3 #define ENTITYSIZEPROFILING_START(msg, num) \
4 int entityprofiling_startsize = msg->cursize
6 #define ENTITYSIZEPROFILING_END(msg, num) \
7 if(developer_networkentities.integer >= 2) \
9 prvm_edict_t *ed = prog->edicts + num; \
10 const char *cname = "(no classname)"; \
11 if(prog->fieldoffsets.classname >= 0) \
13 string_t handle = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string; \
15 cname = PRVM_GetString(handle); \
17 Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), cname); \
20 // this is 88 bytes (must match entity_state_t in protocol.h)
21 entity_state_t defaultstate =
23 // ! means this is not sent to client
24 0,//double time; // ! time this state was built (used on client for interpolation)
25 {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
26 {0,0,0},//float origin[3];
27 {0,0,0},//float angles[3];
29 0,//unsigned int customizeentityforclient; // !
30 0,//unsigned short number; // entity number this state is for
31 0,//unsigned short modelindex;
32 0,//unsigned short frame;
33 0,//unsigned short tagentity;
34 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
35 0,//unsigned short viewmodelforclient; // !
36 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
37 0,//unsigned short nodrawtoclient; // !
38 0,//unsigned short drawonlytoclient; // !
39 {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
40 ACTIVE_NOT,//unsigned char active; // true if a valid state
41 0,//unsigned char lightstyle;
42 0,//unsigned char lightpflags;
43 0,//unsigned char colormap;
44 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
45 255,//unsigned char alpha;
46 16,//unsigned char scale;
47 0,//unsigned char glowsize;
48 254,//unsigned char glowcolor;
49 0,//unsigned char flags;
50 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
51 0,//unsigned char tagindex;
52 {32, 32, 32},//unsigned char colormod[3];
53 {32, 32, 32},//unsigned char glowmod[3];
54 // padding to a multiple of 8 bytes (to align the double time)
55 {0,0}//unsigned char unused[2]; // !
58 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
60 struct protocolversioninfo_s
65 protocolversioninfo[] =
76 {250, "NEHAHRAMOVIE"},
79 {10000, "NEHAHRABJP"},
80 {10001, "NEHAHRABJP2"},
81 {10002, "NEHAHRABJP3"},
85 protocolversion_t Protocol_EnumForName(const char *s)
88 for (i = 1;protocolversioninfo[i].name;i++)
89 if (!strcasecmp(s, protocolversioninfo[i].name))
90 return (protocolversion_t)i;
91 return PROTOCOL_UNKNOWN;
94 const char *Protocol_NameForEnum(protocolversion_t p)
96 return protocolversioninfo[p].name;
99 protocolversion_t Protocol_EnumForNumber(int n)
102 for (i = 1;protocolversioninfo[i].name;i++)
103 if (protocolversioninfo[i].number == n)
104 return (protocolversion_t)i;
105 return PROTOCOL_UNKNOWN;
108 int Protocol_NumberForEnum(protocolversion_t p)
110 return protocolversioninfo[p].number;
113 void Protocol_Names(char *buffer, size_t buffersize)
119 for (i = 1;protocolversioninfo[i].name;i++)
122 strlcat(buffer, " ", buffersize);
123 strlcat(buffer, protocolversioninfo[i].name, buffersize);
127 void EntityFrameQuake_ReadEntity(int bits)
133 if (bits & U_MOREBITS)
134 bits |= (MSG_ReadByte()<<8);
135 if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
137 bits |= MSG_ReadByte() << 16;
138 if (bits & U_EXTEND2)
139 bits |= MSG_ReadByte() << 24;
142 if (bits & U_LONGENTITY)
143 num = (unsigned short) MSG_ReadShort ();
145 num = MSG_ReadByte ();
147 if (num >= MAX_EDICTS)
148 Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
150 Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
152 if (cl.num_entities <= num)
154 cl.num_entities = num + 1;
155 if (num >= cl.max_entities)
156 CL_ExpandEntities(num);
159 ent = cl.entities + num;
161 // note: this inherits the 'active' state of the baseline chosen
162 // (state_baseline is always active, state_current may not be active if
163 // the entity was missing in the last frame)
165 s = ent->state_current;
168 s = ent->state_baseline;
169 s.active = ACTIVE_NETWORK;
172 cl.isquakeentity[num] = true;
173 if (cl.lastquakeentity < num)
174 cl.lastquakeentity = num;
176 s.time = cl.mtime[0];
180 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
181 s.modelindex = (unsigned short) MSG_ReadShort();
183 s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
185 if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
186 if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
187 if (bits & U_SKIN) s.skin = MSG_ReadByte();
188 if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte();
189 if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(cls.protocol);
190 if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(cls.protocol);
191 if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(cls.protocol);
192 if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(cls.protocol);
193 if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(cls.protocol);
194 if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(cls.protocol);
195 if (bits & U_STEP) s.flags |= RENDER_STEP;
196 if (bits & U_ALPHA) s.alpha = MSG_ReadByte();
197 if (bits & U_SCALE) s.scale = MSG_ReadByte();
198 if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8);
199 if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte();
200 if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte();
201 if (bits & U_COLORMOD) {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
202 if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
203 if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8);
204 if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
205 if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
206 if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
208 // LordHavoc: to allow playback of the Nehahra movie
209 if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
211 // LordHavoc: evil format
212 int i = (int)MSG_ReadFloat();
213 int j = (int)(MSG_ReadFloat() * 255.0f);
216 i = (int)MSG_ReadFloat();
218 s.effects |= EF_FULLBRIGHT;
222 else if (j == 0 || j >= 255)
228 ent->state_previous = ent->state_current;
229 ent->state_current = s;
230 if (ent->state_current.active == ACTIVE_NETWORK)
232 CL_MoveLerpEntityStates(ent);
233 cl.entities_active[ent->state_current.number] = true;
237 Host_Error("EntityFrameQuake_ReadEntity: read error");
240 void EntityFrameQuake_ISeeDeadEntities(void)
243 if (cl.lastquakeentity == 0)
245 lastentity = cl.lastquakeentity;
246 cl.lastquakeentity = 0;
247 for (num = 0;num <= lastentity;num++)
249 if (cl.isquakeentity[num])
251 if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
253 cl.isquakeentity[num] = true;
254 cl.lastquakeentity = num;
258 cl.isquakeentity[num] = false;
259 cl.entities_active[num] = ACTIVE_NOT;
260 cl.entities[num].state_current = defaultstate;
261 cl.entities[num].state_current.number = num;
267 // NOTE: this only works with DP5 protocol and upwards. For lower protocols
268 // (including QUAKE), no packet loss handling for CSQC is done, which makes
269 // CSQC basically useless.
270 // Always use the DP5 protocol, or a higher one, when using CSQC entities.
271 static void EntityFrameCSQC_LostAllFrames(client_t *client)
273 // mark ALL csqc entities as requiring a FULL resend!
274 // I know this is a bad workaround, but better than nothing.
279 if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
282 n = client->csqcnumedicts;
283 for(i = 0; i < n; ++i)
285 if(client->csqcentityglobalhistory[i])
287 ed = prog->edicts + i;
288 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
290 client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
291 else // if it was ever sent to that client as a CSQC entity
293 client->csqcentityscope[i] = 1; // REMOVE
294 client->csqcentitysendflags[i] |= 0xFFFFFF;
299 void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
301 // marks a frame as lost
304 int ringfirst, ringlast;
305 static int recoversendflags[MAX_EDICTS];
306 csqcentityframedb_t *d;
308 n = client->csqcnumedicts;
310 // is our frame out of history?
311 ringfirst = client->csqcentityframehistory_next; // oldest entry
312 ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
316 for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
318 d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
321 if(d->framenum == framenum)
323 else if(d->framenum < framenum)
326 if(j == NUM_CSQCENTITYDB_FRAMES)
328 if(valid) // got beaten, i.e. there is a frame < framenum
330 // a non-csqc frame got lost... great
335 // a too old frame got lost... sorry, cannot handle this
336 Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
337 Con_DPrintf("Lost frame = %d\n", framenum);
338 Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
339 EntityFrameCSQC_LostAllFrames(client);
344 // so j is the frame that got lost
345 // ringlast is the frame that we have to go to
346 ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
347 if(ringlast < ringfirst)
348 ringlast += NUM_CSQCENTITYDB_FRAMES;
350 memset(recoversendflags, 0, sizeof(recoversendflags));
352 for(j = ringfirst; j <= ringlast; ++j)
354 d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
359 else if(d->framenum < framenum)
361 // a frame in the past... should never happen
362 Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
364 else if(d->framenum == framenum)
366 // handling the actually lost frame now
367 for(i = 0; i < d->num; ++i)
369 int sf = d->sendflags[i];
370 int ent = d->entno[i];
372 recoversendflags[ent] |= -1; // all bits, including sign
374 recoversendflags[ent] |= sf;
379 // handling the frames that followed it now
380 for(i = 0; i < d->num; ++i)
382 int sf = d->sendflags[i];
383 int ent = d->entno[i];
386 recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
387 break; // no flags left to remove...
390 recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
395 for(i = 0; i < client->csqcnumedicts; ++i)
397 if(recoversendflags[i] < 0)
399 // a remove got lost, then either send a remove or - if it was
400 // recreated later - a FULL update to make totally sure
401 client->csqcentityscope[i] = 1;
402 client->csqcentitysendflags[i] = 0xFFFFFF;
405 client->csqcentitysendflags[i] |= recoversendflags[i];
408 static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
410 int ringfirst = client->csqcentityframehistory_next; // oldest entry
411 client->csqcentityframehistory_next += 1;
412 client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
413 client->csqcentityframehistory[ringfirst].framenum = framenum;
414 client->csqcentityframehistory[ringfirst].num = 0;
417 static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
419 int ringfirst = client->csqcentityframehistory_next; // oldest entry
420 int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
421 if(framenum == client->csqcentityframehistory[ringlast].framenum)
423 client->csqcentityframehistory[ringlast].framenum = -1;
424 client->csqcentityframehistory[ringlast].num = 0;
425 client->csqcentityframehistory_next = ringlast;
428 Con_Printf("Trying to dealloc the wrong entity frame\n");
431 //[515]: we use only one array per-client for SendEntity feature
432 // TODO: add some handling for entity send priorities, to better deal with huge
433 // amounts of csqc networked entities
434 qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
436 int num, number, end, sendflags;
437 qboolean sectionstarted = false;
438 const unsigned short *n;
441 client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
442 int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
443 csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
445 maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
447 // if this server progs is not CSQC-aware, return early
448 if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
451 // make sure there is enough room to store the svc_csqcentities byte,
452 // the terminator (0x0000) and at least one entity update
453 if (msg->cursize + 32 >= maxsize)
456 if (client->csqcnumedicts < prog->num_edicts)
457 client->csqcnumedicts = prog->num_edicts;
460 for (num = 0, n = numbers;num < numnumbers;num++, n++)
463 for (;number < end;number++)
465 if (client->csqcentityscope[number])
467 client->csqcentityscope[number] = 1;
468 client->csqcentitysendflags[number] = 0xFFFFFF;
471 ed = prog->edicts + number;
472 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
474 client->csqcentityscope[number] = 2;
475 else if (client->csqcentityscope[number])
477 client->csqcentityscope[number] = 1;
478 client->csqcentitysendflags[number] = 0xFFFFFF;
482 end = client->csqcnumedicts;
483 for (;number < end;number++)
485 if (client->csqcentityscope[number])
487 client->csqcentityscope[number] = 1;
488 client->csqcentitysendflags[number] = 0xFFFFFF;
493 // mark all scope entities as remove
494 for (number = 1;number < client->csqcnumedicts;number++)
495 if (client->csqcentityscope[number])
496 client->csqcentityscope[number] = 1;
497 // keep visible entities
498 for (i = 0, n = numbers;i < numnumbers;i++, n++)
501 ed = prog->edicts + number;
502 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
504 client->csqcentityscope[number] = 2;
508 // now try to emit the entity updates
509 // (FIXME: prioritize by distance?)
510 end = client->csqcnumedicts;
511 for (number = 1;number < end;number++)
513 if (!client->csqcentityscope[number])
515 sendflags = client->csqcentitysendflags[number];
518 if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
520 ed = prog->edicts + number;
521 // entity scope is either update (2) or remove (1)
522 if (client->csqcentityscope[number] == 1)
524 // write a remove message
525 // first write the message identifier if needed
529 MSG_WriteByte(msg, svc_csqcentities);
531 // write the remove message
533 ENTITYSIZEPROFILING_START(msg, number);
534 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
535 client->csqcentityscope[number] = 0;
536 client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
537 db->entno[db->num] = number;
538 db->sendflags[db->num] = -1;
540 client->csqcentityglobalhistory[number] = 1;
541 ENTITYSIZEPROFILING_END(msg, number);
543 if (msg->cursize + 17 >= maxsize)
549 // save the cursize value in case we overflow and have to rollback
550 int oldcursize = msg->cursize;
551 client->csqcentityscope[number] = 1;
552 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
556 MSG_WriteByte(msg, svc_csqcentities);
558 ENTITYSIZEPROFILING_START(msg, number);
559 MSG_WriteShort(msg, number);
560 msg->allowoverflow = true;
561 PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
562 PRVM_G_FLOAT(OFS_PARM1) = sendflags;
563 prog->globals.server->self = number;
564 PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
565 msg->allowoverflow = false;
566 if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
568 // an update has been successfully written
569 client->csqcentitysendflags[number] = 0;
570 db->entno[db->num] = number;
571 db->sendflags[db->num] = sendflags;
573 client->csqcentityglobalhistory[number] = 1;
574 // and take note that we have begun the svc_csqcentities
575 // section of the packet
577 ENTITYSIZEPROFILING_END(msg, number);
578 if (msg->cursize + 17 >= maxsize)
584 // self.SendEntity returned false (or does not exist) or the
585 // update was too big for this packet - rollback the buffer to its
586 // state before the writes occurred, we'll try again next frame
587 msg->cursize = oldcursize;
588 msg->overflowed = false;
593 // write index 0 to end the update (0 is never used by real entities)
594 MSG_WriteShort(msg, 0);
598 // if no single ent got added, remove the frame from the DB again, to allow
599 // for a larger history
600 EntityFrameCSQC_DeallocFrame(client, framenum);
602 return sectionstarted;
605 void Protocol_UpdateClientStats(const int *stats)
608 // update the stats array and set deltabits for any changed stats
609 for (i = 0;i < MAX_CL_STATS;i++)
611 if (host_client->stats[i] != stats[i])
613 host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
614 host_client->stats[i] = stats[i];
619 // only a few stats are within the 32 stat limit of Quake, and most of them
620 // are sent every frame in svc_clientdata messages, so we only send the
621 // remaining ones here
622 static const int sendquakestats[] =
624 // quake did not send these secrets/monsters stats in this way, but doing so
625 // allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
626 // that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
627 // didn't receive an svc_foundsecret or svc_killedmonster), which may be most
628 // valuable if randomly seeking around in a demo
629 STAT_TOTALSECRETS, // never changes during game
630 STAT_TOTALMONSTERS, // changes in some mods
631 STAT_SECRETS, // this makes svc_foundsecret unnecessary
632 STAT_MONSTERS, // this makes svc_killedmonster unnecessary
633 STAT_VIEWHEIGHT, // sent just for FTEQW clients
634 STAT_VIEWZOOM, // this rarely changes
638 void Protocol_WriteStatsReliable(void)
641 if (!host_client->netconnection)
643 // detect changes in stats and write reliable messages
644 // this only deals with 32 stats because the older protocols which use
645 // this function can only cope with 32 stats,
646 // they also do not support svc_updatestatubyte which was introduced in
647 // DP6 protocol (except for QW)
648 for (j = 0;sendquakestats[j] >= 0;j++)
650 i = sendquakestats[j];
651 // check if this bit is set
652 if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
654 host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
655 // send the stat as a byte if possible
656 if (sv.protocol == PROTOCOL_QUAKEWORLD)
658 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
660 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
661 MSG_WriteByte(&host_client->netconnection->message, i);
662 MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
666 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
667 MSG_WriteByte(&host_client->netconnection->message, i);
668 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
673 // this could make use of svc_updatestatubyte in DP6 and later
674 // protocols but those protocols do not use this function
675 MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
676 MSG_WriteByte(&host_client->netconnection->message, i);
677 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
684 qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
686 const entity_state_t *s;
687 entity_state_t baseline;
690 unsigned char data[128];
692 qboolean success = false;
694 // prepare the buffer
695 memset(&buf, 0, sizeof(buf));
697 buf.maxsize = sizeof(data);
699 for (i = 0;i < numstates;i++)
701 ENTITYSIZEPROFILING_START(msg, states[i]->number);
703 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
704 if(val && val->function)
707 // prepare the buffer
712 if (s->number >= 256)
713 bits |= U_LONGENTITY;
714 if (s->flags & RENDER_STEP)
716 if (s->flags & RENDER_VIEWMODEL)
718 if (s->flags & RENDER_GLOWTRAIL)
720 if (s->flags & RENDER_EXTERIORMODEL)
721 bits |= U_EXTERIORMODEL;
723 // LordHavoc: old stuff, but rewritten to have more exact tolerances
724 baseline = prog->edicts[s->number].priv.server->baseline;
725 if (baseline.origin[0] != s->origin[0])
727 if (baseline.origin[1] != s->origin[1])
729 if (baseline.origin[2] != s->origin[2])
731 if (baseline.angles[0] != s->angles[0])
733 if (baseline.angles[1] != s->angles[1])
735 if (baseline.angles[2] != s->angles[2])
737 if (baseline.colormap != s->colormap)
739 if (baseline.skin != s->skin)
741 if (baseline.frame != s->frame)
744 if (s->frame & 0xFF00)
747 if (baseline.effects != s->effects)
750 if (s->effects & 0xFF00)
753 if (baseline.modelindex != s->modelindex)
756 if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
759 if (baseline.alpha != s->alpha)
761 if (baseline.scale != s->scale)
763 if (baseline.glowsize != s->glowsize)
765 if (baseline.glowcolor != s->glowcolor)
767 if (!VectorCompare(baseline.colormod, s->colormod))
770 // if extensions are disabled, clear the relevant update flags
771 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
773 if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
774 if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
778 if (bits >= 16777216)
786 MSG_WriteByte (&buf, bits);
787 if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
788 if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
790 if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
791 if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
793 if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
794 else MSG_WriteByte(&buf, s->number);
798 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
799 MSG_WriteShort(&buf, s->modelindex);
801 MSG_WriteByte(&buf, s->modelindex);
803 if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
804 if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
805 if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
806 if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
807 if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
808 if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
809 if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
810 if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
811 if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
812 if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
813 if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
814 if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
815 if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
816 if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
817 if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
818 if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
819 if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
820 if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
822 // the nasty protocol
823 if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
825 if (s->effects & EF_FULLBRIGHT)
827 MSG_WriteFloat(&buf, 2); // QSG protocol version
828 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
829 MSG_WriteFloat(&buf, 1); // fullbright
833 MSG_WriteFloat(&buf, 1); // QSG protocol version
834 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
838 // if the commit is full, we're done this frame
839 if (msg->cursize + buf.cursize > maxsize)
841 // next frame we will continue where we left off
844 // write the message to the packet
845 SZ_Write(msg, buf.data, buf.cursize);
847 ENTITYSIZEPROFILING_END(msg, s->number);
852 int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
855 // if o is not active, delta from default
856 if (o->active != ACTIVE_NETWORK)
859 if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
861 if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
863 if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
865 if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
867 if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
869 if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
871 if ((n->modelindex ^ o->modelindex) & 0x00FF)
873 if ((n->modelindex ^ o->modelindex) & 0xFF00)
875 if ((n->frame ^ o->frame) & 0x00FF)
877 if ((n->frame ^ o->frame) & 0xFF00)
879 if ((n->effects ^ o->effects) & 0x00FF)
881 if ((n->effects ^ o->effects) & 0xFF00)
883 if (n->colormap != o->colormap)
885 if (n->skin != o->skin)
887 if (n->alpha != o->alpha)
889 if (n->scale != o->scale)
891 if (n->glowsize != o->glowsize)
893 if (n->glowcolor != o->glowcolor)
895 if (n->flags != o->flags)
897 if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
898 bits |= E_TAGATTACHMENT;
899 if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
901 if (n->lightstyle != o->lightstyle)
902 bits |= E_LIGHTSTYLE;
903 if (n->lightpflags != o->lightpflags)
904 bits |= E_LIGHTPFLAGS;
908 if (bits & 0xFF000000)
910 if (bits & 0x00FF0000)
912 if (bits & 0x0000FF00)
918 void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
920 MSG_WriteByte(msg, bits & 0xFF);
921 if (bits & 0x00000080)
923 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
924 if (bits & 0x00008000)
926 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
927 if (bits & 0x00800000)
928 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
933 void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
935 if (sv.protocol == PROTOCOL_DARKPLACES2)
937 if (bits & E_ORIGIN1)
938 MSG_WriteCoord16i(msg, ent->origin[0]);
939 if (bits & E_ORIGIN2)
940 MSG_WriteCoord16i(msg, ent->origin[1]);
941 if (bits & E_ORIGIN3)
942 MSG_WriteCoord16i(msg, ent->origin[2]);
946 // LordHavoc: have to write flags first, as they can modify protocol
948 MSG_WriteByte(msg, ent->flags);
949 if (ent->flags & RENDER_LOWPRECISION)
951 if (bits & E_ORIGIN1)
952 MSG_WriteCoord16i(msg, ent->origin[0]);
953 if (bits & E_ORIGIN2)
954 MSG_WriteCoord16i(msg, ent->origin[1]);
955 if (bits & E_ORIGIN3)
956 MSG_WriteCoord16i(msg, ent->origin[2]);
960 if (bits & E_ORIGIN1)
961 MSG_WriteCoord32f(msg, ent->origin[0]);
962 if (bits & E_ORIGIN2)
963 MSG_WriteCoord32f(msg, ent->origin[1]);
964 if (bits & E_ORIGIN3)
965 MSG_WriteCoord32f(msg, ent->origin[2]);
968 if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
971 MSG_WriteAngle8i(msg, ent->angles[0]);
973 MSG_WriteAngle8i(msg, ent->angles[1]);
975 MSG_WriteAngle8i(msg, ent->angles[2]);
980 MSG_WriteAngle16i(msg, ent->angles[0]);
982 MSG_WriteAngle16i(msg, ent->angles[1]);
984 MSG_WriteAngle16i(msg, ent->angles[2]);
987 MSG_WriteByte(msg, ent->modelindex & 0xFF);
989 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
991 MSG_WriteByte(msg, ent->frame & 0xFF);
993 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
994 if (bits & E_EFFECTS1)
995 MSG_WriteByte(msg, ent->effects & 0xFF);
996 if (bits & E_EFFECTS2)
997 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
998 if (bits & E_COLORMAP)
999 MSG_WriteByte(msg, ent->colormap);
1001 MSG_WriteByte(msg, ent->skin);
1003 MSG_WriteByte(msg, ent->alpha);
1005 MSG_WriteByte(msg, ent->scale);
1006 if (bits & E_GLOWSIZE)
1007 MSG_WriteByte(msg, ent->glowsize);
1008 if (bits & E_GLOWCOLOR)
1009 MSG_WriteByte(msg, ent->glowcolor);
1010 if (sv.protocol == PROTOCOL_DARKPLACES2)
1012 MSG_WriteByte(msg, ent->flags);
1013 if (bits & E_TAGATTACHMENT)
1015 MSG_WriteShort(msg, ent->tagentity);
1016 MSG_WriteByte(msg, ent->tagindex);
1020 MSG_WriteShort(msg, ent->light[0]);
1021 MSG_WriteShort(msg, ent->light[1]);
1022 MSG_WriteShort(msg, ent->light[2]);
1023 MSG_WriteShort(msg, ent->light[3]);
1025 if (bits & E_LIGHTSTYLE)
1026 MSG_WriteByte(msg, ent->lightstyle);
1027 if (bits & E_LIGHTPFLAGS)
1028 MSG_WriteByte(msg, ent->lightpflags);
1031 void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
1034 ENTITYSIZEPROFILING_START(msg, ent->number);
1035 if (ent->active == ACTIVE_NETWORK)
1037 // entity is active, check for changes from the delta
1038 if ((bits = EntityState_DeltaBits(delta, ent)))
1040 // write the update number, bits, and fields
1041 MSG_WriteShort(msg, ent->number);
1042 EntityState_WriteExtendBits(msg, bits);
1043 EntityState_WriteFields(ent, msg, bits);
1048 // entity is inactive, check if the delta was active
1049 if (delta->active == ACTIVE_NETWORK)
1051 // write the remove number
1052 MSG_WriteShort(msg, ent->number | 0x8000);
1055 ENTITYSIZEPROFILING_END(msg, ent->number);
1058 int EntityState_ReadExtendBits(void)
1061 bits = MSG_ReadByte();
1062 if (bits & 0x00000080)
1064 bits |= MSG_ReadByte() << 8;
1065 if (bits & 0x00008000)
1067 bits |= MSG_ReadByte() << 16;
1068 if (bits & 0x00800000)
1069 bits |= MSG_ReadByte() << 24;
1075 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
1077 if (cls.protocol == PROTOCOL_DARKPLACES2)
1079 if (bits & E_ORIGIN1)
1080 e->origin[0] = MSG_ReadCoord16i();
1081 if (bits & E_ORIGIN2)
1082 e->origin[1] = MSG_ReadCoord16i();
1083 if (bits & E_ORIGIN3)
1084 e->origin[2] = MSG_ReadCoord16i();
1089 e->flags = MSG_ReadByte();
1090 if (e->flags & RENDER_LOWPRECISION)
1092 if (bits & E_ORIGIN1)
1093 e->origin[0] = MSG_ReadCoord16i();
1094 if (bits & E_ORIGIN2)
1095 e->origin[1] = MSG_ReadCoord16i();
1096 if (bits & E_ORIGIN3)
1097 e->origin[2] = MSG_ReadCoord16i();
1101 if (bits & E_ORIGIN1)
1102 e->origin[0] = MSG_ReadCoord32f();
1103 if (bits & E_ORIGIN2)
1104 e->origin[1] = MSG_ReadCoord32f();
1105 if (bits & E_ORIGIN3)
1106 e->origin[2] = MSG_ReadCoord32f();
1109 if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
1111 if (bits & E_ANGLE1)
1112 e->angles[0] = MSG_ReadAngle16i();
1113 if (bits & E_ANGLE2)
1114 e->angles[1] = MSG_ReadAngle16i();
1115 if (bits & E_ANGLE3)
1116 e->angles[2] = MSG_ReadAngle16i();
1120 if (bits & E_ANGLE1)
1121 e->angles[0] = MSG_ReadAngle8i();
1122 if (bits & E_ANGLE2)
1123 e->angles[1] = MSG_ReadAngle8i();
1124 if (bits & E_ANGLE3)
1125 e->angles[2] = MSG_ReadAngle8i();
1127 if (bits & E_MODEL1)
1128 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte();
1129 if (bits & E_MODEL2)
1130 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1131 if (bits & E_FRAME1)
1132 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte();
1133 if (bits & E_FRAME2)
1134 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1135 if (bits & E_EFFECTS1)
1136 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte();
1137 if (bits & E_EFFECTS2)
1138 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1139 if (bits & E_COLORMAP)
1140 e->colormap = MSG_ReadByte();
1142 e->skin = MSG_ReadByte();
1144 e->alpha = MSG_ReadByte();
1146 e->scale = MSG_ReadByte();
1147 if (bits & E_GLOWSIZE)
1148 e->glowsize = MSG_ReadByte();
1149 if (bits & E_GLOWCOLOR)
1150 e->glowcolor = MSG_ReadByte();
1151 if (cls.protocol == PROTOCOL_DARKPLACES2)
1153 e->flags = MSG_ReadByte();
1154 if (bits & E_TAGATTACHMENT)
1156 e->tagentity = (unsigned short) MSG_ReadShort();
1157 e->tagindex = MSG_ReadByte();
1161 e->light[0] = (unsigned short) MSG_ReadShort();
1162 e->light[1] = (unsigned short) MSG_ReadShort();
1163 e->light[2] = (unsigned short) MSG_ReadShort();
1164 e->light[3] = (unsigned short) MSG_ReadShort();
1166 if (bits & E_LIGHTSTYLE)
1167 e->lightstyle = MSG_ReadByte();
1168 if (bits & E_LIGHTPFLAGS)
1169 e->lightpflags = MSG_ReadByte();
1171 if (developer_networkentities.integer >= 2)
1173 Con_Printf("ReadFields e%i", e->number);
1175 if (bits & E_ORIGIN1)
1176 Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
1177 if (bits & E_ORIGIN2)
1178 Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
1179 if (bits & E_ORIGIN3)
1180 Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
1181 if (bits & E_ANGLE1)
1182 Con_Printf(" E_ANGLE1 %f", e->angles[0]);
1183 if (bits & E_ANGLE2)
1184 Con_Printf(" E_ANGLE2 %f", e->angles[1]);
1185 if (bits & E_ANGLE3)
1186 Con_Printf(" E_ANGLE3 %f", e->angles[2]);
1187 if (bits & (E_MODEL1 | E_MODEL2))
1188 Con_Printf(" E_MODEL %i", e->modelindex);
1190 if (bits & (E_FRAME1 | E_FRAME2))
1191 Con_Printf(" E_FRAME %i", e->frame);
1192 if (bits & (E_EFFECTS1 | E_EFFECTS2))
1193 Con_Printf(" E_EFFECTS %i", e->effects);
1195 Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
1197 Con_Printf(" E_SCALE %f", e->scale / 16.0f);
1198 if (bits & E_COLORMAP)
1199 Con_Printf(" E_COLORMAP %i", e->colormap);
1201 Con_Printf(" E_SKIN %i", e->skin);
1203 if (bits & E_GLOWSIZE)
1204 Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
1205 if (bits & E_GLOWCOLOR)
1206 Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
1209 Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
1210 if (bits & E_LIGHTPFLAGS)
1211 Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
1213 if (bits & E_TAGATTACHMENT)
1214 Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
1215 if (bits & E_LIGHTSTYLE)
1216 Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
1221 extern void CL_NewFrameReceived(int num);
1223 // (client and server) allocates a new empty database
1224 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
1226 return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
1229 // (client and server) frees the database
1230 void EntityFrame_FreeDatabase(entityframe_database_t *d)
1235 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
1236 void EntityFrame_ClearDatabase(entityframe_database_t *d)
1238 memset(d, 0, sizeof(*d));
1241 // (server and client) removes frames older than 'frame' from database
1242 void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
1245 d->ackframenum = frame;
1246 for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
1247 // ignore outdated frame acks (out of order packets)
1251 // if some queue is left, slide it down to beginning of array
1253 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
1256 // (server) clears frame, to prepare for adding entities
1257 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
1260 f->framenum = framenum;
1263 VectorClear(f->eye);
1265 VectorCopy(eye, f->eye);
1268 // (server and client) reads a frame from the database
1269 void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
1272 EntityFrame_Clear(f, NULL, -1);
1273 for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
1274 if (i < d->numframes && framenum == d->frames[i].framenum)
1276 f->framenum = framenum;
1277 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
1278 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
1279 if (n > f->numentities)
1281 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
1282 if (f->numentities > n)
1283 memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
1284 VectorCopy(d->eye, f->eye);
1288 // (client) adds a entity_frame to the database, for future reference
1289 void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
1292 entity_frameinfo_t *info;
1294 VectorCopy(eye, d->eye);
1296 // figure out how many entity slots are used already
1299 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1300 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1302 // ran out of room, dump database
1303 EntityFrame_ClearDatabase(d);
1307 info = &d->frames[d->numframes];
1308 info->framenum = framenum;
1310 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1311 for (n = 0;n <= d->numframes;n++)
1313 if (e >= d->frames[n].framenum)
1316 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1318 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1321 e = d->frames[n].framenum;
1323 // if database still has frames after that...
1325 info->firstentity = d->frames[d->numframes - 1].endentity;
1327 info->firstentity = 0;
1328 info->endentity = info->firstentity + numentities;
1331 n = info->firstentity % MAX_ENTITY_DATABASE;
1332 e = MAX_ENTITY_DATABASE - n;
1333 if (e > numentities)
1335 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1336 if (numentities > e)
1337 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1340 // (server) adds a entity_frame to the database, for future reference
1341 void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
1344 entity_frameinfo_t *info;
1346 VectorCopy(eye, d->eye);
1348 // figure out how many entity slots are used already
1351 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1352 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1354 // ran out of room, dump database
1355 EntityFrame_ClearDatabase(d);
1359 info = &d->frames[d->numframes];
1360 info->framenum = framenum;
1362 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1363 for (n = 0;n <= d->numframes;n++)
1365 if (e >= d->frames[n].framenum)
1368 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1370 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1373 e = d->frames[n].framenum;
1375 // if database still has frames after that...
1377 info->firstentity = d->frames[d->numframes - 1].endentity;
1379 info->firstentity = 0;
1380 info->endentity = info->firstentity + numentities;
1383 n = info->firstentity % MAX_ENTITY_DATABASE;
1384 e = MAX_ENTITY_DATABASE - n;
1385 if (e > numentities)
1387 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1388 if (numentities > e)
1389 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1392 // (server) writes a frame to network stream
1393 qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
1395 int i, onum, number;
1396 entity_frame_t *o = &d->deltaframe;
1397 const entity_state_t *ent, *delta;
1401 d->latestframenum++;
1404 for (i = 0;i < numstates;i++)
1407 if (ent->number == viewentnum)
1409 VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
1414 EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
1416 EntityFrame_FetchFrame(d, d->ackframenum, o);
1418 MSG_WriteByte (msg, svc_entities);
1419 MSG_WriteLong (msg, o->framenum);
1420 MSG_WriteLong (msg, d->latestframenum);
1421 MSG_WriteFloat (msg, eye[0]);
1422 MSG_WriteFloat (msg, eye[1]);
1423 MSG_WriteFloat (msg, eye[2]);
1426 for (i = 0;i < numstates;i++)
1429 number = ent->number;
1431 val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
1432 if(val && val->function)
1434 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
1436 // write remove message
1437 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1439 if (onum < o->numentities && (o->entitydata[onum].number == number))
1441 // delta from previous frame
1442 delta = o->entitydata + onum;
1443 // advance to next entity in delta frame
1448 // delta from defaults
1449 delta = &defaultstate;
1451 EntityState_WriteUpdate(ent, msg, delta);
1453 for (;onum < o->numentities;onum++)
1455 // write remove message
1456 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1458 MSG_WriteShort(msg, 0xFFFF);
1463 // (client) reads a frame from network stream
1464 void EntityFrame_CL_ReadFrame(void)
1466 int i, number, removed;
1467 entity_frame_t *f, *delta;
1468 entity_state_t *e, *old, *oldend;
1470 entityframe_database_t *d;
1471 if (!cl.entitydatabase)
1472 cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
1473 d = cl.entitydatabase;
1475 delta = &d->deltaframe;
1477 EntityFrame_Clear(f, NULL, -1);
1479 // read the frame header info
1480 f->time = cl.mtime[0];
1481 number = MSG_ReadLong();
1482 f->framenum = MSG_ReadLong();
1483 CL_NewFrameReceived(f->framenum);
1484 f->eye[0] = MSG_ReadFloat();
1485 f->eye[1] = MSG_ReadFloat();
1486 f->eye[2] = MSG_ReadFloat();
1487 EntityFrame_AckFrame(d, number);
1488 EntityFrame_FetchFrame(d, number, delta);
1489 old = delta->entitydata;
1490 oldend = old + delta->numentities;
1491 // read entities until we hit the magic 0xFFFF end tag
1492 while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread)
1495 Host_Error("EntityFrame_Read: read error");
1496 removed = number & 0x8000;
1498 if (number >= MAX_EDICTS)
1499 Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
1501 // seek to entity, while copying any skipped entities (assume unchanged)
1502 while (old < oldend && old->number < number)
1504 if (f->numentities >= MAX_ENTITY_DATABASE)
1505 Host_Error("EntityFrame_Read: entity list too big");
1506 f->entitydata[f->numentities] = *old++;
1507 f->entitydata[f->numentities++].time = cl.mtime[0];
1511 if (old < oldend && old->number == number)
1514 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
1518 if (f->numentities >= MAX_ENTITY_DATABASE)
1519 Host_Error("EntityFrame_Read: entity list too big");
1521 // reserve this slot
1522 e = f->entitydata + f->numentities++;
1524 if (old < oldend && old->number == number)
1526 // delta from old entity
1531 // delta from defaults
1535 if (cl.num_entities <= number)
1537 cl.num_entities = number + 1;
1538 if (number >= cl.max_entities)
1539 CL_ExpandEntities(number);
1541 cl.entities_active[number] = true;
1542 e->active = ACTIVE_NETWORK;
1543 e->time = cl.mtime[0];
1545 EntityState_ReadFields(e, EntityState_ReadExtendBits());
1548 while (old < oldend)
1550 if (f->numentities >= MAX_ENTITY_DATABASE)
1551 Host_Error("EntityFrame_Read: entity list too big");
1552 f->entitydata[f->numentities] = *old++;
1553 f->entitydata[f->numentities++].time = cl.mtime[0];
1555 EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
1557 memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
1559 for (i = 0;i < f->numentities;i++)
1561 for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
1563 if (cl.entities_active[number])
1565 cl.entities_active[number] = false;
1566 cl.entities[number].state_current.active = ACTIVE_NOT;
1569 if (number >= cl.num_entities)
1571 // update the entity
1572 ent = &cl.entities[number];
1573 ent->state_previous = ent->state_current;
1574 ent->state_current = f->entitydata[i];
1575 CL_MoveLerpEntityStates(ent);
1576 // the entity lives again...
1577 cl.entities_active[number] = true;
1580 for (;number < cl.num_entities;number++)
1582 if (cl.entities_active[number])
1584 cl.entities_active[number] = false;
1585 cl.entities[number].state_current.active = ACTIVE_NOT;
1591 // (client) returns the frame number of the most recent frame recieved
1592 int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
1595 return d->frames[d->numframes - 1].framenum;
1605 entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
1607 if (d->maxreferenceentities <= number)
1609 int oldmax = d->maxreferenceentities;
1610 entity_state_t *oldentity = d->referenceentity;
1611 d->maxreferenceentities = (number + 15) & ~7;
1612 d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
1615 memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
1616 Mem_Free(oldentity);
1618 // clear the newly created entities
1619 for (;oldmax < d->maxreferenceentities;oldmax++)
1621 d->referenceentity[oldmax] = defaultstate;
1622 d->referenceentity[oldmax].number = oldmax;
1625 return d->referenceentity + number;
1628 void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
1630 // resize commit's entity list if full
1631 if (d->currentcommit->maxentities <= d->currentcommit->numentities)
1633 entity_state_t *oldentity = d->currentcommit->entity;
1634 d->currentcommit->maxentities += 8;
1635 d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
1638 memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
1639 Mem_Free(oldentity);
1642 d->currentcommit->entity[d->currentcommit->numentities++] = *s;
1645 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
1647 entityframe4_database_t *d;
1648 d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
1650 EntityFrame4_ResetDatabase(d);
1654 void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
1657 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1658 if (d->commit[i].entity)
1659 Mem_Free(d->commit[i].entity);
1660 if (d->referenceentity)
1661 Mem_Free(d->referenceentity);
1665 void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
1668 d->referenceframenum = -1;
1669 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1670 d->commit[i].numentities = 0;
1671 for (i = 0;i < d->maxreferenceentities;i++)
1672 d->referenceentity[i] = defaultstate;
1675 int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
1678 entity_database4_commit_t *commit;
1681 // reset reference, but leave commits alone
1682 d->referenceframenum = -1;
1683 for (i = 0;i < d->maxreferenceentities;i++)
1684 d->referenceentity[i] = defaultstate;
1685 // if this is the server, remove commits
1686 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1687 commit->numentities = 0;
1690 else if (d->referenceframenum == framenum)
1695 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1697 if (commit->numentities && commit->framenum <= framenum)
1699 if (commit->framenum == framenum)
1702 d->referenceframenum = framenum;
1703 if (developer_networkentities.integer >= 3)
1705 for (j = 0;j < commit->numentities;j++)
1707 entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
1708 if (commit->entity[j].active != s->active)
1710 if (commit->entity[j].active == ACTIVE_NETWORK)
1711 Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1713 Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1715 *s = commit->entity[j];
1719 for (j = 0;j < commit->numentities;j++)
1720 *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
1722 commit->numentities = 0;
1726 if (developer_networkentities.integer >= 1)
1728 Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
1729 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1730 if (d->commit[i].numentities)
1731 Con_Printf(" %i", d->commit[i].framenum);
1737 void EntityFrame4_CL_ReadFrame(void)
1739 int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
1741 entityframe4_database_t *d;
1742 if (!cl.entitydatabase4)
1743 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
1744 d = cl.entitydatabase4;
1745 // read the number of the frame this refers to
1746 referenceframenum = MSG_ReadLong();
1747 // read the number of this frame
1748 framenum = MSG_ReadLong();
1749 CL_NewFrameReceived(framenum);
1750 // read the start number
1751 enumber = (unsigned short) MSG_ReadShort();
1752 if (developer_networkentities.integer >= 10)
1754 Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
1755 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1756 if (d->commit[i].numentities)
1757 Con_Printf(" %i", d->commit[i].framenum);
1760 if (!EntityFrame4_AckFrame(d, referenceframenum, false))
1762 Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
1765 d->currentcommit = NULL;
1766 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1768 if (!d->commit[i].numentities)
1770 d->currentcommit = d->commit + i;
1771 d->currentcommit->framenum = framenum;
1772 d->currentcommit->numentities = 0;
1775 if (d->currentcommit == NULL)
1777 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
1781 while (!done && !msg_badread)
1783 // read the number of the modified entity
1784 // (gaps will be copied unmodified)
1785 n = (unsigned short)MSG_ReadShort();
1788 // no more entities in this update, but we still need to copy the
1789 // rest of the reference entities (final gap)
1791 // read end of range number, then process normally
1792 n = (unsigned short)MSG_ReadShort();
1794 // high bit means it's a remove message
1795 cnumber = n & 0x7FFF;
1796 // if this is a live entity we may need to expand the array
1797 if (cl.num_entities <= cnumber && !(n & 0x8000))
1799 cl.num_entities = cnumber + 1;
1800 if (cnumber >= cl.max_entities)
1801 CL_ExpandEntities(cnumber);
1803 // add one (the changed one) if not done
1804 stopnumber = cnumber + !done;
1805 // process entities in range from the last one to the changed one
1806 for (;enumber < stopnumber;enumber++)
1808 if (skip || enumber >= cl.num_entities)
1810 if (enumber == cnumber && (n & 0x8000) == 0)
1812 entity_state_t tempstate;
1813 EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
1817 // slide the current into the previous slot
1818 cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
1819 // copy a new current from reference database
1820 cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
1821 s = &cl.entities[enumber].state_current;
1822 // if this is the one to modify, read more data...
1823 if (enumber == cnumber)
1828 if (developer_networkentities.integer >= 2)
1829 Con_Printf("entity %i: remove\n", enumber);
1835 if (developer_networkentities.integer >= 2)
1836 Con_Printf("entity %i: update\n", enumber);
1837 s->active = ACTIVE_NETWORK;
1838 EntityState_ReadFields(s, EntityState_ReadExtendBits());
1841 else if (developer_networkentities.integer >= 4)
1842 Con_Printf("entity %i: copy\n", enumber);
1843 // set the cl.entities_active flag
1844 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
1845 // set the update time
1846 s->time = cl.mtime[0];
1847 // fix the number (it gets wiped occasionally by copying from defaultstate)
1848 s->number = enumber;
1849 // check if we need to update the lerp stuff
1850 if (s->active == ACTIVE_NETWORK)
1851 CL_MoveLerpEntityStates(&cl.entities[enumber]);
1852 // add this to the commit entry whether it is modified or not
1853 if (d->currentcommit)
1854 EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
1855 // print extra messages if desired
1856 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
1858 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
1859 Con_Printf("entity #%i has become active\n", enumber);
1860 else if (cl.entities[enumber].state_previous.active)
1861 Con_Printf("entity #%i has become inactive\n", enumber);
1865 d->currentcommit = NULL;
1867 EntityFrame4_ResetDatabase(d);
1870 qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
1872 const entity_state_t *e, *s;
1873 entity_state_t inactiveentitystate;
1874 int i, n, startnumber;
1876 unsigned char data[128];
1879 // if there isn't enough space to accomplish anything, skip it
1880 if (msg->cursize + 24 > maxsize)
1883 // prepare the buffer
1884 memset(&buf, 0, sizeof(buf));
1886 buf.maxsize = sizeof(data);
1888 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1889 if (!d->commit[i].numentities)
1891 // if commit buffer full, just don't bother writing an update this frame
1892 if (i == MAX_ENTITY_HISTORY)
1894 d->currentcommit = d->commit + i;
1896 // this state's number gets played around with later
1897 inactiveentitystate = defaultstate;
1899 d->currentcommit->numentities = 0;
1900 d->currentcommit->framenum = ++d->latestframenumber;
1901 MSG_WriteByte(msg, svc_entities);
1902 MSG_WriteLong(msg, d->referenceframenum);
1903 MSG_WriteLong(msg, d->currentcommit->framenum);
1904 if (developer_networkentities.integer >= 10)
1906 Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
1907 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1908 if (d->commit[i].numentities)
1909 Con_Printf(" %i", d->commit[i].framenum);
1912 if (d->currententitynumber >= prog->max_edicts)
1915 startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
1916 MSG_WriteShort(msg, startnumber);
1917 // reset currententitynumber so if the loop does not break it we will
1918 // start at beginning next frame (if it does break, it will set it)
1919 d->currententitynumber = 1;
1920 for (i = 0, n = startnumber;n < prog->max_edicts;n++)
1922 val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
1923 if(val && val->function)
1925 // find the old state to delta from
1926 e = EntityFrame4_GetReferenceEntity(d, n);
1927 // prepare the buffer
1929 // entity exists, build an update (if empty there is no change)
1930 // find the state in the list
1931 for (;i < numstates && states[i]->number < n;i++);
1937 EntityState_WriteUpdate(s, &buf, e);
1941 inactiveentitystate.number = n;
1942 s = &inactiveentitystate;
1943 if (e->active == ACTIVE_NETWORK)
1945 // entity used to exist but doesn't anymore, send remove
1946 MSG_WriteShort(&buf, n | 0x8000);
1949 // if the commit is full, we're done this frame
1950 if (msg->cursize + buf.cursize > maxsize - 4)
1952 // next frame we will continue where we left off
1955 // add the entity to the commit
1956 EntityFrame4_AddCommitEntity(d, s);
1957 // if the message is empty, skip out now
1960 // write the message to the packet
1961 SZ_Write(msg, buf.data, buf.cursize);
1964 d->currententitynumber = n;
1966 // remove world message (invalid, and thus a good terminator)
1967 MSG_WriteShort(msg, 0x8000);
1968 // write the number of the end entity
1969 MSG_WriteShort(msg, d->currententitynumber);
1971 d->currentcommit = NULL;
1979 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
1982 entityframe5_database_t *d;
1983 d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
1984 d->latestframenum = 0;
1985 for (i = 0;i < d->maxedicts;i++)
1986 d->states[i] = defaultstate;
1990 void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
1992 // all the [maxedicts] memory is allocated at once, so there's only one
1995 Mem_Free(d->deltabits);
1999 static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
2001 if (d->maxedicts < newmax)
2003 unsigned char *data;
2004 int oldmaxedicts = d->maxedicts;
2005 int *olddeltabits = d->deltabits;
2006 unsigned char *oldpriorities = d->priorities;
2007 int *oldupdateframenum = d->updateframenum;
2008 entity_state_t *oldstates = d->states;
2009 unsigned char *oldvisiblebits = d->visiblebits;
2010 d->maxedicts = newmax;
2011 data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
2012 d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
2013 d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
2014 d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
2015 d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
2016 d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
2019 memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
2020 memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
2021 memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
2022 memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
2023 memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
2024 // the previous buffers were a single allocation, so just one free
2025 Mem_Free(olddeltabits);
2030 static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
2032 int limit, priority;
2034 // if it is the player, update urgently
2035 if (stateindex == d->viewentnum)
2036 return ENTITYFRAME5_PRIORITYLEVELS - 1;
2037 // priority increases each frame no matter what happens
2038 priority = d->priorities[stateindex] + 1;
2039 // players get an extra priority boost
2040 if (stateindex <= svs.maxclients)
2042 // remove dead entities very quickly because they are just 2 bytes
2043 if (d->states[stateindex].active != ACTIVE_NETWORK)
2046 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2048 // certain changes are more noticable than others
2049 if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
2051 // find the root entity this one is attached to, and judge relevance by it
2052 for (limit = 0;limit < 256;limit++)
2054 s = d->states + stateindex;
2055 if (s->flags & RENDER_VIEWMODEL)
2056 stateindex = d->viewentnum;
2057 else if (s->tagentity)
2058 stateindex = s->tagentity;
2061 if (d->maxedicts < stateindex)
2062 EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
2065 Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
2066 // now that we have the parent entity we can make some decisions based on
2067 // distance from the player
2068 if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
2070 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2073 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
2075 unsigned int bits = 0;
2076 //dp_model_t *model;
2077 ENTITYSIZEPROFILING_START(msg, s->number);
2080 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
2081 if(val && val->function)
2084 if (s->active != ACTIVE_NETWORK)
2085 MSG_WriteShort(msg, number | 0x8000);
2089 if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
2090 // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
2091 bits |= E5_ORIGIN32;
2094 // (int)(f * 8 - 0.5) >= -32768
2095 // (f * 8 - 0.5) > -32769
2098 // (int)(f * 8 + 0.5) <= 32767
2099 // (f * 8 + 0.5) < 32768
2100 // f * 8 + 0.5) < 4095.9375
2101 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
2102 bits |= E5_ANGLES16;
2103 if ((bits & E5_MODEL) && s->modelindex >= 256)
2105 if ((bits & E5_FRAME) && s->frame >= 256)
2107 if (bits & E5_EFFECTS)
2109 if (s->effects & 0xFFFF0000)
2110 bits |= E5_EFFECTS32;
2111 else if (s->effects & 0xFFFFFF00)
2112 bits |= E5_EFFECTS16;
2118 if (bits >= 16777216)
2120 MSG_WriteShort(msg, number);
2121 MSG_WriteByte(msg, bits & 0xFF);
2122 if (bits & E5_EXTEND1)
2123 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
2124 if (bits & E5_EXTEND2)
2125 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
2126 if (bits & E5_EXTEND3)
2127 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
2128 if (bits & E5_FLAGS)
2129 MSG_WriteByte(msg, s->flags);
2130 if (bits & E5_ORIGIN)
2132 if (bits & E5_ORIGIN32)
2134 MSG_WriteCoord32f(msg, s->origin[0]);
2135 MSG_WriteCoord32f(msg, s->origin[1]);
2136 MSG_WriteCoord32f(msg, s->origin[2]);
2140 MSG_WriteCoord13i(msg, s->origin[0]);
2141 MSG_WriteCoord13i(msg, s->origin[1]);
2142 MSG_WriteCoord13i(msg, s->origin[2]);
2145 if (bits & E5_ANGLES)
2147 if (bits & E5_ANGLES16)
2149 MSG_WriteAngle16i(msg, s->angles[0]);
2150 MSG_WriteAngle16i(msg, s->angles[1]);
2151 MSG_WriteAngle16i(msg, s->angles[2]);
2155 MSG_WriteAngle8i(msg, s->angles[0]);
2156 MSG_WriteAngle8i(msg, s->angles[1]);
2157 MSG_WriteAngle8i(msg, s->angles[2]);
2160 if (bits & E5_MODEL)
2162 if (bits & E5_MODEL16)
2163 MSG_WriteShort(msg, s->modelindex);
2165 MSG_WriteByte(msg, s->modelindex);
2167 if (bits & E5_FRAME)
2169 if (bits & E5_FRAME16)
2170 MSG_WriteShort(msg, s->frame);
2172 MSG_WriteByte(msg, s->frame);
2175 MSG_WriteByte(msg, s->skin);
2176 if (bits & E5_EFFECTS)
2178 if (bits & E5_EFFECTS32)
2179 MSG_WriteLong(msg, s->effects);
2180 else if (bits & E5_EFFECTS16)
2181 MSG_WriteShort(msg, s->effects);
2183 MSG_WriteByte(msg, s->effects);
2185 if (bits & E5_ALPHA)
2186 MSG_WriteByte(msg, s->alpha);
2187 if (bits & E5_SCALE)
2188 MSG_WriteByte(msg, s->scale);
2189 if (bits & E5_COLORMAP)
2190 MSG_WriteByte(msg, s->colormap);
2191 if (bits & E5_ATTACHMENT)
2193 MSG_WriteShort(msg, s->tagentity);
2194 MSG_WriteByte(msg, s->tagindex);
2196 if (bits & E5_LIGHT)
2198 MSG_WriteShort(msg, s->light[0]);
2199 MSG_WriteShort(msg, s->light[1]);
2200 MSG_WriteShort(msg, s->light[2]);
2201 MSG_WriteShort(msg, s->light[3]);
2202 MSG_WriteByte(msg, s->lightstyle);
2203 MSG_WriteByte(msg, s->lightpflags);
2207 MSG_WriteByte(msg, s->glowsize);
2208 MSG_WriteByte(msg, s->glowcolor);
2210 if (bits & E5_COLORMOD)
2212 MSG_WriteByte(msg, s->colormod[0]);
2213 MSG_WriteByte(msg, s->colormod[1]);
2214 MSG_WriteByte(msg, s->colormod[2]);
2216 if (bits & E5_GLOWMOD)
2218 MSG_WriteByte(msg, s->glowmod[0]);
2219 MSG_WriteByte(msg, s->glowmod[1]);
2220 MSG_WriteByte(msg, s->glowmod[2]);
2224 ENTITYSIZEPROFILING_END(msg, s->number);
2227 static void EntityState5_ReadUpdate(entity_state_t *s, int number)
2230 bits = MSG_ReadByte();
2231 if (bits & E5_EXTEND1)
2233 bits |= MSG_ReadByte() << 8;
2234 if (bits & E5_EXTEND2)
2236 bits |= MSG_ReadByte() << 16;
2237 if (bits & E5_EXTEND3)
2238 bits |= MSG_ReadByte() << 24;
2241 if (bits & E5_FULLUPDATE)
2244 s->active = ACTIVE_NETWORK;
2246 if (bits & E5_FLAGS)
2247 s->flags = MSG_ReadByte();
2248 if (bits & E5_ORIGIN)
2250 if (bits & E5_ORIGIN32)
2252 s->origin[0] = MSG_ReadCoord32f();
2253 s->origin[1] = MSG_ReadCoord32f();
2254 s->origin[2] = MSG_ReadCoord32f();
2258 s->origin[0] = MSG_ReadCoord13i();
2259 s->origin[1] = MSG_ReadCoord13i();
2260 s->origin[2] = MSG_ReadCoord13i();
2263 if (bits & E5_ANGLES)
2265 if (bits & E5_ANGLES16)
2267 s->angles[0] = MSG_ReadAngle16i();
2268 s->angles[1] = MSG_ReadAngle16i();
2269 s->angles[2] = MSG_ReadAngle16i();
2273 s->angles[0] = MSG_ReadAngle8i();
2274 s->angles[1] = MSG_ReadAngle8i();
2275 s->angles[2] = MSG_ReadAngle8i();
2278 if (bits & E5_MODEL)
2280 if (bits & E5_MODEL16)
2281 s->modelindex = (unsigned short) MSG_ReadShort();
2283 s->modelindex = MSG_ReadByte();
2285 if (bits & E5_FRAME)
2287 if (bits & E5_FRAME16)
2288 s->frame = (unsigned short) MSG_ReadShort();
2290 s->frame = MSG_ReadByte();
2293 s->skin = MSG_ReadByte();
2294 if (bits & E5_EFFECTS)
2296 if (bits & E5_EFFECTS32)
2297 s->effects = (unsigned int) MSG_ReadLong();
2298 else if (bits & E5_EFFECTS16)
2299 s->effects = (unsigned short) MSG_ReadShort();
2301 s->effects = MSG_ReadByte();
2303 if (bits & E5_ALPHA)
2304 s->alpha = MSG_ReadByte();
2305 if (bits & E5_SCALE)
2306 s->scale = MSG_ReadByte();
2307 if (bits & E5_COLORMAP)
2308 s->colormap = MSG_ReadByte();
2309 if (bits & E5_ATTACHMENT)
2311 s->tagentity = (unsigned short) MSG_ReadShort();
2312 s->tagindex = MSG_ReadByte();
2314 if (bits & E5_LIGHT)
2316 s->light[0] = (unsigned short) MSG_ReadShort();
2317 s->light[1] = (unsigned short) MSG_ReadShort();
2318 s->light[2] = (unsigned short) MSG_ReadShort();
2319 s->light[3] = (unsigned short) MSG_ReadShort();
2320 s->lightstyle = MSG_ReadByte();
2321 s->lightpflags = MSG_ReadByte();
2325 s->glowsize = MSG_ReadByte();
2326 s->glowcolor = MSG_ReadByte();
2328 if (bits & E5_COLORMOD)
2330 s->colormod[0] = MSG_ReadByte();
2331 s->colormod[1] = MSG_ReadByte();
2332 s->colormod[2] = MSG_ReadByte();
2334 if (bits & E5_GLOWMOD)
2336 s->glowmod[0] = MSG_ReadByte();
2337 s->glowmod[1] = MSG_ReadByte();
2338 s->glowmod[2] = MSG_ReadByte();
2342 if (developer_networkentities.integer >= 2)
2344 Con_Printf("ReadFields e%i", number);
2346 if (bits & E5_ORIGIN)
2347 Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
2348 if (bits & E5_ANGLES)
2349 Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
2350 if (bits & E5_MODEL)
2351 Con_Printf(" E5_MODEL %i", s->modelindex);
2352 if (bits & E5_FRAME)
2353 Con_Printf(" E5_FRAME %i", s->frame);
2355 Con_Printf(" E5_SKIN %i", s->skin);
2356 if (bits & E5_EFFECTS)
2357 Con_Printf(" E5_EFFECTS %i", s->effects);
2358 if (bits & E5_FLAGS)
2360 Con_Printf(" E5_FLAGS %i (", s->flags);
2361 if (s->flags & RENDER_STEP)
2363 if (s->flags & RENDER_GLOWTRAIL)
2364 Con_Print(" GLOWTRAIL");
2365 if (s->flags & RENDER_VIEWMODEL)
2366 Con_Print(" VIEWMODEL");
2367 if (s->flags & RENDER_EXTERIORMODEL)
2368 Con_Print(" EXTERIORMODEL");
2369 if (s->flags & RENDER_LOWPRECISION)
2370 Con_Print(" LOWPRECISION");
2371 if (s->flags & RENDER_COLORMAPPED)
2372 Con_Print(" COLORMAPPED");
2373 if (s->flags & RENDER_SHADOW)
2374 Con_Print(" SHADOW");
2375 if (s->flags & RENDER_LIGHT)
2376 Con_Print(" LIGHT");
2377 if (s->flags & RENDER_NOSELFSHADOW)
2378 Con_Print(" NOSELFSHADOW");
2381 if (bits & E5_ALPHA)
2382 Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
2383 if (bits & E5_SCALE)
2384 Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
2385 if (bits & E5_COLORMAP)
2386 Con_Printf(" E5_COLORMAP %i", s->colormap);
2387 if (bits & E5_ATTACHMENT)
2388 Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
2389 if (bits & E5_LIGHT)
2390 Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
2392 Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
2393 if (bits & E5_COLORMOD)
2394 Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
2395 if (bits & E5_GLOWMOD)
2396 Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
2401 static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
2403 unsigned int bits = 0;
2404 if (n->active == ACTIVE_NETWORK)
2406 if (o->active != ACTIVE_NETWORK)
2407 bits |= E5_FULLUPDATE;
2408 if (!VectorCompare(o->origin, n->origin))
2410 if (!VectorCompare(o->angles, n->angles))
2412 if (o->modelindex != n->modelindex)
2414 if (o->frame != n->frame)
2416 if (o->skin != n->skin)
2418 if (o->effects != n->effects)
2420 if (o->flags != n->flags)
2422 if (o->alpha != n->alpha)
2424 if (o->scale != n->scale)
2426 if (o->colormap != n->colormap)
2427 bits |= E5_COLORMAP;
2428 if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
2429 bits |= E5_ATTACHMENT;
2430 if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
2432 if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
2434 if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
2435 bits |= E5_COLORMOD;
2436 if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
2440 if (o->active == ACTIVE_NETWORK)
2441 bits |= E5_FULLUPDATE;
2445 void EntityFrame5_CL_ReadFrame(void)
2447 int n, enumber, framenum;
2450 // read the number of this frame to echo back in next input packet
2451 framenum = MSG_ReadLong();
2452 CL_NewFrameReceived(framenum);
2453 if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
2454 cls.servermovesequence = MSG_ReadLong();
2455 // read entity numbers until we find a 0x8000
2456 // (which would be remove world entity, but is actually a terminator)
2457 while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
2459 // get the entity number
2460 enumber = n & 0x7FFF;
2461 // we may need to expand the array
2462 if (cl.num_entities <= enumber)
2464 cl.num_entities = enumber + 1;
2465 if (enumber >= cl.max_entities)
2466 CL_ExpandEntities(enumber);
2468 // look up the entity
2469 ent = cl.entities + enumber;
2470 // slide the current into the previous slot
2471 ent->state_previous = ent->state_current;
2473 s = &ent->state_current;
2482 EntityState5_ReadUpdate(s, enumber);
2484 // set the cl.entities_active flag
2485 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2486 // set the update time
2487 s->time = cl.mtime[0];
2488 // fix the number (it gets wiped occasionally by copying from defaultstate)
2489 s->number = enumber;
2490 // check if we need to update the lerp stuff
2491 if (s->active == ACTIVE_NETWORK)
2492 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2493 // print extra messages if desired
2494 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
2496 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
2497 Con_Printf("entity #%i has become active\n", enumber);
2498 else if (cl.entities[enumber].state_previous.active)
2499 Con_Printf("entity #%i has become inactive\n", enumber);
2504 void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
2506 int i, j, k, l, bits;
2507 entityframe5_changestate_t *s, *s2;
2508 entityframe5_packetlog_t *p, *p2;
2509 unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
2510 // scan for packets that were lost
2511 for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
2513 if (p->packetnumber && p->packetnumber <= framenum)
2515 // packet was lost - merge deltabits into the main array so they
2516 // will be re-sent, but only if there is no newer update of that
2517 // bit in the logs (as those will arrive before this update)
2518 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2520 // check for any newer updates to this entity and mask off any
2521 // overlapping bits (we don't need to send something again if
2522 // it has already been sent more recently)
2523 bits = s->bits & ~d->deltabits[s->number];
2524 for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS && bits;k++, p2++)
2526 if (p2->packetnumber > framenum)
2528 for (l = 0, s2 = p2->states;l < p2->numstates;l++, s2++)
2530 if (s2->number == s->number)
2538 // if the bits haven't all been cleared, there were some bits
2539 // lost with this packet, so set them again now
2542 d->deltabits[s->number] |= bits;
2543 // if it was a very important update, set priority higher
2544 if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
2545 d->priorities[s->number] = max(d->priorities[s->number], 4);
2547 d->priorities[s->number] = max(d->priorities[s->number], 1);
2551 for (j = 0;j < MAX_CL_STATS;j++)
2553 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2554 statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
2555 for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
2556 if (p2->packetnumber > framenum)
2557 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2558 statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
2559 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2560 host_client->statsdeltabits[l] |= statsdeltabits[l];
2562 // delete this packet log as it is now obsolete
2563 p->packetnumber = 0;
2568 void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
2571 // scan for packets made obsolete by this ack and delete them
2572 for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
2573 if (d->packetlog[i].packetnumber <= framenum)
2574 d->packetlog[i].packetnumber = 0;
2577 qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
2579 const entity_state_t *n;
2580 int i, num, l, framenum, packetlognumber, priority;
2582 unsigned char data[128];
2583 entityframe5_packetlog_t *packetlog;
2585 if (prog->max_edicts > d->maxedicts)
2586 EntityFrame5_ExpandEdicts(d, prog->max_edicts);
2588 framenum = d->latestframenum + 1;
2589 d->viewentnum = viewentnum;
2591 // if packet log is full, mark all frames as lost, this will cause
2592 // it to send the lost data again
2593 for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
2594 if (d->packetlog[packetlognumber].packetnumber == 0)
2596 if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
2598 Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
2599 EntityFrame5_LostFrame(d, framenum);
2600 packetlognumber = 0;
2603 // prepare the buffer
2604 memset(&buf, 0, sizeof(buf));
2606 buf.maxsize = sizeof(data);
2608 // detect changes in states
2610 for (i = 0;i < numstates;i++)
2613 // mark gaps in entity numbering as removed entities
2614 for (;num < n->number;num++)
2616 // if the entity used to exist, clear it
2617 if (CHECKPVSBIT(d->visiblebits, num))
2619 CLEARPVSBIT(d->visiblebits, num);
2620 d->deltabits[num] = E5_FULLUPDATE;
2621 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2622 d->states[num] = defaultstate;
2623 d->states[num].number = num;
2626 // update the entity state data
2627 if (!CHECKPVSBIT(d->visiblebits, num))
2629 // entity just spawned in, don't let it completely hog priority
2630 // because of being ancient on the first frame
2631 d->updateframenum[num] = framenum;
2632 // initial priority is a bit high to make projectiles send on the
2633 // first frame, among other things
2634 d->priorities[num] = max(d->priorities[num], 4);
2636 SETPVSBIT(d->visiblebits, num);
2637 d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
2638 d->priorities[num] = max(d->priorities[num], 1);
2639 d->states[num] = *n;
2640 d->states[num].number = num;
2641 // advance to next entity so the next iteration doesn't immediately remove it
2644 // all remaining entities are dead
2645 for (;num < d->maxedicts;num++)
2647 if (CHECKPVSBIT(d->visiblebits, num))
2649 CLEARPVSBIT(d->visiblebits, num);
2650 d->deltabits[num] = E5_FULLUPDATE;
2651 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2652 d->states[num] = defaultstate;
2653 d->states[num].number = num;
2657 // if there isn't at least enough room for an empty svc_entities,
2658 // don't bother trying...
2659 if (buf.cursize + 11 > buf.maxsize)
2662 // build lists of entities by priority level
2663 memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
2665 for (num = 0;num < d->maxedicts;num++)
2667 if (d->priorities[num])
2669 if (d->deltabits[num])
2671 if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
2672 d->priorities[num] = EntityState5_Priority(d, num);
2674 priority = d->priorities[num];
2675 if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
2676 d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
2679 d->priorities[num] = 0;
2684 // write stat updates
2685 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
2687 for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
2689 if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
2691 host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
2692 // add packetlog entry now that we have something for it
2695 packetlog = d->packetlog + packetlognumber;
2696 packetlog->packetnumber = framenum;
2697 packetlog->numstates = 0;
2699 packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
2700 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
2702 MSG_WriteByte(msg, svc_updatestatubyte);
2703 MSG_WriteByte(msg, i);
2704 MSG_WriteByte(msg, host_client->stats[i]);
2709 MSG_WriteByte(msg, svc_updatestat);
2710 MSG_WriteByte(msg, i);
2711 MSG_WriteLong(msg, host_client->stats[i]);
2718 // only send empty svc_entities frame if needed
2719 if(!l && !need_empty)
2722 // add packetlog entry now that we have something for it
2725 packetlog = d->packetlog + packetlognumber;
2726 packetlog->packetnumber = framenum;
2727 packetlog->numstates = 0;
2730 // write state updates
2731 if (developer_networkentities.integer >= 10)
2732 Con_Printf("send: svc_entities %i\n", framenum);
2733 d->latestframenum = framenum;
2734 MSG_WriteByte(msg, svc_entities);
2735 MSG_WriteLong(msg, framenum);
2736 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
2737 MSG_WriteLong(msg, movesequence);
2738 for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
2740 for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
2742 num = d->prioritychains[priority][i];
2743 n = d->states + num;
2744 if (d->deltabits[num] & E5_FULLUPDATE)
2745 d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
2747 EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
2748 // if the entity won't fit, try the next one
2749 if (msg->cursize + buf.cursize + 2 > maxsize)
2751 // write entity to the packet
2752 SZ_Write(msg, buf.data, buf.cursize);
2753 // mark age on entity for prioritization
2754 d->updateframenum[num] = framenum;
2755 // log entity so deltabits can be restored later if lost
2756 packetlog->states[packetlog->numstates].number = num;
2757 packetlog->states[packetlog->numstates].bits = d->deltabits[num];
2758 packetlog->numstates++;
2759 // clear deltabits and priority so it won't be sent again
2760 d->deltabits[num] = 0;
2761 d->priorities[num] = 0;
2764 MSG_WriteShort(msg, 0x8000);
2770 static void QW_TranslateEffects(entity_state_t *s, int qweffects)
2773 s->internaleffects = 0;
2774 if (qweffects & QW_EF_BRIGHTFIELD)
2775 s->effects |= EF_BRIGHTFIELD;
2776 if (qweffects & QW_EF_MUZZLEFLASH)
2777 s->effects |= EF_MUZZLEFLASH;
2778 if (qweffects & QW_EF_FLAG1)
2780 // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
2781 if (s->number > cl.maxclients)
2782 s->effects |= EF_NODRAW;
2784 s->internaleffects |= INTEF_FLAG1QW;
2786 if (qweffects & QW_EF_FLAG2)
2788 // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
2789 if (s->number > cl.maxclients)
2790 s->effects |= EF_ADDITIVE;
2792 s->internaleffects |= INTEF_FLAG2QW;
2794 if (qweffects & QW_EF_RED)
2796 if (qweffects & QW_EF_BLUE)
2797 s->effects |= EF_RED | EF_BLUE;
2799 s->effects |= EF_RED;
2801 else if (qweffects & QW_EF_BLUE)
2802 s->effects |= EF_BLUE;
2803 else if (qweffects & QW_EF_BRIGHTLIGHT)
2804 s->effects |= EF_BRIGHTLIGHT;
2805 else if (qweffects & QW_EF_DIMLIGHT)
2806 s->effects |= EF_DIMLIGHT;
2809 void EntityStateQW_ReadPlayerUpdate(void)
2811 int slot = MSG_ReadByte();
2812 int enumber = slot + 1;
2818 // look up the entity
2819 entity_t *ent = cl.entities + enumber;
2823 // slide the current state into the previous
2824 ent->state_previous = ent->state_current;
2827 s = &ent->state_current;
2829 s->active = ACTIVE_NETWORK;
2830 s->number = enumber;
2831 s->colormap = enumber;
2832 playerflags = MSG_ReadShort();
2833 MSG_ReadVector(s->origin, cls.protocol);
2834 s->frame = MSG_ReadByte();
2836 VectorClear(viewangles);
2837 VectorClear(velocity);
2839 if (playerflags & QW_PF_MSEC)
2841 // time difference between last update this player sent to the server,
2842 // and last input we sent to the server (this packet is in response to
2843 // our input, so msec is how long ago the last update of this player
2844 // entity occurred, compared to our input being received)
2845 msec = MSG_ReadByte();
2849 if (playerflags & QW_PF_COMMAND)
2851 bits = MSG_ReadByte();
2852 if (bits & QW_CM_ANGLE1)
2853 viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0]
2854 if (bits & QW_CM_ANGLE2)
2855 viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1]
2856 if (bits & QW_CM_ANGLE3)
2857 viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2]
2858 if (bits & QW_CM_FORWARD)
2859 MSG_ReadShort(); // cmd->forwardmove
2860 if (bits & QW_CM_SIDE)
2861 MSG_ReadShort(); // cmd->sidemove
2862 if (bits & QW_CM_UP)
2863 MSG_ReadShort(); // cmd->upmove
2864 if (bits & QW_CM_BUTTONS)
2865 MSG_ReadByte(); // cmd->buttons
2866 if (bits & QW_CM_IMPULSE)
2867 MSG_ReadByte(); // cmd->impulse
2868 MSG_ReadByte(); // cmd->msec
2870 if (playerflags & QW_PF_VELOCITY1)
2871 velocity[0] = MSG_ReadShort();
2872 if (playerflags & QW_PF_VELOCITY2)
2873 velocity[1] = MSG_ReadShort();
2874 if (playerflags & QW_PF_VELOCITY3)
2875 velocity[2] = MSG_ReadShort();
2876 if (playerflags & QW_PF_MODEL)
2877 s->modelindex = MSG_ReadByte();
2879 s->modelindex = cl.qw_modelindex_player;
2880 if (playerflags & QW_PF_SKINNUM)
2881 s->skin = MSG_ReadByte();
2882 if (playerflags & QW_PF_EFFECTS)
2883 QW_TranslateEffects(s, MSG_ReadByte());
2884 if (playerflags & QW_PF_WEAPONFRAME)
2885 weaponframe = MSG_ReadByte();
2889 if (enumber == cl.playerentity)
2891 // if this is an update on our player, update the angles
2892 VectorCopy(cl.viewangles, viewangles);
2895 // calculate the entity angles from the viewangles
2896 s->angles[0] = viewangles[0] * -0.0333;
2897 s->angles[1] = viewangles[1];
2899 s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
2901 // if this is an update on our player, update interpolation state
2902 if (enumber == cl.playerentity)
2904 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2905 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2906 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2907 cl.mviewzoom[1] = cl.mviewzoom[0];
2910 cl.mpunchangle[0][0] = 0;
2911 cl.mpunchangle[0][1] = 0;
2912 cl.mpunchangle[0][2] = 0;
2913 cl.mpunchvector[0][0] = 0;
2914 cl.mpunchvector[0][1] = 0;
2915 cl.mpunchvector[0][2] = 0;
2916 cl.mvelocity[0][0] = 0;
2917 cl.mvelocity[0][1] = 0;
2918 cl.mvelocity[0][2] = 0;
2919 cl.mviewzoom[0] = 1;
2921 VectorCopy(velocity, cl.mvelocity[0]);
2922 cl.stats[STAT_WEAPONFRAME] = weaponframe;
2923 if (playerflags & QW_PF_GIB)
2924 cl.stats[STAT_VIEWHEIGHT] = 8;
2925 else if (playerflags & QW_PF_DEAD)
2926 cl.stats[STAT_VIEWHEIGHT] = -16;
2928 cl.stats[STAT_VIEWHEIGHT] = 22;
2931 // set the cl.entities_active flag
2932 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2933 // set the update time
2934 s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
2935 // check if we need to update the lerp stuff
2936 if (s->active == ACTIVE_NETWORK)
2937 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2940 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
2943 s->active = ACTIVE_NETWORK;
2944 s->number = bits & 511;
2946 if (bits & QW_U_MOREBITS)
2947 bits |= MSG_ReadByte();
2949 // store the QW_U_SOLID bit here?
2951 if (bits & QW_U_MODEL)
2952 s->modelindex = MSG_ReadByte();
2953 if (bits & QW_U_FRAME)
2954 s->frame = MSG_ReadByte();
2955 if (bits & QW_U_COLORMAP)
2956 s->colormap = MSG_ReadByte();
2957 if (bits & QW_U_SKIN)
2958 s->skin = MSG_ReadByte();
2959 if (bits & QW_U_EFFECTS)
2960 QW_TranslateEffects(s, qweffects = MSG_ReadByte());
2961 if (bits & QW_U_ORIGIN1)
2962 s->origin[0] = MSG_ReadCoord13i();
2963 if (bits & QW_U_ANGLE1)
2964 s->angles[0] = MSG_ReadAngle8i();
2965 if (bits & QW_U_ORIGIN2)
2966 s->origin[1] = MSG_ReadCoord13i();
2967 if (bits & QW_U_ANGLE2)
2968 s->angles[1] = MSG_ReadAngle8i();
2969 if (bits & QW_U_ORIGIN3)
2970 s->origin[2] = MSG_ReadCoord13i();
2971 if (bits & QW_U_ANGLE3)
2972 s->angles[2] = MSG_ReadAngle8i();
2974 if (developer_networkentities.integer >= 2)
2976 Con_Printf("ReadFields e%i", s->number);
2977 if (bits & QW_U_MODEL)
2978 Con_Printf(" U_MODEL %i", s->modelindex);
2979 if (bits & QW_U_FRAME)
2980 Con_Printf(" U_FRAME %i", s->frame);
2981 if (bits & QW_U_COLORMAP)
2982 Con_Printf(" U_COLORMAP %i", s->colormap);
2983 if (bits & QW_U_SKIN)
2984 Con_Printf(" U_SKIN %i", s->skin);
2985 if (bits & QW_U_EFFECTS)
2986 Con_Printf(" U_EFFECTS %i", qweffects);
2987 if (bits & QW_U_ORIGIN1)
2988 Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
2989 if (bits & QW_U_ANGLE1)
2990 Con_Printf(" U_ANGLE1 %f", s->angles[0]);
2991 if (bits & QW_U_ORIGIN2)
2992 Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
2993 if (bits & QW_U_ANGLE2)
2994 Con_Printf(" U_ANGLE2 %f", s->angles[1]);
2995 if (bits & QW_U_ORIGIN3)
2996 Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
2997 if (bits & QW_U_ANGLE3)
2998 Con_Printf(" U_ANGLE3 %f", s->angles[2]);
2999 if (bits & QW_U_SOLID)
3000 Con_Printf(" U_SOLID");
3005 entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
3007 entityframeqw_database_t *d;
3008 d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
3012 void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
3017 void EntityFrameQW_CL_ReadFrame(qboolean delta)
3019 qboolean invalid = false;
3020 int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
3022 entityframeqw_database_t *d;
3023 entityframeqw_snapshot_t *oldsnap, *newsnap;
3025 if (!cl.entitydatabaseqw)
3026 cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
3027 d = cl.entitydatabaseqw;
3029 // there is no cls.netcon in demos, so this reading code can't access
3030 // cls.netcon-> at all... so cls.qw_incoming_sequence and
3031 // cls.qw_outgoing_sequence are updated every time the corresponding
3032 // cls.netcon->qw. variables are updated
3033 // read the number of this frame to echo back in next input packet
3034 cl.qw_validsequence = cls.qw_incoming_sequence;
3035 newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
3036 newsnap = d->snapshot + newsnapindex;
3037 memset(newsnap, 0, sizeof(*newsnap));
3042 number = MSG_ReadByte();
3043 oldsnapindex = cl.qw_deltasequence[newsnapindex];
3044 if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
3045 Con_DPrintf("WARNING: from mismatch\n");
3046 if (oldsnapindex != -1)
3048 if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
3050 Con_DPrintf("delta update too old\n");
3051 newsnap->invalid = invalid = true; // too old
3054 oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
3060 // if we can't decode this frame properly, report that to the server
3062 cl.qw_validsequence = 0;
3064 // read entity numbers until we find a 0x0000
3065 // (which would be an empty update on world entity, but is actually a terminator)
3066 newsnap->num_entities = 0;
3070 int word = (unsigned short)MSG_ReadShort();
3072 return; // just return, the main parser will print an error
3073 newnum = word == 0 ? 512 : (word & 511);
3074 oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
3076 // copy unmodified oldsnap entities
3077 while (newnum > oldnum) // delta only
3079 if (developer_networkentities.integer >= 2)
3080 Con_Printf("copy %i\n", oldnum);
3081 // copy one of the old entities
3082 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3083 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3084 newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
3085 newsnap->num_entities++;
3086 oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
3092 if (developer_networkentities.integer >= 2)
3094 if (word & QW_U_REMOVE)
3095 Con_Printf("remove %i\n", newnum);
3096 else if (newnum == oldnum)
3097 Con_Printf("delta %i\n", newnum);
3099 Con_Printf("baseline %i\n", newnum);
3102 if (word & QW_U_REMOVE)
3104 if (newnum != oldnum && !delta && !invalid)
3106 cl.qw_validsequence = 0;
3107 Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
3112 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3113 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3114 newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
3115 EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
3116 newsnap->num_entities++;
3119 if (newnum == oldnum)
3123 // expand cl.num_entities to include every entity we've seen this game
3124 newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
3125 if (cl.num_entities <= newnum)
3127 cl.num_entities = newnum + 1;
3128 if (cl.max_entities < newnum + 1)
3129 CL_ExpandEntities(newnum);
3132 // now update the non-player entities from the snapshot states
3133 number = cl.maxclients + 1;
3134 for (newindex = 0;;newindex++)
3136 newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
3137 // kill any missing entities
3138 for (;number < newnum;number++)
3140 if (cl.entities_active[number])
3142 cl.entities_active[number] = false;
3143 cl.entities[number].state_current.active = ACTIVE_NOT;
3146 if (number >= cl.num_entities)
3148 // update the entity
3149 ent = &cl.entities[number];
3150 ent->state_previous = ent->state_current;
3151 ent->state_current = newsnap->entities[newindex];
3152 ent->state_current.time = cl.mtime[0];
3153 CL_MoveLerpEntityStates(ent);
3154 // the entity lives again...
3155 cl.entities_active[number] = true;