4 // this is 88 bytes (must match entity_state_t in protocol.h)
5 entity_state_t defaultstate =
7 // ! means this is not sent to client
8 0,//double time; // ! time this state was built (used on client for interpolation)
9 {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
10 {0,0,0},//float origin[3];
11 {0,0,0},//float angles[3];
12 0,//int number; // entity number this state is for
14 0,//unsigned short modelindex;
15 0,//unsigned short frame;
16 0,//unsigned short tagentity;
17 {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
18 0,//unsigned char active; // true if a valid state
19 0,//unsigned char lightstyle;
20 0,//unsigned char lightpflags;
21 0,//unsigned char colormap;
22 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
23 255,//unsigned char alpha;
24 16,//unsigned char scale;
25 0,//unsigned char glowsize;
26 254,//unsigned char glowcolor;
27 0,//unsigned char flags;
28 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
29 0,//unsigned char tagindex;
30 {32, 32, 32},//unsigned char colormod[3];
31 // padding to a multiple of 8 bytes (to align the double time)
32 0//unsigned char unused; // !
35 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
37 struct protocolversioninfo_s
42 protocolversioninfo[] =
53 {250, "NEHAHRAMOVIE"},
59 protocolversion_t Protocol_EnumForName(const char *s)
62 for (i = 1;protocolversioninfo[i].name;i++)
63 if (!strcasecmp(s, protocolversioninfo[i].name))
64 return (protocolversion_t)i;
65 return PROTOCOL_UNKNOWN;
68 const char *Protocol_NameForEnum(protocolversion_t p)
70 return protocolversioninfo[p].name;
73 protocolversion_t Protocol_EnumForNumber(int n)
76 for (i = 1;protocolversioninfo[i].name;i++)
77 if (protocolversioninfo[i].number == n)
78 return (protocolversion_t)i;
79 return PROTOCOL_UNKNOWN;
82 int Protocol_NumberForEnum(protocolversion_t p)
84 return protocolversioninfo[p].number;
87 void Protocol_Names(char *buffer, size_t buffersize)
93 for (i = 1;protocolversioninfo[i].name;i++)
96 strlcat(buffer, " ", sizeof(buffer));
97 strlcat(buffer, protocolversioninfo[i].name, sizeof(buffer));
101 void EntityFrameQuake_ReadEntity(int bits)
107 if (bits & U_MOREBITS)
108 bits |= (MSG_ReadByte()<<8);
109 if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
111 bits |= MSG_ReadByte() << 16;
112 if (bits & U_EXTEND2)
113 bits |= MSG_ReadByte() << 24;
116 if (bits & U_LONGENTITY)
117 num = (unsigned short) MSG_ReadShort ();
119 num = MSG_ReadByte ();
121 if (num >= MAX_EDICTS)
122 Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
124 Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
126 if (cl.num_entities <= num)
128 cl.num_entities = num + 1;
129 if (num >= cl.max_entities)
130 CL_ExpandEntities(num);
133 ent = cl.entities + num;
135 // note: this inherits the 'active' state of the baseline chosen
136 // (state_baseline is always active, state_current may not be active if
137 // the entity was missing in the last frame)
139 s = ent->state_current;
142 s = ent->state_baseline;
146 cl.isquakeentity[num] = true;
147 if (cl.lastquakeentity < num)
148 cl.lastquakeentity = num;
150 s.time = cl.mtime[0];
152 if (bits & U_MODEL) s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
153 if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
154 if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
155 if (bits & U_SKIN) s.skin = MSG_ReadByte();
156 if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte();
157 if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(cls.protocol);
158 if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(cls.protocol);
159 if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(cls.protocol);
160 if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(cls.protocol);
161 if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(cls.protocol);
162 if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(cls.protocol);
163 if (bits & U_STEP) s.flags |= RENDER_STEP;
164 if (bits & U_ALPHA) s.alpha = MSG_ReadByte();
165 if (bits & U_SCALE) s.scale = MSG_ReadByte();
166 if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8);
167 if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte();
168 if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte();
169 if (bits & U_COLORMOD) {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
170 if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
171 if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8);
172 if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
173 if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
174 if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
176 // LordHavoc: to allow playback of the Nehahra movie
177 if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
179 // LordHavoc: evil format
180 int i = (int)MSG_ReadFloat();
181 int j = (int)(MSG_ReadFloat() * 255.0f);
184 i = (int)MSG_ReadFloat();
186 s.effects |= EF_FULLBRIGHT;
190 else if (j == 0 || j >= 255)
196 ent->state_previous = ent->state_current;
197 ent->state_current = s;
198 if (ent->state_current.active)
200 CL_MoveLerpEntityStates(ent);
201 cl.entities_active[ent->state_current.number] = true;
205 Host_Error("EntityFrameQuake_ReadEntity: read error");
208 void EntityFrameQuake_ISeeDeadEntities(void)
211 if (cl.lastquakeentity == 0)
213 lastentity = cl.lastquakeentity;
214 cl.lastquakeentity = 0;
215 for (num = 0;num <= lastentity;num++)
217 if (cl.isquakeentity[num])
219 if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
221 cl.isquakeentity[num] = true;
222 cl.lastquakeentity = num;
226 cl.isquakeentity[num] = false;
227 cl.entities_active[num] = false;
228 cl.entities[num].state_current = defaultstate;
229 cl.entities[num].state_current.number = num;
235 // FIXME FIXME FIXME: at this time the CSQC entity writing does not store
236 // packet logs and thus if an update is lost it is never repeated, this makes
237 // csqc entities useless at the moment.
239 void EntityFrameCSQC_WriteState (sizebuf_t *msg, int number, qboolean doupdate, qboolean *sectionstarted)
242 prvm_eval_t *val, *val2;
246 if (msg->cursize + !*sectionstarted + 2 + 1 + 2 > msg->maxsize)
248 val2 = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.Version);
249 version = (int)val2->_float;
250 // LordHavoc: do some validity checks on self.Version
251 // if self.Version reaches 255, it will soon exceed the byte used to
252 // store an entity version in the client struct, so we need to reset
253 // all the version to 1 and force all the existing clients' version of
254 // it to 255 (which we're not allowing to actually occur)
260 val2->_float = version = 1;
261 // since we just reset the Version field to 1, it may accidentally
262 // end up being equal to an existing client version now or in the
263 // future, so to fix this situation we have to loop over all
264 // clients and change their versions for this entity to be -1
265 // which never matches, thus causing them to receive the update
266 // soon, as they should
267 for (i = 0;i < svs.maxclients;i++)
268 if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
269 svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 255;
272 // if the version already matches, we don't need to do anything as the
273 // latest version has already been sent.
274 if (svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] == version)
278 // if there's no SendEntity function, treat it as a remove
279 val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
282 // there is a function to call, save the cursize value incase we
283 // have to do a rollback due to overflow
284 int oldcursize = msg->cursize;
286 MSG_WriteByte(msg, svc_csqcentities);
287 MSG_WriteShort(msg, number);
288 ((int *)prog->globals.generic)[OFS_PARM0] = sv.writeentitiestoclient_cliententitynumber;
289 prog->globals.server->self = number;
290 PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
291 if(prog->globals.generic[OFS_RETURN])
293 if (msg->cursize + 2 > msg->maxsize)
295 // if the packet no longer has enough room to write the
296 // final index code that ends the message, rollback to the
297 // state before we tried to write anything and then return
298 msg->cursize = oldcursize;
299 msg->overflowed = false;
302 // an update has been successfully written, update the version
303 svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = version;
304 // and take note that we have begun the svc_csqcentities
305 // section of the packet
311 // rollback the buffer to its state before the writes
312 msg->cursize = oldcursize;
313 // if the function returned FALSE, simply write a remove
314 // this is done by falling through to the remove code below
319 // write a remove message if needed
320 // if already removed, do nothing
321 if (!svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number])
323 // if there isn't enough room to write the remove message, just return, as
324 // it will be handled in a later packet
325 if (msg->cursize + !*sectionstarted + 2 + 2 > msg->maxsize)
327 // first write the message identifier if needed
331 MSG_WriteByte(msg, svc_csqcentities);
333 // write the remove message
334 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
335 svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[number] = 0;
338 //[515]: we use only one array per-client for SendEntity feature
339 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states)
342 qboolean sectionstarted = false;
343 const entity_state_t *n;
345 // if this server progs is not CSQC-aware, return early
346 if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
348 // make sure there is enough room to store the svc_csqcentities byte,
349 // the terminator (0x0000) and at least one entity update
350 if (msg->cursize + 32 >= msg->maxsize)
354 for (i = 0, n = states;i < numstates;i++, n++)
356 // all entities between the previous entity state and this one are dead
357 for (;num < n->number;num++)
358 if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
359 EntityFrameCSQC_WriteState(msg, num, false, §ionstarted);
360 // update this entity
361 EntityFrameCSQC_WriteState(msg, num, true, §ionstarted);
362 // advance to next entity so the next iteration doesn't immediately remove it
365 // all remaining entities are dead
366 for (;num < prog->num_edicts;num++)
367 if(svs.clients[sv.writeentitiestoclient_clientnumber].csqcentityversion[num])
368 EntityFrameCSQC_WriteState(msg, num, false, §ionstarted);
371 // write index 0 to end the update (0 is never used by real entities)
372 MSG_WriteShort(msg, 0);
376 void Protocol_UpdateClientStats(const int *stats)
379 // update the stats array and set deltabits for any changed stats
380 for (i = 0;i < MAX_CL_STATS;i++)
382 if (host_client->stats[i] != stats[i])
384 host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
385 host_client->stats[i] = stats[i];
390 void Protocol_WriteStatsReliable(void)
393 if (!host_client->netconnection)
395 // detect changes in stats and write reliable messages
396 for (i = 0;i < MAX_CL_STATS;i++)
398 // quickly skip zero bytes
399 if (!host_client->statsdeltabits[i >> 3])
404 // check if this bit is set
405 if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
407 host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
408 // send the stat as a byte if possible
409 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
411 MSG_WriteByte(&host_client->netconnection->message, svc_updatestatubyte);
412 MSG_WriteByte(&host_client->netconnection->message, i);
413 MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
417 MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
418 MSG_WriteByte(&host_client->netconnection->message, i);
419 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
426 void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states)
428 const entity_state_t *s;
429 entity_state_t baseline;
432 unsigned char data[128];
435 // prepare the buffer
436 memset(&buf, 0, sizeof(buf));
438 buf.maxsize = sizeof(data);
440 for (i = 0, s = states;i < numstates;i++, s++)
442 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
443 if(val && val->function)
446 // prepare the buffer
451 if (s->number >= 256)
452 bits |= U_LONGENTITY;
453 if (s->flags & RENDER_STEP)
455 if (s->flags & RENDER_VIEWMODEL)
457 if (s->flags & RENDER_GLOWTRAIL)
459 if (s->flags & RENDER_EXTERIORMODEL)
460 bits |= U_EXTERIORMODEL;
462 // LordHavoc: old stuff, but rewritten to have more exact tolerances
463 baseline = prog->edicts[s->number].priv.server->baseline;
464 if (baseline.origin[0] != s->origin[0])
466 if (baseline.origin[1] != s->origin[1])
468 if (baseline.origin[2] != s->origin[2])
470 if (baseline.angles[0] != s->angles[0])
472 if (baseline.angles[1] != s->angles[1])
474 if (baseline.angles[2] != s->angles[2])
476 if (baseline.colormap != s->colormap)
478 if (baseline.skin != s->skin)
480 if (baseline.frame != s->frame)
483 if (s->frame & 0xFF00)
486 if (baseline.effects != s->effects)
489 if (s->effects & 0xFF00)
492 if (baseline.modelindex != s->modelindex)
495 if (s->modelindex & 0xFF00)
498 if (baseline.alpha != s->alpha)
500 if (baseline.scale != s->scale)
502 if (baseline.glowsize != s->glowsize)
504 if (baseline.glowcolor != s->glowcolor)
507 // if extensions are disabled, clear the relevant update flags
508 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
510 if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
511 if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
515 if (bits >= 16777216)
523 MSG_WriteByte (&buf, bits);
524 if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
525 if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
526 if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
527 if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
528 else MSG_WriteByte(&buf, s->number);
530 if (bits & U_MODEL) MSG_WriteByte(&buf, s->modelindex);
531 if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
532 if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
533 if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
534 if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
535 if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
536 if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
537 if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
538 if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
539 if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
540 if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
541 if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
542 if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
543 if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
544 if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
545 if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
546 if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
547 if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
548 if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
550 // the nasty protocol
551 if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
553 if (s->effects & EF_FULLBRIGHT)
555 MSG_WriteFloat(&buf, 2); // QSG protocol version
556 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
557 MSG_WriteFloat(&buf, 1); // fullbright
561 MSG_WriteFloat(&buf, 1); // QSG protocol version
562 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
566 // if the commit is full, we're done this frame
567 if (msg->cursize + buf.cursize > msg->maxsize)
569 // next frame we will continue where we left off
572 // write the message to the packet
573 SZ_Write(msg, buf.data, buf.cursize);
577 int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
580 // if o is not active, delta from default
584 if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
586 if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
588 if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
590 if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
592 if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
594 if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
596 if ((n->modelindex ^ o->modelindex) & 0x00FF)
598 if ((n->modelindex ^ o->modelindex) & 0xFF00)
600 if ((n->frame ^ o->frame) & 0x00FF)
602 if ((n->frame ^ o->frame) & 0xFF00)
604 if ((n->effects ^ o->effects) & 0x00FF)
606 if ((n->effects ^ o->effects) & 0xFF00)
608 if (n->colormap != o->colormap)
610 if (n->skin != o->skin)
612 if (n->alpha != o->alpha)
614 if (n->scale != o->scale)
616 if (n->glowsize != o->glowsize)
618 if (n->glowcolor != o->glowcolor)
620 if (n->flags != o->flags)
622 if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
623 bits |= E_TAGATTACHMENT;
624 if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
626 if (n->lightstyle != o->lightstyle)
627 bits |= E_LIGHTSTYLE;
628 if (n->lightpflags != o->lightpflags)
629 bits |= E_LIGHTPFLAGS;
633 if (bits & 0xFF000000)
635 if (bits & 0x00FF0000)
637 if (bits & 0x0000FF00)
643 void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
645 MSG_WriteByte(msg, bits & 0xFF);
646 if (bits & 0x00000080)
648 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
649 if (bits & 0x00008000)
651 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
652 if (bits & 0x00800000)
653 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
658 void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
660 if (sv.protocol == PROTOCOL_DARKPLACES2)
662 if (bits & E_ORIGIN1)
663 MSG_WriteCoord16i(msg, ent->origin[0]);
664 if (bits & E_ORIGIN2)
665 MSG_WriteCoord16i(msg, ent->origin[1]);
666 if (bits & E_ORIGIN3)
667 MSG_WriteCoord16i(msg, ent->origin[2]);
671 // LordHavoc: have to write flags first, as they can modify protocol
673 MSG_WriteByte(msg, ent->flags);
674 if (ent->flags & RENDER_LOWPRECISION)
676 if (bits & E_ORIGIN1)
677 MSG_WriteCoord16i(msg, ent->origin[0]);
678 if (bits & E_ORIGIN2)
679 MSG_WriteCoord16i(msg, ent->origin[1]);
680 if (bits & E_ORIGIN3)
681 MSG_WriteCoord16i(msg, ent->origin[2]);
685 if (bits & E_ORIGIN1)
686 MSG_WriteCoord32f(msg, ent->origin[0]);
687 if (bits & E_ORIGIN2)
688 MSG_WriteCoord32f(msg, ent->origin[1]);
689 if (bits & E_ORIGIN3)
690 MSG_WriteCoord32f(msg, ent->origin[2]);
693 if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
696 MSG_WriteAngle8i(msg, ent->angles[0]);
698 MSG_WriteAngle8i(msg, ent->angles[1]);
700 MSG_WriteAngle8i(msg, ent->angles[2]);
705 MSG_WriteAngle16i(msg, ent->angles[0]);
707 MSG_WriteAngle16i(msg, ent->angles[1]);
709 MSG_WriteAngle16i(msg, ent->angles[2]);
712 MSG_WriteByte(msg, ent->modelindex & 0xFF);
714 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
716 MSG_WriteByte(msg, ent->frame & 0xFF);
718 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
719 if (bits & E_EFFECTS1)
720 MSG_WriteByte(msg, ent->effects & 0xFF);
721 if (bits & E_EFFECTS2)
722 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
723 if (bits & E_COLORMAP)
724 MSG_WriteByte(msg, ent->colormap);
726 MSG_WriteByte(msg, ent->skin);
728 MSG_WriteByte(msg, ent->alpha);
730 MSG_WriteByte(msg, ent->scale);
731 if (bits & E_GLOWSIZE)
732 MSG_WriteByte(msg, ent->glowsize);
733 if (bits & E_GLOWCOLOR)
734 MSG_WriteByte(msg, ent->glowcolor);
735 if (sv.protocol == PROTOCOL_DARKPLACES2)
737 MSG_WriteByte(msg, ent->flags);
738 if (bits & E_TAGATTACHMENT)
740 MSG_WriteShort(msg, ent->tagentity);
741 MSG_WriteByte(msg, ent->tagindex);
745 MSG_WriteShort(msg, ent->light[0]);
746 MSG_WriteShort(msg, ent->light[1]);
747 MSG_WriteShort(msg, ent->light[2]);
748 MSG_WriteShort(msg, ent->light[3]);
750 if (bits & E_LIGHTSTYLE)
751 MSG_WriteByte(msg, ent->lightstyle);
752 if (bits & E_LIGHTPFLAGS)
753 MSG_WriteByte(msg, ent->lightpflags);
756 void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
761 // entity is active, check for changes from the delta
762 if ((bits = EntityState_DeltaBits(delta, ent)))
764 // write the update number, bits, and fields
765 MSG_WriteShort(msg, ent->number);
766 EntityState_WriteExtendBits(msg, bits);
767 EntityState_WriteFields(ent, msg, bits);
772 // entity is inactive, check if the delta was active
775 // write the remove number
776 MSG_WriteShort(msg, ent->number | 0x8000);
781 int EntityState_ReadExtendBits(void)
784 bits = MSG_ReadByte();
785 if (bits & 0x00000080)
787 bits |= MSG_ReadByte() << 8;
788 if (bits & 0x00008000)
790 bits |= MSG_ReadByte() << 16;
791 if (bits & 0x00800000)
792 bits |= MSG_ReadByte() << 24;
798 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
800 if (cls.protocol == PROTOCOL_DARKPLACES2)
802 if (bits & E_ORIGIN1)
803 e->origin[0] = MSG_ReadCoord16i();
804 if (bits & E_ORIGIN2)
805 e->origin[1] = MSG_ReadCoord16i();
806 if (bits & E_ORIGIN3)
807 e->origin[2] = MSG_ReadCoord16i();
812 e->flags = MSG_ReadByte();
813 if (e->flags & RENDER_LOWPRECISION)
815 if (bits & E_ORIGIN1)
816 e->origin[0] = MSG_ReadCoord16i();
817 if (bits & E_ORIGIN2)
818 e->origin[1] = MSG_ReadCoord16i();
819 if (bits & E_ORIGIN3)
820 e->origin[2] = MSG_ReadCoord16i();
824 if (bits & E_ORIGIN1)
825 e->origin[0] = MSG_ReadCoord32f();
826 if (bits & E_ORIGIN2)
827 e->origin[1] = MSG_ReadCoord32f();
828 if (bits & E_ORIGIN3)
829 e->origin[2] = MSG_ReadCoord32f();
832 if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
835 e->angles[0] = MSG_ReadAngle16i();
837 e->angles[1] = MSG_ReadAngle16i();
839 e->angles[2] = MSG_ReadAngle16i();
844 e->angles[0] = MSG_ReadAngle8i();
846 e->angles[1] = MSG_ReadAngle8i();
848 e->angles[2] = MSG_ReadAngle8i();
851 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte();
853 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
855 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte();
857 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
858 if (bits & E_EFFECTS1)
859 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte();
860 if (bits & E_EFFECTS2)
861 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
862 if (bits & E_COLORMAP)
863 e->colormap = MSG_ReadByte();
865 e->skin = MSG_ReadByte();
867 e->alpha = MSG_ReadByte();
869 e->scale = MSG_ReadByte();
870 if (bits & E_GLOWSIZE)
871 e->glowsize = MSG_ReadByte();
872 if (bits & E_GLOWCOLOR)
873 e->glowcolor = MSG_ReadByte();
874 if (cls.protocol == PROTOCOL_DARKPLACES2)
876 e->flags = MSG_ReadByte();
877 if (bits & E_TAGATTACHMENT)
879 e->tagentity = (unsigned short) MSG_ReadShort();
880 e->tagindex = MSG_ReadByte();
884 e->light[0] = (unsigned short) MSG_ReadShort();
885 e->light[1] = (unsigned short) MSG_ReadShort();
886 e->light[2] = (unsigned short) MSG_ReadShort();
887 e->light[3] = (unsigned short) MSG_ReadShort();
889 if (bits & E_LIGHTSTYLE)
890 e->lightstyle = MSG_ReadByte();
891 if (bits & E_LIGHTPFLAGS)
892 e->lightpflags = MSG_ReadByte();
894 if (developer_networkentities.integer >= 2)
896 Con_Printf("ReadFields e%i", e->number);
898 if (bits & E_ORIGIN1)
899 Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
900 if (bits & E_ORIGIN2)
901 Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
902 if (bits & E_ORIGIN3)
903 Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
905 Con_Printf(" E_ANGLE1 %f", e->angles[0]);
907 Con_Printf(" E_ANGLE2 %f", e->angles[1]);
909 Con_Printf(" E_ANGLE3 %f", e->angles[2]);
910 if (bits & (E_MODEL1 | E_MODEL2))
911 Con_Printf(" E_MODEL %i", e->modelindex);
913 if (bits & (E_FRAME1 | E_FRAME2))
914 Con_Printf(" E_FRAME %i", e->frame);
915 if (bits & (E_EFFECTS1 | E_EFFECTS2))
916 Con_Printf(" E_EFFECTS %i", e->effects);
918 Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
920 Con_Printf(" E_SCALE %f", e->scale / 16.0f);
921 if (bits & E_COLORMAP)
922 Con_Printf(" E_COLORMAP %i", e->colormap);
924 Con_Printf(" E_SKIN %i", e->skin);
926 if (bits & E_GLOWSIZE)
927 Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
928 if (bits & E_GLOWCOLOR)
929 Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
932 Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
933 if (bits & E_LIGHTPFLAGS)
934 Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
936 if (bits & E_TAGATTACHMENT)
937 Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
938 if (bits & E_LIGHTSTYLE)
939 Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
944 // (client and server) allocates a new empty database
945 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
947 return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
950 // (client and server) frees the database
951 void EntityFrame_FreeDatabase(entityframe_database_t *d)
956 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
957 void EntityFrame_ClearDatabase(entityframe_database_t *d)
959 memset(d, 0, sizeof(*d));
962 // (server and client) removes frames older than 'frame' from database
963 void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
966 d->ackframenum = frame;
967 for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
968 // ignore outdated frame acks (out of order packets)
972 // if some queue is left, slide it down to beginning of array
974 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
977 // (server) clears frame, to prepare for adding entities
978 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
981 f->framenum = framenum;
986 VectorCopy(eye, f->eye);
989 // (server and client) reads a frame from the database
990 void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
993 EntityFrame_Clear(f, NULL, -1);
994 for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
995 if (i < d->numframes && framenum == d->frames[i].framenum)
997 f->framenum = framenum;
998 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
999 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
1000 if (n > f->numentities)
1002 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
1003 if (f->numentities > n)
1004 memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
1005 VectorCopy(d->eye, f->eye);
1009 // (server and client) adds a entity_frame to the database, for future reference
1010 void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
1013 entity_frameinfo_t *info;
1015 VectorCopy(eye, d->eye);
1017 // figure out how many entity slots are used already
1020 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1021 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1023 // ran out of room, dump database
1024 EntityFrame_ClearDatabase(d);
1028 info = &d->frames[d->numframes];
1029 info->framenum = framenum;
1031 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1032 for (n = 0;n <= d->numframes;n++)
1034 if (e >= d->frames[n].framenum)
1037 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1039 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1042 e = d->frames[n].framenum;
1044 // if database still has frames after that...
1046 info->firstentity = d->frames[d->numframes - 1].endentity;
1048 info->firstentity = 0;
1049 info->endentity = info->firstentity + numentities;
1052 n = info->firstentity % MAX_ENTITY_DATABASE;
1053 e = MAX_ENTITY_DATABASE - n;
1054 if (e > numentities)
1056 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1057 if (numentities > e)
1058 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1061 // (server) writes a frame to network stream
1062 void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
1064 int i, onum, number;
1065 entity_frame_t *o = &d->deltaframe;
1066 const entity_state_t *ent, *delta;
1070 d->latestframenum++;
1073 for (i = 0;i < numstates;i++)
1075 if (states[i].number == viewentnum)
1077 VectorSet(eye, states[i].origin[0], states[i].origin[1], states[i].origin[2] + 22);
1082 EntityFrame_AddFrame(d, eye, d->latestframenum, numstates, states);
1084 EntityFrame_FetchFrame(d, d->ackframenum, o);
1086 MSG_WriteByte (msg, svc_entities);
1087 MSG_WriteLong (msg, o->framenum);
1088 MSG_WriteLong (msg, d->latestframenum);
1089 MSG_WriteFloat (msg, eye[0]);
1090 MSG_WriteFloat (msg, eye[1]);
1091 MSG_WriteFloat (msg, eye[2]);
1094 for (i = 0;i < numstates;i++)
1097 number = ent->number;
1099 val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
1100 if(val && val->function)
1102 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
1104 // write remove message
1105 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1107 if (onum < o->numentities && (o->entitydata[onum].number == number))
1109 // delta from previous frame
1110 delta = o->entitydata + onum;
1111 // advance to next entity in delta frame
1116 // delta from defaults
1117 delta = &defaultstate;
1119 EntityState_WriteUpdate(ent, msg, delta);
1121 for (;onum < o->numentities;onum++)
1123 // write remove message
1124 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1126 MSG_WriteShort(msg, 0xFFFF);
1129 // (client) reads a frame from network stream
1130 void EntityFrame_CL_ReadFrame(void)
1132 int i, number, removed;
1133 entity_frame_t *f, *delta;
1134 entity_state_t *e, *old, *oldend;
1136 entityframe_database_t *d;
1137 if (!cl.entitydatabase)
1138 cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
1139 d = cl.entitydatabase;
1141 delta = &d->deltaframe;
1143 EntityFrame_Clear(f, NULL, -1);
1145 // read the frame header info
1146 f->time = cl.mtime[0];
1147 number = MSG_ReadLong();
1148 for (i = 0;i < LATESTFRAMENUMS-1;i++)
1149 cl.latestframenums[i] = cl.latestframenums[i+1];
1150 cl.latestframenums[LATESTFRAMENUMS-1] = f->framenum = MSG_ReadLong();
1151 f->eye[0] = MSG_ReadFloat();
1152 f->eye[1] = MSG_ReadFloat();
1153 f->eye[2] = MSG_ReadFloat();
1154 EntityFrame_AckFrame(d, number);
1155 EntityFrame_FetchFrame(d, number, delta);
1156 old = delta->entitydata;
1157 oldend = old + delta->numentities;
1158 // read entities until we hit the magic 0xFFFF end tag
1159 while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread)
1162 Host_Error("EntityFrame_Read: read error");
1163 removed = number & 0x8000;
1165 if (number >= MAX_EDICTS)
1166 Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
1168 // seek to entity, while copying any skipped entities (assume unchanged)
1169 while (old < oldend && old->number < number)
1171 if (f->numentities >= MAX_ENTITY_DATABASE)
1172 Host_Error("EntityFrame_Read: entity list too big");
1173 f->entitydata[f->numentities] = *old++;
1174 f->entitydata[f->numentities++].time = cl.mtime[0];
1178 if (old < oldend && old->number == number)
1181 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
1185 if (f->numentities >= MAX_ENTITY_DATABASE)
1186 Host_Error("EntityFrame_Read: entity list too big");
1188 // reserve this slot
1189 e = f->entitydata + f->numentities++;
1191 if (old < oldend && old->number == number)
1193 // delta from old entity
1198 // delta from defaults
1202 if (cl.num_entities <= number)
1204 cl.num_entities = number + 1;
1205 if (number >= cl.max_entities)
1206 CL_ExpandEntities(number);
1208 cl.entities_active[number] = true;
1210 e->time = cl.mtime[0];
1212 EntityState_ReadFields(e, EntityState_ReadExtendBits());
1215 while (old < oldend)
1217 if (f->numentities >= MAX_ENTITY_DATABASE)
1218 Host_Error("EntityFrame_Read: entity list too big");
1219 f->entitydata[f->numentities] = *old++;
1220 f->entitydata[f->numentities++].time = cl.mtime[0];
1222 EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
1224 memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
1226 for (i = 0;i < f->numentities;i++)
1228 for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
1230 if (cl.entities_active[number])
1232 cl.entities_active[number] = false;
1233 cl.entities[number].state_current.active = false;
1236 if (number >= cl.num_entities)
1238 // update the entity
1239 ent = &cl.entities[number];
1240 ent->state_previous = ent->state_current;
1241 ent->state_current = f->entitydata[i];
1242 CL_MoveLerpEntityStates(ent);
1243 // the entity lives again...
1244 cl.entities_active[number] = true;
1247 for (;number < cl.num_entities;number++)
1249 if (cl.entities_active[number])
1251 cl.entities_active[number] = false;
1252 cl.entities[number].state_current.active = false;
1258 // (client) returns the frame number of the most recent frame recieved
1259 int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
1262 return d->frames[d->numframes - 1].framenum;
1272 entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
1274 if (d->maxreferenceentities <= number)
1276 int oldmax = d->maxreferenceentities;
1277 entity_state_t *oldentity = d->referenceentity;
1278 d->maxreferenceentities = (number + 15) & ~7;
1279 d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
1282 memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
1283 Mem_Free(oldentity);
1285 // clear the newly created entities
1286 for (;oldmax < d->maxreferenceentities;oldmax++)
1288 d->referenceentity[oldmax] = defaultstate;
1289 d->referenceentity[oldmax].number = oldmax;
1292 return d->referenceentity + number;
1295 void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
1297 // resize commit's entity list if full
1298 if (d->currentcommit->maxentities <= d->currentcommit->numentities)
1300 entity_state_t *oldentity = d->currentcommit->entity;
1301 d->currentcommit->maxentities += 8;
1302 d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
1305 memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
1306 Mem_Free(oldentity);
1309 d->currentcommit->entity[d->currentcommit->numentities++] = *s;
1312 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
1314 entityframe4_database_t *d;
1315 d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
1317 EntityFrame4_ResetDatabase(d);
1321 void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
1324 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1325 if (d->commit[i].entity)
1326 Mem_Free(d->commit[i].entity);
1327 if (d->referenceentity)
1328 Mem_Free(d->referenceentity);
1332 void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
1335 d->referenceframenum = -1;
1336 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1337 d->commit[i].numentities = 0;
1338 for (i = 0;i < d->maxreferenceentities;i++)
1339 d->referenceentity[i] = defaultstate;
1342 int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
1345 entity_database4_commit_t *commit;
1348 // reset reference, but leave commits alone
1349 d->referenceframenum = -1;
1350 for (i = 0;i < d->maxreferenceentities;i++)
1351 d->referenceentity[i] = defaultstate;
1352 // if this is the server, remove commits
1353 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1354 commit->numentities = 0;
1357 else if (d->referenceframenum == framenum)
1362 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1364 if (commit->numentities && commit->framenum <= framenum)
1366 if (commit->framenum == framenum)
1369 d->referenceframenum = framenum;
1370 if (developer_networkentities.integer >= 3)
1372 for (j = 0;j < commit->numentities;j++)
1374 entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
1375 if (commit->entity[j].active != s->active)
1377 if (commit->entity[j].active)
1378 Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1380 Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1382 *s = commit->entity[j];
1386 for (j = 0;j < commit->numentities;j++)
1387 *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
1389 commit->numentities = 0;
1393 if (developer_networkentities.integer >= 1)
1395 Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
1396 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1397 if (d->commit[i].numentities)
1398 Con_Printf(" %i", d->commit[i].framenum);
1404 void EntityFrame4_CL_ReadFrame(void)
1406 int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
1408 entityframe4_database_t *d;
1409 if (!cl.entitydatabase4)
1410 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
1411 d = cl.entitydatabase4;
1412 // read the number of the frame this refers to
1413 referenceframenum = MSG_ReadLong();
1414 // read the number of this frame
1415 for (i = 0;i < LATESTFRAMENUMS-1;i++)
1416 cl.latestframenums[i] = cl.latestframenums[i+1];
1417 cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong();
1418 // read the start number
1419 enumber = (unsigned short) MSG_ReadShort();
1420 if (developer_networkentities.integer >= 10)
1422 Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
1423 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1424 if (d->commit[i].numentities)
1425 Con_Printf(" %i", d->commit[i].framenum);
1428 if (!EntityFrame4_AckFrame(d, referenceframenum, false))
1430 Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
1433 d->currentcommit = NULL;
1434 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1436 if (!d->commit[i].numentities)
1438 d->currentcommit = d->commit + i;
1439 d->currentcommit->framenum = framenum;
1440 d->currentcommit->numentities = 0;
1443 if (d->currentcommit == NULL)
1445 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
1449 while (!done && !msg_badread)
1451 // read the number of the modified entity
1452 // (gaps will be copied unmodified)
1453 n = (unsigned short)MSG_ReadShort();
1456 // no more entities in this update, but we still need to copy the
1457 // rest of the reference entities (final gap)
1459 // read end of range number, then process normally
1460 n = (unsigned short)MSG_ReadShort();
1462 // high bit means it's a remove message
1463 cnumber = n & 0x7FFF;
1464 // if this is a live entity we may need to expand the array
1465 if (cl.num_entities <= cnumber && !(n & 0x8000))
1467 cl.num_entities = cnumber + 1;
1468 if (cnumber >= cl.max_entities)
1469 CL_ExpandEntities(cnumber);
1471 // add one (the changed one) if not done
1472 stopnumber = cnumber + !done;
1473 // process entities in range from the last one to the changed one
1474 for (;enumber < stopnumber;enumber++)
1476 if (skip || enumber >= cl.num_entities)
1478 if (enumber == cnumber && (n & 0x8000) == 0)
1480 entity_state_t tempstate;
1481 EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
1485 // slide the current into the previous slot
1486 cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
1487 // copy a new current from reference database
1488 cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
1489 s = &cl.entities[enumber].state_current;
1490 // if this is the one to modify, read more data...
1491 if (enumber == cnumber)
1496 if (developer_networkentities.integer >= 2)
1497 Con_Printf("entity %i: remove\n", enumber);
1503 if (developer_networkentities.integer >= 2)
1504 Con_Printf("entity %i: update\n", enumber);
1506 EntityState_ReadFields(s, EntityState_ReadExtendBits());
1509 else if (developer_networkentities.integer >= 4)
1510 Con_Printf("entity %i: copy\n", enumber);
1511 // set the cl.entities_active flag
1512 cl.entities_active[enumber] = s->active;
1513 // set the update time
1514 s->time = cl.mtime[0];
1515 // fix the number (it gets wiped occasionally by copying from defaultstate)
1516 s->number = enumber;
1517 // check if we need to update the lerp stuff
1519 CL_MoveLerpEntityStates(&cl.entities[enumber]);
1520 // add this to the commit entry whether it is modified or not
1521 if (d->currentcommit)
1522 EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
1523 // print extra messages if desired
1524 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
1526 if (cl.entities[enumber].state_current.active)
1527 Con_Printf("entity #%i has become active\n", enumber);
1528 else if (cl.entities[enumber].state_previous.active)
1529 Con_Printf("entity #%i has become inactive\n", enumber);
1533 d->currentcommit = NULL;
1535 EntityFrame4_ResetDatabase(d);
1538 void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int numstates, const entity_state_t *states)
1540 const entity_state_t *e, *s;
1541 entity_state_t inactiveentitystate;
1542 int i, n, startnumber;
1544 unsigned char data[128];
1547 // if there isn't enough space to accomplish anything, skip it
1548 if (msg->cursize + 24 > msg->maxsize)
1551 // prepare the buffer
1552 memset(&buf, 0, sizeof(buf));
1554 buf.maxsize = sizeof(data);
1556 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1557 if (!d->commit[i].numentities)
1559 // if commit buffer full, just don't bother writing an update this frame
1560 if (i == MAX_ENTITY_HISTORY)
1562 d->currentcommit = d->commit + i;
1564 // this state's number gets played around with later
1565 inactiveentitystate = defaultstate;
1567 d->currentcommit->numentities = 0;
1568 d->currentcommit->framenum = ++d->latestframenumber;
1569 MSG_WriteByte(msg, svc_entities);
1570 MSG_WriteLong(msg, d->referenceframenum);
1571 MSG_WriteLong(msg, d->currentcommit->framenum);
1572 if (developer_networkentities.integer >= 10)
1574 Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
1575 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1576 if (d->commit[i].numentities)
1577 Con_Printf(" %i", d->commit[i].framenum);
1580 if (d->currententitynumber >= prog->max_edicts)
1583 startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
1584 MSG_WriteShort(msg, startnumber);
1585 // reset currententitynumber so if the loop does not break it we will
1586 // start at beginning next frame (if it does break, it will set it)
1587 d->currententitynumber = 1;
1588 for (i = 0, n = startnumber;n < prog->max_edicts;n++)
1590 val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
1591 if(val && val->function)
1593 // find the old state to delta from
1594 e = EntityFrame4_GetReferenceEntity(d, n);
1595 // prepare the buffer
1597 // entity exists, build an update (if empty there is no change)
1598 // find the state in the list
1599 for (;i < numstates && states[i].number < n;i++);
1605 EntityState_WriteUpdate(s, &buf, e);
1609 inactiveentitystate.number = n;
1610 s = &inactiveentitystate;
1613 // entity used to exist but doesn't anymore, send remove
1614 MSG_WriteShort(&buf, n | 0x8000);
1617 // if the commit is full, we're done this frame
1618 if (msg->cursize + buf.cursize > msg->maxsize - 4)
1620 // next frame we will continue where we left off
1623 // add the entity to the commit
1624 EntityFrame4_AddCommitEntity(d, s);
1625 // if the message is empty, skip out now
1628 // write the message to the packet
1629 SZ_Write(msg, buf.data, buf.cursize);
1632 d->currententitynumber = n;
1634 // remove world message (invalid, and thus a good terminator)
1635 MSG_WriteShort(msg, 0x8000);
1636 // write the number of the end entity
1637 MSG_WriteShort(msg, d->currententitynumber);
1639 d->currentcommit = NULL;
1645 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
1648 entityframe5_database_t *d;
1649 d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
1650 d->latestframenum = 0;
1651 for (i = 0;i < d->maxedicts;i++)
1652 d->states[i] = defaultstate;
1656 void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
1658 // all the [maxedicts] memory is allocated at once, so there's only one
1661 Mem_Free(d->deltabits);
1665 void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
1667 if (d->maxedicts < newmax)
1669 unsigned char *data;
1670 int oldmaxedicts = d->maxedicts;
1671 int *olddeltabits = d->deltabits;
1672 unsigned char *oldpriorities = d->priorities;
1673 int *oldupdateframenum = d->updateframenum;
1674 entity_state_t *oldstates = d->states;
1675 unsigned char *oldvisiblebits = d->visiblebits;
1676 d->maxedicts = newmax;
1677 data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
1678 d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
1679 d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
1680 d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
1681 d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
1682 d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
1685 memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
1686 memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
1687 memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
1688 memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
1689 memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
1690 // the previous buffers were a single allocation, so just one free
1691 Mem_Free(olddeltabits);
1696 int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
1698 int limit, priority;
1700 // if it is the player, update urgently
1701 if (stateindex == d->viewentnum)
1702 return ENTITYFRAME5_PRIORITYLEVELS - 1;
1703 // priority increases each frame no matter what happens
1704 priority = d->priorities[stateindex] + 1;
1705 // players get an extra priority boost
1706 if (stateindex <= svs.maxclients)
1708 // remove dead entities very quickly because they are just 2 bytes
1709 if (!d->states[stateindex].active)
1712 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
1714 // certain changes are more noticable than others
1715 if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
1717 // find the root entity this one is attached to, and judge relevance by it
1718 for (limit = 0;limit < 256;limit++)
1720 s = d->states + stateindex;
1721 if (s->flags & RENDER_VIEWMODEL)
1722 stateindex = d->viewentnum;
1723 else if (s->tagentity)
1724 stateindex = s->tagentity;
1727 if (d->maxedicts < stateindex)
1728 EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
1731 Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
1732 // now that we have the parent entity we can make some decisions based on
1733 // distance from the player
1734 if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
1736 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
1739 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
1741 unsigned int bits = 0;
1744 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
1745 if(val && val->function)
1749 MSG_WriteShort(msg, number | 0x8000);
1753 if ((bits & E5_ORIGIN) && ((s->flags & RENDER_EXTERIORMODEL) || s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
1754 bits |= E5_ORIGIN32;
1755 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
1756 bits |= E5_ANGLES16;
1757 if ((bits & E5_MODEL) && s->modelindex >= 256)
1759 if ((bits & E5_FRAME) && s->frame >= 256)
1761 if (bits & E5_EFFECTS)
1763 if (s->effects & 0xFFFF0000)
1764 bits |= E5_EFFECTS32;
1765 else if (s->effects & 0xFFFFFF00)
1766 bits |= E5_EFFECTS16;
1772 if (bits >= 16777216)
1774 MSG_WriteShort(msg, number);
1775 MSG_WriteByte(msg, bits & 0xFF);
1776 if (bits & E5_EXTEND1)
1777 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
1778 if (bits & E5_EXTEND2)
1779 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
1780 if (bits & E5_EXTEND3)
1781 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
1782 if (bits & E5_FLAGS)
1783 MSG_WriteByte(msg, s->flags);
1784 if (bits & E5_ORIGIN)
1786 if (bits & E5_ORIGIN32)
1788 MSG_WriteCoord32f(msg, s->origin[0]);
1789 MSG_WriteCoord32f(msg, s->origin[1]);
1790 MSG_WriteCoord32f(msg, s->origin[2]);
1794 MSG_WriteCoord13i(msg, s->origin[0]);
1795 MSG_WriteCoord13i(msg, s->origin[1]);
1796 MSG_WriteCoord13i(msg, s->origin[2]);
1799 if (bits & E5_ANGLES)
1801 if (bits & E5_ANGLES16)
1803 MSG_WriteAngle16i(msg, s->angles[0]);
1804 MSG_WriteAngle16i(msg, s->angles[1]);
1805 MSG_WriteAngle16i(msg, s->angles[2]);
1809 MSG_WriteAngle8i(msg, s->angles[0]);
1810 MSG_WriteAngle8i(msg, s->angles[1]);
1811 MSG_WriteAngle8i(msg, s->angles[2]);
1814 if (bits & E5_MODEL)
1816 if (bits & E5_MODEL16)
1817 MSG_WriteShort(msg, s->modelindex);
1819 MSG_WriteByte(msg, s->modelindex);
1821 if (bits & E5_FRAME)
1823 if (bits & E5_FRAME16)
1824 MSG_WriteShort(msg, s->frame);
1826 MSG_WriteByte(msg, s->frame);
1829 MSG_WriteByte(msg, s->skin);
1830 if (bits & E5_EFFECTS)
1832 if (bits & E5_EFFECTS32)
1833 MSG_WriteLong(msg, s->effects);
1834 else if (bits & E5_EFFECTS16)
1835 MSG_WriteShort(msg, s->effects);
1837 MSG_WriteByte(msg, s->effects);
1839 if (bits & E5_ALPHA)
1840 MSG_WriteByte(msg, s->alpha);
1841 if (bits & E5_SCALE)
1842 MSG_WriteByte(msg, s->scale);
1843 if (bits & E5_COLORMAP)
1844 MSG_WriteByte(msg, s->colormap);
1845 if (bits & E5_ATTACHMENT)
1847 MSG_WriteShort(msg, s->tagentity);
1848 MSG_WriteByte(msg, s->tagindex);
1850 if (bits & E5_LIGHT)
1852 MSG_WriteShort(msg, s->light[0]);
1853 MSG_WriteShort(msg, s->light[1]);
1854 MSG_WriteShort(msg, s->light[2]);
1855 MSG_WriteShort(msg, s->light[3]);
1856 MSG_WriteByte(msg, s->lightstyle);
1857 MSG_WriteByte(msg, s->lightpflags);
1861 MSG_WriteByte(msg, s->glowsize);
1862 MSG_WriteByte(msg, s->glowcolor);
1864 if (bits & E5_COLORMOD)
1866 MSG_WriteByte(msg, s->colormod[0]);
1867 MSG_WriteByte(msg, s->colormod[1]);
1868 MSG_WriteByte(msg, s->colormod[2]);
1873 void EntityState5_ReadUpdate(entity_state_t *s, int number)
1876 bits = MSG_ReadByte();
1877 if (bits & E5_EXTEND1)
1879 bits |= MSG_ReadByte() << 8;
1880 if (bits & E5_EXTEND2)
1882 bits |= MSG_ReadByte() << 16;
1883 if (bits & E5_EXTEND3)
1884 bits |= MSG_ReadByte() << 24;
1887 if (bits & E5_FULLUPDATE)
1892 if (bits & E5_FLAGS)
1893 s->flags = MSG_ReadByte();
1894 if (bits & E5_ORIGIN)
1896 if (bits & E5_ORIGIN32)
1898 s->origin[0] = MSG_ReadCoord32f();
1899 s->origin[1] = MSG_ReadCoord32f();
1900 s->origin[2] = MSG_ReadCoord32f();
1904 s->origin[0] = MSG_ReadCoord13i();
1905 s->origin[1] = MSG_ReadCoord13i();
1906 s->origin[2] = MSG_ReadCoord13i();
1909 if (bits & E5_ANGLES)
1911 if (bits & E5_ANGLES16)
1913 s->angles[0] = MSG_ReadAngle16i();
1914 s->angles[1] = MSG_ReadAngle16i();
1915 s->angles[2] = MSG_ReadAngle16i();
1919 s->angles[0] = MSG_ReadAngle8i();
1920 s->angles[1] = MSG_ReadAngle8i();
1921 s->angles[2] = MSG_ReadAngle8i();
1924 if (bits & E5_MODEL)
1926 if (bits & E5_MODEL16)
1927 s->modelindex = (unsigned short) MSG_ReadShort();
1929 s->modelindex = MSG_ReadByte();
1931 if (bits & E5_FRAME)
1933 if (bits & E5_FRAME16)
1934 s->frame = (unsigned short) MSG_ReadShort();
1936 s->frame = MSG_ReadByte();
1939 s->skin = MSG_ReadByte();
1940 if (bits & E5_EFFECTS)
1942 if (bits & E5_EFFECTS32)
1943 s->effects = (unsigned int) MSG_ReadLong();
1944 else if (bits & E5_EFFECTS16)
1945 s->effects = (unsigned short) MSG_ReadShort();
1947 s->effects = MSG_ReadByte();
1949 if (bits & E5_ALPHA)
1950 s->alpha = MSG_ReadByte();
1951 if (bits & E5_SCALE)
1952 s->scale = MSG_ReadByte();
1953 if (bits & E5_COLORMAP)
1954 s->colormap = MSG_ReadByte();
1955 if (bits & E5_ATTACHMENT)
1957 s->tagentity = (unsigned short) MSG_ReadShort();
1958 s->tagindex = MSG_ReadByte();
1960 if (bits & E5_LIGHT)
1962 s->light[0] = (unsigned short) MSG_ReadShort();
1963 s->light[1] = (unsigned short) MSG_ReadShort();
1964 s->light[2] = (unsigned short) MSG_ReadShort();
1965 s->light[3] = (unsigned short) MSG_ReadShort();
1966 s->lightstyle = MSG_ReadByte();
1967 s->lightpflags = MSG_ReadByte();
1971 s->glowsize = MSG_ReadByte();
1972 s->glowcolor = MSG_ReadByte();
1974 if (bits & E5_COLORMOD)
1976 s->colormod[0] = MSG_ReadByte();
1977 s->colormod[1] = MSG_ReadByte();
1978 s->colormod[2] = MSG_ReadByte();
1982 if (developer_networkentities.integer >= 2)
1984 Con_Printf("ReadFields e%i", number);
1986 if (bits & E5_ORIGIN)
1987 Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
1988 if (bits & E5_ANGLES)
1989 Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
1990 if (bits & E5_MODEL)
1991 Con_Printf(" E5_MODEL %i", s->modelindex);
1992 if (bits & E5_FRAME)
1993 Con_Printf(" E5_FRAME %i", s->frame);
1995 Con_Printf(" E5_SKIN %i", s->skin);
1996 if (bits & E5_EFFECTS)
1997 Con_Printf(" E5_EFFECTS %i", s->effects);
1998 if (bits & E5_FLAGS)
2000 Con_Printf(" E5_FLAGS %i (", s->flags);
2001 if (s->flags & RENDER_STEP)
2003 if (s->flags & RENDER_GLOWTRAIL)
2004 Con_Print(" GLOWTRAIL");
2005 if (s->flags & RENDER_VIEWMODEL)
2006 Con_Print(" VIEWMODEL");
2007 if (s->flags & RENDER_EXTERIORMODEL)
2008 Con_Print(" EXTERIORMODEL");
2009 if (s->flags & RENDER_LOWPRECISION)
2010 Con_Print(" LOWPRECISION");
2011 if (s->flags & RENDER_COLORMAPPED)
2012 Con_Print(" COLORMAPPED");
2013 if (s->flags & RENDER_SHADOW)
2014 Con_Print(" SHADOW");
2015 if (s->flags & RENDER_LIGHT)
2016 Con_Print(" LIGHT");
2017 if (s->flags & RENDER_NOSELFSHADOW)
2018 Con_Print(" NOSELFSHADOW");
2021 if (bits & E5_ALPHA)
2022 Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
2023 if (bits & E5_SCALE)
2024 Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
2025 if (bits & E5_COLORMAP)
2026 Con_Printf(" E5_COLORMAP %i", s->colormap);
2027 if (bits & E5_ATTACHMENT)
2028 Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
2029 if (bits & E5_LIGHT)
2030 Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
2032 Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
2033 if (bits & E5_COLORMOD)
2034 Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
2039 int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
2041 unsigned int bits = 0;
2045 bits |= E5_FULLUPDATE;
2046 if (!VectorCompare(o->origin, n->origin))
2048 if (!VectorCompare(o->angles, n->angles))
2050 if (o->modelindex != n->modelindex)
2052 if (o->frame != n->frame)
2054 if (o->skin != n->skin)
2056 if (o->effects != n->effects)
2058 if (o->flags != n->flags)
2060 if (o->alpha != n->alpha)
2062 if (o->scale != n->scale)
2064 if (o->colormap != n->colormap)
2065 bits |= E5_COLORMAP;
2066 if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
2067 bits |= E5_ATTACHMENT;
2068 if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
2070 if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
2072 if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
2073 bits |= E5_COLORMOD;
2077 bits |= E5_FULLUPDATE;
2081 void EntityFrame5_CL_ReadFrame(void)
2086 // read the number of this frame to echo back in next input packet
2087 for (i = 0;i < LATESTFRAMENUMS-1;i++)
2088 cl.latestframenums[i] = cl.latestframenums[i+1];
2089 cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong();
2090 if (developer_networkentities.integer >= 10)
2091 Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]);
2092 if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
2093 cls.servermovesequence = MSG_ReadLong();
2094 // read entity numbers until we find a 0x8000
2095 // (which would be remove world entity, but is actually a terminator)
2096 while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
2098 // get the entity number
2099 enumber = n & 0x7FFF;
2100 // we may need to expand the array
2101 if (cl.num_entities <= enumber)
2103 cl.num_entities = enumber + 1;
2104 if (enumber >= cl.max_entities)
2105 CL_ExpandEntities(enumber);
2107 // look up the entity
2108 ent = cl.entities + enumber;
2109 // slide the current into the previous slot
2110 ent->state_previous = ent->state_current;
2112 s = &ent->state_current;
2121 EntityState5_ReadUpdate(s, enumber);
2123 // set the cl.entities_active flag
2124 cl.entities_active[enumber] = s->active;
2125 // set the update time
2126 s->time = cl.mtime[0];
2127 // fix the number (it gets wiped occasionally by copying from defaultstate)
2128 s->number = enumber;
2129 // check if we need to update the lerp stuff
2131 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2132 // print extra messages if desired
2133 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
2135 if (cl.entities[enumber].state_current.active)
2136 Con_Printf("entity #%i has become active\n", enumber);
2137 else if (cl.entities[enumber].state_previous.active)
2138 Con_Printf("entity #%i has become inactive\n", enumber);
2143 void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
2145 int i, j, k, l, bits;
2146 entityframe5_changestate_t *s, *s2;
2147 entityframe5_packetlog_t *p, *p2;
2148 unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
2149 // scan for packets that were lost
2150 for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
2152 if (p->packetnumber && p->packetnumber <= framenum)
2154 // packet was lost - merge deltabits into the main array so they
2155 // will be re-sent, but only if there is no newer update of that
2156 // bit in the logs (as those will arrive before this update)
2157 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2159 // check for any newer updates to this entity and mask off any
2160 // overlapping bits (we don't need to send something again if
2161 // it has already been sent more recently)
2162 bits = s->bits & ~d->deltabits[s->number];
2163 for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS && bits;k++, p2++)
2165 if (p2->packetnumber > framenum)
2167 for (l = 0, s2 = p2->states;l < p2->numstates;l++, s2++)
2169 if (s2->number == s->number)
2177 // if the bits haven't all been cleared, there were some bits
2178 // lost with this packet, so set them again now
2181 d->deltabits[s->number] |= bits;
2182 // if it was a very important update, set priority higher
2183 if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL || E5_COLORMAP))
2184 d->priorities[s->number] = max(d->priorities[s->number], 4);
2186 d->priorities[s->number] = max(d->priorities[s->number], 1);
2190 for (j = 0;j < MAX_CL_STATS;j++)
2192 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2193 statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
2194 for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
2195 if (p2->packetnumber > framenum)
2196 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2197 statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
2198 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2199 host_client->statsdeltabits[l] |= statsdeltabits[l];
2201 // delete this packet log as it is now obsolete
2202 p->packetnumber = 0;
2207 void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
2210 // scan for packets made obsolete by this ack and delete them
2211 for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
2212 if (d->packetlog[i].packetnumber <= framenum)
2213 d->packetlog[i].packetnumber = 0;
2216 void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence)
2218 const entity_state_t *n;
2219 int i, num, l, framenum, packetlognumber, priority;
2221 unsigned char data[128];
2222 entityframe5_packetlog_t *packetlog;
2224 if (prog->max_edicts > d->maxedicts)
2225 EntityFrame5_ExpandEdicts(d, prog->max_edicts);
2227 framenum = d->latestframenum + 1;
2228 d->viewentnum = viewentnum;
2230 // if packet log is full, mark all frames as lost, this will cause
2231 // it to send the lost data again
2232 for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
2233 if (d->packetlog[packetlognumber].packetnumber == 0)
2235 if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
2237 Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
2238 EntityFrame5_LostFrame(d, framenum);
2239 packetlognumber = 0;
2242 // prepare the buffer
2243 memset(&buf, 0, sizeof(buf));
2245 buf.maxsize = sizeof(data);
2247 // detect changes in states
2249 for (i = 0, n = states;i < numstates;i++, n++)
2251 // mark gaps in entity numbering as removed entities
2252 for (;num < n->number;num++)
2254 // if the entity used to exist, clear it
2255 if (CHECKPVSBIT(d->visiblebits, num))
2257 CLEARPVSBIT(d->visiblebits, num);
2258 d->deltabits[num] = E5_FULLUPDATE;
2259 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2260 d->states[num] = defaultstate;
2261 d->states[num].number = num;
2264 // update the entity state data
2265 if (!CHECKPVSBIT(d->visiblebits, num))
2267 // entity just spawned in, don't let it completely hog priority
2268 // because of being ancient on the first frame
2269 d->updateframenum[num] = framenum;
2270 // initial priority is a bit high to make projectiles send on the
2271 // first frame, among other things
2272 d->priorities[num] = max(d->priorities[num], 4);
2274 SETPVSBIT(d->visiblebits, num);
2275 d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
2276 d->priorities[num] = max(d->priorities[num], 1);
2277 d->states[num] = *n;
2278 d->states[num].number = num;
2279 // advance to next entity so the next iteration doesn't immediately remove it
2282 // all remaining entities are dead
2283 for (;num < d->maxedicts;num++)
2285 if (CHECKPVSBIT(d->visiblebits, num))
2287 CLEARPVSBIT(d->visiblebits, num);
2288 d->deltabits[num] = E5_FULLUPDATE;
2289 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2290 d->states[num] = defaultstate;
2291 d->states[num].number = num;
2295 // if there isn't at least enough room for an empty svc_entities,
2296 // don't bother trying...
2297 if (buf.cursize + 11 > buf.maxsize)
2300 // build lists of entities by priority level
2301 memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
2303 for (num = 0;num < d->maxedicts;num++)
2305 if (d->priorities[num])
2307 if (d->deltabits[num])
2309 if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
2310 d->priorities[num] = EntityState5_Priority(d, num);
2312 priority = d->priorities[num];
2313 if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
2314 d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
2317 d->priorities[num] = 0;
2321 // add packetlog entry
2322 packetlog = d->packetlog + packetlognumber;
2323 packetlog->packetnumber = framenum;
2324 packetlog->numstates = 0;
2325 // write stat updates
2326 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
2328 for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= msg->maxsize;i++)
2330 if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
2332 host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
2333 packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
2334 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
2336 MSG_WriteByte(msg, svc_updatestatubyte);
2337 MSG_WriteByte(msg, i);
2338 MSG_WriteByte(msg, host_client->stats[i]);
2342 MSG_WriteByte(msg, svc_updatestat);
2343 MSG_WriteByte(msg, i);
2344 MSG_WriteLong(msg, host_client->stats[i]);
2349 // write state updates
2350 if (developer_networkentities.integer >= 10)
2351 Con_Printf("send: svc_entities %i\n", framenum);
2352 d->latestframenum = framenum;
2353 MSG_WriteByte(msg, svc_entities);
2354 MSG_WriteLong(msg, framenum);
2355 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
2356 MSG_WriteLong(msg, movesequence);
2357 for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
2359 for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
2361 num = d->prioritychains[priority][i];
2362 n = d->states + num;
2363 if (d->deltabits[num] & E5_FULLUPDATE)
2364 d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
2366 EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
2367 // if the entity won't fit, try the next one
2368 if (msg->cursize + buf.cursize + 2 > msg->maxsize)
2370 // write entity to the packet
2371 SZ_Write(msg, buf.data, buf.cursize);
2372 // mark age on entity for prioritization
2373 d->updateframenum[num] = framenum;
2374 // log entity so deltabits can be restored later if lost
2375 packetlog->states[packetlog->numstates].number = num;
2376 packetlog->states[packetlog->numstates].bits = d->deltabits[num];
2377 packetlog->numstates++;
2378 // clear deltabits and priority so it won't be sent again
2379 d->deltabits[num] = 0;
2380 d->priorities[num] = 0;
2383 MSG_WriteShort(msg, 0x8000);
2387 static void QW_TranslateEffects(entity_state_t *s, int qweffects)
2390 s->internaleffects = 0;
2391 if (qweffects & QW_EF_BRIGHTFIELD)
2392 s->effects |= EF_BRIGHTFIELD;
2393 if (qweffects & QW_EF_MUZZLEFLASH)
2394 s->effects |= EF_MUZZLEFLASH;
2395 if (qweffects & QW_EF_FLAG1)
2397 // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
2398 if (s->number > cl.maxclients)
2399 s->effects |= EF_NODRAW;
2401 s->internaleffects |= INTEF_FLAG1QW;
2403 if (qweffects & QW_EF_FLAG2)
2405 // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
2406 if (s->number > cl.maxclients)
2407 s->effects |= EF_ADDITIVE;
2409 s->internaleffects |= INTEF_FLAG2QW;
2411 if (qweffects & QW_EF_RED)
2413 if (qweffects & QW_EF_BLUE)
2414 s->effects |= EF_RED | EF_BLUE;
2416 s->effects |= EF_RED;
2418 else if (qweffects & QW_EF_BLUE)
2419 s->effects |= EF_BLUE;
2420 else if (qweffects & QW_EF_BRIGHTLIGHT)
2421 s->effects |= EF_BRIGHTLIGHT;
2422 else if (qweffects & QW_EF_DIMLIGHT)
2423 s->effects |= EF_DIMLIGHT;
2426 void EntityStateQW_ReadPlayerUpdate(void)
2428 int slot = MSG_ReadByte();
2429 int enumber = slot + 1;
2435 // look up the entity
2436 entity_t *ent = cl.entities + enumber;
2440 // slide the current state into the previous
2441 ent->state_previous = ent->state_current;
2444 s = &ent->state_current;
2447 s->number = enumber;
2448 s->colormap = enumber;
2449 playerflags = MSG_ReadShort();
2450 MSG_ReadVector(s->origin, cls.protocol);
2451 s->frame = MSG_ReadByte();
2453 VectorClear(viewangles);
2454 VectorClear(velocity);
2456 if (playerflags & QW_PF_MSEC)
2458 // time difference between last update this player sent to the server,
2459 // and last input we sent to the server (this packet is in response to
2460 // our input, so msec is how long ago the last update of this player
2461 // entity occurred, compared to our input being received)
2462 msec = MSG_ReadByte();
2466 if (playerflags & QW_PF_COMMAND)
2468 bits = MSG_ReadByte();
2469 if (bits & QW_CM_ANGLE1)
2470 viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0]
2471 if (bits & QW_CM_ANGLE2)
2472 viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1]
2473 if (bits & QW_CM_ANGLE3)
2474 viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2]
2475 if (bits & QW_CM_FORWARD)
2476 MSG_ReadShort(); // cmd->forwardmove
2477 if (bits & QW_CM_SIDE)
2478 MSG_ReadShort(); // cmd->sidemove
2479 if (bits & QW_CM_UP)
2480 MSG_ReadShort(); // cmd->upmove
2481 if (bits & QW_CM_BUTTONS)
2482 MSG_ReadByte(); // cmd->buttons
2483 if (bits & QW_CM_IMPULSE)
2484 MSG_ReadByte(); // cmd->impulse
2485 MSG_ReadByte(); // cmd->msec
2487 if (playerflags & QW_PF_VELOCITY1)
2488 velocity[0] = MSG_ReadShort();
2489 if (playerflags & QW_PF_VELOCITY2)
2490 velocity[1] = MSG_ReadShort();
2491 if (playerflags & QW_PF_VELOCITY3)
2492 velocity[2] = MSG_ReadShort();
2493 if (playerflags & QW_PF_MODEL)
2494 s->modelindex = MSG_ReadByte();
2496 s->modelindex = cl.qw_modelindex_player;
2497 if (playerflags & QW_PF_SKINNUM)
2498 s->skin = MSG_ReadByte();
2499 if (playerflags & QW_PF_EFFECTS)
2500 QW_TranslateEffects(s, MSG_ReadByte());
2501 if (playerflags & QW_PF_WEAPONFRAME)
2502 weaponframe = MSG_ReadByte();
2506 if (enumber == cl.playerentity)
2508 // if this is an update on our player, update the angles
2509 VectorCopy(cl.viewangles, viewangles);
2512 // calculate the entity angles from the viewangles
2513 s->angles[0] = viewangles[0] * -0.0333;
2514 s->angles[1] = viewangles[1];
2516 s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
2518 // if this is an update on our player, update interpolation state
2519 if (enumber == cl.playerentity)
2521 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2522 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2523 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2524 cl.mviewzoom[1] = cl.mviewzoom[0];
2527 cl.mpunchangle[0][0] = 0;
2528 cl.mpunchangle[0][1] = 0;
2529 cl.mpunchangle[0][2] = 0;
2530 cl.mpunchvector[0][0] = 0;
2531 cl.mpunchvector[0][1] = 0;
2532 cl.mpunchvector[0][2] = 0;
2533 cl.mvelocity[0][0] = 0;
2534 cl.mvelocity[0][1] = 0;
2535 cl.mvelocity[0][2] = 0;
2536 cl.mviewzoom[0] = 1;
2538 VectorCopy(velocity, cl.mvelocity[0]);
2539 cl.stats[STAT_WEAPONFRAME] = weaponframe;
2540 if (playerflags & QW_PF_GIB)
2541 cl.stats[STAT_VIEWHEIGHT] = 8;
2542 else if (playerflags & QW_PF_DEAD)
2543 cl.stats[STAT_VIEWHEIGHT] = -16;
2545 cl.stats[STAT_VIEWHEIGHT] = 22;
2548 // set the cl.entities_active flag
2549 cl.entities_active[enumber] = s->active;
2550 // set the update time
2551 s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
2552 // check if we need to update the lerp stuff
2554 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2557 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
2561 s->number = bits & 511;
2563 if (bits & QW_U_MOREBITS)
2564 bits |= MSG_ReadByte();
2566 // store the QW_U_SOLID bit here?
2568 if (bits & QW_U_MODEL)
2569 s->modelindex = MSG_ReadByte();
2570 if (bits & QW_U_FRAME)
2571 s->frame = MSG_ReadByte();
2572 if (bits & QW_U_COLORMAP)
2573 s->colormap = MSG_ReadByte();
2574 if (bits & QW_U_SKIN)
2575 s->skin = MSG_ReadByte();
2576 if (bits & QW_U_EFFECTS)
2577 QW_TranslateEffects(s, qweffects = MSG_ReadByte());
2578 if (bits & QW_U_ORIGIN1)
2579 s->origin[0] = MSG_ReadCoord13i();
2580 if (bits & QW_U_ANGLE1)
2581 s->angles[0] = MSG_ReadAngle8i();
2582 if (bits & QW_U_ORIGIN2)
2583 s->origin[1] = MSG_ReadCoord13i();
2584 if (bits & QW_U_ANGLE2)
2585 s->angles[1] = MSG_ReadAngle8i();
2586 if (bits & QW_U_ORIGIN3)
2587 s->origin[2] = MSG_ReadCoord13i();
2588 if (bits & QW_U_ANGLE3)
2589 s->angles[2] = MSG_ReadAngle8i();
2591 if (developer_networkentities.integer >= 2)
2593 Con_Printf("ReadFields e%i", s->number);
2594 if (bits & QW_U_MODEL)
2595 Con_Printf(" U_MODEL %i", s->modelindex);
2596 if (bits & QW_U_FRAME)
2597 Con_Printf(" U_FRAME %i", s->frame);
2598 if (bits & QW_U_COLORMAP)
2599 Con_Printf(" U_COLORMAP %i", s->colormap);
2600 if (bits & QW_U_SKIN)
2601 Con_Printf(" U_SKIN %i", s->skin);
2602 if (bits & QW_U_EFFECTS)
2603 Con_Printf(" U_EFFECTS %i", qweffects);
2604 if (bits & QW_U_ORIGIN1)
2605 Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
2606 if (bits & QW_U_ANGLE1)
2607 Con_Printf(" U_ANGLE1 %f", s->angles[0]);
2608 if (bits & QW_U_ORIGIN2)
2609 Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
2610 if (bits & QW_U_ANGLE2)
2611 Con_Printf(" U_ANGLE2 %f", s->angles[1]);
2612 if (bits & QW_U_ORIGIN3)
2613 Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
2614 if (bits & QW_U_ANGLE3)
2615 Con_Printf(" U_ANGLE3 %f", s->angles[2]);
2616 if (bits & QW_U_SOLID)
2617 Con_Printf(" U_SOLID");
2622 entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
2624 entityframeqw_database_t *d;
2625 d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
2629 void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
2634 void EntityFrameQW_CL_ReadFrame(qboolean delta)
2636 qboolean invalid = false;
2637 int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
2639 entityframeqw_database_t *d;
2640 entityframeqw_snapshot_t *oldsnap, *newsnap;
2642 if (!cl.entitydatabaseqw)
2643 cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
2644 d = cl.entitydatabaseqw;
2646 // there is no cls.netcon in demos, so this reading code can't access
2647 // cls.netcon-> at all... so cls.qw_incoming_sequence and
2648 // cls.qw_outgoing_sequence are updated every time the corresponding
2649 // cls.netcon->qw. variables are updated
2650 // read the number of this frame to echo back in next input packet
2651 cl.qw_validsequence = cls.qw_incoming_sequence;
2652 newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
2653 newsnap = d->snapshot + newsnapindex;
2654 memset(newsnap, 0, sizeof(*newsnap));
2659 number = MSG_ReadByte();
2660 oldsnapindex = cl.qw_deltasequence[newsnapindex];
2661 if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
2662 Con_DPrintf("WARNING: from mismatch\n");
2663 if (oldsnapindex != -1)
2665 if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
2667 Con_DPrintf("delta update too old\n");
2668 newsnap->invalid = invalid = true; // too old
2671 oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
2677 // if we can't decode this frame properly, report that to the server
2679 cl.qw_validsequence = 0;
2681 // read entity numbers until we find a 0x0000
2682 // (which would be an empty update on world entity, but is actually a terminator)
2683 newsnap->num_entities = 0;
2687 int word = (unsigned short)MSG_ReadShort();
2689 return; // just return, the main parser will print an error
2690 newnum = word == 0 ? 512 : (word & 511);
2691 oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
2693 // copy unmodified oldsnap entities
2694 while (newnum > oldnum) // delta only
2696 if (developer_networkentities.integer >= 2)
2697 Con_Printf("copy %i\n", oldnum);
2698 // copy one of the old entities
2699 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
2700 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
2701 newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
2702 newsnap->num_entities++;
2703 oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
2709 if (developer_networkentities.integer >= 2)
2711 if (word & QW_U_REMOVE)
2712 Con_Printf("remove %i\n", newnum);
2713 else if (newnum == oldnum)
2714 Con_Printf("delta %i\n", newnum);
2716 Con_Printf("baseline %i\n", newnum);
2719 if (word & QW_U_REMOVE)
2721 if (newnum != oldnum && !delta && !invalid)
2723 cl.qw_validsequence = 0;
2724 Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
2729 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
2730 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
2731 newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
2732 EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
2733 newsnap->num_entities++;
2736 if (newnum == oldnum)
2740 // expand cl.num_entities to include every entity we've seen this game
2741 newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
2742 if (cl.num_entities <= newnum)
2744 cl.num_entities = newnum + 1;
2745 if (cl.max_entities < newnum + 1)
2746 CL_ExpandEntities(newnum);
2749 // now update the non-player entities from the snapshot states
2750 number = cl.maxclients + 1;
2751 for (newindex = 0;;newindex++)
2753 newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
2754 // kill any missing entities
2755 for (;number < newnum;number++)
2757 if (cl.entities_active[number])
2759 cl.entities_active[number] = false;
2760 cl.entities[number].state_current.active = false;
2763 if (number >= cl.num_entities)
2765 // update the entity
2766 ent = &cl.entities[number];
2767 ent->state_previous = ent->state_current;
2768 ent->state_current = newsnap->entities[newindex];
2769 ent->state_current.time = cl.mtime[0];
2770 CL_MoveLerpEntityStates(ent);
2771 // the entity lives again...
2772 cl.entities_active[number] = true;