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1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL, view_origin);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL, view_origin);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float reticle_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350
351 void CSQC_UpdateView(float w, float h)
352 {
353         entity e;
354         float fov;
355         float f, i, j;
356         vector v, vo;
357         vector vf_size, vf_min;
358
359         vf_size = R_SetView3fv(VF_SIZE);
360         vf_min = R_SetView3fv(VF_MIN);
361         vid_width = vf_size_x;
362         vid_height = vf_size_y;
363
364         vector reticle_pos, reticle_size;
365
366         WaypointSprite_Load();
367
368         if(spectatee_status)
369                 myteam = GetPlayerColor(spectatee_status - 1);
370         else
371                 myteam = GetPlayerColor(player_localentnum - 1);
372
373         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
374         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
375
376         warpzone_fixview_origin = pmove_org + vo;
377         warpzone_fixview_cl_viewangles = input_angles;
378         warpzone_fixview_angles = view_angles;
379         WarpZone_FixView();
380         pmove_org = warpzone_fixview_origin - vo;
381         input_angles = warpzone_fixview_cl_viewangles;
382         view_angles = warpzone_fixview_angles;
383
384         if(cvar("cl_lockview") || autocvar__hud_configure)
385         {
386                 pmove_org = freeze_pmove_org;
387                 input_angles = view_angles = freeze_input_angles;
388                 R_SetView(VF_ORIGIN, pmove_org + vo);
389                 R_SetView(VF_ANGLES, view_angles);
390                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
391         }
392         freeze_pmove_org = pmove_org;
393         freeze_input_angles = input_angles;
394
395         // Render the Scene
396         if(!intermission || !view_set)
397         {
398                 view_origin = pmove_org + vo;
399                 view_angles = input_angles;
400                 makevectors(view_angles);
401                 view_forward = v_forward;
402                 view_right = v_right;
403                 view_up = v_up;
404                 view_set = 1;
405         }
406
407 #ifdef BLURTEST
408         if(time > blurtest_time0 && time < blurtest_time1)
409         {
410                 float r, t;
411
412                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
413                 r = t * blurtest_radius;
414                 f = 1 / pow(t, blurtest_power) - 1;
415
416                 cvar_set("r_glsl_postprocess", "1");
417                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
418         }
419         else
420         {
421                 cvar_set("r_glsl_postprocess", "0");
422                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
423         }
424 #endif
425
426         TargetMusic_Advance();
427         Fog_Force();
428
429         drawframetime = max(0.000001, time - drawtime);
430         drawtime = time;
431
432         // watch for gametype changes here...
433         // in ParseStuffCMD the cmd isn't executed yet :/
434         // might even be better to add the gametype to TE_CSQC_INIT...?
435         if(!postinit)
436                 PostInit();
437
438         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
439                 if(calledhooks & HOOK_START)
440                 {
441                         localcmd("\ncl_hook_gameend\n");
442                         calledhooks |= HOOK_END;
443                 }
444
445         CheckForGamestartChange();
446         serverAnnouncer();
447         maptimeAnnouncer();
448         carrierAnnouncer();
449
450         fov = cvar("fov");
451         if(button_zoom || fov <= 59.5)
452         {
453                 if(!zoomscript_caught)
454                 {
455                         localcmd("+button4\n");
456                         zoomscript_caught = 1;
457                         ignore_plus_zoom += 1;
458                 }
459         }
460         else
461         {
462                 if(zoomscript_caught)
463                 {
464                         localcmd("-button4\n");
465                         zoomscript_caught = 0;
466                         ignore_minus_zoom += 1;
467                 }
468         }
469
470         ColorTranslateMode = cvar("cl_stripcolorcodes");
471         activeweapon = getstati(STAT_SWITCHWEAPON);
472         f = cvar("teamplay");
473         if(f != teamplay)
474         {
475                 teamplay = f;
476                 HUD_InitScores();
477         }
478
479         if(last_weapon != activeweapon) {
480                 weapontime = time;
481                 last_weapon = activeweapon;
482
483                 e = get_weaponinfo(activeweapon);
484                 if(e.netname != "")
485                         localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
486                 else
487                         localcmd("\ncl_hook_activeweapon none\n");
488         }
489
490         // ALWAYS Clear Current Scene First
491         R_ClearScene();
492
493         // FIXME engine bug? VF_SIZE and VF_MIN are not restored to sensible values by this
494         R_SetView(VF_SIZE, vf_size);
495         R_SetView(VF_MIN, vf_min);
496
497         // Assign Standard Viewflags
498         // Draw the World (and sky)
499         R_SetView(VF_DRAWWORLD, 1);
500
501         // Set the console size vars
502         vid_conwidth = cvar("vid_conwidth");
503         vid_conheight = cvar("vid_conheight");
504         vid_pixelheight = cvar("vid_pixelheight");
505
506         R_SetView(VF_FOV, GetCurrentFov(fov));
507
508         // Camera for demo playback
509         if(camera_active)
510         {
511                 if(cvar("camera_enable"))
512                         CSQC_Demo_Camera();
513                 else
514                 {
515                         cvar_set("chase_active", ftos(chase_active_backup));
516                         cvar_set("cl_demo_mousegrab", "0");
517                         camera_active = FALSE;
518                 }
519         }
520 #ifdef CAMERATEST
521         else if(cvar("camera_enable"))
522 #else
523         else if(cvar("camera_enable") && isdemo())
524 #endif
525         {
526                 // Enable required Darkplaces cvars
527                 chase_active_backup = cvar("chase_active");
528                 cvar_set("chase_active", "2");
529                 cvar_set("cl_demo_mousegrab", "1");
530                 camera_active = TRUE;
531                 camera_mode = FALSE;
532         }
533
534         // Draw the Crosshair
535         float scoreboard_active;
536         scoreboard_active = HUD_WouldDrawScoreboard();
537         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
538
539         // Draw the Engine Status Bar (the default Quake HUD)
540         R_SetView(VF_DRAWENGINEHUD, 0);
541
542         // fetch this one only once per frame
543         hud_showbinds = cvar("hud_showbinds");
544         hud_showbinds_limit = cvar("hud_showbinds_limit");
545
546         // Update the mouse position
547         /*
548            mousepos_x = vid_conwidth;
549            mousepos_y = vid_conheight;
550            mousepos = mousepos*0.5 + getmousepos();
551          */
552
553         e = self;
554         for(self = world; (self = nextent(self)); )
555                 if(self.draw)
556                         self.draw();
557         self = e;
558
559         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
560         R_RenderScene();
561
562         // now switch to 2D drawing mode by calling a 2D drawing function
563         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
564         // next R_RenderScene call
565         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
566
567         // Draw the aiming reticle for weapons that use it
568         // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
569         // It must be a persisted float for fading out to work properly (you let go of the zoom button for
570         // the view to go back to normal, so reticle_type would become 0 as we fade out)
571         if(spectatee_status || getstati(STAT_HEALTH) <= 0)
572                 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
573         else if(button_zoom || zoomscript_caught)
574                 reticle_type = 1; // normal zoom
575         else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
576                 reticle_type = 2; // nex zoom
577
578         if(cvar("cl_reticle_stretch"))
579         {
580                 reticle_size_x = vid_conwidth;
581                 reticle_size_y = vid_conheight;
582                 reticle_pos_x = 0;
583                 reticle_pos_y = 0;
584         }
585         else
586         {
587                 reticle_size_x = max(vid_conwidth, vid_conheight);
588                 reticle_size_y = max(vid_conwidth, vid_conheight);
589                 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
590                 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
591         }
592
593         f = current_zoomfraction;
594         if(zoomscript_caught)
595                 f = 1;
596         if(cvar("cl_reticle_item_normal"))
597         {
598                 precache_pic("gfx/reticle_normal");
599                 if(reticle_type == 1 && f)
600                         drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
601         }
602         if(cvar("cl_reticle_item_nex"))
603         {
604                 precache_pic("gfx/reticle_nex");
605                 if(reticle_type == 2 && f)
606                         drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
607         }
608
609         // Draw the mouse cursor
610         // NOTE: drawpic must happen after R_RenderScene for some reason
611         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
612         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
613         //self = edict_num(player_localnum);
614         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
615         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
616         // as long as the ctf part isn't in, this is useless
617         if(menu_visible)
618                 menu_show();
619
620         /*if(gametype == GAME_CTF)
621           {
622           ctf_view();
623           } else */
624
625         // draw 2D entities
626         e = self;
627         for(self = world; (self = nextent(self)); )
628                 if(self.draw2d)
629                         self.draw2d();
630         self = e;
631
632         float hud;
633         hud = getstati(STAT_HUD);
634         if(hud == HUD_SPIDERBOT)
635         {
636                 CSQC_SPIDER_HUD();
637         }
638         else if(hud == HUD_WAKIZASHI)
639         CSQC_WAKIZASHI_HUD();
640     else if(hud == HUD_RAPTOR)
641         CSQC_RAPTOR_HUD();
642         else
643         {
644                 if(cvar("r_letterbox") == 0)
645                         if(cvar("viewsize") < 120)
646                                 CSQC_common_hud();
647
648                 // crosshair goes VERY LAST
649                 if(!scoreboard_active && !camera_active && intermission != 2) {
650                         // TrueAim check
651                         float shottype;
652                         float bullets, ring_scale;
653                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
654                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
655                         wcross_origin_z = 0;
656                         if(cvar("crosshair_hittest"))
657                         {
658                                 vector wcross_oldorigin;
659                                 wcross_oldorigin = wcross_origin;
660                                 shottype = TrueAimCheck();
661                                 if(shottype == SHOTTYPE_HITWORLD)
662                                 {
663                                         v = wcross_origin - wcross_oldorigin;
664                                         v_x /= vid_conwidth;
665                                         v_y /= vid_conheight;
666                                         if(vlen(v) > 0.01)
667                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
668                                 }
669                                 if(!cvar("crosshair_hittest_showimpact"))
670                                         wcross_origin = wcross_oldorigin;
671                         }
672                         else
673                                 shottype = SHOTTYPE_HITWORLD;
674
675                         string wcross_style;
676                         wcross_style = cvar_string("crosshair");
677
678                         if (wcross_style != "0") {
679                                 vector wcross_color, wcross_size;
680                                 string wcross_wep, wcross_name;
681                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
682
683                                 wcross_color_x = cvar("crosshair_color_red");
684                                 wcross_color_y = cvar("crosshair_color_green");
685                                 wcross_color_z = cvar("crosshair_color_blue");
686                                 wcross_alpha = cvar("crosshair_color_alpha");
687                                 wcross_resolution = cvar("crosshair_size");
688                                 if (cvar("crosshair_per_weapon")) {
689                                         e = get_weaponinfo(activeweapon);
690                                         if (e && e.netname != "")
691                                         {
692                                                 wcross_wep = e.netname;
693                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
694                                                 if(wcross_style == "")
695                                                         wcross_style = e.netname;
696
697                                                 if(!cvar("crosshair_color_override"))
698                                                 {
699                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
700                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
701                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
702                                                 }
703
704                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
705                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
706                                         }
707                                 }
708
709                                 wcross_name = strcat("gfx/crosshair", wcross_style);
710
711                                 if(cvar("crosshair_effect_scalefade"))
712                                 {
713                                         wcross_scale = wcross_resolution;
714                                         wcross_resolution = 1;
715                                 }
716                                 else
717                                 {
718                                         wcross_scale = 1;
719                                 }
720
721                                 if(shottype == SHOTTYPE_HITENEMY)
722                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
723                                 if(shottype == SHOTTYPE_HITTEAM)
724                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
725
726                                 f = cvar("crosshair_effect_speed");
727                                 if(f < 0)
728                                         f *= -2 * g_weaponswitchdelay;
729                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
730                                 {
731                                         wcross_changedonetime = time + f;
732                                 }
733                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
734                                 {
735                                         wcross_name_changestarttime = time;
736                                         wcross_name_changedonetime = time + f;
737                                         if(wcross_name_goal_prev_prev)
738                                                 strunzone(wcross_name_goal_prev_prev);
739                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
740                                         wcross_name_goal_prev = strzone(wcross_name);
741                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
742                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
743                                         wcross_resolution_goal_prev = wcross_resolution;
744                                 }
745
746                                 wcross_scale_goal_prev = wcross_scale;
747                                 wcross_alpha_goal_prev = wcross_alpha;
748                                 wcross_color_goal_prev = wcross_color;
749
750                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
751                                 {
752                                         wcross_blur = 1;
753                                         wcross_alpha *= 0.75;
754                                 }
755                                 else
756                                         wcross_blur = 0;
757                                 // *_prev is at time-frametime
758                                 // * is at wcross_changedonetime+f
759                                 // what do we have at time?
760                                 if(time < wcross_changedonetime)
761                                 {
762                                         f = frametime / (wcross_changedonetime - time + frametime);
763                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
764                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
765                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
766                                 }
767
768                                 wcross_scale_prev = wcross_scale;
769                                 wcross_alpha_prev = wcross_alpha;
770                                 wcross_color_prev = wcross_color;
771
772                                 wcross_scale *= 1 - cvar("_menu_alpha");
773                                 wcross_alpha *= 1 - cvar("_menu_alpha");
774
775                                 // ring around crosshair representing bullets left in camping rifle clip
776                                 if (activeweapon == WEP_CAMPINGRIFLE)
777                                 {
778                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
779                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
780                                 }
781                                 else
782                                         bullets = 0;
783
784 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
785                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
786
787 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
788                                 do \
789                                 { \
790                                         if(wcross_blur > 0) \
791                                         { \
792                                                 for(i = -2; i <= 2; ++i) \
793                                                         for(j = -2; j <= 2; ++j) \
794                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
795                                         } \
796                                         else \
797                                         { \
798                                                 M(0,0,sz,wcross_name,wcross_alpha); \
799                                         } \
800                                 } \
801                                 while(0)
802
803 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
804                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
805
806 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
807                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
808
809                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
810                                 {
811                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
812                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
813                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
814                                         f = 1 - f;
815                                 }
816                                 else
817                                 {
818                                         f = 1;
819                                 }
820
821                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
822                                 if(bullets)
823                                 {
824                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
825                                 }
826                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
827                                 wcross_name_alpha_goal_prev = f;
828                         }
829                 }
830                 else
831                 {
832                         wcross_scale_prev = 0;
833                         wcross_alpha_prev = 0;
834                         wcross_scale_goal_prev = 0;
835                         wcross_alpha_goal_prev = 0;
836                         wcross_changedonetime = 0;
837                         if(wcross_name_goal_prev)
838                                 strunzone(wcross_name_goal_prev);
839                         wcross_name_goal_prev = string_null;
840                         if(wcross_name_goal_prev_prev)
841                                 strunzone(wcross_name_goal_prev_prev);
842                         wcross_name_goal_prev_prev = string_null;
843                         wcross_name_changestarttime = 0;
844                         wcross_name_changedonetime = 0;
845                         wcross_name_alpha_goal_prev = 0;
846                         wcross_name_alpha_goal_prev_prev = 0;
847                         wcross_resolution_goal_prev = 0;
848                         wcross_resolution_goal_prev_prev = 0;
849                 }
850         }
851
852         if(NextFrameCommand)
853         {
854                 localcmd("\n", NextFrameCommand, "\n");
855                 NextFrameCommand = string_null;
856         }
857
858         // we must do this check AFTER a frame was rendered, or it won't work
859         if(cs_project_is_b0rked == 0)
860         {
861                 string w0, h0;
862                 w0 = cvar_string("vid_conwidth");
863                 h0 = cvar_string("vid_conheight");
864                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
865                 //R_SetView(VF_FOV, '90 90 0');
866                 R_SetView(VF_ORIGIN, '0 0 0');
867                 R_SetView(VF_ANGLES, '0 0 0');
868                 R_SetView(VF_PERSPECTIVE, 1);
869                 makevectors('0 0 0');
870                 vector v1, v2;
871                 cvar_set("vid_conwidth", "800");
872                 cvar_set("vid_conheight", "600");
873                 v1 = cs_project(v_forward);
874                 cvar_set("vid_conwidth", "640");
875                 cvar_set("vid_conheight", "480");
876                 v2 = cs_project(v_forward);
877                 if(v1 == v2)
878                         cs_project_is_b0rked = 1;
879                 else
880                         cs_project_is_b0rked = -1;
881                 cvar_set("vid_conwidth", w0);
882                 cvar_set("vid_conheight", h0);
883         }
884
885         if(autocvar__hud_configure)
886                 HUD_Panel_Mouse();
887
888         // let's reset the view back to normal for the end
889         R_SetView(VF_MIN, '0 0 0');
890         R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
891
892         // be safe against triggerbots until everyone has the fixed engine
893         // this call is meant to overwrite the trace globals by something
894         // unsuspicious
895         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
896 }
897
898 #define spider_h "gfx/vehicles/hud_bg.tga"
899 #define spider_b "gfx/vehicles/sbot.tga"
900 #define spider_r "gfx/vehicles/sbot_rpods.tga"
901 #define spider_g "gfx/vehicles/sbot_mguns.tga"
902 #define spider_s "gfx/vehicles/shiled.tga"
903 #define spider_a1 "gfx/hud/sb_rocket.tga"
904 #define spider_a2 "gfx/sb_bullets.tga"
905
906 void CSQC_SPIDER_HUD()
907 {
908         float rockets, reload, heat, hp, shield;
909         vector picsize, hudloc;
910
911     // Fetch health & ammo stats
912     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
913         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
914         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
915         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
916         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
917
918     // Draw the crosshairs
919     picsize = drawgetimagesize(SPIDER_CROSS);
920     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
921     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
922     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
923
924     hudloc_y =  4;
925     hudloc_x = 4;
926
927     picsize = drawgetimagesize(spider_h) * 0.5;
928     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
929
930     picsize = drawgetimagesize(spider_a2) * 0.5;
931     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
932
933     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
934     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
935     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
936
937     picsize = drawgetimagesize(spider_a1) * 0.85;
938     if(rockets == 9)
939     {
940         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
941         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
942     }
943     else
944     {
945         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
946         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
947     }
948
949     picsize = drawgetimagesize(spider_b) * 0.5;
950     hudloc_y = 10.5;
951     hudloc_x = 10.5;
952
953     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
954     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
955     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
956     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
957
958
959         /*
960         // Draw health bar
961         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
962         p = p + '0 1 0' * vid_conheight - '0 32 0';
963         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
964         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
965         p_y += 8;
966         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
967         p_x += 256 * hp;
968         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
969
970         // Draw minigun heat indicator
971         p = '0.5 0 0' * (vid_conwidth - 256);
972         p = p + '0 1 0' * vid_conheight - '0 34  0';
973         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
974         p_x += 256 * (1-heat);
975         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
976
977
978         // Draw rocket icons for loaded/empty tubes.
979         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
980         pp += '0 1 0' * vid_conheight - '0 64 0';
981         for(i = 0; i < 8; ++i)
982         {
983                 p = pp + '1 0 0' * (rkt_size * i);
984                 if(rockets == 8)
985                 {
986                         if(floor(reload * 8) == i)
987                         {
988                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
989                         }
990                         else if(i < reload * 8)
991                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
992                         else
993                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
994                 }
995                 else
996                 {
997                         if(i < rockets)
998                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
999                         else
1000                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
1001                 }
1002         }
1003         */
1004
1005         if (scoreboard_showscores)
1006         {
1007                 HUD_DrawScoreboard();
1008                 HUD_DrawCenterPrint();
1009         }
1010
1011 }
1012
1013 #define raptor_h "gfx/vehicles/hud_bg.tga"
1014 #define raptor_b "gfx/vehicles/raptor.tga"
1015 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1016 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1017 #define raptor_s "gfx/vehicles/shiled.tga"
1018
1019 void CSQC_RAPTOR_HUD()
1020 {
1021         float rockets, reload, heat, hp, shield, energy;
1022         vector picsize, hudloc;
1023
1024     // Fetch health & ammo stats
1025     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1026         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1027         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1028         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1029
1030     // Draw the crosshairs
1031     picsize = drawgetimagesize(SPIDER_CROSS);
1032     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1033     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1034     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1035
1036     hudloc_y =  4;
1037     hudloc_x = 4;
1038
1039     picsize = drawgetimagesize(raptor_h) * 0.5;
1040     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1041
1042     picsize = drawgetimagesize(spider_a2) * 0.5;
1043     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1044
1045     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1046     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1047     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1048
1049
1050     picsize = drawgetimagesize(spider_a1) * 0.85;
1051     if(reload == 1)
1052     {
1053         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1054         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1055     }
1056     else
1057     {
1058         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1059         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1060     }
1061
1062     picsize = drawgetimagesize(raptor_b) * 0.5;
1063     hudloc_y = 10.5;
1064     hudloc_x = 10.5;
1065
1066     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1067     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1068     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1069     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1070
1071
1072         if (scoreboard_showscores)
1073         {
1074                 HUD_DrawScoreboard();
1075                 HUD_DrawCenterPrint();
1076         }
1077
1078 }
1079
1080 #define waki_h "gfx/vehicles/hud_bg.tga"
1081 #define waki_b "gfx/vehicles/waki.tga"
1082 #define waki_e "gfx/vehicles/waki_e.tga"
1083 #define waki_g "gfx/vehicles/waki_guns.tga"
1084 #define waki_r "gfx/vehicles/waki_rockets.tga"
1085 #define waki_s "gfx/vehicles/shiled.tga"
1086
1087 #define waki_a1 "gfx/hud/sb_rocket.tga"
1088 #define waki_a2 "gfx/sb_cells.tga"
1089
1090 void CSQC_WAKIZASHI_HUD()
1091 {
1092         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1093         float health, shield, energy, rockets;
1094         vector picsize, hudloc;
1095
1096     picsize = drawgetimagesize(SPIDER_CROSS);
1097     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1098     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1099     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1100
1101 /*
1102 const float STAT_VEHICLESTAT_HEALTH  = 60;
1103 const float STAT_VEHICLESTAT_SHIELD  = 61;
1104 const float STAT_VEHICLESTAT_ENERGY  = 62;
1105 const float STAT_VEHICLESTAT_AMMO1   = 63;
1106 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1107 const float STAT_VEHICLESTAT_AMMO2   = 65;
1108 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1109 */
1110     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1111         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1112         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1113         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1114
1115     hudloc_y =  4;
1116     hudloc_x = 4;
1117
1118     picsize = drawgetimagesize(waki_h) * 0.5;
1119     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1120
1121     picsize = drawgetimagesize(waki_a2) * 0.7;
1122     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1123
1124
1125     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1126     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1127
1128     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1129
1130     picsize = drawgetimagesize(waki_a1) * 0.75;
1131     if(rockets == 1)
1132     {
1133         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1134         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1135     }
1136     else
1137     {
1138         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1139         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1140         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1141     }
1142
1143     picsize = drawgetimagesize(waki_b) * 0.5;
1144     hudloc_y = 10.5;
1145     hudloc_x = 10.5;
1146
1147     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1148     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1149     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1150     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1151
1152
1153
1154         /*
1155         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1156         p = p + '0 1 0' * vid_conheight - '0 32 0';
1157
1158         // Draw health bar
1159         p_y += 8;
1160         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1161         p_x += 256 * health;
1162         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1163
1164         // Draw shiled bar
1165         p_x -= 256 * health;
1166         p_y += 4;
1167         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1168
1169         // Draw energy
1170         //p_x -= 256 * health;
1171         p_y -= 8;
1172         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1173
1174         // Draw rockets bar
1175         p_y += 12;
1176         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1177         */
1178
1179
1180
1181
1182         if (scoreboard_showscores)
1183         {
1184                 HUD_DrawScoreboard();
1185                 HUD_DrawCenterPrint();
1186         }
1187
1188 }
1189
1190
1191 void CSQC_common_hud(void)
1192 {
1193         // HUD_SortFrags(); done in HUD_Draw
1194         float hud;
1195         hud = getstati(STAT_HUD);
1196
1197         //hud = 10;
1198         switch(hud)
1199         {
1200                 case HUD_NORMAL:
1201                         // do some accuracy var caching
1202                         float i;
1203                         if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
1204                         if(!(gametype == GAME_RACE || gametype == GAME_CTS))
1205                         {
1206                                 acc_color_levels = cvar_string("hud_panel_weapons_accuracy_color_levels");
1207                                 acc_levels = tokenize(acc_color_levels);
1208                                 if (acc_levels > MAX_ACCURACY_LEVELS)
1209                                         acc_levels = MAX_ACCURACY_LEVELS;
1210
1211                                 for (i = 0; i < acc_levels; ++i)
1212                                         acc_lev[i] = stof(argv(i));
1213                         }
1214
1215                         HUD_Main(); // always run these functions for alpha checks
1216                         HUD_DrawScoreboard();
1217
1218                         if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
1219                         {       
1220                                 HUD_Reset();
1221                                 // HUD_DrawScoreboard takes care of centerprint_start
1222                         }
1223                         else if (intermission == 2) // map voting screen
1224                         {
1225                                 HUD_FinaleOverlay();
1226                                 HUD_Reset();
1227
1228                                 centerprint_start_x = 0;
1229                                 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1230                         }
1231                         else // hud
1232                         {
1233                                 centerprint_start_x = 0;
1234                                 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1235                         }
1236
1237                         HUD_DrawCenterPrint();
1238                         break;
1239
1240                 case HUD_SPIDERBOT:
1241                         CSQC_SPIDER_HUD();
1242                         break;
1243
1244                 case HUD_WAKIZASHI:
1245                         CSQC_WAKIZASHI_HUD();
1246                         break;
1247         }
1248 }
1249
1250
1251 // following vectors must be global to allow seamless switching between camera modes
1252 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1253 void CSQC_Demo_Camera()
1254 {
1255         float speed, attenuation, dimensions;
1256         vector tmp, delta;
1257
1258         if( cvar("camera_reset") || !camera_mode )
1259         {
1260                 camera_offset = '0 0 0';
1261                 current_angles = '0 0 0';
1262                 camera_direction = '0 0 0';
1263                 camera_offset_z += 30;
1264                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1265                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1266                 current_origin = view_origin;
1267                 current_camera_offset  = camera_offset;
1268                 cvar_set("camera_reset", "0");
1269                 camera_mode = CAMERA_CHASE;
1270         }
1271
1272         // Camera angles
1273         if( camera_roll )
1274                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1275
1276         if(cvar("camera_look_player"))
1277         {
1278                 local vector dir;
1279                 local float n;
1280
1281                 dir = normalize(view_origin - current_position);
1282                 n = mouse_angles_z;
1283                 mouse_angles = vectoangles(dir);
1284                 mouse_angles_x = mouse_angles_x * -1;
1285                 mouse_angles_z = n;
1286         }
1287         else
1288         {
1289                 tmp = getmousepos() * 0.1;
1290                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1291                 {
1292                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1293                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1294                 }
1295         }
1296
1297         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1298         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1299         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1300         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1301
1302         // Fix difference when angles don't have the same sign
1303         delta = '0 0 0';
1304         if(mouse_angles_y < -60 && current_angles_y > 60)
1305                 delta = '0 360 0';
1306         if(mouse_angles_y > 60 && current_angles_y < -60)
1307                 delta = '0 -360 0';
1308
1309         if(cvar("camera_look_player"))
1310                 attenuation = cvar("camera_look_attenuation");
1311         else
1312                 attenuation = cvar("camera_speed_attenuation");
1313
1314         attenuation = 1 / max(1, attenuation);
1315         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1316
1317         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1318         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1319         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1320         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1321
1322         // Camera position
1323         tmp = '0 0 0';
1324         dimensions = 0;
1325
1326         if( camera_direction_x )
1327         {
1328                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1329                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1330                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1331                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1332                 ++dimensions;
1333         }
1334
1335         if( camera_direction_y )
1336         {
1337                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1338                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1339                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1340                 ++dimensions;
1341         }
1342
1343         if( camera_direction_z )
1344         {
1345                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1346                 ++dimensions;
1347         }
1348
1349         if(cvar("camera_free"))
1350                 speed = cvar("camera_speed_free");
1351         else
1352                 speed = cvar("camera_speed_chase");
1353
1354         if(dimensions)
1355         {
1356                 speed = speed * sqrt(1 / dimensions);
1357                 camera_offset += tmp * speed;
1358         }
1359
1360         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1361
1362         // Camera modes
1363         if( cvar("camera_free") )
1364         {
1365                 if ( camera_mode == CAMERA_CHASE )
1366                 {
1367                         current_camera_offset = current_origin + current_camera_offset;
1368                         camera_offset = current_origin + camera_offset;
1369                 }
1370
1371                 camera_mode = CAMERA_FREE;
1372                 current_position = current_camera_offset;
1373         }
1374         else
1375         {
1376                 if ( camera_mode == CAMERA_FREE )
1377                 {
1378                         current_origin = view_origin;
1379                         camera_offset = camera_offset - current_origin;
1380                         current_camera_offset = current_camera_offset - current_origin;
1381                 }
1382
1383                 camera_mode = CAMERA_CHASE;
1384
1385                 if(cvar("camera_chase_smoothly"))
1386                         current_origin += (view_origin - current_origin) * attenuation;
1387                 else
1388                         current_origin = view_origin;
1389
1390                 current_position = current_origin + current_camera_offset;
1391         }
1392
1393         R_SetView(VF_ANGLES, current_angles);
1394         R_SetView(VF_ORIGIN, current_position);
1395 }