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1
2 /*
3 Polygon clipping routines written by Forest Hale and placed into public domain.
4 */
5
6 #include <math.h>
7 #include "polygon.h"
8
9 void PolygonF_QuadForPlane(float *outpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float quadsize)
10 {
11         float d, quadright[3], quadup[3];
12         if (fabs(planenormalz) > fabs(planenormalx) && fabs(planenormalz) > fabs(planenormaly))
13         {
14                 quadup[0] = 1;
15                 quadup[1] = 0;
16                 quadup[2] = 0;
17         }
18         else
19         {
20                 quadup[0] = 0;
21                 quadup[1] = 0;
22                 quadup[2] = 1;
23         }
24         // d = -DotProduct(quadup, planenormal);
25         d = -(quadup[0] * planenormalx + quadup[1] * planenormaly + quadup[2] * planenormalz);
26         // VectorMA(quadup, d, planenormal, quadup);
27         quadup[0] += d * planenormalx;
28         quadup[1] += d * planenormaly;
29         quadup[2] += d * planenormalz;
30         // VectorNormalize(quadup);
31         d = (float)(1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]));
32         quadup[0] *= d;
33         quadup[1] *= d;
34         quadup[2] *= d;
35         // CrossProduct(quadup,planenormal,quadright);
36         quadright[0] = quadup[1] * planenormalz - quadup[2] * planenormaly;
37         quadright[1] = quadup[2] * planenormalx - quadup[0] * planenormalz;
38         quadright[2] = quadup[0] * planenormaly - quadup[1] * planenormalx;
39         // make the points
40         outpoints[0] = planedist * planenormalx - quadsize * quadright[0] + quadsize * quadup[0];
41         outpoints[1] = planedist * planenormaly - quadsize * quadright[1] + quadsize * quadup[1];
42         outpoints[2] = planedist * planenormalz - quadsize * quadright[2] + quadsize * quadup[2];
43         outpoints[3] = planedist * planenormalx + quadsize * quadright[0] + quadsize * quadup[0];
44         outpoints[4] = planedist * planenormaly + quadsize * quadright[1] + quadsize * quadup[1];
45         outpoints[5] = planedist * planenormalz + quadsize * quadright[2] + quadsize * quadup[2];
46         outpoints[6] = planedist * planenormalx + quadsize * quadright[0] - quadsize * quadup[0];
47         outpoints[7] = planedist * planenormaly + quadsize * quadright[1] - quadsize * quadup[1];
48         outpoints[8] = planedist * planenormalz + quadsize * quadright[2] - quadsize * quadup[2];
49         outpoints[9] = planedist * planenormalx - quadsize * quadright[0] - quadsize * quadup[0];
50         outpoints[10] = planedist * planenormaly - quadsize * quadright[1] - quadsize * quadup[1];
51         outpoints[11] = planedist * planenormalz - quadsize * quadright[2] - quadsize * quadup[2];
52 }
53
54 void PolygonD_QuadForPlane(double *outpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double quadsize)
55 {
56         double d, quadright[3], quadup[3];
57         if (fabs(planenormalz) > fabs(planenormalx) && fabs(planenormalz) > fabs(planenormaly))
58         {
59                 quadup[0] = 1;
60                 quadup[1] = 0;
61                 quadup[2] = 0;
62         }
63         else
64         {
65                 quadup[0] = 0;
66                 quadup[1] = 0;
67                 quadup[2] = 1;
68         }
69         // d = -DotProduct(quadup, planenormal);
70         d = -(quadup[0] * planenormalx + quadup[1] * planenormaly + quadup[2] * planenormalz);
71         // VectorMA(quadup, d, planenormal, quadup);
72         quadup[0] += d * planenormalx;
73         quadup[1] += d * planenormaly;
74         quadup[2] += d * planenormalz;
75         // VectorNormalize(quadup);
76         d = 1.0 / sqrt(quadup[0] * quadup[0] + quadup[1] * quadup[1] + quadup[2] * quadup[2]);
77         quadup[0] *= d;
78         quadup[1] *= d;
79         quadup[2] *= d;
80         // CrossProduct(quadup,planenormal,quadright);
81         quadright[0] = quadup[1] * planenormalz - quadup[2] * planenormaly;
82         quadright[1] = quadup[2] * planenormalx - quadup[0] * planenormalz;
83         quadright[2] = quadup[0] * planenormaly - quadup[1] * planenormalx;
84         // make the points
85         outpoints[0] = planedist * planenormalx - quadsize * quadright[0] + quadsize * quadup[0];
86         outpoints[1] = planedist * planenormaly - quadsize * quadright[1] + quadsize * quadup[1];
87         outpoints[2] = planedist * planenormalz - quadsize * quadright[2] + quadsize * quadup[2];
88         outpoints[3] = planedist * planenormalx + quadsize * quadright[0] + quadsize * quadup[0];
89         outpoints[4] = planedist * planenormaly + quadsize * quadright[1] + quadsize * quadup[1];
90         outpoints[5] = planedist * planenormalz + quadsize * quadright[2] + quadsize * quadup[2];
91         outpoints[6] = planedist * planenormalx + quadsize * quadright[0] - quadsize * quadup[0];
92         outpoints[7] = planedist * planenormaly + quadsize * quadright[1] - quadsize * quadup[1];
93         outpoints[8] = planedist * planenormalz + quadsize * quadright[2] - quadsize * quadup[2];
94         outpoints[9] = planedist * planenormalx - quadsize * quadright[0] - quadsize * quadup[0];
95         outpoints[10] = planedist * planenormaly - quadsize * quadright[1] - quadsize * quadup[1];
96         outpoints[11] = planedist * planenormalz - quadsize * quadright[2] - quadsize * quadup[2];
97 }
98
99 void PolygonF_Divide(int innumpoints, const float *inpoints, float planenormalx, float planenormaly, float planenormalz, float planedist, float epsilon, int outfrontmaxpoints, float *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, float *outbackpoints, int *neededbackpoints)
100 {
101         int i, frontcount, backcount;
102         const float *n, *p;
103         float frac, pdist, ndist;
104         frontcount = 0;
105         backcount = 0;
106         for (i = 0;i < innumpoints;i++)
107         {
108                 p = inpoints + i * 3;
109                 n = inpoints + ((i + 1) < innumpoints ? (i + 1) : 0) * 3;
110                 pdist = p[0] * planenormalx + p[1] * planenormaly + p[2] * planenormalz - planedist;
111                 ndist = n[0] * planenormalx + n[1] * planenormaly + n[2] * planenormalz - planedist;
112                 if (pdist >= -epsilon)
113                 {
114                         if (frontcount < outfrontmaxpoints)
115                         {
116                                 *outfrontpoints++ = p[0];
117                                 *outfrontpoints++ = p[1];
118                                 *outfrontpoints++ = p[2];
119                         }
120                         frontcount++;
121                 }
122                 if (pdist <= epsilon)
123                 {
124                         if (backcount < outbackmaxpoints)
125                         {
126                                 *outbackpoints++ = p[0];
127                                 *outbackpoints++ = p[1];
128                                 *outbackpoints++ = p[2];
129                         }
130                         backcount++;
131                 }
132                 if ((pdist > epsilon && ndist < -epsilon) || (pdist < -epsilon && ndist > epsilon))
133                 {
134                         frac = pdist / (pdist - ndist);
135                         if (frontcount < outfrontmaxpoints)
136                         {
137                                 *outfrontpoints++ = p[0] + frac * (n[0] - p[0]);
138                                 *outfrontpoints++ = p[1] + frac * (n[1] - p[1]);
139                                 *outfrontpoints++ = p[2] + frac * (n[2] - p[2]);
140                         }
141                         frontcount++;
142                         if (backcount < outbackmaxpoints)
143                         {
144                                 *outbackpoints++ = p[0] + frac * (n[0] - p[0]);
145                                 *outbackpoints++ = p[1] + frac * (n[1] - p[1]);
146                                 *outbackpoints++ = p[2] + frac * (n[2] - p[2]);
147                         }
148                         backcount++;
149                 }
150         }
151         if (neededfrontpoints)
152                 *neededfrontpoints = frontcount;
153         if (neededbackpoints)
154                 *neededbackpoints = backcount;
155 }
156
157 void PolygonD_Divide(int innumpoints, const double *inpoints, double planenormalx, double planenormaly, double planenormalz, double planedist, double epsilon, int outfrontmaxpoints, double *outfrontpoints, int *neededfrontpoints, int outbackmaxpoints, double *outbackpoints, int *neededbackpoints)
158 {
159         int i, frontcount, backcount;
160         const double *n, *p;
161         double frac, pdist, ndist;
162         frontcount = 0;
163         backcount = 0;
164         for (i = 0;i < innumpoints;i++)
165         {
166                 p = inpoints + i * 3;
167                 n = inpoints + ((i + 1) < innumpoints ? (i + 1) : 0) * 3;
168                 pdist = p[0] * planenormalx + p[1] * planenormaly + p[2] * planenormalz - planedist;
169                 ndist = n[0] * planenormalx + n[1] * planenormaly + n[2] * planenormalz - planedist;
170                 if (pdist >= -epsilon)
171                 {
172                         if (frontcount < outfrontmaxpoints)
173                         {
174                                 *outfrontpoints++ = p[0];
175                                 *outfrontpoints++ = p[1];
176                                 *outfrontpoints++ = p[2];
177                         }
178                         frontcount++;
179                 }
180                 if (pdist <= epsilon)
181                 {
182                         if (backcount < outbackmaxpoints)
183                         {
184                                 *outbackpoints++ = p[0];
185                                 *outbackpoints++ = p[1];
186                                 *outbackpoints++ = p[2];
187                         }
188                         backcount++;
189                 }
190                 if ((pdist > epsilon && ndist < -epsilon) || (pdist < -epsilon && ndist > epsilon))
191                 {
192                         frac = pdist / (pdist - ndist);
193                         if (frontcount < outfrontmaxpoints)
194                         {
195                                 *outfrontpoints++ = p[0] + frac * (n[0] - p[0]);
196                                 *outfrontpoints++ = p[1] + frac * (n[1] - p[1]);
197                                 *outfrontpoints++ = p[2] + frac * (n[2] - p[2]);
198                         }
199                         frontcount++;
200                         if (backcount < outbackmaxpoints)
201                         {
202                                 *outbackpoints++ = p[0] + frac * (n[0] - p[0]);
203                                 *outbackpoints++ = p[1] + frac * (n[1] - p[1]);
204                                 *outbackpoints++ = p[2] + frac * (n[2] - p[2]);
205                         }
206                         backcount++;
207                 }
208         }
209         if (neededfrontpoints)
210                 *neededfrontpoints = frontcount;
211         if (neededbackpoints)
212                 *neededbackpoints = backcount;
213 }
214