8 "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) //
\r
9 "weapon" 0 ( 4.350708 -9.984997 -18.587168 ) ( -0.000000 0.000000 0.000332 ) // origin
\r
10 "shot" 1 ( 41.478191 -8.466658 -9.903108 ) ( 0.000000 -0.000000 -0.000002 ) // weapon
\r
11 "shell" 1 ( 20.696060 -14.222591 -9.433674 ) ( 0.000000 -0.000000 -0.000000 ) // weapon
\r
15 shader "textures/common/nodraw"
\r
18 vert 0 ( 1.000000 0.000000 ) 0 1
\r
19 vert 1 ( 0.000000 0.000000 ) 1 1
\r
20 vert 2 ( 0.000000 1.000000 ) 2 1
\r
21 vert 3 ( 1.000000 1.000000 ) 3 1
\r
28 weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )
\r
29 weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )
\r
30 weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )
\r
31 weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )
\r