2 Copyright (C) 1996-1997 Id Software, Inc.
3 Copyright (C) 2002 Mathieu Olivier
4 Copyright (C) 2003 Forest Hale
6 This program is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 // for secure rcon authentication
31 #define QWMASTER_PORT 27000
32 #define DPMASTER_PORT 27950
34 // note this defaults on for dedicated servers, off for listen servers
35 cvar_t sv_public = {0, "sv_public", "0", "1: advertises this server on the master server (so that players can find it in the server browser); 0: allow direct queries only; -1: do not respond to direct queries; -2: do not allow anyone to connect"};
36 static cvar_t sv_heartbeatperiod = {CVAR_SAVE, "sv_heartbeatperiod", "120", "how often to send heartbeat in seconds (only used if sv_public is 1)"};
38 static cvar_t sv_masters [] =
40 {CVAR_SAVE, "sv_master1", "", "user-chosen master server 1"},
41 {CVAR_SAVE, "sv_master2", "", "user-chosen master server 2"},
42 {CVAR_SAVE, "sv_master3", "", "user-chosen master server 3"},
43 {CVAR_SAVE, "sv_master4", "", "user-chosen master server 4"},
44 {0, "sv_masterextra1", "69.59.212.88", "ghdigital.com - default master server 1 (admin: LordHavoc)"}, // admin: LordHavoc
45 {0, "sv_masterextra2", "64.22.107.125", "dpmaster.deathmask.net - default master server 2 (admin: Willis)"}, // admin: Willis
46 {0, "sv_masterextra3", "92.62.40.73", "dpmaster.tchr.no - default master server 3 (admin: tChr)"}, // admin: tChr
50 static cvar_t sv_qwmasters [] =
52 {CVAR_SAVE, "sv_qwmaster1", "", "user-chosen qwmaster server 1"},
53 {CVAR_SAVE, "sv_qwmaster2", "", "user-chosen qwmaster server 2"},
54 {CVAR_SAVE, "sv_qwmaster3", "", "user-chosen qwmaster server 3"},
55 {CVAR_SAVE, "sv_qwmaster4", "", "user-chosen qwmaster server 4"},
56 {0, "sv_qwmasterextra1", "master.quakeservers.net:27000", "Global master server. (admin: unknown)"},
57 {0, "sv_qwmasterextra2", "asgaard.morphos-team.net:27000", "Global master server. (admin: unknown)"},
58 {0, "sv_qwmasterextra3", "qwmaster.ocrana.de:27000", "German master server. (admin: unknown)"},
59 {0, "sv_qwmasterextra4", "masterserver.exhale.de:27000", "German master server. (admin: unknown)"},
60 {0, "sv_qwmasterextra5", "kubus.rulez.pl:27000", "Poland master server. (admin: unknown)"},
64 static double nextheartbeattime = 0;
66 sizebuf_t net_message;
67 static unsigned char net_message_buf[NET_MAXMESSAGE];
69 cvar_t net_messagetimeout = {0, "net_messagetimeout","300", "drops players who have not sent any packets for this many seconds"};
70 cvar_t net_connecttimeout = {0, "net_connecttimeout","15", "after requesting a connection, the client must reply within this many seconds or be dropped (cuts down on connect floods). Must be above 10 seconds."};
71 cvar_t net_connectfloodblockingtimeout = {0, "net_connectfloodblockingtimeout", "5", "when a connection packet is received, it will block all future connect packets from that IP address for this many seconds (cuts down on connect floods)"};
72 cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
73 cvar_t developer_networking = {0, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
75 cvar_t cl_netlocalping = {0, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
76 static cvar_t cl_netpacketloss_send = {0, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
77 static cvar_t cl_netpacketloss_receive = {0, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
78 static cvar_t net_slist_queriespersecond = {0, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
79 static cvar_t net_slist_queriesperframe = {0, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
80 static cvar_t net_slist_timeout = {0, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
81 static cvar_t net_slist_pause = {0, "net_slist_pause", "0", "when set to 1, the server list won't update until it is set back to 0"};
82 static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
83 static cvar_t net_slist_favorites = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "net_slist_favorites", "", "contains a list of IP addresses and ports to always query explicitly"};
84 static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific) to be sent to querying clients"};
85 static cvar_t gameversion_min = {0, "gameversion_min", "-1", "minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
86 static cvar_t gameversion_max = {0, "gameversion_max", "-1", "maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
87 static cvar_t rcon_restricted_password = {CVAR_PRIVATE, "rcon_restricted_password", "", "password to authenticate rcon commands in restricted mode; may be set to a string of the form user1:pass1 user2:pass2 user3:pass3 to allow multiple user accounts - the client then has to specify ONE of these combinations"};
88 static cvar_t rcon_restricted_commands = {0, "rcon_restricted_commands", "", "allowed commands for rcon when the restricted mode password was used"};
89 static cvar_t rcon_secure_maxdiff = {0, "rcon_secure_maxdiff", "5", "maximum time difference between rcon request and server system clock (to protect against replay attack)"};
90 extern cvar_t rcon_secure;
91 extern cvar_t rcon_secure_challengetimeout;
93 /* statistic counters */
94 static int packetsSent = 0;
95 static int packetsReSent = 0;
96 static int packetsReceived = 0;
97 static int receivedDuplicateCount = 0;
98 static int droppedDatagrams = 0;
100 static int unreliableMessagesSent = 0;
101 static int unreliableMessagesReceived = 0;
102 static int reliableMessagesSent = 0;
103 static int reliableMessagesReceived = 0;
105 double masterquerytime = -1000;
106 int masterquerycount = 0;
107 int masterreplycount = 0;
108 int serverquerycount = 0;
109 int serverreplycount = 0;
111 /// this is only false if there are still servers left to query
112 static qboolean serverlist_querysleep = true;
113 static qboolean serverlist_paused = false;
114 /// this is pushed a second or two ahead of realtime whenever a master server
115 /// reply is received, to avoid issuing queries while master replies are still
116 /// flooding in (which would make a mess of the ping times)
117 static double serverlist_querywaittime = 0;
119 static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
120 static unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
122 static int cl_numsockets;
123 static lhnetsocket_t *cl_sockets[16];
124 static int sv_numsockets;
125 static lhnetsocket_t *sv_sockets[16];
127 netconn_t *netconn_list = NULL;
128 mempool_t *netconn_mempool = NULL;
130 cvar_t cl_netport = {0, "cl_port", "0", "forces client to use chosen port number if not 0"};
131 cvar_t sv_netport = {0, "port", "26000", "server port for players to connect to"};
132 cvar_t net_address = {0, "net_address", "", "network address to open ipv4 ports on (if empty, use default interfaces)"};
133 cvar_t net_address_ipv6 = {0, "net_address_ipv6", "", "network address to open ipv6 ports on (if empty, use default interfaces)"};
135 char cl_net_extresponse[NET_EXTRESPONSE_MAX][1400];
136 int cl_net_extresponse_count = 0;
137 int cl_net_extresponse_last = 0;
139 char sv_net_extresponse[NET_EXTRESPONSE_MAX][1400];
140 int sv_net_extresponse_count = 0;
141 int sv_net_extresponse_last = 0;
143 // ServerList interface
144 serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
145 serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
147 serverlist_infofield_t serverlist_sortbyfield;
148 int serverlist_sortflags;
150 int serverlist_viewcount = 0;
151 serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
153 int serverlist_cachecount;
154 serverlist_entry_t serverlist_cache[SERVERLIST_TOTALSIZE];
156 qboolean serverlist_consoleoutput;
158 static int nFavorites = 0;
159 static lhnetaddress_t favorites[256];
161 void NetConn_UpdateFavorites(void)
165 p = net_slist_favorites.string;
166 while((size_t) nFavorites < sizeof(favorites) / sizeof(*favorites) && COM_ParseToken_Console(&p))
168 if(LHNETADDRESS_FromString(&favorites[nFavorites], com_token, 26000))
173 /// helper function to insert a value into the viewset
174 /// spare entries will be removed
175 static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
178 if( serverlist_viewcount < SERVERLIST_VIEWLISTSIZE ) {
179 i = serverlist_viewcount++;
181 i = SERVERLIST_VIEWLISTSIZE - 1;
184 for( ; i > index ; i-- )
185 serverlist_viewlist[ i ] = serverlist_viewlist[ i - 1 ];
187 serverlist_viewlist[index] = entry;
190 /// we suppose serverlist_viewcount to be valid, ie > 0
191 static void _ServerList_ViewList_Helper_Remove( int index )
193 serverlist_viewcount--;
194 for( ; index < serverlist_viewcount ; index++ )
195 serverlist_viewlist[index] = serverlist_viewlist[index + 1];
198 /// \returns true if A should be inserted before B
199 static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
201 int result = 0; // > 0 if for numbers A > B and for text if A < B
203 if( serverlist_sortflags & SLSF_FAVORITESFIRST )
205 if(A->info.isfavorite != B->info.isfavorite)
206 return A->info.isfavorite;
209 switch( serverlist_sortbyfield ) {
211 result = A->info.ping - B->info.ping;
213 case SLIF_MAXPLAYERS:
214 result = A->info.maxplayers - B->info.maxplayers;
216 case SLIF_NUMPLAYERS:
217 result = A->info.numplayers - B->info.numplayers;
220 result = A->info.numbots - B->info.numbots;
223 result = A->info.numhumans - B->info.numhumans;
226 result = A->info.freeslots - B->info.freeslots;
229 result = A->info.protocol - B->info.protocol;
232 result = strcmp( B->info.cname, A->info.cname );
235 result = strcasecmp( B->info.game, A->info.game );
238 result = strcasecmp( B->info.map, A->info.map );
241 result = strcasecmp( B->info.mod, A->info.mod );
244 result = strcasecmp( B->info.name, A->info.name );
247 result = strcasecmp( B->info.qcstatus, A->info.qcstatus ); // not really THAT useful, though
249 case SLIF_ISFAVORITE:
250 result = !!B->info.isfavorite - !!A->info.isfavorite;
253 Con_DPrint( "_ServerList_Entry_Compare: Bad serverlist_sortbyfield!\n" );
259 if( serverlist_sortflags & SLSF_DESCENDING )
265 // if the chosen sort key is identical, sort by index
266 // (makes this a stable sort, so that later replies from servers won't
267 // shuffle the servers around when they have the same ping)
271 static qboolean _ServerList_CompareInt( int A, serverlist_maskop_t op, int B )
273 // This should actually be done with some intermediate and end-of-function return
285 case SLMO_GREATEREQUAL:
287 case SLMO_NOTCONTAIN:
288 case SLMO_STARTSWITH:
289 case SLMO_NOTSTARTSWITH:
292 Con_DPrint( "_ServerList_CompareInt: Bad op!\n" );
297 static qboolean _ServerList_CompareStr( const char *A, serverlist_maskop_t op, const char *B )
300 char bufferA[ 1400 ], bufferB[ 1400 ]; // should be more than enough
301 COM_StringDecolorize(A, 0, bufferA, sizeof(bufferA), false);
302 for (i = 0;i < (int)sizeof(bufferA)-1 && bufferA[i];i++)
303 bufferA[i] = (bufferA[i] >= 'A' && bufferA[i] <= 'Z') ? (bufferA[i] + 'a' - 'A') : bufferA[i];
305 for (i = 0;i < (int)sizeof(bufferB)-1 && B[i];i++)
306 bufferB[i] = (B[i] >= 'A' && B[i] <= 'Z') ? (B[i] + 'a' - 'A') : B[i];
309 // Same here, also using an intermediate & final return would be more appropriate
313 return *bufferB && !!strstr( bufferA, bufferB ); // we want a real bool
314 case SLMO_NOTCONTAIN:
315 return !*bufferB || !strstr( bufferA, bufferB );
316 case SLMO_STARTSWITH:
317 //Con_Printf("startsWith: %s %s\n", bufferA, bufferB);
318 return *bufferB && !memcmp(bufferA, bufferB, strlen(bufferB));
319 case SLMO_NOTSTARTSWITH:
320 return !*bufferB || memcmp(bufferA, bufferB, strlen(bufferB));
322 return strcmp( bufferA, bufferB ) < 0;
324 return strcmp( bufferA, bufferB ) <= 0;
326 return strcmp( bufferA, bufferB ) == 0;
328 return strcmp( bufferA, bufferB ) > 0;
330 return strcmp( bufferA, bufferB ) != 0;
331 case SLMO_GREATEREQUAL:
332 return strcmp( bufferA, bufferB ) >= 0;
334 Con_DPrint( "_ServerList_CompareStr: Bad op!\n" );
339 static qboolean _ServerList_Entry_Mask( serverlist_mask_t *mask, serverlist_info_t *info )
341 if( !_ServerList_CompareInt( info->ping, mask->tests[SLIF_PING], mask->info.ping ) )
343 if( !_ServerList_CompareInt( info->maxplayers, mask->tests[SLIF_MAXPLAYERS], mask->info.maxplayers ) )
345 if( !_ServerList_CompareInt( info->numplayers, mask->tests[SLIF_NUMPLAYERS], mask->info.numplayers ) )
347 if( !_ServerList_CompareInt( info->numbots, mask->tests[SLIF_NUMBOTS], mask->info.numbots ) )
349 if( !_ServerList_CompareInt( info->numhumans, mask->tests[SLIF_NUMHUMANS], mask->info.numhumans ) )
351 if( !_ServerList_CompareInt( info->freeslots, mask->tests[SLIF_FREESLOTS], mask->info.freeslots ) )
353 if( !_ServerList_CompareInt( info->protocol, mask->tests[SLIF_PROTOCOL], mask->info.protocol ))
355 if( *mask->info.cname
356 && !_ServerList_CompareStr( info->cname, mask->tests[SLIF_CNAME], mask->info.cname ) )
359 && !_ServerList_CompareStr( info->game, mask->tests[SLIF_GAME], mask->info.game ) )
362 && !_ServerList_CompareStr( info->mod, mask->tests[SLIF_MOD], mask->info.mod ) )
365 && !_ServerList_CompareStr( info->map, mask->tests[SLIF_MAP], mask->info.map ) )
368 && !_ServerList_CompareStr( info->name, mask->tests[SLIF_NAME], mask->info.name ) )
370 if( *mask->info.qcstatus
371 && !_ServerList_CompareStr( info->qcstatus, mask->tests[SLIF_QCSTATUS], mask->info.qcstatus ) )
373 if( *mask->info.players
374 && !_ServerList_CompareStr( info->players, mask->tests[SLIF_PLAYERS], mask->info.players ) )
376 if( !_ServerList_CompareInt( info->isfavorite, mask->tests[SLIF_ISFAVORITE], mask->info.isfavorite ))
381 static void ServerList_ViewList_Insert( serverlist_entry_t *entry )
383 int start, end, mid, i;
386 // reject incompatible servers
388 entry->info.gameversion != gameversion.integer
391 gameversion_min.integer >= 0 // min/max range set by user/mod?
392 && gameversion_max.integer >= 0
393 && gameversion_min.integer >= entry->info.gameversion // version of server in min/max range?
394 && gameversion_max.integer <= entry->info.gameversion
399 // refresh the "favorite" status
400 entry->info.isfavorite = false;
401 if(LHNETADDRESS_FromString(&addr, entry->info.cname, 26000))
403 for(i = 0; i < nFavorites; ++i)
405 if(LHNETADDRESS_Compare(&addr, &favorites[i]) == 0)
407 entry->info.isfavorite = true;
413 // FIXME: change this to be more readable (...)
414 // now check whether it passes through the masks
415 for( start = 0 ; start < SERVERLIST_ANDMASKCOUNT && serverlist_andmasks[start].active; start++ )
416 if( !_ServerList_Entry_Mask( &serverlist_andmasks[start], &entry->info ) )
419 for( start = 0 ; start < SERVERLIST_ORMASKCOUNT && serverlist_ormasks[start].active ; start++ )
420 if( _ServerList_Entry_Mask( &serverlist_ormasks[start], &entry->info ) )
422 if( start == SERVERLIST_ORMASKCOUNT || (start > 0 && !serverlist_ormasks[start].active) )
425 if( !serverlist_viewcount ) {
426 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
429 // ok, insert it, we just need to find out where exactly:
432 // check whether to insert it as new first item
433 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[0] ) ) {
434 _ServerList_ViewList_Helper_InsertBefore( 0, entry );
436 } // check whether to insert it as new last item
437 else if( !_ServerList_Entry_Compare( entry, serverlist_viewlist[serverlist_viewcount - 1] ) ) {
438 _ServerList_ViewList_Helper_InsertBefore( serverlist_viewcount, entry );
442 end = serverlist_viewcount - 1;
443 while( end > start + 1 )
445 mid = (start + end) / 2;
446 // test the item that lies in the middle between start and end
447 if( _ServerList_Entry_Compare( entry, serverlist_viewlist[mid] ) )
448 // the item has to be in the upper half
451 // the item has to be in the lower half
454 _ServerList_ViewList_Helper_InsertBefore( start + 1, entry );
457 static void ServerList_ViewList_Remove( serverlist_entry_t *entry )
460 for( i = 0; i < serverlist_viewcount; i++ )
462 if (serverlist_viewlist[i] == entry)
464 _ServerList_ViewList_Helper_Remove(i);
470 void ServerList_RebuildViewList(void)
474 serverlist_viewcount = 0;
475 for( i = 0 ; i < serverlist_cachecount ; i++ ) {
476 serverlist_entry_t *entry = &serverlist_cache[i];
477 // also display entries that are currently being refreshed [11/8/2007 Black]
478 if( entry->query == SQS_QUERIED || entry->query == SQS_REFRESHING )
479 ServerList_ViewList_Insert( entry );
483 void ServerList_ResetMasks(void)
487 memset( &serverlist_andmasks, 0, sizeof( serverlist_andmasks ) );
488 memset( &serverlist_ormasks, 0, sizeof( serverlist_ormasks ) );
489 // numbots needs to be compared to -1 to always succeed
490 for(i = 0; i < SERVERLIST_ANDMASKCOUNT; ++i)
491 serverlist_andmasks[i].info.numbots = -1;
492 for(i = 0; i < SERVERLIST_ORMASKCOUNT; ++i)
493 serverlist_ormasks[i].info.numbots = -1;
496 void ServerList_GetPlayerStatistics(int *numplayerspointer, int *maxplayerspointer)
499 int numplayers = 0, maxplayers = 0;
500 for (i = 0;i < serverlist_cachecount;i++)
502 if (serverlist_cache[i].query == SQS_QUERIED)
504 numplayers += serverlist_cache[i].info.numhumans;
505 maxplayers += serverlist_cache[i].info.maxplayers;
508 *numplayerspointer = numplayers;
509 *maxplayerspointer = maxplayers;
513 static void _ServerList_Test(void)
516 for( i = 0 ; i < 1024 ; i++ ) {
517 memset( &serverlist_cache[serverlist_cachecount], 0, sizeof( serverlist_entry_t ) );
518 serverlist_cache[serverlist_cachecount].info.ping = 1000 + 1024 - i;
519 dpsnprintf( serverlist_cache[serverlist_cachecount].info.name, sizeof(serverlist_cache[serverlist_cachecount].info.name), "Black's ServerList Test %i", i );
520 serverlist_cache[serverlist_cachecount].finished = true;
521 dpsnprintf( serverlist_cache[serverlist_cachecount].line1, sizeof(serverlist_cache[serverlist_cachecount].info.line1), "%i %s", serverlist_cache[serverlist_cachecount].info.ping, serverlist_cache[serverlist_cachecount].info.name );
522 ServerList_ViewList_Insert( &serverlist_cache[serverlist_cachecount] );
523 serverlist_cachecount++;
528 void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
530 masterquerytime = realtime;
531 masterquerycount = 0;
532 masterreplycount = 0;
534 serverquerycount = 0;
535 serverreplycount = 0;
536 serverlist_cachecount = 0;
537 serverlist_viewcount = 0;
539 // refresh all entries
541 for( n = 0 ; n < serverlist_cachecount ; n++ ) {
542 serverlist_entry_t *entry = &serverlist_cache[ n ];
543 entry->query = SQS_REFRESHING;
544 entry->querycounter = 0;
547 serverlist_consoleoutput = consoleoutput;
549 //_ServerList_Test();
551 NetConn_QueryMasters(querydp, queryqw);
556 int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress)
558 int length = LHNET_Read(mysocket, data, maxlength, peeraddress);
562 if (cl_netpacketloss_receive.integer)
563 for (i = 0;i < cl_numsockets;i++)
564 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
566 if (developer_networking.integer)
568 char addressstring[128], addressstring2[128];
569 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
572 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
573 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i from %s:\n", (void *)mysocket, addressstring, (void *)data, maxlength, (void *)peeraddress, length, addressstring2);
574 Com_HexDumpToConsole((unsigned char *)data, length);
577 Con_Printf("LHNET_Read(%p (%s), %p, %i, %p) = %i\n", (void *)mysocket, addressstring, (void *)data, maxlength, (void *)peeraddress, length);
582 int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress)
586 if (cl_netpacketloss_send.integer)
587 for (i = 0;i < cl_numsockets;i++)
588 if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
590 ret = LHNET_Write(mysocket, data, length, peeraddress);
591 if (developer_networking.integer)
593 char addressstring[128], addressstring2[128];
594 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), addressstring, sizeof(addressstring), true);
595 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
596 Con_Printf("LHNET_Write(%p (%s), %p, %i, %p (%s)) = %i%s\n", (void *)mysocket, addressstring, (void *)data, length, (void *)peeraddress, addressstring2, length, ret == length ? "" : " (ERROR)");
597 Com_HexDumpToConsole((unsigned char *)data, length);
602 int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress)
604 // note this does not include the trailing NULL because we add that in the parser
605 return NetConn_Write(mysocket, string, (int)strlen(string), peeraddress);
608 qboolean NetConn_CanSend(netconn_t *conn)
610 conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
611 conn->outgoing_netgraph[conn->outgoing_packetcounter].time = realtime;
612 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_NOPACKET;
613 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
614 conn->outgoing_netgraph[conn->outgoing_packetcounter].ackbytes = NETGRAPH_NOPACKET;
615 if (realtime > conn->cleartime)
619 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_CHOKEDPACKET;
624 int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables)
629 // if this packet was supposedly choked, but we find ourselves sending one
630 // anyway, make sure the size counting starts at zero
631 // (this mostly happens on level changes and disconnects and such)
632 if (conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes == NETGRAPH_CHOKEDPACKET)
633 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_NOPACKET;
635 if (protocol == PROTOCOL_QUAKEWORLD)
638 qboolean sendreliable;
640 // note that it is ok to send empty messages to the qw server,
641 // otherwise it won't respond to us at all
643 sendreliable = false;
644 // if the remote side dropped the last reliable message, resend it
645 if (conn->qw.incoming_acknowledged > conn->qw.last_reliable_sequence && conn->qw.incoming_reliable_acknowledged != conn->qw.reliable_sequence)
647 // if the reliable transmit buffer is empty, copy the current message out
648 if (!conn->sendMessageLength && conn->message.cursize)
650 memcpy (conn->sendMessage, conn->message.data, conn->message.cursize);
651 conn->sendMessageLength = conn->message.cursize;
652 SZ_Clear(&conn->message); // clear the message buffer
653 conn->qw.reliable_sequence ^= 1;
656 // outgoing unreliable packet number, and outgoing reliable packet number (0 or 1)
657 temp = (unsigned int)conn->outgoing_unreliable_sequence | ((unsigned int)sendreliable<<31);
658 *((int *)(sendbuffer + 0)) = LittleLong(temp);
659 // last received unreliable packet number, and last received reliable packet number (0 or 1)
660 temp = (unsigned int)conn->qw.incoming_sequence | ((unsigned int)conn->qw.incoming_reliable_sequence<<31);
661 *((int *)(sendbuffer + 4)) = LittleLong(temp);
663 conn->outgoing_unreliable_sequence++;
664 // client sends qport in every packet
665 if (conn == cls.netcon)
667 *((short *)(sendbuffer + 8)) = LittleShort(cls.qw_qport);
669 // also update cls.qw_outgoing_sequence
670 cls.qw_outgoing_sequence = conn->outgoing_unreliable_sequence;
672 if (packetLen + (sendreliable ? conn->sendMessageLength : 0) > 1400)
674 Con_Printf ("NetConn_SendUnreliableMessage: reliable message too big %u\n", data->cursize);
678 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += packetLen + 28;
680 // add the reliable message if there is one
683 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += conn->sendMessageLength + 28;
684 memcpy(sendbuffer + packetLen, conn->sendMessage, conn->sendMessageLength);
685 packetLen += conn->sendMessageLength;
686 conn->qw.last_reliable_sequence = conn->outgoing_unreliable_sequence;
689 // add the unreliable message if possible
690 if (packetLen + data->cursize <= 1400)
692 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += data->cursize + 28;
693 memcpy(sendbuffer + packetLen, data->data, data->cursize);
694 packetLen += data->cursize;
697 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
700 unreliableMessagesSent++;
702 totallen += packetLen + 28;
706 unsigned int packetLen;
707 unsigned int dataLen;
710 // if a reliable message fragment has been lost, send it again
711 if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
713 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
715 dataLen = conn->sendMessageLength;
720 dataLen = MAX_PACKETFRAGMENT;
724 packetLen = NET_HEADERSIZE + dataLen;
726 StoreBigLong(sendbuffer, packetLen | (NETFLAG_DATA | eom));
727 StoreBigLong(sendbuffer + 4, conn->nq.sendSequence - 1);
728 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
730 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += packetLen + 28;
732 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
734 conn->lastSendTime = realtime;
738 totallen += packetLen + 28;
741 // if we have a new reliable message to send, do so
742 if (!conn->sendMessageLength && conn->message.cursize && !quakesignon_suppressreliables)
744 if (conn->message.cursize > (int)sizeof(conn->sendMessage))
746 Con_Printf("NetConn_SendUnreliableMessage: reliable message too big (%u > %u)\n", conn->message.cursize, (int)sizeof(conn->sendMessage));
747 conn->message.overflowed = true;
751 if (developer_networking.integer && conn == cls.netcon)
753 Con_Print("client sending reliable message to server:\n");
754 SZ_HexDumpToConsole(&conn->message);
757 memcpy(conn->sendMessage, conn->message.data, conn->message.cursize);
758 conn->sendMessageLength = conn->message.cursize;
759 SZ_Clear(&conn->message);
761 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
763 dataLen = conn->sendMessageLength;
768 dataLen = MAX_PACKETFRAGMENT;
772 packetLen = NET_HEADERSIZE + dataLen;
774 StoreBigLong(sendbuffer, packetLen | (NETFLAG_DATA | eom));
775 StoreBigLong(sendbuffer + 4, conn->nq.sendSequence);
776 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
778 conn->nq.sendSequence++;
780 conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes += packetLen + 28;
782 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
784 conn->lastSendTime = realtime;
786 reliableMessagesSent++;
788 totallen += packetLen + 28;
791 // if we have an unreliable message to send, do so
794 packetLen = NET_HEADERSIZE + data->cursize;
796 if (packetLen > (int)sizeof(sendbuffer))
798 Con_Printf("NetConn_SendUnreliableMessage: message too big %u\n", data->cursize);
802 StoreBigLong(sendbuffer, packetLen | NETFLAG_UNRELIABLE);
803 StoreBigLong(sendbuffer + 4, conn->outgoing_unreliable_sequence);
804 memcpy(sendbuffer + NET_HEADERSIZE, data->data, data->cursize);
806 conn->outgoing_unreliable_sequence++;
808 conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes += packetLen + 28;
810 NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress);
813 unreliableMessagesSent++;
815 totallen += packetLen + 28;
819 // delay later packets to obey rate limit
820 if (conn->cleartime < realtime - 0.1)
821 conn->cleartime = realtime - 0.1;
822 conn->cleartime = conn->cleartime + (double)totallen / (double)rate;
823 if (conn->cleartime < realtime)
824 conn->cleartime = realtime;
829 qboolean NetConn_HaveClientPorts(void)
831 return !!cl_numsockets;
834 qboolean NetConn_HaveServerPorts(void)
836 return !!sv_numsockets;
839 void NetConn_CloseClientPorts(void)
841 for (;cl_numsockets > 0;cl_numsockets--)
842 if (cl_sockets[cl_numsockets - 1])
843 LHNET_CloseSocket(cl_sockets[cl_numsockets - 1]);
846 void NetConn_OpenClientPort(const char *addressstring, lhnetaddresstype_t addresstype, int defaultport)
848 lhnetaddress_t address;
851 char addressstring2[1024];
852 if (addressstring && addressstring[0])
853 success = LHNETADDRESS_FromString(&address, addressstring, defaultport);
855 success = LHNETADDRESS_FromPort(&address, addresstype, defaultport);
858 if ((s = LHNET_OpenSocket_Connectionless(&address)))
860 cl_sockets[cl_numsockets++] = s;
861 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
862 Con_Printf("Client opened a socket on address %s\n", addressstring2);
866 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
867 Con_Printf("Client failed to open a socket on address %s\n", addressstring2);
871 Con_Printf("Client unable to parse address %s\n", addressstring);
874 void NetConn_OpenClientPorts(void)
877 NetConn_CloseClientPorts();
878 port = bound(0, cl_netport.integer, 65535);
879 if (cl_netport.integer != port)
880 Cvar_SetValueQuick(&cl_netport, port);
882 Con_Printf("Client using an automatically assigned port\n");
884 Con_Printf("Client using port %i\n", port);
885 NetConn_OpenClientPort(NULL, LHNETADDRESSTYPE_LOOP, 2);
886 NetConn_OpenClientPort(net_address.string, LHNETADDRESSTYPE_INET4, port);
887 NetConn_OpenClientPort(net_address_ipv6.string, LHNETADDRESSTYPE_INET6, port);
890 void NetConn_CloseServerPorts(void)
892 for (;sv_numsockets > 0;sv_numsockets--)
893 if (sv_sockets[sv_numsockets - 1])
894 LHNET_CloseSocket(sv_sockets[sv_numsockets - 1]);
897 qboolean NetConn_OpenServerPort(const char *addressstring, lhnetaddresstype_t addresstype, int defaultport, int range)
899 lhnetaddress_t address;
902 char addressstring2[1024];
905 for (port = defaultport; port <= defaultport + range; port++)
907 if (addressstring && addressstring[0])
908 success = LHNETADDRESS_FromString(&address, addressstring, port);
910 success = LHNETADDRESS_FromPort(&address, addresstype, port);
913 if ((s = LHNET_OpenSocket_Connectionless(&address)))
915 sv_sockets[sv_numsockets++] = s;
916 LHNETADDRESS_ToString(LHNET_AddressFromSocket(s), addressstring2, sizeof(addressstring2), true);
917 Con_Printf("Server listening on address %s\n", addressstring2);
922 LHNETADDRESS_ToString(&address, addressstring2, sizeof(addressstring2), true);
923 Con_Printf("Server failed to open socket on address %s\n", addressstring2);
928 Con_Printf("Server unable to parse address %s\n", addressstring);
929 // if it cant parse one address, it wont be able to parse another for sure
936 void NetConn_OpenServerPorts(int opennetports)
939 NetConn_CloseServerPorts();
940 NetConn_UpdateSockets();
941 port = bound(0, sv_netport.integer, 65535);
944 Con_Printf("Server using port %i\n", port);
945 if (sv_netport.integer != port)
946 Cvar_SetValueQuick(&sv_netport, port);
947 if (cls.state != ca_dedicated)
948 NetConn_OpenServerPort(NULL, LHNETADDRESSTYPE_LOOP, 1, 1);
951 qboolean ip4success = NetConn_OpenServerPort(net_address.string, LHNETADDRESSTYPE_INET4, port, 100);
952 NetConn_OpenServerPort(net_address_ipv6.string, LHNETADDRESSTYPE_INET6, port, ip4success ? 1 : 100);
954 if (sv_numsockets == 0)
955 Host_Error("NetConn_OpenServerPorts: unable to open any ports!");
958 lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address)
960 int i, a = LHNETADDRESS_GetAddressType(address);
961 for (i = 0;i < cl_numsockets;i++)
962 if (cl_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == a)
963 return cl_sockets[i];
967 lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address)
969 int i, a = LHNETADDRESS_GetAddressType(address);
970 for (i = 0;i < sv_numsockets;i++)
971 if (sv_sockets[i] && LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(sv_sockets[i])) == a)
972 return sv_sockets[i];
976 netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress)
979 conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
980 conn->mysocket = mysocket;
981 conn->peeraddress = *peeraddress;
982 conn->lastMessageTime = realtime;
983 conn->message.data = conn->messagedata;
984 conn->message.maxsize = sizeof(conn->messagedata);
985 conn->message.cursize = 0;
986 // LordHavoc: (inspired by ProQuake) use a short connect timeout to
987 // reduce effectiveness of connection request floods
988 conn->timeout = realtime + net_connecttimeout.value;
989 LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
990 conn->next = netconn_list;
995 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress);
996 void NetConn_Close(netconn_t *conn)
999 // remove connection from list
1001 // allow the client to reconnect immediately
1002 NetConn_ClearConnectFlood(&(conn->peeraddress));
1004 if (conn == netconn_list)
1005 netconn_list = conn->next;
1008 for (c = netconn_list;c;c = c->next)
1010 if (c->next == conn)
1012 c->next = conn->next;
1016 // not found in list, we'll avoid crashing here...
1024 static int clientport = -1;
1025 static int clientport2 = -1;
1026 static int hostport = -1;
1027 void NetConn_UpdateSockets(void)
1031 if (cls.state != ca_dedicated)
1033 if (clientport2 != cl_netport.integer)
1035 clientport2 = cl_netport.integer;
1036 if (cls.state == ca_connected)
1037 Con_Print("Changing \"cl_port\" will not take effect until you reconnect.\n");
1039 if (cls.state == ca_disconnected && clientport != clientport2)
1041 clientport = clientport2;
1042 NetConn_CloseClientPorts();
1044 if (cl_numsockets == 0)
1045 NetConn_OpenClientPorts();
1048 if (hostport != sv_netport.integer)
1050 hostport = sv_netport.integer;
1052 Con_Print("Changing \"port\" will not take effect until \"map\" command is executed.\n");
1055 for (j = 0;j < MAX_RCONS;j++)
1057 i = (cls.rcon_ringpos + j + 1) % MAX_RCONS;
1058 if(cls.rcon_commands[i][0])
1060 if(realtime > cls.rcon_timeout[i])
1063 LHNETADDRESS_ToString(&cls.rcon_addresses[i], s, sizeof(s), true);
1064 Con_Printf("rcon to %s (for command %s) failed: challenge request timed out\n", s, cls.rcon_commands[i]);
1065 cls.rcon_commands[i][0] = 0;
1073 static int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length, protocolversion_t protocol, double newtimeout)
1075 int originallength = length;
1079 if (protocol == PROTOCOL_QUAKEWORLD)
1081 int sequence, sequence_ack;
1082 int reliable_ack, reliable_message;
1086 sequence = LittleLong(*((int *)(data + 0)));
1087 sequence_ack = LittleLong(*((int *)(data + 4)));
1091 if (conn != cls.netcon)
1096 // TODO: use qport to identify that this client really is who they say they are? (and elsewhere in the code to identify the connection without a port match?)
1097 qport = LittleShort(*((int *)(data + 8)));
1103 reliable_message = (sequence >> 31) & 1;
1104 reliable_ack = (sequence_ack >> 31) & 1;
1105 sequence &= ~(1<<31);
1106 sequence_ack &= ~(1<<31);
1107 if (sequence <= conn->qw.incoming_sequence)
1109 //Con_DPrint("Got a stale datagram\n");
1112 count = sequence - (conn->qw.incoming_sequence + 1);
1115 droppedDatagrams += count;
1116 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1119 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1120 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1121 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
1122 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1123 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1126 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1127 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1128 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
1129 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1130 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1131 if (reliable_ack == conn->qw.reliable_sequence)
1133 // received, now we will be able to send another reliable message
1134 conn->sendMessageLength = 0;
1135 reliableMessagesReceived++;
1137 conn->qw.incoming_sequence = sequence;
1138 if (conn == cls.netcon)
1139 cls.qw_incoming_sequence = conn->qw.incoming_sequence;
1140 conn->qw.incoming_acknowledged = sequence_ack;
1141 conn->qw.incoming_reliable_acknowledged = reliable_ack;
1142 if (reliable_message)
1143 conn->qw.incoming_reliable_sequence ^= 1;
1144 conn->lastMessageTime = realtime;
1145 conn->timeout = realtime + newtimeout;
1146 unreliableMessagesReceived++;
1147 SZ_Clear(&net_message);
1148 SZ_Write(&net_message, data, length);
1156 unsigned int sequence;
1159 qlength = (unsigned int)BuffBigLong(data);
1160 flags = qlength & ~NETFLAG_LENGTH_MASK;
1161 qlength &= NETFLAG_LENGTH_MASK;
1162 // control packets were already handled
1163 if (!(flags & NETFLAG_CTL) && qlength == length)
1165 sequence = BuffBigLong(data + 4);
1169 if (flags & NETFLAG_UNRELIABLE)
1171 if (sequence >= conn->nq.unreliableReceiveSequence)
1173 if (sequence > conn->nq.unreliableReceiveSequence)
1175 count = sequence - conn->nq.unreliableReceiveSequence;
1176 droppedDatagrams += count;
1177 //Con_DPrintf("Dropped %u datagram(s)\n", count);
1180 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1181 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1182 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
1183 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1184 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1187 conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
1188 conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
1189 conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
1190 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
1191 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes = NETGRAPH_NOPACKET;
1192 conn->nq.unreliableReceiveSequence = sequence + 1;
1193 conn->lastMessageTime = realtime;
1194 conn->timeout = realtime + newtimeout;
1195 unreliableMessagesReceived++;
1198 SZ_Clear(&net_message);
1199 SZ_Write(&net_message, data, length);
1205 // Con_DPrint("Got a stale datagram\n");
1208 else if (flags & NETFLAG_ACK)
1210 conn->incoming_netgraph[conn->incoming_packetcounter].ackbytes += originallength + 28;
1211 if (sequence == (conn->nq.sendSequence - 1))
1213 if (sequence == conn->nq.ackSequence)
1215 conn->nq.ackSequence++;
1216 if (conn->nq.ackSequence != conn->nq.sendSequence)
1217 Con_DPrint("ack sequencing error\n");
1218 conn->lastMessageTime = realtime;
1219 conn->timeout = realtime + newtimeout;
1220 if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
1222 unsigned int packetLen;
1223 unsigned int dataLen;
1226 conn->sendMessageLength -= MAX_PACKETFRAGMENT;
1227 memmove(conn->sendMessage, conn->sendMessage+MAX_PACKETFRAGMENT, conn->sendMessageLength);
1229 if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
1231 dataLen = conn->sendMessageLength;
1236 dataLen = MAX_PACKETFRAGMENT;
1240 packetLen = NET_HEADERSIZE + dataLen;
1242 StoreBigLong(sendbuffer, packetLen | (NETFLAG_DATA | eom));
1243 StoreBigLong(sendbuffer + 4, conn->nq.sendSequence);
1244 memcpy(sendbuffer + NET_HEADERSIZE, conn->sendMessage, dataLen);
1246 conn->nq.sendSequence++;
1248 if (NetConn_Write(conn->mysocket, (void *)&sendbuffer, packetLen, &conn->peeraddress) == (int)packetLen)
1250 conn->lastSendTime = realtime;
1255 conn->sendMessageLength = 0;
1258 // Con_DPrint("Duplicate ACK received\n");
1261 // Con_DPrint("Stale ACK received\n");
1264 else if (flags & NETFLAG_DATA)
1266 unsigned char temppacket[8];
1267 conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes += originallength + 28;
1268 conn->outgoing_netgraph[conn->outgoing_packetcounter].ackbytes += 8 + 28;
1269 StoreBigLong(temppacket, 8 | NETFLAG_ACK);
1270 StoreBigLong(temppacket + 4, sequence);
1271 NetConn_Write(conn->mysocket, (unsigned char *)temppacket, 8, &conn->peeraddress);
1272 if (sequence == conn->nq.receiveSequence)
1274 conn->lastMessageTime = realtime;
1275 conn->timeout = realtime + newtimeout;
1276 conn->nq.receiveSequence++;
1277 if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
1278 memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
1279 conn->receiveMessageLength += length;
1281 Con_Printf( "Reliable message (seq: %i) too big for message buffer!\n"
1282 "Dropping the message!\n", sequence );
1283 conn->receiveMessageLength = 0;
1286 if (flags & NETFLAG_EOM)
1288 reliableMessagesReceived++;
1289 length = conn->receiveMessageLength;
1290 conn->receiveMessageLength = 0;
1293 SZ_Clear(&net_message);
1294 SZ_Write(&net_message, conn->receiveMessage, length);
1301 receivedDuplicateCount++;
1309 void NetConn_ConnectionEstablished(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, protocolversion_t initialprotocol)
1311 cls.connect_trying = false;
1312 M_Update_Return_Reason("");
1313 // the connection request succeeded, stop current connection and set up a new connection
1315 // if we're connecting to a remote server, shut down any local server
1316 if (LHNETADDRESS_GetAddressType(peeraddress) != LHNETADDRESSTYPE_LOOP && sv.active)
1317 Host_ShutdownServer ();
1318 // allocate a net connection to keep track of things
1319 cls.netcon = NetConn_Open(mysocket, peeraddress);
1320 Con_Printf("Connection accepted to %s\n", cls.netcon->address);
1321 key_dest = key_game;
1323 cls.demonum = -1; // not in the demo loop now
1324 cls.state = ca_connected;
1325 cls.signon = 0; // need all the signon messages before playing
1326 cls.protocol = initialprotocol;
1327 // reset move sequence numbering on this new connection
1328 cls.servermovesequence = 0;
1329 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1330 Cmd_ForwardStringToServer("new");
1331 if (cls.protocol == PROTOCOL_QUAKE)
1333 // write a keepalive (clc_nop) as it seems to greatly improve the
1334 // chances of connecting to a netquake server
1336 unsigned char buf[4];
1337 memset(&msg, 0, sizeof(msg));
1339 msg.maxsize = sizeof(buf);
1340 MSG_WriteChar(&msg, clc_nop);
1341 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
1345 int NetConn_IsLocalGame(void)
1347 if (cls.state == ca_connected && sv.active && cl.maxclients == 1)
1352 static int NetConn_ClientParsePacket_ServerList_ProcessReply(const char *addressstring)
1356 serverlist_entry_t *entry = NULL;
1358 // search the cache for this server and update it
1359 for (n = 0;n < serverlist_cachecount;n++) {
1360 entry = &serverlist_cache[ n ];
1361 if (!strcmp(addressstring, entry->info.cname))
1365 if (n == serverlist_cachecount)
1367 // LAN search doesnt require an answer from the master server so we wont
1368 // know the ping nor will it be initialized already...
1371 if (serverlist_cachecount == SERVERLIST_TOTALSIZE)
1374 entry = &serverlist_cache[n];
1376 memset(entry, 0, sizeof(*entry));
1377 // store the data the engine cares about (address and ping)
1378 strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
1379 entry->info.ping = 100000;
1380 entry->querytime = realtime;
1381 // if not in the slist menu we should print the server to console
1382 if (serverlist_consoleoutput)
1383 Con_Printf("querying %s\n", addressstring);
1384 ++serverlist_cachecount;
1386 // if this is the first reply from this server, count it as having replied
1387 pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
1388 pingtime = bound(0, pingtime, 9999);
1389 if (entry->query == SQS_REFRESHING) {
1390 entry->info.ping = pingtime;
1391 entry->query = SQS_QUERIED;
1393 // convert to unsigned to catch the -1
1394 // I still dont like this but its better than the old 10000 magic ping number - as in easier to type and read :( [11/8/2007 Black]
1395 entry->info.ping = min((unsigned) entry->info.ping, (unsigned) pingtime);
1399 // other server info is updated by the caller
1403 static void NetConn_ClientParsePacket_ServerList_UpdateCache(int n)
1405 serverlist_entry_t *entry = &serverlist_cache[n];
1406 serverlist_info_t *info = &entry->info;
1407 // update description strings for engine menu and console output
1408 dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
1409 dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game,
1411 info->gameversion != gameversion.integer
1414 gameversion_min.integer >= 0 // min/max range set by user/mod?
1415 && gameversion_max.integer >= 0
1416 && gameversion_min.integer >= info->gameversion // version of server in min/max range?
1417 && gameversion_max.integer <= info->gameversion
1420 info->mod, info->map);
1421 if (entry->query == SQS_QUERIED)
1423 if(!serverlist_paused)
1424 ServerList_ViewList_Remove(entry);
1426 // if not in the slist menu we should print the server to console (if wanted)
1427 else if( serverlist_consoleoutput )
1428 Con_Printf("%s\n%s\n", serverlist_cache[n].line1, serverlist_cache[n].line2);
1429 // and finally, update the view set
1430 if(!serverlist_paused)
1431 ServerList_ViewList_Insert( entry );
1432 // update the entry's state
1433 serverlist_cache[n].query = SQS_QUERIED;
1436 // returns true, if it's sensible to continue the processing
1437 static qboolean NetConn_ClientParsePacket_ServerList_PrepareQuery( int protocol, const char *ipstring, qboolean isfavorite ) {
1439 serverlist_entry_t *entry;
1441 // ignore the rest of the message if the serverlist is full
1442 if( serverlist_cachecount == SERVERLIST_TOTALSIZE )
1444 // also ignore it if we have already queried it (other master server response)
1445 for( n = 0 ; n < serverlist_cachecount ; n++ )
1446 if( !strcmp( ipstring, serverlist_cache[ n ].info.cname ) )
1449 entry = &serverlist_cache[n];
1451 if( n < serverlist_cachecount ) {
1452 // the entry has already been queried once or
1456 memset(entry, 0, sizeof(entry));
1457 entry->protocol = protocol;
1458 // store the data the engine cares about (address and ping)
1459 strlcpy (entry->info.cname, ipstring, sizeof(entry->info.cname));
1461 entry->info.isfavorite = isfavorite;
1463 // no, then reset the ping right away
1464 entry->info.ping = -1;
1465 // we also want to increase the serverlist_cachecount then
1466 serverlist_cachecount++;
1469 entry->query = SQS_QUERYING;
1474 static void NetConn_ClientParsePacket_ServerList_ParseDPList(lhnetaddress_t *senderaddress, const unsigned char *data, int length, qboolean isextended)
1477 if (serverlist_consoleoutput)
1478 Con_Printf("received DarkPlaces %sserver list...\n", isextended ? "extended " : "");
1481 char ipstring [128];
1484 if (data[0] == '\\')
1486 unsigned short port = data[5] * 256 + data[6];
1488 if (port != 0 && (data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF || data[4] != 0xFF))
1489 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%hu", data[1], data[2], data[3], data[4], port);
1491 // move on to next address in packet
1496 else if (data[0] == '/' && isextended && length >= 19)
1498 unsigned short port = data[17] * 256 + data[18];
1504 /// \TODO: make some basic checks of the IP address (broadcast, ...)
1506 ifname = LHNETADDRESS_GetInterfaceName(senderaddress);
1509 dpsnprintf (ipstring, sizeof (ipstring), "[%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x%%%s]:%hu",
1510 data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8],
1511 data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16],
1516 dpsnprintf (ipstring, sizeof (ipstring), "[%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x:%x%02x]:%hu",
1517 data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8],
1518 data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16],
1523 // move on to next address in packet
1529 Con_Print("Error while parsing the server list\n");
1533 if (serverlist_consoleoutput && developer_networking.integer)
1534 Con_Printf("Requesting info from DarkPlaces server %s\n", ipstring);
1536 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, ipstring, false ) ) {
1542 // begin or resume serverlist queries
1543 serverlist_querysleep = false;
1544 serverlist_querywaittime = realtime + 3;
1547 static int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
1549 qboolean fromserver;
1550 int ret, c, control;
1552 char *string, addressstring2[128], ipstring[32];
1553 char stringbuf[16384];
1555 // quakeworld ingame packet
1556 fromserver = cls.netcon && mysocket == cls.netcon->mysocket && !LHNETADDRESS_Compare(&cls.netcon->peeraddress, peeraddress);
1558 // convert the address to a string incase we need it
1559 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
1561 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
1563 // received a command string - strip off the packaging and put it
1564 // into our string buffer with NULL termination
1567 length = min(length, (int)sizeof(stringbuf) - 1);
1568 memcpy(stringbuf, data, length);
1569 stringbuf[length] = 0;
1572 if (developer_networking.integer)
1574 Con_Printf("NetConn_ClientParsePacket: %s sent us a command:\n", addressstring2);
1575 Com_HexDumpToConsole(data, length);
1578 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.rcon_trying)
1581 for (j = 0;j < MAX_RCONS;j++)
1583 i = (cls.rcon_ringpos + j) % MAX_RCONS;
1584 if(cls.rcon_commands[i][0])
1585 if (!LHNETADDRESS_Compare(peeraddress, &cls.rcon_addresses[i]))
1594 dpsnprintf(argbuf, sizeof(argbuf), "%s %s", string + 10, cls.rcon_commands[i]);
1595 memcpy(buf, "\377\377\377\377srcon HMAC-MD4 CHALLENGE ", 29);
1597 e = strchr(rcon_password.string, ' ');
1598 n = e ? e-rcon_password.string : (int)strlen(rcon_password.string);
1600 if(HMAC_MDFOUR_16BYTES((unsigned char *) (buf + 29), (unsigned char *) argbuf, strlen(argbuf), (unsigned char *) rcon_password.string, n))
1603 strlcpy(buf + 46, argbuf, sizeof(buf) - 46);
1604 NetConn_Write(mysocket, buf, 46 + strlen(buf + 46), peeraddress);
1605 cls.rcon_commands[i][0] = 0;
1608 for (i = 0;i < MAX_RCONS;i++)
1609 if(cls.rcon_commands[i][0])
1610 if (!LHNETADDRESS_Compare(peeraddress, &cls.rcon_addresses[i]))
1614 NetConn_WriteString(mysocket, "\377\377\377\377getchallenge", peeraddress);
1615 // extend the timeout on other requests as we asked for a challenge
1616 for (i = 0;i < MAX_RCONS;i++)
1617 if(cls.rcon_commands[i][0])
1618 if (!LHNETADDRESS_Compare(peeraddress, &cls.rcon_addresses[i]))
1619 cls.rcon_timeout[i] = realtime + rcon_secure_challengetimeout.value;
1622 return true; // we used up the challenge, so we can't use this oen for connecting now anyway
1626 if (length > 10 && !memcmp(string, "challenge ", 10) && cls.connect_trying)
1628 // darkplaces or quake3
1629 char protocolnames[1400];
1630 Protocol_Names(protocolnames, sizeof(protocolnames));
1631 Con_Printf("\"%s\" received, sending connect request back to %s\n", string, addressstring2);
1632 M_Update_Return_Reason("Got challenge response");
1633 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1634 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1635 // TODO: add userinfo stuff here instead of using NQ commands?
1636 NetConn_WriteString(mysocket, va("\377\377\377\377connect\\protocol\\darkplaces 3\\protocols\\%s\\challenge\\%s", protocolnames, string + 10), peeraddress);
1639 if (length == 6 && !memcmp(string, "accept", 6) && cls.connect_trying)
1641 // darkplaces or quake3
1642 M_Update_Return_Reason("Accepted");
1643 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_DARKPLACES3);
1646 if (length > 7 && !memcmp(string, "reject ", 7) && cls.connect_trying)
1648 char rejectreason[32];
1649 cls.connect_trying = false;
1651 length = min(length - 7, (int)sizeof(rejectreason) - 1);
1652 memcpy(rejectreason, string, length);
1653 rejectreason[length] = 0;
1654 M_Update_Return_Reason(rejectreason);
1657 if (length >= 15 && !memcmp(string, "statusResponse\x0A", 15))
1659 serverlist_info_t *info;
1664 // search the cache for this server and update it
1665 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1669 info = &serverlist_cache[n].info;
1674 info->qcstatus[0] = 0;
1675 info->players[0] = 0;
1676 info->protocol = -1;
1677 info->numplayers = 0;
1679 info->maxplayers = 0;
1680 info->gameversion = 0;
1682 p = strchr(string, '\n');
1685 *p = 0; // cut off the string there
1689 Con_Printf("statusResponse without players block?\n");
1691 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1692 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1693 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1694 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1695 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1696 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1697 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1698 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1699 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1700 if ((s = SearchInfostring(string, "qcstatus" )) != NULL) strlcpy(info->qcstatus, s, sizeof(info->qcstatus));
1701 if (p != NULL) strlcpy(info->players, p, sizeof(info->players));
1702 info->numhumans = info->numplayers - max(0, info->numbots);
1703 info->freeslots = info->maxplayers - info->numplayers;
1705 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1709 if (length >= 13 && !memcmp(string, "infoResponse\x0A", 13))
1711 serverlist_info_t *info;
1715 // search the cache for this server and update it
1716 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1720 info = &serverlist_cache[n].info;
1725 info->qcstatus[0] = 0;
1726 info->players[0] = 0;
1727 info->protocol = -1;
1728 info->numplayers = 0;
1730 info->maxplayers = 0;
1731 info->gameversion = 0;
1733 if ((s = SearchInfostring(string, "gamename" )) != NULL) strlcpy(info->game, s, sizeof (info->game));
1734 if ((s = SearchInfostring(string, "modname" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));
1735 if ((s = SearchInfostring(string, "mapname" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));
1736 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));
1737 if ((s = SearchInfostring(string, "protocol" )) != NULL) info->protocol = atoi(s);
1738 if ((s = SearchInfostring(string, "clients" )) != NULL) info->numplayers = atoi(s);
1739 if ((s = SearchInfostring(string, "bots" )) != NULL) info->numbots = atoi(s);
1740 if ((s = SearchInfostring(string, "sv_maxclients")) != NULL) info->maxplayers = atoi(s);
1741 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);
1742 if ((s = SearchInfostring(string, "qcstatus" )) != NULL) strlcpy(info->qcstatus, s, sizeof(info->qcstatus));
1743 info->numhumans = info->numplayers - max(0, info->numbots);
1744 info->freeslots = info->maxplayers - info->numplayers;
1746 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1750 if (!strncmp(string, "getserversResponse\\", 19) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1752 // Extract the IP addresses
1755 NetConn_ClientParsePacket_ServerList_ParseDPList(peeraddress, data, length, false);
1758 if (!strncmp(string, "getserversExtResponse", 21) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1760 // Extract the IP addresses
1763 NetConn_ClientParsePacket_ServerList_ParseDPList(peeraddress, data, length, true);
1766 if (!memcmp(string, "d\n", 2) && serverlist_cachecount < SERVERLIST_TOTALSIZE)
1768 // Extract the IP addresses
1772 if (serverlist_consoleoutput)
1773 Con_Printf("received QuakeWorld server list from %s...\n", addressstring2);
1774 while (length >= 6 && (data[0] != 0xFF || data[1] != 0xFF || data[2] != 0xFF || data[3] != 0xFF) && data[4] * 256 + data[5] != 0)
1776 dpsnprintf (ipstring, sizeof (ipstring), "%u.%u.%u.%u:%u", data[0], data[1], data[2], data[3], data[4] * 256 + data[5]);
1777 if (serverlist_consoleoutput && developer_networking.integer)
1778 Con_Printf("Requesting info from QuakeWorld server %s\n", ipstring);
1780 if( !NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, ipstring, false ) ) {
1784 // move on to next address in packet
1788 // begin or resume serverlist queries
1789 serverlist_querysleep = false;
1790 serverlist_querywaittime = realtime + 3;
1793 if (!strncmp(string, "extResponse ", 12))
1795 ++cl_net_extresponse_count;
1796 if(cl_net_extresponse_count > NET_EXTRESPONSE_MAX)
1797 cl_net_extresponse_count = NET_EXTRESPONSE_MAX;
1798 cl_net_extresponse_last = (cl_net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
1799 dpsnprintf(cl_net_extresponse[cl_net_extresponse_last], sizeof(cl_net_extresponse[cl_net_extresponse_last]), "\"%s\" %s", addressstring2, string + 12);
1802 if (!strncmp(string, "ping", 4))
1804 if (developer.integer >= 10)
1805 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
1806 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
1809 if (!strncmp(string, "ack", 3))
1811 // QuakeWorld compatibility
1812 if (length > 1 && string[0] == 'c' && (string[1] == '-' || (string[1] >= '0' && string[1] <= '9')) && cls.connect_trying)
1814 // challenge message
1815 Con_Printf("challenge %s received, sending QuakeWorld connect request back to %s\n", string + 1, addressstring2);
1816 M_Update_Return_Reason("Got QuakeWorld challenge response");
1817 cls.qw_qport = qport.integer;
1818 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1819 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1820 NetConn_WriteString(mysocket, va("\377\377\377\377connect %i %i %i \"%s\"\n", 28, cls.qw_qport, atoi(string + 1), cls.userinfo), peeraddress);
1823 if (length >= 1 && string[0] == 'j' && cls.connect_trying)
1826 M_Update_Return_Reason("QuakeWorld Accepted");
1827 NetConn_ConnectionEstablished(mysocket, peeraddress, PROTOCOL_QUAKEWORLD);
1830 if (length > 2 && !memcmp(string, "n\\", 2))
1832 serverlist_info_t *info;
1836 if (serverlist_consoleoutput && developer_networking.integer >= 2)
1837 Con_Printf("QW server status from server at %s:\n%s\n", addressstring2, string + 1);
1840 // search the cache for this server and update it
1841 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1845 info = &serverlist_cache[n].info;
1846 strlcpy(info->game, "QuakeWorld", sizeof(info->game));
1847 if ((s = SearchInfostring(string, "*gamedir" )) != NULL) strlcpy(info->mod , s, sizeof (info->mod ));else info->mod[0] = 0;
1848 if ((s = SearchInfostring(string, "map" )) != NULL) strlcpy(info->map , s, sizeof (info->map ));else info->map[0] = 0;
1849 if ((s = SearchInfostring(string, "hostname" )) != NULL) strlcpy(info->name, s, sizeof (info->name));else info->name[0] = 0;
1851 info->numplayers = 0; // updated below
1852 info->numhumans = 0; // updated below
1853 if ((s = SearchInfostring(string, "maxclients" )) != NULL) info->maxplayers = atoi(s);else info->maxplayers = 0;
1854 if ((s = SearchInfostring(string, "gameversion" )) != NULL) info->gameversion = atoi(s);else info->gameversion = 0;
1856 // count active players on server
1857 // (we could gather more info, but we're just after the number)
1858 s = strchr(string, '\n');
1862 while (s < string + length)
1864 for (;s < string + length && *s != '\n';s++)
1866 if (s >= string + length)
1874 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1878 if (string[0] == 'n')
1881 Con_Printf("QW print command from server at %s:\n%s\n", addressstring2, string + 1);
1883 // we may not have liked the packet, but it was a command packet, so
1884 // we're done processing this packet now
1887 // quakeworld ingame packet
1888 if (fromserver && cls.protocol == PROTOCOL_QUAKEWORLD && length >= 8 && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1891 CL_ParseServerMessage();
1894 // netquake control packets, supported for compatibility only
1895 if (length >= 5 && (control = BuffBigLong(data)) && (control & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (control & NETFLAG_LENGTH_MASK) == length)
1898 serverlist_info_t *info;
1902 SZ_Clear(&net_message);
1903 SZ_Write(&net_message, data, length);
1909 if (developer.integer >= 10)
1910 Con_Printf("Datagram_ParseConnectionless: received CCREP_ACCEPT from %s.\n", addressstring2);
1911 if (cls.connect_trying)
1913 lhnetaddress_t clientportaddress;
1914 clientportaddress = *peeraddress;
1915 LHNETADDRESS_SetPort(&clientportaddress, MSG_ReadLong());
1916 // update the server IP in the userinfo (QW servers expect this, and it is used by the reconnect command)
1917 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "*ip", addressstring2);
1918 M_Update_Return_Reason("Accepted");
1919 NetConn_ConnectionEstablished(mysocket, &clientportaddress, PROTOCOL_QUAKE);
1923 if (developer.integer >= 10)
1924 Con_Printf("Datagram_ParseConnectionless: received CCREP_REJECT from %s.\n", addressstring2);
1925 cls.connect_trying = false;
1926 M_Update_Return_Reason((char *)MSG_ReadString());
1928 case CCREP_SERVER_INFO:
1929 if (developer.integer >= 10)
1930 Con_Printf("Datagram_ParseConnectionless: received CCREP_SERVER_INFO from %s.\n", addressstring2);
1931 // LordHavoc: because the quake server may report weird addresses
1932 // we just ignore it and keep the real address
1934 // search the cache for this server and update it
1935 n = NetConn_ClientParsePacket_ServerList_ProcessReply(addressstring2);
1939 info = &serverlist_cache[n].info;
1940 strlcpy(info->game, "Quake", sizeof(info->game));
1941 strlcpy(info->mod , "", sizeof(info->mod)); // mod name is not specified
1942 strlcpy(info->name, MSG_ReadString(), sizeof(info->name));
1943 strlcpy(info->map , MSG_ReadString(), sizeof(info->map));
1944 info->numplayers = MSG_ReadByte();
1945 info->maxplayers = MSG_ReadByte();
1946 info->protocol = MSG_ReadByte();
1948 NetConn_ClientParsePacket_ServerList_UpdateCache(n);
1951 case CCREP_RCON: // RocketGuy: ProQuake rcon support
1952 if (developer.integer >= 10)
1953 Con_Printf("Datagram_ParseConnectionless: received CCREP_RCON from %s.\n", addressstring2);
1955 Con_Printf("%s\n", MSG_ReadString());
1957 case CCREP_PLAYER_INFO:
1958 // we got a CCREP_PLAYER_INFO??
1959 //if (developer.integer >= 10)
1960 Con_Printf("Datagram_ParseConnectionless: received CCREP_PLAYER_INFO from %s.\n", addressstring2);
1962 case CCREP_RULE_INFO:
1963 // we got a CCREP_RULE_INFO??
1964 //if (developer.integer >= 10)
1965 Con_Printf("Datagram_ParseConnectionless: received CCREP_RULE_INFO from %s.\n", addressstring2);
1970 SZ_Clear(&net_message);
1971 // we may not have liked the packet, but it was a valid control
1972 // packet, so we're done processing this packet now
1976 if (fromserver && length >= (int)NET_HEADERSIZE && (ret = NetConn_ReceivedMessage(cls.netcon, data, length, cls.protocol, net_messagetimeout.value)) == 2)
1977 CL_ParseServerMessage();
1981 void NetConn_QueryQueueFrame(void)
1987 static double querycounter = 0;
1989 if(!net_slist_pause.integer && serverlist_paused)
1990 ServerList_RebuildViewList();
1991 serverlist_paused = net_slist_pause.integer != 0;
1993 if (serverlist_querysleep)
1996 // apply a cool down time after master server replies,
1997 // to avoid messing up the ping times on the servers
1998 if (serverlist_querywaittime > realtime)
2001 // each time querycounter reaches 1.0 issue a query
2002 querycounter += cl.realframetime * net_slist_queriespersecond.value;
2003 maxqueries = (int)querycounter;
2004 maxqueries = bound(0, maxqueries, net_slist_queriesperframe.integer);
2005 querycounter -= maxqueries;
2007 if( maxqueries == 0 ) {
2011 // scan serverlist and issue queries as needed
2012 serverlist_querysleep = true;
2014 timeouttime = realtime - net_slist_timeout.value;
2015 for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
2017 serverlist_entry_t *entry = &serverlist_cache[ index ];
2018 if( entry->query != SQS_QUERYING && entry->query != SQS_REFRESHING )
2023 serverlist_querysleep = false;
2024 if( entry->querycounter != 0 && entry->querytime > timeouttime )
2029 if( entry->querycounter != (unsigned) net_slist_maxtries.integer )
2031 lhnetaddress_t address;
2034 LHNETADDRESS_FromString(&address, entry->info.cname, 0);
2035 if (entry->protocol == PROTOCOL_QUAKEWORLD)
2037 for (socket = 0; socket < cl_numsockets ; socket++)
2038 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377status\n", &address);
2042 for (socket = 0; socket < cl_numsockets ; socket++)
2043 NetConn_WriteString(cl_sockets[socket], "\377\377\377\377getstatus", &address);
2046 // update the entry fields
2047 entry->querytime = realtime;
2048 entry->querycounter++;
2050 // if not in the slist menu we should print the server to console
2051 if (serverlist_consoleoutput)
2052 Con_Printf("querying %25s (%i. try)\n", entry->info.cname, entry->querycounter);
2058 // have we tried to refresh this server?
2059 if( entry->query == SQS_REFRESHING ) {
2060 // yes, so update the reply count (since its not responding anymore)
2062 if(!serverlist_paused)
2063 ServerList_ViewList_Remove(entry);
2065 entry->query = SQS_TIMEDOUT;
2070 void NetConn_ClientFrame(void)
2073 lhnetaddress_t peeraddress;
2074 NetConn_UpdateSockets();
2075 if (cls.connect_trying && cls.connect_nextsendtime < realtime)
2077 if (cls.connect_remainingtries == 0)
2078 M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
2079 cls.connect_nextsendtime = realtime + 1;
2080 cls.connect_remainingtries--;
2081 if (cls.connect_remainingtries <= -10)
2083 cls.connect_trying = false;
2084 M_Update_Return_Reason("Connect: Failed");
2087 // try challenge first (newer DP server or QW)
2088 NetConn_WriteString(cls.connect_mysocket, "\377\377\377\377getchallenge", &cls.connect_address);
2089 // then try netquake as a fallback (old server, or netquake)
2090 SZ_Clear(&net_message);
2091 // save space for the header, filled in later
2092 MSG_WriteLong(&net_message, 0);
2093 MSG_WriteByte(&net_message, CCREQ_CONNECT);
2094 MSG_WriteString(&net_message, "QUAKE");
2095 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2096 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2097 NetConn_Write(cls.connect_mysocket, net_message.data, net_message.cursize, &cls.connect_address);
2098 SZ_Clear(&net_message);
2100 for (i = 0;i < cl_numsockets;i++)
2101 while (cl_sockets[i] && (length = NetConn_Read(cl_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
2102 NetConn_ClientParsePacket(cl_sockets[i], readbuffer, length, &peeraddress);
2103 NetConn_QueryQueueFrame();
2104 if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
2106 Con_Print("Connection timed out\n");
2108 Host_ShutdownServer ();
2112 #define MAX_CHALLENGES 128
2115 lhnetaddress_t address;
2119 challenge[MAX_CHALLENGES];
2121 static void NetConn_BuildChallengeString(char *buffer, int bufferlength)
2125 for (i = 0;i < bufferlength - 1;i++)
2129 c = rand () % (127 - 33) + 33;
2130 } while (c == '\\' || c == ';' || c == '"' || c == '%' || c == '/');
2136 /// (div0) build the full response only if possible; better a getinfo response than no response at all if getstatus won't fit
2137 static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
2140 unsigned int nb_clients = 0, nb_bots = 0, i;
2146 // How many clients are there?
2147 for (i = 0;i < (unsigned int)svs.maxclients;i++)
2149 if (svs.clients[i].active)
2152 if (!svs.clients[i].netconnection)
2158 if(prog->globaloffsets.worldstatus >= 0)
2160 const char *str = PRVM_G_STRING(prog->globaloffsets.worldstatus);
2166 for(q = str; *q; ++q)
2167 if(*q != '\\' && *q != '\n')
2173 /// \TODO: we should add more information for the full status string
2174 length = dpsnprintf(out_msg, out_size,
2175 "\377\377\377\377%s\x0A"
2176 "\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
2177 "\\clients\\%d\\bots\\%d\\mapname\\%s\\hostname\\%s\\protocol\\%d"
2181 fullstatus ? "statusResponse" : "infoResponse",
2182 gamename, com_modname, gameversion.integer, svs.maxclients,
2183 nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
2184 *qcstatus ? "\\qcstatus\\" : "", qcstatus,
2185 challenge ? "\\challenge\\" : "", challenge ? challenge : "",
2186 fullstatus ? "\n" : "");
2188 // Make sure it fits in the buffer
2198 savelength = length;
2200 ptr = out_msg + length;
2201 left = (int)out_size - length;
2203 for (i = 0;i < (unsigned int)svs.maxclients;i++)
2205 client_t *cl = &svs.clients[i];
2208 int nameind, cleanind, pingvalue;
2210 char cleanname [sizeof(cl->name)];
2212 // Remove all characters '"' and '\' in the player name
2217 curchar = cl->name[nameind++];
2218 if (curchar != '"' && curchar != '\\')
2220 cleanname[cleanind++] = curchar;
2221 if (cleanind == sizeof(cleanname) - 1)
2224 } while (curchar != '\0');
2225 cleanname[cleanind] = 0; // cleanind is always a valid index even at this point
2227 pingvalue = (int)(cl->ping * 1000.0f);
2228 if(cl->netconnection)
2229 pingvalue = bound(1, pingvalue, 9999);
2234 if(prog->fieldoffsets.clientstatus >= 0)
2236 const char *str = PRVM_E_STRING(PRVM_EDICT_NUM(i + 1), prog->fieldoffsets.clientstatus);
2242 for(q = str; *q && p != qcstatus + sizeof(qcstatus) - 1; ++q)
2243 if(*q != '\\' && *q != '"' && !ISWHITESPACE(*q))
2249 if ((gamemode == GAME_NEXUIZ) && (teamplay.integer > 0))
2251 if(cl->frags == -666) // spectator
2252 strlcpy(teambuf, " 0", sizeof(teambuf));
2253 else if(cl->colors == 0x44) // red team
2254 strlcpy(teambuf, " 1", sizeof(teambuf));
2255 else if(cl->colors == 0xDD) // blue team
2256 strlcpy(teambuf, " 2", sizeof(teambuf));
2257 else if(cl->colors == 0xCC) // yellow team
2258 strlcpy(teambuf, " 3", sizeof(teambuf));
2259 else if(cl->colors == 0x99) // pink team
2260 strlcpy(teambuf, " 4", sizeof(teambuf));
2262 strlcpy(teambuf, " 0", sizeof(teambuf));
2267 // note: team number is inserted according to SoF2 protocol
2269 length = dpsnprintf(ptr, left, "%s %d%s \"%s\"\n",
2275 length = dpsnprintf(ptr, left, "%d %d%s \"%s\"\n",
2284 // turn it into an infoResponse!
2285 out_msg[savelength] = 0;
2286 memcpy(out_msg + 4, "infoResponse\x0A", 13);
2287 memmove(out_msg + 17, out_msg + 19, savelength - 19);
2304 static qboolean NetConn_PreventConnectFlood(lhnetaddress_t *peeraddress)
2306 int floodslotnum, bestfloodslotnum;
2307 double bestfloodtime;
2308 lhnetaddress_t noportpeeraddress;
2309 // see if this is a connect flood
2310 noportpeeraddress = *peeraddress;
2311 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
2312 bestfloodslotnum = 0;
2313 bestfloodtime = sv.connectfloodaddresses[bestfloodslotnum].lasttime;
2314 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
2316 if (bestfloodtime >= sv.connectfloodaddresses[floodslotnum].lasttime)
2318 bestfloodtime = sv.connectfloodaddresses[floodslotnum].lasttime;
2319 bestfloodslotnum = floodslotnum;
2321 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
2323 // this address matches an ongoing flood address
2324 if (realtime < sv.connectfloodaddresses[floodslotnum].lasttime + net_connectfloodblockingtimeout.value)
2326 // renew the ban on this address so it does not expire
2327 // until the flood has subsided
2328 sv.connectfloodaddresses[floodslotnum].lasttime = realtime;
2329 //Con_Printf("Flood detected!\n");
2332 // the flood appears to have subsided, so allow this
2333 bestfloodslotnum = floodslotnum; // reuse the same slot
2337 // begin a new timeout on this address
2338 sv.connectfloodaddresses[bestfloodslotnum].address = noportpeeraddress;
2339 sv.connectfloodaddresses[bestfloodslotnum].lasttime = realtime;
2340 //Con_Printf("Flood detection initiated!\n");
2344 void NetConn_ClearConnectFlood(lhnetaddress_t *peeraddress)
2347 lhnetaddress_t noportpeeraddress;
2348 // see if this is a connect flood
2349 noportpeeraddress = *peeraddress;
2350 LHNETADDRESS_SetPort(&noportpeeraddress, 0);
2351 for (floodslotnum = 0;floodslotnum < MAX_CONNECTFLOODADDRESSES;floodslotnum++)
2353 if (sv.connectfloodaddresses[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &sv.connectfloodaddresses[floodslotnum].address) == 0)
2355 // this address matches an ongoing flood address
2357 sv.connectfloodaddresses[floodslotnum].address.addresstype = LHNETADDRESSTYPE_NONE;
2358 sv.connectfloodaddresses[floodslotnum].lasttime = 0;
2359 //Con_Printf("Flood cleared!\n");
2364 typedef qboolean (*rcon_matchfunc_t) (lhnetaddress_t *peeraddress, const char *password, const char *hash, const char *s, int slen);
2366 qboolean hmac_mdfour_time_matching(lhnetaddress_t *peeraddress, const char *password, const char *hash, const char *s, int slen)
2371 t1 = (long) time(NULL);
2372 t2 = strtol(s, NULL, 0);
2373 if(abs(t1 - t2) > rcon_secure_maxdiff.integer)
2376 if(!HMAC_MDFOUR_16BYTES((unsigned char *) mdfourbuf, (unsigned char *) s, slen, (unsigned char *) password, strlen(password)))
2379 return !memcmp(mdfourbuf, hash, 16);
2382 qboolean hmac_mdfour_challenge_matching(lhnetaddress_t *peeraddress, const char *password, const char *hash, const char *s, int slen)
2387 if(slen < (int)(sizeof(challenge[0].string)) - 1)
2390 // validate the challenge
2391 for (i = 0;i < MAX_CHALLENGES;i++)
2392 if(challenge[i].time > 0)
2393 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strncmp(challenge[i].string, s, sizeof(challenge[0].string) - 1))
2395 // if the challenge is not recognized, drop the packet
2396 if (i == MAX_CHALLENGES)
2399 if(!HMAC_MDFOUR_16BYTES((unsigned char *) mdfourbuf, (unsigned char *) s, slen, (unsigned char *) password, strlen(password)))
2402 if(memcmp(mdfourbuf, hash, 16))
2405 // unmark challenge to prevent replay attacks
2406 challenge[i].time = 0;
2411 qboolean plaintext_matching(lhnetaddress_t *peeraddress, const char *password, const char *hash, const char *s, int slen)
2413 return !strcmp(password, hash);
2416 /// returns a string describing the user level, or NULL for auth failure
2417 const char *RCon_Authenticate(lhnetaddress_t *peeraddress, const char *password, const char *s, const char *endpos, rcon_matchfunc_t comparator, const char *cs, int cslen)
2419 const char *text, *userpass_start, *userpass_end, *userpass_startpass;
2420 char buf[MAX_INPUTLINE];
2422 qboolean restricted = false;
2423 qboolean have_usernames = false;
2425 userpass_start = rcon_password.string;
2426 while((userpass_end = strchr(userpass_start, ' ')))
2428 have_usernames = true;
2429 strlcpy(buf, userpass_start, ((size_t)(userpass_end-userpass_start) >= sizeof(buf)) ? (int)(sizeof(buf)) : (int)(userpass_end-userpass_start+1));
2431 if(comparator(peeraddress, buf, password, cs, cslen))
2433 userpass_start = userpass_end + 1;
2435 if(userpass_start[0])
2437 userpass_end = userpass_start + strlen(userpass_start);
2438 if(comparator(peeraddress, userpass_start, password, cs, cslen))
2443 have_usernames = false;
2444 userpass_start = rcon_restricted_password.string;
2445 while((userpass_end = strchr(userpass_start, ' ')))
2447 have_usernames = true;
2448 strlcpy(buf, userpass_start, ((size_t)(userpass_end-userpass_start) >= sizeof(buf)) ? (int)(sizeof(buf)) : (int)(userpass_end-userpass_start+1));
2450 if(comparator(peeraddress, buf, password, cs, cslen))
2452 userpass_start = userpass_end + 1;
2454 if(userpass_start[0])
2456 userpass_end = userpass_start + strlen(userpass_start);
2457 if(comparator(peeraddress, userpass_start, password, cs, cslen))
2461 return NULL; // DENIED
2464 for(text = s; text != endpos; ++text)
2465 if((signed char) *text > 0 && ((signed char) *text < (signed char) ' ' || *text == ';'))
2466 return NULL; // block possible exploits against the parser/alias expansion
2470 size_t l = strlen(s);
2473 hasquotes = (strchr(s, '"') != NULL);
2474 // sorry, we can't allow these substrings in wildcard expressions,
2475 // as they can mess with the argument counts
2476 text = rcon_restricted_commands.string;
2477 while(COM_ParseToken_Console(&text))
2479 // com_token now contains a pattern to check for...
2480 if(strchr(com_token, '*') || strchr(com_token, '?')) // wildcard expression, * can only match a SINGLE argument
2483 if(matchpattern_with_separator(s, com_token, true, " ", true)) // note how we excluded tab, newline etc. above
2486 else if(strchr(com_token, ' ')) // multi-arg expression? must match in whole
2488 if(!strcmp(com_token, s))
2491 else // single-arg expression? must match the beginning of the command
2493 if(!strcmp(com_token, s))
2495 if(!memcmp(va("%s ", com_token), s, strlen(com_token) + 1))
2499 // if we got here, nothing matched!
2507 userpass_startpass = strchr(userpass_start, ':');
2508 if(have_usernames && userpass_startpass && userpass_startpass < userpass_end)
2509 return va("%srcon (username %.*s)", restricted ? "restricted " : "", (int)(userpass_startpass-userpass_start), userpass_start);
2511 return va("%srcon", restricted ? "restricted " : "");
2513 return "restricted rcon";
2516 void RCon_Execute(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress, const char *addressstring2, const char *userlevel, const char *s, const char *endpos)
2520 // looks like a legitimate rcon command with the correct password
2521 const char *s_ptr = s;
2522 Con_Printf("server received %s command from %s: ", userlevel, host_client ? host_client->name : addressstring2);
2523 while(s_ptr != endpos)
2525 size_t l = strlen(s_ptr);
2527 Con_Printf(" %s;", s_ptr);
2532 if (!host_client || !host_client->netconnection || LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
2533 Con_Rcon_Redirect_Init(mysocket, peeraddress);
2536 size_t l = strlen(s);
2539 client_t *host_client_save = host_client;
2540 Cmd_ExecuteString(s, src_command);
2541 host_client = host_client_save;
2542 // in case it is a command that changes host_client (like restart)
2546 Con_Rcon_Redirect_End();
2550 Con_Printf("server denied rcon access to %s\n", host_client ? host_client->name : addressstring2);
2554 extern void SV_SendServerinfo (client_t *client);
2555 static int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress)
2557 int i, ret, clientnum, best;
2560 char *s, *string, response[1400], addressstring2[128], stringbuf[16384];
2561 qboolean islocal = (LHNETADDRESS_GetAddressType(peeraddress) == LHNETADDRESSTYPE_LOOP);
2566 // convert the address to a string incase we need it
2567 LHNETADDRESS_ToString(peeraddress, addressstring2, sizeof(addressstring2), true);
2569 // see if we can identify the sender as a local player
2570 // (this is necessary for rcon to send a reliable reply if the client is
2571 // actually on the server, not sending remotely)
2572 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2573 if (host_client->netconnection && host_client->netconnection->mysocket == mysocket && !LHNETADDRESS_Compare(&host_client->netconnection->peeraddress, peeraddress))
2575 if (i == svs.maxclients)
2578 if (length >= 5 && data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] == 255)
2580 // received a command string - strip off the packaging and put it
2581 // into our string buffer with NULL termination
2584 length = min(length, (int)sizeof(stringbuf) - 1);
2585 memcpy(stringbuf, data, length);
2586 stringbuf[length] = 0;
2589 if (developer.integer >= 10)
2591 Con_Printf("NetConn_ServerParsePacket: %s sent us a command:\n", addressstring2);
2592 Com_HexDumpToConsole(data, length);
2595 if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -2))
2597 for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
2599 if(challenge[i].time > 0)
2600 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address))
2602 if (besttime > challenge[i].time)
2603 besttime = challenge[best = i].time;
2605 // if we did not find an exact match, choose the oldest and
2606 // update address and string
2607 if (i == MAX_CHALLENGES)
2610 challenge[i].address = *peeraddress;
2611 NetConn_BuildChallengeString(challenge[i].string, sizeof(challenge[i].string));
2613 challenge[i].time = realtime;
2614 // send the challenge
2615 NetConn_WriteString(mysocket, va("\377\377\377\377challenge %s", challenge[i].string), peeraddress);
2618 if (length > 8 && !memcmp(string, "connect\\", 8) && (islocal || sv_public.integer > -2))
2623 if (!(s = SearchInfostring(string, "challenge")))
2625 // validate the challenge
2626 for (i = 0;i < MAX_CHALLENGES;i++)
2627 if(challenge[i].time > 0)
2628 if (!LHNETADDRESS_Compare(peeraddress, &challenge[i].address) && !strcmp(challenge[i].string, s))
2630 // if the challenge is not recognized, drop the packet
2631 if (i == MAX_CHALLENGES)
2634 // check engine protocol
2635 if(!(s = SearchInfostring(string, "protocol")) || strcmp(s, "darkplaces 3"))
2637 if (developer.integer >= 10)
2638 Con_Printf("Datagram_ParseConnectionless: sending \"reject Wrong game protocol.\" to %s.\n", addressstring2);
2639 NetConn_WriteString(mysocket, "\377\377\377\377reject Wrong game protocol.", peeraddress);
2643 // see if this is a duplicate connection request or a disconnected
2644 // client who is rejoining to the same client slot
2645 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2647 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2649 // this is a known client...
2650 if (client->spawned)
2652 // client crashed and is coming back,
2653 // keep their stuff intact
2654 if (developer.integer >= 10)
2655 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", addressstring2);
2656 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2658 SV_SendServerinfo(client);
2663 // client is still trying to connect,
2664 // so we send a duplicate reply
2665 if (developer.integer >= 10)
2666 Con_Printf("Datagram_ParseConnectionless: sending duplicate accept to %s.\n", addressstring2);
2667 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2673 if (NetConn_PreventConnectFlood(peeraddress))
2676 // find an empty client slot for this new client
2677 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2680 if (!client->active && (conn = NetConn_Open(mysocket, peeraddress)))
2682 // allocated connection
2683 if (developer.integer >= 10)
2684 Con_Printf("Datagram_ParseConnectionless: sending \"accept\" to %s.\n", conn->address);
2685 NetConn_WriteString(mysocket, "\377\377\377\377accept", peeraddress);
2686 // now set up the client
2688 SV_ConnectClient(clientnum, conn);
2690 NetConn_Heartbeat(1);
2695 // no empty slots found - server is full
2696 if (developer.integer >= 10)
2697 Con_Printf("Datagram_ParseConnectionless: sending \"reject Server is full.\" to %s.\n", addressstring2);
2698 NetConn_WriteString(mysocket, "\377\377\377\377reject Server is full.", peeraddress);
2702 if (length >= 7 && !memcmp(string, "getinfo", 7) && (islocal || sv_public.integer > -1))
2704 const char *challenge = NULL;
2706 // If there was a challenge in the getinfo message
2707 if (length > 8 && string[7] == ' ')
2708 challenge = string + 8;
2710 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), false))
2712 if (developer.integer >= 10)
2713 Con_Printf("Sending reply to master %s - %s\n", addressstring2, response);
2714 NetConn_WriteString(mysocket, response, peeraddress);
2718 if (length >= 9 && !memcmp(string, "getstatus", 9) && (islocal || sv_public.integer > -1))
2720 const char *challenge = NULL;
2722 // If there was a challenge in the getinfo message
2723 if (length > 10 && string[9] == ' ')
2724 challenge = string + 10;
2726 if (NetConn_BuildStatusResponse(challenge, response, sizeof(response), true))
2728 if (developer.integer >= 10)
2729 Con_Printf("Sending reply to client %s - %s\n", addressstring2, response);
2730 NetConn_WriteString(mysocket, response, peeraddress);
2734 if (length >= 37 && !memcmp(string, "srcon HMAC-MD4 TIME ", 20))
2736 char *password = string + 20;
2737 char *timeval = string + 37;
2738 char *s = strchr(timeval, ' ');
2739 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2740 const char *userlevel;
2742 if(rcon_secure.integer > 1)
2746 return true; // invalid packet
2749 userlevel = RCon_Authenticate(peeraddress, password, s, endpos, hmac_mdfour_time_matching, timeval, endpos - timeval - 1); // not including the appended \0 into the HMAC
2750 RCon_Execute(mysocket, peeraddress, addressstring2, userlevel, s, endpos);
2753 if (length >= 42 && !memcmp(string, "srcon HMAC-MD4 CHALLENGE ", 25))
2755 char *password = string + 25;
2756 char *challenge = string + 42;
2757 char *s = strchr(challenge, ' ');
2758 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2759 const char *userlevel;
2761 return true; // invalid packet
2764 userlevel = RCon_Authenticate(peeraddress, password, s, endpos, hmac_mdfour_challenge_matching, challenge, endpos - challenge - 1); // not including the appended \0 into the HMAC
2765 RCon_Execute(mysocket, peeraddress, addressstring2, userlevel, s, endpos);
2768 if (length >= 5 && !memcmp(string, "rcon ", 5))
2771 char *s = string + 5;
2772 char *endpos = string + length + 1; // one behind the NUL, so adding strlen+1 will eventually reach it
2775 if(rcon_secure.integer > 0)
2778 for (i = 0;!ISWHITESPACE(*s);s++)
2779 if (i < (int)sizeof(password) - 1)
2781 if(ISWHITESPACE(*s) && s != endpos) // skip leading ugly space
2784 if (!ISWHITESPACE(password[0]))
2786 const char *userlevel = RCon_Authenticate(peeraddress, password, s, endpos, plaintext_matching, NULL, 0);
2787 RCon_Execute(mysocket, peeraddress, addressstring2, userlevel, s, endpos);
2791 if (!strncmp(string, "extResponse ", 12))
2793 ++sv_net_extresponse_count;
2794 if(sv_net_extresponse_count > NET_EXTRESPONSE_MAX)
2795 sv_net_extresponse_count = NET_EXTRESPONSE_MAX;
2796 sv_net_extresponse_last = (sv_net_extresponse_last + 1) % NET_EXTRESPONSE_MAX;
2797 dpsnprintf(sv_net_extresponse[sv_net_extresponse_last], sizeof(sv_net_extresponse[sv_net_extresponse_last]), "'%s' %s", addressstring2, string + 12);
2800 if (!strncmp(string, "ping", 4))
2802 if (developer.integer >= 10)
2803 Con_Printf("Received ping from %s, sending ack\n", addressstring2);
2804 NetConn_WriteString(mysocket, "\377\377\377\377ack", peeraddress);
2807 if (!strncmp(string, "ack", 3))
2809 // we may not have liked the packet, but it was a command packet, so
2810 // we're done processing this packet now
2813 // netquake control packets, supported for compatibility only, and only
2814 // when running game protocols that are normally served via this connection
2816 // (this protects more modern protocols against being used for
2817 // Quake packet flood Denial Of Service attacks)
2818 if (length >= 5 && (i = BuffBigLong(data)) && (i & (~NETFLAG_LENGTH_MASK)) == (int)NETFLAG_CTL && (i & NETFLAG_LENGTH_MASK) == length && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3))
2822 const char *protocolname;
2825 SZ_Clear(&net_message);
2826 SZ_Write(&net_message, data, length);
2832 if (developer.integer >= 10)
2833 Con_Printf("Datagram_ParseConnectionless: received CCREQ_CONNECT from %s.\n", addressstring2);
2834 if(!islocal && sv_public.integer <= -2)
2837 protocolname = MSG_ReadString();
2838 protocolnumber = MSG_ReadByte();
2839 if (strcmp(protocolname, "QUAKE") || protocolnumber != NET_PROTOCOL_VERSION)
2841 if (developer.integer >= 10)
2842 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Incompatible version.\" to %s.\n", addressstring2);
2843 SZ_Clear(&net_message);
2844 // save space for the header, filled in later
2845 MSG_WriteLong(&net_message, 0);
2846 MSG_WriteByte(&net_message, CCREP_REJECT);
2847 MSG_WriteString(&net_message, "Incompatible version.\n");
2848 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2849 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2850 SZ_Clear(&net_message);
2854 // see if this connect request comes from a known client
2855 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2857 if (client->netconnection && LHNETADDRESS_Compare(peeraddress, &client->netconnection->peeraddress) == 0)
2859 // this is either a duplicate connection request
2860 // or coming back from a timeout
2861 // (if so, keep their stuff intact)
2864 if (developer.integer >= 10)
2865 Con_Printf("Datagram_ParseConnectionless: sending duplicate CCREP_ACCEPT to %s.\n", addressstring2);
2866 SZ_Clear(&net_message);
2867 // save space for the header, filled in later
2868 MSG_WriteLong(&net_message, 0);
2869 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2870 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(client->netconnection->mysocket)));
2871 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2872 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2873 SZ_Clear(&net_message);
2875 // if client is already spawned, re-send the
2876 // serverinfo message as they'll need it to play
2877 if (client->spawned)
2880 SV_SendServerinfo(client);
2887 // this is a new client, check for connection flood
2888 if (NetConn_PreventConnectFlood(peeraddress))
2891 // find a slot for the new client
2892 for (clientnum = 0, client = svs.clients;clientnum < svs.maxclients;clientnum++, client++)
2895 if (!client->active && (client->netconnection = conn = NetConn_Open(mysocket, peeraddress)) != NULL)
2897 // connect to the client
2898 // everything is allocated, just fill in the details
2899 strlcpy (conn->address, addressstring2, sizeof (conn->address));
2900 if (developer.integer >= 10)
2901 Con_Printf("Datagram_ParseConnectionless: sending CCREP_ACCEPT to %s.\n", addressstring2);
2902 // send back the info about the server connection
2903 SZ_Clear(&net_message);
2904 // save space for the header, filled in later
2905 MSG_WriteLong(&net_message, 0);
2906 MSG_WriteByte(&net_message, CCREP_ACCEPT);
2907 MSG_WriteLong(&net_message, LHNETADDRESS_GetPort(LHNET_AddressFromSocket(conn->mysocket)));
2908 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2909 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2910 SZ_Clear(&net_message);
2911 // now set up the client struct
2913 SV_ConnectClient(clientnum, conn);
2915 NetConn_Heartbeat(1);
2920 if (developer.integer >= 10)
2921 Con_Printf("Datagram_ParseConnectionless: sending CCREP_REJECT \"Server is full.\" to %s.\n", addressstring2);
2922 // no room; try to let player know
2923 SZ_Clear(&net_message);
2924 // save space for the header, filled in later
2925 MSG_WriteLong(&net_message, 0);
2926 MSG_WriteByte(&net_message, CCREP_REJECT);
2927 MSG_WriteString(&net_message, "Server is full.\n");
2928 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2929 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2930 SZ_Clear(&net_message);
2932 case CCREQ_SERVER_INFO:
2933 if (developer.integer >= 10)
2934 Con_Printf("Datagram_ParseConnectionless: received CCREQ_SERVER_INFO from %s.\n", addressstring2);
2935 if(!islocal && sv_public.integer <= -1)
2937 if (sv.active && !strcmp(MSG_ReadString(), "QUAKE"))
2940 char myaddressstring[128];
2941 if (developer.integer >= 10)
2942 Con_Printf("Datagram_ParseConnectionless: sending CCREP_SERVER_INFO to %s.\n", addressstring2);
2943 SZ_Clear(&net_message);
2944 // save space for the header, filled in later
2945 MSG_WriteLong(&net_message, 0);
2946 MSG_WriteByte(&net_message, CCREP_SERVER_INFO);
2947 LHNETADDRESS_ToString(LHNET_AddressFromSocket(mysocket), myaddressstring, sizeof(myaddressstring), true);
2948 MSG_WriteString(&net_message, myaddressstring);
2949 MSG_WriteString(&net_message, hostname.string);
2950 MSG_WriteString(&net_message, sv.name);
2951 // How many clients are there?
2952 for (i = 0, numclients = 0;i < svs.maxclients;i++)
2953 if (svs.clients[i].active)
2955 MSG_WriteByte(&net_message, numclients);
2956 MSG_WriteByte(&net_message, svs.maxclients);
2957 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
2958 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2959 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2960 SZ_Clear(&net_message);
2963 case CCREQ_PLAYER_INFO:
2964 if (developer.integer >= 10)
2965 Con_Printf("Datagram_ParseConnectionless: received CCREQ_PLAYER_INFO from %s.\n", addressstring2);
2966 if(!islocal && sv_public.integer <= -1)
2970 int playerNumber, activeNumber, clientNumber;
2973 playerNumber = MSG_ReadByte();
2975 for (clientNumber = 0, client = svs.clients; clientNumber < svs.maxclients; clientNumber++, client++)
2976 if (client->active && ++activeNumber == playerNumber)
2978 if (clientNumber != svs.maxclients)
2980 SZ_Clear(&net_message);
2981 // save space for the header, filled in later
2982 MSG_WriteLong(&net_message, 0);
2983 MSG_WriteByte(&net_message, CCREP_PLAYER_INFO);
2984 MSG_WriteByte(&net_message, playerNumber);
2985 MSG_WriteString(&net_message, client->name);
2986 MSG_WriteLong(&net_message, client->colors);
2987 MSG_WriteLong(&net_message, client->frags);
2988 MSG_WriteLong(&net_message, (int)(realtime - client->connecttime));
2989 MSG_WriteString(&net_message, client->netconnection ? client->netconnection->address : "botclient");
2990 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
2991 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
2992 SZ_Clear(&net_message);
2996 case CCREQ_RULE_INFO:
2997 if (developer.integer >= 10)
2998 Con_Printf("Datagram_ParseConnectionless: received CCREQ_RULE_INFO from %s.\n", addressstring2);
2999 if(!islocal && sv_public.integer <= -1)
3006 // find the search start location
3007 prevCvarName = MSG_ReadString();
3008 var = Cvar_FindVarAfter(prevCvarName, CVAR_NOTIFY);
3010 // send the response
3011 SZ_Clear(&net_message);
3012 // save space for the header, filled in later
3013 MSG_WriteLong(&net_message, 0);
3014 MSG_WriteByte(&net_message, CCREP_RULE_INFO);
3017 MSG_WriteString(&net_message, var->name);
3018 MSG_WriteString(&net_message, var->string);
3020 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
3021 NetConn_Write(mysocket, net_message.data, net_message.cursize, peeraddress);
3022 SZ_Clear(&net_message);
3028 SZ_Clear(&net_message);
3029 // we may not have liked the packet, but it was a valid control
3030 // packet, so we're done processing this packet now
3035 if ((ret = NetConn_ReceivedMessage(host_client->netconnection, data, length, sv.protocol, host_client->spawned ? net_messagetimeout.value : net_connecttimeout.value)) == 2)
3038 SV_ReadClientMessage();
3046 void NetConn_ServerFrame(void)
3049 lhnetaddress_t peeraddress;
3050 for (i = 0;i < sv_numsockets;i++)
3051 while (sv_sockets[i] && (length = NetConn_Read(sv_sockets[i], readbuffer, sizeof(readbuffer), &peeraddress)) > 0)
3052 NetConn_ServerParsePacket(sv_sockets[i], readbuffer, length, &peeraddress);
3053 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3055 // never timeout loopback connections
3056 if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
3058 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
3060 SV_DropClient(false);
3066 void NetConn_SleepMicroseconds(int microseconds)
3068 LHNET_SleepUntilPacket_Microseconds(microseconds);
3071 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw)
3075 lhnetaddress_t masteraddress;
3076 lhnetaddress_t broadcastaddress;
3079 if (serverlist_cachecount >= SERVERLIST_TOTALSIZE)
3082 // 26000 is the default quake server port, servers on other ports will not
3084 // note this is IPv4-only, I doubt there are IPv6-only LANs out there
3085 LHNETADDRESS_FromString(&broadcastaddress, "255.255.255.255", 26000);
3089 for (i = 0;i < cl_numsockets;i++)
3093 const char *cmdname, *extraoptions;
3094 int af = LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]));
3096 if(LHNETADDRESS_GetAddressType(&broadcastaddress) == af)
3098 // search LAN for Quake servers
3099 SZ_Clear(&net_message);
3100 // save space for the header, filled in later
3101 MSG_WriteLong(&net_message, 0);
3102 MSG_WriteByte(&net_message, CCREQ_SERVER_INFO);
3103 MSG_WriteString(&net_message, "QUAKE");
3104 MSG_WriteByte(&net_message, NET_PROTOCOL_VERSION);
3105 StoreBigLong(net_message.data, NETFLAG_CTL | (net_message.cursize & NETFLAG_LENGTH_MASK));
3106 NetConn_Write(cl_sockets[i], net_message.data, net_message.cursize, &broadcastaddress);
3107 SZ_Clear(&net_message);
3109 // search LAN for DarkPlaces servers
3110 NetConn_WriteString(cl_sockets[i], "\377\377\377\377getstatus", &broadcastaddress);
3113 // build the getservers message to send to the dpmaster master servers
3114 if (LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])) == LHNETADDRESSTYPE_INET6)
3116 cmdname = "getserversExt";
3117 extraoptions = " ipv4 ipv6"; // ask for IPv4 and IPv6 servers
3121 cmdname = "getservers";
3124 dpsnprintf(request, sizeof(request), "\377\377\377\377%s %s %u empty full%s", cmdname, gamename, NET_PROTOCOL_VERSION, extraoptions);
3127 for (masternum = 0;sv_masters[masternum].name;masternum++)
3129 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == af)
3132 NetConn_WriteString(cl_sockets[i], request, &masteraddress);
3136 // search favorite servers
3137 for(j = 0; j < nFavorites; ++j)
3139 if(LHNETADDRESS_GetAddressType(&favorites[j]) == af)
3141 if(LHNETADDRESS_ToString(&favorites[j], request, sizeof(request), true))
3142 NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_DARKPLACES7, request, true );
3149 // only query QuakeWorld servers when the user wants to
3152 for (i = 0;i < cl_numsockets;i++)
3156 int af = LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i]));
3158 if(LHNETADDRESS_GetAddressType(&broadcastaddress) == af)
3160 // search LAN for QuakeWorld servers
3161 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &broadcastaddress);
3163 // build the getservers message to send to the qwmaster master servers
3164 // note this has no -1 prefix, and the trailing nul byte is sent
3165 dpsnprintf(request, sizeof(request), "c\n");
3169 for (masternum = 0;sv_qwmasters[masternum].name;masternum++)
3171 if (sv_qwmasters[masternum].string && LHNETADDRESS_FromString(&masteraddress, sv_qwmasters[masternum].string, QWMASTER_PORT) && LHNETADDRESS_GetAddressType(&masteraddress) == LHNETADDRESS_GetAddressType(LHNET_AddressFromSocket(cl_sockets[i])))
3173 if (m_state != m_slist)
3175 char lookupstring[128];
3176 LHNETADDRESS_ToString(&masteraddress, lookupstring, sizeof(lookupstring), true);
3177 Con_Printf("Querying master %s (resolved from %s)\n", lookupstring, sv_qwmasters[masternum].string);
3180 NetConn_Write(cl_sockets[i], request, (int)strlen(request) + 1, &masteraddress);
3184 // search favorite servers
3185 for(j = 0; j < nFavorites; ++j)
3187 if(LHNETADDRESS_GetAddressType(&favorites[j]) == af)
3189 if(LHNETADDRESS_ToString(&favorites[j], request, sizeof(request), true))
3191 NetConn_WriteString(cl_sockets[i], "\377\377\377\377status\n", &favorites[j]);
3192 NetConn_ClientParsePacket_ServerList_PrepareQuery( PROTOCOL_QUAKEWORLD, request, true );
3199 if (!masterquerycount)
3201 Con_Print("Unable to query master servers, no suitable network sockets active.\n");
3202 M_Update_Return_Reason("No network");
3206 void NetConn_Heartbeat(int priority)
3208 lhnetaddress_t masteraddress;
3210 lhnetsocket_t *mysocket;
3212 // if it's a state change (client connected), limit next heartbeat to no
3213 // more than 30 sec in the future
3214 if (priority == 1 && nextheartbeattime > realtime + 30.0)
3215 nextheartbeattime = realtime + 30.0;
3217 // limit heartbeatperiod to 30 to 270 second range,
3218 // lower limit is to avoid abusing master servers with excess traffic,
3219 // upper limit is to avoid timing out on the master server (which uses
3221 if (sv_heartbeatperiod.value < 30)
3222 Cvar_SetValueQuick(&sv_heartbeatperiod, 30);
3223 if (sv_heartbeatperiod.value > 270)
3224 Cvar_SetValueQuick(&sv_heartbeatperiod, 270);
3226 // make advertising optional and don't advertise singleplayer games, and
3227 // only send a heartbeat as often as the admin wants
3228 if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
3230 nextheartbeattime = realtime + sv_heartbeatperiod.value;
3231 for (masternum = 0;sv_masters[masternum].name;masternum++)
3232 if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
3233 NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
3237 static void Net_Heartbeat_f(void)
3240 NetConn_Heartbeat(2);
3242 Con_Print("No server running, can not heartbeat to master server.\n");
3245 void PrintStats(netconn_t *conn)
3247 if ((cls.state == ca_connected && cls.protocol == PROTOCOL_QUAKEWORLD) || (sv.active && sv.protocol == PROTOCOL_QUAKEWORLD))
3248 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->outgoing_unreliable_sequence, conn->qw.incoming_sequence);
3250 Con_Printf("address=%21s canSend=%u sendSeq=%6u recvSeq=%6u\n", conn->address, !conn->sendMessageLength, conn->nq.sendSequence, conn->nq.receiveSequence);
3253 void Net_Stats_f(void)
3256 Con_Printf("unreliable messages sent = %i\n", unreliableMessagesSent);
3257 Con_Printf("unreliable messages recv = %i\n", unreliableMessagesReceived);
3258 Con_Printf("reliable messages sent = %i\n", reliableMessagesSent);
3259 Con_Printf("reliable messages received = %i\n", reliableMessagesReceived);
3260 Con_Printf("packetsSent = %i\n", packetsSent);
3261 Con_Printf("packetsReSent = %i\n", packetsReSent);
3262 Con_Printf("packetsReceived = %i\n", packetsReceived);
3263 Con_Printf("receivedDuplicateCount = %i\n", receivedDuplicateCount);
3264 Con_Printf("droppedDatagrams = %i\n", droppedDatagrams);
3265 Con_Print("connections =\n");
3266 for (conn = netconn_list;conn;conn = conn->next)
3270 void Net_Refresh_f(void)
3272 if (m_state != m_slist) {
3273 Con_Print("Sending new requests to master servers\n");
3274 ServerList_QueryList(false, true, false, true);
3275 Con_Print("Listening for replies...\n");
3277 ServerList_QueryList(false, true, false, false);
3280 void Net_Slist_f(void)
3282 ServerList_ResetMasks();
3283 serverlist_sortbyfield = SLIF_PING;
3284 serverlist_sortflags = 0;
3285 if (m_state != m_slist) {
3286 Con_Print("Sending requests to master servers\n");
3287 ServerList_QueryList(true, true, false, true);
3288 Con_Print("Listening for replies...\n");
3290 ServerList_QueryList(true, true, false, false);
3293 void Net_SlistQW_f(void)
3295 ServerList_ResetMasks();
3296 serverlist_sortbyfield = SLIF_PING;
3297 serverlist_sortflags = 0;
3298 if (m_state != m_slist) {
3299 Con_Print("Sending requests to master servers\n");
3300 ServerList_QueryList(true, false, true, true);
3301 serverlist_consoleoutput = true;
3302 Con_Print("Listening for replies...\n");
3304 ServerList_QueryList(true, false, true, false);
3307 void NetConn_Init(void)
3310 lhnetaddress_t tempaddress;
3311 netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
3312 Cmd_AddCommand("net_stats", Net_Stats_f, "print network statistics");
3313 Cmd_AddCommand("net_slist", Net_Slist_f, "query dp master servers and print all server information");
3314 Cmd_AddCommand("net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
3315 Cmd_AddCommand("net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
3316 Cmd_AddCommand("heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
3317 Cvar_RegisterVariable(&rcon_restricted_password);
3318 Cvar_RegisterVariable(&rcon_restricted_commands);
3319 Cvar_RegisterVariable(&rcon_secure_maxdiff);
3320 Cvar_RegisterVariable(&net_slist_queriespersecond);
3321 Cvar_RegisterVariable(&net_slist_queriesperframe);
3322 Cvar_RegisterVariable(&net_slist_timeout);
3323 Cvar_RegisterVariable(&net_slist_maxtries);
3324 Cvar_RegisterVariable(&net_slist_favorites);
3325 Cvar_RegisterVariable(&net_slist_pause);
3326 Cvar_RegisterVariable(&net_messagetimeout);
3327 Cvar_RegisterVariable(&net_connecttimeout);
3328 Cvar_RegisterVariable(&net_connectfloodblockingtimeout);
3329 Cvar_RegisterVariable(&cl_netlocalping);
3330 Cvar_RegisterVariable(&cl_netpacketloss_send);
3331 Cvar_RegisterVariable(&cl_netpacketloss_receive);
3332 Cvar_RegisterVariable(&hostname);
3333 Cvar_RegisterVariable(&developer_networking);
3334 Cvar_RegisterVariable(&cl_netport);
3335 Cvar_RegisterVariable(&sv_netport);
3336 Cvar_RegisterVariable(&net_address);
3337 Cvar_RegisterVariable(&net_address_ipv6);
3338 Cvar_RegisterVariable(&sv_public);
3339 Cvar_RegisterVariable(&sv_heartbeatperiod);
3340 for (i = 0;sv_masters[i].name;i++)
3341 Cvar_RegisterVariable(&sv_masters[i]);
3342 Cvar_RegisterVariable(&gameversion);
3343 Cvar_RegisterVariable(&gameversion_min);
3344 Cvar_RegisterVariable(&gameversion_max);
3345 // COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
3346 if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
3348 if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
3350 Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
3351 Cvar_SetQuick(&net_address, com_argv[i + 1]);
3354 Con_Printf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
3356 // COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
3357 if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
3359 i = atoi(com_argv[i + 1]);
3360 if (i >= 0 && i < 65536)
3362 Con_Printf("-port option used, setting port cvar to %i\n", i);
3363 Cvar_SetValueQuick(&sv_netport, i);
3366 Con_Printf("-port option used, but %i is not a valid port number\n", i);
3370 net_message.data = net_message_buf;
3371 net_message.maxsize = sizeof(net_message_buf);
3372 net_message.cursize = 0;
3376 void NetConn_Shutdown(void)
3378 NetConn_CloseClientPorts();
3379 NetConn_CloseServerPorts();