flags2 |= Q3TEXTUREFLAG_NOPICMIP;
4118 else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
4120 if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
4121 flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
4122 if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
4123 flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
4126 // add shader to list (shadername and flags)
4127 // actually here we just poke into the texture settings
4128 for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
4130 if (!strcasecmp(out->name, shadername))
4132 out->surfaceparms = flags;
4133 out->textureflags = flags2;
4134 out->basematerialflags = 0;
4135 if (out->surfaceparms & Q3SURFACEPARM_NODRAW)
4136 out->basematerialflags |= MATERIALFLAG_NODRAW;
4137 else if (out->surfaceparms & Q3SURFACEPARM_SKY)
4138 out->basematerialflags |= MATERIALFLAG_SKY;
4139 else if (out->surfaceparms & Q3SURFACEPARM_LAVA)
4140 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
4141 else if (out->surfaceparms & Q3SURFACEPARM_SLIME)
4142 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
4143 else if (out->surfaceparms & Q3SURFACEPARM_WATER)
4144 out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_WATERALPHA;
4146 out->basematerialflags |= MATERIALFLAG_WALL;
4147 if (out->textureflags & Q3TEXTUREFLAG_ALPHATEST)
4149 // FIXME: support alpha test?
4150 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
4152 else if (out->surfaceparms & Q3SURFACEPARM_TRANS)
4154 if (out->textureflags & Q3TEXTUREFLAG_ADDITIVE)
4155 out->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_TRANSPARENT;
4157 out->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
4159 strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
4160 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
4162 // quake3 seems to append a _ to the skybox name, so this must do so as well
4163 dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", sky);
4170 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
4181 for (j = 0, out = loadmodel->data_textures;j < loadmodel->num_textures;j++, out++)
4183 if (out->surfaceparms == -1)
4186 Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
4187 out->surfaceparms = 0;
4188 if (out->surfaceflags & Q3SURFACEFLAG_NODRAW)
4189 out->basematerialflags |= MATERIALFLAG_NODRAW;
4190 else if (out->surfaceflags & Q3SURFACEFLAG_SKY)
4191 out->basematerialflags |= MATERIALFLAG_SKY;
4193 out->basematerialflags |= MATERIALFLAG_WALL;
4194 // these are defaults
4195 //if (!strncmp(out->name, "textures/skies/", 15))
4196 // out->surfaceparms |= Q3SURFACEPARM_SKY;
4197 //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
4198 // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
4199 // out->surfaceparms |= Q3SURFACEPARM_NODRAW;
4200 //if (R_TextureHasAlpha(out->skin.base))
4201 // out->surfaceparms |= Q3SURFACEPARM_TRANS;
4203 if (cls.state != ca_dedicated)
4204 if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
4205 if (!Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true))
4206 Con_Printf("%s: texture loading for shader \"%s\" failed (first layer \"%s\" not found either)\n", loadmodel->name, out->name, out->firstpasstexturename);
4208 out->currentframe = out;
4211 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
4214 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4220 in = (q3dplane_t *)(mod_base + l->fileofs);
4221 if (l->filelen % sizeof(*in))
4222 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4223 count = l->filelen / sizeof(*in);
4224 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4226 loadmodel->brush.data_planes = out;
4227 loadmodel->brush.num_planes = count;
4229 for (i = 0;i < count;i++, in++, out++)
4231 out->normal[0] = LittleFloat(in->normal[0]);
4232 out->normal[1] = LittleFloat(in->normal[1]);
4233 out->normal[2] = LittleFloat(in->normal[2]);
4234 out->dist = LittleFloat(in->dist);
4239 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4242 q3mbrushside_t *out;
4245 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4246 if (l->filelen % sizeof(*in))
4247 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4248 count = l->filelen / sizeof(*in);
4249 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4251 loadmodel->brush.data_brushsides = out;
4252 loadmodel->brush.num_brushsides = count;
4254 for (i = 0;i < count;i++, in++, out++)
4256 n = LittleLong(in->planeindex);
4257 if (n < 0 || n >= loadmodel->brush.num_planes)
4258 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4259 out->plane = loadmodel->brush.data_planes + n;
4260 n = LittleLong(in->textureindex);
4261 if (n < 0 || n >= loadmodel->num_textures)
4262 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4263 out->texture = loadmodel->data_textures + n;
4267 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4271 int i, j, n, c, count, maxplanes;
4272 colplanef_t *planes;
4274 in = (q3dbrush_t *)(mod_base + l->fileofs);
4275 if (l->filelen % sizeof(*in))
4276 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4277 count = l->filelen / sizeof(*in);
4278 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4280 loadmodel->brush.data_brushes = out;
4281 loadmodel->brush.num_brushes = count;
4286 for (i = 0;i < count;i++, in++, out++)
4288 n = LittleLong(in->firstbrushside);
4289 c = LittleLong(in->numbrushsides);
4290 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4291 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4292 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4293 out->numbrushsides = c;
4294 n = LittleLong(in->textureindex);
4295 if (n < 0 || n >= loadmodel->num_textures)
4296 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4297 out->texture = loadmodel->data_textures + n;
4299 // make a list of mplane_t structs to construct a colbrush from
4300 if (maxplanes < out->numbrushsides)
4302 maxplanes = out->numbrushsides;
4305 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4307 for (j = 0;j < out->numbrushsides;j++)
4309 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4310 planes[j].dist = out->firstbrushside[j].plane->dist;
4311 planes[j].supercontents = out->firstbrushside[j].texture->supercontents;
4312 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4313 planes[j].texture = out->firstbrushside[j].texture;
4315 // make the colbrush from the planes
4316 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes);
4322 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4328 in = (q3deffect_t *)(mod_base + l->fileofs);
4329 if (l->filelen % sizeof(*in))
4330 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4331 count = l->filelen / sizeof(*in);
4332 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4334 loadmodel->brushq3.data_effects = out;
4335 loadmodel->brushq3.num_effects = count;
4337 for (i = 0;i < count;i++, in++, out++)
4339 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4340 n = LittleLong(in->brushindex);
4341 if (n >= loadmodel->brush.num_brushes)
4343 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4346 out->brushindex = n;
4347 out->unknown = LittleLong(in->unknown);
4351 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4356 in = (q3dvertex_t *)(mod_base + l->fileofs);
4357 if (l->filelen % sizeof(*in))
4358 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4359 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4360 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 4)));
4361 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
4362 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4363 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4365 for (i = 0;i < count;i++, in++)
4367 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4368 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4369 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4370 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4371 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4372 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4373 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4374 // svector/tvector are calculated later in face loading
4375 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4376 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4377 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4378 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4382 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4388 in = (int *)(mod_base + l->fileofs);
4389 if (l->filelen % sizeof(int[3]))
4390 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4391 count = l->filelen / sizeof(*in);
4392 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4394 loadmodel->brushq3.num_triangles = count / 3;
4395 loadmodel->brushq3.data_element3i = out;
4397 for (i = 0;i < count;i++, in++, out++)
4399 *out = LittleLong(*in);
4400 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4402 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4408 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
4416 in = (q3dlightmap_t *)(mod_base + l->fileofs);
4417 if (l->filelen % sizeof(*in))
4418 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4419 count = l->filelen / sizeof(*in);
4420 out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4422 loadmodel->brushq3.data_lightmaps = out;
4423 loadmodel->brushq3.num_lightmaps = count;
4425 loadmodel->brushq3.deluxemapping_modelspace = false;
4426 for (i = 0;i < count;i++, in++, out++)
4428 // if this may be a deluxemap, check if it's in modelspace or not
4429 if ((i & 1) && !loadmodel->brushq3.deluxemapping_modelspace)
4432 unsigned char *b = in->rgb;
4433 for (j = 2;j < 128*128*3;j += 3)
4435 // if this is definitely negative Z, it is not facing outward,
4436 // and thus must be in modelspace, as negative Z would never
4437 // occur in tangentspace
4440 loadmodel->brushq3.deluxemapping_modelspace = true;
4445 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
4449 static void Mod_Q3BSP_LoadFaces(lump_t *l)
4451 q3dface_t *in, *oldin;
4452 msurface_t *out, *oldout;
4453 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
4454 //int *originalelement3i;
4455 //int *originalneighbor3i;
4456 float *originalvertex3f;
4457 //float *originalsvector3f;
4458 //float *originaltvector3f;
4459 //float *originalnormal3f;
4460 float *originalcolor4f;
4461 float *originaltexcoordtexture2f;
4462 float *originaltexcoordlightmap2f;
4465 in = (q3dface_t *)(mod_base + l->fileofs);
4466 if (l->filelen % sizeof(*in))
4467 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4468 count = l->filelen / sizeof(*in);
4469 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4471 loadmodel->data_surfaces = out;
4472 loadmodel->num_surfaces = count;
4474 // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
4475 // always index even numbered ones (0, 2, 4, ...), the odd numbered
4476 // lightmaps are the deluxemaps (light direction textures), so if we
4477 // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
4478 // is also not a deluxemapped bsp if it has an odd number of lightmaps or
4480 loadmodel->brushq3.deluxemapping = true;
4481 if (loadmodel->brushq3.num_lightmaps >= 2 && !(loadmodel->brushq3.num_lightmaps & 1))
4483 for (i = 0;i < count;i++)
4485 n = LittleLong(in[i].lightmapindex);
4486 if (n >= 0 && ((n & 1) || n + 1 >= loadmodel->brushq3.num_lightmaps))
4488 loadmodel->brushq3.deluxemapping = false;
4494 loadmodel->brushq3.deluxemapping = false;
4495 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4503 for (;i < count;i++, in++, out++)
4505 // check face type first
4506 type = LittleLong(in->type);
4507 if (type != Q3FACETYPE_POLYGON
4508 && type != Q3FACETYPE_PATCH
4509 && type != Q3FACETYPE_MESH
4510 && type != Q3FACETYPE_FLARE)
4512 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
4516 n = LittleLong(in->textureindex);
4517 if (n < 0 || n >= loadmodel->num_textures)
4519 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
4522 out->texture = loadmodel->data_textures + n;
4523 n = LittleLong(in->effectindex);
4524 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4526 if (developer.integer >= 100)
4527 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4533 out->effect = loadmodel->brushq3.data_effects + n;
4534 n = LittleLong(in->lightmapindex);
4535 if (n >= loadmodel->brushq3.num_lightmaps)
4537 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4544 out->lightmaptexture = NULL;
4545 out->deluxemaptexture = r_texture_blanknormalmap;
4549 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4550 if (loadmodel->brushq3.deluxemapping)
4551 out->deluxemaptexture = loadmodel->brushq3.data_lightmaps[n+1];
4553 out->deluxemaptexture = r_texture_blanknormalmap;
4556 firstvertex = LittleLong(in->firstvertex);
4557 numvertices = LittleLong(in->numvertices);
4558 firstelement = LittleLong(in->firstelement);
4559 numtriangles = LittleLong(in->numelements) / 3;
4560 if (numtriangles * 3 != LittleLong(in->numelements))
4562 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4565 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
4567 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
4570 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
4572 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
4577 case Q3FACETYPE_POLYGON:
4578 case Q3FACETYPE_MESH:
4579 // no processing necessary
4581 case Q3FACETYPE_PATCH:
4582 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4583 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4584 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
4586 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4589 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4590 // convert patch to Q3FACETYPE_MESH
4591 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4592 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4593 // bound to user settings
4594 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4595 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4596 // bound to sanity settings
4597 xtess = bound(1, xtess, 1024);
4598 ytess = bound(1, ytess, 1024);
4599 // bound to user limit on vertices
4600 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4607 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4608 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4609 numvertices = finalwidth * finalheight;
4610 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4612 case Q3FACETYPE_FLARE:
4613 if (developer.integer >= 100)
4614 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4618 out->num_vertices = numvertices;
4619 out->num_triangles = numtriangles;
4620 meshvertices += out->num_vertices;
4621 meshtriangles += out->num_triangles;
4627 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
4630 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
4632 if (out->num_vertices < 3 || out->num_triangles < 1)
4635 type = LittleLong(in->type);
4636 firstvertex = LittleLong(in->firstvertex);
4637 firstelement = LittleLong(in->firstelement);
4638 out->num_firstvertex = meshvertices;
4639 out->num_firsttriangle = meshtriangles;
4642 case Q3FACETYPE_POLYGON:
4643 case Q3FACETYPE_MESH:
4644 // no processing necessary
4645 for (j = 0;j < out->num_vertices;j++)
4647 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
4648 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
4649 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
4650 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
4651 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
4652 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
4653 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
4654 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
4655 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
4656 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
4657 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
4659 for (j = 0;j < out->num_triangles*3;j++)
4660 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
4662 case Q3FACETYPE_PATCH:
4663 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4664 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4665 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
4666 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
4667 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
4668 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
4669 // convert patch to Q3FACETYPE_MESH
4670 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4671 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
4672 // bound to user settings
4673 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
4674 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
4675 // bound to sanity settings
4676 xtess = bound(1, xtess, 1024);
4677 ytess = bound(1, ytess, 1024);
4678 // bound to user limit on vertices
4679 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4686 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4687 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4688 finalvertices = finalwidth * finalheight;
4689 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4690 type = Q3FACETYPE_MESH;
4691 // generate geometry
4692 // (note: normals are skipped because they get recalculated)
4693 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4694 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
4695 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
4696 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
4697 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
4698 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
4699 if (developer.integer >= 100)
4701 if (out->num_triangles < finaltriangles)
4702 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4704 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4706 // q3map does not put in collision brushes for curves... ugh
4707 // build the lower quality collision geometry
4708 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4709 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
4710 // bound to user settings
4711 xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
4712 ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
4713 // bound to sanity settings
4714 xtess = bound(1, xtess, 1024);
4715 ytess = bound(1, ytess, 1024);
4716 // bound to user limit on vertices
4717 while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4724 finalwidth = ((patchsize[0] - 1) * xtess) + 1;
4725 finalheight = ((patchsize[1] - 1) * ytess) + 1;
4726 finalvertices = finalwidth * finalheight;
4727 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4729 out->data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4730 out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4731 out->num_collisionvertices = finalvertices;
4732 out->num_collisiontriangles = finaltriangles;
4733 Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
4734 Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
4736 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
4737 Mod_SnapVertices(3, out->num_collisionvertices, out->data_collisionvertex3f, 1);
4739 oldnumtriangles = out->num_triangles;
4740 oldnumtriangles2 = out->num_collisiontriangles;
4741 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4742 if (developer.integer >= 100)
4743 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
4748 meshvertices += out->num_vertices;
4749 meshtriangles += out->num_triangles;
4750 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4751 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4753 if (invalidelements)
4755 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
4756 for (j = 0;j < out->num_triangles * 3;j++)
4758 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
4759 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
4760 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
4764 // for per pixel lighting
4765 Mod_BuildTextureVectorsAndNormals(out->num_firstvertex, out->num_vertices, out->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, loadmodel->surfmesh.data_normal3f, true);
4766 // calculate a bounding box
4767 VectorClear(out->mins);
4768 VectorClear(out->maxs);
4769 if (out->num_vertices)
4771 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
4772 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
4773 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
4775 out->mins[0] = min(out->mins[0], v[0]);
4776 out->maxs[0] = max(out->maxs[0], v[0]);
4777 out->mins[1] = min(out->mins[1], v[1]);
4778 out->maxs[1] = max(out->maxs[1], v[1]);
4779 out->mins[2] = min(out->mins[2], v[2]);
4780 out->maxs[2] = max(out->maxs[2], v[2]);
4782 out->mins[0] -= 1.0f;
4783 out->mins[1] -= 1.0f;
4784 out->mins[2] -= 1.0f;
4785 out->maxs[0] += 1.0f;
4786 out->maxs[1] += 1.0f;
4787 out->maxs[2] += 1.0f;
4789 // set lightmap styles for consistency with q1bsp
4790 //out->lightmapinfo->styles[0] = 0;
4791 //out->lightmapinfo->styles[1] = 255;
4792 //out->lightmapinfo->styles[2] = 255;
4793 //out->lightmapinfo->styles[3] = 255;
4796 // free the no longer needed vertex data
4797 loadmodel->brushq3.num_vertices = 0;
4798 Mem_Free(loadmodel->brushq3.data_vertex3f);
4799 loadmodel->brushq3.data_vertex3f = NULL;
4800 loadmodel->brushq3.data_texcoordtexture2f = NULL;
4801 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
4802 loadmodel->brushq3.data_color4f = NULL;
4803 // free the no longer needed triangle data
4804 loadmodel->brushq3.num_triangles = 0;
4805 Mem_Free(loadmodel->brushq3.data_element3i);
4806 loadmodel->brushq3.data_element3i = NULL;
4809 static void Mod_Q3BSP_LoadModels(lump_t *l)
4813 int i, j, n, c, count;
4815 in = (q3dmodel_t *)(mod_base + l->fileofs);
4816 if (l->filelen % sizeof(*in))
4817 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4818 count = l->filelen / sizeof(*in);
4819 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4821 loadmodel->brushq3.data_models = out;
4822 loadmodel->brushq3.num_models = count;
4824 for (i = 0;i < count;i++, in++, out++)
4826 for (j = 0;j < 3;j++)
4828 out->mins[j] = LittleFloat(in->mins[j]);
4829 out->maxs[j] = LittleFloat(in->maxs[j]);
4831 n = LittleLong(in->firstface);
4832 c = LittleLong(in->numfaces);
4833 if (n < 0 || n + c > loadmodel->num_surfaces)
4834 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
4837 n = LittleLong(in->firstbrush);
4838 c = LittleLong(in->numbrushes);
4839 if (n < 0 || n + c > loadmodel->brush.num_brushes)
4840 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
4841 out->firstbrush = n;
4842 out->numbrushes = c;
4846 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4852 in = (int *)(mod_base + l->fileofs);
4853 if (l->filelen % sizeof(*in))
4854 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4855 count = l->filelen / sizeof(*in);
4856 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4858 loadmodel->brush.data_leafbrushes = out;
4859 loadmodel->brush.num_leafbrushes = count;
4861 for (i = 0;i < count;i++, in++, out++)
4863 n = LittleLong(*in);
4864 if (n < 0 || n >= loadmodel->brush.num_brushes)
4865 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
4870 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4876 in = (int *)(mod_base + l->fileofs);
4877 if (l->filelen % sizeof(*in))
4878 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4879 count = l->filelen / sizeof(*in);
4880 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4882 loadmodel->brush.data_leafsurfaces = out;
4883 loadmodel->brush.num_leafsurfaces = count;
4885 for (i = 0;i < count;i++, in++, out++)
4887 n = LittleLong(*in);
4888 if (n < 0 || n >= loadmodel->num_surfaces)
4889 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
4894 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4898 int i, j, n, c, count;
4900 in = (q3dleaf_t *)(mod_base + l->fileofs);
4901 if (l->filelen % sizeof(*in))
4902 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4903 count = l->filelen / sizeof(*in);
4904 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4906 loadmodel->brush.data_leafs = out;
4907 loadmodel->brush.num_leafs = count;
4909 for (i = 0;i < count;i++, in++, out++)
4913 out->clusterindex = LittleLong(in->clusterindex);
4914 out->areaindex = LittleLong(in->areaindex);
4915 for (j = 0;j < 3;j++)
4917 // yes the mins/maxs are ints
4918 out->mins[j] = LittleLong(in->mins[j]) - 1;
4919 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4921 n = LittleLong(in->firstleafface);
4922 c = LittleLong(in->numleaffaces);
4923 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
4924 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
4925 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
4926 out->numleafsurfaces = c;
4927 n = LittleLong(in->firstleafbrush);
4928 c = LittleLong(in->numleafbrushes);
4929 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
4930 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
4931 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
4932 out->numleafbrushes = c;
4936 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4942 in = (q3dnode_t *)(mod_base + l->fileofs);
4943 if (l->filelen % sizeof(*in))
4944 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4945 count = l->filelen / sizeof(*in);
4946 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4948 loadmodel->brush.data_nodes = out;
4949 loadmodel->brush.num_nodes = count;
4951 for (i = 0;i < count;i++, in++, out++)
4954 n = LittleLong(in->planeindex);
4955 if (n < 0 || n >= loadmodel->brush.num_planes)
4956 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4957 out->plane = loadmodel->brush.data_planes + n;
4958 for (j = 0;j < 2;j++)
4960 n = LittleLong(in->childrenindex[j]);
4963 if (n >= loadmodel->brush.num_nodes)
4964 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
4965 out->children[j] = loadmodel->brush.data_nodes + n;
4970 if (n >= loadmodel->brush.num_leafs)
4971 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
4972 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
4975 for (j = 0;j < 3;j++)
4977 // yes the mins/maxs are ints
4978 out->mins[j] = LittleLong(in->mins[j]) - 1;
4979 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4983 // set the parent pointers
4984 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
4987 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4990 q3dlightgrid_t *out;
4993 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
4994 if (l->filelen % sizeof(*in))
4995 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4996 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4997 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4998 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4999 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5000 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5001 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5002 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5003 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5004 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5005 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5006 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5007 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5008 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5009 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5010 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5012 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5015 if (l->filelen < count * (int)sizeof(*in))
5016 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
5017 if (l->filelen != count * (int)sizeof(*in))
5018 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i", count * sizeof(*in), l->filelen);
5019 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5020 loadmodel->brushq3.data_lightgrid = out;
5021 loadmodel->brushq3.num_lightgrid = count;
5022 // no swapping or validation necessary
5023 memcpy(out, in, count * (int)sizeof(*out));
5027 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5032 if (l->filelen == 0)
5035 // unvised maps often have cluster indices even without pvs, so check
5036 // leafs to find real number of clusters
5037 loadmodel->brush.num_pvsclusters = 1;
5038 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5039 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5042 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5043 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5044 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5045 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5049 in = (q3dpvs_t *)(mod_base + l->fileofs);
5051 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5053 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5054 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5055 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5056 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5057 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5058 if (l->filelen < totalchains + (int)sizeof(*in))
5059 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
5061 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5062 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5065 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5067 int i, j, k, index[3];
5068 float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
5069 q3dlightgrid_t *a, *s;
5070 if (!model->brushq3.num_lightgrid)
5072 ambientcolor[0] = 1;
5073 ambientcolor[1] = 1;
5074 ambientcolor[2] = 1;
5077 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5078 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5079 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5080 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5081 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5082 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5083 index[0] = (int)floor(transformed[0]);
5084 index[1] = (int)floor(transformed[1]);
5085 index[2] = (int)floor(transformed[2]);
5086 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5087 // now lerp the values
5088 VectorClear(diffusenormal);
5089 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5090 for (k = 0;k < 2;k++)
5092 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5093 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5095 for (j = 0;j < 2;j++)
5097 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5098 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5100 for (i = 0;i < 2;i++)
5102 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
5103 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5105 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5106 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5107 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5108 pitch = s->diffusepitch * M_PI / 128;
5109 yaw = s->diffuseyaw * M_PI / 128;
5110 sinpitch = sin(pitch);
5111 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
5112 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
5113 diffusenormal[2] += blend * (cos(pitch));
5114 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5118 VectorNormalize(diffusenormal);
5119 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5122 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
5127 // find which leaf the point is in
5129 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
5130 // point trace the brushes
5131 leaf = (mleaf_t *)node;
5132 for (i = 0;i < leaf->numleafbrushes;i++)
5134 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5135 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
5137 brush->markframe = markframe;
5138 Collision_TracePointBrushFloat(trace, point, brush);
5141 // can't do point traces on curves (they have no thickness)
5144 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5146 int i, startside, endside;
5147 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
5149 msurface_t *surface;
5152 // walk the tree until we hit a leaf, recursing for any split cases
5155 plane = node->plane;
5156 // axial planes are much more common than non-axial, so an optimized
5157 // axial case pays off here
5158 if (plane->type < 3)
5160 dist1 = start[plane->type] - plane->dist;
5161 dist2 = end[plane->type] - plane->dist;
5165 dist1 = DotProduct(start, plane->normal) - plane->dist;
5166 dist2 = DotProduct(end, plane->normal) - plane->dist;
5168 startside = dist1 < 0;
5169 endside = dist2 < 0;
5170 if (startside == endside)
5172 // most of the time the line fragment is on one side of the plane
5173 node = node->children[startside];
5177 // line crosses node plane, split the line
5178 dist1 = PlaneDiff(linestart, plane);
5179 dist2 = PlaneDiff(lineend, plane);
5180 midfrac = dist1 / (dist1 - dist2);
5181 VectorLerp(linestart, midfrac, lineend, mid);
5182 // take the near side first
5183 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5184 // if we found an impact on the front side, don't waste time
5185 // exploring the far side
5186 if (midfrac <= trace->realfraction)
5187 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5192 nodesegmentmins[0] = min(start[0], end[0]) - 1;
5193 nodesegmentmins[1] = min(start[1], end[1]) - 1;
5194 nodesegmentmins[2] = min(start[2], end[2]) - 1;
5195 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
5196 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
5197 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
5198 // line trace the brushes
5199 leaf = (mleaf_t *)node;
5200 for (i = 0;i < leaf->numleafbrushes;i++)
5202 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5203 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5205 brush->markframe = markframe;
5206 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
5209 // can't do point traces on curves (they have no thickness)
5210 if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
5212 // line trace the curves
5213 for (i = 0;i < leaf->numleafsurfaces;i++)
5215 surface = model->data_surfaces + leaf->firstleafsurface[i];
5216 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5218 surface->collisionmarkframe = markframe;
5219 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5225 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
5231 msurface_t *surface;
5233 float nodesegmentmins[3], nodesegmentmaxs[3];
5234 // walk the tree until we hit a leaf, recursing for any split cases
5237 plane = node->plane;
5238 // axial planes are much more common than non-axial, so an optimized
5239 // axial case pays off here
5240 if (plane->type < 3)
5242 // this is an axial plane, compare bounding box directly to it and
5243 // recurse sides accordingly
5244 // recurse down node sides
5245 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
5246 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
5247 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
5248 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
5252 // this is a non-axial plane, so check if the start and end boxes
5253 // are both on one side of the plane to handle 'diagonal' cases
5254 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
5258 // segment crosses plane
5259 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5262 // if sides == 0 then the trace itself is bogus (Not A Number values),
5263 // in this case we simply pretend the trace hit nothing
5265 return; // ERROR: NAN bounding box!
5266 // take whichever side the segment box is on
5267 node = node->children[sides - 1];
5269 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
5270 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
5271 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
5272 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
5273 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
5274 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
5276 leaf = (mleaf_t *)node;
5277 for (i = 0;i < leaf->numleafbrushes;i++)
5279 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
5280 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5282 brush->markframe = markframe;
5283 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
5286 if (mod_q3bsp_curves_collisions.integer)
5288 for (i = 0;i < leaf->numleafsurfaces;i++)
5290 surface = model->data_surfaces + leaf->firstleafsurface[i];
5291 if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
5293 surface->collisionmarkframe = markframe;
5294 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5300 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
5303 float segmentmins[3], segmentmaxs[3];
5304 static int markframe = 0;
5305 msurface_t *surface;
5307 memset(trace, 0, sizeof(*trace));
5308 trace->fraction = 1;
5309 trace->realfraction = 1;
5310 trace->hitsupercontentsmask = hitsupercontentsmask;
5311 if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
5313 if (VectorCompare(start, end))
5316 if (model->brush.submodel)
5318 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5319 if (brush->colbrushf)
5320 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
5323 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
5328 segmentmins[0] = min(start[0], end[0]) - 1;
5329 segmentmins[1] = min(start[1], end[1]) - 1;
5330 segmentmins[2] = min(start[2], end[2]) - 1;
5331 segmentmaxs[0] = max(start[0], end[0]) + 1;
5332 segmentmaxs[1] = max(start[1], end[1]) + 1;
5333 segmentmaxs[2] = max(start[2], end[2]) + 1;
5334 if (model->brush.submodel)
5336 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5337 if (brush->colbrushf)
5338 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
5339 if (mod_q3bsp_curves_collisions.integer)
5340 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5341 if (surface->num_collisiontriangles)
5342 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5345 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
5350 // box trace, performed as brush trace
5351 colbrushf_t *thisbrush_start, *thisbrush_end;
5352 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
5353 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
5354 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
5355 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
5356 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
5357 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
5358 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
5359 VectorAdd(start, boxmins, boxstartmins);
5360 VectorAdd(start, boxmaxs, boxstartmaxs);
5361 VectorAdd(end, boxmins, boxendmins);
5362 VectorAdd(end, boxmaxs, boxendmaxs);
5363 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
5364 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
5365 if (model->brush.submodel)
5367 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
5368 if (brush->colbrushf)
5369 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
5370 if (mod_q3bsp_curves_collisions.integer)
5371 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
5372 if (surface->num_collisiontriangles)
5373 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
5376 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5380 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5382 int supercontents = 0;
5383 if (nativecontents & CONTENTSQ3_SOLID)
5384 supercontents |= SUPERCONTENTS_SOLID;
5385 if (nativecontents & CONTENTSQ3_WATER)
5386 supercontents |= SUPERCONTENTS_WATER;
5387 if (nativecontents & CONTENTSQ3_SLIME)
5388 supercontents |= SUPERCONTENTS_SLIME;
5389 if (nativecontents & CONTENTSQ3_LAVA)
5390 supercontents |= SUPERCONTENTS_LAVA;
5391 if (nativecontents & CONTENTSQ3_BODY)
5392 supercontents |= SUPERCONTENTS_BODY;
5393 if (nativecontents & CONTENTSQ3_CORPSE)
5394 supercontents |= SUPERCONTENTS_CORPSE;
5395 if (nativecontents & CONTENTSQ3_NODROP)
5396 supercontents |= SUPERCONTENTS_NODROP;
5397 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
5398 supercontents |= SUPERCONTENTS_PLAYERCLIP;
5399 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
5400 supercontents |= SUPERCONTENTS_MONSTERCLIP;
5401 if (nativecontents & CONTENTSQ3_DONOTENTER)
5402 supercontents |= SUPERCONTENTS_DONOTENTER;
5403 return supercontents;
5406 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5408 int nativecontents = 0;
5409 if (supercontents & SUPERCONTENTS_SOLID)
5410 nativecontents |= CONTENTSQ3_SOLID;
5411 if (supercontents & SUPERCONTENTS_WATER)
5412 nativecontents |= CONTENTSQ3_WATER;
5413 if (supercontents & SUPERCONTENTS_SLIME)
5414 nativecontents |= CONTENTSQ3_SLIME;
5415 if (supercontents & SUPERCONTENTS_LAVA)
5416 nativecontents |= CONTENTSQ3_LAVA;
5417 if (supercontents & SUPERCONTENTS_BODY)
5418 nativecontents |= CONTENTSQ3_BODY;
5419 if (supercontents & SUPERCONTENTS_CORPSE)
5420 nativecontents |= CONTENTSQ3_CORPSE;
5421 if (supercontents & SUPERCONTENTS_NODROP)
5422 nativecontents |= CONTENTSQ3_NODROP;
5423 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
5424 nativecontents |= CONTENTSQ3_PLAYERCLIP;
5425 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
5426 nativecontents |= CONTENTSQ3_MONSTERCLIP;
5427 if (supercontents & SUPERCONTENTS_DONOTENTER)
5428 nativecontents |= CONTENTSQ3_DONOTENTER;
5429 return nativecontents;
5432 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
5437 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
5438 node = node->children[1];
5440 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
5441 if (loadmodel->brush.num_leafs < numleafs)
5442 loadmodel->brush.num_leafs = numleafs;
5445 void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
5447 int i, j, numshadowmeshtriangles;
5448 q3dheader_t *header;
5449 float corner[3], yawradius, modelradius;
5450 msurface_t *surface;
5452 mod->type = mod_brushq3;
5453 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
5456 header = (q3dheader_t *)buffer;
5458 i = LittleLong(header->version);
5459 if (i != Q3BSPVERSION)
5460 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5461 mod->brush.ishlbsp = false;
5462 mod->brush.ismcbsp = false;
5463 if (loadmodel->isworldmodel)
5465 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
5466 Cvar_SetValue("mcbsp", mod->brush.ismcbsp);
5469 mod->soundfromcenter = true;
5470 mod->TraceBox = Mod_Q3BSP_TraceBox;
5471 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5472 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5473 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
5474 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
5475 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
5476 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
5477 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
5478 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
5479 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5480 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5481 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
5482 mod->Draw = R_Q1BSP_Draw;
5483 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
5484 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
5485 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
5486 mod->DrawLight = R_Q1BSP_DrawLight;
5488 mod_base = (unsigned char *)header;
5490 // swap all the lumps
5491 header->ident = LittleLong(header->ident);
5492 header->version = LittleLong(header->version);
5493 for (i = 0;i < Q3HEADER_LUMPS;i++)
5495 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
5496 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
5499 mod->brush.qw_md4sum = 0;
5500 mod->brush.qw_md4sum2 = 0;
5501 for (i = 0;i < Q3HEADER_LUMPS;i++)
5503 if (i == Q3LUMP_ENTITIES)
5505 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5506 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
5508 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
5511 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5512 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5513 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5514 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5515 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5516 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5517 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5518 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5519 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5520 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5521 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5522 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5523 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5524 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5525 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5526 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5527 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5528 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5530 // the MakePortals code works fine on the q3bsp data as well
5531 Mod_Q1BSP_MakePortals();
5533 // make a single combined shadow mesh to allow optimized shadow volume creation
5534 numshadowmeshtriangles = 0;
5535 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5537 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5538 numshadowmeshtriangles += surface->num_triangles;
5540 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5541 for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
5542 if (surface->num_triangles > 0)
5543 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
5544 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5545 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5547 loadmodel->brush.num_leafs = 0;
5548 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
5550 if (loadmodel->isworldmodel)
5552 // clear out any stale submodels or worldmodels lying around
5553 // if we did this clear before now, an error might abort loading and
5554 // leave things in a bad state
5555 Mod_RemoveStaleWorldModels(loadmodel);
5559 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
5564 // LordHavoc: only register submodels if it is the world
5565 // (prevents external bsp models from replacing world submodels with
5567 if (!loadmodel->isworldmodel)
5569 // duplicate the basic information
5570 sprintf(name, "*%i", i);
5571 mod = Mod_FindName(name);
5573 strcpy(mod->name, name);
5574 // textures and memory belong to the main model
5575 mod->texturepool = NULL;
5576 mod->mempool = NULL;
5577 mod->brush.GetPVS = NULL;
5578 mod->brush.FatPVS = NULL;
5579 mod->brush.BoxTouchingPVS = NULL;
5580 mod->brush.BoxTouchingLeafPVS = NULL;
5581 mod->brush.BoxTouchingVisibleLeafs = NULL;
5582 mod->brush.FindBoxClusters = NULL;
5583 mod->brush.LightPoint = NULL;
5584 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
5586 mod->brush.submodel = i;
5588 // make the model surface list (used by shadowing/lighting)
5589 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
5590 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
5591 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
5592 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
5593 mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
5594 for (j = 0;j < mod->nummodelsurfaces;j++)
5595 mod->surfacelist[j] = mod->firstmodelsurface + j;
5597 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
5598 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
5599 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5600 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5601 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5602 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5603 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5604 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5605 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5606 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5607 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5608 mod->yawmins[2] = mod->normalmins[2];
5609 mod->yawmaxs[2] = mod->normalmaxs[2];
5610 mod->radius = modelradius;
5611 mod->radius2 = modelradius * modelradius;
5613 for (j = 0;j < mod->nummodelsurfaces;j++)
5614 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5616 if (j < mod->nummodelsurfaces)
5617 mod->DrawSky = R_Q1BSP_DrawSky;
5621 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
5623 int i = LittleLong(((int *)buffer)[1]);
5624 if (i == Q3BSPVERSION)
5625 Mod_Q3BSP_Load(mod,buffer, bufferend);
5626 else if (i == Q2BSPVERSION)
5627 Mod_Q2BSP_Load(mod,buffer, bufferend);
5629 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
5632 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
5634 Host_Error("Mod_MAP_Load: not yet implemented");