1 *3DSMAX_ASCIIEXPORT 200
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2 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase"
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4 *SCENE_FILENAME "vines.bsp"
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8 *SCENE_TICKSPERFRAME 160
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9 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
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10 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
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15 *MATERIAL_NAME "textures/common/caulk"
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16 *MATERIAL_CLASS "Standard"
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17 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
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18 *MATERIAL_SHADING Phong
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20 *MAP_NAME "textures/common/caulk"
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25 *BITMAP "textures/common/caulk"
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26 *BITMAP_FILTER Pyramidal
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30 *MATERIAL_NAME "textures/common/nodrawnonsolid"
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31 *MATERIAL_CLASS "Standard"
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32 *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000
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33 *MATERIAL_SHADING Phong
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35 *MAP_NAME "textures/common/nodrawnonsolid"
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40 *BITMAP "textures/common/nodrawnonsolid"
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41 *BITMAP_FILTER Pyramidal
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45 *MATERIAL_NAME "models/desertfactory/textures/misc/vines01.tga"
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46 *MATERIAL_CLASS "Standard"
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47 *MATERIAL_DIFFUSE 0.666268 1.000000 0.139158
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48 *MATERIAL_SHADING Phong
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50 *MAP_NAME "models/model_lightspeed/vines_long"
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55 *BITMAP "models/model_lightspeed/vines_long"
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56 *BITMAP_FILTER Pyramidal
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60 *MATERIAL_NAME "models/model_lightspeed/vines_leaves"
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61 *MATERIAL_CLASS "Standard"
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62 *MATERIAL_DIFFUSE 0.652878 1.000000 0.113126
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63 *MATERIAL_SHADING Phong
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65 *MAP_NAME "models/model_lightspeed/vines_leaves"
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70 *BITMAP "models/model_lightspeed/vines_leaves"
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71 *BITMAP_FILTER Pyramidal
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76 *NODE_NAME "mat3model0surf0"
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78 *NODE_NAME "mat3model0surf0"
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86 *TM_POS 0.000000 0.000000 0.000000
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92 *COMMENT "SURFACETYPE MST_PLANAR"
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94 *MESH_VERTEX 0 -0.500000 -16.000000 0.000000
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95 *MESH_VERTEX 1 -0.500000 -16.000000 -16.000000
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96 *MESH_VERTEX 2 -0.500000 16.000000 0.000000
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97 *MESH_VERTEX 3 -0.500000 16.000000 -16.000000
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100 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
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101 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
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102 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
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103 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
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104 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
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105 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
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108 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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109 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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113 *MESH_TVERT 0 1.000000 1.000000 1.000000
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114 *MESH_TVERT 1 1.000000 0.000000 1.000000
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115 *MESH_TVERT 2 0.000000 1.000000 1.000000
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116 *MESH_TVERT 3 0.000000 0.000000 1.000000
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120 *MESH_TFACE 0 0 2 1
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121 *MESH_TFACE 1 2 3 1
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130 *NODE_NAME "mat2model0surf1"
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132 *NODE_NAME "mat2model0surf1"
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140 *TM_POS 0.000000 0.000000 0.000000
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146 *COMMENT "SURFACETYPE MST_PLANAR"
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147 *MESH_VERTEX_LIST {
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148 *MESH_VERTEX 0 0.000000 -16.000000 0.000000
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149 *MESH_VERTEX 1 0.000000 -16.000000 -40.000000
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150 *MESH_VERTEX 2 0.000000 16.000000 0.000000
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151 *MESH_VERTEX 3 0.000000 16.000000 -40.000000
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154 *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000
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155 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000
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156 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
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157 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
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158 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
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159 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
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162 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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163 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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167 *MESH_TVERT 0 0.000000 1.000000 1.000000
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168 *MESH_TVERT 1 0.000000 0.000000 1.000000
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169 *MESH_TVERT 2 1.000000 1.000000 1.000000
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170 *MESH_TVERT 3 1.000000 0.000000 1.000000
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174 *MESH_TFACE 0 0 2 1
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175 *MESH_TFACE 1 2 3 1
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