7 numAnimatedComponents 6
\r
11 "weapon" 0 63 0 // origin
\r
12 "shot" 1 0 0 // weapon
\r
13 "shell" 1 0 0 // weapon
\r
17 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
18 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
19 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
20 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
21 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
22 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
23 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
24 ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )
\r
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
\r
29 ( 6.930429 -9.985567 -20.237291 ) ( -0.000000 0.000000 0.000332 )
\r
30 ( 60.245564 0.061135 5.032956 ) ( 0.000000 -0.000000 -0.000332 )
\r
31 ( 11.510666 -3.191232 4.723817 ) ( 0.000000 -0.000000 -0.000332 )
\r
35 6.930429 -9.985567 -20.237291 -0.000000 0.000000 0.000332
\r
39 5.859295 -9.984855 -20.237291 0.000001 0.004121 0.000332
\r
43 5.191824 -9.984411 -20.246109 0.000003 0.007869 0.000332
\r
47 4.941519 -9.984245 -20.254929 0.000003 0.009607 0.000332
\r
51 5.114508 -9.984360 -20.253361 0.000003 0.008753 0.000332
\r
55 5.593599 -9.984678 -20.248945 0.000002 0.006348 0.000332
\r
59 6.219063 -9.985094 -20.243275 0.000001 0.003259 0.000332
\r
63 6.734814 -9.985437 -20.238859 0.000000 0.000854 0.000332
\r