3 #define ENTITYSIZEPROFILING_START(msg, num, flags) \
4 int entityprofiling_startsize = msg->cursize
6 #define ENTITYSIZEPROFILING_END(msg, num, flags) \
7 if(developer_networkentities.integer >= 2) \
9 prvm_edict_t *ed = prog->edicts + num; \
10 Con_Printf("sent entity update of size %u for %d classname %s flags %d\n", (msg->cursize - entityprofiling_startsize), num, PRVM_serveredictstring(ed, classname) ? PRVM_GetString(prog, PRVM_serveredictstring(ed, classname)) : "(no classname)", flags); \
13 // CSQC entity scope values.
14 #define SCOPE_IGNORE 0
15 #define SCOPE_REMOVE 1
16 #define SCOPE_UPDATE 2
18 // this is 88 bytes (must match entity_state_t in protocol.h)
19 entity_state_t defaultstate =
21 // ! means this is not sent to client
22 0,//double time; // ! time this state was built (used on client for interpolation)
23 {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
24 {0,0,0},//float origin[3];
25 {0,0,0},//float angles[3];
27 0,//unsigned int customizeentityforclient; // !
28 0,//unsigned short number; // entity number this state is for
29 0,//unsigned short modelindex;
30 0,//unsigned short frame;
31 0,//unsigned short tagentity;
32 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
33 0,//unsigned short viewmodelforclient; // !
34 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
35 0,//unsigned short nodrawtoclient; // !
36 0,//unsigned short drawonlytoclient; // !
37 0,//unsigned short traileffectnum;
38 {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
39 ACTIVE_NOT,//unsigned char active; // true if a valid state
40 0,//unsigned char lightstyle;
41 0,//unsigned char lightpflags;
42 0,//unsigned char colormap;
43 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
44 255,//unsigned char alpha;
45 16,//unsigned char scale;
46 0,//unsigned char glowsize;
47 254,//unsigned char glowcolor;
48 0,//unsigned char flags;
49 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
50 0,//unsigned char tagindex;
51 {32, 32, 32},//unsigned char colormod[3];
52 {32, 32, 32},//unsigned char glowmod[3];
55 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
57 struct protocolversioninfo_s
60 protocolversion_t version;
63 protocolversioninfo[] =
65 { 3504, PROTOCOL_DARKPLACES7 , "DP7"},
66 { 3503, PROTOCOL_DARKPLACES6 , "DP6"},
67 { 3502, PROTOCOL_DARKPLACES5 , "DP5"},
68 { 3501, PROTOCOL_DARKPLACES4 , "DP4"},
69 { 3500, PROTOCOL_DARKPLACES3 , "DP3"},
70 { 97, PROTOCOL_DARKPLACES2 , "DP2"},
71 { 96, PROTOCOL_DARKPLACES1 , "DP1"},
72 { 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
73 { 15, PROTOCOL_QUAKE , "QUAKE"},
74 { 28, PROTOCOL_QUAKEWORLD , "QW"},
75 { 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
76 {10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
77 {10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
78 {10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
79 { 0, PROTOCOL_UNKNOWN , NULL}
82 protocolversion_t Protocol_EnumForName(const char *s)
85 for (i = 0;protocolversioninfo[i].name;i++)
86 if (!strcasecmp(s, protocolversioninfo[i].name))
87 return protocolversioninfo[i].version;
88 return PROTOCOL_UNKNOWN;
91 const char *Protocol_NameForEnum(protocolversion_t p)
94 for (i = 0;protocolversioninfo[i].name;i++)
95 if (protocolversioninfo[i].version == p)
96 return protocolversioninfo[i].name;
100 protocolversion_t Protocol_EnumForNumber(int n)
103 for (i = 0;protocolversioninfo[i].name;i++)
104 if (protocolversioninfo[i].number == n)
105 return protocolversioninfo[i].version;
106 return PROTOCOL_UNKNOWN;
109 int Protocol_NumberForEnum(protocolversion_t p)
112 for (i = 0;protocolversioninfo[i].name;i++)
113 if (protocolversioninfo[i].version == p)
114 return protocolversioninfo[i].number;
118 void Protocol_Names(char *buffer, size_t buffersize)
124 for (i = 0;protocolversioninfo[i].name;i++)
127 strlcat(buffer, " ", buffersize);
128 strlcat(buffer, protocolversioninfo[i].name, buffersize);
132 void EntityFrameQuake_ReadEntity(int bits)
138 if (bits & U_MOREBITS)
139 bits |= (MSG_ReadByte(&cl_message)<<8);
140 if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
142 bits |= MSG_ReadByte(&cl_message) << 16;
143 if (bits & U_EXTEND2)
144 bits |= MSG_ReadByte(&cl_message) << 24;
147 if (bits & U_LONGENTITY)
148 num = (unsigned short) MSG_ReadShort(&cl_message);
150 num = MSG_ReadByte(&cl_message);
152 if (num >= MAX_EDICTS)
153 Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
155 Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
157 if (cl.num_entities <= num)
159 cl.num_entities = num + 1;
160 if (num >= cl.max_entities)
161 CL_ExpandEntities(num);
164 ent = cl.entities + num;
166 // note: this inherits the 'active' state of the baseline chosen
167 // (state_baseline is always active, state_current may not be active if
168 // the entity was missing in the last frame)
170 s = ent->state_current;
173 s = ent->state_baseline;
174 s.active = ACTIVE_NETWORK;
177 cl.isquakeentity[num] = true;
178 if (cl.lastquakeentity < num)
179 cl.lastquakeentity = num;
181 s.time = cl.mtime[0];
185 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
186 s.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
188 s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(&cl_message);
190 if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(&cl_message);
191 if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(&cl_message);
192 if (bits & U_SKIN) s.skin = MSG_ReadByte(&cl_message);
193 if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(&cl_message);
194 if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(&cl_message, cls.protocol);
195 if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(&cl_message, cls.protocol);
196 if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(&cl_message, cls.protocol);
197 if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(&cl_message, cls.protocol);
198 if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(&cl_message, cls.protocol);
199 if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(&cl_message, cls.protocol);
200 if (bits & U_STEP) s.flags |= RENDER_STEP;
201 if (bits & U_ALPHA) s.alpha = MSG_ReadByte(&cl_message);
202 if (bits & U_SCALE) s.scale = MSG_ReadByte(&cl_message);
203 if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
204 if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(&cl_message);
205 if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(&cl_message);
206 if (bits & U_COLORMOD) {int c = MSG_ReadByte(&cl_message);s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
207 if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
208 if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
209 if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
210 if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
211 if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
213 // LordHavoc: to allow playback of the Nehahra movie
214 if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
216 // LordHavoc: evil format
217 int i = (int)MSG_ReadFloat(&cl_message);
218 int j = (int)(MSG_ReadFloat(&cl_message) * 255.0f);
221 i = (int)MSG_ReadFloat(&cl_message);
223 s.effects |= EF_FULLBRIGHT;
227 else if (j == 0 || j >= 255)
233 ent->state_previous = ent->state_current;
234 ent->state_current = s;
235 if (ent->state_current.active == ACTIVE_NETWORK)
237 CL_MoveLerpEntityStates(ent);
238 cl.entities_active[ent->state_current.number] = true;
241 if (cl_message.badread)
242 Host_Error("EntityFrameQuake_ReadEntity: read error");
245 void EntityFrameQuake_ISeeDeadEntities(void)
248 if (cl.lastquakeentity == 0)
250 lastentity = cl.lastquakeentity;
251 cl.lastquakeentity = 0;
252 for (num = 0;num <= lastentity;num++)
254 if (cl.isquakeentity[num])
256 if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
258 cl.isquakeentity[num] = true;
259 cl.lastquakeentity = num;
263 cl.isquakeentity[num] = false;
264 cl.entities_active[num] = ACTIVE_NOT;
265 cl.entities[num].state_current = defaultstate;
266 cl.entities[num].state_current.number = num;
272 // NOTE: this only works with DP5 protocol and upwards. For lower protocols
273 // (including QUAKE), no packet loss handling for CSQC is done, which makes
274 // CSQC basically useless.
275 // Always use the DP5 protocol, or a higher one, when using CSQC entities.
276 static void EntityFrameCSQC_LostAllFrames(client_t *client)
278 prvm_prog_t *prog = SVVM_prog;
279 // mark ALL csqc entities as requiring a FULL resend!
280 // I know this is a bad workaround, but better than nothing.
284 n = client->csqcnumedicts;
285 for(i = 0; i < n; ++i)
287 if(client->csqcentityglobalhistory[i])
289 ed = prog->edicts + i;
290 if (PRVM_serveredictfunction(ed, SendEntity))
291 client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
292 else // if it was ever sent to that client as a CSQC entity
294 client->csqcentityscope[i] = SCOPE_REMOVE;
295 client->csqcentitysendflags[i] |= 0xFFFFFF;
300 void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
302 // marks a frame as lost
305 int ringfirst, ringlast;
306 static int recoversendflags[MAX_EDICTS]; // client only
307 csqcentityframedb_t *d;
309 if(client->csqcentityframe_lastreset < 0)
311 if(framenum < client->csqcentityframe_lastreset)
312 return; // no action required, as we resent that data anyway
314 // is our frame out of history?
315 ringfirst = client->csqcentityframehistory_next; // oldest entry
316 ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
320 for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
322 d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
325 if(d->framenum == framenum)
327 else if(d->framenum < framenum)
330 if(j == NUM_CSQCENTITYDB_FRAMES)
332 if(valid) // got beaten, i.e. there is a frame < framenum
334 // a non-csqc frame got lost... great
339 // a too old frame got lost... sorry, cannot handle this
340 Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
341 Con_DPrintf("Lost frame = %d\n", framenum);
342 Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
343 EntityFrameCSQC_LostAllFrames(client);
344 client->csqcentityframe_lastreset = -1;
349 // so j is the frame that got lost
350 // ringlast is the frame that we have to go to
351 ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
352 if(ringlast < ringfirst)
353 ringlast += NUM_CSQCENTITYDB_FRAMES;
355 memset(recoversendflags, 0, sizeof(recoversendflags));
357 for(j = ringfirst; j <= ringlast; ++j)
359 d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
364 else if(d->framenum < framenum)
366 // a frame in the past... should never happen
367 Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
369 else if(d->framenum == framenum)
371 // handling the actually lost frame now
372 for(i = 0; i < d->num; ++i)
374 int sf = d->sendflags[i];
375 int ent = d->entno[i];
377 recoversendflags[ent] |= -1; // all bits, including sign
379 recoversendflags[ent] |= sf;
384 // handling the frames that followed it now
385 for(i = 0; i < d->num; ++i)
387 int sf = d->sendflags[i];
388 int ent = d->entno[i];
391 recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
392 break; // no flags left to remove...
395 recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
400 for(i = 0; i < client->csqcnumedicts; ++i)
402 if(recoversendflags[i] < 0)
404 // a remove got lost, then either send a remove or - if it was
405 // recreated later - a FULL update to make totally sure
406 client->csqcentityscope[i] = SCOPE_REMOVE;
407 client->csqcentitysendflags[i] = 0xFFFFFF;
410 client->csqcentitysendflags[i] |= recoversendflags[i];
413 static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
415 int ringfirst = client->csqcentityframehistory_next; // oldest entry
416 client->csqcentityframehistory_next += 1;
417 client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
418 client->csqcentityframehistory[ringfirst].framenum = framenum;
419 client->csqcentityframehistory[ringfirst].num = 0;
422 static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
424 int ringfirst = client->csqcentityframehistory_next; // oldest entry
425 int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
426 if(framenum == client->csqcentityframehistory[ringlast].framenum)
428 client->csqcentityframehistory[ringlast].framenum = -1;
429 client->csqcentityframehistory[ringlast].num = 0;
430 client->csqcentityframehistory_next = ringlast;
433 Con_Printf("Trying to dealloc the wrong entity frame\n");
436 //[515]: we use only one array per-client for SendEntity feature
437 // TODO: add some handling for entity send priorities, to better deal with huge
438 // amounts of csqc networked entities
439 qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
441 prvm_prog_t *prog = SVVM_prog;
442 int num, number, end, sendflags;
443 qboolean sectionstarted = false;
444 const unsigned short *n;
446 client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
447 int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
448 csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
450 if(client->csqcentityframe_lastreset < 0)
451 client->csqcentityframe_lastreset = framenum;
453 maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
455 // make sure there is enough room to store the svc_csqcentities byte,
456 // the terminator (0x0000) and at least one entity update
457 if (msg->cursize + 32 >= maxsize)
460 if (client->csqcnumedicts < prog->num_edicts)
461 client->csqcnumedicts = prog->num_edicts;
464 for (num = 0, n = numbers;num < numnumbers;num++, n++)
467 for (;number < end;number++)
469 if (client->csqcentityscope[number] != SCOPE_IGNORE)
471 client->csqcentityscope[number] = SCOPE_REMOVE;
472 client->csqcentitysendflags[number] = 0xFFFFFF;
475 ed = prog->edicts + number;
476 if (PRVM_serveredictfunction(ed, SendEntity))
477 client->csqcentityscope[number] = SCOPE_UPDATE;
478 else if (client->csqcentityscope[number] != SCOPE_IGNORE)
480 client->csqcentityscope[number] = SCOPE_REMOVE;
481 client->csqcentitysendflags[number] = 0xFFFFFF;
485 end = client->csqcnumedicts;
486 for (;number < end;number++)
488 if (client->csqcentityscope[number] != SCOPE_IGNORE)
490 client->csqcentityscope[number] = SCOPE_REMOVE;
491 client->csqcentitysendflags[number] = 0xFFFFFF;
495 // now try to emit the entity updates
496 // (FIXME: prioritize by distance?)
497 end = client->csqcnumedicts;
498 for (number = 1;number < end;number++)
500 if (client->csqcentityscope[number] == SCOPE_IGNORE)
502 sendflags = client->csqcentitysendflags[number];
505 if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
507 ed = prog->edicts + number;
508 // entity scope is either update (2) or remove (1)
509 if (client->csqcentityscope[number] == SCOPE_REMOVE)
511 // write a remove message
512 // first write the message identifier if needed
516 MSG_WriteByte(msg, svc_csqcentities);
518 // write the remove message
519 //FIXME implement this if(client has this entity)
521 ENTITYSIZEPROFILING_START(msg, number, 0);
522 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
523 client->csqcentityscope[number] = SCOPE_IGNORE;
524 client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
525 db->entno[db->num] = number;
526 db->sendflags[db->num] = -1;
528 client->csqcentityglobalhistory[number] = 1;
529 ENTITYSIZEPROFILING_END(msg, number, 0);
531 if (msg->cursize + 17 >= maxsize)
537 // save the cursize value in case we overflow and have to rollback
538 int oldcursize = msg->cursize;
539 client->csqcentityscope[number] = SCOPE_REMOVE;
540 if (PRVM_serveredictfunction(ed, SendEntity))
543 MSG_WriteByte(msg, svc_csqcentities);
545 ENTITYSIZEPROFILING_START(msg, number, sendflags);
546 MSG_WriteShort(msg, number);
547 msg->allowoverflow = true;
548 PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
549 PRVM_G_FLOAT(OFS_PARM1) = sendflags;
550 PRVM_serverglobaledict(self) = number;
551 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, SendEntity), "Null SendEntity\n");
552 msg->allowoverflow = false;
553 if(!PRVM_G_FLOAT(OFS_RETURN))
555 msg->cursize = oldcursize;
556 msg->overflowed = false;
557 // CSQC requests we remove this one.
558 /*FIXME implement this
559 if(client has this entity)
562 MSG_WriteByte(msg, svc_csqcentities);
563 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
564 client->csqcentityscope[number] = SCOPE_IGNORE;
565 client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
566 db->entno[db->num] = number;
567 db->sendflags[db->num] = -1;
569 client->csqcentityglobalhistory[number] = 1;
570 // and take note that we have begun the svc_csqcentities
571 // section of the packet
573 ENTITYSIZEPROFILING_END(msg, number, 0);
574 if (msg->cursize + 17 >= maxsize)
580 else if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
582 // an update has been successfully written
583 client->csqcentitysendflags[number] = 0;
584 db->entno[db->num] = number;
585 db->sendflags[db->num] = sendflags;
587 client->csqcentityglobalhistory[number] = 1;
588 // and take note that we have begun the svc_csqcentities
589 // section of the packet
591 ENTITYSIZEPROFILING_END(msg, number, sendflags);
592 if (msg->cursize + 17 >= maxsize)
598 // self.SendEntity returned false (or does not exist) or the
599 // update was too big for this packet - rollback the buffer to its
600 // state before the writes occurred, we'll try again next frame
601 msg->cursize = oldcursize;
602 msg->overflowed = false;
607 // write index 0 to end the update (0 is never used by real entities)
608 MSG_WriteShort(msg, 0);
612 // if no single ent got added, remove the frame from the DB again, to allow
613 // for a larger history
614 EntityFrameCSQC_DeallocFrame(client, framenum);
616 return sectionstarted;
619 void Protocol_UpdateClientStats(const int *stats)
622 // update the stats array and set deltabits for any changed stats
623 for (i = 0;i < MAX_CL_STATS;i++)
625 if (host_client->stats[i] != stats[i])
627 host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
628 host_client->stats[i] = stats[i];
633 // only a few stats are within the 32 stat limit of Quake, and most of them
634 // are sent every frame in svc_clientdata messages, so we only send the
635 // remaining ones here
636 static const int sendquakestats[] =
638 // quake did not send these secrets/monsters stats in this way, but doing so
639 // allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
640 // that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
641 // didn't receive an svc_foundsecret or svc_killedmonster), which may be most
642 // valuable if randomly seeking around in a demo
643 STAT_TOTALSECRETS, // never changes during game
644 STAT_TOTALMONSTERS, // changes in some mods
645 STAT_SECRETS, // this makes svc_foundsecret unnecessary
646 STAT_MONSTERS, // this makes svc_killedmonster unnecessary
647 STAT_VIEWHEIGHT, // sent just for FTEQW clients
648 STAT_VIEWZOOM, // this rarely changes
652 void Protocol_WriteStatsReliable(void)
655 if (!host_client->netconnection)
657 // detect changes in stats and write reliable messages
658 // this only deals with 32 stats because the older protocols which use
659 // this function can only cope with 32 stats,
660 // they also do not support svc_updatestatubyte which was introduced in
661 // DP6 protocol (except for QW)
662 for (j = 0;sendquakestats[j] >= 0;j++)
664 i = sendquakestats[j];
665 // check if this bit is set
666 if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
668 host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
669 // send the stat as a byte if possible
670 if (sv.protocol == PROTOCOL_QUAKEWORLD)
672 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
674 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
675 MSG_WriteByte(&host_client->netconnection->message, i);
676 MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
680 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
681 MSG_WriteByte(&host_client->netconnection->message, i);
682 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
687 // this could make use of svc_updatestatubyte in DP6 and later
688 // protocols but those protocols do not use this function
689 MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
690 MSG_WriteByte(&host_client->netconnection->message, i);
691 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
698 qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
700 prvm_prog_t *prog = SVVM_prog;
701 const entity_state_t *s;
702 entity_state_t baseline;
705 unsigned char data[128];
706 qboolean success = false;
708 // prepare the buffer
709 memset(&buf, 0, sizeof(buf));
711 buf.maxsize = sizeof(data);
713 for (i = 0;i < numstates;i++)
716 if(PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
719 // prepare the buffer
724 if (s->number >= 256)
725 bits |= U_LONGENTITY;
726 if (s->flags & RENDER_STEP)
728 if (s->flags & RENDER_VIEWMODEL)
730 if (s->flags & RENDER_GLOWTRAIL)
732 if (s->flags & RENDER_EXTERIORMODEL)
733 bits |= U_EXTERIORMODEL;
735 // LordHavoc: old stuff, but rewritten to have more exact tolerances
736 baseline = prog->edicts[s->number].priv.server->baseline;
737 if (baseline.origin[0] != s->origin[0])
739 if (baseline.origin[1] != s->origin[1])
741 if (baseline.origin[2] != s->origin[2])
743 if (baseline.angles[0] != s->angles[0])
745 if (baseline.angles[1] != s->angles[1])
747 if (baseline.angles[2] != s->angles[2])
749 if (baseline.colormap != s->colormap)
751 if (baseline.skin != s->skin)
753 if (baseline.frame != s->frame)
756 if (s->frame & 0xFF00)
759 if (baseline.effects != s->effects)
762 if (s->effects & 0xFF00)
765 if (baseline.modelindex != s->modelindex)
768 if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
771 if (baseline.alpha != s->alpha)
773 if (baseline.scale != s->scale)
775 if (baseline.glowsize != s->glowsize)
777 if (baseline.glowcolor != s->glowcolor)
779 if (!VectorCompare(baseline.colormod, s->colormod))
782 // if extensions are disabled, clear the relevant update flags
783 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
785 if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
786 if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
790 if (bits >= 16777216)
799 ENTITYSIZEPROFILING_START(msg, states[i]->number, bits);
801 MSG_WriteByte (&buf, bits);
802 if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
803 if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
805 if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
806 if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
808 if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
809 else MSG_WriteByte(&buf, s->number);
813 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
814 MSG_WriteShort(&buf, s->modelindex);
816 MSG_WriteByte(&buf, s->modelindex);
818 if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
819 if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
820 if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
821 if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
822 if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
823 if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
824 if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
825 if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
826 if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
827 if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
828 if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
829 if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
830 if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
831 if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
832 if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
833 if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
834 if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
835 if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
837 // the nasty protocol
838 if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
840 if (s->effects & EF_FULLBRIGHT)
842 MSG_WriteFloat(&buf, 2); // QSG protocol version
843 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
844 MSG_WriteFloat(&buf, 1); // fullbright
848 MSG_WriteFloat(&buf, 1); // QSG protocol version
849 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
853 // if the commit is full, we're done this frame
854 if (msg->cursize + buf.cursize > maxsize)
856 // next frame we will continue where we left off
859 // write the message to the packet
860 SZ_Write(msg, buf.data, buf.cursize);
862 ENTITYSIZEPROFILING_END(msg, s->number, bits);
868 int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
871 // if o is not active, delta from default
872 if (o->active != ACTIVE_NETWORK)
875 if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
877 if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
879 if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
881 if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
883 if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
885 if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
887 if ((n->modelindex ^ o->modelindex) & 0x00FF)
889 if ((n->modelindex ^ o->modelindex) & 0xFF00)
891 if ((n->frame ^ o->frame) & 0x00FF)
893 if ((n->frame ^ o->frame) & 0xFF00)
895 if ((n->effects ^ o->effects) & 0x00FF)
897 if ((n->effects ^ o->effects) & 0xFF00)
899 if (n->colormap != o->colormap)
901 if (n->skin != o->skin)
903 if (n->alpha != o->alpha)
905 if (n->scale != o->scale)
907 if (n->glowsize != o->glowsize)
909 if (n->glowcolor != o->glowcolor)
911 if (n->flags != o->flags)
913 if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
914 bits |= E_TAGATTACHMENT;
915 if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
917 if (n->lightstyle != o->lightstyle)
918 bits |= E_LIGHTSTYLE;
919 if (n->lightpflags != o->lightpflags)
920 bits |= E_LIGHTPFLAGS;
924 if (bits & 0xFF000000)
926 if (bits & 0x00FF0000)
928 if (bits & 0x0000FF00)
934 void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
936 MSG_WriteByte(msg, bits & 0xFF);
937 if (bits & 0x00000080)
939 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
940 if (bits & 0x00008000)
942 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
943 if (bits & 0x00800000)
944 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
949 void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
951 if (sv.protocol == PROTOCOL_DARKPLACES2)
953 if (bits & E_ORIGIN1)
954 MSG_WriteCoord16i(msg, ent->origin[0]);
955 if (bits & E_ORIGIN2)
956 MSG_WriteCoord16i(msg, ent->origin[1]);
957 if (bits & E_ORIGIN3)
958 MSG_WriteCoord16i(msg, ent->origin[2]);
962 // LordHavoc: have to write flags first, as they can modify protocol
964 MSG_WriteByte(msg, ent->flags);
965 if (ent->flags & RENDER_LOWPRECISION)
967 if (bits & E_ORIGIN1)
968 MSG_WriteCoord16i(msg, ent->origin[0]);
969 if (bits & E_ORIGIN2)
970 MSG_WriteCoord16i(msg, ent->origin[1]);
971 if (bits & E_ORIGIN3)
972 MSG_WriteCoord16i(msg, ent->origin[2]);
976 if (bits & E_ORIGIN1)
977 MSG_WriteCoord32f(msg, ent->origin[0]);
978 if (bits & E_ORIGIN2)
979 MSG_WriteCoord32f(msg, ent->origin[1]);
980 if (bits & E_ORIGIN3)
981 MSG_WriteCoord32f(msg, ent->origin[2]);
984 if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
987 MSG_WriteAngle8i(msg, ent->angles[0]);
989 MSG_WriteAngle8i(msg, ent->angles[1]);
991 MSG_WriteAngle8i(msg, ent->angles[2]);
996 MSG_WriteAngle16i(msg, ent->angles[0]);
998 MSG_WriteAngle16i(msg, ent->angles[1]);
1000 MSG_WriteAngle16i(msg, ent->angles[2]);
1002 if (bits & E_MODEL1)
1003 MSG_WriteByte(msg, ent->modelindex & 0xFF);
1004 if (bits & E_MODEL2)
1005 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
1006 if (bits & E_FRAME1)
1007 MSG_WriteByte(msg, ent->frame & 0xFF);
1008 if (bits & E_FRAME2)
1009 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
1010 if (bits & E_EFFECTS1)
1011 MSG_WriteByte(msg, ent->effects & 0xFF);
1012 if (bits & E_EFFECTS2)
1013 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
1014 if (bits & E_COLORMAP)
1015 MSG_WriteByte(msg, ent->colormap);
1017 MSG_WriteByte(msg, ent->skin);
1019 MSG_WriteByte(msg, ent->alpha);
1021 MSG_WriteByte(msg, ent->scale);
1022 if (bits & E_GLOWSIZE)
1023 MSG_WriteByte(msg, ent->glowsize);
1024 if (bits & E_GLOWCOLOR)
1025 MSG_WriteByte(msg, ent->glowcolor);
1026 if (sv.protocol == PROTOCOL_DARKPLACES2)
1028 MSG_WriteByte(msg, ent->flags);
1029 if (bits & E_TAGATTACHMENT)
1031 MSG_WriteShort(msg, ent->tagentity);
1032 MSG_WriteByte(msg, ent->tagindex);
1036 MSG_WriteShort(msg, ent->light[0]);
1037 MSG_WriteShort(msg, ent->light[1]);
1038 MSG_WriteShort(msg, ent->light[2]);
1039 MSG_WriteShort(msg, ent->light[3]);
1041 if (bits & E_LIGHTSTYLE)
1042 MSG_WriteByte(msg, ent->lightstyle);
1043 if (bits & E_LIGHTPFLAGS)
1044 MSG_WriteByte(msg, ent->lightpflags);
1047 void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
1049 prvm_prog_t *prog = SVVM_prog;
1051 if (ent->active == ACTIVE_NETWORK)
1053 // entity is active, check for changes from the delta
1054 if ((bits = EntityState_DeltaBits(delta, ent)))
1056 // write the update number, bits, and fields
1057 ENTITYSIZEPROFILING_START(msg, ent->number, bits);
1058 MSG_WriteShort(msg, ent->number);
1059 EntityState_WriteExtendBits(msg, bits);
1060 EntityState_WriteFields(ent, msg, bits);
1061 ENTITYSIZEPROFILING_END(msg, ent->number, bits);
1066 // entity is inactive, check if the delta was active
1067 if (delta->active == ACTIVE_NETWORK)
1069 // write the remove number
1070 ENTITYSIZEPROFILING_START(msg, ent->number, 0);
1071 MSG_WriteShort(msg, ent->number | 0x8000);
1072 ENTITYSIZEPROFILING_END(msg, ent->number, 0);
1077 int EntityState_ReadExtendBits(void)
1080 bits = MSG_ReadByte(&cl_message);
1081 if (bits & 0x00000080)
1083 bits |= MSG_ReadByte(&cl_message) << 8;
1084 if (bits & 0x00008000)
1086 bits |= MSG_ReadByte(&cl_message) << 16;
1087 if (bits & 0x00800000)
1088 bits |= MSG_ReadByte(&cl_message) << 24;
1094 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
1096 if (cls.protocol == PROTOCOL_DARKPLACES2)
1098 if (bits & E_ORIGIN1)
1099 e->origin[0] = MSG_ReadCoord16i(&cl_message);
1100 if (bits & E_ORIGIN2)
1101 e->origin[1] = MSG_ReadCoord16i(&cl_message);
1102 if (bits & E_ORIGIN3)
1103 e->origin[2] = MSG_ReadCoord16i(&cl_message);
1108 e->flags = MSG_ReadByte(&cl_message);
1109 if (e->flags & RENDER_LOWPRECISION)
1111 if (bits & E_ORIGIN1)
1112 e->origin[0] = MSG_ReadCoord16i(&cl_message);
1113 if (bits & E_ORIGIN2)
1114 e->origin[1] = MSG_ReadCoord16i(&cl_message);
1115 if (bits & E_ORIGIN3)
1116 e->origin[2] = MSG_ReadCoord16i(&cl_message);
1120 if (bits & E_ORIGIN1)
1121 e->origin[0] = MSG_ReadCoord32f(&cl_message);
1122 if (bits & E_ORIGIN2)
1123 e->origin[1] = MSG_ReadCoord32f(&cl_message);
1124 if (bits & E_ORIGIN3)
1125 e->origin[2] = MSG_ReadCoord32f(&cl_message);
1128 if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
1130 if (bits & E_ANGLE1)
1131 e->angles[0] = MSG_ReadAngle16i(&cl_message);
1132 if (bits & E_ANGLE2)
1133 e->angles[1] = MSG_ReadAngle16i(&cl_message);
1134 if (bits & E_ANGLE3)
1135 e->angles[2] = MSG_ReadAngle16i(&cl_message);
1139 if (bits & E_ANGLE1)
1140 e->angles[0] = MSG_ReadAngle8i(&cl_message);
1141 if (bits & E_ANGLE2)
1142 e->angles[1] = MSG_ReadAngle8i(&cl_message);
1143 if (bits & E_ANGLE3)
1144 e->angles[2] = MSG_ReadAngle8i(&cl_message);
1146 if (bits & E_MODEL1)
1147 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1148 if (bits & E_MODEL2)
1149 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1150 if (bits & E_FRAME1)
1151 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1152 if (bits & E_FRAME2)
1153 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1154 if (bits & E_EFFECTS1)
1155 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
1156 if (bits & E_EFFECTS2)
1157 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
1158 if (bits & E_COLORMAP)
1159 e->colormap = MSG_ReadByte(&cl_message);
1161 e->skin = MSG_ReadByte(&cl_message);
1163 e->alpha = MSG_ReadByte(&cl_message);
1165 e->scale = MSG_ReadByte(&cl_message);
1166 if (bits & E_GLOWSIZE)
1167 e->glowsize = MSG_ReadByte(&cl_message);
1168 if (bits & E_GLOWCOLOR)
1169 e->glowcolor = MSG_ReadByte(&cl_message);
1170 if (cls.protocol == PROTOCOL_DARKPLACES2)
1172 e->flags = MSG_ReadByte(&cl_message);
1173 if (bits & E_TAGATTACHMENT)
1175 e->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
1176 e->tagindex = MSG_ReadByte(&cl_message);
1180 e->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
1181 e->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
1182 e->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
1183 e->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
1185 if (bits & E_LIGHTSTYLE)
1186 e->lightstyle = MSG_ReadByte(&cl_message);
1187 if (bits & E_LIGHTPFLAGS)
1188 e->lightpflags = MSG_ReadByte(&cl_message);
1190 if (developer_networkentities.integer >= 2)
1192 Con_Printf("ReadFields e%i", e->number);
1194 if (bits & E_ORIGIN1)
1195 Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
1196 if (bits & E_ORIGIN2)
1197 Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
1198 if (bits & E_ORIGIN3)
1199 Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
1200 if (bits & E_ANGLE1)
1201 Con_Printf(" E_ANGLE1 %f", e->angles[0]);
1202 if (bits & E_ANGLE2)
1203 Con_Printf(" E_ANGLE2 %f", e->angles[1]);
1204 if (bits & E_ANGLE3)
1205 Con_Printf(" E_ANGLE3 %f", e->angles[2]);
1206 if (bits & (E_MODEL1 | E_MODEL2))
1207 Con_Printf(" E_MODEL %i", e->modelindex);
1209 if (bits & (E_FRAME1 | E_FRAME2))
1210 Con_Printf(" E_FRAME %i", e->frame);
1211 if (bits & (E_EFFECTS1 | E_EFFECTS2))
1212 Con_Printf(" E_EFFECTS %i", e->effects);
1214 Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
1216 Con_Printf(" E_SCALE %f", e->scale / 16.0f);
1217 if (bits & E_COLORMAP)
1218 Con_Printf(" E_COLORMAP %i", e->colormap);
1220 Con_Printf(" E_SKIN %i", e->skin);
1222 if (bits & E_GLOWSIZE)
1223 Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
1224 if (bits & E_GLOWCOLOR)
1225 Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
1228 Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
1229 if (bits & E_LIGHTPFLAGS)
1230 Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
1232 if (bits & E_TAGATTACHMENT)
1233 Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
1234 if (bits & E_LIGHTSTYLE)
1235 Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
1240 // (client and server) allocates a new empty database
1241 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
1243 return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
1246 // (client and server) frees the database
1247 void EntityFrame_FreeDatabase(entityframe_database_t *d)
1252 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
1253 void EntityFrame_ClearDatabase(entityframe_database_t *d)
1255 memset(d, 0, sizeof(*d));
1258 // (server and client) removes frames older than 'frame' from database
1259 void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
1262 d->ackframenum = frame;
1263 for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
1264 // ignore outdated frame acks (out of order packets)
1268 // if some queue is left, slide it down to beginning of array
1270 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
1273 // (server) clears frame, to prepare for adding entities
1274 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
1277 f->framenum = framenum;
1280 VectorClear(f->eye);
1282 VectorCopy(eye, f->eye);
1285 // (server and client) reads a frame from the database
1286 void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
1289 EntityFrame_Clear(f, NULL, -1);
1290 for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
1291 if (i < d->numframes && framenum == d->frames[i].framenum)
1293 f->framenum = framenum;
1294 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
1295 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
1296 if (n > f->numentities)
1298 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
1299 if (f->numentities > n)
1300 memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
1301 VectorCopy(d->eye, f->eye);
1305 // (client) adds a entity_frame to the database, for future reference
1306 void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
1309 entity_frameinfo_t *info;
1311 VectorCopy(eye, d->eye);
1313 // figure out how many entity slots are used already
1316 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1317 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1319 // ran out of room, dump database
1320 EntityFrame_ClearDatabase(d);
1324 info = &d->frames[d->numframes];
1325 info->framenum = framenum;
1327 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1328 for (n = 0;n <= d->numframes;n++)
1330 if (e >= d->frames[n].framenum)
1333 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1335 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1338 e = d->frames[n].framenum;
1340 // if database still has frames after that...
1342 info->firstentity = d->frames[d->numframes - 1].endentity;
1344 info->firstentity = 0;
1345 info->endentity = info->firstentity + numentities;
1348 n = info->firstentity % MAX_ENTITY_DATABASE;
1349 e = MAX_ENTITY_DATABASE - n;
1350 if (e > numentities)
1352 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1353 if (numentities > e)
1354 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1357 // (server) adds a entity_frame to the database, for future reference
1358 void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
1361 entity_frameinfo_t *info;
1363 VectorCopy(eye, d->eye);
1365 // figure out how many entity slots are used already
1368 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1369 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1371 // ran out of room, dump database
1372 EntityFrame_ClearDatabase(d);
1376 info = &d->frames[d->numframes];
1377 info->framenum = framenum;
1379 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1380 for (n = 0;n <= d->numframes;n++)
1382 if (e >= d->frames[n].framenum)
1385 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1387 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1390 e = d->frames[n].framenum;
1392 // if database still has frames after that...
1394 info->firstentity = d->frames[d->numframes - 1].endentity;
1396 info->firstentity = 0;
1397 info->endentity = info->firstentity + numentities;
1400 n = info->firstentity % MAX_ENTITY_DATABASE;
1401 e = MAX_ENTITY_DATABASE - n;
1402 if (e > numentities)
1404 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1405 if (numentities > e)
1406 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1409 // (server) writes a frame to network stream
1410 qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
1412 prvm_prog_t *prog = SVVM_prog;
1413 int i, onum, number;
1414 entity_frame_t *o = &d->deltaframe;
1415 const entity_state_t *ent, *delta;
1418 d->latestframenum++;
1421 for (i = 0;i < numstates;i++)
1424 if (ent->number == viewentnum)
1426 VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
1431 EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
1433 EntityFrame_FetchFrame(d, d->ackframenum, o);
1435 MSG_WriteByte (msg, svc_entities);
1436 MSG_WriteLong (msg, o->framenum);
1437 MSG_WriteLong (msg, d->latestframenum);
1438 MSG_WriteFloat (msg, eye[0]);
1439 MSG_WriteFloat (msg, eye[1]);
1440 MSG_WriteFloat (msg, eye[2]);
1443 for (i = 0;i < numstates;i++)
1446 number = ent->number;
1448 if (PRVM_serveredictfunction((&prog->edicts[number]), SendEntity))
1450 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
1452 // write remove message
1453 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1455 if (onum < o->numentities && (o->entitydata[onum].number == number))
1457 // delta from previous frame
1458 delta = o->entitydata + onum;
1459 // advance to next entity in delta frame
1464 // delta from defaults
1465 delta = &defaultstate;
1467 EntityState_WriteUpdate(ent, msg, delta);
1469 for (;onum < o->numentities;onum++)
1471 // write remove message
1472 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1474 MSG_WriteShort(msg, 0xFFFF);
1479 // (client) reads a frame from network stream
1480 void EntityFrame_CL_ReadFrame(void)
1482 int i, number, removed;
1483 entity_frame_t *f, *delta;
1484 entity_state_t *e, *old, *oldend;
1486 entityframe_database_t *d;
1487 if (!cl.entitydatabase)
1488 cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
1489 d = cl.entitydatabase;
1491 delta = &d->deltaframe;
1493 EntityFrame_Clear(f, NULL, -1);
1495 // read the frame header info
1496 f->time = cl.mtime[0];
1497 number = MSG_ReadLong(&cl_message);
1498 f->framenum = MSG_ReadLong(&cl_message);
1499 CL_NewFrameReceived(f->framenum);
1500 f->eye[0] = MSG_ReadFloat(&cl_message);
1501 f->eye[1] = MSG_ReadFloat(&cl_message);
1502 f->eye[2] = MSG_ReadFloat(&cl_message);
1503 EntityFrame_AckFrame(d, number);
1504 EntityFrame_FetchFrame(d, number, delta);
1505 old = delta->entitydata;
1506 oldend = old + delta->numentities;
1507 // read entities until we hit the magic 0xFFFF end tag
1508 while ((number = (unsigned short) MSG_ReadShort(&cl_message)) != 0xFFFF && !cl_message.badread)
1510 if (cl_message.badread)
1511 Host_Error("EntityFrame_Read: read error");
1512 removed = number & 0x8000;
1514 if (number >= MAX_EDICTS)
1515 Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
1517 // seek to entity, while copying any skipped entities (assume unchanged)
1518 while (old < oldend && old->number < number)
1520 if (f->numentities >= MAX_ENTITY_DATABASE)
1521 Host_Error("EntityFrame_Read: entity list too big");
1522 f->entitydata[f->numentities] = *old++;
1523 f->entitydata[f->numentities++].time = cl.mtime[0];
1527 if (old < oldend && old->number == number)
1530 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
1534 if (f->numentities >= MAX_ENTITY_DATABASE)
1535 Host_Error("EntityFrame_Read: entity list too big");
1537 // reserve this slot
1538 e = f->entitydata + f->numentities++;
1540 if (old < oldend && old->number == number)
1542 // delta from old entity
1547 // delta from defaults
1551 if (cl.num_entities <= number)
1553 cl.num_entities = number + 1;
1554 if (number >= cl.max_entities)
1555 CL_ExpandEntities(number);
1557 cl.entities_active[number] = true;
1558 e->active = ACTIVE_NETWORK;
1559 e->time = cl.mtime[0];
1561 EntityState_ReadFields(e, EntityState_ReadExtendBits());
1564 while (old < oldend)
1566 if (f->numentities >= MAX_ENTITY_DATABASE)
1567 Host_Error("EntityFrame_Read: entity list too big");
1568 f->entitydata[f->numentities] = *old++;
1569 f->entitydata[f->numentities++].time = cl.mtime[0];
1571 EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
1573 memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
1575 for (i = 0;i < f->numentities;i++)
1577 for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
1579 if (cl.entities_active[number])
1581 cl.entities_active[number] = false;
1582 cl.entities[number].state_current.active = ACTIVE_NOT;
1585 if (number >= cl.num_entities)
1587 // update the entity
1588 ent = &cl.entities[number];
1589 ent->state_previous = ent->state_current;
1590 ent->state_current = f->entitydata[i];
1591 CL_MoveLerpEntityStates(ent);
1592 // the entity lives again...
1593 cl.entities_active[number] = true;
1596 for (;number < cl.num_entities;number++)
1598 if (cl.entities_active[number])
1600 cl.entities_active[number] = false;
1601 cl.entities[number].state_current.active = ACTIVE_NOT;
1607 // (client) returns the frame number of the most recent frame recieved
1608 int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
1611 return d->frames[d->numframes - 1].framenum;
1621 entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
1623 if (d->maxreferenceentities <= number)
1625 int oldmax = d->maxreferenceentities;
1626 entity_state_t *oldentity = d->referenceentity;
1627 d->maxreferenceentities = (number + 15) & ~7;
1628 d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
1631 memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
1632 Mem_Free(oldentity);
1634 // clear the newly created entities
1635 for (;oldmax < d->maxreferenceentities;oldmax++)
1637 d->referenceentity[oldmax] = defaultstate;
1638 d->referenceentity[oldmax].number = oldmax;
1641 return d->referenceentity + number;
1644 void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
1646 // resize commit's entity list if full
1647 if (d->currentcommit->maxentities <= d->currentcommit->numentities)
1649 entity_state_t *oldentity = d->currentcommit->entity;
1650 d->currentcommit->maxentities += 8;
1651 d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
1654 memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
1655 Mem_Free(oldentity);
1658 d->currentcommit->entity[d->currentcommit->numentities++] = *s;
1661 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
1663 entityframe4_database_t *d;
1664 d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
1666 EntityFrame4_ResetDatabase(d);
1670 void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
1673 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1674 if (d->commit[i].entity)
1675 Mem_Free(d->commit[i].entity);
1676 if (d->referenceentity)
1677 Mem_Free(d->referenceentity);
1681 void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
1684 d->referenceframenum = -1;
1685 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1686 d->commit[i].numentities = 0;
1687 for (i = 0;i < d->maxreferenceentities;i++)
1688 d->referenceentity[i] = defaultstate;
1691 int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
1694 entity_database4_commit_t *commit;
1697 // reset reference, but leave commits alone
1698 d->referenceframenum = -1;
1699 for (i = 0;i < d->maxreferenceentities;i++)
1700 d->referenceentity[i] = defaultstate;
1701 // if this is the server, remove commits
1702 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1703 commit->numentities = 0;
1706 else if (d->referenceframenum == framenum)
1711 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1713 if (commit->numentities && commit->framenum <= framenum)
1715 if (commit->framenum == framenum)
1718 d->referenceframenum = framenum;
1719 if (developer_networkentities.integer >= 3)
1721 for (j = 0;j < commit->numentities;j++)
1723 entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
1724 if (commit->entity[j].active != s->active)
1726 if (commit->entity[j].active == ACTIVE_NETWORK)
1727 Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1729 Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1731 *s = commit->entity[j];
1735 for (j = 0;j < commit->numentities;j++)
1736 *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
1738 commit->numentities = 0;
1742 if (developer_networkentities.integer >= 1)
1744 Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
1745 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1746 if (d->commit[i].numentities)
1747 Con_Printf(" %i", d->commit[i].framenum);
1753 void EntityFrame4_CL_ReadFrame(void)
1755 int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
1757 entityframe4_database_t *d;
1758 if (!cl.entitydatabase4)
1759 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
1760 d = cl.entitydatabase4;
1761 // read the number of the frame this refers to
1762 referenceframenum = MSG_ReadLong(&cl_message);
1763 // read the number of this frame
1764 framenum = MSG_ReadLong(&cl_message);
1765 CL_NewFrameReceived(framenum);
1766 // read the start number
1767 enumber = (unsigned short) MSG_ReadShort(&cl_message);
1768 if (developer_networkentities.integer >= 10)
1770 Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
1771 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1772 if (d->commit[i].numentities)
1773 Con_Printf(" %i", d->commit[i].framenum);
1776 if (!EntityFrame4_AckFrame(d, referenceframenum, false))
1778 Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
1781 d->currentcommit = NULL;
1782 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1784 if (!d->commit[i].numentities)
1786 d->currentcommit = d->commit + i;
1787 d->currentcommit->framenum = framenum;
1788 d->currentcommit->numentities = 0;
1791 if (d->currentcommit == NULL)
1793 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
1797 while (!done && !cl_message.badread)
1799 // read the number of the modified entity
1800 // (gaps will be copied unmodified)
1801 n = (unsigned short)MSG_ReadShort(&cl_message);
1804 // no more entities in this update, but we still need to copy the
1805 // rest of the reference entities (final gap)
1807 // read end of range number, then process normally
1808 n = (unsigned short)MSG_ReadShort(&cl_message);
1810 // high bit means it's a remove message
1811 cnumber = n & 0x7FFF;
1812 // if this is a live entity we may need to expand the array
1813 if (cl.num_entities <= cnumber && !(n & 0x8000))
1815 cl.num_entities = cnumber + 1;
1816 if (cnumber >= cl.max_entities)
1817 CL_ExpandEntities(cnumber);
1819 // add one (the changed one) if not done
1820 stopnumber = cnumber + !done;
1821 // process entities in range from the last one to the changed one
1822 for (;enumber < stopnumber;enumber++)
1824 if (skip || enumber >= cl.num_entities)
1826 if (enumber == cnumber && (n & 0x8000) == 0)
1828 entity_state_t tempstate;
1829 EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
1833 // slide the current into the previous slot
1834 cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
1835 // copy a new current from reference database
1836 cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
1837 s = &cl.entities[enumber].state_current;
1838 // if this is the one to modify, read more data...
1839 if (enumber == cnumber)
1844 if (developer_networkentities.integer >= 2)
1845 Con_Printf("entity %i: remove\n", enumber);
1851 if (developer_networkentities.integer >= 2)
1852 Con_Printf("entity %i: update\n", enumber);
1853 s->active = ACTIVE_NETWORK;
1854 EntityState_ReadFields(s, EntityState_ReadExtendBits());
1857 else if (developer_networkentities.integer >= 4)
1858 Con_Printf("entity %i: copy\n", enumber);
1859 // set the cl.entities_active flag
1860 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
1861 // set the update time
1862 s->time = cl.mtime[0];
1863 // fix the number (it gets wiped occasionally by copying from defaultstate)
1864 s->number = enumber;
1865 // check if we need to update the lerp stuff
1866 if (s->active == ACTIVE_NETWORK)
1867 CL_MoveLerpEntityStates(&cl.entities[enumber]);
1868 // add this to the commit entry whether it is modified or not
1869 if (d->currentcommit)
1870 EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
1871 // print extra messages if desired
1872 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
1874 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
1875 Con_Printf("entity #%i has become active\n", enumber);
1876 else if (cl.entities[enumber].state_previous.active)
1877 Con_Printf("entity #%i has become inactive\n", enumber);
1881 d->currentcommit = NULL;
1883 EntityFrame4_ResetDatabase(d);
1886 qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
1888 prvm_prog_t *prog = SVVM_prog;
1889 const entity_state_t *e, *s;
1890 entity_state_t inactiveentitystate;
1891 int i, n, startnumber;
1893 unsigned char data[128];
1895 // if there isn't enough space to accomplish anything, skip it
1896 if (msg->cursize + 24 > maxsize)
1899 // prepare the buffer
1900 memset(&buf, 0, sizeof(buf));
1902 buf.maxsize = sizeof(data);
1904 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1905 if (!d->commit[i].numentities)
1907 // if commit buffer full, just don't bother writing an update this frame
1908 if (i == MAX_ENTITY_HISTORY)
1910 d->currentcommit = d->commit + i;
1912 // this state's number gets played around with later
1913 inactiveentitystate = defaultstate;
1915 d->currentcommit->numentities = 0;
1916 d->currentcommit->framenum = ++d->latestframenumber;
1917 MSG_WriteByte(msg, svc_entities);
1918 MSG_WriteLong(msg, d->referenceframenum);
1919 MSG_WriteLong(msg, d->currentcommit->framenum);
1920 if (developer_networkentities.integer >= 10)
1922 Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
1923 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1924 if (d->commit[i].numentities)
1925 Con_Printf(" %i", d->commit[i].framenum);
1928 if (d->currententitynumber >= prog->max_edicts)
1931 startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
1932 MSG_WriteShort(msg, startnumber);
1933 // reset currententitynumber so if the loop does not break it we will
1934 // start at beginning next frame (if it does break, it will set it)
1935 d->currententitynumber = 1;
1936 for (i = 0, n = startnumber;n < prog->max_edicts;n++)
1938 if (PRVM_serveredictfunction((&prog->edicts[n]), SendEntity))
1940 // find the old state to delta from
1941 e = EntityFrame4_GetReferenceEntity(d, n);
1942 // prepare the buffer
1944 // entity exists, build an update (if empty there is no change)
1945 // find the state in the list
1946 for (;i < numstates && states[i]->number < n;i++);
1952 EntityState_WriteUpdate(s, &buf, e);
1956 inactiveentitystate.number = n;
1957 s = &inactiveentitystate;
1958 if (e->active == ACTIVE_NETWORK)
1960 // entity used to exist but doesn't anymore, send remove
1961 MSG_WriteShort(&buf, n | 0x8000);
1964 // if the commit is full, we're done this frame
1965 if (msg->cursize + buf.cursize > maxsize - 4)
1967 // next frame we will continue where we left off
1970 // add the entity to the commit
1971 EntityFrame4_AddCommitEntity(d, s);
1972 // if the message is empty, skip out now
1975 // write the message to the packet
1976 SZ_Write(msg, buf.data, buf.cursize);
1979 d->currententitynumber = n;
1981 // remove world message (invalid, and thus a good terminator)
1982 MSG_WriteShort(msg, 0x8000);
1983 // write the number of the end entity
1984 MSG_WriteShort(msg, d->currententitynumber);
1986 d->currentcommit = NULL;
1994 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
1997 entityframe5_database_t *d;
1998 d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
1999 d->latestframenum = 0;
2000 for (i = 0;i < d->maxedicts;i++)
2001 d->states[i] = defaultstate;
2005 void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
2007 // all the [maxedicts] memory is allocated at once, so there's only one
2010 Mem_Free(d->deltabits);
2014 static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
2016 if (d->maxedicts < newmax)
2018 unsigned char *data;
2019 int oldmaxedicts = d->maxedicts;
2020 int *olddeltabits = d->deltabits;
2021 unsigned char *oldpriorities = d->priorities;
2022 int *oldupdateframenum = d->updateframenum;
2023 entity_state_t *oldstates = d->states;
2024 unsigned char *oldvisiblebits = d->visiblebits;
2025 d->maxedicts = newmax;
2026 data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
2027 d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
2028 d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
2029 d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
2030 d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
2031 d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
2034 memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
2035 memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
2036 memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
2037 memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
2038 memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
2039 // the previous buffers were a single allocation, so just one free
2040 Mem_Free(olddeltabits);
2045 static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
2047 int limit, priority;
2048 entity_state_t *s = NULL; // hush compiler warning by initializing this
2049 // if it is the player, update urgently
2050 if (stateindex == d->viewentnum)
2051 return ENTITYFRAME5_PRIORITYLEVELS - 1;
2052 // priority increases each frame no matter what happens
2053 priority = d->priorities[stateindex] + 1;
2054 // players get an extra priority boost
2055 if (stateindex <= svs.maxclients)
2057 // remove dead entities very quickly because they are just 2 bytes
2058 if (d->states[stateindex].active != ACTIVE_NETWORK)
2061 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2063 // certain changes are more noticable than others
2064 if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
2066 // find the root entity this one is attached to, and judge relevance by it
2067 for (limit = 0;limit < 256;limit++)
2069 s = d->states + stateindex;
2070 if (s->flags & RENDER_VIEWMODEL)
2071 stateindex = d->viewentnum;
2072 else if (s->tagentity)
2073 stateindex = s->tagentity;
2076 if (d->maxedicts < stateindex)
2077 EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
2080 Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
2081 // now that we have the parent entity we can make some decisions based on
2082 // distance from the player
2083 if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
2085 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2088 static double anim_reducetime(double t, double frameduration, double maxtime)
2090 if(t < 0) // clamp to non-negative
2092 if(t <= maxtime) // time can be represented normally
2094 if(frameduration == 0) // don't like dividing by zero
2096 if(maxtime <= 2 * frameduration) // if two frames don't fit, we better not do this
2098 t -= frameduration * ceil((t - maxtime) / frameduration);
2099 // now maxtime - frameduration < t <= maxtime
2103 // see VM_SV_frameduration
2104 static double anim_frameduration(dp_model_t *model, int framenum)
2106 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
2108 if(model->animscenes[framenum].framerate)
2109 return model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
2113 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
2115 prvm_prog_t *prog = SVVM_prog;
2116 unsigned int bits = 0;
2117 //dp_model_t *model;
2119 if (s->active != ACTIVE_NETWORK)
2121 ENTITYSIZEPROFILING_START(msg, s->number, 0);
2122 MSG_WriteShort(msg, number | 0x8000);
2123 ENTITYSIZEPROFILING_END(msg, s->number, 0);
2127 if (PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
2131 if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
2132 // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
2133 bits |= E5_ORIGIN32;
2136 // (int)(f * 8 - 0.5) >= -32768
2137 // (f * 8 - 0.5) > -32769
2140 // (int)(f * 8 + 0.5) <= 32767
2141 // (f * 8 + 0.5) < 32768
2142 // f * 8 + 0.5) < 4095.9375
2143 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
2144 bits |= E5_ANGLES16;
2145 if ((bits & E5_MODEL) && s->modelindex >= 256)
2147 if ((bits & E5_FRAME) && s->frame >= 256)
2149 if (bits & E5_EFFECTS)
2151 if (s->effects & 0xFFFF0000)
2152 bits |= E5_EFFECTS32;
2153 else if (s->effects & 0xFFFFFF00)
2154 bits |= E5_EFFECTS16;
2160 if (bits >= 16777216)
2163 ENTITYSIZEPROFILING_START(msg, s->number, bits);
2164 MSG_WriteShort(msg, number);
2165 MSG_WriteByte(msg, bits & 0xFF);
2166 if (bits & E5_EXTEND1)
2167 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
2168 if (bits & E5_EXTEND2)
2169 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
2170 if (bits & E5_EXTEND3)
2171 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
2172 if (bits & E5_FLAGS)
2173 MSG_WriteByte(msg, s->flags);
2174 if (bits & E5_ORIGIN)
2176 if (bits & E5_ORIGIN32)
2178 MSG_WriteCoord32f(msg, s->origin[0]);
2179 MSG_WriteCoord32f(msg, s->origin[1]);
2180 MSG_WriteCoord32f(msg, s->origin[2]);
2184 MSG_WriteCoord13i(msg, s->origin[0]);
2185 MSG_WriteCoord13i(msg, s->origin[1]);
2186 MSG_WriteCoord13i(msg, s->origin[2]);
2189 if (bits & E5_ANGLES)
2191 if (bits & E5_ANGLES16)
2193 MSG_WriteAngle16i(msg, s->angles[0]);
2194 MSG_WriteAngle16i(msg, s->angles[1]);
2195 MSG_WriteAngle16i(msg, s->angles[2]);
2199 MSG_WriteAngle8i(msg, s->angles[0]);
2200 MSG_WriteAngle8i(msg, s->angles[1]);
2201 MSG_WriteAngle8i(msg, s->angles[2]);
2204 if (bits & E5_MODEL)
2206 if (bits & E5_MODEL16)
2207 MSG_WriteShort(msg, s->modelindex);
2209 MSG_WriteByte(msg, s->modelindex);
2211 if (bits & E5_FRAME)
2213 if (bits & E5_FRAME16)
2214 MSG_WriteShort(msg, s->frame);
2216 MSG_WriteByte(msg, s->frame);
2219 MSG_WriteByte(msg, s->skin);
2220 if (bits & E5_EFFECTS)
2222 if (bits & E5_EFFECTS32)
2223 MSG_WriteLong(msg, s->effects);
2224 else if (bits & E5_EFFECTS16)
2225 MSG_WriteShort(msg, s->effects);
2227 MSG_WriteByte(msg, s->effects);
2229 if (bits & E5_ALPHA)
2230 MSG_WriteByte(msg, s->alpha);
2231 if (bits & E5_SCALE)
2232 MSG_WriteByte(msg, s->scale);
2233 if (bits & E5_COLORMAP)
2234 MSG_WriteByte(msg, s->colormap);
2235 if (bits & E5_ATTACHMENT)
2237 MSG_WriteShort(msg, s->tagentity);
2238 MSG_WriteByte(msg, s->tagindex);
2240 if (bits & E5_LIGHT)
2242 MSG_WriteShort(msg, s->light[0]);
2243 MSG_WriteShort(msg, s->light[1]);
2244 MSG_WriteShort(msg, s->light[2]);
2245 MSG_WriteShort(msg, s->light[3]);
2246 MSG_WriteByte(msg, s->lightstyle);
2247 MSG_WriteByte(msg, s->lightpflags);
2251 MSG_WriteByte(msg, s->glowsize);
2252 MSG_WriteByte(msg, s->glowcolor);
2254 if (bits & E5_COLORMOD)
2256 MSG_WriteByte(msg, s->colormod[0]);
2257 MSG_WriteByte(msg, s->colormod[1]);
2258 MSG_WriteByte(msg, s->colormod[2]);
2260 if (bits & E5_GLOWMOD)
2262 MSG_WriteByte(msg, s->glowmod[0]);
2263 MSG_WriteByte(msg, s->glowmod[1]);
2264 MSG_WriteByte(msg, s->glowmod[2]);
2266 if (bits & E5_COMPLEXANIMATION)
2268 if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
2270 int numbones = s->skeletonobject.model->num_bones;
2273 MSG_WriteByte(msg, 4);
2274 MSG_WriteShort(msg, s->modelindex);
2275 MSG_WriteByte(msg, numbones);
2276 for (bonenum = 0;bonenum < numbones;bonenum++)
2278 Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
2279 MSG_WriteShort(msg, pose7s[0]);
2280 MSG_WriteShort(msg, pose7s[1]);
2281 MSG_WriteShort(msg, pose7s[2]);
2282 MSG_WriteShort(msg, pose7s[3]);
2283 MSG_WriteShort(msg, pose7s[4]);
2284 MSG_WriteShort(msg, pose7s[5]);
2285 MSG_WriteShort(msg, pose7s[6]);
2290 dp_model_t *model = SV_GetModelByIndex(s->modelindex);
2291 if (s->framegroupblend[3].lerp > 0)
2293 MSG_WriteByte(msg, 3);
2294 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2295 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2296 MSG_WriteShort(msg, s->framegroupblend[2].frame);
2297 MSG_WriteShort(msg, s->framegroupblend[3].frame);
2298 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2299 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2300 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
2301 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[3].start, anim_frameduration(model, s->framegroupblend[3].frame), 65.535) * 1000.0));
2302 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2303 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2304 MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
2305 MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
2307 else if (s->framegroupblend[2].lerp > 0)
2309 MSG_WriteByte(msg, 2);
2310 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2311 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2312 MSG_WriteShort(msg, s->framegroupblend[2].frame);
2313 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2314 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2315 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
2316 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2317 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2318 MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
2320 else if (s->framegroupblend[1].lerp > 0)
2322 MSG_WriteByte(msg, 1);
2323 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2324 MSG_WriteShort(msg, s->framegroupblend[1].frame);
2325 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2326 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
2327 MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
2328 MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
2332 MSG_WriteByte(msg, 0);
2333 MSG_WriteShort(msg, s->framegroupblend[0].frame);
2334 MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
2338 if (bits & E5_TRAILEFFECTNUM)
2339 MSG_WriteShort(msg, s->traileffectnum);
2340 ENTITYSIZEPROFILING_END(msg, s->number, bits);
2345 static void EntityState5_ReadUpdate(entity_state_t *s, int number)
2348 int startoffset = cl_message.readcount;
2350 bits = MSG_ReadByte(&cl_message);
2351 if (bits & E5_EXTEND1)
2353 bits |= MSG_ReadByte(&cl_message) << 8;
2354 if (bits & E5_EXTEND2)
2356 bits |= MSG_ReadByte(&cl_message) << 16;
2357 if (bits & E5_EXTEND3)
2358 bits |= MSG_ReadByte(&cl_message) << 24;
2361 if (bits & E5_FULLUPDATE)
2364 s->active = ACTIVE_NETWORK;
2366 if (bits & E5_FLAGS)
2367 s->flags = MSG_ReadByte(&cl_message);
2368 if (bits & E5_ORIGIN)
2370 if (bits & E5_ORIGIN32)
2372 s->origin[0] = MSG_ReadCoord32f(&cl_message);
2373 s->origin[1] = MSG_ReadCoord32f(&cl_message);
2374 s->origin[2] = MSG_ReadCoord32f(&cl_message);
2378 s->origin[0] = MSG_ReadCoord13i(&cl_message);
2379 s->origin[1] = MSG_ReadCoord13i(&cl_message);
2380 s->origin[2] = MSG_ReadCoord13i(&cl_message);
2383 if (bits & E5_ANGLES)
2385 if (bits & E5_ANGLES16)
2387 s->angles[0] = MSG_ReadAngle16i(&cl_message);
2388 s->angles[1] = MSG_ReadAngle16i(&cl_message);
2389 s->angles[2] = MSG_ReadAngle16i(&cl_message);
2393 s->angles[0] = MSG_ReadAngle8i(&cl_message);
2394 s->angles[1] = MSG_ReadAngle8i(&cl_message);
2395 s->angles[2] = MSG_ReadAngle8i(&cl_message);
2398 if (bits & E5_MODEL)
2400 if (bits & E5_MODEL16)
2401 s->modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2403 s->modelindex = MSG_ReadByte(&cl_message);
2405 if (bits & E5_FRAME)
2407 if (bits & E5_FRAME16)
2408 s->frame = (unsigned short) MSG_ReadShort(&cl_message);
2410 s->frame = MSG_ReadByte(&cl_message);
2413 s->skin = MSG_ReadByte(&cl_message);
2414 if (bits & E5_EFFECTS)
2416 if (bits & E5_EFFECTS32)
2417 s->effects = (unsigned int) MSG_ReadLong(&cl_message);
2418 else if (bits & E5_EFFECTS16)
2419 s->effects = (unsigned short) MSG_ReadShort(&cl_message);
2421 s->effects = MSG_ReadByte(&cl_message);
2423 if (bits & E5_ALPHA)
2424 s->alpha = MSG_ReadByte(&cl_message);
2425 if (bits & E5_SCALE)
2426 s->scale = MSG_ReadByte(&cl_message);
2427 if (bits & E5_COLORMAP)
2428 s->colormap = MSG_ReadByte(&cl_message);
2429 if (bits & E5_ATTACHMENT)
2431 s->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
2432 s->tagindex = MSG_ReadByte(&cl_message);
2434 if (bits & E5_LIGHT)
2436 s->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
2437 s->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
2438 s->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
2439 s->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
2440 s->lightstyle = MSG_ReadByte(&cl_message);
2441 s->lightpflags = MSG_ReadByte(&cl_message);
2445 s->glowsize = MSG_ReadByte(&cl_message);
2446 s->glowcolor = MSG_ReadByte(&cl_message);
2448 if (bits & E5_COLORMOD)
2450 s->colormod[0] = MSG_ReadByte(&cl_message);
2451 s->colormod[1] = MSG_ReadByte(&cl_message);
2452 s->colormod[2] = MSG_ReadByte(&cl_message);
2454 if (bits & E5_GLOWMOD)
2456 s->glowmod[0] = MSG_ReadByte(&cl_message);
2457 s->glowmod[1] = MSG_ReadByte(&cl_message);
2458 s->glowmod[2] = MSG_ReadByte(&cl_message);
2460 if (bits & E5_COMPLEXANIMATION)
2462 skeleton_t *skeleton;
2463 const dp_model_t *model;
2469 type = MSG_ReadByte(&cl_message);
2473 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2474 s->framegroupblend[1].frame = 0;
2475 s->framegroupblend[2].frame = 0;
2476 s->framegroupblend[3].frame = 0;
2477 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2478 s->framegroupblend[1].start = 0;
2479 s->framegroupblend[2].start = 0;
2480 s->framegroupblend[3].start = 0;
2481 s->framegroupblend[0].lerp = 1;
2482 s->framegroupblend[1].lerp = 0;
2483 s->framegroupblend[2].lerp = 0;
2484 s->framegroupblend[3].lerp = 0;
2487 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2488 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2489 s->framegroupblend[2].frame = 0;
2490 s->framegroupblend[3].frame = 0;
2491 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2492 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2493 s->framegroupblend[2].start = 0;
2494 s->framegroupblend[3].start = 0;
2495 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2496 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2497 s->framegroupblend[2].lerp = 0;
2498 s->framegroupblend[3].lerp = 0;
2501 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2502 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2503 s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
2504 s->framegroupblend[3].frame = 0;
2505 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2506 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2507 s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2508 s->framegroupblend[3].start = 0;
2509 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2510 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2511 s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2512 s->framegroupblend[3].lerp = 0;
2515 s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
2516 s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
2517 s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
2518 s->framegroupblend[3].frame = MSG_ReadShort(&cl_message);
2519 s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2520 s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2521 s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2522 s->framegroupblend[3].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
2523 s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2524 s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2525 s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2526 s->framegroupblend[3].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
2529 if (!cl.engineskeletonobjects)
2530 cl.engineskeletonobjects = (skeleton_t *) Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
2531 skeleton = &cl.engineskeletonobjects[number];
2532 modelindex = MSG_ReadShort(&cl_message);
2533 model = CL_GetModelByIndex(modelindex);
2534 numbones = MSG_ReadByte(&cl_message);
2535 if (model && numbones != model->num_bones)
2536 Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
2537 if (!skeleton->relativetransforms || skeleton->model != model)
2539 skeleton->model = model;
2540 skeleton->relativetransforms = (matrix4x4_t *) Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * skeleton->model->num_bones);
2541 for (bonenum = 0;bonenum < model->num_bones;bonenum++)
2542 skeleton->relativetransforms[bonenum] = identitymatrix;
2544 for (bonenum = 0;bonenum < numbones;bonenum++)
2546 pose7s[0] = (short)MSG_ReadShort(&cl_message);
2547 pose7s[1] = (short)MSG_ReadShort(&cl_message);
2548 pose7s[2] = (short)MSG_ReadShort(&cl_message);
2549 pose7s[3] = (short)MSG_ReadShort(&cl_message);
2550 pose7s[4] = (short)MSG_ReadShort(&cl_message);
2551 pose7s[5] = (short)MSG_ReadShort(&cl_message);
2552 pose7s[6] = (short)MSG_ReadShort(&cl_message);
2553 Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
2555 s->skeletonobject = *skeleton;
2558 Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
2562 if (bits & E5_TRAILEFFECTNUM)
2563 s->traileffectnum = (unsigned short) MSG_ReadShort(&cl_message);
2566 bytes = cl_message.readcount - startoffset;
2567 if (developer_networkentities.integer >= 2)
2569 Con_Printf("ReadFields e%i (%i bytes)", number, bytes);
2571 if (bits & E5_ORIGIN)
2572 Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
2573 if (bits & E5_ANGLES)
2574 Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
2575 if (bits & E5_MODEL)
2576 Con_Printf(" E5_MODEL %i", s->modelindex);
2577 if (bits & E5_FRAME)
2578 Con_Printf(" E5_FRAME %i", s->frame);
2580 Con_Printf(" E5_SKIN %i", s->skin);
2581 if (bits & E5_EFFECTS)
2582 Con_Printf(" E5_EFFECTS %i", s->effects);
2583 if (bits & E5_FLAGS)
2585 Con_Printf(" E5_FLAGS %i (", s->flags);
2586 if (s->flags & RENDER_STEP)
2588 if (s->flags & RENDER_GLOWTRAIL)
2589 Con_Print(" GLOWTRAIL");
2590 if (s->flags & RENDER_VIEWMODEL)
2591 Con_Print(" VIEWMODEL");
2592 if (s->flags & RENDER_EXTERIORMODEL)
2593 Con_Print(" EXTERIORMODEL");
2594 if (s->flags & RENDER_LOWPRECISION)
2595 Con_Print(" LOWPRECISION");
2596 if (s->flags & RENDER_COLORMAPPED)
2597 Con_Print(" COLORMAPPED");
2598 if (s->flags & RENDER_SHADOW)
2599 Con_Print(" SHADOW");
2600 if (s->flags & RENDER_LIGHT)
2601 Con_Print(" LIGHT");
2602 if (s->flags & RENDER_NOSELFSHADOW)
2603 Con_Print(" NOSELFSHADOW");
2606 if (bits & E5_ALPHA)
2607 Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
2608 if (bits & E5_SCALE)
2609 Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
2610 if (bits & E5_COLORMAP)
2611 Con_Printf(" E5_COLORMAP %i", s->colormap);
2612 if (bits & E5_ATTACHMENT)
2613 Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
2614 if (bits & E5_LIGHT)
2615 Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
2617 Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
2618 if (bits & E5_COLORMOD)
2619 Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
2620 if (bits & E5_GLOWMOD)
2621 Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
2622 if (bits & E5_COMPLEXANIMATION)
2623 Con_Printf(" E5_COMPLEXANIMATION");
2624 if (bits & E5_TRAILEFFECTNUM)
2625 Con_Printf(" E5_TRAILEFFECTNUM %i", s->traileffectnum);
2630 static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
2632 unsigned int bits = 0;
2633 if (n->active == ACTIVE_NETWORK)
2635 if (o->active != ACTIVE_NETWORK)
2636 bits |= E5_FULLUPDATE;
2637 if (!VectorCompare(o->origin, n->origin))
2639 if (!VectorCompare(o->angles, n->angles))
2641 if (o->modelindex != n->modelindex)
2643 if (o->frame != n->frame)
2645 if (o->skin != n->skin)
2647 if (o->effects != n->effects)
2649 if (o->flags != n->flags)
2651 if (o->alpha != n->alpha)
2653 if (o->scale != n->scale)
2655 if (o->colormap != n->colormap)
2656 bits |= E5_COLORMAP;
2657 if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
2658 bits |= E5_ATTACHMENT;
2659 if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
2661 if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
2663 if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
2664 bits |= E5_COLORMOD;
2665 if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
2667 if (n->flags & RENDER_COMPLEXANIMATION)
2669 if ((o->skeletonobject.model && o->skeletonobject.relativetransforms) != (n->skeletonobject.model && n->skeletonobject.relativetransforms))
2671 bits |= E5_COMPLEXANIMATION;
2673 else if (o->skeletonobject.model && o->skeletonobject.relativetransforms)
2675 if(o->modelindex != n->modelindex)
2676 bits |= E5_COMPLEXANIMATION;
2677 else if(o->skeletonobject.model->num_bones != n->skeletonobject.model->num_bones)
2678 bits |= E5_COMPLEXANIMATION;
2679 else if(memcmp(o->skeletonobject.relativetransforms, n->skeletonobject.relativetransforms, o->skeletonobject.model->num_bones * sizeof(*o->skeletonobject.relativetransforms)))
2680 bits |= E5_COMPLEXANIMATION;
2682 else if (memcmp(o->framegroupblend, n->framegroupblend, sizeof(o->framegroupblend)))
2684 bits |= E5_COMPLEXANIMATION;
2687 if (o->traileffectnum != n->traileffectnum)
2688 bits |= E5_TRAILEFFECTNUM;
2691 if (o->active == ACTIVE_NETWORK)
2692 bits |= E5_FULLUPDATE;
2696 void EntityFrame5_CL_ReadFrame(void)
2698 int n, enumber, framenum;
2701 // read the number of this frame to echo back in next input packet
2702 framenum = MSG_ReadLong(&cl_message);
2703 CL_NewFrameReceived(framenum);
2704 if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
2705 cls.servermovesequence = MSG_ReadLong(&cl_message);
2706 // read entity numbers until we find a 0x8000
2707 // (which would be remove world entity, but is actually a terminator)
2708 while ((n = (unsigned short)MSG_ReadShort(&cl_message)) != 0x8000 && !cl_message.badread)
2710 // get the entity number
2711 enumber = n & 0x7FFF;
2712 // we may need to expand the array
2713 if (cl.num_entities <= enumber)
2715 cl.num_entities = enumber + 1;
2716 if (enumber >= cl.max_entities)
2717 CL_ExpandEntities(enumber);
2719 // look up the entity
2720 ent = cl.entities + enumber;
2721 // slide the current into the previous slot
2722 ent->state_previous = ent->state_current;
2724 s = &ent->state_current;
2733 EntityState5_ReadUpdate(s, enumber);
2735 // set the cl.entities_active flag
2736 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2737 // set the update time
2738 s->time = cl.mtime[0];
2739 // fix the number (it gets wiped occasionally by copying from defaultstate)
2740 s->number = enumber;
2741 // check if we need to update the lerp stuff
2742 if (s->active == ACTIVE_NETWORK)
2743 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2744 // print extra messages if desired
2745 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
2747 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
2748 Con_Printf("entity #%i has become active\n", enumber);
2749 else if (cl.entities[enumber].state_previous.active)
2750 Con_Printf("entity #%i has become inactive\n", enumber);
2755 static int packetlog5cmp(const void *a_, const void *b_)
2757 const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
2758 const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
2759 return a->packetnumber - b->packetnumber;
2762 void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
2765 entityframe5_changestate_t *s;
2766 entityframe5_packetlog_t *p;
2767 static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
2768 static int deltabits[MAX_EDICTS];
2769 entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
2771 for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
2773 qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
2775 memset(deltabits, 0, sizeof(deltabits));
2776 memset(statsdeltabits, 0, sizeof(statsdeltabits));
2777 for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
2781 if (!p->packetnumber)
2784 if (p->packetnumber <= framenum)
2786 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2787 deltabits[s->number] |= s->bits;
2789 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2790 statsdeltabits[l] |= p->statsdeltabits[l];
2792 p->packetnumber = 0;
2796 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2797 deltabits[s->number] &= ~s->bits;
2798 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2799 statsdeltabits[l] &= ~p->statsdeltabits[l];
2803 for(i = 0; i < d->maxedicts; ++i)
2805 bits = deltabits[i] & ~d->deltabits[i];
2808 d->deltabits[i] |= bits;
2809 // if it was a very important update, set priority higher
2810 if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
2811 d->priorities[i] = max(d->priorities[i], 4);
2813 d->priorities[i] = max(d->priorities[i], 1);
2817 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2818 host_client->statsdeltabits[l] |= statsdeltabits[l];
2819 // no need to mask out the already-set bits here, as we do not
2820 // do that priorities stuff
2823 void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
2826 // scan for packets made obsolete by this ack and delete them
2827 for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
2828 if (d->packetlog[i].packetnumber <= framenum)
2829 d->packetlog[i].packetnumber = 0;
2832 qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
2834 prvm_prog_t *prog = SVVM_prog;
2835 const entity_state_t *n;
2836 int i, num, l, framenum, packetlognumber, priority;
2838 unsigned char data[128];
2839 entityframe5_packetlog_t *packetlog;
2841 if (prog->max_edicts > d->maxedicts)
2842 EntityFrame5_ExpandEdicts(d, prog->max_edicts);
2844 framenum = d->latestframenum + 1;
2845 d->viewentnum = viewentnum;
2847 // if packet log is full, mark all frames as lost, this will cause
2848 // it to send the lost data again
2849 for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
2850 if (d->packetlog[packetlognumber].packetnumber == 0)
2852 if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
2854 Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
2855 EntityFrame5_LostFrame(d, framenum);
2856 packetlognumber = 0;
2859 // prepare the buffer
2860 memset(&buf, 0, sizeof(buf));
2862 buf.maxsize = sizeof(data);
2864 // detect changes in states
2866 for (i = 0;i < numstates;i++)
2869 // mark gaps in entity numbering as removed entities
2870 for (;num < n->number;num++)
2872 // if the entity used to exist, clear it
2873 if (CHECKPVSBIT(d->visiblebits, num))
2875 CLEARPVSBIT(d->visiblebits, num);
2876 d->deltabits[num] = E5_FULLUPDATE;
2877 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2878 d->states[num] = defaultstate;
2879 d->states[num].number = num;
2882 // update the entity state data
2883 if (!CHECKPVSBIT(d->visiblebits, num))
2885 // entity just spawned in, don't let it completely hog priority
2886 // because of being ancient on the first frame
2887 d->updateframenum[num] = framenum;
2888 // initial priority is a bit high to make projectiles send on the
2889 // first frame, among other things
2890 d->priorities[num] = max(d->priorities[num], 4);
2892 SETPVSBIT(d->visiblebits, num);
2893 d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
2894 d->priorities[num] = max(d->priorities[num], 1);
2895 d->states[num] = *n;
2896 d->states[num].number = num;
2897 // advance to next entity so the next iteration doesn't immediately remove it
2900 // all remaining entities are dead
2901 for (;num < d->maxedicts;num++)
2903 if (CHECKPVSBIT(d->visiblebits, num))
2905 CLEARPVSBIT(d->visiblebits, num);
2906 d->deltabits[num] = E5_FULLUPDATE;
2907 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2908 d->states[num] = defaultstate;
2909 d->states[num].number = num;
2913 // if there isn't at least enough room for an empty svc_entities,
2914 // don't bother trying...
2915 if (buf.cursize + 11 > buf.maxsize)
2918 // build lists of entities by priority level
2919 memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
2921 for (num = 0;num < d->maxedicts;num++)
2923 if (d->priorities[num])
2925 if (d->deltabits[num])
2927 if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
2928 d->priorities[num] = EntityState5_Priority(d, num);
2930 priority = d->priorities[num];
2931 if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
2932 d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
2935 d->priorities[num] = 0;
2940 // write stat updates
2941 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
2943 for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
2945 if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
2947 host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
2948 // add packetlog entry now that we have something for it
2951 packetlog = d->packetlog + packetlognumber;
2952 packetlog->packetnumber = framenum;
2953 packetlog->numstates = 0;
2954 memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
2956 packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
2957 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
2959 MSG_WriteByte(msg, svc_updatestatubyte);
2960 MSG_WriteByte(msg, i);
2961 MSG_WriteByte(msg, host_client->stats[i]);
2966 MSG_WriteByte(msg, svc_updatestat);
2967 MSG_WriteByte(msg, i);
2968 MSG_WriteLong(msg, host_client->stats[i]);
2975 // only send empty svc_entities frame if needed
2976 if(!l && !need_empty)
2979 // add packetlog entry now that we have something for it
2982 packetlog = d->packetlog + packetlognumber;
2983 packetlog->packetnumber = framenum;
2984 packetlog->numstates = 0;
2985 memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
2988 // write state updates
2989 if (developer_networkentities.integer >= 10)
2990 Con_Printf("send: svc_entities %i\n", framenum);
2991 d->latestframenum = framenum;
2992 MSG_WriteByte(msg, svc_entities);
2993 MSG_WriteLong(msg, framenum);
2994 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
2995 MSG_WriteLong(msg, movesequence);
2996 for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
2998 for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
3000 num = d->prioritychains[priority][i];
3001 n = d->states + num;
3002 if (d->deltabits[num] & E5_FULLUPDATE)
3003 d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
3005 EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
3006 // if the entity won't fit, try the next one
3007 if (msg->cursize + buf.cursize + 2 > maxsize)
3009 // write entity to the packet
3010 SZ_Write(msg, buf.data, buf.cursize);
3011 // mark age on entity for prioritization
3012 d->updateframenum[num] = framenum;
3013 // log entity so deltabits can be restored later if lost
3014 packetlog->states[packetlog->numstates].number = num;
3015 packetlog->states[packetlog->numstates].bits = d->deltabits[num];
3016 packetlog->numstates++;
3017 // clear deltabits and priority so it won't be sent again
3018 d->deltabits[num] = 0;
3019 d->priorities[num] = 0;
3022 MSG_WriteShort(msg, 0x8000);
3028 static void QW_TranslateEffects(entity_state_t *s, int qweffects)
3031 s->internaleffects = 0;
3032 if (qweffects & QW_EF_BRIGHTFIELD)
3033 s->effects |= EF_BRIGHTFIELD;
3034 if (qweffects & QW_EF_MUZZLEFLASH)
3035 s->effects |= EF_MUZZLEFLASH;
3036 if (qweffects & QW_EF_FLAG1)
3038 // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
3039 if (s->number > cl.maxclients)
3040 s->effects |= EF_NODRAW;
3042 s->internaleffects |= INTEF_FLAG1QW;
3044 if (qweffects & QW_EF_FLAG2)
3046 // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
3047 if (s->number > cl.maxclients)
3048 s->effects |= EF_ADDITIVE;
3050 s->internaleffects |= INTEF_FLAG2QW;
3052 if (qweffects & QW_EF_RED)
3054 if (qweffects & QW_EF_BLUE)
3055 s->effects |= EF_RED | EF_BLUE;
3057 s->effects |= EF_RED;
3059 else if (qweffects & QW_EF_BLUE)
3060 s->effects |= EF_BLUE;
3061 else if (qweffects & QW_EF_BRIGHTLIGHT)
3062 s->effects |= EF_BRIGHTLIGHT;
3063 else if (qweffects & QW_EF_DIMLIGHT)
3064 s->effects |= EF_DIMLIGHT;
3067 void EntityStateQW_ReadPlayerUpdate(void)
3069 int slot = MSG_ReadByte(&cl_message);
3070 int enumber = slot + 1;
3076 // look up the entity
3077 entity_t *ent = cl.entities + enumber;
3081 // slide the current state into the previous
3082 ent->state_previous = ent->state_current;
3085 s = &ent->state_current;
3087 s->active = ACTIVE_NETWORK;
3088 s->number = enumber;
3089 s->colormap = enumber;
3090 playerflags = MSG_ReadShort(&cl_message);
3091 MSG_ReadVector(&cl_message, s->origin, cls.protocol);
3092 s->frame = MSG_ReadByte(&cl_message);
3094 VectorClear(viewangles);
3095 VectorClear(velocity);
3097 if (playerflags & QW_PF_MSEC)
3099 // time difference between last update this player sent to the server,
3100 // and last input we sent to the server (this packet is in response to
3101 // our input, so msec is how long ago the last update of this player
3102 // entity occurred, compared to our input being received)
3103 msec = MSG_ReadByte(&cl_message);
3107 if (playerflags & QW_PF_COMMAND)
3109 bits = MSG_ReadByte(&cl_message);
3110 if (bits & QW_CM_ANGLE1)
3111 viewangles[0] = MSG_ReadAngle16i(&cl_message); // cmd->angles[0]
3112 if (bits & QW_CM_ANGLE2)
3113 viewangles[1] = MSG_ReadAngle16i(&cl_message); // cmd->angles[1]
3114 if (bits & QW_CM_ANGLE3)
3115 viewangles[2] = MSG_ReadAngle16i(&cl_message); // cmd->angles[2]
3116 if (bits & QW_CM_FORWARD)
3117 MSG_ReadShort(&cl_message); // cmd->forwardmove
3118 if (bits & QW_CM_SIDE)
3119 MSG_ReadShort(&cl_message); // cmd->sidemove
3120 if (bits & QW_CM_UP)
3121 MSG_ReadShort(&cl_message); // cmd->upmove
3122 if (bits & QW_CM_BUTTONS)
3123 (void) MSG_ReadByte(&cl_message); // cmd->buttons
3124 if (bits & QW_CM_IMPULSE)
3125 (void) MSG_ReadByte(&cl_message); // cmd->impulse
3126 (void) MSG_ReadByte(&cl_message); // cmd->msec
3128 if (playerflags & QW_PF_VELOCITY1)
3129 velocity[0] = MSG_ReadShort(&cl_message);
3130 if (playerflags & QW_PF_VELOCITY2)
3131 velocity[1] = MSG_ReadShort(&cl_message);
3132 if (playerflags & QW_PF_VELOCITY3)
3133 velocity[2] = MSG_ReadShort(&cl_message);
3134 if (playerflags & QW_PF_MODEL)
3135 s->modelindex = MSG_ReadByte(&cl_message);
3137 s->modelindex = cl.qw_modelindex_player;
3138 if (playerflags & QW_PF_SKINNUM)
3139 s->skin = MSG_ReadByte(&cl_message);
3140 if (playerflags & QW_PF_EFFECTS)
3141 QW_TranslateEffects(s, MSG_ReadByte(&cl_message));
3142 if (playerflags & QW_PF_WEAPONFRAME)
3143 weaponframe = MSG_ReadByte(&cl_message);
3147 if (enumber == cl.playerentity)
3149 // if this is an update on our player, update the angles
3150 VectorCopy(cl.viewangles, viewangles);
3153 // calculate the entity angles from the viewangles
3154 s->angles[0] = viewangles[0] * -0.0333;
3155 s->angles[1] = viewangles[1];
3157 s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
3159 // if this is an update on our player, update interpolation state
3160 if (enumber == cl.playerentity)
3162 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
3163 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
3164 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
3165 cl.mviewzoom[1] = cl.mviewzoom[0];
3168 cl.mpunchangle[0][0] = 0;
3169 cl.mpunchangle[0][1] = 0;
3170 cl.mpunchangle[0][2] = 0;
3171 cl.mpunchvector[0][0] = 0;
3172 cl.mpunchvector[0][1] = 0;
3173 cl.mpunchvector[0][2] = 0;
3174 cl.mvelocity[0][0] = 0;
3175 cl.mvelocity[0][1] = 0;
3176 cl.mvelocity[0][2] = 0;
3177 cl.mviewzoom[0] = 1;
3179 VectorCopy(velocity, cl.mvelocity[0]);
3180 cl.stats[STAT_WEAPONFRAME] = weaponframe;
3181 if (playerflags & QW_PF_GIB)
3182 cl.stats[STAT_VIEWHEIGHT] = 8;
3183 else if (playerflags & QW_PF_DEAD)
3184 cl.stats[STAT_VIEWHEIGHT] = -16;
3186 cl.stats[STAT_VIEWHEIGHT] = 22;
3189 // set the cl.entities_active flag
3190 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
3191 // set the update time
3192 s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
3193 // check if we need to update the lerp stuff
3194 if (s->active == ACTIVE_NETWORK)
3195 CL_MoveLerpEntityStates(&cl.entities[enumber]);
3198 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
3201 s->active = ACTIVE_NETWORK;
3202 s->number = bits & 511;
3204 if (bits & QW_U_MOREBITS)
3205 bits |= MSG_ReadByte(&cl_message);
3207 // store the QW_U_SOLID bit here?
3209 if (bits & QW_U_MODEL)
3210 s->modelindex = MSG_ReadByte(&cl_message);
3211 if (bits & QW_U_FRAME)
3212 s->frame = MSG_ReadByte(&cl_message);
3213 if (bits & QW_U_COLORMAP)
3214 s->colormap = MSG_ReadByte(&cl_message);
3215 if (bits & QW_U_SKIN)
3216 s->skin = MSG_ReadByte(&cl_message);
3217 if (bits & QW_U_EFFECTS)
3218 QW_TranslateEffects(s, qweffects = MSG_ReadByte(&cl_message));
3219 if (bits & QW_U_ORIGIN1)
3220 s->origin[0] = MSG_ReadCoord13i(&cl_message);
3221 if (bits & QW_U_ANGLE1)
3222 s->angles[0] = MSG_ReadAngle8i(&cl_message);
3223 if (bits & QW_U_ORIGIN2)
3224 s->origin[1] = MSG_ReadCoord13i(&cl_message);
3225 if (bits & QW_U_ANGLE2)
3226 s->angles[1] = MSG_ReadAngle8i(&cl_message);
3227 if (bits & QW_U_ORIGIN3)
3228 s->origin[2] = MSG_ReadCoord13i(&cl_message);
3229 if (bits & QW_U_ANGLE3)
3230 s->angles[2] = MSG_ReadAngle8i(&cl_message);
3232 if (developer_networkentities.integer >= 2)
3234 Con_Printf("ReadFields e%i", s->number);
3235 if (bits & QW_U_MODEL)
3236 Con_Printf(" U_MODEL %i", s->modelindex);
3237 if (bits & QW_U_FRAME)
3238 Con_Printf(" U_FRAME %i", s->frame);
3239 if (bits & QW_U_COLORMAP)
3240 Con_Printf(" U_COLORMAP %i", s->colormap);
3241 if (bits & QW_U_SKIN)
3242 Con_Printf(" U_SKIN %i", s->skin);
3243 if (bits & QW_U_EFFECTS)
3244 Con_Printf(" U_EFFECTS %i", qweffects);
3245 if (bits & QW_U_ORIGIN1)
3246 Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
3247 if (bits & QW_U_ANGLE1)
3248 Con_Printf(" U_ANGLE1 %f", s->angles[0]);
3249 if (bits & QW_U_ORIGIN2)
3250 Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
3251 if (bits & QW_U_ANGLE2)
3252 Con_Printf(" U_ANGLE2 %f", s->angles[1]);
3253 if (bits & QW_U_ORIGIN3)
3254 Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
3255 if (bits & QW_U_ANGLE3)
3256 Con_Printf(" U_ANGLE3 %f", s->angles[2]);
3257 if (bits & QW_U_SOLID)
3258 Con_Printf(" U_SOLID");
3263 entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
3265 entityframeqw_database_t *d;
3266 d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
3270 void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
3275 void EntityFrameQW_CL_ReadFrame(qboolean delta)
3277 qboolean invalid = false;
3278 int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
3280 entityframeqw_database_t *d;
3281 entityframeqw_snapshot_t *oldsnap, *newsnap;
3283 if (!cl.entitydatabaseqw)
3284 cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
3285 d = cl.entitydatabaseqw;
3287 // there is no cls.netcon in demos, so this reading code can't access
3288 // cls.netcon-> at all... so cls.qw_incoming_sequence and
3289 // cls.qw_outgoing_sequence are updated every time the corresponding
3290 // cls.netcon->qw. variables are updated
3291 // read the number of this frame to echo back in next input packet
3292 cl.qw_validsequence = cls.qw_incoming_sequence;
3293 newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
3294 newsnap = d->snapshot + newsnapindex;
3295 memset(newsnap, 0, sizeof(*newsnap));
3299 number = MSG_ReadByte(&cl_message);
3300 oldsnapindex = cl.qw_deltasequence[newsnapindex];
3301 if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
3302 Con_DPrintf("WARNING: from mismatch\n");
3303 if (oldsnapindex != -1)
3305 if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
3307 Con_DPrintf("delta update too old\n");
3308 newsnap->invalid = invalid = true; // too old
3311 oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
3317 // if we can't decode this frame properly, report that to the server
3319 cl.qw_validsequence = 0;
3321 // read entity numbers until we find a 0x0000
3322 // (which would be an empty update on world entity, but is actually a terminator)
3323 newsnap->num_entities = 0;
3327 int word = (unsigned short)MSG_ReadShort(&cl_message);
3328 if (cl_message.badread)
3329 return; // just return, the main parser will print an error
3330 newnum = word == 0 ? 512 : (word & 511);
3331 oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
3333 // copy unmodified oldsnap entities
3334 while (newnum > oldnum) // delta only
3336 if (developer_networkentities.integer >= 2)
3337 Con_Printf("copy %i\n", oldnum);
3338 // copy one of the old entities
3339 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3340 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3341 newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
3342 newsnap->num_entities++;
3343 oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
3349 if (developer_networkentities.integer >= 2)
3351 if (word & QW_U_REMOVE)
3352 Con_Printf("remove %i\n", newnum);
3353 else if (newnum == oldnum)
3354 Con_Printf("delta %i\n", newnum);
3356 Con_Printf("baseline %i\n", newnum);
3359 if (word & QW_U_REMOVE)
3361 if (newnum != oldnum && !delta && !invalid)
3363 cl.qw_validsequence = 0;
3364 Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
3369 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3370 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3371 newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
3372 EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
3373 newsnap->num_entities++;
3376 if (newnum == oldnum)
3380 // expand cl.num_entities to include every entity we've seen this game
3381 newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
3382 if (cl.num_entities <= newnum)
3384 cl.num_entities = newnum + 1;
3385 if (cl.max_entities < newnum + 1)
3386 CL_ExpandEntities(newnum);
3389 // now update the non-player entities from the snapshot states
3390 number = cl.maxclients + 1;
3391 for (newindex = 0;;newindex++)
3393 newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
3394 // kill any missing entities
3395 for (;number < newnum;number++)
3397 if (cl.entities_active[number])
3399 cl.entities_active[number] = false;
3400 cl.entities[number].state_current.active = ACTIVE_NOT;
3403 if (number >= cl.num_entities)
3405 // update the entity
3406 ent = &cl.entities[number];
3407 ent->state_previous = ent->state_current;
3408 ent->state_current = newsnap->entities[newindex];
3409 ent->state_current.time = cl.mtime[0];
3410 CL_MoveLerpEntityStates(ent);
3411 // the entity lives again...
3412 cl.entities_active[number] = true;