8 "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) //
\r
9 "weapon" 0 ( 5.136892 -9.985170 -17.183071 ) ( -0.000000 0.000000 0.000332 ) // origin
\r
10 "shot" 1 ( 55.915623 -9.941916 -24.662294 ) ( -0.000000 -0.000000 -0.000001 ) // weapon
\r
11 "shell" 1 ( 24.006596 -25.846846 -30.434568 ) ( 0.000000 -0.000000 -0.000000 ) // weapon
\r
15 shader "textures/common/nodraw"
\r
18 vert 0 ( 1.000000 0.000000 ) 0 1
\r
19 vert 1 ( 0.000000 0.000000 ) 1 1
\r
20 vert 2 ( 0.000000 1.000000 ) 2 1
\r
21 vert 3 ( 1.000000 1.000000 ) 3 1
\r
28 weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )
\r
29 weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )
\r
30 weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )
\r
31 weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )
\r