2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 rtexture_t *reflect; // colored mask for cubemap reflections
57 // accounting data for hash searches:
58 // the compare variables are used to identify internal skins from certain
60 // (so that two q1bsp maps with the same texture name for different
61 // textures do not have any conflicts)
62 struct skinframe_s *next; // next on hash chain
63 char basename[MAX_QPATH]; // name of this
64 int textureflags; // texture flags to use
68 // mark and sweep garbage collection, this value is updated to a new value
69 // on each level change for the used skinframes, if some are not used they
71 unsigned int loadsequence;
72 // indicates whether this texture has transparent pixels
74 // average texture color, if applicable
76 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
77 unsigned char *qpixels;
80 qboolean qhascolormapping;
81 qboolean qgeneratebase;
82 qboolean qgeneratemerged;
83 qboolean qgeneratenmap;
84 qboolean qgenerateglow;
90 typedef struct texvecvertex_s
97 typedef struct blendweights_s
99 unsigned char index[4];
100 unsigned char influence[4];
104 typedef struct r_meshbuffer_s
106 int bufferobject; // OpenGL
107 void *devicebuffer; // Direct3D
109 qboolean isindexbuffer;
110 qboolean isuniformbuffer;
113 char name[MAX_QPATH];
117 // used for mesh lists in q1bsp/q3bsp map models
118 // (the surfaces reference portions of these meshes)
119 typedef struct surfmesh_s
121 // triangle data in system memory
122 int num_triangles; // number of triangles in the mesh
123 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
124 r_meshbuffer_t *data_element3i_indexbuffer;
125 int data_element3i_bufferoffset;
126 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
127 r_meshbuffer_t *data_element3s_indexbuffer;
128 int data_element3s_bufferoffset;
129 // vertex data in system memory
130 int num_vertices; // number of vertices in the mesh
131 float *data_vertex3f; // float[verts*3] vertex locations
132 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
133 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
134 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
135 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
136 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
137 float *data_lightmapcolor4f;
138 unsigned char *data_skeletalindex4ub;
139 unsigned char *data_skeletalweight4ub;
140 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
141 // vertex buffer object (stores geometry in video memory)
142 r_meshbuffer_t *vbo_vertexbuffer;
143 int vbooffset_vertex3f;
144 int vbooffset_svector3f;
145 int vbooffset_tvector3f;
146 int vbooffset_normal3f;
147 int vbooffset_texcoordtexture2f;
148 int vbooffset_texcoordlightmap2f;
149 int vbooffset_lightmapcolor4f;
150 int vbooffset_skeletalindex4ub;
151 int vbooffset_skeletalweight4ub;
152 // morph blending, these are zero if model is skeletal or static
154 struct md3vertex_s *data_morphmd3vertex;
155 struct trivertx_s *data_morphmdlvertex;
156 struct texvecvertex_s *data_morphtexvecvertex;
157 float *data_morphmd2framesize6f;
158 float num_morphmdlframescale[3];
159 float num_morphmdlframetranslate[3];
160 // skeletal blending, these are NULL if model is morph or static
161 struct blendweights_s *data_blendweights;
163 unsigned short *blends;
164 // set if there is some kind of animation on this model
167 // dynamic mesh building support (Mod_Mesh_*)
168 int num_vertexhashsize; // always pow2 for simple masking
169 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
170 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
171 int max_triangles; // preallocated size of data_element3i
175 #define SHADOWMESHVERTEXHASH 1024
176 typedef struct shadowmeshvertexhash_s
178 struct shadowmeshvertexhash_s *next;
180 shadowmeshvertexhash_t;
182 typedef struct shadowmesh_s
189 r_meshbuffer_t *vbo_vertexbuffer;
190 int vbooffset_vertex3f;
195 r_meshbuffer_t *element3i_indexbuffer;
196 int element3i_bufferoffset;
197 unsigned short *element3s;
198 r_meshbuffer_t *element3s_indexbuffer;
199 int element3s_bufferoffset;
201 // used for shadow mapping cubemap side partitioning
202 int sideoffsets[6], sidetotals[6];
204 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
205 // while building meshes
206 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
210 // various flags from shaders, used for special effects not otherwise classified
211 // TODO: support these features more directly
212 #define Q3TEXTUREFLAG_TWOSIDED 1
213 #define Q3TEXTUREFLAG_NOPICMIP 16
214 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
215 #define Q3TEXTUREFLAG_REFRACTION 256
216 #define Q3TEXTUREFLAG_REFLECTION 512
217 #define Q3TEXTUREFLAG_WATERSHADER 1024
218 #define Q3TEXTUREFLAG_CAMERA 2048
219 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
221 #define Q3PATHLENGTH 64
222 #define TEXTURE_MAXFRAMES 64
223 #define Q3WAVEPARMS 4
224 #define Q3DEFORM_MAXPARMS 3
225 #define Q3SHADER_MAXLAYERS 8
226 #define Q3RGBGEN_MAXPARMS 3
227 #define Q3ALPHAGEN_MAXPARMS 1
228 #define Q3TCGEN_MAXPARMS 6
229 #define Q3TCMOD_MAXPARMS 6
230 #define Q3MAXTCMODS 8
231 #define Q3MAXDEFORMS 4
233 typedef enum q3wavefunc_e
236 Q3WAVEFUNC_INVERSESAWTOOTH,
245 typedef int q3wavefunc_t;
246 #define Q3WAVEFUNC_USER_COUNT 4
247 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
249 typedef enum q3deform_e
252 Q3DEFORM_PROJECTIONSHADOW,
254 Q3DEFORM_AUTOSPRITE2,
271 typedef enum q3rgbgen_e
276 Q3RGBGEN_EXACTVERTEX,
277 Q3RGBGEN_IDENTITYLIGHTING,
278 Q3RGBGEN_LIGHTINGDIFFUSE,
279 Q3RGBGEN_ONEMINUSENTITY,
280 Q3RGBGEN_ONEMINUSVERTEX,
287 typedef enum q3alphagen_e
292 Q3ALPHAGEN_LIGHTINGSPECULAR,
293 Q3ALPHAGEN_ONEMINUSENTITY,
294 Q3ALPHAGEN_ONEMINUSVERTEX,
302 typedef enum q3tcgen_e
305 Q3TCGEN_TEXTURE, // very common
306 Q3TCGEN_ENVIRONMENT, // common
313 typedef enum q3tcmod_e
316 Q3TCMOD_ENTITYTRANSLATE,
328 typedef struct q3shaderinfo_layer_rgbgen_s
331 float parms[Q3RGBGEN_MAXPARMS];
332 q3wavefunc_t wavefunc;
333 float waveparms[Q3WAVEPARMS];
335 q3shaderinfo_layer_rgbgen_t;
337 typedef struct q3shaderinfo_layer_alphagen_s
339 q3alphagen_t alphagen;
340 float parms[Q3ALPHAGEN_MAXPARMS];
341 q3wavefunc_t wavefunc;
342 float waveparms[Q3WAVEPARMS];
344 q3shaderinfo_layer_alphagen_t;
346 typedef struct q3shaderinfo_layer_tcgen_s
349 float parms[Q3TCGEN_MAXPARMS];
351 q3shaderinfo_layer_tcgen_t;
353 typedef struct q3shaderinfo_layer_tcmod_s
356 float parms[Q3TCMOD_MAXPARMS];
357 q3wavefunc_t wavefunc;
358 float waveparms[Q3WAVEPARMS];
360 q3shaderinfo_layer_tcmod_t;
362 typedef struct q3shaderinfo_layer_s
371 q3shaderinfo_layer_rgbgen_t rgbgen;
372 q3shaderinfo_layer_alphagen_t alphagen;
373 q3shaderinfo_layer_tcgen_t tcgen;
374 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
376 q3shaderinfo_layer_t;
378 typedef struct q3shaderinfo_deform_s
381 float parms[Q3DEFORM_MAXPARMS];
382 q3wavefunc_t wavefunc;
383 float waveparms[Q3WAVEPARMS];
385 q3shaderinfo_deform_t;
387 typedef enum dpoffsetmapping_technique_s
389 OFFSETMAPPING_OFF, // none
390 OFFSETMAPPING_DEFAULT, // cvar-set
391 OFFSETMAPPING_LINEAR, // linear
392 OFFSETMAPPING_RELIEF // relief
393 }dpoffsetmapping_technique_t;
395 typedef enum dptransparentsort_category_e
398 TRANSPARENTSORT_DISTANCE,
400 }dptransparentsortcategory_t;
402 typedef struct q3shaderinfo_s
404 char name[Q3PATHLENGTH];
405 #define Q3SHADERINFO_COMPARE_START surfaceparms
411 qboolean vertexalpha;
412 qboolean textureblendalpha;
413 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
414 char skyboxname[Q3PATHLENGTH];
415 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
417 // dp-specific additions:
420 qboolean dpnortlight;
424 // add collisions to all triangles of the surface
425 qboolean dpmeshcollisions;
427 // kill shader based on cvar checks
428 qboolean dpshaderkill;
431 char dpreflectcube[Q3PATHLENGTH];
434 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
435 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
436 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
437 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
438 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
439 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
440 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
441 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
444 dpoffsetmapping_technique_t offsetmapping;
446 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
448 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
449 float biaspolygonoffset, biaspolygonfactor;
451 // transparent sort category
452 dptransparentsortcategory_t transparentsort;
455 float specularscalemod;
456 float specularpowermod;
458 // rtlighting ambient addition
459 float rtlightambient;
460 #define Q3SHADERINFO_COMPARE_END rtlightambient
464 typedef struct texture_shaderpass_s
466 qboolean alphatest; // FIXME: handle alphafunc properly
469 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
471 q3shaderinfo_layer_rgbgen_t rgbgen;
472 q3shaderinfo_layer_alphagen_t alphagen;
473 q3shaderinfo_layer_tcgen_t tcgen;
474 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
476 texture_shaderpass_t;
478 typedef enum texturelayertype_e
480 TEXTURELAYERTYPE_INVALID,
481 TEXTURELAYERTYPE_LITTEXTURE,
482 TEXTURELAYERTYPE_TEXTURE,
487 typedef struct texturelayer_s
489 texturelayertype_t type;
494 matrix4x4_t texmatrix;
499 typedef struct texture_s
505 unsigned int width, height;
507 //unsigned int flags;
509 // base material flags
510 int basematerialflags;
511 // current material flags (updated each bmodel render)
512 int currentmaterialflags;
513 // base material alpha (used for Q2 materials)
516 // PolygonOffset values for rendering this material
517 // (these are added to the r_refdef values and submodel values)
518 float biaspolygonfactor;
519 float biaspolygonoffset;
521 // textures to use when rendering this material (derived from materialshaderpass)
522 skinframe_t *currentskinframe;
523 // textures to use for terrain texture blending (derived from backgroundshaderpass)
524 skinframe_t *backgroundcurrentskinframe;
526 // total frames in sequence and alternate sequence
528 // direct pointers to each of the frames in the sequences
529 // (indexed as [alternate][frame])
530 struct texture_s *anim_frames[2][10];
531 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
532 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
535 // renderer checks if this texture needs updating...
536 int update_lastrenderframe;
537 void *update_lastrenderentity;
538 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
540 // the current texture frame in animation
541 struct texture_s *currentframe;
542 // current texture transform matrix (used for water scrolling)
543 matrix4x4_t currenttexmatrix;
544 matrix4x4_t currentbackgroundtexmatrix;
546 // various q3 shader features
547 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
548 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
549 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
550 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
551 unsigned char startpreshaderpass; // range within shaderpasses[]
552 unsigned char endpreshaderpass; // number of preshaderpasses
553 unsigned char startpostshaderpass; // range within shaderpasses[]
554 unsigned char endpostshaderpass; // number of postshaderpasses
556 qboolean colormapping;
557 rtexture_t *basetexture; // original texture without pants/shirt/glow
558 rtexture_t *pantstexture; // pants only (in greyscale)
559 rtexture_t *shirttexture; // shirt only (in greyscale)
560 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
561 rtexture_t *glosstexture; // glossmap (for dot3)
562 rtexture_t *glowtexture; // glow only (fullbrights)
563 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
564 rtexture_t *reflectmasktexture; // mask for fake reflections
565 rtexture_t *reflectcubetexture; // fake reflections cubemap
566 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
567 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
568 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
569 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
572 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
573 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
574 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
575 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
576 float render_glowmod[3];
577 // MATERIALFLAG_MODELLIGHT uses these parameters
578 float render_modellight_ambient[3];
579 float render_modellight_diffuse[3];
580 float render_modellight_lightdir[3];
581 float render_modellight_specular[3];
582 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
583 float render_lightmap_ambient[3];
584 float render_lightmap_diffuse[3];
585 float render_lightmap_specular[3];
586 // rtlights use these colors for the materials on this entity
587 float render_rtlight_diffuse[3];
588 float render_rtlight_specular[3];
589 // tint applied on top of render_*_diffuse for pants layer
590 float render_colormap_pants[3];
591 // tint applied on top of render_*_diffuse for shirt layer
592 float render_colormap_shirt[3];
595 int customblendfunc[2];
597 int currentnumlayers;
598 texturelayer_t currentlayers[16];
606 // we have to load the texture multiple times when Q2SURF_ flags differ,
607 // though it still shares the skinframe
613 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
614 struct texture_s *skynoshadowtexture;
617 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
618 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
619 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
620 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
621 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
622 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
623 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
624 float r_water_waterscroll[2]; // scale and speed
625 int camera_entity; // entity number for use by cameras
628 dpoffsetmapping_technique_t offsetmapping;
632 // transparent sort category
633 dptransparentsortcategory_t transparentsort;
636 float specularscalemod;
637 float specularpowermod;
639 // diffuse and ambient
640 float rtlightambient;
644 typedef struct mtexinfo_s
646 float vecs[2][4]; // [s/t][xyz offset]
649 int q2flags; // miptex flags + overrides
650 int q2value; // light emission, etc
651 char q2texture[32]; // texture name (textures/*.wal)
652 int q2nexttexinfo; // for animations, -1 = end of chain
656 typedef struct msurface_lightmapinfo_s
658 // texture mapping properties used by this surface
659 mtexinfo_t *texinfo; // q1bsp
660 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
661 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
662 // RGB lighting data [numstyles][height][width][3]
663 unsigned char *samples; // q1bsp
664 // RGB normalmap data [numstyles][height][width][3]
665 unsigned char *nmapsamples; // q1bsp
666 // stain to apply on lightmap (soot/dirt/blood/whatever)
667 unsigned char *stainsamples; // q1bsp
668 int texturemins[2]; // q1bsp
669 int extents[2]; // q1bsp
670 int lightmaporigin[2]; // q1bsp
672 msurface_lightmapinfo_t;
675 typedef struct msurface_s
677 // bounding box for onscreen checks
680 // the texture to use on the surface
682 // the lightmap texture fragment to use on the rendering mesh
683 rtexture_t *lightmaptexture;
684 // the lighting direction texture fragment to use on the rendering mesh
685 rtexture_t *deluxemaptexture;
686 // lightmaptexture rebuild information not used in q3bsp
687 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
688 // fog volume info in q3bsp
689 struct q3deffect_s *effect; // q3bsp
690 // mesh information for collisions (only used by q3bsp curves)
691 int num_firstcollisiontriangle;
692 int *deprecatedq3data_collisionelement3i; // q3bsp
693 float *deprecatedq3data_collisionvertex3f; // q3bsp
694 float *deprecatedq3data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
695 float *deprecatedq3data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
697 // surfaces own ranges of vertices and triangles in the model->surfmesh
698 int num_triangles; // number of triangles
699 int num_firsttriangle; // first triangle
700 int num_vertices; // number of vertices
701 int num_firstvertex; // first vertex
703 // mesh information for collisions (only used by q3bsp curves)
704 int num_collisiontriangles; // q3bsp
705 int num_collisionvertices; // q3bsp
706 int deprecatedq3num_collisionbboxstride;
707 int deprecatedq3num_bboxstride;
708 // FIXME: collisionmarkframe should be kept in a separate array
709 int deprecatedq3collisionmarkframe; // q3bsp // don't collide twice in one trace
711 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
716 #include "matrixlib.h"
719 #include "model_brush.h"
720 #include "model_sprite.h"
721 #include "model_alias.h"
723 typedef struct model_sprite_s
726 mspriteframe_t *sprdata_frames;
732 typedef struct model_brush_lightstyleinfo_s
739 model_brush_lightstyleinfo_t;
741 typedef struct model_brush_s
743 // true if this model is a HalfLife .bsp file
745 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
747 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
749 // true if this model is a Quake2 .bsp file (IBSP38)
751 // true if this model is a Quake3 .bsp file (IBSP46)
753 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
755 // string of entity definitions (.map format)
758 // if not NULL this is a submodel
759 struct model_s *parentmodel;
760 // (this is the number of the submodel, an index into submodels)
763 // number of submodels in this map (just used by server to know how many
764 // submodels to load)
766 // pointers to each of the submodels
767 struct model_s **submodels;
770 mplane_t *data_planes;
775 // visible leafs, not counting 0 (solid)
777 // number of actual leafs (including 0 which is solid)
782 int *data_leafbrushes;
784 int num_leafsurfaces;
785 int *data_leafsurfaces;
788 mportal_t *data_portals;
790 int num_portalpoints;
791 mvertex_t *data_portalpoints;
794 q3mbrush_t *data_brushes;
797 q3mbrushside_t *data_brushsides;
801 int num_pvsclusterbytes;
802 unsigned char *data_pvsclusters;
804 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
805 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
807 // collision geometry for q3 curves
808 int num_collisionvertices;
809 int num_collisiontriangles;
810 float *data_collisionvertex3f;
811 int *data_collisionelement3i;
813 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
814 shadowmesh_t *shadowmesh;
816 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
817 shadowmesh_t *collisionmesh;
820 int (*SuperContentsFromNativeContents)(int nativecontents);
821 int (*NativeContentsFromSuperContents)(int supercontents);
822 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
823 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge);
824 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
825 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
826 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
827 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
828 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
829 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
830 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
831 // these are actually only found on brushq1, but NULL is handled gracefully
832 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
833 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
834 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
835 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
837 char skybox[MAX_QPATH];
839 skinframe_t *solidskyskinframe;
840 skinframe_t *alphaskyskinframe;
842 qboolean supportwateralpha;
850 typedef struct model_brushq1_s
867 mclipnode_t *clipnodes;
869 hull_t hulls[MAX_MAP_HULLS];
871 int num_compressedpvs;
872 unsigned char *data_compressedpvs;
875 unsigned char *lightdata;
876 unsigned char *nmaplightdata; // deluxemap file
878 // lightmap update chains for light styles
880 model_brush_lightstyleinfo_t *data_lightstyleinfo;
882 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
883 unsigned char *lightmapupdateflags;
884 qboolean firstrender; // causes all surface lightmaps to be loaded in first frame
888 typedef struct model_brushq2_s
890 int dummy; // MSVC can't handle an empty struct
894 typedef struct model_brushq3_s
897 q3dmodel_t *data_models;
899 // used only during loading - freed after loading!
901 float *data_vertex3f;
902 float *data_normal3f;
903 float *data_texcoordtexture2f;
904 float *data_texcoordlightmap2f;
907 // freed after loading!
912 q3deffect_t *data_effects;
915 int num_originallightmaps;
916 int num_mergedlightmaps;
917 int num_lightmapmergedwidthpower;
918 int num_lightmapmergedheightpower;
919 int num_lightmapmergedwidthheightdeluxepower;
920 int num_lightmapmerge;
921 rtexture_t **data_lightmaps;
922 rtexture_t **data_deluxemaps;
924 // voxel light data with directional shading
926 q3dlightgrid_t *data_lightgrid;
927 // size of each cell (may vary by map, typically 64 64 128)
928 float num_lightgrid_cellsize[3];
929 // 1.0 / num_lightgrid_cellsize
930 float num_lightgrid_scale[3];
931 // dimensions of the world model in lightgrid cells
932 int num_lightgrid_imins[3];
933 int num_lightgrid_imaxs[3];
934 int num_lightgrid_isize[3];
935 // transform modelspace coordinates to lightgrid index
936 matrix4x4_t num_lightgrid_indexfromworld;
938 // true if this q3bsp file has been detected as using deluxemapping
939 // (lightmap texture pairs, every odd one is never directly refernced,
940 // and contains lighting normals, not colors)
941 qboolean deluxemapping;
942 // true if the detected deluxemaps are the modelspace kind, rather than
943 // the faster tangentspace kind
944 qboolean deluxemapping_modelspace;
945 // size of lightmaps (128 by default, but may be another poweroftwo if
946 // external lightmaps are used (q3map2 -lightmapsize)
954 typedef struct model_s
956 // name and path of model, for example "progs/player.mdl"
957 char name[MAX_QPATH];
958 // model needs to be loaded if this is false
960 // set if the model is used in current map, models which are not, are purged
962 // CRC of the file this model was loaded from, to reload if changed
964 // mod_brush, mod_alias, mod_sprite
966 // memory pool for allocations
968 // all models use textures...
969 rtexturepool_t *texturepool;
970 // EF_* flags (translated from the model file's different flags layout)
972 // number of QC accessible frame(group)s in the model
974 // number of QC accessible skin(group)s in the model
976 // whether to randomize animated framegroups
978 // bounding box at angles '0 0 0'
979 vec3_t normalmins, normalmaxs;
980 // bounding box if yaw angle is not 0, but pitch and roll are
981 vec3_t yawmins, yawmaxs;
982 // bounding box if pitch or roll are used
983 vec3_t rotatedmins, rotatedmaxs;
984 // sphere radius, usable at any angles
986 // squared sphere radius for easier comparisons
988 // skin animation info
989 animscene_t *skinscenes; // [numskins]
990 // skin animation info
991 animscene_t *animscenes; // [numframes]
992 // range of surface numbers in this (sub)model
993 int firstmodelsurface;
994 int nummodelsurfaces;
995 int *sortedmodelsurfaces;
996 // range of collision brush numbers in this (sub)model
999 // BIH (Bounding Interval Hierarchy) for this (sub)model
1000 bih_t collision_bih;
1001 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
1005 aliastag_t *data_tags;
1006 // for skeletal models
1008 aliasbone_t *data_bones;
1009 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1010 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1012 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1013 float *data_baseboneposeinverse;
1014 // textures of this model
1016 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1017 int num_texturesperskin;
1018 texture_t *data_textures;
1019 qboolean wantnormals;
1020 qboolean wanttangents;
1021 // surfaces of this model
1023 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1024 msurface_t *data_surfaces;
1025 // optional lightmapinfo data for surface lightmap updates
1026 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1027 // all surfaces belong to this mesh
1028 surfmesh_t surfmesh;
1029 // data type of model
1030 const char *modeldatatypestring;
1031 // generates vertex data for a given frameblend
1032 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1033 // draw the model's sky polygons (only used by brush models)
1034 void(*DrawSky)(struct entity_render_s *ent);
1035 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1036 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1037 // draw the model using lightmap/dlight shading
1038 void(*Draw)(struct entity_render_s *ent);
1039 // draw the model to the depth buffer (no color rendering at all)
1040 void(*DrawDepth)(struct entity_render_s *ent);
1041 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1042 void(*DrawDebug)(struct entity_render_s *ent);
1043 // draw geometry textures for deferred rendering
1044 void(*DrawPrepass)(struct entity_render_s *ent);
1045 // compile an optimized shadowmap mesh for the model based on light source
1046 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1047 // draw depth into a shadowmap
1048 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1049 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1050 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1051 // draw the lighting on a model (through stencil)
1052 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1053 // trace a box against this model
1054 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1055 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1056 // trace a box against this model
1057 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1058 // trace a point against this model (like PointSuperContents)
1059 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1060 // find the supercontents value at a point in this model
1061 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1062 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1063 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1064 // fields belonging to some types of model
1065 model_sprite_t sprite;
1066 model_brush_t brush;
1067 model_brushq1_t brushq1;
1068 model_brushq2_t brushq2;
1069 model_brushq3_t brushq3;
1070 // flags this model for offseting sounds to the model center (used by brush models)
1071 int soundfromcenter;
1073 // if set, the model contains light information (lightmap, or vertexlight)
1075 float lightmapscale;
1079 //============================================================================
1082 extern dp_model_t *loadmodel;
1083 extern unsigned char *mod_base;
1084 // sky/water subdivision
1085 //extern cvar_t gl_subdivide_size;
1086 // texture fullbrights
1087 extern cvar_t r_fullbrights;
1089 void Mod_Init (void);
1090 void Mod_Reload (void);
1091 dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk);
1092 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1093 dp_model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, const char *parentname);
1094 void Mod_UnloadModel (dp_model_t *mod);
1096 void Mod_ClearUsed(void);
1097 void Mod_PurgeUnused(void);
1098 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1100 extern dp_model_t *loadmodel;
1101 extern char loadname[32]; // for hunk tags
1103 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1104 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
1105 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
1107 qboolean Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline);
1108 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors);
1109 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1111 // called specially by brush model loaders before generating submodels
1112 // automatically called after model loader returns
1113 void Mod_BuildVBOs(void);
1115 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles);
1116 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, const float *vertex3f);
1117 void Mod_ShadowMesh_AddMesh(shadowmesh_t *mesh, const float *vertex3f, int numtris, const int *element3i);
1118 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles);
1119 shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *firstmesh, qboolean createvbo);
1120 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1121 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1123 void Mod_CreateCollisionMesh(dp_model_t *mod);
1125 void Mod_FreeQ3Shaders(void);
1126 void Mod_LoadQ3Shaders(void);
1127 q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
1128 qboolean Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags, int defaultmaterialflags);
1129 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1130 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1131 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1132 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1133 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1134 void Mod_UnloadCustomMaterial(texture_t *texture, qboolean purgeskins);
1136 extern cvar_t r_mipskins;
1137 extern cvar_t r_mipnormalmaps;
1139 typedef struct skinfileitem_s
1141 struct skinfileitem_s *next;
1142 char name[MAX_QPATH];
1143 char replacement[MAX_QPATH];
1147 typedef struct skinfile_s
1149 struct skinfile_s *next;
1150 skinfileitem_t *items;
1154 skinfile_t *Mod_LoadSkinFiles(void);
1155 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1156 int Mod_CountSkinFiles(skinfile_t *skinfile);
1157 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1159 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1160 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1161 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1163 typedef struct mod_alloclightmap_row_s
1168 mod_alloclightmap_row_t;
1170 typedef struct mod_alloclightmap_state_s
1175 mod_alloclightmap_row_t *rows;
1177 mod_alloclightmap_state_t;
1179 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1180 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1181 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1182 qboolean Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1185 void Mod_BrushInit(void);
1186 // used for talking to the QuakeC mainly
1187 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1188 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1189 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1190 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1191 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1193 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1194 struct entity_render_s;
1195 void R_Q1BSP_DrawAddWaterPlanes(struct entity_render_s *ent);
1196 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
1197 void R_Q1BSP_Draw(struct entity_render_s *ent);
1198 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
1199 void R_Q1BSP_DrawDebug(struct entity_render_s *ent);
1200 void R_Q1BSP_DrawPrepass(struct entity_render_s *ent);
1201 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion);
1202 void R_Q1BSP_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1203 void R_Q1BSP_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1204 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1206 // dynamic mesh building (every frame) for debugging and other uses
1207 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1208 void Mod_Mesh_Destroy(dp_model_t *mod);
1209 void Mod_Mesh_Reset(dp_model_t *mod);
1210 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int addmaterialflags);
1211 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qboolean batchwithprevioussurface);
1212 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1213 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1214 void Mod_Mesh_Finalize(dp_model_t *mod);
1216 // Collision optimization using Bounding Interval Hierarchy
1217 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1218 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1219 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1220 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1221 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1222 qboolean Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1223 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1224 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1225 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out);
1228 struct frameblend_s;
1230 void Mod_AliasInit(void);
1231 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1232 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1233 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1235 void Mod_Skeletal_FreeBuffers(void);
1238 void Mod_SpriteInit(void);
1241 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1242 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1243 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1244 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1245 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1246 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1247 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1248 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1249 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1250 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1251 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1252 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1253 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1255 #endif // MODEL_SHARED_H