7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
26 ( 2.516594 -9.984591 -19.776464 ) ( -0.000000 0.000000 0.000332 )
\r
27 ( 42.437859 1.321201 4.473041 ) ( 0.000000 0.000000 -0.000332 )
\r
28 ( 22.080593 -3.577745 3.863950 ) ( 0.000000 -0.000000 -0.000332 )
\r
32 2.516594 -9.984591 -19.776464 -0.000000 0.000000 0.000332
\r
36 1.445460 -9.983878 -19.776464 0.000001 0.004121 0.000332
\r
40 0.783131 -9.983438 -19.785282 0.000003 0.007869 0.000332
\r
44 0.527684 -9.983269 -19.794102 0.000003 0.009607 0.000332
\r
48 1.411800 -9.983856 -19.785282 0.000002 0.004804 0.000332
\r