1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if((getstati(STAT_ACTIVEWEAPON) == WEP_NEX && nex_scope) || (getstati(STAT_ACTIVEWEAPON) == WEP_CAMPINGRIFLE && campingrifle_scope)) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_SEEKER: // projectile has a size!
298 case WEP_ELECTRO: // projectile has a size!
304 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
306 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307 trueaimpoint = trace_endpos;
314 dv = view_right * vecs_y + view_up * vecs_z;
315 w_shotorg = view_origin + dv;
317 // now move the vecs forward as much as requested if possible
318 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319 w_shotorg = trace_endpos - view_forward * nudge;
321 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322 shottype = EnemyHitCheck();
323 if(shottype != SHOTTYPE_HITWORLD)
327 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328 // or rather, I know why, but see no fix
329 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331 return SHOTTYPE_HITOBSTRUCTION;
334 return SHOTTYPE_HITWORLD;
337 void CSQC_common_hud(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
349 vector freeze_pmove_org, freeze_input_angles;
351 void CSQC_UpdateView(float w, float h)
358 vector reticle_pos, reticle_size;
360 WaypointSprite_Load();
363 myteam = GetPlayerColor(spectatee_status - 1);
365 myteam = GetPlayerColor(player_localentnum - 1);
367 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
370 warpzone_fixview_origin = pmove_org + vo;
371 warpzone_fixview_cl_viewangles = input_angles;
372 warpzone_fixview_angles = view_angles;
374 pmove_org = warpzone_fixview_origin - vo;
375 input_angles = warpzone_fixview_cl_viewangles;
376 view_angles = warpzone_fixview_angles;
378 if(cvar("cl_lockview") || autocvar__hud_configure)
380 pmove_org = freeze_pmove_org;
381 input_angles = view_angles = freeze_input_angles;
382 R_SetView(VF_ORIGIN, pmove_org + vo);
383 R_SetView(VF_ANGLES, view_angles);
384 //R_SetView(VF_CL_VIEWANGLES, input_angles);
386 freeze_pmove_org = pmove_org;
387 freeze_input_angles = input_angles;
390 if(!intermission || !view_set)
392 view_origin = pmove_org + vo;
393 view_angles = input_angles;
394 makevectors(view_angles);
395 view_forward = v_forward;
396 view_right = v_right;
405 if(time > blurtest_time0 && time < blurtest_time1)
409 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410 r = t * blurtest_radius;
411 f = 1 / pow(t, blurtest_power) - 1;
413 cvar_set("r_glsl_postprocess", "1");
414 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
418 cvar_set("r_glsl_postprocess", "0");
419 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
423 TargetMusic_Advance();
426 drawframetime = max(0.000001, time - drawtime);
429 // watch for gametype changes here...
430 // in ParseStuffCMD the cmd isn't executed yet :/
431 // might even be better to add the gametype to TE_CSQC_INIT...?
435 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436 if(calledhooks & HOOK_START)
438 localcmd("\ncl_hook_gameend\n");
439 calledhooks |= HOOK_END;
442 CheckForGamestartChange();
448 if(button_zoom || fov <= 59.5)
450 if(!zoomscript_caught)
452 localcmd("+button4\n");
453 zoomscript_caught = 1;
454 ignore_plus_zoom += 1;
459 if(zoomscript_caught)
461 localcmd("-button4\n");
462 zoomscript_caught = 0;
463 ignore_minus_zoom += 1;
467 hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468 ColorTranslateMode = cvar("cl_stripcolorcodes");
469 activeweapon = getstati(STAT_SWITCHWEAPON);
470 f = cvar("teamplay");
477 if(last_weapon != activeweapon) {
479 last_weapon = activeweapon;
481 e = get_weaponinfo(activeweapon);
483 localcmd(strcat("\ncl_hook_activeweapon ", e.netname), "\n");
485 localcmd("\ncl_hook_activeweapon none\n");
488 // ALWAYS Clear Current Scene First
491 // Assign Standard Viewflags
492 // Draw the World (and sky)
493 R_SetView(VF_DRAWWORLD, 1);
495 // Set the console size vars
496 vid_conwidth = cvar("vid_conwidth");
497 vid_conheight = cvar("vid_conheight");
498 vid_pixelheight = cvar("vid_pixelheight");
500 R_SetView(VF_FOV, GetCurrentFov(fov));
502 // Camera for demo playback
505 if(cvar("camera_enable"))
509 cvar_set("chase_active", ftos(chase_active_backup));
510 cvar_set("cl_demo_mousegrab", "0");
511 camera_active = FALSE;
515 else if(cvar("camera_enable"))
517 else if(cvar("camera_enable") && isdemo())
520 // Enable required Darkplaces cvars
521 chase_active_backup = cvar("chase_active");
522 cvar_set("chase_active", "2");
523 cvar_set("cl_demo_mousegrab", "1");
524 camera_active = TRUE;
528 // Draw the Crosshair
529 float scoreboard_active;
530 scoreboard_active = HUD_WouldDrawScoreboard();
531 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
533 // Draw the Engine Status Bar (the default Quake HUD)
534 R_SetView(VF_DRAWENGINEHUD, 0);
536 // fetch this one only once per frame
537 hud_showbinds = cvar("hud_showbinds");
538 hud_showbinds_limit = cvar("hud_showbinds_limit");
540 // Update the mouse position
542 mousepos_x = vid_conwidth;
543 mousepos_y = vid_conheight;
544 mousepos = mousepos*0.5 + getmousepos();
548 for(self = world; (self = nextent(self)); )
553 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
556 // now switch to 2D drawing mode by calling a 2D drawing function
557 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
558 // next R_RenderScene call
559 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
561 // Draw the aiming reticle for weapons that use it
562 // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
563 // It must be a persisted float for fading out to work properly (you let go of the zoom button for
564 // the view to go back to normal, so reticle_type would become 0 as we fade out)
565 if(spectatee_status || getstati(STAT_HEALTH) <= 0)
566 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
567 else if(button_zoom || zoomscript_caught)
568 reticle_type = 1; // normal zoom
569 else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2)
570 reticle_type = 2; // nex zoom
572 if(cvar("cl_reticle_stretch"))
574 reticle_size_x = vid_conwidth;
575 reticle_size_y = vid_conheight;
581 reticle_size_x = max(vid_conwidth, vid_conheight);
582 reticle_size_y = max(vid_conwidth, vid_conheight);
583 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
584 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
587 f = current_zoomfraction;
588 if(zoomscript_caught)
590 if(cvar("cl_reticle_item_normal"))
592 precache_pic("gfx/reticle_normal");
593 if(reticle_type == 1 && f)
594 drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
596 if(cvar("cl_reticle_item_nex"))
598 precache_pic("gfx/reticle_nex");
599 if(reticle_type == 2 && f)
600 drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
603 // Draw the mouse cursor
604 // NOTE: drawpic must happen after R_RenderScene for some reason
605 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
606 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
607 //self = edict_num(player_localnum);
608 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
609 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
610 // as long as the ctf part isn't in, this is useless
614 /*if(gametype == GAME_CTF)
621 for(self = world; (self = nextent(self)); )
627 hud = getstati(STAT_HUD);
628 if(hud == HUD_SPIDERBOT)
632 else if(hud == HUD_WAKIZASHI)
633 CSQC_WAKIZASHI_HUD();
634 else if(hud == HUD_RAPTOR)
638 if(cvar("r_letterbox") == 0)
639 if(cvar("viewsize") < 120)
642 // crosshair goes VERY LAST
643 if(!scoreboard_active && !camera_active && intermission != 2) {
646 float bullets, ring_scale;
647 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
648 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
650 if(cvar("crosshair_hittest"))
652 vector wcross_oldorigin;
653 wcross_oldorigin = wcross_origin;
654 shottype = TrueAimCheck();
655 if(shottype == SHOTTYPE_HITWORLD)
657 v = wcross_origin - wcross_oldorigin;
659 v_y /= vid_conheight;
661 shottype = SHOTTYPE_HITOBSTRUCTION;
663 if(!cvar("crosshair_hittest_showimpact"))
664 wcross_origin = wcross_oldorigin;
667 shottype = SHOTTYPE_HITWORLD;
670 wcross_style = cvar_string("crosshair");
672 if (wcross_style != "0") {
673 vector wcross_color, wcross_size;
674 string wcross_wep, wcross_name;
675 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
677 wcross_color_x = cvar("crosshair_color_red");
678 wcross_color_y = cvar("crosshair_color_green");
679 wcross_color_z = cvar("crosshair_color_blue");
680 wcross_alpha = cvar("crosshair_color_alpha");
681 wcross_resolution = cvar("crosshair_size");
682 if (cvar("crosshair_per_weapon")) {
683 e = get_weaponinfo(activeweapon);
684 if (e && e.netname != "")
686 wcross_wep = e.netname;
687 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
688 if(wcross_style == "")
689 wcross_style = e.netname;
691 if(!cvar("crosshair_color_override"))
693 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
694 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
695 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
698 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
699 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
703 wcross_name = strcat("gfx/crosshair", wcross_style);
705 if(cvar("crosshair_effect_scalefade"))
707 wcross_scale = wcross_resolution;
708 wcross_resolution = 1;
715 if(shottype == SHOTTYPE_HITENEMY)
716 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
717 if(shottype == SHOTTYPE_HITTEAM)
718 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
720 f = cvar("crosshair_effect_speed");
722 f *= -2 * g_weaponswitchdelay;
723 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
725 wcross_changedonetime = time + f;
727 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
729 wcross_name_changestarttime = time;
730 wcross_name_changedonetime = time + f;
731 if(wcross_name_goal_prev_prev)
732 strunzone(wcross_name_goal_prev_prev);
733 wcross_name_goal_prev_prev = wcross_name_goal_prev;
734 wcross_name_goal_prev = strzone(wcross_name);
735 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
736 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
737 wcross_resolution_goal_prev = wcross_resolution;
740 wcross_scale_goal_prev = wcross_scale;
741 wcross_alpha_goal_prev = wcross_alpha;
742 wcross_color_goal_prev = wcross_color;
744 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
747 wcross_alpha *= 0.75;
751 // *_prev is at time-frametime
752 // * is at wcross_changedonetime+f
753 // what do we have at time?
754 if(time < wcross_changedonetime)
756 f = frametime / (wcross_changedonetime - time + frametime);
757 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
758 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
759 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
762 wcross_scale_prev = wcross_scale;
763 wcross_alpha_prev = wcross_alpha;
764 wcross_color_prev = wcross_color;
766 wcross_scale *= 1 - cvar("_menu_alpha");
767 wcross_alpha *= 1 - cvar("_menu_alpha");
769 // ring around crosshair representing bullets left in camping rifle clip
770 if (activeweapon == WEP_CAMPINGRIFLE)
772 ring_scale = cvar("crosshair_campingrifle_ring_size");
773 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 4);
778 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
779 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
781 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
784 if(wcross_blur > 0) \
786 for(i = -2; i <= 2; ++i) \
787 for(j = -2; j <= 2; ++j) \
788 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
792 M(0,0,sz,wcross_name,wcross_alpha); \
797 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
798 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
800 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
801 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
803 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
805 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
806 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
807 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
815 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
818 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
820 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
821 wcross_name_alpha_goal_prev = f;
826 wcross_scale_prev = 0;
827 wcross_alpha_prev = 0;
828 wcross_scale_goal_prev = 0;
829 wcross_alpha_goal_prev = 0;
830 wcross_changedonetime = 0;
831 if(wcross_name_goal_prev)
832 strunzone(wcross_name_goal_prev);
833 wcross_name_goal_prev = string_null;
834 if(wcross_name_goal_prev_prev)
835 strunzone(wcross_name_goal_prev_prev);
836 wcross_name_goal_prev_prev = string_null;
837 wcross_name_changestarttime = 0;
838 wcross_name_changedonetime = 0;
839 wcross_name_alpha_goal_prev = 0;
840 wcross_name_alpha_goal_prev_prev = 0;
841 wcross_resolution_goal_prev = 0;
842 wcross_resolution_goal_prev_prev = 0;
848 localcmd("\n", NextFrameCommand, "\n");
849 NextFrameCommand = string_null;
852 // we must do this check AFTER a frame was rendered, or it won't work
853 if(cs_project_is_b0rked == 0)
856 w0 = cvar_string("vid_conwidth");
857 h0 = cvar_string("vid_conheight");
858 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
859 //R_SetView(VF_FOV, '90 90 0');
860 R_SetView(VF_ORIGIN, '0 0 0');
861 R_SetView(VF_ANGLES, '0 0 0');
862 R_SetView(VF_PERSPECTIVE, 1);
863 makevectors('0 0 0');
865 cvar_set("vid_conwidth", "800");
866 cvar_set("vid_conheight", "600");
867 v1 = cs_project(v_forward);
868 cvar_set("vid_conwidth", "640");
869 cvar_set("vid_conheight", "480");
870 v2 = cs_project(v_forward);
872 cs_project_is_b0rked = 1;
874 cs_project_is_b0rked = -1;
875 cvar_set("vid_conwidth", w0);
876 cvar_set("vid_conheight", h0);
879 if(autocvar__hud_configure)
881 // be safe against triggerbots until everyone has the fixed engine
882 // this call is meant to overwrite the trace globals by something
884 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
887 #define spider_h "gfx/vehicles/hud_bg.tga"
888 #define spider_b "gfx/vehicles/sbot.tga"
889 #define spider_r "gfx/vehicles/sbot_rpods.tga"
890 #define spider_g "gfx/vehicles/sbot_mguns.tga"
891 #define spider_s "gfx/vehicles/shiled.tga"
892 #define spider_a1 "gfx/hud/sb_rocket.tga"
893 #define spider_a2 "gfx/sb_bullets.tga"
895 void CSQC_SPIDER_HUD()
897 float rockets, reload, heat, hp, shield;
898 vector picsize, hudloc;
900 // Fetch health & ammo stats
901 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
902 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
903 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
904 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
905 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
907 // Draw the crosshairs
908 picsize = drawgetimagesize(SPIDER_CROSS);
909 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
910 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
911 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
916 picsize = drawgetimagesize(spider_h) * 0.5;
917 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
919 picsize = drawgetimagesize(spider_a2) * 0.5;
920 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
922 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
923 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
924 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
926 picsize = drawgetimagesize(spider_a1) * 0.85;
929 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
930 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
934 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
935 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
938 picsize = drawgetimagesize(spider_b) * 0.5;
942 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
943 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
944 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
945 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
950 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
951 p = p + '0 1 0' * vid_conheight - '0 32 0';
952 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
953 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
955 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
957 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
959 // Draw minigun heat indicator
960 p = '0.5 0 0' * (vid_conwidth - 256);
961 p = p + '0 1 0' * vid_conheight - '0 34 0';
962 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
963 p_x += 256 * (1-heat);
964 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
967 // Draw rocket icons for loaded/empty tubes.
968 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
969 pp += '0 1 0' * vid_conheight - '0 64 0';
970 for(i = 0; i < 8; ++i)
972 p = pp + '1 0 0' * (rkt_size * i);
975 if(floor(reload * 8) == i)
977 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
979 else if(i < reload * 8)
980 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
982 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
987 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
989 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
994 if (scoreboard_showscores)
996 HUD_DrawScoreboard();
997 HUD_DrawCenterPrint();
1002 #define raptor_h "gfx/vehicles/hud_bg.tga"
1003 #define raptor_b "gfx/vehicles/raptor.tga"
1004 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1005 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1006 #define raptor_s "gfx/vehicles/shiled.tga"
1008 void CSQC_RAPTOR_HUD()
1010 float rockets, reload, heat, hp, shield, energy;
1011 vector picsize, hudloc;
1013 // Fetch health & ammo stats
1014 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1015 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1016 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1017 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1019 // Draw the crosshairs
1020 picsize = drawgetimagesize(SPIDER_CROSS);
1021 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1022 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1023 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1028 picsize = drawgetimagesize(raptor_h) * 0.5;
1029 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1031 picsize = drawgetimagesize(spider_a2) * 0.5;
1032 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1034 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1035 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1036 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1039 picsize = drawgetimagesize(spider_a1) * 0.85;
1042 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1043 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1047 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1048 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1051 picsize = drawgetimagesize(raptor_b) * 0.5;
1055 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1056 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1057 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1058 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1061 if (scoreboard_showscores)
1063 HUD_DrawScoreboard();
1064 HUD_DrawCenterPrint();
1069 #define waki_h "gfx/vehicles/hud_bg.tga"
1070 #define waki_b "gfx/vehicles/waki.tga"
1071 #define waki_e "gfx/vehicles/waki_e.tga"
1072 #define waki_g "gfx/vehicles/waki_guns.tga"
1073 #define waki_r "gfx/vehicles/waki_rockets.tga"
1074 #define waki_s "gfx/vehicles/shiled.tga"
1076 #define waki_a1 "gfx/hud/sb_rocket.tga"
1077 #define waki_a2 "gfx/sb_cells.tga"
1079 void CSQC_WAKIZASHI_HUD()
1081 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1082 float health, shield, energy, rockets;
1083 vector picsize, hudloc;
1085 picsize = drawgetimagesize(SPIDER_CROSS);
1086 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1087 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1088 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1091 const float STAT_VEHICLESTAT_HEALTH = 60;
1092 const float STAT_VEHICLESTAT_SHIELD = 61;
1093 const float STAT_VEHICLESTAT_ENERGY = 62;
1094 const float STAT_VEHICLESTAT_AMMO1 = 63;
1095 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1096 const float STAT_VEHICLESTAT_AMMO2 = 65;
1097 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1099 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1100 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1101 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1102 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1107 picsize = drawgetimagesize(waki_h) * 0.5;
1108 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1110 picsize = drawgetimagesize(waki_a2) * 0.7;
1111 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1114 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1115 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1117 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1119 picsize = drawgetimagesize(waki_a1) * 0.75;
1122 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1123 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1127 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1128 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1129 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1132 picsize = drawgetimagesize(waki_b) * 0.5;
1136 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1137 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1138 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1139 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1144 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1145 p = p + '0 1 0' * vid_conheight - '0 32 0';
1149 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1150 p_x += 256 * health;
1151 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1154 p_x -= 256 * health;
1156 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1159 //p_x -= 256 * health;
1161 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1165 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1171 if (scoreboard_showscores)
1173 HUD_DrawScoreboard();
1174 HUD_DrawCenterPrint();
1180 void CSQC_common_hud(void)
1182 // HUD_SortFrags(); done in HUD_Draw
1184 hud = getstati(STAT_HUD);
1190 // do some accuracy var caching
1192 if(!(gametype == GAME_RACE || gametype == GAME_CTS))
1194 acc_levels = tokenize(cvar_string("hud_panel_weapons_accuracy_color_levels"));
1195 if (acc_levels > MAX_ACCURACY_LEVELS)
1196 acc_levels = MAX_ACCURACY_LEVELS;
1198 for (i = 0; i < acc_levels; ++i)
1199 acc_lev[i] = stof(argv(i));
1202 HUD_Main(); // always run these functions for alpha checks
1203 HUD_DrawScoreboard();
1205 if (scoreboard_showscores || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1) // scoreboard/accuracy
1208 // HUD_DrawScoreboard takes care of centerprint_start
1210 else if (intermission == 2) // map voting screen
1212 HUD_FinaleOverlay();
1215 centerprint_start_x = 0;
1216 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1220 centerprint_start_x = 0;
1221 centerprint_start_y = cvar("scr_centerpos") * vid_conheight;
1224 HUD_DrawCenterPrint();
1232 CSQC_WAKIZASHI_HUD();
1238 // following vectors must be global to allow seamless switching between camera modes
1239 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1240 void CSQC_Demo_Camera()
1242 float speed, attenuation, dimensions;
1245 if( cvar("camera_reset") || !camera_mode )
1247 camera_offset = '0 0 0';
1248 current_angles = '0 0 0';
1249 camera_direction = '0 0 0';
1250 camera_offset_z += 30;
1251 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1252 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1253 current_origin = view_origin;
1254 current_camera_offset = camera_offset;
1255 cvar_set("camera_reset", "0");
1256 camera_mode = CAMERA_CHASE;
1261 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1263 if(cvar("camera_look_player"))
1268 dir = normalize(view_origin - current_position);
1270 mouse_angles = vectoangles(dir);
1271 mouse_angles_x = mouse_angles_x * -1;
1276 tmp = getmousepos() * 0.1;
1277 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1279 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1280 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1284 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1285 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1286 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1287 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1289 // Fix difference when angles don't have the same sign
1291 if(mouse_angles_y < -60 && current_angles_y > 60)
1293 if(mouse_angles_y > 60 && current_angles_y < -60)
1296 if(cvar("camera_look_player"))
1297 attenuation = cvar("camera_look_attenuation");
1299 attenuation = cvar("camera_speed_attenuation");
1301 attenuation = 1 / max(1, attenuation);
1302 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1304 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1305 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1306 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1307 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1313 if( camera_direction_x )
1315 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1316 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1317 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1318 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1322 if( camera_direction_y )
1324 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1325 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1326 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1330 if( camera_direction_z )
1332 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1336 if(cvar("camera_free"))
1337 speed = cvar("camera_speed_free");
1339 speed = cvar("camera_speed_chase");
1343 speed = speed * sqrt(1 / dimensions);
1344 camera_offset += tmp * speed;
1347 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1350 if( cvar("camera_free") )
1352 if ( camera_mode == CAMERA_CHASE )
1354 current_camera_offset = current_origin + current_camera_offset;
1355 camera_offset = current_origin + camera_offset;
1358 camera_mode = CAMERA_FREE;
1359 current_position = current_camera_offset;
1363 if ( camera_mode == CAMERA_FREE )
1365 current_origin = view_origin;
1366 camera_offset = camera_offset - current_origin;
1367 current_camera_offset = current_camera_offset - current_origin;
1370 camera_mode = CAMERA_CHASE;
1372 if(cvar("camera_chase_smoothly"))
1373 current_origin += (view_origin - current_origin) * attenuation;
1375 current_origin = view_origin;
1377 current_position = current_origin + current_camera_offset;
1380 R_SetView(VF_ANGLES, current_angles);
1381 R_SetView(VF_ORIGIN, current_position);